Explore the ruins of the human race and discover the thriving wildlife that blossomed after our extinction in this underwater action/adventure. Encounter monstrous creatures and let curiosity guide you through an inevitable voyage of extinction.
User reviews:
Mostly Positive (118 reviews) - 73% of the 118 user reviews for this game are positive.
Release Date: Jan 19, 2016

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June 22

The Aquatic Adventure of the Last Human - Now available in german!

As the title states, The Aquatic Adventure of the Last Human is now avilable in german! We will be adding more languages in the future.

Select language in the main menu of the game under [Languages].

(This only applies to the windows version for now. Will add this to mac/linux versions as soon as we can)

habe Spaß!

4 comments Read more


“I had to spend a few moments in each new area just admiring everything around me.”
85 – Destructoid

“The Aquatic ... is simultaneously relaxing and challenging with a beautiful underwater environment and heavy atmosphere.”
79 – Bitcultures

“...the boss fights are so great.”
90 – PC Gamer

Digital Deluxe Edition

This edition includes:

  • A pixel art map with all the boss locations
  • The full soundtrack composed by Karl Flodin
  • A digital booklet that gives some extra information about the story, weapons, and upgrades
  • A few desktop backgrounds

About This Game

The Aquatic Adventure of the Last Human is a pixelated, side-scrolling, underwater action-adventure game about exploring the decaying ruins of our species -- and fighting deadly sea-creatures -- in search of answers about our downfall.

Key Features

  • Melancholic underwater atmosphere: We really wanted to show the beauty of the sea as well as our influence on nature.
  • Exploratory storytelling: The story is mainly told through the art and backgrounds with some textual hints along the way.
  • Unique conflict encounters: Throughout the adventure, you will encounter -- much like Odysseus in The Odyssey -- monstrous beasts and challenges that you will have to best.
  • Polarized gameplay: It's pretty chill until you've gotta fight for your life!

We think it's important to bring up global issues that have affected our lives and try to give a different point of view: climate change, terrorism, and technological progress.

We’re not lying: You are the last human; humanity is doomed.


The water rose by an unpredictable amount due to climate change. The Earth's surface froze over, and humans were forced to live underwater -- where they could still harvest energy and grow food -- changing how cities and districts looked. As resources began to dwindle in the year 2971, sub-aquatic spaceships were sent to a nearby wormhole to look for habitable planets. Things did not go as planned. And now the ship, Argo9, has returned thousands of years later in a time after humans have gone extinct.

It's up to you to determine whether the ruins of our species is a travesty or an inevitable conclusion as you explore the lush aquatic world and encounter deadly underwater monsters.

The Aquatic Adventure of the Last Human || Digital DELUXE Edition

This edition includes a pixel art map with all the boss locations, the full soundtrack composed by Karl Flodin -- and a digital booklet that gives some extra information about the story, weapons, and upgrades. Lastly, you'll receive a few desktop backgrounds that we made. All of this will be found in the game's folder.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/7+
    • Processor: 2.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 128MB Direct x9.0 Compatible Card
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
    • OS: Mac OS X 10.6+
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM
    • Storage: 1 GB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
    • OS: Any Linux Distribution 2012+
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM
    • Storage: 1 GB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (118 reviews)
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84 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
8.8 hrs on record
Posted: October 1
Properly hopeless, not ironically whimsical
The experience is what the paragragh claims

Good sometimes great bosses
Multilayed parrallax
Sense of scale

Checkpoints are sometimes frustrating
The game and the idea don't entirely fit eachother
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7 of 15 people (47%) found this review helpful
2 people found this review funny
Not Recommended
3.9 hrs on record
Posted: September 25
There is a line between difficult and punishing and this game definitely crossed it. The game favors instant-death attacks that you're supposed to dodge in moments notice. Failing to do so, will remove around 15 minutes of progress. After the 15 or so cheap death I just said, screw it and went to play better metroidvenias.
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1 of 4 people (25%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: September 30
Great idea overall, but the implementation was flawed. Considering the price range, I would have expected more out of the game.
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Most Helpful Reviews  Overall
43 of 47 people (91%) found this review helpful
4 people found this review funny
4.4 hrs on record
Posted: March 5
From the haunting melodies by Karl Flodin, to the wonderous seascapes of post-apocalyptic Earth, The Aquatic Adventure of the Last Human is an audiovisual treat. I'm not much of an art-critic, but to me, this is a game that feels...significant. I'm overcome with this feeling of inspiration. At any moment, I could sit down at my desk, turn on the PC, and write something really powerful. Anyone who read it would also become inspired, and the cycle would continue until the entire world became just a little bit grander.

