Layers of Fear is a first-person psychedelic horror game with a heavy focus on story and exploration. Players take control of a painter whose sole purpose is to finish his Magnum Opus. The player must navigate through both a constantly changing Victorian-era mansion and ghastly visions of the painter’s fragile and crumbling psyche.
User reviews:
Very Positive (110 reviews) - 82% of the 110 user reviews in the last 30 days are positive.
Very Positive (4,750 reviews) - 93% of the 4,750 user reviews for this game are positive.
Release Date: Feb 15, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Layers of Fear

Packages that include this game

Buy Layers of Fear: Masterpiece Edition

Includes 2 items: Layers of Fear, Layers of Fear: Inheritance

Downloadable Content For This Game


Recent updates View all (19)

August 12

August 12th patch

Hey everybody, I hope all of you are really enjoying the Inheritance DLC! With its launch last week, we found a few nagging issues that we wanted to fix as soon as possible. Today's patch should address the following:

• Stability improvements
• Added Korean as a supported language
• Minor localization fixes
• Resolved an issue with the Once Upon a Time achievement
• Improved Windows Controller support for the Xbox One controller
• Minor graphic optimizations

24 comments Read more

August 2

Inheritance and Masterpiece Edition out today!

We are proud to announce the release of Layers of Fear: Inheritance!

This DLC continues the Layers of Fear story from a completely different perspective. Play as the daughter some 30 years after the events of Layers of Fear. Return to the house where it all began and relive the nightmare. Will you overcome the madness? Or succumb to it?

We are also proud to announce the Masterpiece Edition for those who are new to Layers of Fear. This bundle includes the DLC and base game at a great price.

39 comments Read more


“Layers of Fear goes into the mind of an insane artist and creates a horror game magnum opus.”
5/5 – The Escapist

“One of the best horror games ever made, this will scare you in incredibly clever ways and make you question everything you see.”
5/5 – Games Radar+

“Fear. Pure fear. The most primal of emotions is the overwhelming one while playing Layers of Fear.”
5/5 – Digitally Downloaded

About This Game

You take another drink as the canvas looms in front of you. A light flickers dimly in the corner. You’ve created countless pieces of art, but never anything like…this. Why haven’t you done this before? It seems so obvious in retrospect. Your friends, critics, business partners—soon, they’ll all see. But something’s still missing…

You look up, startled. That melody… Was that a piano? It sounded just like her… But, no—that would be impossible. She’s gone. They’re all gone.
Have to focus. How long has it taken to get to this point? Too long, but it doesn’t matter. There will be no more distractions. It’s almost finished. You can feel it. Your creation. Your Magnum Opus.

Dare you help paint a true Masterpiece of Fear? Layers of Fear is a first-person psychedelic horror game with a heavy focus on story and exploration. Delve deep into the mind of an insane painter and discover the secret of his madness, as you walk through a vast and constantly changing Victorian-era mansion. Uncover the visions, fears and horrors that entwine the painter and finish the masterpiece he has strived so long to create.

Game Features:
• Psychedelic horror – A sense of insanity means each turn of the camera may completely change the look of your surroundings.
• Victorian setting – Explore a game world inspired by masterpiece paintings, architecture and décor from the 19th century.
• Original and classic art – Numerous pieces of original art and music flesh out the story and environment.
• Story-focused exploration – Only through exploring the environment can you uncover the details of the painter’s dark and tragic past.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel Core2 Quad Q8400
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 1GB / Radeon R7 250X 1GB
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: Supported Gamepads: Microsoft Xbox 360 Games for Windows (Wired), Microsoft Xbox One Controller (Wired), Sony PS4 DualShock 4 controller (wired), Steam Controller
    • OS: OS X 10.10 or 10.11
    • Processor: 2.3GHz Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5770 1GB VRAM / Nvidia GeForce 750M / Intel HD 6100
    • Storage: 5 GB available space
    • Additional Notes: Supported Gamepads: Xbox 360 for Windows controller (wired) and the Xbox One controller (wired)
    • OS: Steam OS, Ubuntu 14.04 and 15.10
    • Processor: Intel Core i5 3470
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 660 Ti 2GB
    • Storage: 5 GB available space
    • Additional Notes: Supported Gamepads: Microsoft Xbox 360 Controller for Windows (Wired), Steam Controller
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (110 reviews)
Very Positive (4,750 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
2,868 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
22 of 23 people (96%) found this review helpful
16.0 hrs on record
Posted: October 5
Layers of Fear is a first-person psychological story driven horror game that is not far away from being a masterpiece. It's unique feature for me is that you never get lost in the world and never waste your time by visiting same places. You just play on through in a very atmospheric environment. Gameplay time is nearly 3 hours which blamed for to be short but i obviously deny that because you dont lose time on finding unexciting keys or puzzles so it's the pure gameplay time not bad compared to similar games. Just feel the nonstop story, tension and athmosphere. Graphics and optimization are ok. Gameplay smoothness and musics are good.

