Hide & Hold Out is a multiplayer survival game taking place in a devastated water world. Gather, build, team up with your friends and establish the foundations of your future floating empire utilizing the heavy guns of your battle ships!
User reviews:
Mixed (416 reviews) - 58% of the 416 user reviews for this game are positive.
Release Date: Apr 9, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We started to develop Hide & Hold Out more than two years ago.
We left our jobs & studies to work full time on this ambitious project and managed to create something that is getting close to the idea we had at the beginning, by our own means, trying to not spend too much.
But we knew from the beginning that the project was too big to be entirely completed in only two years by a reduced team.

We have made huge sacrifices, both social and financial, to achieve this progression in the development. We have done all we were able to do by ourselves and that was hard, despite all of our determination, and the fact that we definitely love our job.

Anyway, even without considering our personal situation, we think that everybody knows that developing a game has a cost. Our will to succeed compensates us, and has for a long time, but we think that H2o deserves to have the means to grow with a larger team and the proper equipment going forward into the future.”

Approximately how long will this game be in Early Access?

“To be honest, this question is directly related to our means (especially humans).
If we are able to hire a full team in the near future: the development will progress faster and further, since we plan to bring this project as far as we possibly can.

We are doing our best to complete most of the important features before 2017. But as you can imagine if we focus only that, we will have the entire supporting structure but not the bodywork, the polished paint and the heated seats. If we can put it that way.
That's why we guess that it will be more like searching for a balance between new contents and new features.

We must emphasize that the end of the "early access" does NOT mean the end of the development, in any way!”

How is the full version planned to differ from the Early Access version?

“We would say that once the game will have reached a fun and balanced gameplay and a suitable stability, there will be no more need to use the term "early access", but, as we already said, it doesn't mean that the development will stop there at all.”

What is the current state of the Early Access version?

“We currently have a version of the game playable enough for it to be submitted to the public.
Even if many elements are still missing. We will pursue the development by considering every want of the community one after one, adding new gameplay where it is the most missing, balancing, testing, polishing...
Always in order to improve the whole game in the best way.”

Will the game be priced differently during and after Early Access?

“The price of the game will not change during the early access, but only a little once it is fully released.”

How are you planning on involving the Community in your development process?

“We have tons of ideas for H2o, and some of these promise to be definitely amazing in action. We keep the best ones to ourselves for now of course, but you can find, upvote, submit ideas on Trello. You can also discuss with other players and the developers about the future of H2o on Reddit.

Trello: https://trello.com/b/kDBzUl9h/hide-hold-out-h2o-dev
Reddit: https://www.reddit.com/r/playH2o/

We think that being close to the community is mandatory to make a game that most of the players can love, and having the possibility to see day after day what it is that the community wants the most helps us on that way. This has such a great importance to the development.
A kind of mutual benefit between the player who wants to have fun and the developer who wants to do the things well.”
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Buy Hide & Hold Out - H2o


Recent updates View all (23)

March 6

H2o - Roadmap

Hi guys!

It has been a while since my last post here, and I wanted to reassure you. I have seen lots of people throwing "dead game" or stuff like that on the forum, and I wanted to ensure you that it's not the case at all.

So, I'm here to tell you what I think, what I'm doing, and what I expect from the next few months.

At the moment of course, the servers are empty and I am not very talkative by nature about what I'm doing (even if you can follow a bit on Trello) but this situation doesn't scare me. I prefer the game to be at low speed while it is not really functionnal, than spending time trying to bring people in knowing that they will probably be disappointed by the current issues and the lack of updates.

I have been working hard on H2o during the past six months even if I didn't release any update during this time, and, to be honest, even if I had some motivation failings sometimes, for personal matters. These are sorted now but I cannot hide it to you either, it happens I guess, but that's not the point of what I want to say here.
Actually, I figured out that, as I'm working alone, making small updates every month wasn't the good way for me to work efficiently on the game. I did that way during the first months that followed the release of the early access and it only allowed me to fix some little bugs and to add only a few gameplay oriented features.

To be more precise, I have spent a long time re-writing a huge part of the code.
Some of you had suggested it, the network communication I used was really messy and, let's say it, pretty bad. The hackers had open doors to go through and some network calls were even lost, constant spikes, lags...
I chose to spend the time it would take to switch for an autoritative server pattern, and I am at this moment very close to have a version ready for testing.

Well, that's something.
But with this update, I want to create something more, something worth the time it took, and I perfectly understand that it is very annoying to wait this long with almost no news or no thrilling pictures to turn the frustration into exaltation. But my position on this is that, it doesn't really matter how long it takes to have something good.
I think that if an update comes (even lately) and brings the whole game to the next level, everybody will be happy to enjoy a new experience, stabler and more fun.