Well, maybe I'll do that tomorrow. For now, let's focus on the game itself. Some of the first videogames I ever reviewed originated in the arcades, so I tend to pay more attention to basic qualities like controls and design. My approach to reviewing this game is to strip away all of the extraneous elements. The visuals are lovely, and the soundtrack is excellent, but right now I'm tuning all of that out. All I see are lines, dots, and rectangles. If I open my ears enough, I'm sure I'll hear some bleeps and bloops. With this scenario in mind, do I still consider The Aquatic* a good game? Yes!

Aside from light exploration elements, this is a game that revolves entirely around boss-fights. As a Darius fan, I've always been a sucker for oceanic-themed adversaries. While that series operates under the basic trappings of a 2D shooter, The Aquatic goes in another direction. Each of the 12 bosses are approached differently. Aside from each boss having a unique look, they also have their own patterns, weaknesses, attacks, and environment. Not only do you have to pay attention to the projectiles the boss might fire, but also your immediate area, and the following action the boss is liable to take.

This is not a game to approach lightly. You're going to die, possibly a large number of times. In my view, all of these deaths will be fair. The sub, even at its default speed, is fast enough to avoid every attack, it's just a matter of understanding movement. Yes, it will seem slow at first, but there will be cases where you can avoid attacks entirely with a little fore-thought. The first boss (a giant worm) has an attack where it spits several smaller worms at the player. The player can attempt to hang back and dodge every single worm, or they can work their way around the giant one. By doing this, the player avoids the entire attack, and gets a nice opportunity to do a lot of damage to the boss. Unless you're after a specific achievement, the sub can also take quite a bit of damage through the acquisition of hull and auto-repair upgrades.

The most important weapon you'll have for the boss-fights is your harpoon. In order to get the most out of this tool, you have to grasp the basics of risk vs reward. The harpoon can be charged to hit distant targets, or the button can be mashed repeatedly if an enemy is close. Naturally, the closer you get to the boss, the more dangerous they become, but they can be destroyed more quickly. As you develop strategies to defeat these bosses quickly, you'll discover the real depth found in this game. It's almost entirely boss-fights, but it does them justice.

Since the game delivers in terms of the more important qualities, I feel more comfortable talking about its artistic side. Videogames that take place in or around large bodies of water have always intrigued me. When most other games have the obligatory water stage, I can't stand them. I think it's because nobody really appreciates the ocean, they just want to have some harebrained swimming mechanics, in order to pad things out. Videogames that embrace the ocean and the life that inhabits it, such as the Ecco the Dolphin series, are just incredible. The Aquatic really captures those immersive moments, where you're blown away by all that's happening around you. The world's surface (and humanity) is long dead, but the seas are as lively as ever. The minor visual details like the remnants of human architecture and various types of marine life bring everything together.

The soundtrack can not be praised enough. This is a short game, so it's welcome to have a unique track for every part of it. I've always said that good music can elevate any game, and this is as appropriate an example as any. The boss themes in particular are superb. You're the last human in existence, fighting off an abomination, for reasons you can't quite grasp. The music in these tense and disturbing situations really preys upon the game's sense of hopelessness.

While The Aquatic Adventure of the Last Human isn't lacking in quality art and sound, it also holds up well purely as a videogame. There is some entertainment in poking around a small yet visually dense world for upgrades and other secrets. However, most of the fun and challenge is in learning, defeating, and then mastering the myriad of bosses. Overall, this is a unique experience that's definitely worth checking out.

*Sorry, but I can not write out that title every time.

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44 of 49 people (90%) found this review helpful
2 people found this review funny
Not Recommended
8.5 hrs on record
Posted: July 3
The Aquatic Adventure of the Last Human.

