Through a stroke of sheer luck, you've managed to escape death row. Taking to an underground subway, you must try to find your salvation. Can you break free of the past that binds you? And please, can you close your eyes? Just close them.
User reviews:
Very Positive (477 reviews) - 87% of the 477 user reviews for this game are positive.
Release Date: Aug 31, 2015

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October 21

Hollow Bliss page now live on Steam

Hollow Bliss now has a page live on Steam. I am working hard to release this game on November 25th, 2015. It will be releasing for $4.99 USD with a 10% discount during the first week (and I promise you, it won't get any cheaper than that for a long while, want to reward those who give a chance on it). If you helped with Red Haze's beta testing, I'll be making a post on the beta testing pages shortly for those who actually helped give feedback over time to help also beta test Hollow Bliss.

I hope you all are having a wonderful October, one of my favorite months. And I if you guys decide to take the dive, you enjoy Hollow Bliss. I'm hoping it does okay, but all I can do for now is work on it. Have a wonderful day~

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October 3

Hollow Bliss Steam Greenlight Page now live!

Hollow Bliss is now on Steam Greenlight, I would appreciate if you'd look at it and consider voting for it, much more gameplay of that one coming soon!

If you're curious, the "A Girl Is Eating My Garbage" page will go up a bit later. Now if this feels like it's out of left field, it's because I haven't been communicating properly, but like I said in my last post part of my goal is to start doing that much more, so let me spill some beans.

(Yeah, I'm not sorry for that one.)

You may have noticed I have in the past year mentioned several different game titles, and not much more than that about them. Some projects simply changed shape and name or merged together, but most of it goes with me being one of those types that's a bit too... Highly ambitious. While I'm very productive and I thankfully have what I need to see something through, there does end up a lot of projects that end up somewhere in partial development. This year has been particularly bad about that since I really expanded my horizons. I know I haven't been vocal about this, but I spent a lot of time this year trying to hone my skills in areas and gain new skills, and I took a lot of time studying different game engines. Not so much to replace RPG Maker for me, but to broaden the things I could make and the overall skill. and it's helped, I think I've seen a raise in quality of my work. I studied 3D modelling, deeper music production methods, and most of all various different engines, ranging from Game Maker, to Ledworks, to Clickteam Fusion, to Unity, to Unreal, to SMILE, to Axis, and more. And not just light study, I mean dedicated time and I sort of started partial projects in all of them. Most of them you guys won't see for some time, but I wanted myself to do something most indie devs don't do... Try to hone my skills in a number of engines and try different sort of projects I make and see how they fit different engines. Part of the fun I think for me is working within but also expanding my limitations.

As a result, I have ended up with more partial progress projects than I'd like to admit... You guys don't even know half of them. A few of them will probably pop up next year, but it also gets worse since sometimes as I work I realize it'd be best for now if I focus on another project first and save that project for later when I gain more skill in other areas. There's been sort of an effect of this where I name drop something, and then suddenly something I've never mentioned before crops up and I act like it's been there all along... Since it has been. Originally I thought A Girl Is Eating My Garbage was the project that most came along and I could do for my Halloween project, but then within the last week I made tremendous bounds on Hollow Bliss, and I knew and buckled down this was my Halloween project, and here we are. It's what I'm dedicating my October too, I've been working a crazy amount on it.

Hollow Bliss is a project that was born as a mixture of my look into Ledworks, Clickteam Fusion, & SMILE game engines. I won't talk about this much right now, but I was looking into the possibility of a fixed camera angle horror game, and I found it's more than possible albeit with challenges. I originally was going to name it Hollow Bliss, but as it came along that name didn't fit, and I found when working on the Ledworks project that it fit the project much more on that due to a method I was learning 3D modelling with and an effect which inspired an idea... But I fiddled around with SMILE Game Builder's trial and something really came from that, it used almost all of the same 3D model limitations and exact specs that Ledworks used, which made importing my progress easy, and more so made the project come together better. So here we are with Hollow Bliss as it is in its finalized state!

