STEEL STRIDER is the follow up to the acclaimed GIGANTIC ARMY and pays homage to the great run and gun games such as Turrican and Super Contra, but adds mouse / dual analogue stick-operated weapons!
User reviews:
Positive (21 reviews) - 90% of the 21 user reviews for this game are positive.
Release Date: Nov 12, 2015

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About This Game

Run & gun action from the makers of GIGANTIC ARMY, SATAZIUS, and Supercharged Robot VULKAISER!


STEEL STRIDER is the follow up to the acclaimed GIGANTIC ARMY and pays homage to the great run and gun games such as Turrican and Super Contra, but adds mouse / dual analogue stick-operated weapons!

It is the second half of the twentieth century. A long period of galaxy-wide conflict and turmoil is finally drawing to a close, but skirmishes and large scale crime are still commonplace, some criminal operations possess personnel and armaments equivalent to small armies. The official peace-keeping authorities are insufficiently equipped tackle these threats, and the galactic military lacks the flexibility to effectively neutralize them.

There exists, however, a secret organization that secretly strives to preserve peace in the galaxy: ARGO EXPRESS. When ARGO EXPRESS receives word of emergencies such as distress signals or major crime outbreaks, they dispatch a carrier ship disguised as a freighter to rush to the scene and resolve the situation. STEEL STRIDER is the story of an ARGO EXPRESS operative and Gemini-class MCR (Manned Combat Robot) pilot who troubleshoots emergencies in planets around the galaxy.


• 4 planets of intense mech-shooting action to clear!
• Mid and end level bosses of gargantuan proportions to take down!
• Four difficulty modes from ‘Easy’ to ‘Insane’ to cater for all skill levels!
• 8 upgradeable weapons with which to mete out galactic justice!
• Jetpack to give your mech satisfying maneuverability and defensive options!
• Keyboard and mouse or dual analog stick controls!
• Achievements, online leader boards, trading cards, and more!
• Outstanding value: only $5.99!!


Created by ASTRO PORT
ASTRO PORT is a three-man Japanese development team whose collective message to the world is, ‘This is how fun action shooting games can be!” ASTRO PORT’s deep catalog of solid shooting games also includes Supercharged Robot Vulkaiser, ARMED SEVEN, Witch-bot Meglilo, SATAZIUS, and GIGANTIC ARMY.

Localized & published by Nyu Media
Nyu Media, Ltd. is the world's leading localizer and publisher of independent Japanese video games. By combining high quality localizations, broad distribution and accessible price points, Nyu Media enables global gamers to fully enjoy excellent indie titles as well as support the indie game development in Japan.

For more information about Nyu Media and other quality Japanese indie games, visit or follow us at:
Twitter: @nyumedia

System Requirements

SteamOS + Linux
    • OS: Windows 2000, XP, 7, or 8
    • Processor: Pentium 4 1.4GHz or better
    • Memory: 512 MB RAM
    • Graphics: NDIVIA Geforce series, AMD(ATI) Radeon series
    • Storage: 100 MB available space
    • Sound Card: DirectSound-compatible Sound Card
    • OS: Ubuntu 12.04
    • Processor: Pentium 4 1.4GHz or better
    • Memory: 512 MB RAM
    • Graphics: NDIVIA Geforce series, AMD(ATI) Radeon series
    • Storage: 100 MB available space
    • Sound Card: DirectSound-compatible Sound Card
Customer reviews
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Positive (21 reviews)
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16 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
32 of 34 people (94%) found this review helpful
1 person found this review funny
26.0 hrs on record
Posted: November 12, 2015
What we have here is a proud, noticeable improvement to Gigantic Army. Let me offer some bulletpoints so far, and I may change my post depending on how far I get into the game.