It's a title fitting for an amazing film, and to be frank, this lives up to that. Let me explain why:

  1. The Music:
    TAAofLH uses masterful music right off the bat. It captures the feeling of amazement of the underwater world as soon as you enter, filling one up with a feeling of curiosity, exploration, and gusto. The timing of the music could not be understated when one stumbles upon some amazing things, or a boss-battle, or other events in the world. When there are vast expanses of the open ocean, the music can really capture that wide, open feeling. When confined into tight spaces, the music races like my heart did. It's great. The only problem one could even find with it is that there's only one track that loops endlessly in most areas, which is unfortunate.

  2. The Setting and Story
    This game has a gorgeous setting, filled with tidbits of what happened to humanity. The writing, although with a couple of typos, is superb and sets a feeling of futility as humanity struggles outwards with a rapidly changing world, and inwards with shifting demographics, differing ideologies, and desperation (I did find all the holotapes). The story and setting are flawless, and it I can say anything good about this game, it would be that the writing in this game is one of my favorites of all time.

  3. Exploration/Environment
    Living up to the vein of the Metroidvania genre, this game has wide-reaching environments with lots fo explore. If someone wants to just take it easy and explore, they can do that. It's calming to coast through the ocean and find nifty things hidden away, or to see the sights the developers have left us. It's a nice experience. Even the darker sides of the world have an eerie and unsettling vibe. From beautiful colors, to dark, forboding drab, this game has it all. Even the wildlife in the background or in the foreground are just great. Beautiful and fun to watch. The game even uses certain animals to supplement the world (in some very interesting ways.) Overall, the environment feels alive, and that, readers, is impressive.

Now you've heard the great parts of this game. I think it's time that I go ahead and highlight the bad:
  1. Gameplay
    As beautiful and as well-driven the story of TAAotLH is, it feels squandered on a rather poor chassis for gameplay. I'm playing on a pretty decent rig and, unless you disable particles, this game will suffer MASSIVE frame drops at random times. And for no good reason. Though, that can be overlooked the moment you turn off particles.

    The gameplay itself feels slow, and although it can capture the feeling of being a small sub in a big ocean, it just feels like you're a clunky thing. I've gotten through most of the game, and I can say that the array of weapons is disappointing and through most of the game, you'll be stuck with a measely harpoon gun that, quite frankly, feels underwhelming at all stages of the game, despite upgrades. Spoiler: Even with the secret upgrades such as the triple-shot the Harpoon feels atrocious. The other weapons you gain access to are practically impossible to use, and one of those clunky and inaccurate weapons is necessary to beat certain bosses. Spoiler on what weapon it is: The Torpedo Upgrade .

    Another spoiler on one of the upgrades: The upgrade, the dodging mechanic, that allows you to dodge damage is very wonky. It can quite literally break the game as I've used it to get inside bosses our outside of maps. This can occur especially around bosses with "arms" such as the Tranquil and the Guardian.

    There aren't any real dangers outside the bosses. The other entites that are a danger in the game are pretty much immobile and it's pretty hard to actually die to them. The rest of the time, is spent gliding through pretty, though empty, spaces on the map, backtracking back and forth because the save stations are far and few between. There's also no use of visual cues to guide a player through the labyrinth of different biomes and where a player should go and to which boss.

    And here's the big part that I think alot of people wanted to read about.

  2. Bosses

    Where do I begin?

    The bosses are all extraordinarily unique (aside from The Guardian . Each one has its own quirks and takes getting used to and are very nice to look at (when they're not tearing your sub apart.) I can't say that one fight felt like another, with each presenting its own challenges and traits, timing that had to be learned, etc. They even utilize or have environmental hazards which just skyrockets the challenge even more. I think there was only one boss that I can say that wasn't difficult (though that boss did scare the EVER LIVING HELL OUT OF ME.)

