Drive all kinds of RC Cars, Boats, Planes or Quad Copters on any of the RCSim 2.0 Workshop Tracks. RCSim includes an in-game Track editor to create an infinite amount of scenarios. So race your friends, go RC rock crawling, dogfight other quadcopters or just enjoy exploring.
All Reviews:
Mixed (150) - 64% of the 150 user reviews for this game are positive.
Release Date:
Nov 24, 2015
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to get the players feedback on the finished in-game track editor I am building. I have built this new version of RC Sim to empower the customer to be able to use the game any way he or she likes. Weather it be track racing, air battling with quadcopters or exploring the woods in a RC crawler., you can do it with RC Simulation 2.0.
I thought it would be best to let users help design the tools they will be using to create their own RC Worlds.”

Approximately how long will this game be in Early Access?

“I would guess the game will be on Early Access for about 8-9 months before full release. I have been working for 11 months (Full Time) on RC Sim 2.0 and would guess the game is about 65-75% finished. (at early access launch day).”

How is the full version planned to differ from the Early Access version?

“The full version will have more Default Tracks, more Track Objects and a vehicle editor, similar to the Track Editor to let the user add their own vehicles to the already infinite amount of Maps/Tracks.”

What is the current state of the Early Access version?

“The current state of RC Sim 2.0 is fully playable. You can currently choose from about 22 default vehicles. (Land vehicles, Air vehicles or Sea Vehicles). The in-game track/map editor is done and able to upload your custom track to the Steam Workshop in just a couple clicks.

You can also have play on any track that is shared on the workshop with anyone in Multiplayer mode.”

Will the game be priced differently during and after Early Access?

“The price of RC Sim will slightly increase as I add features and ship new content. Get on board early and save some money while helping to design the game in the process! Your support is GREATLY appreciated. :)”

How are you planning on involving the Community in your development process?

“I am always listening. The Early Access program is a powerful tool to help me hear from the current users in a simple discussion forum. If you think that you have an idea that would make the game better... Please feel free to start a discussion in the community and Ill do my best to make it happen. That is why I am doing the Early Access program, as it allows me to get feedback early in the process and tune the game to my users best interests.”
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Includes 2 items: D Series OFF ROAD Driving Simulation, RC Simulation 2.0

 

Recent updates View all (32)

September 14

More teaser Pics of the New Models coming in the next update. WORK IN PROGRESS

I thought I would post another small announcement with some more TEASER PICS of the new 3D Models and updated graphics that are coming to RC SIM 2.0's next update.

I have been RE-modeling them and learning to texture much better. (Thanks to Substance Painter 2.0) The ability to paint on more details is really addicting and fulfilling. So far I have done about 70 percent of the vehicles and I am currently working on the new interactive Vehicle selection menus, Some AI competitors to race against and a couple other things for the Crawler scene. Lots to come. :)





LAND VEHICLES
All cars will have the ability to change the Wheel Color, Screw/Hardware Color and also the ability to paint your own custom paint scheme. (Using a 3rd Party program like Photoshop or Gimp and saved as a PNG file.) More news on that when its ready. I will release a Steam Guide with instructions and a .PSD Photoshop Wire frame for each vehicle when the update is out to assist in painting your own custom body.

Along with the ability to customize the look of the vehicles to your style, all vehicles feature new Animated Suspensions, Tie rod links, Shocks, Springs and Servos to really bring the new vehicles to life.






- 1/8th Scale Off Road Buggy:



- 1/10th 4WD Buggy:



- 1/10 2WD Buggy:



- 1/10 2WD Stadium Truck:



- 1/10th 2WD Short Course:



- 1/10th 4WD Short Course:



- 1/12th On Road Pan Car:



- 1/10th 4WD Touring Car:





QUADCOPTERS
Here are a few pics of the new Quadcopters that are coming to the next update.

All the quads will have the ability to change the Screw/Hardware Color, Blades/Props Color and Accent Plastic Color. The color combinations will be fun to play with once I finish the new vehicle selection Menu. I am working to make it much more interactive and customizable... but this is just about teaser pics. ;)



- Quad 250mm Racing:






- Quad 265mm Racing: With a couple different color Combos:





- Quad 385mm Utility/ Camera Working Quadcopter:
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July 21

RC Simulation 2.0 - Future Road Map and Work In Progress Pics and Video -

First Off..... WELCOME all the new users and Thank you for supporting RC Sim 2.0

I just wanted to touch base with all of the community and show a little bit of what is to come for the future of RC Sim 2.0. I have been making a bunch of big changes behind the scenes over the last few months. I have been looking at the numbers of Multiplayer, Levels played, average time played and other stats and have come to the conclusion that we simply dont have enough players to have a good multiplayer experience. Soooooo, Since we are still in Early Access I have decided to build a more local gaming experience with some AI Cars (computer opponents) and some other RC related challenges.

