Drive all kinds of RC Cars, Boats, Planes or Quad Copters on any of the RCSim 2.0 Workshop Tracks. RCSim includes an in-game Track editor to create an infinite amount of scenarios. So race your friends, go RC rock crawling, dogfight other quadcopters or just enjoy exploring.
User reviews:
Mixed (10 reviews) - 40% of the 10 user reviews in the last 30 days are positive.
Mixed (127 reviews) - 69% of the 127 user reviews for this game are positive.
Release Date: Nov 24, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to get the players feedback on the finished in-game track editor I am building. I have built this new version of RC Sim to empower the customer to be able to use the game any way he or she likes. Weather it be track racing, air battling with quadcopters or exploring the woods in a RC crawler., you can do it with RC Simulation 2.0.
I thought it would be best to let users help design the tools they will be using to create their own RC Worlds.”

Approximately how long will this game be in Early Access?

“I would guess the game will be on Early Access for about 8-9 months before full release. I have been working for 11 months (Full Time) on RC Sim 2.0 and would guess the game is about 65-75% finished. (at early access launch day).”

How is the full version planned to differ from the Early Access version?

“The full version will have more Default Tracks, more Track Objects and a vehicle editor, similar to the Track Editor to let the user add their own vehicles to the already infinite amount of Maps/Tracks.”

What is the current state of the Early Access version?

“The current state of RC Sim 2.0 is fully playable. You can currently choose from about 22 default vehicles. (Land vehicles, Air vehicles or Sea Vehicles). The in-game track/map editor is done and able to upload your custom track to the Steam Workshop in just a couple clicks.

You can also have play on any track that is shared on the workshop with anyone in Multiplayer mode.”

Will the game be priced differently during and after Early Access?

“The price of RC Sim will slightly increase as I add features and ship new content. Get on board early and save some money while helping to design the game in the process! Your support is GREATLY appreciated. :)”

How are you planning on involving the Community in your development process?

“I am always listening. The Early Access program is a powerful tool to help me hear from the current users in a simple discussion forum. If you think that you have an idea that would make the game better... Please feel free to start a discussion in the community and Ill do my best to make it happen. That is why I am doing the Early Access program, as it allows me to get feedback early in the process and tune the game to my users best interests.”
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Recent updates View all (25)

July 20

July 20th Update NEW 3D TIRE MODELS!

3D Tire Physics are here!

This update brings all new 3D Tire models and updated physics to all land vehicles. I have been working on these for a while now to get the rock crawling part of RC Sim up to par. You simply cannot crawl anything when the tire does not contact the thing you are trying to crawl over. With the new 3D Tire Colliders most 4X4 vehicles can "crawl" up the face of almost anything in game now. (as long as the bumper clears...;) ). You will also notice all other non crawling cars to be more precise with their contact with the ground and all track objects.

The image below shows the difference of the old single downward raycast model compared to the new 3 Dimensional one.

Small simple video showing the new tire colliders in action.

Other notes...

- Weight Dist: The vehicle physics model now also accounts for the weight of the wheels in the total "balance" of the vehicle. The vehicles will now corner and "jump" a little different. I think they are a bit more stable in the bumps and jumps now too.

- Damage: I had to remove the damage system for now as it is not playing nice with the new multiplayer/career mode that I am working on. More to come on that....

- Marshals: Now the marshal should not step on your cars and fall down. You can still hit them any other time.... but while you are getting flipped, Larry trigger colliders are turned off. This helps when he would come to grab you and then make contact with your car. This will change a bit in the future but this will make it more user friendly for the time being.

- Fixed some Linux Build GPU Shader Stuff. Should run on More Linux machines now.

As always just restart the RC Sim game and all updates will happen automatically.

Thanks very much for the support! Happy RCing!


6 comments Read more

May 12

All New Quadcopter Racing Drones and Boat physics! With inverted Acro Mode.