+I'm pleased to say that the controls are fantastic. A bug or two persisted at launch, but the developers have swiflty patched it out and I can report that everything works smoothly. I'm more of a gamepad kind of guy, but I must say their use of keyboard controls is refreshing, and anyone who likes either scheme will not be disappointed.
+the graphics are nice, once again utilizing fine spritework instead of lazy pixel art like it's become a habit of in indie games
+there's about 7-10 tracks of music in the game, but they're really catchy. I've often left the game open just to listen to some of the boss music (incase you're wondering why I have so much playtime). Soundtrack when?
+the pacing is smooth, in that you'll never suffer a massive whiplash in difficulty. Also, the game advertises 4 planets to explore, and each has 8-10 levels each. The length of each level is about 1/3rd of the length of your average GA level, so I'd reckon this game is almost twice as long.
+overall it's an enjoyable experience with a good difficulty curve. Expect to die a bit
+The game, unlike its predecessor, utilizes a save system, where you can start off where you left at certain checkpoints, so you don't have to do the whole game in one run. In exchange, your mech can't tank hits anymore. A few shots and you're dead, and hazards are actually a threat to you now.
+you trade in the shield of the GMR-SALADIN in favor of multiple weapons, each of which function as your basic damage dealers, but there's enough variety for each playstyle.
+the game makes good on its promise of large, imposing bosses. Each has a distinct feeling to them, a strategy to take them down, and even unique arenas to fight them in. Whether you're soaring through the sky, or running on a collapsing bridge, they change up the formula to keep you on your toes.
+the store page says they make several references to their older works, like Satazius and Vulkaiser and I think even Armed Seven reared his robotic mug. I won't spoil anything for you, but the way they reference each is pretty cool, and they're not just background murals or small missable things.
+Nyu Media and Astro Port have been quick to keep watch over and work out any issues with gameplay or other bugs (as with all their games) so you can expect a quality product. I definitely love this game enough to fully recommend it, so it's hard to contain my enthusiasm in a single review.

-achievements are a little bugged, but a fix is in the works from what I've heard (doesn't affect the game, so if you're not a dedicated achievement hunter, this shouldn't be a problem)
-not too many configuration options, as you can't personally drag the screen to your desired size, but it does offer some choices.

On that note, I think that, along with Xenoblade Chronicles X, Earth Defense Force for the PS4, and Final Fantasy 15 (and the promised magitek missions), robots are coming back in style. Steel Strider is a fine staging point for that. Now if only Astro Port could make a 3D robot game where you drive it around like in XCX. That would be cool, but that's for another day.
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22 of 24 people (92%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: November 18, 2015
As with Gigantic Army, Astroport's Steel Strider is a homage to the days of NCS/Masaya and their mech-action games. You pilot a towering behemoth and it's armed with the latest high-tech weaponry. The catch of course is that your mobility is somewhat limited. While you aren't slow, you have to consider the fact that you're operating over a dozen tons of machinery. This additional weight forces you to consider each situation carefully, so as to avoid as much damage as possible. I've always had a fondness for this sub-genre. When done well, it creates a satisfying experience. Steel Strider is successful at delivering this intense and challenging game-design.

The plot for this game can be rather amusing, depending on your familiarity with Astroport's library. Otherwise, just think of it as an excuse to hop into a Gemini-class MCR (Manned Combat Robot) and turn armies of mechs into so much scrap. There are four areas, which are broken up into several stages. Typically these stages offer a mix of shooting, platforming, boss-fights, and even a few surprises. As with previous titles, your score reflects how well you handle this myriad of situations.

The Gemini is capable of using several weapons. These are scattered across every stage. The strategy is in using the right weapon for whatever comes up. Assault rifles and shotguns are great for handling smaller enemies and missiles, but you might want rockets or grenades for when mechs crowd together. Conservation of ammo is somewhat important. Although your handgun and beamsword are always available, you'll always want some heavy artillery to chew through bosses quickly.

