RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. Play with up to four players locally or up to two players online.
Recent Reviews:
Very Positive (117) - 84% of the 117 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,844) - 90% of the 2,844 user reviews for this game are positive.
Release Date:
Mar 28, 2017

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Recent updates View all (50)

August 23

Patch 1.1.2 - Ori and Sein Now Available

Today is a monumental day for Rivals of Aether players everywhere. One of the most prevalent questions of our times ("When's Ori?") can finally be answered. That's right, Ori is now.

New Content - Ori and Sein + The Spirit Tree

> Ori and Sein along with The Spirit Tree stage are now available here!

Ori and Sein bring their abilities learned throughout Ori and the Blind Forest and put them to the test in Rivals of Aether. While Ori works to Bash, Stomp and Glide their way to victory, Sein can use the Spirit Flame or the Charged Flame to put enemies between a rock and a hard place.
  • SPIRIT FLAME - Sein follows Ori around the battlefield. Ori can tap Neutral Special to have Sein quickly fire a Spirit Flame from wherever Sein is. Ori can hold Neutral Special to have Sein use the Charged Flame.
  • BASH - Ori can use Down Special to Bash nearly anything in Rivals of Aether – from characters to projectiles to rocks and plants. Ori can also move around the stage by bashing the Light Grenade that is thrown by using Forward Special.
  • TAG TEAM - When Ori and Sein are close enough, Ori can use Strong Attacks to initiate tag team combos. These Strong Attacks have more powerful properties as Sein assists Ori for a more devastating blow.

The new Spirit Tree stage comes with both a casual Aether version and competitive Basic version. On the Aether version, players will have to look out for Kuro as she dives toward the screen, striking those who have not taken cover under the platforms. Gumo, a fan favorite from Ori and the Blind Forest, also makes an appearance on the Aether version of the stage as he moves a platform around. Competitive players can play on the Basic version for a fair fight while enjoying some great music inspired by Ori and the Blind Forest.

If you want to try Ori and Sein before you pick up the DLC, head over to tutorial mode to give them a test run.

We’ve made lots of changes since our last major patch, so a few screens you’re familiar with might look a bit different. We’ve also updated dev mode to fix some of the moves that were outdated along with some other quality of life changes.

  • Community News - The main menu now shows news and other things of interest to the community. Use your mouse to view sections you'd like to read more about. If the web pages don't open for you, follow this quick guide.
  • Profile Icons - Profile icons now save from session to session so you don't have to select one every time. Ori and Burrito Kragg icons have been added and can be unlocked with their respective DLC.
  • Respawn Invincibility Time - Invincibility time on respawn has been reduced from 120 frames to 90. Two seconds of invincibility was proving a bit long (especially on the smaller stages) which is why we're reducing it to 1.5.
  • Hurtbox Updates - Many animations that use the default hurtbox rectangle (jump, double jump, airdodge, walljump, hurt sprites) have been re-positioned to match the hurtboxes better. There are no framedata or other gameplay changes around this, the intent is only to give more visual clarity.
  • Reverse Hits - Many kill moves that could reverse (sending a character the opposite way that the attack faced) have been changed to disallow this. You'll see it mentioned on multiple Rivals below but this is a change across the board and not targeting any specific character.
  • Character Select Screen - We've got an extra character to fit in! Ori and Sein have been added to the roster. Selecting Ori will allow you to purchase them right from the Steam overlay.
  • Stage Select - The stage select layout has been changed with The Spirit Tree and future stages in mind. If you own The CEO Ring you can also now select this stage directly by toggling using the icon over The Rock Wall.
  • Dev Mode - Updated the properties and data for some character's moves to bring them up to date with current gameplay.

Zetterburn has been seeing a lot of play lately at the highest level. While his strong offense on stage is something we intended, we think his recovery options off stage are a little too good right now, especially when that was supposed to balance out his strengths.

  • Dspecial no longer gives back your double jump immediately. Instead, it gives you your double jump 20 frames after the dive starts (noted by a white flash on Zetterburn)
  • After 30 frames of Dspecial's dive, you can cancel it with a double jump, an air dodge, or Uspecial (you can still walljump out as usual).
  • Dspecial no longer spawns a fire puddle when parried
  • Dspecial hit 1 no longer stuns grounded opponents for unecessary lengths of time when trading
  • Fair sweetspot can no longer reverse

Orcane was perfect last patch and has been perfect for a long time. However, he is now EVEN MORE perfect after we decided to add 1 more damage to his Dair hits.

