Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build powerful ships, mighty space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and discover the mysteries of Empyrion!
Recent Reviews:
Very Positive (174) - 86% of the 174 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (7,609) - 86% of the 7,609 user reviews for this game are positive.
Release Date:
Aug 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need your support and feedback! We are a small development team and Empyrion – Galactic Survival is an ambitious project.”

Approximately how long will this game be in Early Access?

“We are planning to be in Early Access for at least 1 year.”

How is the full version planned to differ from the Early Access version?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and an economy.”

What is the current state of the Early Access version?

“The current version of Empyrion - Galactic Survival is stable, playable and already features many elements of the full version. For more detail, see "About This Game" below.”

Will the game be priced differently during and after Early Access?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

How are you planning on involving the Community in your development process?

“Community involvement is very important for us. We are planning to work closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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Buy Empyrion - Galactic Survival (64bit)


Recent updates View all (203)

October 16

Alpha EXPERIMENTAL 7.0 - Release Candidate 2

Hi Galactic Survivalists,

Since you work hard on the bug reports, we work hard on the bug fixes....here comes Release Candidate 2.

Please also report new and recurring bugs over here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-0.15379/


Empyrion Dev Team

P.S. In the last update, we integrated a new scenario: "Empyrion - Battle Royale". What do you think about this scenario? Please let us know: https://empyriononline.com/threads/a7-0-experimental-faq-feedback-battle-royale-scenario.21853/


Changelog: Alpha 7.0.0 (Build 1295)

- Auto Miners in Single Player games will now deplete the resource deposits
- Added new parameters AntiGriefDistancePvE and AntiGriefDistancePvP to dedicated.yaml
- Multipayer server browser window now shows separate anti-grief distances for PvE and PvP modes
- Added Slot Information to Armor Hover Info: Shows which Boosters are in which Slots of the Armor
- Adjusted style of Tech Tree Constructor indicators
- New Offline Protection shader (no more seams on the cube)
- Increased font size of PDA HUD data headline
- Added white slimes on Ningues
- Re-added Temperate500 for scenario creators (changed deco and water level)
- Updated preview pics for Planets: Creative and Survival
- Improved visuals of Pole Colliders
- Improved visuals of a planet's atmosphere seen from space
- Updated Abandoned Factory + Abandoned Mine: Thanks to Fractalite
- Updated scenarios
- Several optimizations

Updated Templates:
- “Fuel Tank (T3)” now requires Sathium Alloy
- “Spotlight Blocks” can now also be crafted in the Survival Constructor
- “Small O2 Tank”, “Docking Pad” can now also be crafted in the Mobile Constructor

Updated MP Scenario:
- new MP only starter planet: Sienna (snow planet): Hard
- new MP only planet: Roggery (desert plant) in vicinity of Sienna
- new MP only starter planet: Tallodar (temperate planet) - Easy in vicinity of Akua
- Meteoroids Drop when main resource of planet drops below 60%. Each fills up the planet’s cache by 40% of the original amount
- Average amount of ore on each planet is 150% compared to the SP scenario

For feedback of the updated MP default setting, please visit: https://empyriononline.com/threads/a7-0-experimental-faq-feedback-new-mp-default-setting.21852/

Bug Fixes:
- Fixed: Position and name of backback did not get displayed on map and HUD
- Fixed: NPC spider getting stuck in terrain
- Fixed: Color of structure changed to grey after relauch of game & changing the color is not possible.
- Fixed: BP spawning with the wrong coloring in MP when setup as a POI.
- Fixed: Problem that sometimes grass was not removed when placing a BP
- Fixed: Performance when flying around on the moon.
- Fixed: Distorted effect with parallax mapping on textures.
- Fixed: PDA CoQ when using 'NearUnit' check without a Guiding statement
- Fixed: Visual glitch with some objects when close (z-fighting)
- Fixed: Wrong resources on NewBarren
33 comments Read more

October 15

Alpha EXPERIMENTAL 7.0 - Release Candidate 1

Hi Galactic Survivalists,

Here comes Release Candidate 1 for the upcoming Alpha 7 release. We will have at least one more update before public release on Thursday.