Unfortunately for you, having a massive arsenal is just part of the survival equation in this game. The Gemini is imposing, but it can't take much damage. A few rockets, a handful of bullets, one too many run-ins with a pile bunker; death comes very easily in this game. You're a slightly smaller target than the mech in Gigantic Army, but you don't even get a shield. This means that you have to take every precaution, use weapons to their fullest, and come to grips with the limited maneuverability offered by your jetpack. As with ammo, conserving armor is very important. Your mech isn't repaired in-between stages, so you have to make the most of the limited drops available.

Unlike previous Astroport titles, you get unlimited continues. The catch is that you'll restart the stage with however much armor you had originally. So if you reach a boss-fight, and your mech can't even take one hit, well.... you're just going to have to be that darn good. You might even find yourself restarting stages, just so you can (hopefully) take more armor into the next one. At least the stages are really short. Most of them should only take a couple minutes to complete. By the way, this is all irrelevant if you're playing for score. Completing areas without continuing results in a large amount of bonus points.

Finding the right balance between conservation and wrecking havok is what makes Steel Strider unique and entertaining. It reminds me of Doom in the sense that no weapon ever really replaces another*. Each gun has their own ammo, and you can't simply use the most powerful one to trivialize encounters. Each of them has their use in the game, and it's up to you to determine the whens and wheres. Understanding the enemy and their tactics is rewarding as well. Their ability to fire at you is limited by the mechanics of the game. So for large walker-type mechs, you can dispatch them easily by staying close and slashing at their legs. They're at a distinct disadvantage, because they can't aim their cannons far enough downward. For action games, sometimes it's the little details that really matter.

The only aspect where Steel Strider is lacking is the music. There are some tunes, but none of them are really memorable. A great soundtrack can elevate even the worst games, let alone good ones. It could be that I'm just not a fan of the style of music. I would have preferred something a little more catchy and impactful, like the music from Assault Suits Valken. The controls and camera will take some practice as well. I noticed that most players use the mouse & keyboard, but I went with an X360 game-pad. This can make aiming a little tricky, especially if your right thumb is shaking due to a really tense situation. I look at this as all part of the learning curve. Once you get the hang of it, you'll appreciate the added precision.

Astroport is one of those developers that makes game-design look easy. Time and time again they've delivered quality software. This could be attributed to their focus on shooters, but I think there's more to it than that. Astroport understands the essentials, and doesn't create a lot of unnecessary content or bloat. At less than an hour, Steel Strider doesn't take long to complete. The longevity of this game comes from replays, harder difficulties, and challenging the online leaderboards. For fans of Gigantic Army or mechs in general, this game is definitely worth checking out.

*Aside from the minigun replacing the pistol of course.

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12 of 14 people (86%) found this review helpful
9.8 hrs on record
Posted: November 14, 2015
If you enjoyed gigantic army it's highly likely you will love this. Absolutly love it!
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9 of 10 people (90%) found this review helpful
4.6 hrs on record
Posted: November 15, 2015
Fun little mecha 2d shoot em up. Sequel to gigantic army. Very forgiving compared to gigantic army, and that is not a bad thing. Has even a save system. Mouse and keyboard feels best for this but 360 pad works fine too.
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7 of 8 people (88%) found this review helpful
4.0 hrs on record
Posted: November 18, 2015
Steel Strider employs a much easier aiming mechanic, making better use of its platform as a PC doujin title. You aim with the mouse now. The newer, shinier Gemini mech is a very different beast; no longer do you have a massive metal riot shield to protect yourself with, which is a shame because the new robot is ominously less sturdy and absorbs significantly less damage. To counteract this, no longer are you expected to play the game as one huge chunk with no save options. Wanted to beat Gigantic Army? You did so in one solid sitting or you didn’t do it at all! This never felt unfair because the Saladin could handle a pummelling. But, on the other hand, the weaker Gemini’s war against everything feels equally balanced thanks to being able to save at the start of each bite-sized mission segment.