Meanwhile, while you are waiting..... Here are some new models and animated suspension videos to give you a taste of the level of detail that I want to bring to the entire game. Let me know what ya think in the comments below.

Things I am planning and brainstorming on doing to the game: (Subject to change). We will be starting with the land vehicles and then moving to Air followed by the Sea Vehicles. Finishing them off with new setup menus and the ability to add some AI bots to have fun with.

LAND VEHICLES:
- New High poly models for most of the vehicles. (I am redoing them one at a time as you can see with the three cars below)
- New Physics and tire models tweaks.
- Animated individual suspension components and servo Linkages on applicable vehicles.
- Custom Paintable Lexan Bodies and the ability to share them with friends.
- Changeable accent colors on chassis's with aluminum parts, Wheel colors and other custom parts.
- New Menu system for loading tracks and cars. (Current one is confusing and non user friendly)
- AI Bots to race against or just practice and cruise around with.
- Some other fun RC surprises for the land vehicles...... ;)



AGAIN... THESE CHANGES ARE NOT INCLUDED IN RC SIM YET.
These new vehicles will be in a future update along with a bunch of other changes. This is just a "Teaser" to show the community that I am working on some new exciting things.

I will try to post more announcements in the future. Its just really hard to do as a one man developer but I will try and post more info.

As always...... THANK YOU FOR ALL YOUR SUPPORT!

Kevin

Quick Video Showing the new cars in action at my blah "test facility".
https://youtu.be/s6wLjDN6bMc


New 2WD Off Road Buggy. Coming Soon.....

My first RC Car was a 2WD Tamiya Falcon that I got for Christmas of 1989. My father took me to Rogers Hobby Center (were I still shop today) and let me pick it out. We built it on the kitchen table over a weekends time and as soon as the paint was dry I was thrashing it in the open parking lot next door. I wore that car completely out. Bald tires, many many trips to the hobby store for dog bones, leaking shocks, ball cups always popping off..... haha. But boy was it fun. It was THE car that started my life long hobby. I still have it tucked away in the attic somewhere and am saving it for a Vintage class. What was your first RC Car?

I have always loved the 2wd Buggy class for its agility and speed on so many different surfaces. I have been racing 2wd buggy as long as I can remember. Know that I think of it..... I have never been to an off road rc race in 30 years and not entered a 2WD buggy in at least one class.

The new Uncorporated 10B buggy features all the moving steering parts and independent suspension animations for each wheel now. I have been learning a ton of new modeling skills over the last year and plan on making RC Sim look much nicer in future updates. I have also acquired some new texturing software and am finally not just doing all of my textures in Photoshop. My new workflow is much faster and should allow me to move through the models a little quicker and update them to look much more detailed and immersive.










New 2WD Off Road Stadium Truck. Coming Soon.....

The first truck I ever owned was a RC10GT. It was a nitro truck with a terrible duratrax .12 engine and a crap sliding carb. It ran really inconsistently and I had a real tough time with it. Engines were not very good back then.... Or I was just bad at tuning them. lol. I remember I loaned it to a friend to race at CRCRC in Columbus, OH in 1995. It was one of the first indoor off road races in the country held at a HUGE horse stable the size of a super walmart. The truck had a bad showing and didnt finish a single round in 4 days of practice or qualifying. It would just break or flame out. I think my friend spent close to a $1000 bucks on food and hotels that week too......so a car battery fell on top of it about 6 times in a row after konking out in a qualifier for the last time. It never ran again. I still see that guy all the time at my local tracks and we giggle about that one.

Fast forward 10 years later and I built a fresh RC10T4. That thing was AWESOME. I was hooked again and have owned trucks as a backup class ever since. Its a wonderful class to run at a big race to get some extra track time and the racing is always superb. In 2013, I went to the Cactus Classic in Scotsdale AZ and ran the whole event on one set of JConcepts Blue Barcode tires. This was before way before the days of "Sugaring the track" and you could get away with that.

Seeing that most all 2WD Stadium trucks of today's generation are just bigger versions of a buggy with longer A-arms and larger tires, they tend to handle very similar to a Buggy. Stadium trucks feature larger tires that absorb the bumps which also make them a bit easier to drive on a rough track....and being from Michigan ROUGH TRACKS ARE EVERYWHERE!! lol.

Being a JConcepts Team Driver for over 5 years now..... I just had to update the Truck with a new lexan lid styled after the new T5 Finisher series of JConcepts Stadium Truck Bodies. I simply LOVE these bodies and have been known to retire them to the "garage shelf" quite early just to keep them with extra shine. ;)








New 1/12th scale pancar. Coming Soon.....

I LOVE 1/12th scale on road. The precision. The speed. The High Tech materials. The small cramped pit spaces. The wonderful smell of tire dope in the morning. ahhhhh tire dope. Oh and dont forget the tire trueing. I think I am the only one that still LOVES trueing up a new set of tires.

