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The island Faranga needs a new hero, you! Delve into a gritty, raw and atmospheric fantasy world in which every action has a consequence. In the epic world of Risen, filled with mysterious earthquakes, fearsome monsters and unimaginable treasures, forge your path with the sword, learn the art of staff fighting or become a powerful mage.
Release Date: 30 Oct, 2009
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Buy Risen Collection

Includes 5 items: Risen, Risen 2: Dark Waters, Risen 2: Dark Waters - A Pirate's Clothes DLC, Risen 2: Dark Waters - Treasure Isle DLC, Risen 2: Dark Waters - Air Temple DLC


“A compelling RPG experience...”
84% – PCGZine
“Risen is a solid, engrossing and beautifully presented RPG that's well worth your time and money.”
85% – PC Zone

About the Game

The island Faranga needs a new hero, you!
Delve into a gritty, raw and atmospheric fantasy world in which every action has a consequence. In the epic world of Risen, filled with mysterious earthquakes, fearsome monsters and unimaginable treasures, forge your path with the sword, learn the art of staff fighting or become a powerful mage.
  • Countless side quests and creatures to discover.
  • Over 60 hours of Immersive open world gameplay.
  • Alter the destiny of the island by the actions you take.

System Requirements

    • OS: Windows XP™ (with Service Pack 3)
    • Processor: 2 GHz Intel® Pentium™ 4 Single-core Processor
    • Memory: 1 GB RAM
    • Graphics: 256 MB DirectX™ 9.0c compatible graphics card (nVidia® GeForce® 7900/ATI Radeon™ X1800 or better)
    • DirectX®: DirectX™ 9.0c compatible graphic card driver
    • Hard Drive: 2.5 GB free Hard Drive space
    • Sound: 100% DirectX™ 9.0c compatible sound card
    • Controller Support: Keyboard, Mouse
Helpful customer reviews
97 of 100 people (97%) found this review helpful
39.4 hrs on record
I did not know what I was getting myself into when I first started this game.
Not at all actually, as I had no knowledge of what the game even was apart from being an RPG. I hadn't read any sort of reviews, seen movies, or anything of the sort.
This is far less impressive than it might sound, as I had gotten the game through a bundle (humble bundle) with a bunch of other games, and if I'm being honest I only started playing for the trading cards I would get. The original plan I had was just to play for a few minutes to see what it was, and if it was anything worth spending time on. I fully expected just to tab out after a few minutes and let it run in background until I got the card drops, and then proceed to uninstall and never touch it again.

What I found though, was something I could not put down. 37'ish hours later and I've completed the game in just a few short days. It was one helluva experience.

The game started out quirky in that combat was not really that good, but since I was just playing for a few minutes anyway, I decided to roll with it, and slay a few monsters. I barely survived the first few encounters, and had to scour the beach where you start for supplies to munch on in order to regain some health.

After 30 minutes of game time, I was hooked. Not since Gothic had I played such a game that was this punishing yet satisfying. I found I could go anywhere, but quickly learned what monsters to stay away from. In the beginning I could hardly kill the most simple monsters, and I couldn't understand why when I leveled up, nothing happened and I apparently couldn't put points in anywhere. Having played Gothic, I figured I'd stumble upon the solution before long with some sort of trainers, and as it turns out, that was exactly the case. You see, skills have a set number of levels, and you need to put a big amount of points into them to become truly good at something, be it using a bow, casting a spell, using a sword, or sneaking, pickpocketing and so on. The only problem is, there isn't enough points for everything because monsters don't respawn, so what you see is what you get (with a very few exceptions between chapters), so there's no grinding in this game, which is great, but also forces you to choose a few skills and stick with them, because being a jack of all trades in this game just isn't as good as a specialist.

Fast forward 24 hours of gameplay time and I'm still in the first chapter, and had explored most of the island and killed most of the available mobs instead of going to the first town and progressing the story. It was tough, but I learned a lot about combat, and how to fight the various monsters.

Speaking about combat, when you decide upon melee weapon style (staff, axe, sword), you can level it up to level 10, and with each new level you gain faster speed, or more manuerability, and learn to make consecutive swings. This allows you to string together a flurry of combos which makes short work of enemies you had previous thought were neigh impossible to deal with.

I played 26 or so hours with no armor at all, as there was simply none available until a certain point in the story (chapter 2). This meant the game was a lot tougher than it needed to be, but also a lot more rewarding, as I had to master the not so easy to learn intricacies of combat in Risen. However, even with armor, I found the monsters a challenge throughout the game, and at no point did I find I could just rush through any opponent.
Some block, some rush, some dodge your attacks and leap towards you, and some sidestep you in the middle of your attack and come at you from the side. Some still parry your blows and counter them. And of course some just use brute force. The game also likes to throw packs at you, almost never allowing you to fight a single monster at a time, but often up to 6 or even 8. It forces you to plan ahead, and know your terrain and so on, which makes for a great and memorable experience.

