Drive all kinds of RC Cars, Boats, Planes or Quad Copters on any of the RCSim 2.0 Workshop Tracks. RCSim includes an in-game Track editor to create an infinite amount of scenarios. So race your friends, go RC rock crawling, dogfight other quadcopters or just enjoy exploring.
User reviews:
Mixed (118 reviews) - 66% of the 118 user reviews for this game are positive.
Release Date: Nov 24, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to get the players feedback on the finished in-game track editor I am building. I have built this new version of RC Sim to empower the customer to be able to use the game any way he or she likes. Weather it be track racing, air battling with quadcopters or exploring the woods in a RC crawler., you can do it with RC Simulation 2.0.
I thought it would be best to let users help design the tools they will be using to create their own RC Worlds.”

Approximately how long will this game be in Early Access?

“I would guess the game will be on Early Access for about 8-9 months before full release. I have been working for 11 months (Full Time) on RC Sim 2.0 and would guess the game is about 65-75% finished. (at early access launch day).”

How is the full version planned to differ from the Early Access version?

“The full version will have more Default Tracks, more Track Objects and a vehicle editor, similar to the Track Editor to let the user add their own vehicles to the already infinite amount of Maps/Tracks.”

What is the current state of the Early Access version?

“The current state of RC Sim 2.0 is fully playable. You can currently choose from about 22 default vehicles. (Land vehicles, Air vehicles or Sea Vehicles). The in-game track/map editor is done and able to upload your custom track to the Steam Workshop in just a couple clicks.

You can also have play on any track that is shared on the workshop with anyone in Multiplayer mode.”

Will the game be priced differently during and after Early Access?

“The price of RC Sim will slightly increase as I add features and ship new content. Get on board early and save some money while helping to design the game in the process! Your support is GREATLY appreciated. :)”

How are you planning on involving the Community in your development process?

“I am always listening. The Early Access program is a powerful tool to help me hear from the current users in a simple discussion forum. If you think that you have an idea that would make the game better... Please feel free to start a discussion in the community and Ill do my best to make it happen. That is why I am doing the Early Access program, as it allows me to get feedback early in the process and tune the game to my users best interests.”
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Recent updates View all (28)

September 30

September 30th, 2016 (Build Version # .901.p1)

September 30th, 2016 Maintenance Patch
(Build Version # .901.p1)

- Small Maintenance patch containing some small bug fixes and tools for helping me debug issues simpler and faster.

- Updated Rewired Input Controller for many more default controller layouts.

- Added a new outputLog.txt to help me diagnose different setups and bugs easier.
Windows Location: C:\Program Files (x86)\Steam\steamapps\common\RCSIM2\RCSIM2_Data\output_log.txt
MAC Location: ~/Library/Logs/Unity/Player.log
Linux Location: ~/.config/unity3d/devotid/RCSIM2/Player.log

On Windows, the log files are stored in locations that are hidden by default. In Windows XP, make hidden folders visible in Windows Explorer using Tools > Folder Options… > View (tab).

On Windows Vista/7, make the AppData folder visible in Windows Explorer using Tools > Folder Options… > View (tab). The Tools menu is hidden by default; press the Alt key once to display it.

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September 28

September 24th Update Bug Fixes and Controller Mapping Helpers.

RC Simulation 2.0
September 24th 2016
(Build Version # .901)
SteamBuild # 1362352

- Quadcopters: You can now change from Acro Flight Mode to Gyro Flight Mode while flying. Press "F" on the keyboard (default) or you can map this action to any controller button. (Y button on a XBOX360 Controller) Before you had to open the Quadcopter setup file menu to change this. This will allow you to switch on the fly and help save some stress of learning to fly the quads in Acro mode.

- Added a new Input menu to show the current "output" to each car in the Input Mapper screen. This should help users when setting up a new custom controller. You can now see if the mappings are affecting the output the way you desire. NOTE: You need to set up your custom controllers so that all axis are reading 0-1. You can click on the small round circle logo next to the axis name in the input mapper to invert an axis.

