After crash-landing on an distant planet, build a colony with your friends, battle others and explore the system prospecting for immeasurable riches. Discover and fight indigenous alien creatures or search for lost human expeditions as you survive the far reaches of space.
Recenzje użytkowników:
Mieszane (236) - 47% z 236 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
W większości pozytywne (5,081) - 74% z 5,081 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 28 września 2016

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Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: Ta dostępna w formie Wczesnego dostępu gra nie jest ukończona i może się zmienić do momentu wydania. Jeśli nie ekscytuje cię myśl o zagraniu w nią w jej obecnym stanie, sugerujemy zaczekać, aż prace nad nią zostaną ukończone. Dowiedz się więcej

Od twórców:

Dlaczego wczesny dostęp?

“Osiris: New Dawn is a really big, ambitious game and we are a very small team. Gathering feedback from a larger base of players will help us understand what's working, what needs improvement and, most importantly, make sure the game is enjoyable on every level.”

Ile mniej więcej czasu trwa faza Wczesnego dostępu?

“The release date for any game is always a moving target. With Osiris we not only want to build a ton of content and features into the game and planets, we also want to build out a fully realized Solar System that can be visited with each planet providing a unique experience for version 1.0. We estimate it will take about a year to get there.”

Czym różni się zaplanowana pełna wersja od tej z Wczesnego Dostępu?

“We've built Osiris to have a great technical framework which will allow us to continually add new creatures, game modes and visual elements – we want to stuff every possible inch of coolness into this space adventure. Our plan is to provide consistent major updates throughout Early Access as well as create an entire Solar System to visit before the full version is released. We plan to build upon the current set of core gameplay mechanics and expand them towards the full version of the game.”

Jaki jest obecny stan wersji z Wczesnego Dostępu?

“Traditionally, publishers we've worked with define Alpha as “content complete” and Beta as “feature complete,” with Gold referring to a full release candidate. We'd currently place ourselves between Alpha and Beta: call it "early Beta" if you will. The game currently has fully featured first and third person perspectives, crafting and survival mechanics, ranged and melee weapons, fully realized alien AI, several vehicles, a vast planet to explore and MULTIPLAYER!

We strive for each feature and piece of content in the game to perform solidly and look as good as possible.”

Czy cena gry ulegnie zmianie podczas i po Wczesnym Dostępie?

“We feel the price will increase after Early Access due to the increased amount of additional content. With that in mind, we want to reward those who are with us from the beginning by offering them a lower price initially.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

“We want to create an amazing near-future, Sci-Fi experience and would like regular constructive feedback from the community on the current game in addition to new feature and content requests. This will enable us to prioritize them in our development cycle. We plan on doing this by being active in the Steam forums and social media in addition to podcast episodes focused on game design in “The Game Design Dojo Podcast.” We're also looking into other channels of communication and will update the community when those become available.”
Polski język nie jest wspierany

Ten produkt nie posiada wsparcia dla twojego lokalnego języka. Przed zakupem zapoznaj się z listą wspieranych języków po prawej stronie.

Kup Osiris

OFERTA TYGODNIOWA! Koniec oferty: 5 czerwca


Najnowsze aktualizacje Wyświetl wszystkie (38)

29 maja

Patch 1.122

Hey everyone!
This new patch contains a significant amount of bug fixes and performance optimizations. We have focused our efforts these past two weeks towards optimizing last month's large technical systems further along with sweeping up as many bugs/issues as possible, therefore laying the ground work for a solid and stable codebase to build upon.


