RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. Play with up to four players locally or up to two players online.
Recent Reviews:
Very Positive (124) - 84% of the 124 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,096) - 89% of the 3,096 user reviews for this game are positive.
Release Date:
Mar 28, 2017

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Recent updates View all (55)

November 8

Patch 1.2.2 - Money Match Me, Bro

Ranno and Clairen have been out for 3 weeks now - amassing over 465,000 games played and multiple tournaments under their belts (or collars). As we've been working through the occasional bugs and listening to your feedback, we feel we're at a good critical mass now to release a new patch. Read on for bugfixes and balance changes you'll be seeing in 1.2.2.

New Feature - Money Matches

Got some extra Aether coins? Now you can challenge other players in exhibition or friendly games to a money match. Wager anywhere from 100 - 9,999 coins and battle in up to a best-of-9 to determine the ultimate winner.

If you need some Aether coins to wager, you can earn them by playing any game mode. There's even bonus gold from tutorials.

Full Patchnotes

  • Money matches - Players can now wager Aether coins in friendly or exhibition matches.
  • New tutorials - The Hitfalling tutorial has been added to the Advanced Offense section. The Drift DI tutorial has been added to the Advanced Defense section. Check these out even if you're a veteran!
  • Ranno and Clairen dev mode - Simple dev mode files have been added for Ranno and Clairen.
  • Quality of life changes for poisoned Rivals:
    • Characters now flash green when taking damage from poison.
    • Taunting when poisoned no longer incurs damage.
    • Characters cannot take poison damage for a short time (within 6 frames) of taking poison damage.
  • Removed the option to turn pause off - This caused weird situations where you couldn't exit certain modes due to having no pause menu. We think hold-to-pause is still superior for tournament play.

  • Ranno and Clairen now save their random banned state - Previously, both of these characters would always reappear as available in your random bans when starting a new session.
  • Projectile parry lockout - Parrying a projectile now instantly locks out your ability to parry/roll for 30 frames (this is a good thing). Previously it locked it out for 55 frames as soon as you cancelled the parry endlag. This meant you could still be locked out from parrying again even after you lost parry invincibility.
  • Replay names and special characters - Using "#" in replay names no longer acts as a line break.
  • Replay desync issue - Fixed an issue where fastfalling could cause replay desyncs.
  • Game stats save again - Our bad.

As a byproduct of a change last patch, Ori was able to avoid being stunned by an opponent's parry after dash attacking. We've fixed this along with a few other small issues.
  • Ori can no longer cancel dash attack if it was parried.
  • Spirit Flame and Charged Flame now deal damage to Ori while they're poisoned.
  • Reopening Uspecial no longer deals poison damage.
  • Charging Sein no longer prevents Ori from reopening Uspecial.

Everyone was scared of the sword, but it turns out The Poisonous Pacifist might have been the one to look out for all along. To keep this monk centered, we're toning back a few of his hitboxes and knockback values, as well as giving him some quality of life changes on dair, tongue, and sweetspots.

  • Nair startup increased from 2 > 3 frames.
  • Nair knockback scaling decreased from 0.7 > 0.6.
  • Nair hitbox size reduced.
    This was shrunk to remove most of the disjoint.
  • Fair spike hitbox size reduced.
    This was reduced because the spike hitbox was too easy to land. It was even big enough to cause problems when you wanted the normal hit but got the spike instead.
  • Fair spike knockback decreased from 7+0.7 > 5+0.9.
    This reduces the base knockback at lower percentages while increasing it at higher ones. We want this move to still be strong but not absolutely demolish people at low percents.
  • Bair startup increased from 3 > 4 frames.
  • Bair sweetspot size reduced.
    Players would often accidentally get the sweetspot when trying to get the reverse hit.
  • Bair sweetspot now changes which visual effect and sound effect is displayed after 5 frames to reflect the knockback decay.
  • Dair final hit knockback angle increased from 80 > 90 degrees.
  • Dair final hit damage increased from 3 > 4.
  • Dair final hit knockback scaling reduced from 0.4 > 0.25.
    These Dair changes are intended to make the move easier to combo and follow up with.
  • Ustrong recovery (on hit) increased from 20 > 23 frames.
  • Ranno no longer falls through platforms after whiffing Fspecial.
  • Tongue can no longer detect collision with invincible enemies.
  • Tongue active window reduced from 24 > 19 frames.
  • Ranno now receives extended parry stun when his tongue is parried.
  • Bubble time per stack reduced from 45 > 40 frames.
  • Ranno's collar now flashes white while Nspecial is fully charged.
  • Tongue now shows its collision box when hitboxes are visible.
  • When tongue touches an opponent but fails to reel them in, Ranno no longer goes into special fall.

While people have alternatively adored/struggled with our third sword character since Wrastor, Clairen overall is pretty cool. This patch we're moving a little bit of her power away from some of her non-tippered attacks, as well as reducing active frames on others. Our goal is to make good Clairens shine through exceptional spacing.

