Hide & Hold Out is a multiplayer survival game taking place in a devastated water world. Gather, build, team up with your friends and establish the foundations of your future floating empire utilizing the heavy guns of your battle ships!
User reviews:
Mostly Negative (15 reviews) - 20% of the 15 user reviews in the last 30 days are positive.
Mixed (481 reviews) - 60% of the 481 user reviews for this game are positive.
Release Date: Apr 9, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We started to develop Hide & Hold Out more than two years ago.
We left our jobs & studies to work full time on this ambitious project and managed to create something that is getting close to the idea we had at the beginning, by our own means, trying to not spend too much.
But we knew from the beginning that the project was too big to be entirely completed in only two years by a reduced team.

We have made huge sacrifices, both social and financial, to achieve this progression in the development. We have done all we were able to do by ourselves and that was hard, despite all of our determination, and the fact that we definitely love our job.

Anyway, even without considering our personal situation, we think that everybody knows that developing a game has a cost. Our will to succeed compensates us, and has for a long time, but we think that H2o deserves to have the means to grow with a larger team and the proper equipment going forward into the future.”

Approximately how long will this game be in Early Access?

“To be honest, this question is directly related to our means (especially humans).
If we are able to hire a full team in the near future: the development will progress faster and further, since we plan to bring this project as far as we possibly can.

We are doing our best to complete most of the important features before 2017. But as you can imagine if we focus only that, we will have the entire supporting structure but not the bodywork, the polished paint and the heated seats. If we can put it that way.
That's why we guess that it will be more like searching for a balance between new contents and new features.

We must emphasize that the end of the "early access" does NOT mean the end of the development, in any way!”

How is the full version planned to differ from the Early Access version?

“We would say that once the game will have reached a fun and balanced gameplay and a suitable stability, there will be no more need to use the term "early access", but, as we already said, it doesn't mean that the development will stop there at all.”

What is the current state of the Early Access version?

“We currently have a version of the game playable enough for it to be submitted to the public.
Even if many elements are still missing. We will pursue the development by considering every want of the community one after one, adding new gameplay where it is the most missing, balancing, testing, polishing...
Always in order to improve the whole game in the best way.”

Will the game be priced differently during and after Early Access?

“The price of the game will not change during the early access, but only a little once it is fully released.”

How are you planning on involving the Community in your development process?

“We have tons of ideas for H2o, and some of these promise to be definitely amazing in action. We keep the best ones to ourselves for now of course, but you can find, upvote, submit ideas on Trello. You can also discuss with other players and the developers about the future of H2o on Reddit.

Trello: https://trello.com/b/kDBzUl9h/hide-hold-out-h2o-dev
Reddit: https://www.reddit.com/r/playH2o/

We think that being close to the community is mandatory to make a game that most of the players can love, and having the possibility to see day after day what it is that the community wants the most helps us on that way. This has such a great importance to the development.
A kind of mutual benefit between the player who wants to have fun and the developer who wants to do the things well.”
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Buy Hide & Hold Out - H2o


Recent updates View all (22)

September 8, 2016

Update - v0.01.78 is Live!

Here is the list of the notable modifications that come with the version 0.01.78!

  • The way the name of the players is displayed has been improved.

  • FIXED: The invisibility bug has been solved.
  • FIXED: The clan markers on the map are now working properly.
  • FIXED: You will not see again players hanging in the air doing nothing, and thus, you shouldn't be able to kill a player that is actually not there by killing his floating ghost.
  • FIXED: The players using a vehicle are now nailed to their seat, even when they are coming from a culled distance.
  • FIXED: The vehicles and ships were not looking like wrecks when destroyed from a culled distance.

The servers must be updated as well!

Remember you can follow the development and take part of it on Trello

24 comments Read more

September 2, 2016

Update - v0.01.77 is Live!

Here is the list of the notable modifications that come with the version 0.01.77!

  • The wrecks of vehicles and ships are now salvageable, using a collecting tool.
  • The console has been improved and prints the debug logs.
  • An invisibility checker has been added to help identify the "invisible players" bug: checker 0 in the console.
  • The splash damages are stopped by the environment. You can hide yourself behind a wall to avoid taking the damages of an explosion.
  • Removing a barrel with the sledgehammer doesn't make it explode anymore.
  • Destroying a container (including the vehicles and ships having a cargo hold) will drop about half the items it contained.
  • An option has been added to select which monitor will display the game in fullscreen mode.
  • The turrets can be removed from the turret supports by using a sledgehammer.
  • Pressing C now closes the clan menu.
  • Some resource spots have been brought back on land.
  • The texts of the metal related icons have been modified.
  • The motorized raft has now a proper icon.
  • The max count of characters in a chat message has been increased.
  • The M2 and Flamethrower turrets are now easier to handle (vertical rotation softer).

