Umihara Kawase is a girl who uses a fishing hook as a grappling hook. You’ll need quick reflexes to swing your way through the branching surreal environments. Use your brains to figure out the best way through. They say fish is brain food—you’re going to need it!
User reviews:
Positive (23 reviews) - 100% of the 23 user reviews for this game are positive.
Release Date: Nov 2, 2015

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Buy Umihara Kawase Trilogy

Includes 3 items: Sayonara Umihara Kawase, Umihara Kawase, Umihara Kawase Shun: Steam Edition


Recent updates View all (9)

September 16

The Studio Saizensen Bundle is Now Available!

The Studio Saizensen Bundle is now available!
Go! Go! Go! Click here!

The bundle contains...
  • Umihara Kawase
  • Umihara Kawase Shun: Steam Edition
  • Sayonara Umihara Kawase
  • Code of Princess
  • The Code of Princess OST
  • Blade Arcus from Shining: Battle Arena

...Grab it all for one discounted price!

For your convenience, here's links to the individual games as well...

You made it this far! Now, go get that bundle!

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August 26

Umihara Kawase: Humble store sale!

Humble store sale
Umihara Kawase series available on Humble store sale!
  • Umihara Kawase - 60% off
  • Umihara Kawase Shun - 50% off
  • Sayonara Umihara Kawase - 50% off
  • Umihara Kawase Trilogy - 50% off

Also check out all the products by Studio Saizensen including Code of Princess
Don't miss it! >>>

Now support Oculus Rift
Sayonara Umihara Kawase is now supporting Oculus Rift.
Experience Kawase's jump & rope actions in VR!

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About This Game

Note!: This is Umihara Kawase, one game in the Umihara Kawase Trilogy. It is based on the original SNES game. Below is a description of the entire trilogy.

Easy to play, difficult to master, the Umihara Kawase Trilogy is a collection of three physics-based puzzle/platformer games with over 20 years of gaming history. Developed by the creators of the original game (Kiyoshi Sakai and Toshinobu Kondo), this cult classic was a Japanese indie smash hit!

Umihara Kawase is the name of our backpacking, Japanese, sushi chef heroine armed with a fishing rod, elastic fishing line, and a fishing hook. Face fish-like enemies, conveyor belts, spikes, watery pits, time travel and more. Collect items, and find your way to the end of each level. The deeper into this dream-like world that you venture, the more challenging the solutions and the greater the time pressure becomes. Along the way, look out for shortcuts and secret exits, and unlock bonus levels.

The elasticity of Umihara’s fishing line sets the Umihara Kawase Trilogy apart from other games, giving unprecedented levels of mobility and discovery. Tightening the line or giving lots of slack can be the difference between success or failure. The elastic nature of the fishing line allows the player to stretch down to otherwise unreachable areas or be catapulted upwards.

Trilogy Features

  • Physics-based puzzle/platforming that challenges your reflexes and brainpower
  • Extreme elastic fishing-line physics give you advanced control
  • Many stages with branching paths across three complete games
  • Steam Workshop support in all three games for sharing replays
  • Four playable characters (in Sayonara Umihara Kawase)
  • Face giant, aquatic bosses like a tadpole, a seahorse, and more
  • Steam Achievements, Trading Cards, Leaderboards, and Cloud Saving
  • Full Steam controller support for all three games (optional)

System Requirements

    • OS: Windows 7 / 8.1 / 10
    • Processor: Intel Core2 Duo 2Ghz or faster processer
    • Memory: 1 GB RAM
    • Graphics: 256MB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 150 MB available space
    • Sound Card: Direct Sound
    • Additional Notes: Controller recommended.
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Positive (23 reviews)
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
15.7 hrs on record
Posted: September 23
The Umihara Kawase series, which is about a cute girl armed with a fishing hook and avoiding giant fish, and stayed in Japan for about 19 years, are my top favorite platformers, let alone favorite games. This first game when it came out on Super Famicom certainly had a lot of competition, with the many platformers such as Big N's having the spotlight, but it managed to shine through and gain a cult following with its unique grappling gameplay and high difficulty.

The main gimmick of the game, and the series, is Umihara's fishing hook, which can latches on just about any surfaces, pressing down and up readjusts the length, and unlike the swinging mechanics in most games, it's far more sophisticated as the line is very rubbery and the game has a more complex physics/inertia system. As you're latching on surfaces, you'll have to be swinging all around, putting a lot of weight on the fishing line, and then release the hook from said surface at the right time, to be able to launch yourself in many angles to cross gaps, go under levels, rocketing up walls, and avoiding spikes and many other traps, as well as the ill-mannered fish. The game uses this one mechanic to its fullest, just as I like my platformers, and mastering it was one of my most rewarding experiences in my gaming life.

The world of Umihara Kawase isn't some linear trip, but instead is structured like some sort of maze, each Fields (levels) has a door that you have to find to proceed, some of which forks with two doors; it's impossible to see every Fields and access every doors in one playthrough, so coupled with the never-ending learning curve of the physics, there's tremendous replay value.