- Input Mapper Menu now built for larger screen resolutions. Added new "break points" for the dynamic input control mapper menu. (some users could not use the control mapper screen on double and triple screen setups.) Tested up to 5720x1200.

- Completely rebuilt the way the land vehicle setup files are saved, updated and loaded into the game. The old way was writing the wrong data for the Stadium Truck, 2WD Buggy and 4WD Buggy and resulted in them not functioning at all on some users computers. The new way will run a check on your computer and then replace all of the default setup files for all vehicles. If you had any custom setups they will be deleted as we are not saving the same data as before this update. The old setup files will not work with the new updated system. Im sorry for this trouble but in Early Access things will be changing as new features get added.

- All Land vehicles now have Reverse as a default setting. No more adjusting the maxthrottleinreverse in the electronics tab.

- Added new backend graphics optimations.

- Added a new versioning system to be able to tell the exact build that is being used. You can see the current version you are running in the bottom corner of the game screen.

- Added a new option to Reset the game to default settings. Just open the game and go to the Options menu and press the rest game settings button. Then the game will close. You will then go into the Steam Client in your Library. Right click on the RCSIM2 game and go to Properties. Then in the "Local Files" TAB you can click on the "Verify Integrity of Game Cache". Then restart the game.

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About This Game

RC Simulation 2.0 is a fun radio controlled vehicle simulation. Developed to give users the thrill of today's High Tech Radio Controlled Cars, Boats, Planes and Quadcopters on any of the user created track/maps/venues. Fly some quadcopters armed with paintball guns, Pilot an RC Jet Liner or go on a RC Rubicon with your Rock Crawler. The possibilities are endless with RC Simulation 2.0!

Current Features:
  • - 22 + default RC Vehicles (Cars, Trucks, Crawlers, Boats, Quadcopters and Planes etc)
  • - Simple in game Track/Map editor with one click upload to Steam Workshop to share your creation with the world.
  • - Single player or up to 10 vehicle Multiplayer
  • - 8 Camera Views Per Track/ Facility including FPV animated mode, Driverstand, Onboard, Follow, Rotate and Blimp Cams
  • - Live animated Track marshals and Camera men with Ragdoll Physics
  • - Drive from anywhere you want.
  • - Walk the track in FPV Mode and explore anywhere in the game. You can even go for a swim.

You can use ANY Controller you want with RCSIM. Keyboard, XBOX360 for PC, PS3, Steam Controllers etc. Though most prefer using a real RC Transmitter via USB-PC (Not available for Linux or Mac as of 7-18-16) adapter. These are readily available for todays real rc transmitters. This is the best way to drive RC SIM 2.0. You will not only have the most control on these super fast machines but will gain the most from practicing with the same remote as you use in real life. Adapters for almost all of today's RC transmitters can be found with a simple google search. Just google “transmitter to USB” or "USB RC Transmitter adapter”.

Current Surface Vehicles:
  • – 1/10th Scale Buggy 2WD
  • – 1/10th Scale Buggy 4WD
  • – 1/8th Scale Buggy 4WD
  • – 1/10th Scale Stadium Truck 2WD
  • – 1/10th Scale Short Course 2WD
  • – 1/10th Scale Short Course 4WD
  • – 1/10th Scale Rock Crawler 4WD with Moveable camera and Paintball Marker
  • – 1/10th Scale Squatch Rock Crawler
  • – 1/10th Scale 4-Link Monster Truck
  • – 1/10th Scale Touring Car AWD
  • – 1/10th Scale Drift Car
  • – 1/10th Scale Semi Truck with Trailer

Current Air Vehicles:
  • Mini Quad 250 mm
  • Mini Quad 265 mm
  • Med Quad 310 mm
  • Med Quad 385 mm with Movable Camera and Paintball marker
  • PiperKub 40 Trainer Plane
  • JumboJet 110 Brushless Ducted Fan Plane

