Umihara Kawase is a girl who uses a fishing hook as a grappling hook. You’ll need quick reflexes to swing your way through the branching surreal environments. Use your brains to figure out the best way through. They say fish is brain food—you’re going to need it!
User reviews:
Very Positive (70 reviews) - 94% of the 70 user reviews for this game are positive.
Release Date: Oct 6, 2015

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Buy Umihara Kawase Trilogy

Includes 3 items: Sayonara Umihara Kawase, Umihara Kawase, Umihara Kawase Shun: Steam Edition


Recent updates View all (7)

September 16

The Studio Saizensen Bundle is Now Available!

The Studio Saizensen Bundle is now available!
Go! Go! Go! Click here!

The bundle contains...
  • Umihara Kawase
  • Umihara Kawase Shun: Steam Edition
  • Sayonara Umihara Kawase
  • Code of Princess
  • The Code of Princess OST
  • Blade Arcus from Shining: Battle Arena

...Grab it all for one discounted price!

For your convenience, here's links to the individual games as well...

You made it this far! Now, go get that bundle!

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August 26

Sayonara Umihara Kawase: Oculus support & Humble store sale!

Now support Oculus Rift
Sayonara Umihara Kawase is now supporting Oculus Rift.
Experience Kawase's jump & rope actions in VR!

Humble store sale
Umihara Kawase series available on Humble store sale!
  • Umihara Kawase - 60% off
  • Umihara Kawase Shun - 50% off
  • Sayonara Umihara Kawase - 50% off
  • Umihara Kawase Trilogy - 50% off

Also check out all the products by Studio Saizensen including Code of Princess
Don't miss it! >>>

1 comments Read more


“Sayonara Umihara Kawase es prácticamente la primera oportunidad que Occidente ha tenido para probar un juego de culto que marcó época desde la escena proto-indie japonesa y que sin duda es el mejor juego de grappling y física elástica jamás hecho.”
8.5 – Level up

About This Game

Note!: This is Sayonara Umihara Kawase, one game in the Umihara Kawase Trilogy. It is based on the PS Vita version of the game. Below is a description of the entire trilogy.

Easy to play, difficult to master, the Umihara Kawase Trilogy is a collection of three physics-based puzzle/platformer games with over 20 years of gaming history. Developed by the creators of the original game (Kiyoshi Sakai and Toshinobu Kondo), this cult classic was a Japanese indie smash hit!

Umihara Kawase is the name of our backpacking, Japanese, sushi chef heroine armed with a fishing rod, elastic fishing line, and a fishing hook. Face fish-like enemies, conveyor belts, spikes, watery pits, time travel and more. Collect items, and find your way to the end of each level. The deeper into this dream-like world that you venture, the more challenging the solutions and the greater the time pressure becomes. Along the way, look out for shortcuts and secret exits, and unlock bonus levels.

The elasticity of Umihara’s fishing line sets the Umihara Kawase Trilogy apart from other games, giving unprecedented levels of mobility and discovery. Tightening the line or giving lots of slack can be the difference between success or failure. The elastic nature of the fishing line allows the player to stretch down to otherwise unreachable areas or be catapulted upwards.

Trilogy Features

  • Physics-based puzzle/platforming that challenges your reflexes and brainpower
  • Extreme elastic fishing-line physics give you advanced control
  • Many stages with branching paths across three complete games
  • Steam Workshop support in all three games for sharing replays
  • Four playable characters (in Sayonara Umihara Kawase)
  • Face giant, aquatic bosses like a tadpole, a seahorse, and more
  • Steam Achievements, Trading Cards, Leaderboards, and Cloud Saving
  • Full Steam controller support for all three games (optional)

System Requirements

    • OS: Windows 7 / 8.1 / 10
    • Processor: Intel Core2 Duo 2Ghz or faster processer
    • Memory: 1 GB RAM
    • Graphics: 256MB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 700 MB available space
    • Sound Card: Direct Sound
    • Additional Notes: Controller recommended.
Customer reviews
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Very Positive (70 reviews)
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42 reviews match the filters above ( Positive)
Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
6.5 hrs on record
Posted: October 23
The Ninja Rope from Worms World Party with realistic physics

Use the rope to reach the exit door! Sometimes there's two exits that lead to different paths like in Wario Land 2. Cool as ♥♥♥♥! Paths end climactically in a boss. The objective is to fill enough of the map to find all the bosses and kill them.