    Now, being special snowflakes, there are quite a few bosses who seem to have insta-kill or near instant-kill attacks. Here's a list (Spoilering it so that people who haven't played the game won't have to see this if they still get the game.):

    1. The Worm (Can just straight up eat the player, that probably won't happen. Still a possibility.)
    2. The Fathers (Shooting waves at you so you hit the clams on the wall and die.)
    3. The Forgotten One (When he's sucking things in, his gass bubbles, and his ghost form).
    4. The Tranquil (His tentacles can bug you and get you stuck inside of him where you die, or he can just hit you with a spray).
    5. The False Light (Can just eat you)
    6. The Chain Gang (Instakill bite, mines that explode and can instakill you)
    7. The Defiler (Just a straight-up instakill)
    8. The Experiment (Laser beam, blood clouds)
    9. The Guardian (Laser Beam)

    So out of the 11 bosses, 9 of them have instakills or near-instant kills. That's kind of stupid and makes for already challenging bullet hells or run-and-guns ridiculously hard. That difficulty, coupled with the freedom to pick and choose your fights (which boss you want to fight and when) can make the game very frustrating. I couldn't count how many times I got fed-up with throwing myself at a boss that I picked another boss and fought them instead for an upgrade that wouldn't even help with the last boss I had been fighting.

    These bosses are the only substance to the game. They're the only enemies and they're also very unique and fun. However, there's one boss that I've spent 3 out of my current 8.1 hours on: The Guardian . Even with all the uber upgrades, even with exploiting the broken mechanics, this boss is probably the straw that broke my back and why I'm going to give a thumbs down to the game. This boss, and the achievement of beating him, I feel like only 10% or less have actually beaten. This guy is ridiculous.

    One last thing, sort of an afterthought:

  3. Runtime
    The game is painfully short. I'm at the last boss in under 5 hours. Most the rest of that time is spent on a particular boss. For the amount the devs are asking for seems a bit high. I think I bought the game at a discount, but for $15? That's a bit high.
The game is fun for the first hour or two, and is a challenging experience that can make a Dark Souls fan weep into a corner. It's beautiful, with a great setting but is ultimately tied to a lethargic and slow gameplay chassis. For some, particularly Metroidvania fans, this game may seem pretty good; but to those who are not into the genre, it might be best to look the other way.

The game seems to hedge its bets on the journey, not the destination, and the journey was just a bit too bland for me.

PS: I love the game. I'm not saying anything here out of spite. Just honest criticism that hopefully the developers will see and continue forward with.
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73 of 98 people (74%) found this review helpful
46 people found this review funny
6.1 hrs on record
Pre-Release Review
Posted: January 19
Wet Dream

Full disclosure: review copy provided by developer/publisher!

The Aquatic Adventure of the Last Human, in addition to having the least marketable video game name since GOLF Magazine Presents 36 Great Holes Starring Fred Couples, also tells you everything you need to know about it: you are, in fact, the last human... having an aquatic adventure.

Unlike GOLF Magazine Presents 36 Great Holes Starring Fred Couples, which had maybe 20 great holes total.

It is the very distant future and humanity has royally screwed the pooch – as it is wont to do. At some point in the past we sought a future amongst the stars and that, presumably, did not work out... so you've returned to an Earth reclaimed by the sea to discover, adventure, and generally faff about in your little submersible until you die from toxic fart buildup.

It won't be long into your faffing before you learn that, in the absence of hungry, hungry humans, some underwater creatures have grown to enormous, Captain's Platter™ proportions – with tempers to match. Fortunately, because this is a Metroidvania-y kind of title, you'll also find various upgrades with which to kill all the giant oceanic critters that give you trouble. You'll pick most of these upgrades up, ironically enough, after killing one of the dozen-or-so bosses – though there are more passive upgrades (improved hull, speed, etc.) to find while exploring. Besides helping you better kill enemies, in true Metroidvania fashion some upgrades will help open the world up to explore.

The boss fights are great, generally. There were one or two I could have done without but they were for the most part fun. Every enemy has their own range of attacks and patterns and you'll seldom “nail it” on the first encounter. With each kill you'll fill out a bestiary for the respective boss to learn a little bit about it, and when you complete the main game there's a boss rush mode and a hardcore mode.

While there are a few hazards here and there (and boss battles, of course), this is a very laid back, lonely, peaceful kind of title – very akin to Shadow of the Colossus... not because of the titanic boss battles per se, but because of the soft ambaince, the wandering, and the unavoidable feeling of being an incredible ♥♥♥♥♥♥♥♥♥ for murdering unsuspecting giants. The Aquatic Adventure of the Last Human has a world I got lost in for hours. The backgrounds are some of the most beautiful and haunting I've seen in this pixel art style – and the music definitely does its part.