Full Review //

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4 of 4 people (100%) found this review helpful
35.6 hrs on record
Posted: November 21, 2015
Steel Strider the newest game in the Astro Saga released on Steam and the direct sequel to cult mech game Gigantic Army. For all its flaws Steel Strider is some of the most enjoyable 16-bit inspired experiences I have had in a long time.

Steel Strider is a mech action game much in the same style as the Turrican series back in the early 90s. Progressing through each level sees you encounter stronger enemies and more and more elaborate boss fights and it’s the boss fights that really make this game fun. If using a gamepad it works like a side scrolling twin stick shooter but I personally found playing the game with the mouse and keyboard much easier.

When the game first came out it was plagued by a bug that forced you to jump when you fired. This has since been fixed but is the reason why this review is a few days late.

Controlling your Mech is fluid and generally the float mechanic works well. Rarely did I screw up due to the controls. As the game progresses the difficulty curve ramps up but the game always felt fair. When I died… and that happened a lot I was left feeling it was my fault and I could do better. A slight gripe is the fact that sometimes a save point left you with little or no life making the next section a massive uphill struggle and often I found myself in a situation where I had no choice but to kill a boss without getting hit at all.

Luckily there is a nice spread of weapons ranging from your humble handgun to the shotgun which is essentially a spread beam, the powerful rocket launcher the swarm destroying missiles and the boss killers that are the railgun and the lightning gun. As you progress through the game these get upgrade but the upgrades feel a little shallow and never seem to improve your weapons all that much. You can switch between weapons at will as long as you have ammunition and you quickly learn when to use what weapon and they all had a use at different points of the campaign. You do have a laser sword for close range combat but I found myself rarely using it as I progressed through the game.

While not a massive issue a slight gripe is the general resolution of the game. Running in a 4:3 aspect ratio with a max resolution of 1024 x 768 is not exactly modern. Now I understand this is a retro game but literally this looks like a game I could be running on an emulator from the era. In pursuit of video game journalism I am still trying to work out why Japanese developer still produce a lot of games in 4:3 and I have never really found a proper answer.. Despite all these issues the game actually looks pretty good especially with some of the screen filling bosses.

Overall I enjoyed my time with Steel Strider. Not a perfect game but one I would definitely recommend to fans of the genre.

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3 of 3 people (100%) found this review helpful
2.9 hrs on record
Posted: July 22
As mentioned in my previous review of Super Cyborg, I spent some time looking for run and gun action games. During my search I learned of the Japanese indie developer ASTRO PORT and their side-scrolling mech shooters. I chose STEEL STRIDER because it is the most recent game and had heard that playing the others didn't matter. There are a few references to the other games within STEEL STRIDER. It's difficult to say how important it was, but I do feel like I may have missed a few things.

STEEL STRIDER's story is conveyed primarily through scrolling text between each stage. The text scrolls somewhat quickly and as far as I know there is no way to pause it. In fact, instead of an option to slow it down you can speed it up to an even faster pace. It isn't difficult to imagine players having a tough time keeping up with the wall of text. It usually describes what's going on, why you're going to the next stage, and what your mission is there. The game gets it right where it's important though, and has solid gameplay.

You play through each stage piloting the Gemini-class MCR (manned combat robot). The mech is armed with an infinite ammo pistol, plasma blade melee weapon, and a jet-pack. Throughout the stages of the game there is a veritable arsenal collect. The weapons are all useful and I found myself routinely switching between them. There is game-pad support, but I preferred the keyboard and mouse for this game. A lot of twin-stick shooters offer adjustable aim-assist while using game-pads and it would have been a good addition here.

When I watched STEEL STRIDER's trailer I was unimpressed. The graphics looked underwhelming. After actually playing the game though, it looked mostly fine. The player mech and the bosses were well designed but some of the backgrounds were a little drab. The only disappointing thing was a noticeable lack of graphical and resolution options.

