Thunder Tier One is a top-down tactical shooter that let's you play as tier one operator across various scenarios located all around the globe. Set in late 80s/early 90s it allows you to combine your leadership and tactical skills and contemporary equipment into an efficient war machine.
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Release Date:
Q4 2017
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a self-funded team and are currently unable to support full production of the game. We are going to use EA as a means of obtaining funds to be able to develop the game full time and also to generate necessary feedback in order to ensure solid gameplay.”

Approximately how long will this game be in Early Access?

“About 6 months.”

How is the full version planned to differ from the Early Access version?

“Early Access version will give you access to at least 3 different scenarios playable in at least 3 different gamemodes both Single and Muliplayer. No campaign will be featured in EA.

During the development we will add remaining features of the game such as vehicle control, new gamemodes, character models and skins and advanced interaction with environment. We will also introduce campaign mode with new scenarios to be played.”

What is the current state of the Early Access version?

“Early Access version gives you access to at least 3 different scenarios playable in at least 3 different gamemodes both Single and Muliplayer. No campaign is featured in EA.”

Will the game be priced differently during and after Early Access?

“After EA, the price of the game will increase by major part of current price.”

How are you planning on involving the Community in your development process?

“Community is more than welcome to post their feedback to community forums and take active part in shaping the gameplay. We are open to your ideas.”
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Available: Q4 2017

 

Recent updates View all (10)

October 1

Update 01OCT17

Hello Operators!

Here's a short update/information after unexpected long radio silence over the holidays.

Art update

We are closing on completing our EA content list - there are just under 10 assets left to be developed (aside from level content) to satisfy our internal checklist. We decided to try and push to include at least one more new map in for EA while the other gameplay items are being finalized.

Optical attachment

Our operators obtained new addition for their weapons - optical scopes. These aiming devices allow you to gain additional precision by enhancing field of vision around your current target. Small scopes (up to 4x magnification) will be available while standing still or walking, however, it will be impossible to use them while running. Longer range scopes will require the operator to stand completely. On the positive side - they will additionally slightly extend the range beyond which they can aim.




Link in case you cannot load url



New item types

Our art team has recently been reinforced by a new artist KeyboardOreos (You can follow him on twitch and watch some real time WIP. He is currently working on adding new graphical items to go along with new systems coming into the game: backpacks and nightvision goggles. Below are some screenshots of his work.





New gamemode and maps

As mentioned previously, we are currently working on new PvP oriented game mode that will take advantage of recent addition of vehicles as well as make the gameplay even more smooth and engaging. To go along with the new mode, a much bigger, tropical themed, map is being developed. More WIP screenshot/gifs will come with next update.

Early Access

Unfortunately, due to multiple reasons (IRL related) we were again unable to meet our internal deadlines. We are working on establishing a new date. We will try to keep in touch. Again, as always, please do pop on our discord channel - we will be able to respond on daily basis.

Dev streams!

We will start running dev streams on weekends starting from 8th of October! You can follow the channel here if you are interested in looking up the progress, talking to us in real time or occassionally playing with us. See you there!


Finally, we would like to thank all the community for the support and trust put in the game. We continue to use our free time and work on this project so that it can become an enjoyable experience for all tactical/top down shooter fans. We invite everyone to join our discord server to engage in day-to-day exchange of suggestions and ideas for the game.
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June 11

Update 11JUN17 - Dev streams coming up!

Hello Operators!

Summer is coming, finally! Hope you guys have your holidays planned out. Meanwhile we will continue working on making sure you have a solid top down tactical experience when you come back. Also, we have a couple of updates and announcements to make. Before we get to those, we would like to thank you all for your continous support, feedback and good word! We really appreciate that.

Early Access date

First of all, we have decided to shift the EA time to Q3 2017. We are unable to give you exact date but we will be running extensive pre-EA tests before that time so you can definately hop on our discord server and queue up for the pre-EA test game key.

More information on reasons for delay etc. can be found in this topic

Vehicle Animations Progress



We are continuing to make progress in vehicle department. To improve the immersiveness we are adding in some more animation features. All seat positions will have fully animated entering, exiting, idling and even removing body actions! Take a look at some rough examples.

Official Developer Stream (with community members!)

Last but not least - Dev streams are here! Every now and then we will try to get you up to date with development progress via Twitch stream. At the same time, you will get a chance to see us playing with our community members who have been accepted for Alpha tests. We will be expanding the pool of testers very soon when we release the Update 2 (ETA 25JUN17). The streams and tests will be targeted at two timezones at which we are located: Europe and East Asia. Dates and times for streams will be announced on our official Twitter and Discord channel so make sure to subscribe to either or both of them!


A highlight from a test stream that we ran yesterday

Official Twitch Channel: https://www.twitch.tv/thundertierone


More updates coming next week.
STORM out!
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About This Game

Welcome, operator! Join the elite international special operations task force Thunder and rush out to save the world from the evil White Octopus - a terrorist organisation threatening the global security.

Thunder Tier One is a top-down tactical shooter that let's you play as tier one operator across various scenarios located all around the globe. The game offers Singleplayer mode with 10-mission story driven campaign as well as quick modes such as Lone Wolf or Stand Ground. However, the true essence of the game is to be experienced in Multiplayer, which features 4 player COOP mode (with optional AI subordinates!) and PVP modes (Hostage Rescue, Search Party, Escape and Evade and Team Elimination).

System Requirements

    Minimum:
    • Memory: 2 GB RAM
    Recommended:
    • OS: Windows 7
    • Processor: i5 2500k
    • Memory: 4096 MB RAM
    • Graphics: At least GTX 570
    • DirectX: Version 11
    • Storage: 5 GB available space
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