The game lasted me around 37 hours, and I am blown away over how great it was. There were hardly any bugs. In fact the only bugs I came across were me getting stuck on terrain after having jumped where I shouldn't jump, or just getting unlucky with landing a couple of times. I could count the number of times it happened on 1 hand though, and with the amount of quicksaving this game forces you to do, it was never a problem. I'm amazed how well polished the game was. You could argue that it's an older game, but that doesn't mean anything in terms of bugs. Most games never fix even the most horrendous bugs if they don't catch it in the first few patches, so this was both surprising, and gratifying.

I could write volumes about the story and the locations you visit, but as I don't want to spoil things, I'll just say that it's one of those stories that starts you off with a blank slate, where you don't know anything about anything to begin with, and you soon have to rescue the world type of scenarios. Don't get me wrong, the story was actually ok, and the game forces you to choose sides rather early in the game. I did not regret my decision, but I do kinda wish I could see the other part. I have read it makes very little difference, and it's just a few quests which all end in chapter 1, but I'm not about to replay the game just to experience an hours worth of quests, so no matter.

All in all it was a really enjoyable experience, and I heartedly recommend it to anyone. Just be warned, it is not one of those mainstream games where you can breeze through. The combat is tough as nails, and nobody is going to hold your hand. If you played Gothic and liked it, chances are you will love this game.
Posted: 8 June
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26 of 28 people (93%) found this review helpful
32.7 hrs on record
Risen is a third-person action RPG that places you on a gorgeous and mysterious desert island named Faranga that's plagued by earthquakes and thunderstorms.

Like in every Piranha Bytes game, you start out as a nameless protagonist. He survived a shipwreck and he's essentially a clean canvas that you have to build on. This allows you to think up a name and background for him (if you're one of those people who loves to make up stories and use your imagination), and your ideas will never be disproved during the game because neither the character's name nor his past is ever brought up.

Almost right off the bat you're told that sooner or later you'll need to join a faction, either the bandits in the Swamp Camp, who are outlaws and rebels in a sense, or the warriors or the mages of the Order of the Holy Flame that is now in control of the whole island.

The bandits use swords, maces, axes and bows; the Order's warriors fight with staves and use a bit of magic; and the Order's mages mainly use magic but can do a fair bit of staff fighting as well. This basically gives you different approaches to playing through the game and offers some replay value because picking a side gives you a different perspective on things. But everything still leads up to the same conclusion.


- A gorgeous island with lots of places to explore, treasures to find and monsters to fight. Most of the things that you find on the island are useful to you in some way, so exploration really pays off.
- Killing a monster who you were too weak to take out before is quite satisfying.
- In addition to doing more damage, you also acquire some new moves whenever you improve your fighting skills, and mages' spells become more powerful with each spell level.
- Beautiful and memorable soundtrack.
- The game takes about 30+ hours to complete which is a pretty decent amount of time for a rather linear type of RPG. There are 4 chapters overall.
- A lot of the NPCs are quite interesting and seem to have distinct personalities, even if your interactions with some of them are rather brief.
- All of the enemies (and even the animals!) dodge attacks, try to flank you or gang up on you etc, which makes the combat challenging and encourages you to stay alert.


- A few of the side quests might require you to do some research beforehand to get them done right because it's easy to f*ck things up by saying or doing the wrong thing.
- Some bugs here and there that haven't been fixed to this day but, as far as I know, there aren't any game breaking ones. The latest unofficial patch has fixed some of them as well.
- The island might be a bit too small for players who prefer an RPG with a huge open world.
- Some might view the protagonist being a clean canvas as there being no real depth to him as a character.
- Choices don't have any real consequences.
- Learned skills can not be reset.
- During the course of the game you find out about the real threat to the island and the people living on it but you never really *see* it. Some could argue that this adds an air of mystery and foreboding to the game but I just started to take the threat less seriously as time went on.
- Lots of quicksaving and reloading that may become tedious.

I enjoyed Risen despite all of the abovementioned cons. I think that this game has a lot to offer to any RPG fan and it definitely deserves a lot more attention than it got.

Posted: 24 May
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24 of 26 people (92%) found this review helpful
26.0 hrs on record
Risen is possibly one of the best RPGs I have played. It has flaws that other games, such as Skyrim, don't have, but it is one of the most immersive games you can sink yourself in to.

The only gripe I really have about this game is the way quests are tracked. Sometimes you will be left with a quest, while the questgiver was a little vague in explaining what to do, or where you need to go. There is a quest log that shows you the conversation you had with the questgiver enabling you to review what you have to do if you did happen to miss it. There are also plenty of guides to search if you still find yourself lost (like myself).

When it comes to RPGs, I look for the most immersive experience I can get. I love to feel as if I'm in the game world. While Risen is played in third-person, it is still more immersive than most RPGs I have played, possibly even Skyrim. The game is divided into chapters. Each chapter in a certain location. These locations have no loading screens and they flow together incredibly. For any Dark Souls 1 fans, the world feels almost like that. You can stand on a hill, and everywhere you see can be traveled to. The game uses a great use of focus which makes views absolutley amazing.

