ΑΡΧΙΚΗ
Παιχνίδια
ΛΟΓΙΣΜΙΚΟ Demo ΠΡΟΤΕΙΝΟΜΕΝΑ ΝΕΑ
Supports cross-platform Steam Cloud - continue your game on any supported OS. Plus, all new Steam achievements!
Ημερομηνία κυκλοφορίας: 1 Ιουν 2006
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Αγορά Half-Life 2: Episode One

Πακέτα που περιέχουν αυτό το παιχνίδι

Αγορά The Orange Box

Συμπεριλαμβάνει 5 αντικείμενα: Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Team Fortress 2, Portal

Αγορά Half-Life Complete

Συμπεριλαμβάνει 10 αντικείμενα: Team Fortress Classic, Half-Life: Opposing Force, Half-Life, Half-Life: Blue Shift, Half-Life 2, Half-Life: Source, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Half-Life 2: Episode Two

Αγορά Valve Complete Pack

Συμπεριλαμβάνει 24 αντικείμενα: Counter-Strike, Team Fortress Classic, Day of Defeat, Deathmatch Classic, Half-Life: Opposing Force, Ricochet, Half-Life, Counter-Strike: Condition Zero, Half-Life: Blue Shift, Half-Life 2, Counter-Strike: Source, Half-Life: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Half-Life Deathmatch: Source, Left 4 Dead, Half-Life 2: Episode Two, Team Fortress 2, Portal, Left 4 Dead 2, Portal 2, Counter-Strike: Global Offensive

Αγορά Half-Life 2

Αγορά Half-Life 2: Episode Two

Σχετικά με το παιχνίδι

Το Half-Life 2 έχει πουλήσει πάνω από 4 εκατομμύρια αντίγραφα παγκοσμίως, και κέρδισε πολύ περισσότερα από 35 Βραβεία Παιχνιδιού της Χρονιάς. Το Episode One ξετυλίγει τα ηνία μιας σειράς παιχνιδιών και αποκαλύπτει τη συνέχεια του Half-Life 2 εξαπολύοντας ένα ταξίδι πέρα της Πόλης 17. Επιπλέον, περιλαμβάνει δύο multiplayer παιχνίδια. Το Half-Life 2 δεν είναι απαραίτητο.

Απαιτήσεις συστήματος PC

    Ελάχιστες: Επεξεργαστής 1.7 GHz, 512MB RAM, DirectX® Κάρτα Γραφικών επιπέδου 8.1 (Απαιτεί υποστήριξη για SSE), Windows® 7 (32/64-bit)/Vista/XP, Ποντίκι, Πληκτρολόγιο, Σύνδεση στο Διαδίκτυο

    Προτεινόμενες: Επεξεργαστής Pentium 4 (3.0GHz, ή καλύτερο), 1GB RAM, DirectX® Κάρτα Γραφικών επιπέδου 9, Windows® 7 (32/64-bit)/Vista/XP, Ποντίκι, Πληκτρολόγιο, Σύνδεση στο Διαδίκτυο


    NVIDIA

Απαιτήσεις συστήματος Mac

    Ελάχιστες: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, 1GB RAM, NVIDIA GeForce 8 ή καλύτερη, ATI X1600 ή καλύτερη, ή Intel HD 3000 ή καλύτερη, Πληκτρολόγιο, Σύνδεση στο Internet

Χρήσιμες κριτικές χρηστών
30 από 40 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
38 προϊόντα στο λογαριασμό
7 κριτικές
16.6 ώρες στο μητρώο
GORDON

