The island Faranga needs a new hero, you! Delve into a gritty, raw and atmospheric fantasy world in which every action has a consequence. In the epic world of Risen, filled with mysterious earthquakes, fearsome monsters and unimaginable treasures, forge your path with the sword, learn the art of staff fighting or become a powerful mage.
User reviews: Very Positive (1,512 reviews)
Release Date: 30 Oct, 2009

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Includes 5 items: Risen, Risen 2: Dark Waters, Risen 2: Dark Waters - A Pirate's Clothes DLC, Risen 2: Dark Waters - Air Temple DLC, Risen 2: Dark Waters - Treasure Isle DLC

 

Recommended By Curators

"New series from Piranha Bytes after the Gothic series. New game - same gameplay - same fun!"

Reviews

“A compelling RPG experience...”
84% – PCGZine
“Risen is a solid, engrossing and beautifully presented RPG that's well worth your time and money.”
85% – PC Zone

About This Game

The island Faranga needs a new hero, you!
Delve into a gritty, raw and atmospheric fantasy world in which every action has a consequence. In the epic world of Risen, filled with mysterious earthquakes, fearsome monsters and unimaginable treasures, forge your path with the sword, learn the art of staff fighting or become a powerful mage.
  • Countless side quests and creatures to discover.
  • Over 60 hours of Immersive open world gameplay.
  • Alter the destiny of the island by the actions you take.

System Requirements

    • OS: Windows XP™ (with Service Pack 3)
    • Processor: 2 GHz Intel® Pentium™ 4 Single-core Processor
    • Memory: 1 GB RAM
    • Graphics: 256 MB DirectX™ 9.0c compatible graphics card (nVidia® GeForce® 7900/ATI Radeon™ X1800 or better)
    • DirectX®: DirectX™ 9.0c compatible graphic card driver
    • Hard Drive: 2.5 GB free Hard Drive space
    • Sound: 100% DirectX™ 9.0c compatible sound card
    • Controller Support: Keyboard, Mouse
Helpful customer reviews
106 of 116 people (91%) found this review helpful
73.5 hrs on record
Posted: 24 November, 2014
Annoying, old-fashioned and inconvenient

Graphics
  • Detailed landscapes, always something new to notice
  • Nice lighting that adds atmosphere
  • Characters barely move their body and are very stiff
  • Faces are barely animated
  • Low resolution textures
Sound
  • Brilliant background sound
  • German voice acting very good but only average English voice acting
  • Sound makes game come alive whether it is animal growling from meters away before you see them, nearby waterfalls or the chitchat of NPCs
Balance
  • Player improvements are noticeable and satisfying
  • Tough combat that takes skill and getting used to
  • Game might be too tough for most players
  • Very small differences between classes
Atmosphere
  • Huge world that you can explore whenever you want with no limitations as long you're good enough to fight enemies
  • NPCs react to you when you're close or call you 'Master' if you became a Master Mage
  • World feels very alive but static, could have been more dynamic
UI
  • Good mouse control
  • UI is clean and not confusing
  • The action bar is inconvenient as it allows you to bind from 3-9
Content
  • Huge, open game world
  • Took me 72 hours to finish
  • Immense amounts of side-quests
  • Many areas and things to explore, you get to know some of the NPCs
  • Achievements also available if you're into achievements
Quests
  • Many different quest tasks
  • Occasionally you get to decide how you want to do a quest
  • Too many collect quests
  • Story are too predictable
Character
  • Every single ability is useful and you won't find one that is abundant
  • You have to specialize instead of just learning everything
  • You can strongly feel your character improve when levelling up and spending learning points which is very satisfying over the playtime
  • The system is too simple
Combat
  • Exciting combat that is tough but satisfying
  • Several weapon types
  • You learn new attacks instead of simply doing more damage
  • Enemies often have different tactics, even beasts, and there are even beasts who will parry an attack
  • Too many of the same enemies, there should have definitely been more beasts
Items
  • Loads of items in the game
  • Collecting can become fun such as picking herbs to brew Healing Potions
  • There are very limited amounts of armour and weapons which can be a good and bad thing. Instead of just picking the best you find you can just target the best weapon and go and get it. This can be addictive but it gets tiring using the same armour for a longer period