Working on the code is pretty boring, even for me, because it doesn't make the game look very different, so far. But it was a necessary step if I wanted to really handle the current issues of the game.
Once this is completed and tested, I think I will spend some more time upgrading the gameplay itself and with this I can hope to show you real and exciting changes in the game.
As usual you can take a look at the trello page to know precisely what I can be talking about.

It is clear to me that H2o is, at this moment, very under-exploited.
So many amazing things could be done, and I want to bring it much more further than it is. It only takes time. Actually, I think you will agree with me if I say that... it takes too much time. And you're totally right to think so.

My current plan concerning the future of H2o is to be able to hire a team to work with me. I'm very confident that if we were something like 5 guys working actively on it (code, 3D modeling, level design and so on), this game could become a real blast, but at the moment I cannot afford it.
My goal is to reach this stage with the next few updates, and to achieve that, I needed to change my strategy, as I just told you, taking the time to make real changes.

Finally, I wanted to say that I am sorry for those who lost faith in the game, and therefore me. But the main point of this message is to say that.. I did not give up.
And I hope I will be able to make you enjoy H2o again in the near future.

Also, a big thank you to all the people that sent me encouraging messages during the past months, you were so many telling me to keep going, that you were waiting for me, that you loved the game and hoped to see it shining bright again, that I could take my time and make something good... And it really helped me to keep faith myself, and it kicked my ass up to work hard again. Everybody pushed me forward, motivated me, and I think it's for a good reason.
A last thank you to my four admins who never failed me, even during my lost times.

Love you guys.

I will be back for another news with more precise and exciting stuff to show you as soon as it is technically possible. During this time, just stay patient, I'm doing my best on this. The game has been good for many people once, there is no reason I could not do it again.
It's only a matter of time.

Take care guys, don't give up just like I do, and have a great day! :)

Remember you can follow the development and take part of it on Trello

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About This Game

First of all, you should keep in mind that the game is still a work in progress and so that many things are still missing before starting to see the original idea into its entirety.
If you're waiting for instant fun, maybe you should consider keeping an eye on the game and wait for a more advanced state before going any further.

In the world of Hide & Hold Out, you are one of the survivors of the cataclysm which happened near the end of the 20th century.
This cataclysm has led to a brutal elevation of the sea level all around the globe. Today, you don't really know if there is still a true "land" somewhere, but you know that this reef saved you after the disaster. Well... not only you, actually, and that's more of the problem.

You will have to find by yourself something to eat, materials and fuel to stay alive, to build yourself a home and to start building boats and weapons.
The other players can be a curse in H2o, but they can also be a blessing as working with other survivors will give you the key to both safety and power.

H2o is still far from its final form, but we really wants to give a specific importance to the interactions between the players. Giving you the means to deploy large ships to fight as a team, merchant boats to trade...
We plan to add a skill tree in the near future, so that each player in a group can choose a specific role. Such as scout, driver, gunner, or even a kind of doctor who could craft specific drugs to cure diseases and poisonings.

We want to develop this part of the game with the community, once that the classical structure of a survival game will be properly set, balanced and stable.


  • Multiplayer
  • Open world
  • Player Constructions
  • Fuel & Electricity
  • Crafting & Resource processing
  • Fishing, Farming, Gathering
  • In-game map
  • VoIP
  • Clan system
  • Vehicles
  • Aircrafts
  • Ships
  • Modular Turrets


  • Advanced exploration (especially underwater)
  • a bigger map (sized for 80 players and not ~40 as currently)
  • More wild life, Gathering and advanced farming
  • Ghosting & Random events
  • Skills & Specialisation
  • Diseases & Injuries management
  • Bounty system
  • Battle Mode (coming as a free update at the end of the early access)
  • And many others... (Check Trello!)

Follow the development:


System Requirements

Mac OS X
    • OS: Windows XP SP2
    • Processor: Intel Dual-Core 2.4 GHz or similar
    • Memory: 4 GB RAM
    • Graphics: GeForce 560 ~ 1024 MB video RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows 7
    • Processor: Intel Core i7 or better
    • Memory: 8 GB RAM
    • Graphics: GeForce 760 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Mac OS X 10.8
    • Processor: Intel Dual-Core 2.4 GHz or similar
    • Memory: 4 GB RAM
    • Graphics: GeForce 560 ~ 1024 MB video RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: OS X Mavericks
    • Processor: Intel Core i7 or better
    • Memory: 8 GB RAM
    • Graphics: GeForce 760 or better
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews Learn More
Mixed (416 reviews)
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