May 12th Update:

- Acro Mode (Acrobatic) for ALL Quadcopters.
- All New boat physics.
- New Track Objects
- New onboard Flying HUD
- Optimizations
- New assignable "Reset Car" button

I stink at

Lately, I have been studying and learning all I can about the drone racing industry. You can def say I have "caught the bug". I have really enjoyed building these new drones. Im not much good at piloting these yet as you can see from the attached sample video but i am really having fun pretending and breaking them. :)

The initial version of drones were just a simple approach which made them pretty easy to fly. These new drones can be tough to fly if you are new to them. The new Acro mode will allow all the real life tricks and maneuvers you can think of. Immelmann turns, flips, S-turns etc. (This is explained more in the update notes below).

All Quadcopters now hover at center stick throttle. To land and to decend you must pull the stick down but be careful not to land too hard and break something. You can adjust the Yaw, Roll and Pitch rates in the setup menu now and they will save automatically. For acro mode, there is also three easy presets to set them to slow, med and fast.

If the Acro mode drones are not your thing, you can always fall back to the "Gyro" version (in the quadcopter setup panel). This version is more like the original quads and will fly the quad in relation to the stick position of the controller. (just let off the sticks and the unit will return to hover). The Yaw axis will also rotate the drone in relation to the ground and not the copter itself. This is good for filming and general cruising. You can set the max angle of Roll and Pitch in the setup menu as well.

Seeing that the most popular way to fly the drones is Onboard FPV camera (F4 key), dont forget to adjust your camera angle (4,8,6 and 2 Number Pad keys on the keyboard) to make flying "forward" a little easier. This will be auto saved for each quadcopter. You can see the camera angle on the bottom left of the onscreen hud.

The new boat bouyancy model should run a little faster and be more precise. With the new changes, you have to watch your throttle finger a little or the front end of the boat may bounce and even come up too far. This will force you to get out of the throttle and lose time. I also fixed the silly "ghost turning" when landing (sorry about that...:\). The wake no longer dissapears when you leave the water. They all feature new adjusted Motor and water sounds. The rotate cam, when underwater will now have the same effects as the onboard cam.

I also added a New Battleship 64 to annoy larry and other users with. Its big, slow and has a Paintball gun on the front to shoot down those pesky drones with. Make sure to try it out in F4 onboard cam and then use the camera aim to throw some paintballs!


- Optimized most of the vehicle physics and particle systems and have seen about a 10-15% increase in FPS on all levels tested.

- Added a "Reset/Fix Vehicle" assignable Button/Key that you can now map to any Key or button. This is easier than reaching for the keyboard all the time to fix a quad or any other vehicle. As Larry DOES NOT FIX Vehicles, he only flips them over for now. The new action is under the ROAMING catagory in the controller mapping screen. The default Key is R on the keyboard. This will fix a broken car and also sets you back to the original spawn spot when the Level was loaded.

- New Boats physics: I rewrote about 80 percent of all the boat physics. I fixed the Boat "insta" steering bug after a large bump or jump over a land area.

- Added a new fun BattleShip 64 to go float around and harass Larry. It has a paintball gun mounted in place of one of the Gun turrets. Its not the fastest and doesnt turn all that well but did I mention it has a paintball gun on the front?
- Fixed the rear rudder on the catamaran boat that was on the wrong pivot.
- Fixed the missing boat water reflections and refractions on the water surface.
- Fixed the audio for the boats and adjusted all 3D sound settings for a much better 3D "feel".
- Fixed the dissaperaing wakes when the boats would leave the water.

- Quadcopters now have new physics and two different flying modes to choose from. Gyro mode and Acro mode. The defualt is the acro mode. The acro mode is completely new and the gryo mode is a tweaked version of the first version of quadcopters. I wanted to focus first on the acro mode for the advanced flyers. (And secretly I wanted to get better at acro mode flying) ;) I will be redoing the gyro mode in the future.

- Gryo mode: The quadcopters Roll and Pitch flight is proportional to the position of the stick for now. The default setting is +- 45 degrees. The Yaw Axis will always turn releative to the Earth. (Earth Relative)

- Acro mode: The quadcopter is its most agile in this state and also the hardest to fly. You can go inverted and all that fun stuff. The Yaw axis will alway turn relative to the Quadcopter. (Object relative). This will allow for all kinds of new tricks and stunts like Immelmann Turns, loops and S turns etc....