Please also report new and recurring bugs over here: https://empyriononline.com/threads/bug-reports-alpha-experimental-7-0.15379/


Empyrion Dev Team


Changelog: Alpha 7.0.0 (Build 1294)

- We made several optimizations: please let us know if you notice an improvement.
Do you still get the micro stutters?

Weapon Update:
Adapted weapon ranges of all turrets and mounted weapons to new atmo formula introduced in A7.2:
- same effective range on Akua as in Alpha 6
- better range on high density planets
- lower range in space

- Improved MultiTool deconstruction mode: 1. return factor slightly increased to avoid some rounding losses, 2. deconstruction stops at base items, 3. if on lowest level due to down-rounding zero items would be returned it is rounded up to 1 item
- TechTree: Show which template can be crafted in which constructor
- Some re-arrangements of weapons in the tech tree (unlock points and unlock level)
- Removed warp drive and warp drive tank from crashed CVs and planet vessels
- Updated templates: Autominers T2 / T3 do not need lower-tier devices anymore
- Purified water now cures Bad Trip

Visuals / Sounds:
- Tweaked OP shield shader
- Tweaked shader and color for BP Preview box
- Updated preview icons for growing plots
- Updated LOD of underground resources: LOD1 activates now later

Updated Playfields:
- Finished deco for all new heightmap based planets - you can now use them for your scenarios
- Added NewAlien2, NewLava2, NewMoon and NewMoon2 to default MP
- Added Oasis biome on Omicron
- Added better underwater texture on Akua and Omicron

- Added new Alien Textures
- Updated some metal textures (P2(1,6), P2(3,1))
- Added curved stairs - left turning
- Changed location of PDA messages to bottom-mid of screen
- Added switchable log output for PDA game events to support testers / mission designers
- Limit map rotation in 3D map view
- Earlier culling of devices
- Updated PDA for Dawn of Galaxy
- Updated Localization.csv

Added New Scenario: Battle Royal (thanks to RexXxus)
- Fight alone, in COOP or in Multiplayer on a planet full of survival adventures.
- Find guns, loot and vehicles along the way and watch out for Aliens or PvP interrupting your looting!
- Reach the Stargate to escape from this cruel Battle Royale Planet
- Thanks to: stalicZ, Savinwraith, ForgeDrake, Oldwhat'shisname, TiwBras, Morghain Saradyn, eliteace, Siren, Alaire, Korruption, Angel&Mari, midnight2six, Steph, Scyme, Maloghurst, ZoulouAlpha, Serptonius, Siege, barakoza, Fractalite
What do you think about this scenario?

PDA Update:
- Enhanced PDA to allow detection of a player being near a Resource Asteroid (which is a POI, near means distance <= 200m)
- Added new check DeviceNamePowered that works with custom device names - please change existing DevicePowered checks to this new variant (specify device names in "Names" and no longer in "Types")

Bug Fixes:

- Fixed: Furnace did not work in MP
- Fixed: Incorrect amount placed into inventory after mining deposits.
- Fixed: Problem that epic weapons did not appear in the techtree
- Fixed: Problem that sometimes the game was "hanging" in the loading screen
- Fixed: Exceptions when mining in MP when picking up the ore that appears after mining.
- Fixed: CPU usage issue.
- Fixed: Not loaded Turret removes ammo when OP is active and tries to shoot
- Fixed: When the motorbike is folded it no longer appears on the map or minimap.
- Fixed: Plants floating in air after being placed: AloeVera, Durian, Kavae
- Fixed: When planting Aloe Vera sprouts sometimes they appear floating in the air.
- Fixed: Sometimes grass flying in the air
- Fixed: MP: Meteors not appearing when Ore deposits are depleted.
- Fixed: Sound of Multitool stops after first removal
- Fixed: Problem with Tech Tree Scrolling when mouse is over an Empty Area
- Fixed: Problem that some windows did not fully fit together (there were gaps when placing eg 4 round windows to make a circle-like shape)
- Fixed: Missing Biome info on splatmap planets
- Fixed: MapMarker: Left-click select and right-click edit does not place a marker / or at the wrong place
- Fixed: Water plane doesn't render correctly
- Added "Effective Range" to Weapon Info
- Fixed: POI-related Map Marker can be only edited ONCE on planet and NEVER in space a while in-session
- Fixed: Ningues NewSnow playfield file is a Barren setup in Default MP scenario.
- Fixed: Messages and Notifications are placed into each other - should be stacked
- Fixed: Orbit Markers not updating in some instances
- Fixed: Wrong description on Masperon Moon + Planet, Ningues
- Fixed: Problem that emissives on worklight did not work
- Fixed: Wrong splatmap for tutorial planet
- Fixed: Neon grass color on Akua
- Fixed: Failed setting triangles when drilling resource rocks
- Fixed: Ningues NewSnow playfield file is a Barren setup in Default MP scenario.
- Fixed: Trying to place other blocks or devices on blocks that are just under water is not possible.
- Fixed: Problem that the portal to the Space Race mission did rarely spawn on Oscutune
- Fixed: Suit: Multibooster COLD reduction is the wrong way
- Fixed: Texture artifacts on Armor Locker (BA, CV)
- Fixed: Problem that armor stat "Cold" had the wrong Localization
- Fixed: PDA check DevicePowered does not work with On/Off status triggered via ControlPanel switches or signals
- Fixed: Coloring issues with grass
- Fixed: Building Tools: When using C&P & deleting a large selected area some blocks remain & are changed to 'container' blocks
- Fixed: Cockpit 6 does not trigger in Dawn of Galaxy scenario
- Fixed: Water plane doesn't render correctly
- Fixed: PDA check BlocksPlaces doesn't work with Motorbike
- Fixed: Constructor visual glitch.
- Fixed: START NEW GAME saying "Deposit, deposit, deposit" in lower right info for some LOCA languages
35 comments Read more
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“Empyrion - Galactic Survival is quickly making me forget those No Man's Sky blues.”
PC Gamer

“This terrifying episode on my first night set the tone for my time in the game...a very fine survival game.”
Rock, Paper, Shotgun

“Steam-style survival with traces of No Man’s Sky? Interesting!”


Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!

About This Game

Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build powerful ships, mighty space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and discover the mysteries of Empyrion!

Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers. Play as a lone wolf or team-up with your friends, build new friendships, create alliances or make war to conquer the solar system.

Empyrion uniquely combines elements from space simulations, construction games, survival games and ego-shooters. In Empyrion, you can forge your destiny in a galaxy with infinite possibilities!

Space and Planet Exploration:

An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of different alien races and tangle with the native fauna and flora. A sandbox full of different, vivid planets is waiting for you to explore!

Solar System and Open World:

The solar system is procedurally generated and features several planets and interesting POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources).

Building and Construction:

Build large capital vessels, small fighters or mighty space stations and vast planetary settlements by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function!

Survival Mode:

Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be smart and well prepared if you want to survive more than a day on an alien planet far away from Earth.

Creative Mode:

Just build and make your craziest dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop!

Singleplayer and Multiplayer

Play as a lone wolf in single player or join the multiplayer community: team-up with your friends, build new friendships, create alliances or make war. You can build yourself a comfortable home in a well-protected PvE area or face the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction.

Wildlife and Enemies:

Don't get mislead by the peaceful animal wildlife of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Fight for your life and deploy a range of weapons against fierce and obscure alien creatures.

Mining and Resource Gathering:

For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across.

Extensive Crafting System:

Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes.

Hunting, Farming and Food System:

Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach.

Experience and Tech Tree:

Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree.

Terrain Deformation:

Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!

System Requirements

    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Dual-Core Processor 2.5 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    • OS: Windows (7, 8 and 10), 64-bit system required
    • Processor: Quad-Core 2.8 GHz or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX® compatible
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