GET OUTTA DA CITADEL

ZOOBLEBOOBLEDOOBLYBOOB
Αναρτήθηκε: 12 Απριλίου 2014
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι
13 από 14 άτομα (93%) βρήκαν αυτή την κριτική χρήσιμη
34 προϊόντα στο λογαριασμό
18 κριτικές
5.0 ώρες στο μητρώο
If you enjoyed half life 2 you will enjoy this. While the first, second and fifth final chapters are abit lackluster and shallow the game is essentially more half life 2. Its enjoyabile, its cheap its short and continues the half life 2 story. While not as good as half life 2 it has all the action, variety and cleverness of the original.
Αναρτήθηκε: 30 Μαΐου 2014
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι
8 από 8 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
65 προϊόντα στο λογαριασμό
8 κριτικές
6.6 ώρες στο μητρώο
Half-Life 2: Episode One is the first of a trilogy of expansion packs/episodes for the 2004 first-person shooter game, Half-Life 2. The episode takes place immediately after the end of Half-Life 2, in and around the war-torn setting of City 17. The player is forced to deal with the effects of their actions during the main game. The episode is a stand-alone game; while a continuation of Half-Life 2, it does not require the original game to be installed or registered to a user's Steam account to play. It takes advantage of several major upgrades to the Source engine since the release of Half-Life 2, primarily its high dynamic range rendering capabilities and the upgraded facial animation system.
Episode One's focus is on character development, in particular that of Gordon's female sidekick and friend Alyx Vance, to the extent that she accompanies the player for virtually the entire game: "It's kind of ironic that despite so much of the theme of Half-Life 2 being about other characters and other people, you spent most of the game alone," project lead Robin Walker said in the episode's announcement article in PC Gamer UK.

The announcement article also saw Marc Laidlaw explain the game's premise:

"Episode One deals with the events and issues set in motion during Half-Life 2. You've done critical damage to the Citadel. The whole place is going to go up, taking out City 17 and what's in its immediate radius. You and Alyx are leading the flight from the city getting up close and personal with some of the creatures and sights from the end of the game."


Despite this comment and much fan speculation, the Combine Crab and Mortar synths were not present in Episode One; Stalkers and previously glimpsed areas of the Citadel are instead encountered and explored by the player.

After some initial confusion, sparked partly with an attempt at humor by PC Gamer UK, which suggested that Alyx was Episode One's playable character, it was confirmed that players would indeed play as Gordon Freeman – unlike the original Half-Life expansion packs, which all dealt with different characters. Part of the reason for this change of direction may lie with the in-house development of Half-Life 2: Episode One: previously, Half-Life expansions were developed by third party Gearbox Software (albeit with scripts produced by Valve).

The game runs on an incrementally upgraded version of Valve's proprietary Source engine, and features both the engine's high dynamic range rendering capabilities, and a new version of its facial animation/expression technology. It also features the commentary node system debuted in the Lost Coast tech demo.


The renaming of Aftermath to Episode One was an indication of Valve's confidence with their episodic structure, an implication confirmed in February and May of 2006, with news of a trilogy of episodes covering the present story arc. While the plots and dialogue of Half-Life and Half-Life 2 were written solely by Valve's in-house writer Marc Laidlaw, the "Half-Life 2 Episodes" are collaboratively written by Laidlaw, Chet Faliszek and Erik Wolpaw with Laidlaw retaining overall leadership of the group
Αναρτήθηκε: 1 Μαΐου 2014
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10 από 12 άτομα (83%) βρήκαν αυτή την κριτική χρήσιμη
161 προϊόντα στο λογαριασμό
35 κριτικές
5.4 ώρες στο μητρώο
Alyx is just great in this game! Smart and helpful! About this journy, just was epic! Is kind a challenge get the archievements but in a funny way. Like Half Life 2, great enviroment and good dialogues. I just complaining about one thing. Cmon Gordon, talk with Alyx, trust me, she wants the D!!
Αναρτήθηκε: 24 Μαΐου 2014
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3 από 3 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
106 προϊόντα στο λογαριασμό
67 κριτικές
8.7 ώρες στο μητρώο
Needs salt.
Αναρτήθηκε: 4 Μαρτίου 2014
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι
181 από 195 άτομα (93%) βρήκαν αυτή την κριτική χρήσιμη
145 προϊόντα στο λογαριασμό
120 κριτικές
2.7 ώρες στο μητρώο
the exciting prequel to half life 2 episode 2
Αναρτήθηκε: 22 Σεπτεμβρίου 2011
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