A surreal building game for Vive VR. Create life-sized contraptions as tall as you can reach, then send them whirling, flinging, and trundling off to solve puzzles on the other side of a floating island. There are no right or wrong solutions, so bring your creativity.
User reviews:
Mixed (37 reviews) - 64% of the 37 user reviews in the last 30 days are positive.
Very Positive (140 reviews) - 80% of the 140 user reviews for this game are positive.
Release Date: Apr 5, 2016

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Recent updates View all (4)

June 20

Fantastic Contraption: The Social Update (v1.1.0) now live

GIF-generating-cameras, Twitch-chat-integration, Director Mode controls, Twitter integration... So much is new! A heap of bug fixes and minor features, too. Check it out!

Check out our blog post on v1.1.0 for a goofy video and longer explanation!

Here’s the full changelog:

  • Twitch Chat: Show emotes, number of viewers. Alert for followers and subs. Two-hands resizable. Throw to reset.
  • GIF Bug: A happy, bumbly, fly that wanders around your play-space and the level. Grab it to record 8 second gifs and, if you want, upload them to Twitter. GIFs are saved to the autosave directory, max 10 at a time named with incrementing numbers. After grabbing the bug it will stay in place. Throw it to return it to “roaming” mode.
  • Undo/Redo: Small buttons on controller now access undo/redo. Undo is batched for similar actions happening in quick succession.
  • In game camera controls: added buttons to change cameras in-game (activated when Director mode is turned on)
  • Integrated webcam mode: webcams will be recognised by the game and composited between foreground/background automatically to make mixed-reality videos simpler to make.
  • Camera Delay option for streamers in Director Controls. The Slider will delay the game rendering so you can match the delay of your camera. Greatly improves mixed-reality streaming.
  • Hand-held camera offset now settable with arrow/wasd. Also shift-arrow now “rolls”
  • All cameras are now represented by little flying bugs. Can grab them to move and rotate, will show preview of what they see until thrown.
  • Added hats to in-game avatar. ~f to toggle between hats. Also works in mixed reality.
  • Menus: Fix bug applying settings on startup. Add menus for integrated webcam settings, improve streaming menu generally. Add twitch setup to menus including a button to go to oauth key generator. Sign in to Twitter menu (for the GIF bug). Reduce arrow-key moving interfering with menu options.
  • New Sounds: New sound effects for berries, dice, twitch follows/sub, throwing rod, berry bounce, save tables
  • Music: You can now create flat notes by attaching sticky-balls to rods
  • Grab your eyes out of your head and put them on a contraption. Also eye’s rotation matches parent when moving parent object in both editing and play mode.
  • Save Tables: Faster loading from server. No longer show friends first in non-friend results. Show empty friends table if you have no friends. Improved table flipping. Small server improvements and admin tools. Minor fixes.
  • New colouring of wheels that are out of bounds
  • Warning messages now pop up on the companion window when no hands are present or twitch credentials are not set while using twitch window
  • Adjustments made to the Vive controller models.
  • Optimisation: Batching of maquette and static level geometry. Fixed some memory leaks. Skip rendering of some off-screen effects. Objects cache some internal data instead of recalculating it. Loading level is now faster and less likely to cause hitching.
  • Change some graphical settings while streaming for performance reasons
  • Fix horrible bug that makes the game unplayable if you attach a sticky ball to a glow-berry.
  • Possible fix for missing shared replays bug. Server side improvements.
  • Add extra logging to track down missing replays bug.
  • Grab models off the dark-world maquette more easily
  • Better data sanity-checking on contraption load.
  • Reduce hitching when a replay transitions back to playing live
  • Small improvements to feedback form
  • Minor tutorial fixes
  • SteamVR Update
  • Fix for things getting stuck in the ground causing joints to disconnect
  • Fix light-world maquette interfering with dark-world save tables
  • Handle Oculus headsets better (still not officially supported yet)
  • Fix to physics glitches when pausing game with steam button
  • Better sanity checking around settings loading
  • Setting companion camera smoothing to zero will now improve performance
  • Physics stability improvements (changed wheel-on-wheel behaviours)
  • Fix for building pieces/outline not appearing properly in the Goal tutorial level

6 comments Read more

April 20

Version 1.0.8 released!