Conclusion
Risen is a great game, it is, but it is also not for everyone. Risen is made by Piranha Bytes which is based in Germany. It is a small studio which is why you cannot expect a big franchise here. Piranha Bytes became famous with Gothic and Risen is Gothic through and through. If you're already a Gothic fan then you probably do not need to get told to buy this game. Unfortunately after Gothic 3 Piranha Bytes got into an argument with their old publisher, Jowood, and the rights of Gothic went to them. Piranha Bytes is a small studio and very passionate about their game which is why this was quite tragic. Gothic 4: Arcania was produced by another studio and became a mess. After Gothic 4 the rights went back to Piranha Bytes but it was too late since the storyline was already ruined with Gothic 4. Risen is an attempt at recreating Gothic from scratch and the game plays exactly like Gothic did.

This game is very old-fashioned and inconvenieent. Do you remember old games where just opening the map was annoying but you played it anyway because you get used to it? This is the type of game Risen is. The combat system is annoying when you compare it to other titles where you press a few buttons and you've gotten a few thousand kills while checking what's on the TV. As a new player you are going to die against any beast until you learn to double-tap S to dodge attacks. If you are someone who enjoys RPGs in general then get this game, you won't regret it. If you are someone who likes RPGs 'as long they're great' then just save yourself the trouble as you'll probably stop playing due to it being too annoying and you're not willing to adapt. If love RPGs then prepare to become part of the franchise as there are already Risen 2 and 3 that will advance in the story. I would rate this game 7/10 for reasons explained above. This is not a bad rating, it just simply is not for everyone. Personally I have greatly enjoyed Risen and am very motivated to begin my adventure in Risen 2: Dark Waters.

This game was played at maximum settings on this system:
Monitor: BenQ XL2420T
GPU: Sapphire Tri-X R9 290
CPU: Intel Core i5-4670
RAM: Kingston HyperX Blu 4x4
Motherboard: MSI Z87-G45
SSD: Samsung SSD 830

If you have any further questions or are still unsure if you should buy it feel free to ask.
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18 of 22 people (82%) found this review helpful
4.3 hrs on record
Posted: 2 February
Do you like pirate themed RPG? Then you should buy into this series. Nice graphics. Decent thief elements. Not the best lock pick solver out there but still ok. Good swashbuckling fun though. Start the story from the begining, it's worth it.
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15 of 19 people (79%) found this review helpful
73.9 hrs on record
Posted: 31 December, 2014
Ah yes, the good old days of "hardcore" RPGs. This is a great game, if you loved Gothic 1 & 2, you will enjoy this immensely. The world is very well crafted and exploration is a huge part of this. Most importantly, it is what makes this game so good (hidden passages or secrets, loot which you will want to explore. I roamed the world for hours instead of doing the story related quests).

I played this on Hard difficulty and often found myself getting owned, especially when I was getting sloppy in combat - 1 or 2 mistakes and you are eating dirt. That is a very refreshing thing in the age of "easy mode everything". The combat is decent and challenging almost till the end. However, it has some issues (targeting and monsters strangey dodging attacks even though you attack from the side or back etc.). That would be one of my only complaints. The game also doesn't take your hand and show you everything, you have to find out yourself (or read internet guides a lot).

The quests are also really good. One could complain that they only involve kicking butt and / or bribing someone, but there are multiple solutions to almost every quest and a lot of interesting choices. I also really like the gathering / crafting system, which is almost identical to the Gothic games - you will gather herbs and other materials in the world, but they are not a big, shining object which you will immediately notice. You will have to work hard to gather good stuff, but it is fun and well worth it.

This is a must-play for any fan of RPGs of old.
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8 of 8 people (100%) found this review helpful
11.6 hrs on record
Posted: 15 March
Will update as I progress

What I Like?
- RPG: Inventory, Trading, Dialogue, Enemies, NPC, Collecting herbs, Cooking food, Lock-picking, etc
- Pirate-Themed: Ship-werecked, pirates, ships, etc
- Combat: Enemies have unique fighting styles; some melee fights can require endurance and patience (defend, watch, attack), where one false move may finish you off, but you may need many more hits
- Graphics: The landscapes and environment look beautifully designed
- Audio: The sound and dialogue is fun and interesting; plenty of options to choose from
- The characters seem well integrated into the environment and adds to the atmosphere; You really feel that it's an organic community with power struggles, issues and people living their daily lives.

