Drive all kinds of RC Cars, Boats, Rock Crawlers, Planes or Quadcopters on any of the 250+ Workshop Tracks. The game includes an in-game Track Editor and Vehicle Painter to create tons of scenarios and Paint schemes. RC Sim is made by a solo developer and still is in development.
All Reviews:
Mixed (158) - 63% of the 158 user reviews for this game are positive.
Release Date:
Nov 24, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to get the players feedback on the finished in-game track editor I am building. I have built this new version of RC Sim to empower the customer to be able to use the game any way he or she likes. Weather it be track racing, air battling with quadcopters or exploring the woods in a RC crawler., you can do it with RC Simulation 2.0.
I thought it would be best to let users help design the tools they will be using to create their own RC Worlds.”

Approximately how long will this game be in Early Access?

“I would guess the game will be on Early Access for about 8-9 months before full release. I have been working for 11 months (Full Time) on RC Sim 2.0 and would guess the game is about 85-90% finished.”

How is the full version planned to differ from the Early Access version?

“The full version will have more Default Tracks, more Track Objects and a vehicle customizer, similar to the Track Editor to let the user add their own liveries to the already infinite amount of Maps/Tracks.”

What is the current state of the Early Access version?

“The current state of RC Sim 2.0 is fully playable. You can currently choose from about 26 default vehicles. (Land vehicles, Air vehicles or Sea Vehicles). The in-game track/map editor is done and able to upload your custom track to the Steam Workshop in just a couple clicks. You can also paint your own custom paint schemes in the in game vehicle painter, complete with over a 100 different brushes and decals.

You can also have play on any track that is shared on the workshop with anyone in Multiplayer mode.”

Will the game be priced differently during and after Early Access?

“The price of RC Sim will slightly increase as I add features and ship new content. Get on board early and save some money while helping to design the game in the process! Your support is GREATLY appreciated. :)”

How are you planning on involving the Community in your development process?

“I am always listening. The Early Access program is a powerful tool to help me hear from the current users in a simple discussion forum. If you think that you have an idea that would make the game better... Please feel free to start a discussion in the community and Ill do my best to make it happen. That is why I am doing the Early Access program, as it allows me to get feedback early in the process and tune the game to my users best interests.”
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Recent updates View all (35)

November 15, 2017

Vehicle PAINT BOOTH Update!

(Build Version # .905) November 15th, 2017

This one is one of my favorite updates so far. I have been wanting to build an in-game vehicle painter for years. I really wanted for users to be able to paint the bodies right in the game and not have to use an external image editor. (You can still use PS, Gimp etc by just saving the .png file in the correct folder in your Documents/devotid/RCSIM2/Paints/.... folder.) The paint booth still has some small little things that I want to add but I thought I would put it in more hands to test it out and to see if I am heading in the right direction.

Please let me know what you think of it and feel free to add any ideas that you think would be helpful.

- New "HOME BASE WORKBENCH" Default Scene for the new vehicle customizing area. You will now be defaulted to this room any time that you want to change vehicles. This will give you a room to get everything ready to go before going to the track. It is pretty much the main menu now.

- Brand New "Paint Booth" area with ability to airbrush your own custom paint job right in the game and save them as PNG files to be loaded or shared later. So far there is over a 100 different brushes and decals to choose from. You can even add you own brushes and decals to the ingame painter in one easy step. You do this by just putting your own custom .PNG files into Documents/devotid/RCSIM2/Paints/Paintbooth_Brushes or Paintbooth_Decals folders and then they will show up in the "Custom" (Blue) tab of the appropriate folder.

The Brushes are to be saved as White only .pngs (so you can change the color to paint with) and must be on a transparent background. The best size I have found to not bog down the computer and still look great is around 512-1024 pixels in size. They do NOT have to be square. I have not needed to make an image over 1024 in size. Most of the brushes and decals are about 512x512. There should be NO alpha layer on these images.

The Decals are saved in the same way but can contain borders, Shadows, colors....etc. The sizes are going to be the same as the Brushes. These are going to be mainly used for decals but you can do anything you want with each of them. Feel free to experiment and let us see the results!!!!