  • FIXED: the reverse audio issue on creatures.
  • FIXED: Thrown objects now spawn in the correct place and are thrown the correct direction.
  • FIXED: the collision on the bottom of the gav making it slide better.
  • FIXED: Hovercraft no longer spawns kinematic.
  • FIXED: Laboratory now spawns vehicles a few feet off the ground to avoid vehicles spawning inside ground.
  • FIXED: creature spawning at night
  • FIXED: bugs with craft highlighting
  • FIXED: issue with vehicles colliding with low orbit art. Fixed critter spawner layer.
  • FIXED: the dust particles (flash light and head lights no longer affect the dust)
  • FIXED: particle lighting (dust particles should now be darker in shadow)
  • FIXED: removed collision from BuildIcons for FloodLight, StoneOven, and PrimitiveWorkBench.
  • FIXED: multiplayer replication of highlighter and projector for BuildIcons.
  • FIXED: the invisible floor on aziel
  • FIXED: duplication bug when using TakeAll button in storage containers.
  • FIXED: liquids not updating when drank inside of storage container
  • FIXED: Cleaned up some formatting to help best fit text in menus.
  • FIXED: crate xp type gained to be Industrial rather than Melee
  • FIXED: stair cases in mines collision to block walking through it from underneath
  • FIXED: MP saving issues
  • FIXED: spaceship hovering when exited
  • FIXED: Description plates now display properly
  • FIXED: Players no longer get stuck on vehicles
  • FIXED: Materials in survival kit now have finite uses
  • FIXED: habitat clipping issues
  • FIXED: textures on escape pod
  • FIXED: creature collision physics
  • FIXED: players dead body ragdoll
  • FIXED: player head animation
  • FIXED: issue with players unable to finish suit breach tutorial
  • FIXED: issue with player being able to clip through refinery
  • FIXED: all issues regarding waterfall
  • FIXED: Queen Cleos respawn time
  • FIXED clipping issue with mine 1-A doorway
  • FIXED: lights turning off if fabricator is jumped on
  • FIXED: issue with GAV getting stuck on structures
  • FIXED Vehicles no longer get struck in air when exited/flipped
  • FIXED: volumetric clouds flickering
  • FIXED: refinery roof textures
  • FIXED: trees causing performance drops
  • FIXED: issue with player clipping through biodome
  • FIXED: issue with player getting stuck to lab roof
  • FIXED: Player can no longer duplicate items
  • FIXED: issue with player clipping through mine 1-A stairs
  • FIXED: Enemies in egg room no longer get stuck to walls
  • FIXED: Water no longer refills infinitely when drank out of external inventory
  • FIXED: issue with player getting stuck on satellite stairs
  • FIXED: issue with player getting stuck on Xuthus refinery stairs
  • FIXED: Spaceship no longer gets stuck to lab wall
  • FIXED: issue with rubber trees causing fps issues
  • FIXED: issue with players getting stuck under lab
  • FIXED: Building crates now gives correct experience
  • FIXED: issue with airlock panels disappearing
  • FIXED: vehicle spawning issues
  • FIXED: random holes around map

  • ADJUSTED: Hovercraft now has a much harder time scaling steep surfaces. Scales speed and hover height down based on steepness of surface
  • ADDED: the LOD models for the Alien Mushtree
  • ADDED: prefabs, models, and textures of the optimized Foliage used
  • ADDED: more polish to Proteus 2 map
  • ADJUSTED: resources in areas v0h1, v0h2, v0h3, v1h1, and v1h2 to match terrain adjustments made
  • ADDED: simple skin swap script
  • ADDED: Avatar LOD system
  • ADJUSTED: costs of panels and pieces to use ingots
  • ADJUSTED: collision of doorways inside of Mine 1-A Disabled respawning for the queen Fixed Habitats stilts to have collision
  • ADDED: a collision inside the Biodome to prevent jumping out of the building from inside
  • ADDED: Edge barrier add to sand dunes ( On Proteus the sand dunes are no longer infinite there is now a wind barrier visuals still need to be added)
  • ADDED: the Crab Monster LODs
  • ADDED: the LODs for Gnat, Snubs, Crab Queen, Skeliopod, and the Hybrid
  • ADDED: character cap of 18 for avatar names
  • Removed Azurnium from the Meteors and narrowed their range from 3000 meters to 1500
  • ADDED: Azurnium to asteroids in low orbit
  • ADDED: collision to the stilts of the habitat Fixed both crates xp from melee to industial
  • ADDED: Set up RegionObjects to take advantage of new minigrid system in RegionManager for LOD improvements
  • ADDED: World art and Terrain Changes, added rock formation prefabs

  • UPDATED: location of resources and amounts in certain areas
  • UPDATED: the plant prefabs to use optimized models
  • UPDATED: the Makeshift PatchTape and Bandage Prefabs
  • UPDATED: Player and monster sounds.
  • UPDATED: Low orbit boundary which stops the spaceship from flying through the planet
  • UPDATED: spaceship and gav collision.
  • UPDATED: crab sounds.
  • UPDATED: added cause of death and days survived UI to death screen.
  • UPDATED: included fail state for missions that must be completed when they're first given (i.e. FindWreckageSupplies).
  • UPDATED: added Find Shelter Kit mission to separate finding the Inflatable Dome Kit from the other supplies and unlocking the Build Inflatable Dome mission separate from the other supplies.
  • UPDATED: sound load types. Hopefully FIXED the reverse audio issues for the creatures.
  • UPDATED: LODs for the crab monster to be the proper size
  • UPDATED: Ostrich (rig was adjusted to animate properly) and added the LODs files into its model folder.
  • UPDATED: rock materials
  • UPDATE: to bashing rock and build button
  • UPDATED: notification when invited to colony/party to include key name for character menu.
  • UPDATE: death screen now shows what the player was killed by. UPDATE a copy of the death message is sent to other players who are in the same colony and party.