Neutral
- High Inventory: This may be a con for some users, but sometimes I prefer a game where I don't need to agressively manage inventory; I am not entirely sure whether its "unlimited"
- Steamworks Integration: Steam Trading Cards, etc

What I Wish it Had
:- Shorter Loading Times: It takes relaively long to load up saved games

- It's a pretty refreshing RPG - it wasn't exactly what I was expecting, I was pleasantly surprised by a number of elements and the way the characters were developed, they feel and sound like "real" people - thus at times you can really relate to the NPC (Non-Player Characters), and you feel part of the community.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: 12 March
I awake washed up on a beach after a shipwreck. I am one of two survivors. The other survivor is a hot chick. This is looking good. She tells me to find a weapon to protect us so I bravely comb the beach for a club of some sort. I don't find one but I do run into two rather large and vicious sea vultures. They leave me alone until I loot the body they were feasting on. Then they give chase! I run away desperately looking for a weapon. I run back to the hot chick for help but she just tells me to find the weapon! Then I see it! Right there next to the hot chick this entire time. I pick up the wooden club but the sea vultures peck me to death before I figure out how to arm it and use it. I lay dying on the beach watching the sea vultures attack the hot chick knowing she will soon join me. Maybe it is for the best.

Probably the best first five minutes of a video game I've ever played and will definitely be coming back for more!

First Five Minutes of Game: 10 out of 10
Hot Chick: 7 out of 10
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7 of 9 people (78%) found this review helpful
71.7 hrs on record
Posted: 7 February
An oldie but a real goodie. And I've had this game for a long time. I always started it, got distracted, and didn't go back to it. Then I started it, got distracted, .... Well, you know the drill.

I finally decided that this time when I started it, unless I got to the point where I really thought it stunk, I was going to finish it, regardless. Well, I finally did finish it and I truly enjoyed my experience. Once I got going, I found the game pulling me back and really looking forward to my free time to play it. It's a fun, charming game, in it's own way, but it's also fairly challenging and serious. (I also own Risen II and III, neither of which I've touched. So now, I'm looking forward to them both very much.)

The game does a good job leading you along to the point of having freedom of choice, but not feeling lost. And it really does offer you a lot choice... Who you ally with, who you tick off, what type of character build you want, where you are going to go next... There are a few minor details that can pass you by, but the game is so mature (old) now, there are tons of references for guidance on the Internet.

Anyway, in the spirit of keeping this short, I highly recommend this game. Like I said, it's older, but certainly well worth the $10 price tag. Buy it, start it, and uh ... stick with it! :) It'll offer you a LOT of entertainment for the money!
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10 of 17 people (59%) found this review helpful
5.7 hrs on record
Posted: 8 November, 2014
This is one of those game that deserve a neutral rating if Steam has one. Risen is an open world RPG, you are stranded on a island and has to join force with local factions and help them with their agendas to survive. I've only played a few hours at this point but the story is bland and uninteresting, VO can be all over the place. Most of the time it's not good.
Graphically RIsen can be a mixed bag. Flora looks good, environment is ok for a 2009 game but NPC looks bad. Design is bland and the town is pretty ugly.
As for the game play, Risen is play in third person view and structurally similar to other open world RPG, you wander around, explore and getting tons of quests. If you've played an open world RPG before like fallout, elder scroll or the gothic series; you already know the general flow of the game.
The combat in this game is quite clunky, you can equip 2 weapon, one melee/staff, one range weapon. You don't have a lot of option for melee combat, just an attack and block button, range weapon is very slow but enemies are very easy to kite.
The leveling system is obtuse, you gained learning points after a level but can't spend them unless you go see a trainer and pay them gold to get stats increase. This lead to hilarious situation where you're in a school supposedly learning things but can't get any stats increase because there's no easy way to make money. This make the early game quite difficult since quest payout is 20/30 gold while you need increasingly more money to gain stats. 1 stat point cost 10-20 gold and you earned 10 stat points per level. Basically you will have to try and scavenge everything.
Depends on how you play the game though. the problem above can be completely trivial. You can get 1 point in sneaking and pickpocketing and proceed to steal everything from everyone. I became filthy rich just 30 mins after getting the skills and this broke the economy. Stealing is really easy in this game and require no trick, just engage in a conversation option and steal. I stole a soldier's shield as I was talking to him once, it's pretty funny.
Quest design is my biggest complain about this game, in open world rpg a good developer would give you multiple options to finish a quest. Not really the case in risen. people in this game are very easily agro if you are in a room and open a chest you're not supposed to. I accidentally agro an NPC and proceed to woop his ♥♥♥ and he refused to talk to me afterward thus making it impossible for me to finish a quest that involving him (you can get a spell to make them forget but in the early game I have I've only found 1 scroll so far). In another instant, I was supposed to get training from some dude, he made me fight him as a test, I won but click 1 time too much and he's dead, another impossible to finish quest. Worst of all these quest chains are necessary for you to get out of the monastery and I was stuck with no option to go out. Luckily I found a place to hop the fence and book it.