Current Sea Vehicles:
  • 28″ Wakeboat with Movable Camera and Paintball Marker
  • 36″ Outrigger Race Boat
  • 42″ Catamaran Race Boat
  • 46″ Deep Vee Race Boat
  • 52" Battleship with movable Camera and Paintball Marker

Track/Map Creator:
  • - Simple yet Powerful in game Track/Map editor with one click upload to Steam Workshop to share your creation with the world.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 (Windows Vista and 7)
    • Processor: Intel CPU, AMD 64 CPU (1.6 GHZ)
    • Memory: 1 GB RAM
    • Graphics: 512 MB Pixel Shader 2.0 GPU
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Any controller or Keyboard supported
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon HD 2400 or better / NVidia 8600M or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: SteamOS
    • Processor: Intel CPU, AMD 64 CPU (1.6 GHZ)
    • Memory: 1 GB RAM
    • Graphics: 512 MB Pixel Shader 2.0 GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (118 reviews)
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100 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
56 of 65 people (86%) found this review helpful
3 people found this review funny
5.4 hrs on record
Early Access Review
Posted: November 26, 2015

RC Simulation 2.0 is the latest RC simulator to hit the Steam store. RCSIM2 offers cars, boats and quadcopters for use on default tracks as well as user-made tracks. As this is an RC simulator it is of course geared towards people who have at least some interest in RC vehicles, if you don’t fit that profile, this game and therefore this review, probably won’t be for you. It’s worth mentioning while I do enjoy RC sims and I do have an interest in the vehicles themselves I’m not hugely knowledgeable about them.


RCSIM2 may not have ground-breaking graphics but what it does have are good enough to enjoy the game. The vehicle models are all high quality which of course is the most important part of the game’s presentation as an RC sim. One thing about the game’s presentation that I particularly liked was that, as there is an onboard camera for the vehicles, some of the vehicles have lower quality cameras compared to the third person view, such as on the smallest quadcopter in the game, just added a nice touch of realism for me.


RCSIM2 can be enjoyed in four ways, five if you count the map editor.

First up, we have Practice mode. This is pretty self-explanatory, you choose a vehicle and then select a map you wish to test out. The only limitation here is that boats cannot be used on maps without water which is pretty obvious. Once you’re actually in the game you’re free to explore the map as you wish, the checkpoints and lap markers do work so you can actually complete proper laps and check your time for them if you wish to improve your times for time trials or multiplayer.

Next we have the Time Trial mode. Once you’ve selected your vehicle and track you’ll be given a short warm-up time to get a feel for the track (this can be skipped if you’d rather get straight to the action). You’ll then be given a set amount of time, three minutes, to complete as many laps as you can as fast as you can. Obviously the amount of laps doesn’t matter, it’s your time which is important, but your fastest lap will be used so don’t just sit there and do nothing after your first lap!

Multiplayer is the next mode on our list. Multiplayer basically allows you to do whatever you want. You can race against your friends in any RC vehicle or you could have a quadcopter paintball dogfight against your friends! I know which one I’d choose.

The final proper game mode is the Challenge mode. From what I’ve seen of it the aim of this mode is to shoot a certain amount of balloons using a paintball gun. This mode requires a vehicle with a paintball gun as well as a map that has balloons floating around.

As I mentioned earlier, RCSIM2 also has a track editor (it will eventually have a vehicle editor too). Now I’m not particularly good at using an editor in any game but I did check out RCSIM2’s, I must say it looks incredibly good. You’re given all the tools you need to build whatever track you want. You can change how big the map itself is, you can choose what terrain you want to use and then of course you have access to spawn points and all of the objects in the game. Once you’ve created your track it can be uploaded to the Steam workshop for other people to use. The idea is to create your own tracks and share them (though the game does come with some tracks made by the dev) and so this is obviously a very important part of the game.