Summary: Psychological game that is not far away from being a masterpiece and worth the price.
Was this review helpful? Yes No Funny
22 of 27 people (81%) found this review helpful
2 people found this review funny
8.4 hrs on record
Posted: October 4
Overall Score: 8.8 / 10

Quality 9.3/10High quality indie game
Performance9/10No lags or crashes, runs smoothly; needs decent PC for high settings
Utility 10/10No bugs, steam cloud save supported, graphics options available
Controls 9/10Good controls, full pad support
Gameplay 8.3/10An atmospheric horror/exploration game
Challenge 7/10Actually none, but getting all endings and achievements is tricky
Content 8/10~2-3hours per run, but nice thanks to different endings/achievements and dlc
Diversity 8/10While finishing the game doesn't get boring, several runs may be repetitive
Immersion10/10Calm but creepy atmosphere and great story-telling (requires reading!)
Design 8.8/10This game is a 'magnum opus' itself; excellent design!
Visuals 9/10Great visuals overall, I especially liked the various paintings; nice graphics
Sound8/10A suiting soundtrack and well done horror sfx; few but good voice-overs
Texts 8/10Great story mainly presented via documents; localization is mediocre
Mapping 10/10Very cool surreal level-design - like a scary version of "The Stanley Parable"
Interface 9/10Nice menus and almost no UI, which is perfect in a horror/exploration game

This review is based on the "Masterpiece Edition" (main game + inheritence dlc)

Tested with:
1920x1080; Windows 10 Home, 64-Bit
AMD FX-8350, 8 x 4.03 GHz
Nvidia GTX 970 (4GB)
16GB DDR3 RAM; Samsung SSD
Settings: High/Ultra

If you liked this review check out my archive and see how other games scored!
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
3.5 hrs on record
Posted: October 3
Product received for free
Help Me!

Ever since Layers of Fear was released several months ago, I really dreaded playing it. Not because of some founded bias against its gameplay or stated weaknesses gathered from reviews, but because I am one, huge, wimp. Call me crazy, but I just can't handle psychological horror or it's heavily accompanied jump-scare tactics. Give me a dagger or a pipe and I can handle hordes of zombies, demons, or hell spawn, no questions asked. Make me open a door under inclement lighting and I'll nope myself out of there so fast your head will spin. To make things worse, LoF utilizes "psychedelic horror," a feature it prides itself on, known to change the look of the surroundings with the turn of a camera. Great. From the guy that made his roommate play P.T. so that he could watch behind covers, this review marks the beginning of my journey to gain nerves of steel and a mastery of mind over matter.

An Untrustworthy Mind

It might be a little coincidental that I mentioned my aim to attain "mind over matter," because apparently, it seems like the protagonist could also use the same advice, figuratively speaking. Taking control of a painter whose sole desire is to finish painting a true Masterpiece of Fear, his magnum opus, you must traverse the ever changing Victorian household and collect the required tools of the trade. The story unfolds through exploration, and the amount of effort you put into uncovering your surroundings dictates how much information about the painter's dark and tragic past you will be rewarded with, along with which ending (of 3) you will receive.

The Art of Fear

Distortions of the camera and demented, yet artistic, scenery changes in real-time help create a sense of emotional imbalance in tune with that of the protagonist. As his mind seemingly deteriorates, so will his environment. This instability also provides a feeling that you are a part of a horror film, cliches and all. Iconic lighting flickers and hallway/elevator imagery align themselves to some very common horror tropes, yet, I never failed to get startled either way. Scripted events are often triggered with specific camera angles, so you will often find yourself dreading the look-around; however, I find moments like these really immersive. An optional in-game head-bob (due to a prosthetic leg) and smooth camera movement also helps.

Layers of Fear owes much of its impactful moments and scare tactics to the amazing sound effects and musical composition. If it wasn't for the light creaking of the floorboards to the adrenaline-inducing piano bursts, none of the game's horror aspects would have been nearly as satisfying to recover from. Of course, this is to be expected from any half-decent horror game, but LoF takes it one step further by utilizing stereophonic sound (easily noticeable when using headphones). An example of this is a ringing phone on the right side balcony. As you try to walk away from the sound, around a corner hall, you can notice the sound of the ringing phone move past and around you. This multi-directional audible perspective enhances the already immersive situation.

Mind Games

Even after opening door after door, and then some more, LoF never managed to fail in finding a new and creative way to scare the living **** out of me. Bloober Team took an immense amount of care in meticulously crafting unique rooms, situations, and scripted events to make it extremely difficult to let my guard down. Endless loops (P.T. style), dead-ends, and surreal room designs coupled with scare tactics in the form of turn-back surprises and psychedelic hallucinations made sure that my resting heart rate never dipped below 110 bpm. You'd think that I would eventually become desensitized to opening doors after a while. You would also be very wrong.