I'll leave the Greenlight Page to give the basic of what the project is, but expect a couple more posts about it this next month and watch the Greenlight Page or my YouTube channel in upcoming weeks for more gameplay of it. I won't say too much, as I think the game is best enjoyed knowing as little as possible, but try to show some stuff to get people interested.

Happy October, and thanks for those who are sticking with me and all my twists and turns.

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“Close Your Eyes should be limited by its visuals, but the indistinct shapes and weird images slowly dial up the terror. Looking at screenshots for Close Your Eyes had me thinking it would be silly and ineffective, but through perfect use of unnerving sound and some twisted, surprising visuals, it easily left me frightened, unsure whether I should be playing it at night.”
Indiegames Blog

“More than startle, the game bothers me. The simple graphics and minimalist design (...) create a very oppressive atmosphere. The sound of the game is also quite bizarre, contributing to the immersion in the oddities of the universe proposed on the screen.”
Update Or Die

About This Game

Welcome, Ladies & Gentlemen!

A-ha, how y'all doing? Now, the name of the game is to answer truest to yourself. There's no right and wrong, everyone's a winner! Ooorrr a loser, depending how you think about it. Life is all about perception, you see. Onto the first question!

You're a murderer, we all know it. But do you think you are?

Through a stroke of sheer luck, you've managed to escape death row. Taking to an underground subway, you must try to find your salvation. Can you break free of the past that binds you? And please, can you close your eyes? Just close them.

  • Originally started as a 2014 Ludum Dare created RPG Maker Horror Game, reworked twice to become a brand new terrifying experience.
  • Enter a horrific & twisted surreal world full of diabolical traps, puzzles, & questionnaires.
  • Featuring original voice-work, artwork, & music to help create an unsettling atmosphere.
  • Multiple endings and a variety of secrets encourage multiple playthroughs, as things are not always what they seem.

System Requirements

    • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 pixels or higher desktop resolution
    • Storage: 400 MB available space
    • OS: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 pixels or higher desktop resolution
    • Storage: 400 MB available space
Customer reviews
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Very Positive (477 reviews)
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357 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
3.6 hrs on record
Posted: October 5
So as a Youtuber who wanted to have horror content in his channel, finding this game to be free, I was like "why the heck not?" So after nearly 4 hours of the game, getting creeped out by the atmosphere and sounds, spending an hour on a puzzle, and having regrets of playing this game every 5 minutes... I LOVE THIS GAME!!
It gave me what a horror game, indie at least, mainly is: Not sure where to go, having a feeling you did bad, feel like the consequences will chase you down, and give you one hell of a scare/creep/disturb/fright for everywhere you can go.

I can and will not wait for Red Haze and Close Your Eyes 2.
(5/8) "It's a surprise, silly!"
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5 of 7 people (71%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: October 6
The entirety of my commentary for Close Your Eyes can be boiled down to this: it doesn't make a lot of sense. What's kind of unique about it is that it manages to not make sense in a lot of different ways, some of which are actually to the game's benefit. I was waiting for a moment when it would make sense, followed a guide to see all the endings hoping one of them would shed some light, but no, that moment never came. Yet at the same time, I can't imagine a way that it would.

Beneficial senselessness first: this is a horror game and it is very scary. It is very scary largely because the sound design is as good as it gets for a free horror game, but also because there is no point in the game where you have a clear idea of what to expect. A lot of my time playing it I was on edge for a jump scare, which the dev smartly distributed sparsely throughout the game. This goes as far as the game having kind of distinct "levels" within it where what is expected of the player is something that they have not encountered. The gameplay has an erratic rhythm, at no point can you expect a set measure of puzzle>story>puzzle>story or some such. The unpredictability of the game, the shifting playstyle and artstyles, with menacing voices whispering veiled threats into your ear; these come together to make for a harrowing, visceral experience.

Now for the problematic senselessness.

One, the puzzles. There are a few notable puzzles the solutions to which are ridiculously designed. One of the earliest puzzles, with the trains, leaves out an important part of the solution in the in game note that tells you how to solve it. The graveyard puzzle, which there is a guide on, and which I almost certainly would have given up on without a guide, is a terrible bunch of lateral thinking riddles smashed together. I would not even call the bizarre text adventure toward the end a puzzle, where the girl chases you and you have to choose the correct options to kill her as there's absolutely no indication how effective any of your options might be, leading to just one long trial and error segment. One of the endings requires an incredibly obscure action to be taken, but I'll give that a slide as it's practically a bonus ending, and a homage to Silent Hill.

