Drive all kinds of RC Cars, Boats, Planes or Quad Copters on any of the RCSim 2.0 Workshop Tracks. RCSim includes an in-game Track editor to create an infinite amount of scenarios. So race your friends, go RC rock crawling, dogfight other quadcopters or just enjoy exploring.
User reviews:
Mixed (144 reviews) - 64% of the 144 user reviews for this game are positive.
Release Date: Nov 24, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to get the players feedback on the finished in-game track editor I am building. I have built this new version of RC Sim to empower the customer to be able to use the game any way he or she likes. Weather it be track racing, air battling with quadcopters or exploring the woods in a RC crawler., you can do it with RC Simulation 2.0.
I thought it would be best to let users help design the tools they will be using to create their own RC Worlds.”

Approximately how long will this game be in Early Access?

“I would guess the game will be on Early Access for about 8-9 months before full release. I have been working for 11 months (Full Time) on RC Sim 2.0 and would guess the game is about 65-75% finished. (at early access launch day).”

How is the full version planned to differ from the Early Access version?

“The full version will have more Default Tracks, more Track Objects and a vehicle editor, similar to the Track Editor to let the user add their own vehicles to the already infinite amount of Maps/Tracks.”

What is the current state of the Early Access version?

“The current state of RC Sim 2.0 is fully playable. You can currently choose from about 22 default vehicles. (Land vehicles, Air vehicles or Sea Vehicles). The in-game track/map editor is done and able to upload your custom track to the Steam Workshop in just a couple clicks.

You can also have play on any track that is shared on the workshop with anyone in Multiplayer mode.”

Will the game be priced differently during and after Early Access?

“The price of RC Sim will slightly increase as I add features and ship new content. Get on board early and save some money while helping to design the game in the process! Your support is GREATLY appreciated. :)”

How are you planning on involving the Community in your development process?

“I am always listening. The Early Access program is a powerful tool to help me hear from the current users in a simple discussion forum. If you think that you have an idea that would make the game better... Please feel free to start a discussion in the community and Ill do my best to make it happen. That is why I am doing the Early Access program, as it allows me to get feedback early in the process and tune the game to my users best interests.”
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Recent updates View all (30)

January 27

Big Update! New Track, Undo/Redo Buttons, Camera Controls, Boat Physics, Controller support and More!

Update January 28, 2017 (Build Version # .903)

New Default Track, New Track Editor UNDO & REDO buttons, Track Editor Camera controls, Full controller support, New Boat physics, Menu updates, New First Person View and Explore cameras and much more!

I am still working on a new "tutorial level" in game and some youtube tutorials to help new users get up to speed with the new track editor controls and custom controller support but I did not want to wait any longer on releasing these new features.

As always. THANK YOU VERY MUCH for your support of RC SIM 2.0 and I look forward to the next update.... I have some surprises in store for everyone. ;)


New Default Track:
- Cactus Outdoor Race Track. Outdoor Hard Clay track in Arizona, USA. Originally from RC Sim 1.0 and redone for RC Sim 2.0

Menu Updates:
- Added the ability to control much more of the menus with joysticks so you can sit on the couch and play. ;) You will still need a mouse and keyboard for some of the track editor stuff but I dont think to many people are trying to edit a track with a joystick controller yet.

- Added a new simple opening "table scene" when you are starting the game. It just fills the background of the main menu before you pick a car or track.

- Added a updated tool that will save the quality settings from game to game. This was not working before. X|

Track Editor Updates:
- Added a UNDO and REDO button in the Track Editor! No more Smashing the screen when you make a small mistake. :)

- Added a Camera Axis "GIZMO" in the track editor screen to switch viewing angles. You can click on any axis on it and go to Top View, Side View...etc. This can be useful for overhead painting and viewing things when lining them up in rows or straight lines.

- Rebuilt the Track Editors camera controller to be simpler to move around. You can now Right click and "move" the camera to look around. You can hold Alt to rotate the camera around an object or point in space. You can press the middle mouse button to Pan around. (Hold shift to 10x Pan speed). The center Mouse wheel is still zoom.

- Rebuilt the "Focus on object" feature to better center the camera and update the zoom as well. "F"Key by default. You can also zoom on the terrain when you dont have an in scene object selected by hitting the F Key. This is another way to jump around quickly in the scene.

- Added a "Find Object" button. Whatever object you have selected in the track editor menu it will find each instance of that and cycle through them. This will help you find objects in the map much easier. It can also be used for finding tough to see objects.

- Added a button in the Extra Tools menu that will Show or Hide the surrounding terrain so you can adjust the track to work better with the generic surrounding terrain.

- Fixed some small bugs that would move the camera around or turn on the layout Grid when typing in the Save Custom Track Menu.

- Added the Names, Traction Levels, Rolling Friction and the Static Friction to the Texture Images in the Track editor. This will make it easier to tell what textures do what and make it easier to choose the right texture for the job.

Camera Control Updates:
- Rebuilt the First Person View and Explore Cameras to make exploring and walking around much easier with a "Dual analog" joystick (Ex: XBOX360 Controller). It is now possible to walk and look around with a joystick. You can still use the mouse and keyboard if you like. The game will auto detect if you are using a joystick or the mouse and auto adapt the settings. You can invert any axis in the input settings menu if you prefer the non inverted look Y Axis.