Overall STEEL STRIDER is a fun, but short game. It took me less than three hours to finish the game on normal. There are several higher difficulty options and leader boards which all add some replayability. It certainly has some flaws though. In addition to my other criticisms, I noticed that a few of the achievements are bugged. Considering that the asking price is low, and it can be caught on sale for as little as $2.99, I'd say it's a good deal. I recommend it to anyone looking for a solid action platformer.

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3 of 3 people (100%) found this review helpful
5.1 hrs on record
Posted: December 22, 2015
This game is an absolutely fun side scroller. To those that have played any of Astroport's mech side scrollers then this will be a much welcomed upgrade on their previous titles.

Word of advice for all those coming in fresh, if you truly want to experience the storyline/evolution of the game go in this order: Supercharged Robot Vulkaiser, Armed Seven, Wolflame, Gigantic Army, Satazius then this. I know some people say games like this have weak stories but if you play all the games together you get to see the rich timeline and growth of the universe these games take place in. This game essentially bridges them all together in a nice little package.

Some features new to this game include:
-Multi-part levels and checkpoint systems
-Unlimited continues
-Saving functions
-Better mouse targeting system
-Multiple weapons and upgradable strength

Altogether Steel Strider is an amazing game. Upgrading the various sprites from previous games and making the gameplay more exciting. The battles are more interesting and fast paced as well as featuring enemies from the previous games.
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2 of 2 people (100%) found this review helpful
3.3 hrs on record
Posted: July 6
Steel Strider is the much sequel to the cult mech game Gigantic Army while improving on the original's formula.

- It now contains a save feature which auto saves after certain checkpoints plus you can save and load from anywhere during a level. So don't have to playthrough in one sitting although you still can and there's an achievement for that if it matters to you.
- The controls have been greatly improved over the first. It now controls like a proper side scrolling twin stick however I found that the mouse and keyboard are way better than gamepad.
- The controls can now be rebound. This is a godsend if you don't like the default scheme.
- Unlike the first the mech can use all 6 weapons during a level rather than picking your loadout at the start of the level.
- Your mech feels more responsive\agile than the first. In Gigantic Army your mech felt like an ancient piece of scrap metal with an engine strapped to its back. Your mech in this feels like it got a much needed improvement in the movement factor.
- Has way more variety in terms of locations, enemies, weapons and powerups.
- The graphics look really cool much like the first.

- Mech feels too squishy, at this point I rather the shield back from the first game.
- Story is still a wall of text that scrolls a bit to quickly (though you can control the speed somewhat).
- The dash feature from the first game was removed unless it's still there but hidden.
- Gamepad controls suck or maybe I do, I've never been good with twin sticks and gamepads.
- Graphics resolution options are very poor, there are only 2 resolution types 640x480 and 1024x768 which resizes your desktop when selected.

+/- Feels a bit too long for some reason. My playthrough time is at 3hrs when compared to the original I had already beaten it multiple times over but I'm already tired of this game.

Did I enjoy my time with Steel Strider, well yes and no. While it does have some major improvements over the first game and also includes some new features, I stopped playing either out of boredom or tedium. Up until the time I got tired of it I was enjoying but I feel too much was added on to the original's formula or maybe it's the fact that I died way more in this than in the original. Much like the original it's extremely cheap $5.99 or cheaper during a sale so you could give it a try and return it if you don't like it.
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2 of 2 people (100%) found this review helpful
0.9 hrs on record
Posted: February 13
Astro Port has never done me wrong so far.... and this game is right there with all the others in terms of amazing, fast-paced FUN gameplay! This one actually has a TON of features to make it feel more suited for PC gamers than an arcade cabinet, too.

As with all their other work, the game draws heavily on what I personally consider the Golden Age of 2-D action games -- the 8-, 16-, and 32-bit games of the past. Specifically, I am reminded frequently of Super NES mech games and then Saturn era shooters.