Edit: Minor update to 1.0.9:

  • Fixed a replay bug causing things to lose their momentum
  • Enabled haptics
We've been hard at work improving the game based on your feedback and suggestions, so please keep them coming (preferably through the form inside the game!). This update we're addressing a couple common issues (and these are likely related): acknowledging your great achievements and punishing dirty cheaters.

First, we've added coloring to the base of the models on the level select table, to indicate whether you've beaten a level, and how well you've beaten it. Because all contraptions are not truly equal, we now assign colors and badges to solutions which show how you've beaten it:
  • Black - cheater cheater pumpkin eater
  • Red - cheated but not quite as pumpkin eating
  • Pink - Victory!
  • Green - without using any powered wheels
  • Gold - without any wheels at all
  • Champ badge (star) - goal ball stays in the goal for 10 seconds
  • Boomerang badge (boomerang) - entire contraption must return to the build area
  • Clean badge (arrow) - entire contraption must fall off the island and disappear into oblivion, which takes about 3 seconds
If you cheat horribly (by say putting the goal ball on a stick and placing it in the goal - haha very funny the first time) you'll get a black base on the level select, and Button the Dog will not appear! Take that cheaters!

Changes in 1.0.6 - 1.0.8
  • Level Select represents level progress! Base colour represents if you've finished it. Also if you finished it gree, gold, or cheated
  • Level Select bases also now has badges for Boomerang, Champ and Clean
  • Dog doesn't pop up if you cheat (a surprising number of people write us distressed that they can cheat horribly but still progress)
  • Mixing pass for audio!!
  • Can't "throw the helmet onto your head". Fixed problems around grabbing things while taking on/off the helmet
  • Button the dog and Neko's eyes sort correctly in mixed reality
  • More reliable table flipping
  • Throw less errors if there are zero hands
  • Make Twitch logo follow Twitch brand standards
  • New sounds: grab pin, burrito bite
  • Mixed Reality mode turns shadows off in headset and on in companion window
  • Optimisation: batch game and maquette meshes
  • Fixes to level and player parts not appearing on Maquette. Also throwing the Maquette and hitting play doesn't make it go all wibbly.
  • Fix to Steam overlay making contraptions hurtle into the air
  • Fix for sky not initializing properly
  • Fix for camera-insect not following hand-held camera properly
  • Fix to save-file formatting
  • Fix to various bugs around "did you win? and what badges did you get? Did you even make this contraption?"
  • Fix to loading contraptions saved in the tutorial levels
  • Fixed bug around resuming replay recording after an existing replay ends
  • Fix to the goal colour not persisting or persisiting too much
For the next update we're adding features to let you record and publish gifs of your contraptions, and we're improving the game for streaming and videos with new camera stuff. We'll help you unleash your inner cinematographer!

4 comments Read more

Special Offer

About This Game

Fantastic Contraption is surreal building game for Vive VR. Create life-sized machines as tall as you can reach, then send them whirling, flinging, and trundling off to solve puzzles on the other side of a floating island. Your task is simple: get the squishy purple ball to that goal off in the distance, or above you, or on the other side of that gap. And your tools are elegantly minimalist: spinning wheels and stretchable rods. But the solutions are endless, and there are no right or wrong ones.

We've designed this game from the ground up for room-scale VR. Come immerse yourself in a strange skybound archipelago and befriend Neko the photosynthesizing cat. Build contraptions with your own two hands, life sized and as big as horses, right there in front of you. Play with the physics, juggle pieces, throw darts, and feel another world all around you.


  • Challenging puzzles. 50 official levels that range from cakewalk to what-the-hell-this-is-impossible-right-tell-me-this-is-impossible. But guess what, it IS possible. I think.