- Added all new Quadcopter Sounds and sound controller with wind noises. It def adds to the immersion of the onboard FPV flying.

- Added a complete new flying on screen HUD for all flying vehicles. It features a simple horizon indicator allong with some on screen data like.... Altitude, Speed, Flight Mode, Ammo, Battery MAH (not yet functional) and more.

- updated 3D models for 3 of the drones. New LED Lighting and some different components.

- Added a camera viewing angle "auto save" feature for all 4 quadcopters. It will auto save when you change vehicles.

- Added a simple quadcopter setup menu that will autosave your settings for each vehicle. You can set the flight mode, Rates and turn on an axis expo if you want to smooth out the center of the axis a bit. (makes the three flying axis slightly progressive).

- Added 6 new Track Objects for the new racing quadcopters. Neon racing markers to guide the way in night racing. There is three different colors and two different shapes to start with.

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About This Game

RC Simulation 2.0 is a fun radio controlled vehicle simulation. Developed to give users the thrill of today's High Tech Radio Controlled Cars, Boats, Planes and Quadcopters on any of the user created track/maps/venues. Fly some quadcopters armed with paintball guns, Pilot an RC Jet Liner or go on a RC Rubicon with your Rock Crawler. The possibilities are endless with RC Simulation 2.0!

Current Features:
  • - 22 + default RC Vehicles (Cars, Trucks, Crawlers, Boats, Quadcopters and Planes etc)
  • - Simple in game Track/Map editor with one click upload to Steam Workshop to share your creation with the world.
  • - Single player or up to 10 vehicle Multiplayer
  • - 8 Camera Views Per Track/ Facility including FPV animated mode, Driverstand, Onboard, Follow, Rotate and Blimp Cams
  • - Live animated Track marshals and Camera men with Ragdoll Physics
  • - Drive from anywhere you want.
  • - Walk the track in FPV Mode and explore anywhere in the game. You can even go for a swim.

You can use ANY Controller you want with RCSIM. Keyboard, XBOX360 for PC, PS3, Steam Controllers etc. Though most prefer using a real RC Transmitter via USB-PC (Not available for Linux or Mac as of 7-18-16) adapter. These are readily available for todays real rc transmitters. This is the best way to drive RC SIM 2.0. You will not only have the most control on these super fast machines but will gain the most from practicing with the same remote as you use in real life. Adapters for almost all of today's RC transmitters can be found with a simple google search. Just google “transmitter to USB” or "USB RC Transmitter adapter”.

Current Surface Vehicles:
  • – 1/10th Scale Buggy 2WD
  • – 1/10th Scale Buggy 4WD
  • – 1/8th Scale Buggy 4WD
  • – 1/10th Scale Stadium Truck 2WD
  • – 1/10th Scale Short Course 2WD
  • – 1/10th Scale Short Course 4WD
  • – 1/10th Scale Rock Crawler 4WD with Moveable camera and Paintball Marker
  • – 1/10th Scale Squatch Rock Crawler
  • – 1/10th Scale 4-Link Monster Truck
  • – 1/10th Scale Touring Car AWD
  • – 1/10th Scale Drift Car
  • – 1/10th Scale Semi Truck with Trailer

Current Air Vehicles:
  • Mini Quad 250 mm
  • Mini Quad 265 mm
  • Med Quad 310 mm
  • Med Quad 385 mm with Movable Camera and Paintball marker
  • PiperKub 40 Trainer Plane
  • JumboJet 110 Brushless Ducted Fan Plane

Current Sea Vehicles:
  • 28″ Wakeboat with Movable Camera and Paintball Marker
  • 36″ Outrigger Race Boat
  • 42″ Catamaran Race Boat
  • 46″ Deep Vee Race Boat
  • 52" Battleship with movable Camera and Paintball Marker