Despite their size, the levels themselves are pretty open-ended, as you can tackle them however you want; the game may have you take some specific path, but you can skip a lot of it by just scaling up walls, so the gameplay can perfectly reflect your playstyle, and this lack of restrictiveness promotes further the fishing hook's abilities. The levels can have interesting gimmicks, one of which is fully made of conveyor belts, the other has you propelling yourself using only seahorses, and another has enemies respawing at a faster rate.

Compared to the next 2 entries, the oversized enemy fish have a slight more importance in the level design, as they are more in numbers, and while you can dispatch most of them by stunning them with your fishing hook and pulling them in your backpack, you still have to approach them strategically. They all have some simple patterns that you have to react accordingly; eels throw some sort of acorn that stuns you, snails circle around platforms, and octopi spit ink that also stuns you and can only be disposed of by yanking them off walls with your weight. There are also bosses, such as the ever persistent tadpole and flying fish, also requiring strategy, and keeping you on your toes.

As I've said before, this game is very hard, but it's good difficulty. Already, mastering the controls would be quite the feat in itself, but level gimmicks certainly give you a run for your money, and enemies may have simple patterns, but they are usually placed in the most troublesome of places. It certainly doesn't run out of juice for creativity though, as the fshing hook is again used to its fullest, and the game uses the most of its assets.

There may be a few nitpicks I have, the most notable problem being the tadpole boss in Field 8, which is really not hard and takes about 3 minutes (it's a fixed "battle", so you can't do it any faster), you'll have to be fighting him many times if you wish to do 100%, it gets rather tedious. Speaking of completion, in the SFC version, there wasn't really an incentive to do all of the levels, and unless you were making a map, it was hard anyway keeping track of what you've done. That also didn't helped with trying to get the best times for replays, as it meant having to do the whole game each time to practice on that one late level. Thankfully, the map and progression system for this Steam version got a major improvement, the game actually has a Practice Mode, which shows each doors and backpacks you've found, and allowed you to just keep trying for best times. You still have to go through the classic mode to unlock stages, but that's completely fine. There may be the occasionnal times when enemies respawn pretty much in you face, but that mostly happens through some very bad luck. Overall, these issues doesn't make such a negative impact on the whole experience.

As briefly glossed over, it has a replay feature which, back in 1994, was very impressive, despite of the limited memory size, and the drafts using limited RAM. In the Steam Version, there's a more friendly interface, more replays can now be saved, and you're no longer likely to lose some precious drafts due to RAM shortage (unless you close the game). There are also leaderboards for the best times in levels, and the Steam Workshop to share replays.

The theme of the game is mostly about water locales, oversized aquatic animals, and a strange mixture of assets such as checkerboard tilings on platforms, school supplies and giant veggies in the backgrounds, and photorealistic backgrounds, giving the series a very unique, quirky flair. The soundtrack is cheerful and enjoyable.

I really want Umihara Kawase to get the acclaim it so deserves, this type of gameplay is rarely ever explored, let alone executed so well. Mastering the controls is a commitment that I can assure you is well worth it. Please, spread the word, this game deserves all the love it can get.
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Most Helpful Reviews  Overall
73 of 84 people (87%) found this review helpful
34 people found this review funny
0.8 hrs on record
Posted: November 2, 2015
if your only experience with grappling rope based platformers is bionic commando, beware: you don't know nothin about swingin

the original umihara kawase is one of the most deceptively cryptic and brutally punishing platformers ive ever played and under its cutsey aesthetic lies only deception, horror, and the judging eyes of strange aquatic life who will trot back and forth over your charred decimated remains after this rubbering action game is done with you

its got everyones favorite waifu though so its super cool
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22 of 23 people (96%) found this review helpful
3 people found this review funny
5.3 hrs on record
Posted: November 3, 2015
First, Sayonara Umihara Kawase (3rd game) was ported to steam. Now the first game in the Umihara Kawase series is finally on steam and Umihara Kawase Shun (2nd game) is on it's way before the end of 2015. What a time to be alive.

Umihara Kawase originally came out on the Super Famicom in December 1994 but never got a proper English release until 2015 when it was included as a bonus game with the PS Vita version of Sayonara (and now the PC version as a stand alone release).

The objective of this game is to go from the beginning of a stage and get to a door (sometimes there's 2 doors that you can choose from, the harder to reach one being a shortcut to later fields) via your trusty fishing rod and by that I mean you gotta grapple, swing and fling yourself across wacky platfoming levels all the while avoiding enemies (fish with legs and a boss or two) and using your crazy rubberband physics skills to get to the exit fast (if you want to speedrun or impress your friends). The game ends either when you run out of lives or you reach one of the final exit doors.

Before some levels, the game shows you a thing you can do to get through that level, either how to get across some gap or dealing with an enemy or just stuff to help you win at the game.

I don't recommend playing this on keyboard as it has controller support and it feels much better imo playing any of the games in the series with a controller/handheld system. But if you can master keyboard controls then you're a pretty cool person.

Music is nice, pretty simple but catchy I guess.

One thing this game had going for it back when it first came out was the ability to save replays. That feature is still around but you also have leaderboards too so if you like leaderboard stuff then you're good to go.