Despite all the ♥♥♥♥♥ing I've done, Risen still compelled me enough to play for more than 2 hour at a time and write a review for it. This is more than I can say for the CODs and ♥♥♥ creed out there. As clunky as it is, wandering around and ♥♥♥♥ing with the local NPCs is fun.

However, when you look at it objectively, RIsen is not a good game, there are good ideas in it but it's too clunkly and in some cases poorly implement. There are much better open world RPG out there, the Gothic series, its predecessor is one example. I can only recommend this game if you are a big fan of open world RPG and has exhausted all of your other options. Overall a 6/10 for me and recommendation with serious reservations.
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2 of 2 people (100%) found this review helpful
296.2 hrs on record
Posted: 14 March
TL:DR? You decide.

The short: I found it fun and was often immersed and highly entertained. Since playing, I find that I look for similar games more often than others. I believe most will find this to be a fun game despite any flaws or annoyances they may stumble upon.

So, this is my first Steam review and I've chosen a slightly older one. However, it is the Steam game that I've invested the most hours thus far.

As a disclaimer, I'll add that while I do pay attention to and even, at times, hope for the myriad of things you'll see listed in some of the best Steam game reviews such as depth of story/immersion, mechanics, controls, etc., I am often quite easily entertained. Let's just say that many of my favorite movies are far from Oscar material. I focus mostly on distraction and fun.

You really only need peek at the number of hours played to know that I thoroughly enjoyed Risen and recommend it. The graphics are good enough to keep me from cringing and closing it. I actually enjoyed the music and voice acting, especially Lena Headey, many of the quests and NPC interactions and even exploring and collecting.

The few things I found a bit disheartening were the finite number of foragables, the tapering off of NPC interaction as the game progresses and quests are completed, Andy Serkis did not have a flemmy-cat with a furball-cough at all and last but most definitely not least, the amount of rain in the swamps! (I live in the Pacific Northwest.)
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5 of 8 people (63%) found this review helpful
1 person found this review funny
46.9 hrs on record
Posted: 8 March
Was walking through Harbour Town and passing by a couple of Townswomen talking to each other when one of them commented "I bet he wouldn't know where to stick it."
I stopped, turned around and killed both of those ♥♥♥♥♥s. Right in front of the Don's house. The Warriors of the Order swarmed me, knocked me out and took me to the monastery where they made me their ♥♥♥♥♥.

10/10 would stick it in those ♥♥♥♥♥s again
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1 of 1 people (100%) found this review helpful
56.9 hrs on record
Posted: 30 March
Fun rpg, combat is sometimes annoying and the voice acting occasionally feels subpar, but the island is interesting and open to exploration, there are a number of great quests and the puzzles have just the right degree of difficulty. Risen is fairly long, took me ~50 hours for a full playthrough, even if you skipped some sidequests it will probably still take at least 30 hours. If you like rpgs and have played through the great ones already I recommend Risen for a good time.
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1 of 1 people (100%) found this review helpful
26.4 hrs on record
Posted: 19 March
Risen is what I call a spiritual successor to the Gothic Series, more specifically Gothic 1 which the developers had previously lost the rights to before regaining them shortly after the release of Risen 2. Risen is by all rights an HD version of everything that was good about Gothic. The small map that seems daunting but becomes akin to the back of your hand after a few hours of exploration, tons of dense forestry with ruins to explore, and a relatively interesting story concept of humans banishing the gods and titans rising to take their place for dominance and destroy the humans.