That's not to say this one is perfect! There are hologram messages in every hub with bits of exposition and... at its BEST it was uninteresting, at its worst it was preachy. “The forest offered us plentiful bounty, and we wiped our asses with it.” Well what did you want me to do devs, use a bidet like some kind of European or something? Also, the dinosaurs didn't live for 65 millions years, they died 65 million years ago... they actually lasted closer to 200 million years! Just a minor nitpick. Oh, and there's no map function, really. You have a mini map you can refer to while traveling but it's just for the immediate area you're in. There are save points in each section that have a world map you can refer to but I found myself backtracking and getting lost to the point of frustration near the very end.

I still really enjoyed this one in spite of those minor quibbles. It's peaceful and pretty, like a walking sim but with boss fights sprinkled in to keep it interesting. Every environment is unique and lovingly crafted, every boss fight is singular and special (and the names for each one... excellent), the music accents the loneliness perfectly – it's a great little experience overall, and a wonderful way to start off your 2016 Gaming Year.

Plus. it's just better down where it's wetter – take it from me.

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24 of 26 people (92%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: February 1
I came, I saw, I contemplated my life choices.

This game's a load of fun with varied gameplay that encourages replayability. Anytime someone asks me about this game, I liken it to Megaman, but underwater. The boss fights feel very similar, the upgrades feel similar, and some of the boss strategies feel exactly like something I'd expect playing a Megaman game. Now, that's not to sell the game short and say that it's a rehash of an old formula or anything like that, the game does a very good job of making its own space in the action/adventure genre, but the similarities scratch that nostalgia itch in just the right way.

Be forewarned that some of the boss fights can be outright rage inducing, but they are challenging in a very fair way. There isn't a fight in the game that I'd consider overly influenced by luck or requires this upgrade or that upgrade, in fact there's an achievement for beating the game with no upgrades at all which adds yet another layer of challenge to a game that already has a fair bit of replayability.

TL;DR: If you like challenging boss fights, environment-driven narrative and beautiful pixel art with a great and ominous soundtrack, you've come to the right place.

If you'd like to watch some gameplay, check out my Aquatic Adventure of the Last Human playlist.
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43 of 60 people (72%) found this review helpful
2 people found this review funny
Not Recommended
4.7 hrs on record
Posted: February 9
I don't know about other people but pretty visuals will only get me so far with a game, I need substance there too.

This game is really lacking in depth (parden the pun) and really had me more frustrated then anything else in the long run.

There's no encounters with enemies, only bosses, which would be fine but when you don't know where to go and you spend 2 hours back-tracking in circles to places you've already been too, you start wishing it was more interesting.

The hazards that ARE there are mostly stationary and don't really do much besides stop your incredably slow-moving sub to a complete halt. A few times I ran into hazards only cause they blended into the background so much, the slight flash isn't enough to decern the BOMBS THAT ONE HIT KILL YOU sometimes.

When you aren't lost or slowly moving to where you need to go, you're fighting a boss of some sort.
I regret to tell you that none of these are really interesting and a few are just frustrating. You'll never do much more then move slowly and shoot slowly, a good deal of the bosses are easy to figure out but have a lot of health to knock out with a very slow rate of fire, but a few bosses have this mantra of just being hard rather then interesting.

Few spoilers here, but the Chain Gang boss is literally a big shark with a million little sharks alongside it, which was frustrating because not only would they occassionally bump me into one another and kill me instantly, the sharks also blend in with the background too much to see them coming most of the time. The Heart of the City boss is annoyingly filled with projectiles, some of which are way too small to see learly to dodge properly.

I'm really not feeling this game here, it's so frustratingly slow and frustratingly difficult. I assumed it would be a calming ride under the ocean, but when the game remembers it needs gameplay it pulls from a twinstick shooter with bosses that want you to bob and weave between their attacks which is impossible in the slow little sub you pilot.

It's pretty on the surface, but empty under all of that.

