Игровой процесс Toki Tori представляет собой смесь двух жанров. Выглядит игра как симпатичный платформер, но играется как настоящая головоломка. Целью каждого уровня является сбор всех разбросанных по нему яиц. И для достижения этой цели игроку придется хорошенько поразмыслить и продумать каждый шаг.
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Включенные товары (5): Toki Tori, RUSH, EDGE, Toki Tori 2+, RIVE

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22 ноября

Major RIVE Update: Challenges & Battle Arenas

Two months after RIVE's release, we're pushing out a major update featuring Challenges, Battle Arenas and a new Normal campaign difficulty level. The update is released on Steam today and will be available for PS4 later this year. Also, as we've previously said, RIVE is Two Tribes' last game, and we felt that this would be a good time to give you a status update.

RIVE came out a little over two months ago, and it's been a wild ride. Players loved it, which is reflected in the amazing 95% "very positive" Steam user review score. Reviewers dug it too, calling it “A heart attack inducing crazy nostalgia rollercoaster” featuring “Some of the most memorable moments in a shoot-em-up in years”. It was “The perfect combination of bullet hell and platformer” and “An awesome game from start to finish”. All in all, “A very serious candidate for the title Surprise Game of 2016”!

We got totally addicted to watching people play RIVE on YouTube and Twitch, often late at night due to differing time zones. We saw people set unbelievable Speedrun times and even complete the entire Single-Credit Mode (without ever dying), something we didn't really think was possible!

Longevity

People are having a ton of fun with our final game, so it's no surprise that the feedback we get most often is: it should go on longer! We totally understand, especially as the existing extra modes (Speedrun and Single-Credit) focus on hardcore players who want to refine their RIVE skills.

For this update we wanted to add more real content, but new levels with the production value of the main campaign just weren't an option (more on that at the end of this post). Ultimately we found a great way to extend RIVE and provide more variety with the new Challenges and Battle Arenas.

Challenges has something new for you every day, in bronze, silver and gold variations. We challenge you to complete special tasks in familiar backdrops, with a cumulative difficulty level. Essentially, there will be something to do every time you return to RIVE.

Battle Arenas, on the other hand, offers endless fighting, begging the question just how long you could possibly survive. We've taken three popular scenes from the game and extended them forever… or until you inevitably crash and burn. (Active Steam players were able to playtest this idea in the temporary Skywhale Survivor special mission.)

Difficulty

There's another oft-heard piece of feedback. While RIVE met our goal of making a hardcore game for fans of classic shooters and platformers, some people just find it too difficult. A few even called us “sadistic”! Although, to be fair, we also had a guy complaining the game was “too easy”…

Many people told us RIVE is "the hardest game of the year", often as a compliment, but sometimes as a complaint too. Well, it's impossible to please everyone, and trying to do so will often result in something shapeless and bland. But let's just say that now that we've reached the hardcore, we want to make RIVE a bit more fun for all of you less hardcore players too.

We already tweaked the game's difficulty in earlier updates, but for v1.1 we've really gone in to polish some of the tougher parts. The in-game statistics helped us a lot as we could see where people died the most. On top of that, we added a Normal difficulty level to the campaign and separate missions.

We still feel Hard is the way RIVE is meant to be played, but for those who need it, Normal comes with stronger bullets, less damage from enemies and stronger health pick-ups.

Changelist

If you're curious, here's the full changelist for RIVE v1.1:
  • CHG: Lots of difficulty tweaks in earlier missions, including increased field of view in some difficult areas
  • CHG: Mission 1 extended
  • ADD: Replaced the in-game Soft Mode with a Normal difficulty level, which is directly selectable from the main menu. (The teddy bear icon has left the building. Instead, you now get a star when you play on Hard. Because you're a star to us, geddit?)
  • ADD: Daily Challenges (descriptions only in English for now), including new Shield pick-up, low-gravity condition and auto-rotating fire
  • ADD: 3 endless Battle Arenas
  • FIX: Secret pick-ups can be picked up again (sorry about that)
  • DEL: Norris achievement (we replaced it with three Challenges achievements)
  • CHG: Lots of small fixes

Two Tribes Update

So what else is going on at Two Tribes? We said last summer that RIVE would be our last game, and that we'd support it as well as we could.