Two, the plot. I mention Silent Hill and maybe that's the most flattering thing I could compare it to, characters stuck in a hellish purgatory where nothing really makes any sense as punishment for vague crimes. The greatest game of that franchise (2) managed to pull it together and make a story that was cohesive in a metaphorical sense, but I guess I can't really come to expect that of something like this. It is disappointing though, because the game keeps asking you "Haven't you figured it out yet?" figuratively and literally at times, but as far as I can tell, there's nothing to figure out beyond well, you're in a hellish purgatory where nothing really makes any sense as punishment for vague crimes. The multiple threads that the game holds throughout, each character seemingly punishing the player character for different reasons and the surreal non-choices that the player character makes to lead to whichever ending, come to read as muddled and meaningless.

Honestly... I don't know if this is worth anybody's time. I also don't know that it's not worth anybody's time. It's a weird one and I'm picking thumbs down pretty much on the basis of cons outweighing pros in sheer quantity. The pros are probably more pertinent in some senses though. So I don't know. I have a mixed opinion. I would pick thumbs left or right if I had that option, but it's not there.
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2 of 2 people (100%) found this review helpful
0.2 hrs on record
Posted: October 2
right as i played it made me nervouse
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2 of 2 people (100%) found this review helpful
2.1 hrs on record
Posted: October 22
This game is amazing, so well put together and had me on the edge of my seat. I had to take a break because I started sweating. I recommend this to everyone, hurry and get it before its not free anymore!
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1 of 2 people (50%) found this review helpful
0.9 hrs on record
Posted: October 6
it's skits af, check it out.
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1 of 2 people (50%) found this review helpful
1.9 hrs on record
Posted: October 14
The ending is satisfying. got ending 6/8 machine
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1 of 5 people (20%) found this review helpful
Most Helpful Reviews  Overall
74 of 77 people (96%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: September 27, 2015
Dear [Insert horror game developer],

THIS is how I like my horror.

I received a good deal of flak for my (I admit) petty review of the Amnesia series of games, and while I understand that they were useless reviews, Close Your Eyes showed me exactly what I wanted to say about them but never knew I was looking for.

I wanted to love the amnesia series so much; I think a lot of horror games have some beautiful narratives hidden inside them, but they are all unplayable. You can call me a chicken or whatever you like, but jump scares are NOT fun. They are NOT horror. All they are is an involuntary reflex forced upon us by extreme stimuli. True horror makes you uncomfortable, afraid, uneasy and anxious. Sure you may jump sometimes but it’s because you did it to yourself. The game didn’t flash a light in your eyes and accompany it with a blood curdling snarl, no, the atmosphere puts you into a very unsafe place mentally and you begin to see and anticipate things on your own. This is what Close Your Eyes nails; I want so much more of this on the market that I don’t even know how to express myself. From the very beginning I was uneasy, the world was dark and simplistic, my mind filled in details that may or may not have even been there. The sound design and voice acting was chilling and spot on, causing countless chills and rushing adrenaline. Everything done in this game felt deliberate and calculated, not once did the developer cash in and sacrifice atmosphere and narrative for a PewDieBait jump scare. Nor did it need to. Much like the outstanding Point and Click game “The Cat Lady”, Close Your Eyes masterfully brings you into a very dark place and lets your mind take care of the rest - cruelly prodding it along with snippets of story and hints of progression.

Close Your Eyes is one of the best horror experiences I’ve had in recent memory. And as if I can’t praise it enough, it’s FREE. There is no reason (outside of mature content concerns) that anyone should pass up on a chance to experience this game. Bravo, Developers, bravo.
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49 of 57 people (86%) found this review helpful
56 people found this review funny
1.0 hrs on record
Posted: September 5, 2015
Closed my eyes for about an hour. Not sure when i'm suppose to open them.