  • CHANGE: From now, it is NOT necessary to press "Left CTRL" to dive underwater.
  • FIXED: The T2 turret support doesn't disappear after its placement.
  • FIXED: Disconnect from the server while using a turret will not make it unusable anymore.
  • FIXED: The interaction sign showing for example "press [E] to open" is working again.
  • FIXED: The large shipyard doors cannot be overlapped anymore.
  • FIXED: The turret supports were not removed from the database when destroyed.
  • FIXED: The UI of the small and blast furnace are now displayed correctly.
  • FIXED: The blast furnace was not properly added to the database of the server.
  • FIXED: The destruction of a Liberty ship was corrupted (and the ship was simply vanishing to handle the error).
  • FIXED: When an office (turret support or shipyard) is destroyed while it is inspected by somebody, the menu of the office now closes correctly without blocking the player.
  • FIXED: The chat now works normally after that the character limit has been reached when writing a message.
  • FIXED: Pressing Escape now closes the production offices.
  • FIXED: The player list of the clan menu is now correctly scrolled to the top when the menu is opened for the first time.
  • FIXED: The T2 and T3 turret supports can be placed on roofs (not only on floating platforms) even if there are walls placed on the floor below.
  • FIXED: The fire effect of the oil barrel now activates correctly when the barrel is on fire.
  • FIXED: A simple stair cannot be placed over a T1 turret support anymore.
  • FIXED: The ships rotation axis aren't frozen anymore when they are destroyed. (The ship wrecks were staying horizontal, even after sinking).
  • FIXED: The illumination effect of the blast furnace is showing properly.
  • FIXED: When a player connects (or comes from a culled distance) while another one is driving a vehicle, the driving animation wasn't triggered for the new player and he was seeing the driver standing up above/through the vehicle.
  • FIXED: Sometimes (for example when a player kills himself using the console) the message printed in the chat to signal the death was looking like "[ player_x]", now it will print "[ player_x has died ]".
  • FIXED: The repair panel and the remove panel cannot overlap anymore. (Same for the salvaging panel).
  • BALANCE: The explosives are drastically more efficient against vehicles, ships and turrets.
  • BALANCE: The bullets are significantly less efficient against vehicles, ships and turrets.

The servers have to be updated as well!
The official servers will wipe with this update.

If you ever see an invisible player in front of you (who isn't an admin of course) please, simply activate the invisibility checker by entering checker 0 in the console that you can open by pressing F9, then take a screenshot and send it to the development team by email at contact@h2o-game.net or via Facebook.

Sorry for the long wait! I had a long time without internet after moving in a new house. I should also say it was a hot summer and... I must be honest, I enjoyed a bit this summer after those two years of hard work. I hope you will forgive me for that, I am now back into business! :)

Remember you can follow the development and take part of it on Trello

19 comments Read more
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About This Game

First of all, you should keep in mind that the game is still a work in progress and so that many things are still missing before starting to see the original idea into its entirety.
If you're waiting for instant fun, maybe you should consider keeping an eye on the game and wait for a more advanced state before going any further.

In the world of Hide & Hold Out, you are one of the survivors of the cataclysm which happened near the end of the 20th century.
This cataclysm has led to a brutal elevation of the sea level all around the globe. Today, you don't really know if there is still a true "land" somewhere, but you know that this reef saved you after the disaster. Well... not only you, actually, and that's more of the problem.

You will have to find by yourself something to eat, materials and fuel to stay alive, to build yourself a home and to start building boats and weapons.
The other players can be a curse in H2o, but they can also be a blessing as working with other survivors will give you the key to both safety and power.

H2o is still far from its final form, but we really wants to give a specific importance to the interactions between the players. Giving you the means to deploy large ships to fight as a team, merchant boats to trade...
We plan to add a skill tree in the near future, so that each player in a group can choose a specific role. Such as scout, driver, gunner, or even a kind of doctor who could craft specific drugs to cure diseases and poisonings.

We want to develop this part of the game with the community, once that the classical structure of a survival game will be properly set, balanced and stable.


  • Multiplayer
  • Open world
  • Player Constructions
  • Fuel & Electricity
  • Crafting & Resource processing
  • Fishing, Farming, Gathering
  • In-game map
  • VoIP
  • Clan system
  • Vehicles
  • Aircrafts
  • Ships
  • Modular Turrets


  • Advanced exploration (especially underwater)
  • a bigger map (sized for 80 players and not ~40 as currently)
  • More wild life, Gathering and advanced farming
  • Ghosting & Random events
  • Skills & Specialisation
  • Diseases & Injuries management
  • Bounty system
  • Battle Mode (coming as a free update at the end of the early access)
  • And many others... (Check Trello!)

Follow the development:


System Requirements

Mac OS X
    • OS: Windows XP SP2
    • Processor: Intel Dual-Core 2.4 GHz or similar
    • Memory: 4 GB RAM
    • Graphics: GeForce 560 ~ 1024 MB video RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows 7
    • Processor: Intel Core i7 or better
    • Memory: 8 GB RAM
    • Graphics: GeForce 760 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Mac OS X 10.8
    • Processor: Intel Dual-Core 2.4 GHz or similar
    • Memory: 4 GB RAM
    • Graphics: GeForce 560 ~ 1024 MB video RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: OS X Mavericks
    • Processor: Intel Core i7 or better
    • Memory: 8 GB RAM
    • Graphics: GeForce 760 or better
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
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Mixed (481 reviews)
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