Video Gameplay

Unfortunately, LoF's take on a walking simulator holds it back from even greater glory in my eyes. No matter how scared or petrified I was from the oncoming unknown, I knew deep down that this was not a survival game. The further along I progressed, the more I realized that nothing could hurt me. In fact, I even attempted to be extremely reckless at one point and run straight into an apparition, just to see if anything would happen. Nothing ever did. If I ever doubted that being so careless would lead to my demise, or at least the restriction of choice, or even a plot device disguised as a severe consequence, I would have given these hallucinations more credibility. A couple running, escape, or hiding sequences here and there from the protagonist's own paranoia would have done the trick. Gameplay-wise, this could have been implemented in the form of QTEs, health/stamina management, or timed challenges. Imagine trying to solve a puzzle in order to unlock a door as a ghost drifts its phantasmal butt your way. It doesn't even have to kill you if it reaches you. It could just sit there and stare creepily, or shriek in your ear. It's a shame that none of these mechanics were incorporated.

I would have also loved to have been able to see different environments in LoF. As far as haunted Victorian houses go, Layers of Fear is at the pinnacle of scary. But if the POV character is going crazy anyways, the developers have free artistic reign to put the player in any sort of situation imaginable. Why not throw in some forestry scenes. Anything with color so that the absence of it would be more pronounced. It’s always drab walls, sometimes with ichor or paint strewn everywhere, and doors. Broken doors, clean doors, dirty doors, you name it. The game is all about doors. It’s possible that the developers want to ingrain a subconscious dread of the unknown on the other side. I suppose that's what maintains the fear factor throughout the game, but Bloober Team could have also thrown in a warp hole in a drawer too to mix things up. Something to punish the OCD mentality and make it more thrilling. The final chapter managed to exhibit a grand scale of artistic imagination though, but I definitely would have liked to see that in earlier chapters too.

Now I'm not entirely sure why I'm thinking of improving the scare tactics, as if I want Layers of Fear to be even more terrifying than it already is. Maybe it's because I really found the audio-visual design to be of such high caliber that it deserves all of the polish it can get. If not that, it could be the fact that Layers of Fear has steeled my flimsy nerves and made me a horror fanatic. I don't know. All I can say is that LoF opened my eyes to an underappreciated genre, and I will forever be grateful for the quality experience it gave me as I lament the final moments of the game. Fortunately, LoF's has multiple endings which are all vastly different. As I go through my various re-runs, I now understand how hard it is to creatively scare and engage an audience for an extended period of time, and I hope that other psychological horror games will take LoF as a standard for comparison. This makes it very easy for me to recommend Layers of Fear to any fan of horror games or people looking for a quality scare.

Press copy provided by Bloober Team SA

Before You Buy – analyses of newly released indie games
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
10.6 hrs on record
Posted: September 28
This game is so intense. It messes with you like crazy. It starts off tamed. There's this sort of creepy vibe to your surroundings. But, everything is chill as you go about. The more you progress, the more twisted and freaky things get; until you want to just pause the game and tab out. All like, nope. I love it.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
6.6 hrs on record
Posted: October 5
DISCLAIMER: Comparable to the annual haunted corn maze event at your local farm, this title is entertaining but lacks substance for an extensive review, whether written, musical, or in the form of choreographed dance. I will give my two cents in the form of a Q&A.


Q: So what's the deal, man? What's with the hate words?

Nope. Hold on. Didn't say I hated Layers of Fear. Shucks, I even recommended it.

Q: Layers of Fear? I don't get how layers make me get fear. Gimme some deets already.

Here's what was gathered from my playthroughs which consisted of two completions prior to the addition of achievements:

After Silent Hills was scrapped by #♥♥♥♥Konami, it is very apparent that the developers of Layers of Fear had aimed to fill the gaping hole in the public's hopes and expectations by delivering a spiritual successor to the PS4 phenomenon.

Did they succeed?

No. This is a case of apples and oranges. Maybe oranges and corn.

But while Layers of Fear does not hold a candle to the P.T. Demo, the game experience is far from unpolished rubbish. The details devs put a lot of hard work into cultivating an immersive environment--the architecture, models, textures are eye-candy. Each element is carefully constructed, refined and primed for visitors, just like a top-notch haunted maze.

The dialogue is fitting, though arguably the lowest point of in terms of quality. The ramblings and inner monologues of the protagonist (a mad painter who, presumably, made his fortune by selling reproductions of classic paintings) are hokey and cliche, but not quite 'male-human-NPC-in-a-generic-fantasy-MMO' level cringe. On the other hand, players will encounter a vengeful spirit of a woman as she lurks about the house in her pajamas. Sound familiar? Creepy as she is on the first encounter, the terror she instills is a far cry from the dookie-inducing effectiveness of a weeping mother as seen in the SIlent Hills demo.