  • Infinite solutions. Working cars, tanks, catapults, conveyor belts, walking creatures or minimalist structures that use only gravity. Design for elegant simplicity, or build a rattling pile of junk that just barely makes it to the goal. Whatever.

  • Building with your own hands. Movement so simple and natural you'll forget you're holding controllers. Need a wheel? Just pick it up. Want a longer rod? Just grab an end and stretch. It's like playing with children's blocks, except they're bigger than you are.

  • Noble ancestry. Fantastic Contraption is the VR evolution of Colin Northway's 2008 2d browser game, played by millions and still playable for free. But don't be fooled, this new game is WAY different.

  • Full 3d audio and music. Actually, this game has no music. What it does have is musical instruments. Except you have to build them. Well... you'll figure it out.

  • Surreal and beautiful landscape. Hey guy, chill here awhile, why don't you just lie down in the grass and just listen to the sky whales singing? You'll totally forget the dystopian present and the 300 sqft windowless cube you now live in. Who needs sunlight? VR.

  • Neko the toolbox. Yes, your toolbox is alive, and he's kind of a green cat blimp thing powered by pink farts. He doesn't seem to mind when you pull off one of his tails or yank a pin out of his head. They grow back pretty fast, so I guess it's okay...

  • Online sharing. Venture bravely into the dark world-within-a-world to load contraptions made by your friends and also some random people. Marvel at the crazy crap they came up with. Then narrow your eyes and say: I can beat this. I can do better.

System Requirements

    • OS: Windows 7+
    • Processor: Intel Core i5 4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or greater
    • DirectX: Version 10
    • Storage: 500 MB available space
    • DirectX: Version 10
Customer reviews
Customer Review system updated! Learn more
Mixed (37 reviews)
Very Positive (140 reviews)
Recently Posted
( 5.7 hrs on record )
Posted: June 28
I can't stop playing this game! :o Building contraptions is super addicting and fun. I love sharing my solutions with my friends and seeing all of the creative ideas they come up with to solve problems. I especially love the feature that lets you look at contraptions online, some of the stuff that people build are either genius and terrible ideas that just happened to work, haha!

If you have VR, don't miss this awesome game!!
Helpful? Yes No Funny
[TBR] OranjeHazelnoot [GER]
( 3.5 hrs on record )
Posted: June 26
Product received for free
Hilarious game. For puzzle fans a definately must have.

When looking at other people solutions i either laught because they are so funny or i get jealous because they are so much smarter than my own.

Please fix the joints get loosen sometimes when you move the contraption.
Helpful? Yes No Funny
( 0.9 hrs on record )
Posted: June 25
Product received for free
Really neat game and concept. A great VR Game that you can waste plenty of time on.
Helpful? Yes No Funny
( 1.0 hrs on record )
Posted: June 25
Product received for free
Hm, for free it´s nice, but the reviewers are right by saying its code is a mess. I just played 1 hour, but when it got more complex my contraptions joints all of a sudden lost their connection and everything just broke down. Few seconds before that everything was fine.

I´m not patient enough for such things to try again and again, what I´ve already built. I think in a game like this if you cannot trust what you built you quit playing quite fast.

Comfort functions like redo/undo and copy/paste for parts are missing, too. This started to get annoying after my 1 hour, but I can imagine it´s a pain in the *** later on.

Atm. I cannot recommend playing this, as you may loose your contraptions easily in the process of creating them and this is too much repetitive work to be fun doing so. Having a look at it may be appropriate for puzzle-game fans.

Not a good choice to give away free with the Vive, as it´s too frustrating. Will give people the wrong impression about VR and the quality of the software, as you encounter game breaking stuff after just 1 hour.

If everything worked as it was intended and there was just a little more comfort when it gets big and complex, it would be recommendable for puzzle fans. The price is way too high though.
Helpful? Yes No Funny
( 0.4 hrs on record )
Posted: June 25
Great game to get into VR
Helpful? Yes No Funny
( 2.3 hrs on record )
Posted: June 24
Product received for free
Not enough variety.
Sorry but its terrible!
Helpful? Yes No Funny
( 0.5 hrs on record )
Posted: June 23
Brings out your creativity and ingenuity in a way you have probably not experienced in a game before, due to the amazing power of presence given by VR. A simple concept made extremely fun through VR and roomscale.
Helpful? Yes No Funny
dead bard *SALE IS ON!
( 1.4 hrs on record )
Posted: June 23
Decently fun puzzle game.