  • Utilt endlag (on hit) increased from 14 > 17 frames.
  • Utilt sourspot damage decreased from 8 > 6.
  • Dtilt sourspot damage decreased from 7 > 5.
  • Nair final tipper hit angle changed from 32 > 37 degrees.
    The old angle was a little too good at getting some surprising kills which wasn't our intent with this move.
  • Fair landing lag increased from 8 > 9.
  • Fair recovery (on hit) increased from 13 > 14 frames.
  • Bair sourspot damage decreased from 6 > 5.
  • Active frames reduced on some moves:
    • Fair active 3,3 > 2,2.
    • Bair active 4 > 2.
    • Fstrong active 4 > 2.
    • Dtilt active 3 > 2.
    • Jab active 4 > 2.
    • Ustrong active 4 > 3.
  • Fspecial endlag increased from 24 > 32 frames.
  • Fspecial's endlag can now only be cancelled if the move started in the air and ended on the ground, or if it hits an opponent. The cancel window is now 3 frames later on the air to ground version and 3 frames earlier when hitting an opponent.
    The windows were moved to make the reward for hitting easier to follow up on, while on a whiff we don't want this move to be too safe.
  • Fixed a bug that prevented aerial Fspecial from being cancellable on hit with a double jump.
  • Taunt animation updated.

Nothing to see here, just a little fix to some clone issues.
  • Clone explosion command duration has been increased from 6 > 7 frames.
    This prevents an issue where it could happen twice when holding Dspecial.
  • Clone attacks while Forsburn is poisoned no longer cause damage to Forsburn.

Let us know how you like the new characters along with any other thoughts in the comments below! As always, thanks for playing.

26 comments Read more

October 17

Patch 1.2.0 - Ranno and Clairen Release, Halloween, Ranked Season 3, and more

New Characters – Ranno and Clairen
Ranno, The Poisonous Pacifist and Clairen, The Flame’s Salvation are now available on Steam! These Rivals come as a DLC two pack and can be added to your roster for $4.99.

Ranno is our third Rival to represent the water element while Clairen fights with the power of flame and plasma. Pick them up today on Steam or try them for free in their tutorials accessible through the solo menu in game.

Halloween Seasonal Colors
The Rivals are ready for Halloween with festive costume colors available in all gameplay modes. Be on the lookout for spooky Orcanes and mummy Maypuls as you scare your way through ranked and exhibition.

Ranked Season 3
Patch 1.2.0 marks the beginning of ranked season 3 for the online ladder. This means that everyone gets a clean slate and fresh climb starting at 1000 ELO in ranked mode. All records from last season have been immortalized on the Steam leaderboards, and new icon rewards will be available to you depending on the rank you achieved.

Congratulations to everyone who secured medal placements (bronze players at 1200+ ELO, silver at 1500+ ELO, and gold at 1800+ ELO).

Balance Changes and Bugfixes
We've got balance changes and bugfixes that are much easier to read in long form over on our website. If you're interested in the detailed notes broken down by character, head over to http://www.rivalsofaether.com/blog/?p=2428
23 comments Read more

About This Game


RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. Choose a Rival to bring into the battlefield and manipulate the powers of the classical elements and animal movement. Praised for its competitive gameplay and intensive training tools, Rivals of Aether is the perfect entry to the Platform Fighter genre.

Game Features

  • Choose VERSUS MODE to duke it out in competitive 1v1 or 2v2 fights, or jump into a free-for-all.
  • Play STORY MODE to learn the backstory behind each rival and begin to uncover the hidden mysteries of Aether.
  • Dive into ABYSS MODE to see how many waves of shadowy fighters you can defeat and reach the leaderboards alone or with a friend. Customize your Abyss Mode builds and challenge your friends in ABYSS VERSUS .
  • Take your skills online in ONLINE VERSUS ! Play against your friends or test your skills in RANKED MODE to climb the leaderboard.
  • Study TUTORIAL MODE to hone your skills from beginner to advanced lessons. Or boot up PRACTICE MODE to get your hands on all the frame data and hitbox visualizations.


Zetterburn, a son of the ruling family of the Firelands, is an experienced and hardened warrior. In battle, Zetterburn uses no weapons except for his razor-sharp claws and ability to control flame.
  • BURN DAMAGE - Zetterburn's special attacks can set opponents on fire, causing them additional damage over time.
  • WILD FIRE - Zetterburn's Down Special places flames on the stage. These flames stay for a period of time, burning any opponents who come in contact with them.
  • FIRE AMP - When an opponent is burning, Zetterburn's Strong Attacks can absorb the flames and launch the burned enemy twice as far, making for an effective killing blow.