  • All hits of Dair now do 1 more damage
  • Dstrong angle flippers changed to avoid strange reverse hits
  • Fair can no longer reverse

We've given Wrastor a little more kill power on his Fstrong's sourspot. He also got a visual upgrade on his Ftilt to give him the style he deserves.

  • Ftilt has a new, smoother animation (less reach, same frame data, same knockback)
  • Fstrong sourspot scaling increased from 1.0 > 1.1
  • Utilt can no longer reverse

Kragg is a simple Rival who doesn't need much. With the addition of his Burrito skin and this rock throw change below, he's one happy bug.

  • Neutral rock throw can now be reversed
  • Fair can no longer reverse

Forsburn's specials are really cool right now and hitting all of our marks for a deception based character. Some of his other moves however were a little lackluster, so we've decided to make a few changes that give him more options.

  • UpStrong hit 1 (cape) replaced with a shorter, wider cape swing
  • Bair sweetspot active frames increased from 2 > 3
  • Bair sourspot active frames increased from 6 > 13
  • Both Bair hitboxes made bigger and moved to match animation better
  • Bair whifflag decreased from 7 > 3
  • Nair1 front hitbox active frames increased from 1 > 3
  • Up Strong Startup has been increased from 12 to 14 frames.
  • Uspecial hitstun modifier increased from .85 > 1.0
  • Uspecial base knockback increased from 6 > 8
  • Fspecial is now hidden/silent when used behind smoke (so sneaky)

Even with the addition of Ori, Maypul is still the fastest Rival around. We've cleaned up a few of her hitboxes this patch to make certain moves match their animations better.

  • Fstrong hitbox made slightly bigger
  • Added 2 hitboxes to Dstrong in order to match the animation better
  • Strong attack wrap time scaling increased from .1 > .13
  • Fair can no longer reverse

Absa has started to show up consistently in tournaments which is nice to see. We've made a few QoL changes to her in addition to making Ftilt1 slightly harder to abuse, since the move shouldn't be so good that it's all she wants to do.

  • Ftilt 1 startup increased from 4 > 7, hitbox moved VERY slightly forward and narrowed (removed about 4px of backward range)
  • Ustrong hitboxes made taller to reach crouching Orcane
  • Bair sweetspot can no longer reverse
  • Fstrong can no longer reverse
  • Interrupting Absa while she's charging her cloud pop will now cancel the cloud pop instead of having the cloud auto-charge into the strong hitbox

Etalus's presence on stage is big and that's just how we like him. We've made a small change to ice armor this patch to keep him from getting overwhelming.

  • Ice armor is now eaiser to break, damage needed decreased from 50% > 40%
  • Fstrong (both with ice armor and without) can no longer reverse
  • Uair now functions correctly when hitting multiple enemies

Thanks for playing, and we hope everyone enjoys Ori and patch 1.1.2. If you're looking for some more Rivals action this weekend make sure you tune into Shine to watch the top 8 on https://twitch.tv/bigbluegg at 9EDT / 8 CDT/ 6 PDT.
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August 15

Super Smash Con Recap - Character reveal, Ori and Sein release date, tourney VoDs and more

Super Smash Con 2017 is officially all wrapped up! Smash Con has a special place in our hearts as it’s one of the earliest conventions we ever brought Rivals to. This being our 3rd year in a row meant a lot when we were able to come back in a big way and see so many returning fans.

This tournament was also our largest live event yet with a 160 player bracket for singles and 42 teams participating in doubles, in addition to a character reveal panel. If you missed the action last weekend this recap should bring you up to speed.

Character Reveal Panel
We revealed our newest Rival – Ranno, the poisonous pacifist on Friday morning.


Along with this reveal trailer we also did a panel that delved deeper into some of Ranno’s lore, moveset, and design with a Q&A at the end. This was broadcast by VGBootCamp and you can watch the entire panel on their channel.


Xbox One and Ori DLC Launch Date
We’ve finished our Xbox One version of Rivals and Xbox players will be able to get the full version of the game on August 23rd. Players who’ve already purchased the game on Game Preview will be automatically updated to the launch version of the game for free.