There are of course other things I need to mention regarding the gameplay but I’ll keep it short and snappy. RCSIM2 has a full day and night cycle and you’re able to choose whatever time of day you want, though there’s currently no weather in the game. There are eight different camera angles for you to use including a first person camera that allows you to move yourself around, it’s worth mentioning the controls for the gamepad don’t work properly for the first person view and controlling your RC is pretty much impossible in this camera view, it’s mainly just to position yourself. The marshals in the game have ragdoll physics, it’s pretty silly but it can be rather fun to just run them over with your RC or shoot them with a paintball gun every so often in practice mode.

  • The RC physics seem realistic to me.
  • The sound effects are reasonably good but from what I’ve read on the forums and other reviews from people who have a better knowledge of RC vehicles they could use some improvement.
  • Most of the settings aren’t implemented yet, for now you just get a generic quality level for graphics and input options.
  • In regards to input options, you can use KB&M (not recommended), an Xbox 360 controller (or any other kind of controller that works with windows) and of course, since this is an RC sim, you can use proper RC controllers if they have a USB connector.
  • There’s not a huge amount of content at the time I’ve written this review but as it progresses through development and more people start making and uploading their own tracks the amount of content will increase.


Worth Purchasing.

RCSIM2 is a solid RC simulator that any fans of the genre should try. It’s reasonably realistic, the RCs themselves look good and it will only get better as it develops. As I said earlier, this game probably isn’t for your average gamer but if you like RCs then you should pick it up or at least follow its development.

Review Copy Provided.

No drama, Just Reviews.

El K.
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22 of 27 people (81%) found this review helpful
2 people found this review funny
8.5 hrs on record
Early Access Review
Posted: November 25, 2015
Only played a bit so far, but from what I've already experienced, combined with the quick support from the developer:

- Already a great sim for the true RC fanatic, eventhough it's still in it's starting shoes, it is great fun.
- Physics engine seems to be well made and has great potential.
- Netcode seems great. (In the first hour I've tried some multiplayer (without opening ports) and even with Europe>USA seemed quite good)
- Generally fun for all ages, especially when running over Larry :)
- Eventhough the content is few, already great variety in content.
- Sandbox/Track-Editor this is an option that stands out, it's already working great and this also has great potential.
- Great controller support, any game like this should have it this way.

Neutrals / Tips:
- Audio/Sounds, the voices are already quite well, but I do think the vehicular sounds are up for improvement.
- More information in-game with the Track Editor. (It took me a while to figure out the track needs all 5 checkpoints, for a lap to be a lap).
- For the Track-Editor to have an option to make long "strokes" of the same terrain paint to make straight lines.

- Staying really objective I can't see any cons.
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12 of 13 people (92%) found this review helpful
2 people found this review funny
62.7 hrs on record
Early Access Review
Posted: November 26, 2015
As an RC sim this is pretty amazing. Its EA and with that has the need for tweaking and bugs to fix. The Dev seems to be very interested in forward progress and has alot of plans to continue progress. RC cars to boats to quad copters there is a lot to choose from. Making your own track or place to fly is really cool. It is worth picking up now and for those that wait keep a close eye out for the updates. I think this game will take off.
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13 of 15 people (87%) found this review helpful
1 person found this review funny
24.7 hrs on record
Early Access Review
Posted: January 22
10/10 would buy again. The price is very good for what it is, it is a ton of fun, and there is a track editor that is easy to use, so you are only limited in what you can do by your imagination.
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10 of 11 people (91%) found this review helpful
1 person found this review funny
3.0 hrs on record
Early Access Review
Posted: January 31
Good game all around. As a simulator it is doing its job to simulate the Rc world. I have messed around with the track editor and it is a strong feature of the game and was a smart idea to put that in during the period of early access when actual content is low currently.
Now for the dreded complaints, but wait lets first talk about what my complaints are. My only things that I think needed improvement on in the game are things that are fine to have when your game is in early access. The main one being a lack of overall game options for configuring the game to work best, and thats fine the creator is working on them so its not that big of a deal. So with that being explained that I won't go into detail about my complaints because they don't matter at this point of a new early access game.