Orcane is a playful trickster, notorious for escaping even the most precarious of situations. He can transform into water and confuse enemies with a spray of bubbles.
  • PUDDLE TELEPORTATION - Orcane creates a puddle with his Neutral Special or Down Special. He can then teleport to his puddle using his Up Special as a powerful vertical blow or an effective recovery when launched off the stage.
  • BUBBLE EVAPORATION - Orcane can turn his puddle into a pillar of bubbles with his Down Special to trap enemies above the puddle.
  • WATER AMP - When standing on top of his puddle, Orcane can consume the water underneath him to perform powerful Strong Attacks with far greater range and knockback.

The youngest trainee in the history of the Air Academy, Wrastor has never lived by anyone's rules but his own. Currently an Aerial Ace for the Air Armada, Wrastor is wrecking havoc among the Armada's enemies and generals alike.
  • WINGED FLIGHT - Wrastor can jump 4 times, making him incredible at controlling the air and recovering from the toughest falls even when things look grim.
  • WIND CURRENT - Wrastor can create a Wind Current with his Forward Special, allowing him to move faster within it and chase his targets more effectively.
  • AERIAL ACE - Wrastor performs his charged Strong Attacks in the air instead of on the ground, a first for this genre.

Kragg is a defender of the colossal Aetherian Forest. Deliberate and loyal, he is one of the infamous Wall Runners who patrol the Rock Wall. Unlike other Wall Runners, Kragg has the legendary ability to control the earth with his will.
  • ROCK HURL - Kragg can pull a rock out of the ground and hurl it at opponents. After it leaves his hands, the rock becomes a solid piece of stage that either Kragg or other players can break.
  • DEFENSE BALL - Kragg can curl into a ball and roll toward enemies. Although he can be damaged while in ball form, he cannot be knocked away.
  • EARTH PILLAR - Kragg can summon a pillar of earth to his feet regardless of where he is. If Kragg is about to fall to his death, this move can quickly turn his situation around.

Forsburn is the disgraced, eldest son of the Firelands' ruling family. After being condemned by the Fire Council and his own brother, Forsburn found refuge in a group of outsiders who had rejected the flame and mastered the way of smoke.
  • SMOKE SCREEN - Forsburn can use his Neutral Special to obscure the battlefield allowing Forsburn to remain hidden inside a cloud of smoke.
  • DECOY - Through his Forward Special, Forsburn can create a smoke facsimile of himself that can attack opponents. The illusory Forsburn breaks into smoke after being hit by a single attack.
  • CONSUME/COMBUST - By using his Down Special, Forsburn can consume his smoke clouds back into his body. After consuming three clouds, Forsburn is charged up and can use Down Special again to combust: knocking opponents away at high speed.

Maypul is the self-appointed Guardian of the Aetherian Forest. She commands fearful respect throughout the forest for her unhesitating vigilantism. She uses her agility to trap any unknown intruders before they even realize she is there.
  • WATCHER'S MARK - Maypul can use her Seeds or her Watcher's Dash to mark opponents, making them susceptible to her following attacks.
  • WRAPPED UP - After marking her targets, Maypul can use her Strong Attacks or her trusty Plant to wrap marked opponents in place allowing her to follow up with another attack.
  • SLING SHOT - Maypul can use her vines to sling toward marked opponents, allowing her to elude attacks and quickly close distances.

Absa is a famed engineer and martialist of the Elders of the Air Alliance. Despite the laws of the Elders, Absa secretly developed storm techniques in the caves of the Archai mountains.
  • CLOUD CONTROL - Absa can place a cloud using her Neutral or Forward Special. This cloud hangs in the air until Absa bursts it by tapping her Neutral Special and knocking enemies away.
  • THUNDER BOLT - Absa can charge her Neutral Special to create a powerful lightning blast that connects her to her cloud. All opponents caught between the two will be knocked away at high speeds.
  • CONDENSED STORM - Absa focuses the power of a lightning bolt to the tip of her hoof. If she can line up one of her aerial kicks perfectly, she unleashes great power.

Etalus is a legendary warrior in his native land. He is one of the last surviving members of the Harbor Guard and uses the power of ice to augment his massive strength.
  • HOME ICE ADVANTAGE: Etalus can use his Forward Special or Forward Tilt to freeze the ground beneath him in order to slide across on the icy surface.
  • ARMORED UP: When standing on ice, Etalus can use his Neutral Special to absorb the ice and create ice armor around his body.
  • AVALANCHE: Etalus can use his Down Special to shatter all nearby ice, instantly freezing any enemies who are standing on it.

System Requirements

    • OS: Microsoft® Windows® Vista / 7 / 8
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: DirectX Compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Additional Notes: Requires Microsoft® DirectX Runtime: https://www.microsoft.com/en-us/download/details.aspx?id=8109
    • OS: Microsoft® Windows® Vista / 7 / 8
    • Processor: 1.4GHz processor or faster
    • Memory: 1 GB RAM
    • Graphics: DirectX Compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
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