Drive all kinds of RC Cars, Boats, Planes or Quad Copters on any of the RCSim 2.0 Workshop Tracks. RCSim includes an in-game Track editor to create an infinite amount of scenarios. This game is made by a solo developer and still is in development. Thank you for your support.
All Reviews:
Mixed (154) - 62% of the 154 user reviews for this game are positive.
Release Date:
Nov 24, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to get the players feedback on the finished in-game track editor I am building. I have built this new version of RC Sim to empower the customer to be able to use the game any way he or she likes. Weather it be track racing, air battling with quadcopters or exploring the woods in a RC crawler., you can do it with RC Simulation 2.0.
I thought it would be best to let users help design the tools they will be using to create their own RC Worlds.”

Approximately how long will this game be in Early Access?

“I would guess the game will be on Early Access for about 8-9 months before full release. I have been working for 11 months (Full Time) on RC Sim 2.0 and would guess the game is about 65-75% finished. (at early access launch day).”

How is the full version planned to differ from the Early Access version?

“The full version will have more Default Tracks, more Track Objects and a vehicle editor, similar to the Track Editor to let the user add their own vehicles to the already infinite amount of Maps/Tracks.”

What is the current state of the Early Access version?

“The current state of RC Sim 2.0 is fully playable. You can currently choose from about 22 default vehicles. (Land vehicles, Air vehicles or Sea Vehicles). The in-game track/map editor is done and able to upload your custom track to the Steam Workshop in just a couple clicks.

You can also have play on any track that is shared on the workshop with anyone in Multiplayer mode.”

Will the game be priced differently during and after Early Access?

“The price of RC Sim will slightly increase as I add features and ship new content. Get on board early and save some money while helping to design the game in the process! Your support is GREATLY appreciated. :)”

How are you planning on involving the Community in your development process?

“I am always listening. The Early Access program is a powerful tool to help me hear from the current users in a simple discussion forum. If you think that you have an idea that would make the game better... Please feel free to start a discussion in the community and Ill do my best to make it happen. That is why I am doing the Early Access program, as it allows me to get feedback early in the process and tune the game to my users best interests.”
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Recent updates View all (33)

September 28

HUGE Update! New 3D Models, Physics, Menus and many optimizations.

Update September 27th, 2017 (Build Version # .904)

New HUGE update! New 3D Models, Physics, Menus and many optimizations.

- All new models with much higher quality, complete with animated moving suspension systems and steering servos.
- New modeled electronics in all cars.
- Removed and replaced the wheel "dirt particles" for each land vehicles.
- All new "flight" physics for land vehicles (ie; jumping and doing "whips")
- All new vehicle collision colliders and COGs.
- You can now remove the body on most all land vehicles by pressing the B Key on the Keyboard. Press it again to turn it back on.

- New high quality models on all quadcopters.
- Quads will now save their flight mode when you change on the fly. Before the game would reset the flight mode each time you would hit the marshal/reset vehicle button.

- New Flight Physics for all planes. There was some Wing Colliders from the "breakable wings" that were not being included in the aero and force physics and making the planes fly like hotdogs. (ie; not much lift at all) They now will "level off" much better and work like an actual plane.
- Updated the Cameras and Detail objects on all of the planes.

- New Track Marshals with the ability to choose your "set down" position. After you hit the Marshal key you will be able to choose were the marshal puts you back down on the ground. This will help with the marshals not putting you in a good spot. You can now rotate the marshal with your Steering axis and he will drop you in that spot after 2 Seconds. This is only for the Land Vehicles. When you hit the marshhal key now with Boats, Quads or planes your vehicle will be auto reset to the initial Starting/Spawn spot. Most of the time when you are flying or boating and you call a marshal...odds are the vehicle is broken. ;)
- Marshals will now "teleport" to very long distances within 2 seconds to flip yout land vehicle over anywhere on the map now. This will help with waiting all day for him to com flip you over.
- If there are no marshals in a track and you hit the marshal button.... The car will just be reset to the original spawn position. It is basically just like hitting the car reset button.

MAP Updates:
- All new default "surrounding world" on all tracks. The world is 4x times as big as the old one and allows much more flying and exploring room.
- Updated all lighting and lighting effects for better framerates. The shadow distances were way too large on a couple of the lamp posts and flouro lights in the track editors and have been changed accordingly.
- Updated the light house game object with new lighting.
- updated all the neon tubes for building flying courses. They should be much less CPU intensive now.
- Optimized the water objects for faster rendering

CAMERA Updates:
- New Optimised First Person Larry "Explore Camera" with Rigidbody and ability to interact with Dynamic (Moveable) game objects. If you would like an inverted "look axis" just go into the controller input menu and click the small box next to the X Look X axis box. Make sure you are in the explore menu.

- Added reflections and new lighting to the Vehicle Editor "Workbench" for a little more optimizing. This is going to be where the vehicle customizing will take place. More news on that in a future update.
- You can now reset the car to the workbench just by hitting the Marshal button. Before you had to manually click the onscreen Reload/Drop Button. This will make checking setups a bit easier.
- You can also remove the body of any land vehicle when in the editor workbench area by hitting the onscreen button or by pressing the B Key on the keyboard.

Now I am going to be working on completing the AI Bots to race against and the new vehicle customizing area. I hope you enjoy this update. I really had a wonderful time modeling each vehicle.

Thank you very much for supporting RC Simulation and please if you enjoy the game... please leave us a review or tell a friend who loves RC.