The environment is really colorful and pleasant, a bit disappointed by the lack of parts and free mode, I'd like to build whacky contraptions a-la incredible machine or Besiege but you can mostly do stick-cars and conveyor belts.
Helpful? Yes No Funny
Grim Trick
( 1.2 hrs on record )
Posted: June 20
Product received for free
This is a little puzzle game. You get a few pieces that you can modify to build vehicles, conveyor belts, etc. It's fun, but the fun has its limits. There are 50 puzzles to solve. You can save your contraptions. For an early game, it offers a lot compared to most things on steam.

The UI is odd. For example, who knew you had to throw old saved contraptions into a volcano to delete them? Common actions are simply not intuitive with the UI. Although it's cute when you figure it out, it seems as if the developers are trying to focus on the physical action of doing things, rather than being intuitive.

There is much room for improvement. The simplest would be to hook in multiple players, add more parts to play with, and add the ability to create courses for other people to solve.

Being the most expensive VR game on the Steam Store, there is no question that this is the most overpriced game. For the listed price, I expect more - especially when you compare playtime against other VR games in the store. Most people purchasing the HTC Vive this early will get this game included with the "Vive Bundle Pack" promo as an incentive to buy the headset.

If the price drops to about a third of its originally listed price, then I would recomend it.
Helpful? Yes No Funny
Skeete. VIVE
( 0.2 hrs on record )
Posted: June 20
A bit of a yawn fest and weirdly motion sickness inducing.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
24 of 25 people (96%) found this review helpful
Not Recommended
14.0 hrs on record
Posted: June 2
'Fantastic Contraption' is a great puzzle game that is seriously hampered in later levels by many physics, UI, design, and quality issues. These issues are relatively minor, but ultimately extremely frustrating because of how many other things this game does so well.

It feels GREAT to just start grabbing pieces and building a contraption. The actual physical movements are intuitive, for the most part. When everything works together, you can enact your idea in no time flat. When your idea works, you're on cloud nine -- the physical nature of the building helps lend a feeling of true ownership and accomplishment when your contraption solves the puzzle at hand.

However, there are several issues that can dissolve the bond between idea and action. These issues are relatively minor, but as the puzzles get more complex, the uncertainty and instability caused by these issues turn a fun and engaging puzzle game into an exercise of sheer frustration.

As of this current version, here are my collection of issues that I have noted...

Section 1: Lack of tutorialization or documentation
The only tutorials offered by the game are on basic control and interaction matters -- what the buttons on the controllers do, what the general goal of the puzzles are, what the various objects in the creation space are for, etc. Once the game has filled you in on those ideas, it utterly abandons you. There is no way to recall those prior pieces of information in-game.

Additionally, even the meager tutorials and help text are incomplete. Here are some super useful basic points the game never tells you:
  1. The difference between the 'wooden' and 'water' rods. Wooden rods collide with objects and building pieces, water rods do not. You have to read the FAQ on the game's website to find this out.
  2. There is a sort of black-goo sphere on the underside of the cat. It will 'glue' joints together, and will slow down the wheels/motors. Again, this info is on the game's website -- not in-game
  3. You can grab the building materials from around yourself instead of from the cat! Wood rods are behind your right shoulder, water rods behind the left shoulder. The sticky goo is 'in' your right ear. Wheels/motors are in your left ear (but for me, those don't work -- they don't rotate). These 'shortcuts' are AMAZINGLY useful if you know them. They are only documented in a talk given at a VR developers conference. Seriously. I found them because I watched a talk by the creator.