Exploration is encouraged in most RPGs, but never quite feels as rewarding as it does in Risen. Countless areas to discover, hidden paths, temples, coves and forest clearings are everywhere. With so much to see, I caught myself forgetting about quests altogether and just exploring the land, slaying monsters. Detail is incredible everywhere you look, and you will be sucked into the game world from the second you start.

Now I have read a lot of reviews that complain about the combat system in Risen. Combat is difficult, but actually pretty well done. It has almost a Dark Souls feel to it, enemies aren't killed in 2 hits, but you can be. Each enemy has a different attack pattern, and on top of that there are attributes to each enemy, changing their attack patterns and health bars slightly, forcing you to be patient and not run in hacking and slashing.

Leveling is a little different than many RPGs, but is interesting. You cannot use most skills from the beginning of the game and must pay a trainer to learn them and pay more to level that skill up. Using that skill does not increase the skill level, but rather your level. Upon leveling you are rewarded 'learning points', which are used with gold to level up select skills.

The story of Risen is unlike any RPG that I know of. It is mysterious and actually makes you want to search for answers. The dialogue is very well done and actually interesting to listen to.

At the end of the day, I'd have to say Risen is one of the most addictive RPGs I have been lucky enough to play. Great environment, a story that will intrigue you, and challenging combat all make for an excellent game that I would recommend to anyone that is a fan of RPGs. It's cheap, not a huge install, and hours of fun. 9/10
Posted: 2 August
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19 of 21 people (90%) found this review helpful
42.7 hrs on record
Risen, like most of Piranha Bite's previous efforts, is kind of a misinterpreted RPG. First of all, the game doesn't just throw you into the world knowing certain basic skills (like sneaking, pickpocketing, lock-picking, etc). Anyone expecting "Skyrim with pirates" is going to be terribly disappointed, not because Risen is a bad game in itself, but because it's made to appeal a hardcore RPG crowd that enjoys games with more depth on characters, quest completion, exploration and looting. Risen excels in adding depth to all these elements, but that's not without its obvious flaws.

Combat, while rewarding, feels excessively clunky. The camera usually tends to go a bit crazy when tackling with more than one enemy and animations look unnatural. It isn't until you begin to train on fighting skills and learn decisive combat moves like parrying when it starts to get fun and challenging.

During the first couple of hours you're going to feel really lost. Without the help of quest markers you're going to have to find out how to continue with the quest on your own, which encourages you to rely on yourself instead of following a guided path with the help of a medieval GPS tracking system. There are no exclamation or interrogation marks on top of people's heads, so talking to them and finding out is the only way to begin quests. Memorizing where each character lives/works is recommended because you'll go back to them again and again on different missions, though Risen doesn't make that process easy either since almost all of the characters look exactly alike with some exceptions like hair color or clothes. Instead, you'll remember them because they each serve a different purpose in the community they belong to and feel like an important part of the world.

Certainly, what I'm enjoying most about the game is the decision making. The island is mainly divided into three factions: The Inquisition who believe the artefacts from the temples that have just risen should be kept away because of the unknown power that lies within them; the Don's Men, who don't believe that the artefacts have any hidden power and instead want to loot these temples to sell them for gold; and the novices and mages who were trained by the Inquisition but do not want to become part of the Order; they sort of go by their own principles. The conflicts between both opposing factions are shown throughout the whole game and you will constantly be asking yourself which is actually the one you feel at ease with. The Inquisition, while imposing very restrictive laws and obliging every foreigner to enlist as a Warrior of the Order, certainly has a point when it comes to keeping the artefacts safe in case they have some hidden power. The Don, while being much less restrictive and welcoming, are all petty thieves who abuse shop owners for "protection" money. Each of them tries to lure you into joining their forces and give very good arguments (for example, the Don's men constantly tell you how the Inquisition doesn't really care about the island or the poor, while these same people are extorting money and commiting terrible crimes; on the other hand, the Inquisition still preaches about saving the people but are still very restrictive in certain aspects).

When it comes to the looting system in this game, it isn't bad nor impressive either, it just serves its purpose: you collect things and then if you're experienced enough you can craft something with them.

Graphically, the game is a hit and miss. The environments are lush and vibrant with life. The jungles look impressive because of the amount of vegetation everywhere, and shader/shadow effects look great too. Still, pop-up textures are fairly common here and there and characters look somewhat ugly.

With all this said, Risen makes up for a believable and immersive experience due mainly to its story, its characters, and its rewarding quest-making, but can only be enjoyed if you can overlook its flaws.
Posted: 17 May
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13 of 16 people (81%) found this review helpful
50.9 hrs on record
Great game! Amazing graphics, great storyline, beautiful world with plenty viewpoints which are simply astonishing!
Posted: 8 July
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