Overall there is nothing that can be said is explicitly bad about Risen, there are some changes/complaints which I'll list but otherwise was nothing worth dismissing this game from being playable. I know there are plenty of people who complained about the 'old-fashionedness' which I can see nothing of in my playthrough.

If you liked any of Gothic, you'll simply fall in love with Risen, the atmosphere is great with everything that I had liked about Gothic. Sadly I felt that the humor was a tad off from the Gothic days were I found every quip to bring a half-smile to my face no matter how corny. In Risen many of the jokes/quips are short one liners that simply don't hit the same mark for some reason, and it's hard to pinpoint why that is.

Unlike Gothic 1, Risen decided to narrow the choices for the player with only including two different camps for the player to choose from with the Volcano Keep vs the Bandit Camp while Gothic had the Old Camp, New Camp, and the Swamp. It oftentimes feels as though Risen was originally going to have three divisions like Gothic but was changed to only have two instead, possibly because of compact the island was and how strange it would be to have three factions vying for control over the island. This was something I felt that Gothic had an issue with as the Old Camp was virtually non-existent until nearly the end of the game, which I think would have been the case if Harbortown was a seperate entity in Risen. My point is that in Gothic 1 both the Swamp and New Camp were interesting and everyone involved seemed to be pleasant which inticed you into a conflict of which faction to join. In Risen you have the Bandit Camp full of absolute dirtbags with the exception of the Smith and one or two other characters or the Volcano Keep where you get walloped until you join their faction unwillingly. Quite frankly I found myself hating both sides and often swindling whoever I could whenever possible.

Portal Stones were an addition to the game not unusual from the Gothic Franchise and while the original Gothic had only three stones; each for a differing capitol, Risen rose above to a grand total of 14 teleport stones. The only issue I have with the stones is that it spawns lizards that hold the stones in a wide variety of places that the player has quite likely already been, resulting in missing stones with no quest map to avail their needs. Furthermore these stones are often too close together and not far enough apart, some regions of the map have no teleport stone to have easy access to the area without running around or inside a mountain. This brings me into the map issue where while the map is densly packed with things to do there are certain regions that are used marginally once, and never set upon again. This is also addressed in my various complaints log where I state that the search is often left undone as the best stuff in the game is generally handed out to the player in plain sight with very few hidden goodies to treasure. The Berserker Sword for example is in one of the five endgame dungeons but can be accessed before even that chapter, as early as chapter 1 and is easily one of THE BEST WEAPONS in the game.
Now various complaints
-Traits or skill trees were worthless for the most part, sword/axe trees were only useful to equip 2h weapons with 1h, which means that attributes give far more weight
-Dexterity items were extremely lacking and it's disappointing that they put only ranged weapons in the grouping which were almost worthless
To me the sword skill should have grown off dexterity with dex having bows and swords - str having axes and crossbows - intel having staves and magic.
-Blacksmithing level 3 was absolutely worthless with many weapons easily outdoing any craftable weapon, only level 2 was worthwhile with Goldsmithing
-Acrobatics, Sneaking, Alchemy, Prospecting, and Gutting Animals were all absolutely mandatory and it seems weird that these were optional choices.
In that note Prospecting became worthless quickly after gaining the amount of gold you need and finding the jewelry you want. I collected well over 99 iron ore and obsidian ore with nothing of worth to create.
Alchemy allows you to create 'additional' permanent stat points but the game fails to explain that you can't level stats with learning points past 100 of any attribute which tricks players into using potions or stat increases before they hit the 100 mark when they could go up to 200 of any attribute. Additional stats in my opinion should have been a seperate variable that adds onto the characters base stats.
-When training skills if a ring is equipped that upgrades the skill you actually pay for the level ABOVE what skill you actually have.
-Odd game mechanics coming into play at the very end of the game forcing the player to press the same switch to open different doors which was never implemented earlier (literally in the last dungeon
-More about the final dungeon; there is an area that doesn't allow the player to use magics because the player could levitate over the gap and get stuck behind an immovable stone door. This was likely done to prevent players from getting stuck since it probably happened A LOT during the beta test of the game. It's extremely silly you can't use magic in only this location and made me fall to my death in areas located AROUND this location making me fall out of levitate for no reason until I got lower in the dungeon and found out why it was happening. Overall it was cheaply done to route the problem they were having instead of quickly designing a quick side path to let players escape, even a small hole could have supplemented with the transform snail spell.
-Often warped up to the top of different buildings when walking INTO the building
-Enemies would warp to a position around the player for some reason, especially annoying if you would get your enemy into a position to combo him easily to only have him warp around your character and combo you instead.
-Combat was rough, and the lockon system often felt off. Sadly this game doesn't do multiple enemy combat very well which there is A LOT of.
-Combat being Rough: Due to the jerkiness of the jump/dodge key which would terrorize combat with you being unalbe to jump back if a pebble or small incline was in your path.
-Sometimes attacks would just phase through enemies can't even explain this one
-Enemies jump back WAY TOO preemptively it gets really annoying and oftentimes you just have to force an enemy into a corner to stop them from jumping back
-No merchant talent which I thought would be insanely useful to increase sale prices, since you will only get 1/20 of the worth of any item you sell.
-Last boss was silly but I think most of the final bosses have always been silly for Piranha Bytes
-Quest Map was a seperate map instead of overlaying the Map UI when clicking on a quest, I have no idea why these two were made independently.
-Lack of 'dungeons' to explore, with final quest throwing 5 dungeons all at once that makes you hate everything about them. Think Oblivion and closing the 8 gates in a row, it just sucks doing it all at once.
-Tons of secret areas but are rarely worth finding them, oftentimes used a spell like levitate to find 40 coins which isn't even worth the cost of the spell.
etc...
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1 of 1 people (100%) found this review helpful
38.1 hrs on record
Posted: 5 March
Completed the Game as a Bandit Captain