Something I would love to see implamented is some kind of a driving tutorial. just one level to help those new Rc drivers who this is their first time playing around with a realistic Rc driving mechanics (like the sharp turning and the quick accel). That and I think it would be cool if there could be a car editor tool (not configuring the mechanics) but like creating bodies so you could have that personalized look. That could be cool but I don't think that needs to be a priority since I would rather see more polish and configurations of the base game.

I give this game a 7/10 only because this game is early access and needs to be worked on (something that is happening so I feel that when I review this again later on that 7 will become a 9)
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11 of 13 people (85%) found this review helpful
29.0 hrs on record
Early Access Review
Posted: March 2
I must say for being in Early Access stage of development. This RC Sim is packing a lot of potential, and I can't wait for what's too come.

For starters there's a lot of unique and new ways to be immersed into the experience. From seeing bugs flying around lights at night in a realistic way, to the day and night cycling, and the fact there's rag doll models for the other randomly placed people. I think that those small yet inventive aspects could really show the other more expensive RC sims how to be fun and entertaining without the need of extensive experience in RC vehicle handling. I really can't wait for what's coming up in the next set of updates, but I'm sure "Devotid" will live up to their name and really provide something special for RC sim players and just gamers alike.

Thank you for giving me my dream hobby back Devotid, and may all the future updates and added content gleam in your efforts.
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11 of 14 people (79%) found this review helpful
2 people found this review funny
126.4 hrs on record
Early Access Review
Posted: December 31, 2015
RC simulation 2.0 is a solid, entertaining and promising game.

First of all, i felt in love with the track editor. Despsite the game in an alpha, you can build detailed and complex tracks with easy intuitive tools. In a few hours you can build tracks that looks like they were made like pro developers.

Hard to believe ? I show the receipts on my Steam workshop, where you can download my custom made tracks. Have a look !

Buggies, varied cars, drift cars, drones and boat, the game offers lots of vehicle choices. I know RC 2.0's devs is currently working on vehicle setup. I'm looking forward to this. The multiplayer has to be improved and probably will in the coming months. You can already race against people online but only with people from your country yet. The time trial is working tho and you can try to beat your best laps on the official tracks and self-made community tracks.

Some of the thing that i'd like to see ingame:

- Being able to set more track check-points in the editor (currently 5 + the finish line). This is not enough to create legit multiplayer races.

- With the global multiplayer, a global leaderboard with the lap times. (best of all time, best of the week, of the day, etc)

- Water for Larry, he deserves it.
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7 of 7 people (100%) found this review helpful
3.3 hrs on record
Early Access Review
Posted: January 30
Devotid did a remarkable job with this title.
It is still in Early Access and yet the controls and game mechanics are very polished.
There is a decent selection of vehicles and an almost unlimited amount of tracks thanks to Workshop support.

The addition of tuning to the RC's has added a great touch of realism and with the ability to actually build from parts in the games future ,this title only gets better and better.

The track editor is easy and powerful allowing for some great creations that can be saved and shared to the Steam Workshop

If you like RC's ,racing games and track building this game is going to scratch a lot of itches.
Highly recommend this game
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9 of 11 people (82%) found this review helpful
3.9 hrs on record
Early Access Review
Posted: February 6
Do you like the idea of VRC, but dislike the lack of content, platforms, vehicle options, and the ability to use usernames over your real name?

I need to stress that this is nothing as like vrc's simulation as this feels more like a game, vrc's simulation is very sim like and it feels a lot closer to the real thing.

I'm not knocking this game as it's still currently in early access, I was very excited to see this existed. I played a lot of RealRace duratraxs rc simulator/game and even the second one, I'm not new to rc simulators. I've played great planes air rc simulator and again this is apples to oranges at this stage.

I grabbed my vrc dongle so i could use my radio as the controller, the game already has support for this which I thought was pretty rad. It plays really well with the controller but again this doesn't feel anything like vrc.