To sum it up:
The chainsaw in this game is useless.
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21 of 23 people (91%) found this review helpful
6.1 hrs on record
Posted: February 4
Several of the helpful positive reviews used the word Metroidvania to describe this game, and that set a certain expectation. I was very quickly disappointed, as the gameplay is basically "exploring" empty cooridors with the occassional environmental hazard or upgrade until you reach the next boss. What these reviewers meant by "Metroidvania" was true in only the barest sense: get new weaponry -> use to open path to next boss.

Well, nevermind my expectations, this isn't the game I thought it was. However, it's quite a good game for what it is: a challenging Boss Rush Mode similar to the structure of Shadow of the Colossus. In that regard, it's a pretty great game.

+ great pixel art
+ great music and sound
+ great boss design
+ fun setting and style

- boss fights devolve into bullet hell towards the end (I suppose they're very well done, if you like bullet hell)
- "exploration" that feels more like "aimless wandering" due to a lack of threats, direction, and frame of reference
- has some frustrating one-hit-kills that blend into the background or come from nowhere
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23 of 30 people (77%) found this review helpful
3 people found this review funny
11.1 hrs on record
Posted: January 19
Underwater Metroidvania - Fear + Fun

Amazing Pixel art

Great Soundtrack

In this game you pilot a submersible ship finding upgrades and fighting unique bosses. It is very heavy with atmosphere and has been incredibly fun & engaging in the short time I played the alpha and since release.

Highly recommended if you enjoy the genre
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Recently Posted
10.5 hrs
Posted: October 9
One of the most enjoyable games I played earlier this year. It was difficult to get into when I first started, as I felt the controls were a bit rough to master at first, at least for me, but the game became quickly addicting.

I love games that push and challenge me in a meaningful way, without being cheap and actually bringing forth a fun challenge, and this game did just that.

The visuals are really beautiful, and along with the music, the atmosphere of the game really comes together to make you feel you are trapped in this long forgotten underwater Earth, that is both haunting and alluring.

There were a few minor audio glitches when I played the game but nothing that really took me out of it. I also experienced a strange visual glitch where the area was dark where it wasn't supposed to be; simply fixed by exiting the area and entering again.

Also, there is a great Magnetic Fields reference tucked away in the game. That alone made me smile.

Highly recommended.
Helpful? Yes No Funny
2.0 hrs
Posted: October 3
Good game,fantatic music,but bugs keep me upset.
Nearly beat The worm,game crashed :(
Died two times facing The forgotten one,game crashed :(
By the time bugs fixed,I will change my point.(So now I change it)
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1.7 hrs
Posted: October 3
Simple, yet not shallow at all, The Aquatic Adventure of the Last Human has been one of the most entertaining games i've played in years. The beautiful world is captivating as well as challenging. Boss battles are unique, each boss bringing something new to the table forcing the player to adapt in order to overcome. The boss battles are no cakewalk either. I found myself going back multiple times in attempt to beat whatever crazy creature was in front of me. As difficult as the bosses are, they're not impossible. In fact every failure at beating them was always my fault. In the spirit of Dark Souls, when a boss is finally beat, I felt a great sense of accomplishment. My only complaint with TAAOTLH would be how short the game is. It was only a few hours long and I was dissapointed that it was over so quickly. All in all this is a fantastic game that is well worth the money. Its short but sweet story is something that I will not be forgeting anytime soon.
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8.2 hrs
Posted: September 22
Pretty good game.
Abit short, frustrating, and lacking of endgame content pretty much all you unlock is a boss rush mode and the exact same game, but with all of your upgrades
But hey, still decent and beautiful.

PS: I beat The Guardian in one try (2nd form took 3, but still)
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8.4 hrs
Posted: September 15
If you already feel sorry for mankind, this is a game for you.

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7.1 hrs
Posted: August 4
Beautiful and haunting game. The atmosphere and music are simply fantastic, the gameplay is good. The bosses are great. The difficulity may put off some people but if you survived the first boss the rest of the game is great. In a nutshell if you like pixel graphics, challenging gameplay, good music, with some exploring and major boss fights, this is the game for you. This game certainly went above my expectations.
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0.1 hrs
Posted: August 2
I'm slightly disappointed by the lack of more humans and less water in this game. Still, Pi stars out of 2.07.
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