Today, Two Tribes is a bare-bones version of what it once was. Co-founder Collin just left for Vietnam, the first stop on his world trip, and artist Meinte has been working at MediaMonks for a while… So we're just co-founder Martijn and writer Niels now.

However, the above is still true. We're not working on any new projects, and we hope this new update shows that we're committed to making RIVE the best possible version of itself. If you have questions or suggestions, feel free to get in touch!

In case you're wondering about ports: yes, other versions of RIVE are still in the cards, but we're not ready to announce any details, and they won't happen this year. If you want to enjoy RIVE now like many others are, your best chance is playing it on PS4 or Steam!

Комментариев: 3 Подробнее

13 сентября

RIVE is out NOW! Really!

So this is it, RIVE is out!

http://store.steampowered.com/app/278100/

Our final game, and it's the best one we've ever made! And that's all due to your continued support these last years!

Thanks for being a Two Tribes fan and we hope you enjoy RIVE as much as we enjoyed making it!

Greetings from Collin, Martijn and Meinte!

Комментариев: 5 Подробнее

Об этой игре

Игровой процесс Toki Tori представляет собой смесь двух жанров. Выглядит игра как симпатичный платформер, но играется как настоящая головоломка. Целью каждого уровня является сбор всех разбросанных по нему яиц. И для достижения этой цели игроку придется хорошенько поразмыслить и продумать каждый шаг. Ну и, конечно, необходимо тщательно спланировать применение всевозможных устройств, которые позволят вашему герою перемещаться с одного места на другое, замораживать врагов или строить мосты над бездной. Чем дальше вы проходите в игре, чем ближе вы к 80-му уровню, тем больше инструментов оказывается в вашем распоряжении, тем интереснее и запутаннее становится прохождение каждого уровня.
  • Большое разнообразие устройств и оружия
  • 80 уровней в 4 огромных мирах
  • Десятки часов игры
  • Подходит любому возрасту — есть как приятные легкие уровни, так и сложные запутанные головоломки
  • Приятная музыка и звук
  • Система достижений Steam
  • Полноэкранная HD графика
  • Шейдер-эффекты
  • Звук, поддерживающий 5.1
  • Управлять одинаково удобно хоть с мыши, хоть с клавиатуры, хоть с геймпада

Системные требования

Windows
Mac OS X
SteamOS + Linux
    • ОС: Windows XP/Vista/7
    • Процессор: Intel Pentium 4 / AMD Athlon XP 1,5 ГГц или новее
    • Оперативная память: 1 ГБ (Vista), 512 МБ (XP) или больше
    • Видеокарта: со 128 Мб памяти, поддерживающая DirectX 9
    • DirectX®: DirectX 9.0c
    • Жесткий диск: 200 МБ свободного места на диске
    • Геймпад: геймпад Microsoft Xbox 360 или совместимый с ним
    WARNING: CURRENTLY NOT COMPATIBLE WITH OS X 10.11 (EL CAPITAN)
    We are working on fixing this.

    Intel based Mac that run OS X version Leopard
    Processor: Intel Pentium 4 / AMD Athlon XP 1.5 Ghz or higher
    Memory: 1 GB RAM
    Graphics: Hardware accelerated graphics card with 128 MB VRAM and working OpenGL 2.1 drivers(*).
    Hard Drive: 200 MB of free space
    Controller: Gamepad support (uses: SDL2)

    *NOTE: Attempts have been made to allow the game to run on OpenGL 1.4
    or 1.5, so long as the following extensions are available:
    - ATI_separate_stencil
    - ARB_vertex_buffer_object
    - EXT_framebuffer_object or ARB_framebuffer_object
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