Track/Map Creator:
  • - Simple yet Powerful in game Track/Map editor with one click upload to Steam Workshop to share your creation with the world.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 (Windows Vista and 7)
    • Processor: Intel CPU, AMD 64 CPU (1.6 GHZ)
    • Memory: 1 GB RAM
    • Graphics: 512 MB Pixel Shader 2.0 GPU
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Any controller or Keyboard supported
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon HD 2400 or better / NVidia 8600M or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: SteamOS
    • Processor: Intel CPU, AMD 64 CPU (1.6 GHZ)
    • Memory: 1 GB RAM
    • Graphics: 512 MB Pixel Shader 2.0 GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Mixed (10 reviews)
Mixed (127 reviews)
Recently Posted
2.3 hrs on record
Early Access Review
Posted: August 18
This is the best Rc game in the world 10/10 2016 Mlg game of the year award!!!!
Helpful? Yes No Funny
1.9 hrs on record
Early Access Review
Posted: August 16
10/10 Totally easy to just d/l and go! The ONLY suggestion i would have is implement a vehicle creator of some sort to give more flex on things other then that PERFECT E.A.R
Helpful? Yes No Funny
5.8 hrs on record
Early Access Review
Posted: August 10
Don't buy garbage so many glitches i thought my computer was gonna break.
Helpful? Yes No Funny
6.5 hrs on record
Early Access Review
Posted: August 10
Helpful? Yes No Funny
0.6 hrs on record
Early Access Review
Posted: August 9
Not playable with rc controller, shaking and stuff. Can't calibrate.
Helpful? Yes No Funny
0.8 hrs on record
Early Access Review
Posted: August 8
this game is very fun with wacky physics
Helpful? Yes No Funny
1.0 hrs on record
Early Access Review
Posted: August 1
I've had this "game" for some time now and I've yet been able to play it. Here's what happens. I choose the car, track, etc, then click on GO. The car shows up on the screen and after about 2 seconds, the car zooms in until the screen is solid black. That's it, can't do a friggin thing. Here's my system: Intel i7 950 processor, 12 Gig DDR3 memory, Nivida 780 GTX video card and lots and lots of drive space. Doesn't make any difference what controller I choose. Game is useless at this point.
Helpful? Yes No Funny
1.1 hrs on record
Early Access Review
Posted: July 27
seems promising, but cant get it working with my Taranis or DX4S (thru usb dongle) working in sim, calibration picks it up, controls are assigned, but in sim, no input.

hopefully they work it out, it would be great to get some crawler practice in.
Helpful? Yes No Funny
12.6 hrs on record
Early Access Review
Posted: July 27
WELL. it has potential but is not quite there. There are some interesting setups you can change and some camera views but overall not so much. If I see I see a serious update that allows you control to go into the quads and do setups, which you cant, I will give a better review but for now spend your ten bucks on somehting fun, if your an RC freak like me check it out.
Helpful? Yes No Funny
20.1 hrs on record
Early Access Review
Posted: July 15
it has vehicles
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
1.9 hrs on record
Early Access Review
Posted: August 16
10/10 Totally easy to just d/l and go! The ONLY suggestion i would have is implement a vehicle creator of some sort to give more flex on things other then that PERFECT E.A.R
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
0.8 hrs on record
Early Access Review
Posted: August 8
this game is very fun with wacky physics
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
2.3 hrs on record
Early Access Review
Posted: August 18
This is the best Rc game in the world 10/10 2016 Mlg game of the year award!!!!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
57 of 67 people (85%) found this review helpful
3 people found this review funny
5.4 hrs on record
Early Access Review
Posted: November 26, 2015

RC Simulation 2.0 is the latest RC simulator to hit the Steam store. RCSIM2 offers cars, boats and quadcopters for use on default tracks as well as user-made tracks. As this is an RC simulator it is of course geared towards people who have at least some interest in RC vehicles, if you don’t fit that profile, this game and therefore this review, probably won’t be for you. It’s worth mentioning while I do enjoy RC sims and I do have an interest in the vehicles themselves I’m not hugely knowledgeable about them.