8 comments Read more

September 14

More teaser Pics of the New Models coming in the next update. WORK IN PROGRESS

I thought I would post another small announcement with some more TEASER PICS of the new 3D Models and updated graphics that are coming to RC SIM 2.0's next update.

I have been RE-modeling them and learning to texture much better. (Thanks to Substance Painter 2.0) The ability to paint on more details is really addicting and fulfilling. So far I have done about 70 percent of the vehicles and I am currently working on the new interactive Vehicle selection menus, Some AI competitors to race against and a couple other things for the Crawler scene. Lots to come. :)

All cars will have the ability to change the Wheel Color, Screw/Hardware Color and also the ability to paint your own custom paint scheme. (Using a 3rd Party program like Photoshop or Gimp and saved as a PNG file.) More news on that when its ready. I will release a Steam Guide with instructions and a .PSD Photoshop Wire frame for each vehicle when the update is out to assist in painting your own custom body.

Along with the ability to customize the look of the vehicles to your style, all vehicles feature new Animated Suspensions, Tie rod links, Shocks, Springs and Servos to really bring the new vehicles to life.

- 1/8th Scale Off Road Buggy:

- 1/10th 4WD Buggy:

- 1/10 2WD Buggy:

- 1/10 2WD Stadium Truck:

- 1/10th 2WD Short Course:

- 1/10th 4WD Short Course:

- 1/12th On Road Pan Car:

- 1/10th 4WD Touring Car:

Here are a few pics of the new Quadcopters that are coming to the next update.

All the quads will have the ability to change the Screw/Hardware Color, Blades/Props Color and Accent Plastic Color. The color combinations will be fun to play with once I finish the new vehicle selection Menu. I am working to make it much more interactive and customizable... but this is just about teaser pics. ;)

- Quad 250mm Racing:

- Quad 265mm Racing: With a couple different color Combos:

- Quad 385mm Utility/ Camera Working Quadcopter:
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About This Game

RC Simulation 2.0 is a fun radio controlled vehicle simulation. Developed to give users the thrill of today's High Tech Radio Controlled Cars, Boats, Planes and Quadcopters on any of the user created track/maps/venues. Fly some quadcopters armed with paintball guns, Pilot an RC Jet Liner or go on a RC Rubicon with your Rock Crawler. The possibilities are endless with RC Simulation 2.0!

Current Features:
  • - 22 + default RC Vehicles (Cars, Trucks, Crawlers, Boats, Quadcopters and Planes etc)
  • - Simple in game Track/Map editor with one click upload to Steam Workshop to share your creation with the world.
  • - Single player or up to 10 vehicle Multiplayer
  • - 8 Camera Views Per Track/ Facility including FPV animated mode, Driverstand, Onboard, Follow, Rotate and Blimp Cams
  • - Live animated Track marshals and Camera men with Ragdoll Physics
  • - Drive from anywhere you want.
  • - Walk the track in FPV Mode and explore anywhere in the game.

You can use ANY Controller you want with RCSIM. Keyboard, XBOX360 for PC, PS3, Steam Controllers etc. Though most prefer using a real RC Transmitter via USB-PC (Not available for Linux or Mac as of 7-18-16) adapter. These are readily available for todays real rc transmitters. This is the best way to drive RC SIM 2.0. You will not only have the most control on these super fast machines but will gain the most from practicing with the same remote as you use in real life. Adapters for almost all of today's RC transmitters can be found with a simple google search. Just google “transmitter to USB” or "USB RC Transmitter adapter”.

Current Surface Vehicles:
  • – 1/10th Scale Buggy 2WD
  • – 1/10th Scale Buggy 4WD
  • – 1/8th Scale Buggy 4WD
  • – 1/10th Scale Stadium Truck 2WD
  • – 1/10th Scale Short Course 2WD
  • – 1/10th Scale Short Course 4WD
  • – 1/10th Scale Rock Crawler 4WD with Moveable camera and Paintball Marker
  • – 1/10th Scale Squatch Rock Crawler
  • – 1/10th Scale 4-Link Monster Truck
  • – 1/10th Scale Touring Car AWD
  • – 1/10th Scale Drift Car
  • – 1/12th Scale Pan Car
  • – 1/10th Scale Semi Truck with Trailer

Current Air Vehicles:
  • Mini Quad 250 mm
  • Mini Quad 265 mm
  • Med Quad 310 mm
  • Med Quad 385 mm with Movable Camera and Paintball marker
  • PiperKub 40 Trainer Plane
  • JumboJet 110 Brushless Ducted Fan Plane

Current Sea Vehicles:
  • 28″ Wakeboat with Movable Camera and Paintball Marker
  • 36″ Outrigger Race Boat
  • 42″ Catamaran Race Boat
  • 46″ Deep Vee Race Boat
  • 52" Battleship with movable Camera and Paintball Marker

Track/Map Creator:
  • - Simple yet Powerful in game Track/Map editor with one click upload to Steam Workshop to share your creation with the world.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel Quad Core 2.0 Ghz
    • Memory: 8 GB RAM
    • Graphics: GTX 960M / Radeon HD 7xxx, 1024+ MB video card memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Any Windows Controller or Keyboard supported
    • OS: OS X 10.9 or higher
    • Processor: Intel core i5 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 1 GB or better Video Card
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: SteamOS
    • Processor: Intel core i5 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: GTX 960M / Radeon HD 7xxx, 1024+ MB video card memory
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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