The difficulty is varied. Some levels can be cleared in one attempt no sweat, but other levels will test your patience beyond any reasonable extent.

A handful of these levels are Kaizo absurd. The most frustrating ♥♥♥♥ I've played in months.

This is the best game in its franchise by far. The previous games are honestly really ♥♥♥♥ing awful. Enemies will spawn endlessly in your path, which is already a problem since you can't really control yourself midair. This game is also more reasonable with ledge grabs.

Also there's a finite life counter in the earlier titles. That alone is reason enough for it to go ♥♥♥♥ itself.

In here you get as many tries as you need. There's an achievement for dying 100 time in a level, so the developer is aware of how absurdly hard the game is.

It's easily one of the most frustrating games I've played.
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Most Helpful Reviews  Overall
52 of 59 people (88%) found this review helpful
3 people found this review funny
3.0 hrs on record
Posted: October 6, 2015
I've been pretty up to date with the Umihara Kawase Series, even to the point where I even have this here game on the 3DS (where it's title Yumi's Odd Odyssey). I decided to go ahead and buy it again on Steam just cuz it looks like it's a slightly better game than the 3DS Original and, to my satisfaction that is completely true. The game runs at a solid 60 Frames and it just feels a bit tighter overall.

Only drawbacks I've noticed is that Full-Screen makes the game look horribly fuzzy, and the Quick Restart Function doesn't work (unless you've beat the level once, which kinda doesn't make sense to me). Other than that I'm seeing no real problems with this title, and even in its native windowed resolution it's still pretty big without taking up the entire screen (which is pretty comfortable imo). So if you haven't already tried a Umihara Kawase Game yet, want a new UK fix, want to try a slightly better version of the 3DS/Vita Game, or just want said game on PC, then I'd say check this one out. =)
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29 of 34 people (85%) found this review helpful
4 people found this review funny
4.9 hrs on record
Posted: November 9, 2015
I have never heard of the series before up until this game, on doing research the series is 20 years old!

I'm not a big fan of platformers and well, quite frankly I suck at them. Playing this game was quite fun but very challenging and often found myself swearing frequently in my head.

The platforming is very unique in that you use a fishing rod as a hook and can pull yourself up walls and dangle down. It almost feels like Splinter Cell Kawase. I do have a video of my first 15 minutes or so, feel free to check it out.

Would I recommend this to anyone?

I feel the unique system of rapelling yourself using the fishing rod is awesome and quite challenging as well as the funny enemies (fish) located around the map are quite amusing and made me laugh. The steep difficulty curve is very interesting too.

I would avoid this game however if you're looking for a fresher (newer) looking platformer as obviously this one is quite dated or feels like (mostly because of the 70s japanese vibe to it). I would also avoid if you're wanting an easy casual platformer or looking for some adrenaline blood rushing action.

Thanks, feel free to let me know if I need to add more to this.
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27 of 32 people (84%) found this review helpful
11 people found this review funny
4.5 hrs on record
Posted: October 6, 2015
Rubberband Fishing Girls Simulator 2015

Seriously though, outside of the lack of graphical and resolution options, this runs pretty well at 60fps and is a much better version of the game I have on my Nintendo 3DS (which ran at 20-30 and 15-20 with the 3D on) that I spent $30 on from the eshop 1.5 years ago.