RCSIM2 may not have ground-breaking graphics but what it does have are good enough to enjoy the game. The vehicle models are all high quality which of course is the most important part of the game’s presentation as an RC sim. One thing about the game’s presentation that I particularly liked was that, as there is an onboard camera for the vehicles, some of the vehicles have lower quality cameras compared to the third person view, such as on the smallest quadcopter in the game, just added a nice touch of realism for me.


RCSIM2 can be enjoyed in four ways, five if you count the map editor.

First up, we have Practice mode. This is pretty self-explanatory, you choose a vehicle and then select a map you wish to test out. The only limitation here is that boats cannot be used on maps without water which is pretty obvious. Once you’re actually in the game you’re free to explore the map as you wish, the checkpoints and lap markers do work so you can actually complete proper laps and check your time for them if you wish to improve your times for time trials or multiplayer.

Next we have the Time Trial mode. Once you’ve selected your vehicle and track you’ll be given a short warm-up time to get a feel for the track (this can be skipped if you’d rather get straight to the action). You’ll then be given a set amount of time, three minutes, to complete as many laps as you can as fast as you can. Obviously the amount of laps doesn’t matter, it’s your time which is important, but your fastest lap will be used so don’t just sit there and do nothing after your first lap!

Multiplayer is the next mode on our list. Multiplayer basically allows you to do whatever you want. You can race against your friends in any RC vehicle or you could have a quadcopter paintball dogfight against your friends! I know which one I’d choose.

The final proper game mode is the Challenge mode. From what I’ve seen of it the aim of this mode is to shoot a certain amount of balloons using a paintball gun. This mode requires a vehicle with a paintball gun as well as a map that has balloons floating around.

As I mentioned earlier, RCSIM2 also has a track editor (it will eventually have a vehicle editor too). Now I’m not particularly good at using an editor in any game but I did check out RCSIM2’s, I must say it looks incredibly good. You’re given all the tools you need to build whatever track you want. You can change how big the map itself is, you can choose what terrain you want to use and then of course you have access to spawn points and all of the objects in the game. Once you’ve created your track it can be uploaded to the Steam workshop for other people to use. The idea is to create your own tracks and share them (though the game does come with some tracks made by the dev) and so this is obviously a very important part of the game.

There are of course other things I need to mention regarding the gameplay but I’ll keep it short and snappy. RCSIM2 has a full day and night cycle and you’re able to choose whatever time of day you want, though there’s currently no weather in the game. There are eight different camera angles for you to use including a first person camera that allows you to move yourself around, it’s worth mentioning the controls for the gamepad don’t work properly for the first person view and controlling your RC is pretty much impossible in this camera view, it’s mainly just to position yourself. The marshals in the game have ragdoll physics, it’s pretty silly but it can be rather fun to just run them over with your RC or shoot them with a paintball gun every so often in practice mode.

  • The RC physics seem realistic to me.
  • The sound effects are reasonably good but from what I’ve read on the forums and other reviews from people who have a better knowledge of RC vehicles they could use some improvement.
  • Most of the settings aren’t implemented yet, for now you just get a generic quality level for graphics and input options.
  • In regards to input options, you can use KB&M (not recommended), an Xbox 360 controller (or any other kind of controller that works with windows) and of course, since this is an RC sim, you can use proper RC controllers if they have a USB connector.
  • There’s not a huge amount of content at the time I’ve written this review but as it progresses through development and more people start making and uploading their own tracks the amount of content will increase.


Worth Purchasing.

RCSIM2 is a solid RC simulator that any fans of the genre should try. It’s reasonably realistic, the RCs themselves look good and it will only get better as it develops. As I said earlier, this game probably isn’t for your average gamer but if you like RCs then you should pick it up or at least follow its development.

Review Copy Provided.

No drama, Just Reviews.

El K.
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24 of 29 people (83%) found this review helpful
2 people found this review funny
8.5 hrs on record
Early Access Review
Posted: November 25, 2015
Only played a bit so far, but from what I've already experienced, combined with the quick support from the developer:

- Already a great sim for the true RC fanatic, eventhough it's still in it's starting shoes, it is great fun.
- Physics engine seems to be well made and has great potential.
- Netcode seems great. (In the first hour I've tried some multiplayer (without opening ports) and even with Europe>USA seemed quite good)
- Generally fun for all ages, especially when running over Larry :)
- Eventhough the content is few, already great variety in content.
- Sandbox/Track-Editor this is an option that stands out, it's already working great and this also has great potential.
- Great controller support, any game like this should have it this way.