But really, I'm not sure what to say about this game. It doesn't seem to have many jumpscares, and the ones in it might not even technically be jump scares. This game just seems to be really solid overall. It's hard to articulate into finer details but this game is scary, has great puzzles, and is definitely worth your time.
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30 of 32 people (94%) found this review helpful
3 people found this review funny
2.1 hrs on record
Posted: June 11
People will sometimes ask me, "What's a really good horror game?"

Okay, I'm lying. They never ask me that.

But there is a horrible sub-genre of horror in both video games and films that I see in a unnerving rising trend... modern horror. Ugh. Disgusting, I know. I have so many people recommend the sh** out of games like "Five Nights at Freddie's" or "Slender", and films like "The Conjuring" and "Sinister". However, the problem with them is that they follow too many unfortunate trends seen in popular horror. Predictable build-ups that lead to eventual jump-scares or the occaisional fake out, with no great atmosphere, story, or character development. And I f***ing love horror. I love me some "Rosemary's Baby" and "The Shining", and I love to play "Silent Hill", because they focus on one of the most pivotal aspects of the genre... tone and atmosphere.

"Close Your Eyes" is one of those few experiences that follows the rules of good, old-fashioned horror, with its own spectacular conventions, that legitimately left me feeling alone, afraid, and like there was someone right behind my back ready to grab me against my will. There were several nights I had a hard time going to sleep, thanks to the thoughts this game put in my head. All "The Conjuring" ever did was make me laugh my a** off at the exaggerated finale.

"Close Your Eyes" is a free indie horror game that follows the subconscious of a young girl who has been sentenced to hang for her crimes of mass murder. The story revolves around the girl's memories, and an entity who acts like a game show host playing on the girl's guilt for her murder.

And what follows is some of the greatest horror I've experienced in a game since... probably the last time I re-played "Silent Hill". The atmosphere feels void and empty, distorted and deranged, and sometimes like you can just feel someone is there following you. The level design is tight and angular and you're only given a small enough light to see around the small girl, effectly cutting you off from everything you can see around you, and giving an excellent isolation-effect.

You solve puzzles through the jumbled mess of memories, pure subconscious nothingness, and the supernatural all while trying to just get out, but always being pushed to do more. It's a painful game to play, but painful in the good way. Not like Kane and Lynch 2, where I had to rub my damned eyes because they were on the verge of bleeding.

There are very few jumpscares. There's one scene that is purely meant to shock and disturb you, but it's short. There's the occasional sudden explosion of sound or appearances of characters. Besides those and a couple of incredibly fast images that pass by quickly, the game uses it's dark atmosphere and level-design to confuse, terrorize, and isolate you as you delver further and further into the heart of madness.

The sound design is terrific. The music and ambience are mostly top-notch, save for some odd choices here and there. And while I was on the fence for the game show host's voice at the beginning, his voice got darker and darker, until it sounded like a demon's low purr whispering in my ears. It was dreadful to listen to, so good on him. That man has some true talent at sounding horrfying.

The story is a muddled mess of what might be reality, what might be imagination, and what might be actually supernatural. It's meant to confuse you as much as the level structure itself. I might play it again to get a fuller grasp of the story, but for what it's worth, the story is incredibly effective. Save for some dumber moments. Like when your best friend (or sister. I'm not sure) tells you it's cool if you'd kill her. And the ending I got was, frankly, less than satisfactory. But it was one of seven, so I might go back and play it again... with a friend maybe.

Close Your Eyes is a truly disturbed horror game, that I'm proud to actually call a horror game! It effectly horrfies you and scares you on a psychological level. It is a definite recommend from me. Despite what problems I had with the story, sound design, and the occasional lag I still love this game to death. I'm giving it an 8/10.
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Recently Posted
1.7 hrs
Posted: September 25
"Can't see ♥♥♥♥, captain" - the game.
Helpful? Yes No Funny
0.8 hrs
Posted: September 20
Difficult game to figure out on your own. I kind of enjoy it, but I keep getting stuck not knowing what to do next and that ruined it for me.
Helpful? Yes No Funny
8.1 hrs
Posted: September 19
Are You a Murderer?
Helpful? Yes No Funny