Really good game for $13 atm. It'll make you wanna throw your controller sometimes or you'll feel like a total badass when you pull off some sexy grappling moves that saves your butt.
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21 of 24 people (88%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: October 6, 2015
This is a no-frills port of the PlayStation Vita version of the game. Runs smooth, but functionally it's developed like a lot of Japanese doujin games. Control mapping is basic and assumes you have a controller of some sort, though there are some mysterious keyboard bindings. There are basically no graphical options apart from making the game fit your screen, but simply maximizing the windowed version looks fantastic in my opinion (again, coming from the Vita version.) I'm not a major PC gamer myself, so I'm totally fine with a barebones PC port, this is a series where the gameplay takes center stage after all.

In terms of the gameplay, this is a platformer/puzzle game with physics-based rope-climbing, except with elastic properties. Unlike many physics-based platformers, it is incredibly intuitive and you feel satisfaction not just by solving the puzzles of navigating each stage, but by simply flinging yourself around and still feeling in control. Fans of the Ninja Rope from the Worms franchise will be very familiar with this kind of gameplay. There are also a handful of boss fights which make for some nice variety. Expect a decent challenge from this game as well, whether you go hunting for backpack collectibles and hidden doors or not!

The stage design and visuals are very quirky, very Japanese, and all incredibly charming. From the walking fish, to the school supplies, to the bathhouse backgrounds and recognizable beer bottles, it's a colourful game that compensates for the otherwise geometric levels.

This is a series that's been around since the Super Nintendo days, finally coming to the west in full force, better than ever before. It would be an absolute shame to miss it, even if you're picky when it comes to your PC ports.
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21 of 24 people (88%) found this review helpful
11 people found this review funny
7.4 hrs on record
Posted: October 6, 2015
Bionic Commando with cute girls and walking fish. The puzzlest of platformers. Use fishing line to move yourself around large art supplies and search for doors to the next set of large art supplies. You've never known a tension like this before.
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13 of 14 people (93%) found this review helpful
2 people found this review funny
0.8 hrs on record
Posted: June 23
Played this in VR using my Vive and a Xbox 360 controller so consider this a "seated VR review" for fellow Vive or Rift (if support gets added) owners .

So like the description says, you're " a girl who uses a fishing hook as a grappling hook.". Gameplay wise from my brief stint (I will play more) it's a traditional oldschool 3D side scroller. Jump between platforms, hook enemys climb ladders etc. It's not really anything new gameplay wise but it does what it does well and works well with a xbox controller (I assume it will work simillarly with other controllers).

VR wise however...I'm impressed. The depth and resolution is spot on and as good as it gets in VR. I had no issues reading text and everything was rendered quiet clearly. There are 2 scales avalible to play in. One a smaller desktop size where you can see everything and move the main character around in and one much larger where you're focused on the character and her immediate surrounding area. There are pros and cons to using to using either scale. In the smaller scale you can see most if not all the play area (including hidden objects you need to collect) and plan ahead accordingly but it makes certain moves harder to time right. In the larger scale moves are easy to make/time but you have to explore more to find those hidden objects and solve the level.

For a seated side scrolling experiance I found the whole VR element incredibly smooth. I was worried it might induce the dreaded VR sickness (as some seated games can do) but I was fine with this title and to be honest there seemed to be no element that could cause it as head tracking was spot on.

The only downside (if you can call it that) is that you will need a xbox or similar controller. Most Steam users have them anyway but worth mentioning for those who don't. Also, it's got that whole weird anime theme thing going on. I personally don't understand anime but fish with legs fighting school girls with backpacks atop giant celery bunches is just..odd. then again who am I to judge when I grew up with blue hedgehogs who collect rings and Plumbers who like to jump on turtles.

All in all well worth owning on the Vive if you like platformers.
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19 of 26 people (73%) found this review helpful
18 people found this review funny
26.8 hrs on record
Posted: October 17, 2015
The timer's a scary thing.

The concept of time itself is scary.
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12 of 14 people (86%) found this review helpful
19.1 hrs on record
Posted: October 7, 2015
The Umihara Kawase series is known for its fun-yet-difficult platforming, and for the most part, hasn't really changed too much in the past 20 or so years. Sayonara Umihara Kawase, the most recent entry to the series (actually released a while back on 3DS and PS Vita), is no different, for the most part. Still, should you pick it up?