I got into "running the rug" back in 1993 at USA Raceways in Bridgeport , MI at a track that was maybe 60' x 30' in dimensions. It was a small tight layout every weekend and it was like fighting in a phone booth. I LOVED IT. Most of my driving skill today comes from running in those tight close lanes. My parents would drop me off every Saturday morning and the track would have a double header race. Dave the owner would run once in the morning and another Race at night. I wish more tracks would do something like this and have less time in between races.... But again, that's another story.

The class to run back then was 1/12th scale Brushed Stock. 27 turn brushed motors locked at 24 degrees of timing. They would get 40 entries in both the morning and evening races in the winter seasons. Some of the fastest drivers in the world would show up in early November each year to practice for "The Indoor Champs" that took place every year on Thanksgiving at a Holiday Inn in Independence, OH.

The new 12th scale pancar in RC Sim 2.0 will be equipped with changeable wheel colors, Aluminum accent color choices and also features animated suspensions, Linkages and wiring. The car does best on flat Ozite carpet (The gray carpet in the track editor) and also on Asphalt. I am still finishing up the physics but so far it is my new favorite car. The grip level, lack of suspension travel and the low center of gravity make them really snappy and fun to drive.

SIDE NOTE: I realize that not everybody is Joel Johnson, (google the dude if you dont know who he is.) so I am working on some driving aids to make driving these ridiculously fast vehicles with a non RC Remote a bit easier. This will give the user the ability to turn them on and off for a more arcade-ish fun experience. More news on that later....


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About This Game

RC Simulation 2.0 is a fun radio controlled vehicle simulation. Developed to give users the thrill of today's High Tech Radio Controlled Cars, Boats, Planes and Quadcopters on any of the user created track/maps/venues. Fly some quadcopters armed with paintball guns, Pilot an RC Jet Liner or go on a RC Rubicon with your Rock Crawler. The possibilities are endless with RC Simulation 2.0!



Current Features:
  • - 22 + default RC Vehicles (Cars, Trucks, Crawlers, Boats, Quadcopters and Planes etc)
  • - Simple in game Track/Map editor with one click upload to Steam Workshop to share your creation with the world.
  • - Single player or up to 10 vehicle Multiplayer
  • - 8 Camera Views Per Track/ Facility including FPV animated mode, Driverstand, Onboard, Follow, Rotate and Blimp Cams
  • - Live animated Track marshals and Camera men with Ragdoll Physics
  • - Drive from anywhere you want.
  • - Walk the track in FPV Mode and explore anywhere in the game. You can even go for a swim.



Controllers:
You can use ANY Controller you want with RCSIM. Keyboard, XBOX360 for PC, PS3, Steam Controllers etc. Though most prefer using a real RC Transmitter via USB-PC (Not available for Linux or Mac as of 7-18-16) adapter. These are readily available for todays real rc transmitters. This is the best way to drive RC SIM 2.0. You will not only have the most control on these super fast machines but will gain the most from practicing with the same remote as you use in real life. Adapters for almost all of today's RC transmitters can be found with a simple google search. Just google “transmitter to USB” or "USB RC Transmitter adapter”.



Current Surface Vehicles:
  • – 1/10th Scale Buggy 2WD
  • – 1/10th Scale Buggy 4WD
  • – 1/8th Scale Buggy 4WD
  • – 1/10th Scale Stadium Truck 2WD
  • – 1/10th Scale Short Course 2WD
  • – 1/10th Scale Short Course 4WD
  • – 1/10th Scale Rock Crawler 4WD with Moveable camera and Paintball Marker
  • – 1/10th Scale Squatch Rock Crawler
  • – 1/10th Scale 4-Link Monster Truck
  • – 1/10th Scale Touring Car AWD
  • – 1/10th Scale Drift Car
  • – 1/10th Scale Semi Truck with Trailer



Current Air Vehicles:
  • Mini Quad 250 mm
  • Mini Quad 265 mm
  • Med Quad 310 mm
  • Med Quad 385 mm with Movable Camera and Paintball marker
  • PiperKub 40 Trainer Plane
  • JumboJet 110 Brushless Ducted Fan Plane



Current Sea Vehicles:
  • 28″ Wakeboat with Movable Camera and Paintball Marker
  • 36″ Outrigger Race Boat
  • 42″ Catamaran Race Boat
  • 46″ Deep Vee Race Boat
  • 52" Battleship with movable Camera and Paintball Marker



Track/Map Creator:
  • - Simple yet Powerful in game Track/Map editor with one click upload to Steam Workshop to share your creation with the world.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Quad Core 2.0 Ghz
    • Memory: 8 GB RAM
    • Graphics: GTX 960M / Radeon HD 7xxx, 1024+ MB video card memory
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Any Windows Controller or Keyboard supported
    Minimum:
    • OS: OS X 10.9 or higher
    • Processor: Intel core i5 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 1 GB or better Video Card
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: SteamOS
    • Processor: Intel core i5 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: GTX 960M / Radeon HD 7xxx, 1024+ MB video card memory
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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