If you like open world, free roam RPG games like Skyrim. This is the type of Game you will like, while playing this game you really need to crack your brains because quest and traps are very complicated yet interesting.
You can either choose Mage or Bandit both have the same Pros & Cons.

OverallGameplay 8/10

If you like the story you need to complete (Risen) follow up (Risen 2 Darkwaters) then (Risen 3 Titanlords) the story is very interesting.
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1 of 1 people (100%) found this review helpful
3.1 hrs on record
Posted: 9 April
This game gets a lot of hate and I don't know why. It's kind of like Morrowind, but with voice acting and different combat. You're just thrown on to this island without any handholding. You have to earn respect and start as a lowlife commoner. The game will often trick you with unfortunate scenarios.

Overall, I'd say it's worth buying on sale. 7.5/10 for me
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2 of 3 people (67%) found this review helpful
2.2 hrs on record
Posted: 7 February
Game features one of the most beautiful worlds (for its time) and one of the least well drawn women.

In my opinion this is second best Piranha Bytes game after “Gothic II” (though original “Gothic” is really great, too). What we have here is an open world (but if some places are closed in the beginning for story reasons, and others’ dwellers beat the crap out of you if you go there too early), fairly interesting story, three ways to develop your character by joining one of two factions, fencing system that gets more complicated and effective when you upgrade your skills. Levelling up here just like original “Gothic” games require a mentor, which is good, and not all the skills are available for all the factions. Besides combat skills there are crafting, magical and thievery skills. Story is divided into few chapters, and finishing one changes a world a bit, adding some secondary quests and new enemies.

Overall this role-playing game definitely worth a play.
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2 of 3 people (67%) found this review helpful
67.3 hrs on record
Posted: 8 March
Very nice game . Lots of gameplay for your money - unlike today's games.
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3 of 5 people (60%) found this review helpful
39.8 hrs on record
Posted: 17 February
Let's start with the fact, that this game reminds me a lot of the third Gothic. Probably because of the game mechanics and engine, but the feeling was nice. I really can't find any good games similar to the Gothic series. Fable was really cool, but the TES series in general is just not my cup of coffee.

I've tried Risen three times. Twice it bored me and I stopped after an hour or so, thinking I'll never get back to it. When I finally gave it a chance the third time, I finally got into it. So if you're not convinced at first, I suggest you just keep playing.

The game turned out to be really great. The plot is simple but epic, and the mere fact that you have to discover it first as a castaway who knows nothing and is nothing, was something that got me sticked to the screen for hours. So what does this game have that other don't?