Section 2: Insufficient editing tools
The only 'tools' (or actions) available in-game are attaching objects to joints, detaching objects from joints, lengthening rods, moving individual objects, moving an entire contraption around, deleting' objects, and clearing the entire construction workspace. The two obvious additional actions sorely missing are undo/redo functionality, and part-duplication.

If for some reason, through your fault or not, your contraption becomes broken because of a bad edit -- you cannot roll back. All you can do is attempt to manually fix the issue. If the only causes of breaking contraptions were user error, this would be a minor point -- but those are not the only causes, something which I will return to at a later point.

Many times in the construction of your contraption, you will realize that you will have duplicate sub-sections in your design. Perhaps you want to build two side-pods on your block-pusher contraption, one on each side. There is no way to 'duplicate' a contraption (or a sub section). You just have to build it twice. Do you want to have 8 identical sub-modules? Have fun building that sub-module 8 times. I hope you don't mess one of them up.

At later levels in the game, it becomes clear a more advanced editing tool would be of use -- a 'grid' with a 'snap to grid' function. As a simple example, if you have 8 wheels that all need to be lined up on the same plane, and facing the same direction, you are now engaged in incessant fiddling. Without a snap-to-grid function, you are manually fiddling with every piece and connector to make sure they line up as needed. And although the precision of the VIve controllers are amazing, this quickly becomes a Sisyphean ordeal.

Section 3: Editing/Physics Issues

As a starter, the process of attempting to remove a part connected to multiple joints is fiddly and imperfect. What you need to do is first grab the part to be disconnected, then with the other hand, grab a part similarly attached at the same joint. If you're lucky, the joint of the part you want disconnected simply disconnects. If you're unlucky, you've disconnected your part -- but you've also moved the original joint around in the process. You intended to just disconnect a joint, but have now possibly broken your contraption. This assumes that you grabbed the right part at all, which is hit-or-miss with dense contraptions. You likely just disconnected or moved an completely unrelated part by accident.

The game, while in the editing mode, will completely mangle your contraption if you are not careful. I've still not fully worked out the conditions, but I believe it occurs when you move your contraption (or sections of it) within solid environmental blocks -- like the ground. What appears to happen, is that the game tries to move the parts away from the center of the solid object until they are no longer colliding with that object. Note I said parts, and not 'the entire contraption'.

So, if you are working on editing a large/complex contraption, and you make the mistake of putting part of it through the floor -- the section of your contraption that intersected the floor has now been 'crunched'. This is absolutely unacceptable. With a large/complex contraption, you may be moving and rotating it around a good amount, in order to work on different parts of it. You may not even have noticed you put part of your contraption within a solid environmental space while moving it around. You'll just notice at some point that your contraption has been broken, and now you have to manually fix the contraption -- if it's even worth it. Sometimes it's not, and you're better off just rebuilding it.

The worst part is, all these issues so far interact with each other to harm the experience. You want to make a 8-wheels-in-series vehicle to 'crawl' forward over some obstacles? Good luck getting all 8 of those wheels to all touch the ground at once. Good luck getting them to all point in the same direction -- because you cannot. One of your wheels is slightly off-center -- now your contraption meanders to the right when moving forward. Oh, when building your vehicle, you rotated the whole vehicle, and 3 of the wheels intersected into the ground. Now those 3 wheels have crunched into each other. But you cannot just 'undo' -- you have to manually fix them. Now they'll never be in line again. You're better off just starting over.

Section 4: Puzzle Issues
I've had several instances where I had a contraption solve the puzzle, but the game did not recognize it. When I compared my methods to those used successfully by other players, it was clear my solution was valid -- but the game simply would not credit me with solving it.

My other puzzle issue is that the game allows you to move your contraption outside the 'construction' space before starting the contraption. This allows you to trivialize several puzzles. Why build a contraption to exit the space forward, retrieve the object, reverse course, and place the object in the goal? You can simply just 'lasso' the object outside the construction space with a really long rod with a loop at the end, and have the contraption drive towards the goal instead.