Even during the most shocking moments and reveals, no single event in Layers of Fear would ultimately stick with me beyond the main menu because said moments were suffocated by the constant bombardment of cheap scares. To the devs: subletly is key and little breathing room goes a long way. Allow opportunity for the player's imagination to do the work and it will take them to frightening places.

Again, the haunted corn maze comparison is fair and accurate, as Layers is essentially a walking simulator on paint-splattered rails...and both of these have a $20+ entry fee which I would happily pay to share the experience with friends.

Q: Does Layers of Fear deserve to be included in a 'Top 50 Horror Games' list?

No. Not anywhere close to a masterclass title like Amnesia: TDD. Hell, the Smellraiser (SCREAM TV) level from Gex: Enter the Gecko should be placed on a list before LoF. Layers is dependant on jump scares, all of which are predictable to the point of exhaustion, and are therefore less effective as the player progresses.

Q: Lol but you are reccommending it?


TL;DR It might not leave a lasting impression, but it is fun. Think of Layers of Fear as an admission ticket to a haunted house. And trust me, bring a friend with you. The more, the merrier!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
4.8 hrs on record
Posted: October 13
This game has tremendous atmosphere. The level designs are top shelf, and much like the plot of the story, it is a work of art. I would recommend this game for anyone looking to get into horror games as its not packed full with cheap jump scares, but enough scares to get you nervous.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
10.0 hrs on record
Posted: October 21
Very cool, this is one of my favorite games. Very much like the horror of the atmosphere of the game. Excellent。
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
3.3 hrs on record
Posted: October 25
This game really doesn't have much going for it, especially once you "figure it out".
Gameplay consists of walking through doors and turning 180 degrees to get a jumpscare, which loses all effect after 30 minutes. Two thirds into the game you have figured out the story more or less and the game get's even more uninteresting. Paying (Current Price: 19 Euros) for such a game is a bad deal as 6 Euros per hour of medicore gameplay isn't worth it. Really, it seems to have been constructed as Letsplay material and designed to gain publicity and sales through Youtube, which seems to be the fate for Horror/Adventure/Puzzle Games nowadays.

Congrats to the Devs for making money in such an easy way using basic Unity Engine assets and quirks.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
2 people found this review funny
5.7 hrs on record
Posted: October 9
I've never been so scared of wheelchairs in my life.

Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
6.5 hrs on record
Posted: October 23
Oh. My God. I just finished this game and my god, it was terrifying. But the story line kept me going, I had to figure out what happened. I have the DLC too - so I'm looking forward to continuing the story through that. This game was amazing and absolutely terrifying. Every turn made me totally freaked out but I feel like I really acheieved something by beating it..haha.
Was this review helpful? Yes No Funny
Recently Posted
5.7 hrs
Posted: October 24
Helpful? Yes No Funny
5.5 hrs
Posted: October 23
The atmosphere is one of the best I've experienced in any horror game, and I've played many!

- A nightmarish journey through a very Haunted house!
- Paranormal events!
- Lots of jump scares!
- An intriguing tragic story that has to be pieced together as you go along.

Helpful? Yes No Funny
13.5 hrs
Posted: October 23
Purchased this game and played for a while but now it will not load. It starts loading and then just stops. I also purchased the additional "inheritance" which also doesn't load. The Steam setup seems a complete waste of money.
Helpful? Yes No Funny
C137 Rick Sanchez
3.8 hrs
Posted: October 22
Schizophrenia simulator. 10/10
Helpful? Yes No Funny
5.6 hrs
Posted: October 20
Layers of Fear is more of a Psychological Thriller, even a Psychodelic Psychological Thriller than a Horror game. If you can wrap your mind around that and let yourself be drawn into the world of someone descending into madness this game will entertain, puzzle and compell you to reach the end of the story.

Until reading other reviews I hadn't realized LoF had multiple endings. My ending took a slight twist I wasn't expecting and I enjoyed the game enough that I'll replay it in the future to see what the other endings hold. Makes up for the fact that I thought the game could have been a tad longer.

Also big plus to the art and sound design of this game. Glad I took the chance and purchased this.
Helpful? Yes No Funny
2.8 hrs
Posted: October 19
It was ok
Helpful? Yes No Funny
T h e o r e m
3.7 hrs
Posted: October 19
Being that, in my opinion, the horror genre is the most difficult medium to execute well in; novel, film, or game: Layers of Fear is an excellent example of how to make a scary and exciting well developed horror experience. 9.0/10.0
Helpful? Yes No Funny