- New loadable custom Paint scheme for all vehicles. If you like to Photoshop your own liverys (paint schemes) you can now save them as a 2048x2048 .PNG file into the proper folder in your MyDocuments/devotid/RCSIM2/Paints/Car_Paints/"VEHICLENAMEHERE"/. There is a folder for every vehicle and two default files in each folder (default.png and a defaultBLANK.png). Do not replace or move the default paint schemes for each vehicle. If you would like to make changes to the default.png just make a copy and then make changes to the copy. The game will overwrite each default.png and defaultBLANK.png in each vehicle folder at the games launch. This is a way for me to update the default paint jobs in the future. The game will just list all of the .PNG paint schemes in a menu in the Paint Scheme menu. I have made all of the PSD Wireframe Files available for download at this link:

Download Vehicle Wireframes 14.3 MB

These Layered PSD wireframes will be used in Photoshop or whatever image editing program that you prefer and then outputed to a 2048x2048 PNG for use in game. You MUST save them as PNG's because PSD files and JPEGS will NOT work in game.

- New Accent color system (Turnbuckle colors, wheel colors, Annodized aluminum colors, etc...) This gives the user the ability to match up the accent colors of a vehicle to its current paint job. I also put 4 small color presets next to the Black and White presets that you can set to your favorite most used colors. To "Save" the color of the preset just hit the small tiny square in the corner of the color preset.

- New Crawler suspension with a live front and rear axle just like the Squatch and Monster Truck. Also updated the Center of Gravity on all the Crawlers.

- New transmission model on the crawlers as well. They feature better throttle response from a standstill which is better for the more precise and subtle movements of crawling.

- New Canopys (Lexan Covers) for all the Quadcopters. I love quadcopters with canopys on them. The canopy will help with being able to fly line-of-sight a little easier. Another reason I wanted to add the canopys to the quads is it will give the drone pilots something to paint and customize in the new Paint Booth area. If you dont like canopy's you can always just push the B-Key on your keyboard and turn them off.

- New Camera Menu that is easier to use and to identify which camera mode you are in. This is still a work in progress and will most likely change as I start working on the AI racing cars. I am still trying to streamline and clean up all the menus in game. Please let me know if anything is confusing or could be more clear. :)

- Removed a bunch of un-needed stuff from the menus in an attempt to make the whole package easier to use. Please let me know if there is any confusion and I will try to make it easier to understand.

- The Land Vehicles setups are now saved in your "Documents" folder under unique folder names for each Land vehicle. They used to be not visable in a "Hidden Windows" folder but now are available to copy and share with friends. Shareable setups are only available for the Land Vehicles for now. Air and Sea Vehicles do not have shareable txt files as I am still working on the setup system for them.

- Added a bit of smoothing to the steering and Throttle when you are driving with keys on the keyboard. The best way to play RCSIM is with a controller but for those of you who chose to use the keys this should make it a bit less "instant". This will not affect controller axis in any way as they are purely linear.

General Bug Fixes:
- Fixed a bug were the camera would load in Larrys Head and you could not see anything
- Fixed a bug were the camera would load in the wrong Driverstand spot and you could not seee your vehicle. (the spawn points on the custom tracks is purely up to the creator so I am only speaking about default tracks.)
- Fixed a crashing bug on Linux builds at startup
- Fixed the Menu scaler system so its a bit easier to use and the game will now instantly save your settings.

Well thats it for now.... Please feel free to share your screenshots of all your custom paints as I would love to see all the cool creations!

As Always. Thank you very much for the support and happy RC'ing!

5 comments Read more

October 29, 2017

V905 TEASER Video of New Vehicle Painter Area

I have been working hard on the the new Vehicle PAINT BOOTH and Customizing Area and thought I would make a video showing some of the new features that are coming in the next update.

Painting lexan bodies has been one of my favorite parts about this hobby for a long time. I have always wanted to build a ingame livery painting system that was simple to use and would allow people to fully customize their body to their taste. Complete with adding decals of their favorite "sponsors and teams". I also wanted to make it simple for the "Photoshop" painters to just be able to save a png file to a vehicles "Paint" folder and have the ability to pick it in game from a list. You will see in the video below how you will be able to do that when the next update is out. :)

The video is about 9:00 minutes long and shows the new ingame paint booth and car customizing area.

The new ingame paint booth will feature a list of brushes, masks, stickers and more to create an infinite amounts of paint schemes and save them to your computer. No longer do you have to use photo editing software to make your own custom paint schemes. You can now create them in the easy to use paint booth. It is still in a beta phase and missing a couple features but is a blast to use and paint with.