The very fact I've written this detailed description of issues speaks to the fact the game is fun and engaging -- when it works. When it doesn't, it's a nightmare.
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5 of 5 people (100%) found this review helpful
Not Recommended
5.3 hrs on record
Posted: June 13
Product received for free
This game is okay, its not a bad game but not a great one either. At first it feels awesome to be building stuff in virtual reality, but you'll quickly get bored because there is only 3 different parts to build with (a wheel, a stick, and a water-stick that parts can go through). If you got it for free with your Vive its worth downloading and trying, but I don't think it worth buying for the full price of $44 (Canadian).
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
5.7 hrs on record
Posted: June 28
I can't stop playing this game! :o Building contraptions is super addicting and fun. I love sharing my solutions with my friends and seeing all of the creative ideas they come up with to solve problems. I especially love the feature that lets you look at contraptions online, some of the stuff that people build are either genius and terrible ideas that just happened to work, haha!

If you have VR, don't miss this awesome game!!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
169 of 233 people (73%) found this review helpful
8 people found this review funny
Not Recommended
3.8 hrs on record
Posted: April 7
Fantastic Contraption is interesting but isn't a "fun" game. If it came with your Vive, great, knock yourself out. The pure experience of playing in virtual reality should be enough to keep you engaged for hours, even if you aren't really having "fun". Otherwise, the asking price is outrageous and you should wait until it's on a deep sale.

Where the game falters is in the extremely limited pool of parts to build from. There are basically only two parts, wheels and beams. There are technically two types of beams, but the distinction rarely matters. Using these tools, you complete simple puzzles by building simple machines. You cannot control your vehicle in any way, so getting it to do what you want involves either making a vehicle that moves straight and pointing it in the right direction, or designing it so that it moves in a curve - and pointing it in the right direction. You're so limited it's hard to be clever, and most puzzles come down to trial and error of adjusting the lengths of the beams until the vehicle moves just right.

In some cases it's easier not to make a contraption at all. I beat one level, where I needed to put a pink ball inside a pink cube that was far away, by attaching the ball to the end of a very long pole, swinging the pole around so that the ball was already inside the cube, and starting the level. The game pretends like you can only build within a limited area, but in reality you can make your parts as big as you want, and there's nothing to stop you from making a pole that stretches across the entire level.

The gameplay is very similar to Besiege, but with most of the features removed (though Besiege may have copied its gameplay from the original Fantastic Contraption 2D game). If you've played Besiege, you will find the gameplay of Fantastic Contraption much less intriguing. You may have loved the original 2D Fantastic Contraption, but the gameplay simply does not translate well to 3D.

FC has the worst menu ever designed by anyone. The person who designed the menu is a psycopath. You access the menu by putting on a helmet in the game, instead of pressing the menu button on the Vive controller like a sane developer would expect you to do. The menu itself is a cluster of complex 3D objects all jammed tightly together, so that if you don't have a large play area you will literally be stuck inside the objects that make up the menu and unable to see them clearly. The menu uses strange physics-based design - for example, to save a contraption, you pick up a tiny copy of it off of a table and drop it onto a spinning plate. The fact that the plate spins freely makes this difficult, and if you drop the piece it can bounce out of reach and now you aren't allowed to save your contraption. I think you are also supposed to be able to change levels from this menu, but I have no idea how. I can grab levels from another spinning plate and throw them at the walls, but I don't see a way to activate one. The menu is incredibly stupid, and the devs need to accept that it was a bad decision and abandon it instead of sticking with it just because they put time into it.

Despite the gameplay not being very good, the game is definitely engaging just because the experience of building a contraption by hand in VR is so new. The construction gameplay is very satisfying - it's easy to maneuver pieces exactly the way you want and the fact that you can be doing a separate thing with each hand is awesome. I get the impression that the developers got so caught up in the building mechanics that they forgot to come up with a fun gameplay concept.