Neutrals / Tips:
- Audio/Sounds, the voices are already quite well, but I do think the vehicular sounds are up for improvement.
- More information in-game with the Track Editor. (It took me a while to figure out the track needs all 5 checkpoints, for a lap to be a lap).
- For the Track-Editor to have an option to make long "strokes" of the same terrain paint to make straight lines.

- Staying really objective I can't see any cons.
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
2 people found this review funny
62.7 hrs on record
Early Access Review
Posted: November 26, 2015
As an RC sim this is pretty amazing. Its EA and with that has the need for tweaking and bugs to fix. The Dev seems to be very interested in forward progress and has alot of plans to continue progress. RC cars to boats to quad copters there is a lot to choose from. Making your own track or place to fly is really cool. It is worth picking up now and for those that wait keep a close eye out for the updates. I think this game will take off.
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13 of 16 people (81%) found this review helpful
1 person found this review funny
24.7 hrs on record
Early Access Review
Posted: January 22
10/10 would buy again. The price is very good for what it is, it is a ton of fun, and there is a track editor that is easy to use, so you are only limited in what you can do by your imagination.
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10 of 11 people (91%) found this review helpful
1 person found this review funny
3.0 hrs on record
Early Access Review
Posted: January 31
Good game all around. As a simulator it is doing its job to simulate the Rc world. I have messed around with the track editor and it is a strong feature of the game and was a smart idea to put that in during the period of early access when actual content is low currently.
Now for the dreded complaints, but wait lets first talk about what my complaints are. My only things that I think needed improvement on in the game are things that are fine to have when your game is in early access. The main one being a lack of overall game options for configuring the game to work best, and thats fine the creator is working on them so its not that big of a deal. So with that being explained that I won't go into detail about my complaints because they don't matter at this point of a new early access game.

Something I would love to see implamented is some kind of a driving tutorial. just one level to help those new Rc drivers who this is their first time playing around with a realistic Rc driving mechanics (like the sharp turning and the quick accel). That and I think it would be cool if there could be a car editor tool (not configuring the mechanics) but like creating bodies so you could have that personalized look. That could be cool but I don't think that needs to be a priority since I would rather see more polish and configurations of the base game.

I give this game a 7/10 only because this game is early access and needs to be worked on (something that is happening so I feel that when I review this again later on that 7 will become a 9)
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11 of 13 people (85%) found this review helpful
29.0 hrs on record
Early Access Review
Posted: March 2
I must say for being in Early Access stage of development. This RC Sim is packing a lot of potential, and I can't wait for what's too come.

For starters there's a lot of unique and new ways to be immersed into the experience. From seeing bugs flying around lights at night in a realistic way, to the day and night cycling, and the fact there's rag doll models for the other randomly placed people. I think that those small yet inventive aspects could really show the other more expensive RC sims how to be fun and entertaining without the need of extensive experience in RC vehicle handling. I really can't wait for what's coming up in the next set of updates, but I'm sure "Devotid" will live up to their name and really provide something special for RC sim players and just gamers alike.

Thank you for giving me my dream hobby back Devotid, and may all the future updates and added content gleam in your efforts.
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10 of 12 people (83%) found this review helpful
1 person found this review funny
17.1 hrs on record
Early Access Review
Posted: November 27, 2015
This is an amazing Remote Control car game, I own a slash 4x4 w/ its TSM and it feels really close to the short course 4x4 in game, wow. Stunning. Best Simulator that actually works!

Yes I know this simulator is still in Alpha and perfect, these things could make it a 100/100 game.

- Body scratches & system failure when crashed at full speed
- More powerful vehicles
- if a monster truck has a 8000mah battery and a great motor it will sometimes wheelie, or even backflip.

There are no CONS whatsoever as of right now! This game is absolutely amazing 10/10!
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