After the update is will be able to download all 26 different PSD wireframe files to open in a photo editor of your choice and just save them as a 2048x2048 png file in the appropriate folder. (Each vehicle will have a folder that will be in your Documents/devotid/RCSIM2/Paints/Car_Paints/VEHICLENAMEHERE/ folder.)
The game will then display each photoshop created png file in the list of available paints in the Scheme area for you to chose from just like the ingame created paints.. You can even share them with your friends and as long as they put them in the correct folder they can use them in their game. In the future I will be building some kind of sharing system. But thats after the AI and new racing systems.... ;)

Things That I am still working on for the Vehicle Editor:
- Ability to CNTR-Z and CNTRL-Y to UNDO and REDO in the painter.
- Short keys for quicker adjustments of Rotations and Brush sizes.
- Ability to add your own custom brushes and decals to the ingame tools (PNG Format)

I should be done with phase 1 of this vehicle painter in about 2-3 weeks. That will get it out in more hands which will allow me to get some more feedback from all of you. It is still ever changing like all things here in RCSIM2 but I want to let you all know what is coming.

Thank you for your support!

devotid :)

6 comments Read more
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About This Game

RC Simulation 2.0 is a fun radio controlled vehicle simulation. Developed to give users the thrill of today's High Tech Radio Controlled Cars, Boats, Planes and Quadcopters on any of the user created track/maps/venues. Fly some quadcopters, Pilot an RC Jet Liner or go on a RC Rubicon with your Rock Crawler. The possibilities are endless with RC Simulation 2.0!

Current Features:
  • - 26 default RC Vehicles (Cars, Trucks, Crawlers, Boats, Quadcopters and Planes etc)
  • - Simple in game Track/Map editor with one click upload to Steam Workshop to share your creation with the world.
  • - Over 250 + Workshop tracks to download and enjoy!
  • - In game Vehicle Paint Booth with over 100+ different Brushes and Decals to create any unique paint livery you would like.
  • - Single player or up to 10 vehicle Multiplayer
  • - 8 Camera Views Per Track/ Facility including FPV animated mode, Driverstand, Onboard, Follow, Rotate and Blimp Cams
  • - Live animated Track marshals and Camera men with Ragdoll Physics
  • - Drive from anywhere you want.
  • - Walk the track in FPV Mode and explore anywhere in the game.

You can use ANY Controller you want with RCSIM. Keyboard, XBOX360 for PC, PS3, Steam Controllers etc. Though most prefer using a real RC Transmitter via USB-PC (Not available for Linux or Mac as of 11.15.2017) adapter. These are readily available for todays real rc transmitters. This is the best way to drive RC SIM 2.0. You will not only have the most control on these super fast machines but will gain the most from practicing with the same remote as you use in real life. Adapters for almost all of today's RC transmitters can be found with a simple google search. Just google “transmitter to USB” or "USB RC Transmitter adapter”.

Current Surface Vehicles:
  • – 1/10th Scale Buggy 2WD
  • – 1/10th Scale Buggy 4WD
  • – 1/8th Scale Buggy 4WD
  • – 1/10th Scale Stadium Truck 2WD
  • – 1/10th Scale Short Course 2WD
  • – 1/10th Scale Short Course 4WD
  • – 1/10th Scale Rock Crawler 4WD with moveable camera and paintball marker
  • – 1/10th Scale Squatch Rock crawler
  • – 1/10th Scale 4-Link Monster truck
  • – 1/10th Scale Touring car AWD
  • – 1/10th Scale Drift car
  • – 1/12th Scale Pan car
  • – 1/10th Scale Semi truck with trailer

Current Air Vehicles:
  • Mini Quad 250 mm
  • Mini Quad 265 mm
  • Med Quad 310 mm
  • Med Quad 385 mm with movable camera and paintball marker
  • PiperKub 40 Trainer plane
  • JumboJet 110 Brushless ducted fan aircraft
  • FighterJet 88 Brushless ducted fan jet fighter
  • Junker 80 Vintage low wing war plane

Current Sea Vehicles:
  • 28″ Wakeboat with movable camera and paintball marker
  • 36″ Outrigger race boat
  • 42″ Catamaran race boat
  • 46″ Deep Vee race boat
  • 52" Battleship with movable camera and paintball marker

Track/Map Creator:
  • - Simple yet Powerful in game Track/Map editor with one click upload to Steam Workshop to share your creation with the world.

In-Game Vehicle Paint Booth
  • Easy to use in game vehicle paint booth with over 100 brushes and decals to create your own custom paint schemes. The paint booth also features a accent color changer to really make the whole package come together with changeable metal colors, lexan colors, wing colors, tie rod colors, wheel colors and more.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel Quad Core 2.4 Ghz
    • Memory: 8 GB RAM
    • Graphics: GTX 960M / Radeon HD 7xxx, 1024+ MB video card memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Any Windows Controller or Keyboard supported
    • OS: OS X 10.9 or higher
    • Processor: Intel core i5 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 1 GB or better Video Card
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: SteamOS
    • Processor: Intel core i5 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: GTX 960M / Radeon HD 7xxx, 1024+ MB video card memory
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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