- You can now adjust the Field of View on the FPV and Explore Cam by hitting the Bracket [] Keys. It is clamped from 10 Degrees to 100 Degrees. You can see the number in the Camera Menu when it is open.

- Added a "Previous" and "Next" camera button on the controller and keyboard mapping. As a default you can use the Start and the Select key to cycle through the available cameras on the Joystick. You can also asign these to any key or axis as well if you have a custom setup.

- You can now move the "Rotate Camera" (F5) with the right stick of your controller as default. This is nice for crawling and moving the camera as you drive. Before this update you had to reach over and use the mouse. As with any action... you can assign it to any key or button you would like. You can still move it with the mouse as well. This will make crawling and looking around the vehicle a little easier as you dont have to let go of the joystick to adjust the viewing angle.

- Ingame Camera Controller will now remember the specific driverstand camera that you are using and will go back to it when you load the track again. Before it would default to spot 1 each time.

- Added a small gui/notification in the lower left corner of the playing scene to tell which camera mode is active. Will auto fade out after 5 seconds.

Boat Updates:
- New physics on all boats.

- Boats will now roll on their X Axis a little (left and right) from the prop thrust while turning. This will make turning much more realistic. As always I am always learning and working on the boat physics and will continue to tweak them.

- Added a new water "surface tension" model to simulate the boat coming on plane and being more agile and "planted" at higher speeds. You will notice the boat sinking a bit more now when the speeds are lower.

- Redid the water spray particle system and stopped the flickering. They should be a bit more optimized as well on more low end computers.

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About This Game

RC Simulation 2.0 is a fun radio controlled vehicle simulation. Developed to give users the thrill of today's High Tech Radio Controlled Cars, Boats, Planes and Quadcopters on any of the user created track/maps/venues. Fly some quadcopters armed with paintball guns, Pilot an RC Jet Liner or go on a RC Rubicon with your Rock Crawler. The possibilities are endless with RC Simulation 2.0!

Current Features:
  • - 22 + default RC Vehicles (Cars, Trucks, Crawlers, Boats, Quadcopters and Planes etc)
  • - Simple in game Track/Map editor with one click upload to Steam Workshop to share your creation with the world.
  • - Single player or up to 10 vehicle Multiplayer
  • - 8 Camera Views Per Track/ Facility including FPV animated mode, Driverstand, Onboard, Follow, Rotate and Blimp Cams
  • - Live animated Track marshals and Camera men with Ragdoll Physics
  • - Drive from anywhere you want.
  • - Walk the track in FPV Mode and explore anywhere in the game. You can even go for a swim.

You can use ANY Controller you want with RCSIM. Keyboard, XBOX360 for PC, PS3, Steam Controllers etc. Though most prefer using a real RC Transmitter via USB-PC (Not available for Linux or Mac as of 7-18-16) adapter. These are readily available for todays real rc transmitters. This is the best way to drive RC SIM 2.0. You will not only have the most control on these super fast machines but will gain the most from practicing with the same remote as you use in real life. Adapters for almost all of today's RC transmitters can be found with a simple google search. Just google “transmitter to USB” or "USB RC Transmitter adapter”.

Current Surface Vehicles:
  • – 1/10th Scale Buggy 2WD
  • – 1/10th Scale Buggy 4WD
  • – 1/8th Scale Buggy 4WD
  • – 1/10th Scale Stadium Truck 2WD
  • – 1/10th Scale Short Course 2WD
  • – 1/10th Scale Short Course 4WD
  • – 1/10th Scale Rock Crawler 4WD with Moveable camera and Paintball Marker
  • – 1/10th Scale Squatch Rock Crawler
  • – 1/10th Scale 4-Link Monster Truck
  • – 1/10th Scale Touring Car AWD
  • – 1/10th Scale Drift Car
  • – 1/10th Scale Semi Truck with Trailer

Current Air Vehicles:
  • Mini Quad 250 mm
  • Mini Quad 265 mm
  • Med Quad 310 mm
  • Med Quad 385 mm with Movable Camera and Paintball marker
  • PiperKub 40 Trainer Plane
  • JumboJet 110 Brushless Ducted Fan Plane

Current Sea Vehicles:
  • 28″ Wakeboat with Movable Camera and Paintball Marker
  • 36″ Outrigger Race Boat
  • 42″ Catamaran Race Boat
  • 46″ Deep Vee Race Boat
  • 52" Battleship with movable Camera and Paintball Marker

Track/Map Creator:
  • - Simple yet Powerful in game Track/Map editor with one click upload to Steam Workshop to share your creation with the world.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel Core2 Duo 2.4 Ghz , AMD 3.0 Ghz or Higher
    • Memory: 4 GB RAM
    • Graphics: GTX 960M / Radeon HD 7xxx, 1024+ MB video card memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Any Windows Controller or Keyboard supported
    • OS: OS X 10.9 or higher
    • Processor: Intel core i5 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 1 GB or better Video Card
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: SteamOS
    • Processor: Intel core i5 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: GTX 960M / Radeon HD 7xxx, 1024+ MB video card memory
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews Learn More
Mixed (144 reviews)
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