As stated earlier, the core mechanics of this game aren't all-too different from the old Super Famicom game. Many people describe it as Bionic Commando-esque, in that you use a hookshot-like item to aid in much of your platforming, and I'd say that's quite a good comparison (other than the fact that you can, in fact, jump in this game). Your character wields a fishing hook, which you use to grab onto walls, as well as stun your enemies (which are mostly walking fish). As you progress through the game, or whenever you feel like speedrunning through the levels, you'll eventually have to employ some tricks with your fishing hook to reach various platforms in the game, or help boost you through levels quicker. Some include using your hook to launch yourself into a sprint, swinging around walls/ceilings in the level (which is pretty challenging to do right), etc. It's a lot of fun, once you get used to it, and it's pretty neat to see yourself pull off these weird tricks (see some videos of the gameplay to get a sense of the kind of tricks you can do).

The music in this game is extremely calming, and catchy. I admit, I found myself trying to beat levels just to uncover more of the soundtrack. In fact, the music of the trailer was one of the things that drew me into this game, in the first place. This is definitely welcome, given the frustrating difficulty of the game. If you've ever played Donkey Kong Country 2, I would liken the use of the music in this game to how Donkey Kong Country 2 used Stickerbrush Symphony (one of my favorite songs from a video game) for its Bramble levels (which were also rather frustratingly difficult).

Sayonara Umihara Kawase provides no way to control the graphical quality of the game, so you're stuck with relatively low resolution graphics (no 1080p, basically). This can be quite annoying, as you'll wind up with pretty pixelated graphics. On the bright side, you do get 60 frames per second, which is a welcome change compared to the 3DS and PS Vita versions of the game (which were locked at 30 frames per second), so the animation is very smooth. The artstyle is also quite decent; backgrounds and levels colorful, and the enemies look quite whimsical in nature. It's not anything amazing, based on my knowledge of anime art (though, I admit, I'm no anime art connoisseur), but it gets the job done.

If you want a challenging platformer, and/or are into speedrunning, this game could be of interest to you. I especially recommend this game, if you're a fan of the Umihara Kawase series, as it's more of the same. If you already have the 3DS and/or PS Vita version, I'm not sure this adds too much. Personally, if I already had those versions, I probably wouldn't have bought this on Steam. However, if you'd like to see the game run in 60 fps, have achievements, or possibly make use of the Steam Workshop for it, Sayonara Umihara Kawase might be worth a look, even if you already have the 3DS and PS Vita version(s).
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7 of 7 people (100%) found this review helpful
7.0 hrs on record
Posted: October 12, 2015
This series is one of my favourites and I'm really pleased about it being released on steam. This is the Vita version of the game without the original super famicom game as a bonus, this means some extra levels that the 3DS version did not have and graphical and performance improvements (better looking models, textures, 60fps instead of 30, more background elements like birds).

The gameplay of the series is probably best described as a physics based puzzle platformer. But rather than pushing a box onto a button the puzzle part comes from how best to use the fishing lure and the swinging mechanics to get to the end of each stage. It's extremely satiisfying when you swing around to the exit in a way that makes it look like you knew what you were doing. It definitely requires you to get familiar with the controls before you can really get... in the swing of things. The tutorials at the beginning of the game are a bit much though, the original game had small little cutscenes showing an example of how to use swinging that you may not have thought of, but this game likes to completely spell it out in text which slows down the beginning of the game, especially if you are already familiar with how to play. Thankfully these can be turned off in the options

The swinging mechanics aren't identical between the three games. Personally I'd prefer more horizontal swinging control like the super famicom game had, but these elvels are designed around the physics that are there.

Much like the other games in the series, the boss fights are some of the worst stages, this is pretty much a result of the controls not being designed for what they want you to be doing in them. There aren't that many in this game, and this game's bosses are much better than the previous games, except maybe the crab.