Rivals Singles Tournament
This year’s singles event was the largest Rivals of Aether tournament to date, with a 160 player bracket that we capped off with our top 8 Saturday morning on VGBootCamp. Congratulations to Edax | FullStream for his first place finish and dominating performance that netted him the lion’s share of the $2,000 pot bonus.

This was the second live event we’ve seen FullStream mix it up with characters other than Wrastor, with him playing Zetterburn for the majority of the tournament and even a suprise Etalus pick to reverse 3-0 Fable | MSB.

You can watch the VoDs from the event on VGBootCamp’s VoD channel.


If you’re interested in just the highlights, youtuber Jarek4 Gaming also put together a great highlight reel here from the event:


Full Standings: https://smash.gg/tournament/rivals-super-smash-con/events/rivals-of-aether-singles/standings

Rivals Doubles Tournament

This doubles tournament had a bit of a twist as both Ori and Sein along with Ranno were legal. Many teams tried out the new characters to varying success and at the end of it all Edax | FullStream and Edax | Turtlebox were crowned the champions. Congratulations to the double Edax Pro squad for securing first place and maintaining their undefeated record at RCS events in doubles.

Full Standings: https://smash.gg/tournament/rivals-super-smash-con/events/rivals-of-aether-doubles/standings

Event Photos
Edax | Zam took some great photos at the event and kindly uploaded an album for everyone to enjoy. Browse through for a look into Super Smash Con 2017, the Rivals community, or to find some pictures of yourself if you attended.


Later This Week
The official Rivals twitch channel will be doing some match analysis from the top 32 this week since those games weren’t able to be streamed at the event. If you were a player in the top 32 who would be interested in having your game looked at, leave a comment below!

Renzo was also hard at work during the event making sure we got all of the replays from the top 32. He’s planning to upload them to his YouTube channel so people can see some of the great matches from pools.

Upcoming Events
Thanks again to everyone in the community (as well as the new players) who came out for Super Smash Con. The event was a blast and we can’t wait for the next one. We’ll see you all at Shine on August 25th! We’ll also be at these events later this year:

Shine (8/25 - 8/27)
Balcy's Palace (9/8 - 9/10)
Heat Wave (9/23)
GameTyrant Expo 2017 (9/29 - 10/1)
PAX West (10/1 - 10/4)
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About This Game


RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. Choose a Rival to bring into the battlefield and manipulate the powers of the classical elements and animal movement. Praised for its competitive gameplay and intensive training tools, Rivals of Aether is the perfect entry to the Platform Fighter genre.

Game Features

  • Choose VERSUS MODE to duke it out in competitive 1v1 or 2v2 fights, or jump into a free-for-all.
  • Play STORY MODE to learn the backstory behind each rival and begin to uncover the hidden mysteries of Aether.
  • Dive into ABYSS MODE to see how many waves of shadowy fighters you can defeat and reach the leaderboards alone or with a friend. Customize your Abyss Mode builds and challenge your friends in ABYSS VERSUS .
  • Take your skills online in ONLINE VERSUS ! Play against your friends or test your skills in RANKED MODE to climb the leaderboard.
  • Study TUTORIAL MODE to hone your skills from beginner to advanced lessons. Or boot up PRACTICE MODE to get your hands on all the frame data and hitbox visualizations.


Zetterburn, a son of the ruling family of the Firelands, is an experienced and hardened warrior. In battle, Zetterburn uses no weapons except for his razor-sharp claws and ability to control flame.
  • BURN DAMAGE - Zetterburn's special attacks can set opponents on fire, causing them additional damage over time.
  • WILD FIRE - Zetterburn's Down Special places flames on the stage. These flames stay for a period of time, burning any opponents who come in contact with them.
  • FIRE AMP - When an opponent is burning, Zetterburn's Strong Attacks can absorb the flames and launch the burned enemy twice as far, making for an effective killing blow.

Orcane is a playful trickster, notorious for escaping even the most precarious of situations. He can transform into water and confuse enemies with a spray of bubbles.
  • PUDDLE TELEPORTATION - Orcane creates a puddle with his Neutral Special or Down Special. He can then teleport to his puddle using his Up Special as a powerful vertical blow or an effective recovery when launched off the stage.
  • BUBBLE EVAPORATION - Orcane can turn his puddle into a pillar of bubbles with his Down Special to trap enemies above the puddle.
  • WATER AMP - When standing on top of his puddle, Orcane can consume the water underneath him to perform powerful Strong Attacks with far greater range and knockback.