If you got FC for free it will probably tide you over until you buy something enjoyable, but I definitely wouldn't recommend spending money on it. This game isn't even remotely worth $40. This is a $5 experience.
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A developer has responded on Apr 11 @ 10:48am
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23 of 35 people (66%) found this review helpful
2 people found this review funny
1.8 hrs on record
Posted: April 5
Such a good choice to include this in the vive pre order bundle; the game is the most imaginative use of hand controllers i've seen. Typically I don't enjoy contraption type games on a 2D monitor, but in Vr with hand tracking, it's like you're a wizard that can bring to life what ever type of contraption yo uwant to build. highly recomended.
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15 of 21 people (71%) found this review helpful
1 person found this review funny
Not Recommended
1.1 hrs on record
Posted: May 6
I was pretty excited about this game… and, if you got this game came in the Vive bundle, then it's pretty cool to have just for the experience of building things in Virtual Reality.

But I have to say that the purchase price for the game is way out of proportion for what you actually get.

I was hoping for a VR version of Besieged (which is incredibly entertaining); but Fantastic Contraptions feels like a very watered down version that does not allow you to build anything really creatively useful to fulfilling the in-game goals. That saps all the fun right out of it.

The Virtual Reality part is done very well. It feels flawless and intuitive to move around in the environment, grab things, and put them together using both hands. But the gameplay does not feel complete. It seems as though Fantastic Contraption has the basics down (beams, wheels, building with two hands, VR environment) but is missing elements of gameplay to allow you to focus more on creativity rather than simply fiddling with basics to make the contraptions work properly.

A good example of this is that there is no way, as far as I can tell, to snap your wheels to be properly straight and aligned with one another. Because it's pretty much impossible for you to lay the wheels down perfectly straight by hand, your contraptions are often going to slowly turn one direction or another. You have to keep restarting the level and slightly twisting a wheel one direction or another until it works right. I'd rather spend my time trying to figure out a creative way to make my contraptions do the intended job than to mess around trying to get the basics to work (i.e. making the contraption drive straight).

To use Besieged as an example again, in Besieged there are so many fundamentally different ways to achieve the end goal that if you and a friend play it at the same time, it’s unlikely that your vehicles will look anything alike. But in Fantastic Contraption, there are so few parts and/or mechanics to draw upon that you only feel like there is one way to reach the in-game goal.

The VR is done really well in this game, and the basics feel well put together, clean and intuitive. It just does not feel like a full and complete game yet, and the current experience is not worth the asking price.
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6 of 6 people (100%) found this review helpful
1.6 hrs on record
Posted: April 14
4.5/5 awesome physics Sim!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Posted: May 16
Product received for free
Note: This is a new account, therefore time stats of this account do not necessarily reflect actual time spent in-game by the Editor or Writer that reviewed it at our publication.

Full Review: http://uploadvr.com/fantastic-contraption-and-a-mediocre-mind/

- Lots of challenging puzzles
- Playful world with cutting edge VR interaction ideas
- Choose any puzzle to try
- Solutions available
- Good for social VR

- Can be hard to figure out how more advanced contraptions work
- Not for everyone

Final Score: 8/10 - GREAT
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4 of 5 people (80%) found this review helpful
7.5 hrs on record
Posted: April 8
So far so good! I enjoyed the flash game years ago, and I'm enjoying this game too! So far I haven't made any complicated contraptions yet, like walkers etc, but it should still be possible.

Controls are great except for one thing, and that is pulling pieces apart. Sometimes I screw up my entire contraption when I attempt to do that because it tries to readjust half of it incorrectly. I know what not to do but it's intuitive to do it the wrong way so it takes some getting used to. But other than that, it's great so far, very enjoyable.
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8 of 13 people (62%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: April 24
I wanted to like this game, but it's so boring.

From what I've been able to establish, you only have 3 different tools to work with. A wheel and two struts.

The most frustrating thing is you start off trying to do it in a clever way, but end up creating some monstrosity that solves the puzzle by fluke.

We had a group over, playing all sorts of vr games. All laughing and having fun. Then we played this game. 3 people yawning, watching a bored person take ages to build a failure.

In the end, we were more relieved to have solved each one rather than pleased with ourselves.

If it wasn't free I'd be very disappointed indeed. Instead, I just won't play it.
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