I still have no idea when the time stop function is supposed to be used, this is not the kind of game where that allows you to carefully plan when to launch your lure, and you can't even launch it when time is stopped so it will mess up your timing more than anything unless you're using the character that slows time instead. Also the quick retry function only works on stages you've already beaten which kind of makes it pointless as if you've already beaten it then you probably don't need to retry that often.

Overall I'd say this is a good port. However there are no resolution options so you have to play in a sub-720p resolution, and you can only map controls according to the vita controls i.e. only two shoulder buttons, which is disappointing because I would have liked to map downwards diagonals to the extra shoulder buttons for extra accuracy.

♥♥♥♥ fields 33, 24, 46, 35, 59 and 54 though.
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Recently Posted
Neon Henchman
15.8 hrs
Posted: September 24
The third entry of Umihara Kawase, one of my top favorite platformer series, with its unique and sophisticated, rubbery grappling gameplay, high difficulty, and cute-LSD aesthetic.

If you've played the first game before, you'll be feeling right at home as the gameplay doesn't make a major change to its formula, safe maybe the time freezes, and the physics-heavy fishing hook still controls as beautifully as always. Umihara and her gang has to venture through the series' symbolic fish-filled dimension, littered with school supplies and bike wheels, and you'll even go through what is an oversized Japanese bathhouse. Each Fields has a door or two that leads to the next level, and the path forks many, many times, so you need multiple playthroughs to see everything the game has to offer.

Don't go thinking it could've been some level pack though, it's perfectly fine if a sequel doesn't reinvent the wheel each and every time. It feels like the level design received a lot more thought and care this time around, the developpers again thought of new gimmicks; now you'll be hanging off slippery cubes above spikes and snails, trampolines make an appearance and has you time very well your jumps to not get flunged away as they can be placed at odd angles, and look out for ceilings trying to crush you. Enemies are less prominent like in the first game, as they don't reappear randomly outside of specific levels, and their placement are more logical. The challenge is more about figuring out where the doors might be.

All that is in the name of a good challenge. Not surprisingly, the difficulty is very high, so there's a learning curve you have to overcome if you're new to it, but mastering the controls is one of the most rewarding feats in gaming.

If we're looking at how Umihara and the 3 new playable characters all control, it does feel different, but not outlandishly so. The characters feel more heavy, but the rubbery fishing line reacts more sharply in contrast, it still controls as good as it ever was. Added to this entry, they also have an ability of breaking the laws of time; Umihara can stop time for a brief moment, Noko slows it down, and the kids get a checkpoint in certain parts of the levels.

The game no longer forces you to play from the beginning in order to unlock levels, all the levels you've found are laid on an explanatory map, and you can play any of them, finding doors and backpacks, without the risk of getting a game over. This helps making the experience slightly more accessible, but there's still Survival mode for those who seeks a challenge similar to the previous two games.

Now you're rewarded when you collect the 45 backpacks, where it usually was extra lives. These backpacks are placed in obscure corners, and you need to have mastered the controls in order to get them and come out unscathed. You also unlock stuff if you succeed in Survival mode, getting to the different endings. The unlockables are mostly just artworks and music, but it also unlocks Child Umihara (who plays the same as Emiko), and different skins for Umihara; these skins make the game play musics from previous entry.

It encourages you getting better times on levels, and you can save a replay of your best performances. Additionally, there are online learderboards, and the Steam Workshop allows you to share your feats.

The art style of the game, well, it still has the surreal presentation the series is known for: the water theme, oversized fish, school supplies in the background, and cheery musics. However, it doesn't really have the same charm the 2D sprites has, and the music sounds slightly more "public domain". None of it is awful mind you, there's no way it would negatively impact gameplay, and it's hard to put in front what's really wrong, but the 2D sprites were more expressive for one thing, so I wish there would've been more polish on the characters.