I keep comparing vrc to this why? It's called RC Simulation 2.0, it's still very early access and I'm very impressed with what they have so far. The user made tracks, the variety of vehicles, car setups and challenges. It's a very good RC game at the moment, I can't wait to see what this game turns into and will update this review as time goes on. I would defiantly recommend this to a friend.
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9 of 11 people (82%) found this review helpful
1 person found this review funny
18.2 hrs on record
Early Access Review
Posted: November 27, 2015
This is an amazing Remote Control car game, I own a slash 4x4 w/ its TSM and it feels really close to the short course 4x4 in game, wow. Stunning. Best Simulator that actually works!

Yes I know this simulator is still in Alpha and perfect, these things could make it a 100/100 game.

- Body scratches & system failure when crashed at full speed
- More powerful vehicles
- if a monster truck has a 8000mah battery and a great motor it will sometimes wheelie, or even backflip.

There are no CONS whatsoever as of right now! This game is absolutely amazing 10/10!
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Recently Posted
44.8 hrs
Early Access Review
Posted: October 11
I would recommend changing the in-air physics of the cars. make it more realistic like VRC for example.
Helpful? Yes No Funny
Herman (The Planet Smasher)
11.2 hrs
Early Access Review
Posted: October 4
I came across this game while looking for alternatives to VRCPro (I'm not saying VRC is bad, it's actually quite good, I just didn't have the xbox360 controller it severly needs and the support for xbox one controller is broke).

The game is quite entertaining, allowing you to do things that would normally cost hundreds of dollars. The number of vehicles aren't massive, but what it does have is variety, ranging from buggies all the way to drones. There is a track editor in the game that allows for custom tracks or replicas of real tracks.

I don't have many issues with this game, but the ones I do have are mainly glitches. Multiplayer works but isn't fully fleshed out. That's forgivable considering it's early access.

The dev is very devoted to his game, considering my brother couldn't play the game and he helped him get it working.
Helpful? Yes No Funny
Ziltoid The Omniscient
54.5 hrs
Early Access Review
Posted: October 4
As you can see by my hours played, this game is extremely fun and worth every penny. I actually feel it is better than VRC pro, not neccesarily in realism, but in entertainment value and this game is still early access. Keep up the amazing work bro!
Helpful? Yes No Funny
4.6 hrs
Early Access Review
Posted: October 4
AWSOME GAME!!!!!!!!!!!!
Helpful? Yes No Funny
1.6 hrs
Early Access Review
Posted: September 25
If you are looking for a RC simulator to practice your flying skills, this is just NOT for you. Using the quadcopter feels everything but real, slightly better if you are using fixed wings BUT still it is way too poorly designed , vehicle choice is extremely poor.
About graphic.... even using my GPU at highest settings the graphic is just extremely poor.
I DO NOT RECOMMEND this game at all. Game is over-priced so far it should be for sale for 3£ the most
Helpful? Yes No Funny
1.3 hrs
Early Access Review
Posted: September 3
Pretty fun. Really consistent in terms of physics and bugs. Really solid foundation with tons of potential.
Helpful? Yes No Funny
0.5 hrs
Early Access Review
Posted: September 2
The best rc game yet reminds me of the N64 Revolt game
Helpful? Yes No Funny
2.3 hrs
Early Access Review
Posted: August 18
This is the best Rc game in the world 10/10 2016 Mlg game of the year award!!!!
Helpful? Yes No Funny
1.9 hrs
Early Access Review
Posted: August 16
10/10 Totally easy to just d/l and go! The ONLY suggestion i would have is implement a vehicle creator of some sort to give more flex on things other then that PERFECT E.A.R
Helpful? Yes No Funny
Life Sucks (pwr)
5.8 hrs
Early Access Review
Posted: August 10
Don't buy garbage so many glitches i thought my computer was gonna break.
Helpful? Yes No Funny