Thanks everyone, and have fun!

Komentarzy: 19 Więcej

12 maja

Patch 1.116

Hey everyone!
This new patch is a product of our efforts to speed up our production process and deliver content faster to you, the player! We hope you enjoy the new goodies and fixes!

We are reexploring the implementation of the OMPA (robot) in the game and redesigning it's functionality. In the mean time, it has been removed from the game, but we plan to reintroduce it soon!


  • Added flare

    Launch these to help your friends locate you or to light up a dark sky!

  • Added Stone oven

    Use the Stone Oven to smelt basic ores into ingots!

  • Added Stone workbench

    Use the stone workbench as a crude, yet effective, crafting bench!

  • Added ingots

    The first step in the evolution of our crafting system!

  • Added chat commands
  • Added emotes ( try /dance !)

Known Issues
  • Landing pads are placeholders
  • Performance may suffer, optimization is incoming
  • Gameplay and resource distribution is not yet balanced
  • From the middle to the far end of the map is early and will be further iterated upon to improve polish
  • Touch screens users may not able to interact with the menus of the game (see workaround below)
  • Liquid bodies are currently placeholders
Touchscreen workaround:
Press Windows + X.
Click Device Manager
Double click on "Human Interface Devices".
Right-click on the touch screen device, or similar (if listed), and disable it

  • Added Flare
  • Added Logic to hide weapon when performing emote
  • Added Emotes to player character "/wave", "/largewave", "/laugh", "/dance", and "/gangnam"
  • Added Prefabs and LODs to the Arches and Rock walls currently used in the game.
  • Added The new Lock Button and the new Rock Wall
  • Added Chat manager popup, with legend and scrollable viewport to review older messages
  • Added Wrench, Shears, Crafting pieces
  • Added Fix for multiplayer gun sound for Assault Rifle
  • Added Prey switch delay to LandCreatureBrain
  • Added UI to both options menus to toggle banter vo
  • Added Local chat
  • Added The material for Arch3
  • Added Bashing rock
  • Added LOD’s to the small plants
  • Added LOD Level proxy for pipe
  • Added SmallCrateAnimated
  • Added debug and remove extra raymarch planes
  • Added disclaimer to splash screen
  • Added Server name to debug text in game
  • Added Filter to chat
  • Added Stone oven crafting table
  • Added primitive work bench
  • Added Crude metal shovel
  • Added Crude metal axe
  • Added The stone shovel
  • Added A wrench
  • Added Shears
  • Added Flare
  • Added Ingot Icons
  • Added Option to make gun projectiles not be influenced by camera target
  • Added Debug_AITest_Persistent scene to be used as a tool to test more quickly and in multiplayer
  • Added LODs and prefabs for the remaining Arches and adjusted the materials to be consistent
  • Added TAB to cycle available modes when chat is active
  • Added Autocomplete to whisper
  • Added Ingots of every metal in the game, and adjusted descriptions on ore's to reflect the change in their use
  • Added Masking tape to player crafting table
  • Added The Flare Model with 4 Materials attached to it
  • Added new low orbit reflection
  • Added new craftables to ‘player crafting’
  • Added stone axe
  • Added New chat colors

  • Fixed collision on Stone Oven and Primitive Work Bench
  • Fixed arch collisions and rock materials
  • Fixed some new item collisions and weapon collisions
  • Fixed crafting bug on person
  • Fixed bug for not replicating emotes over multiplayer
  • Fixed Bashing Rock description
  • Fixed Small Crate
  • Fixed collision issue with certain rocks in section v0h2
  • Fixed bug with Patch Tape inventory item delegate registration
  • Fixed mislabeled crude metal objects and bashing rock.
  • Fixed Turret to use ingots instead of ores
  • Fixed width of DisplayNetworkState information as well as included planet name in the displayed info
  • Fixed bug with wheeled vehicles being spawned in with forces being applied to them until the player enters the vehicle
  • Fixed bugs with vehicles going kinematic and reimplemented rolling to a stop
  • Fixed player prefab values for fall damage
  • Fixed fall damage to be based on time spent at a fall speed threshold
  • Fixed build buttons staying highlighted even after you run out of necessary resources.
  • Fixed space ship dust particles
  • Fixed emote parameter and fixed issue when trying to emote while holding a weapon
  • Fixed materials and dungeon gate spawn
  • Fixed camera reflection
  • Fixed Terrain Issues
  • Fixed issues with playing in debug mode.
  • Fixed crude metal prefabs type
  • Fixed terrain seams, Other Terrain Changes
  • Fixed Flare fx and depo fix
  • Fixed UI bugs
  • Fixed issues with the ingots and stone oven
  • Fixed issues with whisper chat
  • Fixed some terrain issues