I really can't stress how fun this is! I've just bought a buncha new stuff with my tax money, so I'm torn this way and that at the moment... but I can safely say I'll be putting a LOT of time into this one! I was waiting for it since the Greenlight, and just forgot about it somehow til tax refund time!
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Recently Posted
I love the lag
2.0 hrs
Posted: September 5
Following up on the likes of the allcaps ARMED SEVEN and GIGANTIC ARMY, the similarly named developer ASTRO PORT brings a much more mouse-and-keyboard oriented title. Given that it's in the same vein of sidescroller shooters featuring low-boost jump ground mechs with swappable weapons as GIGANTIC ARMY or Armored Hunter GUNHOUND EX, it makes the most sense to compare to those games.

The main difference is movement and aiming. There's room for all kinds of moving and aiming schemes in games and it works well, but the movement in STEEL STRIDER loses the sort of weight of inertia that makes GA or Gunhound feel so good, and aiming with a mouse makes most of the enemies a total cakewalk to obliterate. It feels a lot more like Super C or Duke Nukem 2, where your character is neither particularly slow or fast, there's no horizontal boost or maneuvers to mix things up, and instead the focus is laid on ammo conservation and weapon swapping, like a sidescrolling Doom. They mix things up a little with one flight stage and one "stealth" stage, both of which are implemented well and add rather than detract.

That said, ammo management emphasizes some interesting choices compared to cooldowns- balancing between the level and the boss does come into play, and there's no telling when the next reload for your killing implement of choice is coming. Unfortunately, most of the difficulty is frontloaded- the later bosses for the most part are utter pushovers, even with the lesser weapons. Mouse aiming and a very solid duo of assault rifle and shotgun (with occasional grenades) for the levels means that even the quick deaths won't occur too often, most deaths I experienced were from falling (the boost is extremely short, even when using it in puffs or bursts). I will say, however, the last boss makes good use of most of the game's elements.

On the subject, the Final Boss's theme sticks out amongst a fairly forgettable albeit punchy score (which is good, because you'll be hearing it a lot). I never considered GA's music to be its strong point, either, but in either case it does the trick. The Bosses are mostly memorable in terms of design if not capability, and ASTRO PORT does not disappoint on the scale end of things with their usual artstyle. The story is as inane as ever and outside of obstensibly being part of a "delivery" company there's no special hook to this one. It's also very short, and despite spending about a third of the time on the last boss I defeated normal difficulty in about two hours.

So, why recommend it? It's got good variety for this type of game, has a good pace and fluid movement, leaves on an exciting last battle, makes use of its ammo mechanics well, has memorable boss designs and is dirt cheap on sale. It's less than four bucks right now, which is a very attractive price point for a game that can easily be played twice.

In summation, its minor flaws and being underambitious is outweighed by the fact that it's solid, digestable, part of a genre with few quality entries and the price is right.
Helpful? Yes No Funny
7.7 hrs
Posted: May 24
Very funny until i've played on Hard, it's very Hard.
On a serious note, it's a good game, but doesn't offer too much replayability.
Helpful? Yes No Funny
0.1 hrs
Posted: May 14
Plays like a great SNES game from the hey day of 2d gaming.
Helpful? Yes No Funny
9.4 hrs
Posted: May 12
for me is a great game but some achievements doesnt work please fix that
Helpful? Yes No Funny
1.4 hrs
Posted: January 31
Helpful? Yes No Funny
1.5 hrs
Posted: January 19
Worthy successor to Gigantic Army. Pretty much more of everything. Also really cool that you get to fight the mech from the first game. It did remind me that I miss its shield though :(
Helpful? Yes No Funny
Anax of Rhodes
3.5 hrs
Posted: January 5
Every bit as action-packed as ARMED SEVEN and SATAZIUS. Optimized right off the bat: I went from controller to mouse and keyboard seamlessly, as the controls are exceptionally intuitive. There's this Castlevania element to it, too, that I really liked.

It's just a really solid game. Can't praise it enough.
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