  • The unique feeling of progress (just like Gothic). You get to see how powerful your character gets over time, slowly, but once you reach a certain point you know there's hardly anything that may stand in your way.
  • A living world that will feel like home after a while of playing.
  • Freedom to become a warrior, a hunter or a mage.
  • Two ways to follow the plot (as a warrior/hunter or a mage), both leading to the same ending but each with a different line of quests and each with a different backstory/reasons. Before you choose your path you hear from the people what they all think of one and the other. Then you get to choose and, similar to Gothic, you can base your decisions on which you think is good or evil.
  • Lizardmen! Temples!
  • Amazing music.

Bad sides?
  • No hunter game (I've spent hours hunting deer in G3)
  • No sprint (just walking is actually pretty fast but exploring may get a bit boring if you want to see every corner of the island)
  • I invested a lot in crossbows but even with the best crossbow in the game they were pretty useless.
  • Great potential, but feels a bit like it could be used a bit better. It's still a very good game, well made and seems to be a good opening game for a series. I am disappointed with the second game though but I guess I should just give it another chance, like with this one.

The second Risen game is generally different. I don't like it (yet?) because I prefer the first, but if you don't like the first you might like the other one. Either way both games are worth checking out, especially if you're a fan of the Gothic series.
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4 of 7 people (57%) found this review helpful
1 person found this review funny
58.5 hrs on record
Posted: 28 November, 2014
I smoked a ton of weed and jumped off a building and died. As I lay dead on the ground, onlookers made fun of how stupid I was and proceeded to rob my dead body.

10/10
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9 of 17 people (53%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: 9 April
I should've listened to my skepticism, considering this game was made by the same developers that made Gothic series. This game is exactly like the Gothic games, except in slightly better graphics. Tedious menial tasks such as harvesting, collecting, and finding n number of some item are back again. No story hook whatsoever. It's just a random island your character finds himself in after being washed ashore. To add to this, the character's walking speed is very slow and the map isn't detailed enough and shows no landmarks, making exploration a real chore.

There are a lot of items to find and the combat is semi-decent, but nothing in this game really stands out. Everything has been done before by other RPGs and done better.

Some of the dialogue is not bad and can be kind of witty, but some of the voice acting isn't all that great, especially the main character, who hardly puts any emotion in anything he says, and this is coming from someone who is rarely ever picky about voice acting in games.

Some NPC and enemy A.I. is a bit strange too. I got into the arrogant guard captain's house and stole stuff from his treasure chest right in front of him and he did not bust an eyelid. I then took a mug of beer from his table and he got all pissy at me all of a sudden. Another enemy was doing a decent job stopping a few feet away from me, letting me shoot them with a bow, then to chase me for a few steps, and to repeat the same procedure till he was dead.

If you liked Gothic games, you'll probably like this one too, but it's way too slow paced for me personally. The most fun I got from this was when I decided to stop doing any quests and to simply mess around. Piranha Bytes just keep rehashing the same old boring formula in every single game, and until they make something new and different, I don't think I'll be buying any more of their games.
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1 of 2 people (50%) found this review helpful
21.4 hrs on record
Posted: 2 March
It's a decent RPG in my opinion that follows the steps of it's predecessor, Gothic. And it does it pretty well. If you didn't get it on Humble Bundle, wait for a sale and play it right away. You won't be dissapointed!

Things that I like:
-good voice acting, a few cool and funny characters, as well as dialogue
-the monsters and creatures respawn (triggered by certain things like new chapter etc. )
-armor is very rare; it's expensive and you can only get it from joining factions. That makes you feel somewhat powerful and it's more rewarding this way
-pickpocketing is fun (you can even steal items in use :D)
-unlimited inventory
-leveling up and spending learning points is highly rewarding and satisfying
-simplistic and cool UI

Things I don't like:
-the combat and it's animations are pretty clunky and it's kinda hard to excell at it
-lockpicking involves luck, not real 'skill'. Locks are not random and you can abuse this pretty easy with a quicksave. I'm not really complaining about this, but it should have been different.
-occasional bugs
-too simplistic UI, lacks of minimap. I used to have a compass on my screen but that dissapeared.

Others:
-You can fast travel only when you get to chapter 2. There are 14 teleporting stones and you need to find them so you can be able to use them.
-you are going to spend most of your time walking, quicksaving, dying and quickloading
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2 of 4 people (50%) found this review helpful
27.3 hrs on record
Posted: 25 November, 2014
This game has been excellent. In the hours I've spent playing, I've barely scratched the surface. Highly recommend.
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