It's easy to learn for most, a lifetime to master for some. It's Umihara Kawase.
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17 of 19 people (89%) found this review helpful
7 people found this review funny
9.9 hrs on record
Posted: November 2, 2015
An amazing game.
Prepare to buy a new controller. These fish are gonna walk all over you. This game sure has a quaint sense of humor.
This game, It reminds me of how simple and superficial most modern games are. In this game the focus is the gameplay. I can't stress this enough. The gameplay is challenging but there is more to it than simply being hard. It feels balanced and well thought out. If you are looking for a game that doesn't try to wow you with fancy new paint job on a well known trite formula that you've seen two dozen times, then this is a game for you.
* Have a strong dislike to fish and aquatic life forms?
* Like sending a small child to cling off a cliff with a rubbery fish line and possibly let her descent to her death (repeatedly)?
* Always felt tadpoles give birth to frogs and not the other way around?
If you answered yes to any of this questions go see a doctor but either way buy this game and play it, it's good.
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12 of 14 people (86%) found this review helpful
2 people found this review funny
0.4 hrs on record
Posted: November 11, 2015
Took you TWENTY years to leave Japan, Umihara! Was it a trip by sea, only for those mutated fish to continuously delay your departure by biting holes in your boat or what? Either way, you finally got here. Not that your game was that heavy of a story to really need a full English translation, but the emulation is very solid.

Stretching the game to 1080 is a breath of fresh air. Most emulation never made this game look as good as it does right now on Steam. After so many years, we finally have real English menus of this Super Famicom hti that I wanted to play for so long, but just could not properly emulate to run and look good before.

The controls are MUCH tighter than the other Steam release of Sayonara UmiharaKawase, so much so that I already love this version over that one. The music is bright and cheerful and the cryptic backgrounds look just as disturbing as ever! Truly, this is a very splendid port of a great and fun platforming game.

I wish more Super Nintendo games could be ported to Steam in such a similar fashion. They could easily import more games on here that never saw release overseas. This game is just the start of that very thing happening here. Playing this with my 8Bitdo SFC30 controller is the best experience.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: November 10, 2015
Listen to the music!

This game is super difficult and fun. It's a puzzle platformer where you use a rubber fishing line as a hookshot to get around places, while avoiding puzzle-traps and rad enemies. The fishing line's length can be adjusted during use, and it can be used to pull enemies to their deaths. If you pull an enemy off a ledge and you're still holding on as he falls, he'll also pull you to your death. It's pretty funny. Most levels have multiple exits that will progress you one stage further, or let you skip stages if the exit is either harder to get to or a secret. Anything else I can tell you is obvious information you can learn from watching the store video.

Anyway, if you like Mario Bros. 3 for the challenge, this game is for you. It's a classic.
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5 of 6 people (83%) found this review helpful
5 people found this review funny
2.2 hrs on record
Posted: February 13
Its the Dark Souls of fishing games.
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5 of 6 people (83%) found this review helpful
5.6 hrs on record
Posted: November 25, 2015
Without a doubt my favorite platform game of all time. I've been playing the original Super Famicom version of Umihara Kawase for over 10 years, and it still remains a game I come back to with surprising frequency. This series has a lot to offer with challenging and immensely satisfying rope physics that enable you to do all sorts of gravity defying moves. There's a large selection of levels with ever increasing challenge and multiple exits allow you to carve your own path through the game. The controls can be challenging at first, but if you stick with it you'll soon be able to pull off all manner of elaborate stunts using Kawase's stretchy fishing line.

This Steam version offers many improvements over the original including a practice mode, leaderboards, eliminating slowdown, and other niceties.

Highly recommended to all platfomer fans. And be sure to check out the other games in this series for more fun with Kawase and the Darwinian nightmare fish.
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3 of 3 people (100%) found this review helpful
57.9 hrs on record
Posted: April 6
I recommend it to anyone interested in challenging 2d platformers.
The fishingrod grapple has unique physics and takes some time to
get used to but that is a good thing.
Prepare to be annoyed by enemy spawns.
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: May 1
This is a seriously fantastic game. Go check out Arino play this on GameCenterCX.
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After playing it, you'll understand why it didn't leave Japan for twenty years. Only asians can beat this game
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Did you look at this game thinking "Oh, that looks like a cute game"? Well, you're right, it's certainly cute, but there is no mercy here. Get yourself a good D-Pad, uninjured thumbs, and learn your prayers to RNGesus. No save scumming here; when you run out of lives, it's back to field 0 for you. Unless you find the doors that skip you ahead to a later field.
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2.0 hrs
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Umihara Kawase is a pleasantly simple and surprisingly difficult game. It's a platformer with a fishing rod mechanic that is both unique and very well implemented. It's essentially a grappling hook which you use to traverse each level. While it's easy to learn how to use the fishing rod and get yourself moving, a much more experienced player can use the rod to quickly maneuver through levels and take tricky shortcuts. The platforming physics combined with the fishing rod's flexible wire gives you a very free range of motion. I highly recommend watching some speedruns of this game to get an idea of how much freedom of movement the fishing rod can allow. It's a fantastic game for anybody that likes tough platforming, skill-based movement, and a steep curve in difficulty.
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