  • Updated Walls and Archs
  • Updated VO system in PlayerSoundController
  • Changed the minimum number night time creatures
  • Changed starting characters ammo box and survival kit supplies
  • Adjusted bashing rock
  • Adjusted volume of landing sound for player
  • Adjusted damage amount for stomp
  • Reduced charge threshold distance for creatures
  • Updated rover wheel and base trim and large crate
  • Improve fading when transitioning between different weather conditions
  • Removed OMPA (will be reintroduced later)
  • Updated flare particle FX
  • Replaced the flare in the objects
  • Changed up the metal hit sounds
  • Connected PushToTalk UI GameObjects
  • Changed crafting interface to put inventory and crafts on the same display
  • updated UV to the flare
  • Changed code location for PushToTalk UI to exist on PlayerGUI
  • Updated Arches
  • Updated the resources to yield a lot more ores
  • Made furniture and utilities cost ingots
  • Update to GUI and version number
  • Updated occlusion
  • Made the rock a mineral item instead of a weapon
  • Updated Time of Day to start at hour 8 and also increased day ambient light to 1.0f
  • Set local chat down to 100 meters
  • Scaled down melee animation multipliers for secondary and finishing moves
  • Slowed down swing speed of Machete and Pipe
  • Updated and added the new Arch
  • Made the ground turret cost ingots instead of an ore
  • Updated chat functionality to be formatted and color coded better
  • Made ForceMouseScroll Dynamic so that it updates automatically when container is resized
  • Changed patch tape to be consumable

Komentarzy: 287 Więcej
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O tej grze

“The oldest and strongest emotion of mankind is fear and the oldest and strongest kind of fear is fear of the unknown.” – H.P. Lovecraft

The year is 2046 and mankind’s discovery of near-lightspeed "fold engine" propulsion has empowered mankind's Osiris expeditionary missions to the Gliese 581 system. You are the second colonization team sent by the U.N.E. (United Nations of Earth) to study potential habitable planets when your spacecraft malfunctions braking from light speed, forcing an emergency landing on the planet’s surface.

Overcome the dangers of an environment with unpredictable weather conditions by building a central base, expanding the structure further with modular units to grow food, create research centers, manufacturing bays and more. To further advance technologies and thrive on the planet, traverse into a world filled equally with breathtaking landscapes and alien terrors that will freeze your blood. Osiris is a beautiful game that uniquely combines inventive crafting, curious exploration, and skillful combat. Explore an alien system and colonize worlds of incredible wonders and unforgiving dangers.


  • Multiplayer Colonization: Work together with online players to build a prospering colony and together defend against threatening alien species, survive environmental phenomenon including meteor showers, and attacks from other online player colonies.
  • Survive, Craft, Research and Thrive: Gather resources and materials to adapt to the alien system, build modular structures to grow food and create manufacturing bays, research new technologies to upgrade gear and build new vehicles and droids, and explore the environment to discover new resources and secrets to expand and thrive in this brave alien world.
  • Explore The Planet And Beyond: Learn what wonders and horrors lie on the alien planet and explore underground dungeons for unique potential discoveries. In time, build spacecraft to launch into space and travel to other planets in the solar system.
  • Prepare for a Fight: Choose first or third person controls as you hunt intelligent alien species with predatory instincts. Equip a variety of weapons to ensure you are prepared for any situation.
  • Light-Year Visual Difference: Experience the high graphic quality typically only found in AAA games. Osiris: New Dawn offers high attention to texture detail and High Dynamic Range lighting creating a frightening gorgeous world. An advanced IK (inverse kinematics) system powers over 200 amazing fluid player movements and a diverse range of terrifying alien creature animations.

Wymagania systemowe

    • System operacyjny: Windows 7 | 64-bit OS
    • Procesor: Intel i5 | 3.2GHz
    • Pamięć: 4 GB RAM
    • Karta graficzna: Nvidia GeForce GTX 680
    • Miejsce na dysku: 5 GB dostępnej przestrzeni
    • System operacyjny: Windows 10 | 64-bit OS
    • Procesor: Intel i7
    • Pamięć: 16 GB RAM
    • Karta graficzna: Nvidia GeForce GTX 980
    • Miejsce na dysku: 5 GB dostępnej przestrzeni
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