This version is somewhat of a remake of the 3DS game, which was by the way the first game of the series to go out of Japan's borders. The 3DS version was still a worthy purchase back then, and still is, having 50 Fields, but the characters felt slightly more heavy, and the fishing line was a bit looser; it's very small details though, that doesn't impact much the experience, but for a game that relies on a lot of precision, said details are noticable for veterans like me. The Steam version, also called Sayonara Umihara Kawase + on Vita, improved on all of that, as the fishing line reacts more sharply, and some levels are now easier due to these changes, for the better I think. The + version also added 10 levels, perhaps even more evil than the others, and the graphics got an overhaul; the characters no longer has the odd proportions they retained from the cute 2D, chibi look, it feels faster, and just overall looks better.

Sayonara Umihara Kawase doesn't disappoint, the developpers put their heart in making another game that has a lot of polish, carving an experience unseen in most platformers. The grappling gameplay still to this day gives the series an edge over AAA platformers, you can't go wrong with this one. I really wish for the series to keep on evolving, and never letting it fade into obscurity.
Helpful? Yes No Funny
Vapor Dosh
18.0 hrs
Posted: July 31
The latest installment of the cult classic series that unexpectedly made its way to Steam, it's hard to say anything negative about this game. It's a physics based platformer where you travel using a fishing line to find exits; simple, but absolutely not easy. Controls feel very nice, and difficult nature of the game is complemented by its calm atmosphere.

The only flaw that the Steam version has is the port. It runs very well and at constant 60FPS with no framedrops whatsoever, but there are no graphic options to choose from, and that includes resolution. Seriously, there is no reason to not include additional resolutions in a 3D game, especially when everything else is done so well. Also, GeDoSaTo doesn't work with it as of writing this review.
Helpful? Yes No Funny
0.2 hrs
Posted: June 26
This is a fun platformer. The scale is a little smaller than I expected, but I enjoyed it and appreciate the VR support. It would be very helpful to have a VR tracked gamepad with annotated controls in the beginning because you have to just guess what's going to work.
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2.5 hrs
Posted: June 25
Is it even possible to beat this level? You'll try dozens of times and fail, look at a guide, try following it exactly and still fail.
A real challenge.
Helpful? Yes No Funny
5.3 hrs
Posted: June 22
Own a vive and want to play a good platformer on it? Buy this.

Now with VR support. Already an excellent platformer and you should see the reviews why, and now with VR support as an update; the 3ds version can only dream of being this immersive. Looking around and seeing the whole stage, being able to see depth, can help knowing when the cast the hook. Frame rate is VR spec.

Note: the moment you start the game, press start to reset the view to your default head position, VR dimension settings can be adjusted in the options menu, such as scale of the area.

Kinda cute moving you head around and looking at the characters and mobs on screen.
Helpful? Yes No Funny
20.6 hrs
Posted: June 22
This game is about a sushi cook who failed to properly prepare fugu and is now hallucinating. Have fun bouncing and jumping through surreal levels with your rubbery bungee-esque fishing line. Prepare to rage quit every few minutes. Buy, suffer and rejoice when you wrap your head around the controls! Some day you might be able to pull off something cool - meanwhile, keep dying <3
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20.5 hrs
Posted: May 1
I killed a fish by drowning it.

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10.4 hrs
Posted: April 29
"Easy to learn, difficult to master"
It's a simple and charming platforming game where you use a fishing line to swing around 60 abstract-like stages.
There is no story present (even though something like time travel is mentioned in one of the character cards you can unlock), but that isn't really a problem here, as the gameplay was always the main focus of the series. You can choose between a few different characters, but aside the player model and small differences, the gameplay is the same.

While at first it's possible to get frustrated with the swinging mechanics, it feels really satisfying to quickly go through the levels pulling off all different kinds of techniques, as all the levels are built with multiple paths for different levels of expertise, with collectible backpacks scattered across the stages for those who want to go for the extra completion.

This is a straight port from the PSVita version, but for some reason the original SNES game that was included is now sold separately, so that's a shame. For a better experience, i recommend playing with a controller and using Durante's "GeDoSaTo" tool to make the game look better.

Also, Noko best girl.
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