The youngest trainee in the history of the Air Academy, Wrastor has never lived by anyone's rules but his own. Currently an Aerial Ace for the Air Armada, Wrastor is wrecking havoc among the Armada's enemies and generals alike.
  • WINGED FLIGHT - Wrastor can jump 4 times, making him incredible at controlling the air and recovering from the toughest falls even when things look grim.
  • WIND CURRENT - Wrastor can create a Wind Current with his Forward Special, allowing him to move faster within it and chase his targets more effectively.
  • AERIAL ACE - Wrastor performs his charged Strong Attacks in the air instead of on the ground, a first for this genre.

Kragg is a defender of the colossal Aetherian Forest. Deliberate and loyal, he is one of the infamous Wall Runners who patrol the Rock Wall. Unlike other Wall Runners, Kragg has the legendary ability to control the earth with his will.
  • ROCK HURL - Kragg can pull a rock out of the ground and hurl it at opponents. After it leaves his hands, the rock becomes a solid piece of stage that either Kragg or other players can break.
  • DEFENSE BALL - Kragg can curl into a ball and roll toward enemies. Although he can be damaged while in ball form, he cannot be knocked away.
  • EARTH PILLAR - Kragg can summon a pillar of earth to his feet regardless of where he is. If Kragg is about to fall to his death, this move can quickly turn his situation around.

Forsburn is the disgraced, eldest son of the Firelands' ruling family. After being condemned by the Fire Council and his own brother, Forsburn found refuge in a group of outsiders who had rejected the flame and mastered the way of smoke.
  • SMOKE SCREEN - Forsburn can use his Neutral Special to obscure the battlefield allowing Forsburn to remain hidden inside a cloud of smoke.
  • DECOY - Through his Forward Special, Forsburn can create a smoke facsimile of himself that can attack opponents. The illusory Forsburn breaks into smoke after being hit by a single attack.
  • CONSUME/COMBUST - By using his Down Special, Forsburn can consume his smoke clouds back into his body. After consuming three clouds, Forsburn is charged up and can use Down Special again to combust: knocking opponents away at high speed.

Maypul is the self-appointed Guardian of the Aetherian Forest. She commands fearful respect throughout the forest for her unhesitating vigilantism. She uses her agility to trap any unknown intruders before they even realize she is there.
  • WATCHER'S MARK - Maypul can use her Seeds or her Watcher's Dash to mark opponents, making them susceptible to her following attacks.
  • WRAPPED UP - After marking her targets, Maypul can use her Strong Attacks or her trusty Plant to wrap marked opponents in place allowing her to follow up with another attack.
  • SLING SHOT - Maypul can use her vines to sling toward marked opponents, allowing her to elude attacks and quickly close distances.

Absa is a famed engineer and martialist of the Elders of the Air Alliance. Despite the laws of the Elders, Absa secretly developed storm techniques in the caves of the Archai mountains.
  • CLOUD CONTROL - Absa can place a cloud using her Neutral or Forward Special. This cloud hangs in the air until Absa bursts it by tapping her Neutral Special and knocking enemies away.
  • THUNDER BOLT - Absa can charge her Neutral Special to create a powerful lightning blast that connects her to her cloud. All opponents caught between the two will be knocked away at high speeds.
  • CONDENSED STORM - Absa focuses the power of a lightning bolt to the tip of her hoof. If she can line up one of her aerial kicks perfectly, she unleashes great power.

Etalus is a legendary warrior in his native land. He is one of the last surviving members of the Harbor Guard and uses the power of ice to augment his massive strength.
  • HOME ICE ADVANTAGE: Etalus can use his Forward Special or Forward Tilt to freeze the ground beneath him in order to slide across on the icy surface.
  • ARMORED UP: When standing on ice, Etalus can use his Neutral Special to absorb the ice and create ice armor around his body.
  • AVALANCHE: Etalus can use his Down Special to shatter all nearby ice, instantly freezing any enemies who are standing on it.

System Requirements

    • OS: Microsoft® Windows® Vista / 7 / 8
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: DirectX Compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Additional Notes: Requires Microsoft® DirectX Runtime: https://www.microsoft.com/en-us/download/details.aspx?id=8109
    • OS: Microsoft® Windows® Vista / 7 / 8
    • Processor: 1.4GHz processor or faster
    • Memory: 1 GB RAM
    • Graphics: DirectX Compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
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