Kept you waitin'. GUILTY GEAR Xrd -SIGN- is finally here on Steam!
User reviews:
Recent:
Very Positive (39 reviews) - 94% of the 39 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,569 reviews) - 94% of the 1,569 user reviews for this game are positive.
Release Date: Dec 9, 2015

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Buy GUILTY GEAR Xrd -SIGN-

Packages that include this game

Buy GUILTY GEAR Xrd -SIGN- Big Blast Bundle

Includes 38 items: GGXrd Character Unlock - ELPHELT VALENTINE, GGXrd Character Unlock - LEO WHITEFANG, GGXrd Character Unlock - SIN KISKE, GGXrd Extra Color Palettes - AXL LOW, GGXrd Extra Color Palettes - BEDMAN, GGXrd Extra Color Palettes - CHIPP ZANUFF, GGXrd Extra Color Palettes - ELPHELT VALENTINE, GGXrd Extra Color Palettes - FAUST, GGXrd Extra Color Palettes - I-NO, GGXrd Extra Color Palettes - KY KISKE, GGXrd Extra Color Palettes - LEO WHITEFANG, GGXrd Extra Color Palettes - MAY, GGXrd Extra Color Palettes - MILLIA RAGE, GGXrd Extra Color Palettes - POTEMKIN, GGXrd Extra Color Palettes - RAMLETHAL VALENTINE, GGXrd Extra Color Palettes - SIN KISKE, GGXrd Extra Color Palettes - SLAYER, GGXrd Extra Color Palettes - SOL BADGUY, GGXrd Extra Color Palettes - VENOM, GGXrd Extra Color Palettes - ZATO-1, GGXrd System Voice - AXL LOW, GGXrd System Voice - BEDMAN, GGXrd System Voice - CHIPP ZANUFF, GGXrd System Voice - ELPHELT VALENTINE, GGXrd System Voice - FAUST, GGXrd System Voice - I-NO, GGXrd System Voice - KY KISKE, GGXrd System Voice - LEO WHITEFANG, GGXrd System Voice - MAY, GGXrd System Voice - MILLIA RAGE, GGXrd System Voice - POTEMKIN, GGXrd System Voice - RAMLETHAL VALENTINE, GGXrd System Voice - SIN KISKE, GGXrd System Voice - SLAYER, GGXrd System Voice - SOL BADGUY, GGXrd System Voice - VENOM, GGXrd System Voice - ZATO-1, GUILTY GEAR Xrd -SIGN-

Downloadable Content For This Game

 

Recent updates View all (6)

March 18

v1.04 Patch (Mar 18th)

The following issues have been addressed and fixed as of the current update:

- Further improved the mechanics and stability for network matchings.
- Fixed an issue where the game's process does not end properly despite the user closing the program.
- Fixed a bug where the player is unable to accept Rank Matches if they are in the M.O.M. Mode.
- Fixed a bug where the filters in the Rank Match do not work as intended.
- Fixed an issue where the user was unable to move the game window when they have set the game to the largest possible resolution setting in Windowed mode.

Added Features:
- Added a new FPS indicator to display the player's FPS ratings, similar to the display for network performance antenna icon. (Fixed a critical bug present in v1.03).
- Players can now save replays of any Rounds/Match settings.

61 comments Read more

About This Game

Kept you waitin'.
GUILTY GEAR Xrd -SIGN- is finally here on Steam!

ABOUT THE GAME

Revolutionary graphics, Overwhelming battle system!

Carrying on the legacy from 1998, comes the newest addition to the "Guilty Gear" series! All visuals, especially the characters, have been redrawn in full 3D, tweaked to the finest detail and hand-polished by the animation masters to produce the top quality hand-drawn anime effect!

The game's battle system has also been revamped, with a central emphasis on it's core system, "Roman Cancel"! Devise your own game plan with this new system, and craft your own battle strategy!

Clash of 17 characters, new and old!

Starting from Sol and Ky, a total of 12 characters from previous Guilty Gear series take to the battle, along with 5 totally new characters having their first appearance in GUILTY GEAR Xrd -SIGN-! With Bedman, Sin, Ramlethal, Elphelt and Leo joining the fray, the fight gets more intense!

*Sin, Elphelt and Leo can be unlocked using in-game currency, or they can be easily acquired by purchasing their respective DLCs.

Unique Game Modes

Learn the ropes of fighting games through the comical episode of Sin and Sol in "TUTORIAL Mode", and try to challenge yourself to complete all the missions in other training modes!
Illustrations and BGMs can be unlocked in the "GALLERY Mode", and players can customize their favorite characters for use in "M.O.M. mode" with different moves from other characters, such as having Ky shoot Gunflame!
The new "STORY Mode" takes a unique approach of combining standard Adventure games with TV animation, blended together to unfold the lore of the Guilty Gear.

NETWORK MODE

Place your personal ranking score on the stake and battle with other players in "Rank Match", or simply enjoy the new "Player Match" mode without any frets!

Communicate with worldwide players in the new Player Match room and take to the seat for a battle! In addition, you can set an entry to the Rank Match queue, and while waiting to be matched up you can access other offline game modes such as "ARCADE" and "TRAINING".

You can also spectate other players' matches by entering their Player Match rooms, and take to a spectator seat!

System Requirements

    Minimum:
    • OS: Windows 7 / 8 / 8.1
    • Processor: Intel Core i5, 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 560 / Radeon HD 7770
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (39 reviews)
Overall:
Very Positive (1,569 reviews)
Recently Posted
Tricker
10.4 hrs
Posted: August 24
REVELATOR Please.Take it to me.
And interconnected with PS console.
I will buy it every versions from now.
Helpful? Yes No Funny
Gexver
10.0 hrs
Posted: August 21
Put your SFV & MKX ♥♥♥♥ down and pick up a real ♥♥♥♥ing fighting game.

Metal / 10.
Helpful? Yes No Funny
rock3tz
26.9 hrs
Posted: August 20
Gorgeous.
Helpful? Yes No Funny
Puri Puri Prisoner
17.3 hrs
Posted: August 20
GIVE ME REVELATOR I CAN'T BEAR THE THOUGHT OF CONSOLE PEASANTS HAVING A TURN AT MY BAE JACK O
Helpful? Yes No Funny
DrFromage
37.3 hrs
Posted: August 17
ギルティギアは完璧です
PC/Playstation一緒に遊びます
売る -REVELATOR- PC
私たちはあなたを愛してます!

https://youtu.be/F577tB8JvOc
Fighting aspects
EVO 2016 Grand finals Youtube
Plenty of offensive and defensive mechanics lead to a fast and varied gameplay that is both hectic and fun ! Fun, there's nothing else to describe it.

Combat system allows for real self-expression.
Characters have really different gameplays (coming from SF5, characters feel a lot more diversified).
Movement is fast and has a strong air component with its air-dashing. No sitting around here like Street Fighter.
Optimal combos are lenghty (10skills/inputs) and never fall boring.
Lots of oki chars.
Keyframes are clear and consistent.
One of best input lag <3f
There are tight tiers list (Sin/Johny being top), but every character is fun to play and feel special.
Real anti-air potential that leads to dmg (not like SF5).

Good ressource explainng all characters technicality and focus (link)
I can't list everything since I'm no master. What I can say however is that this system is amazingly balanced. There is strong offense but there are plenty of defensive options, this is really much more than footsies/neutral. Taking every aspect of it to its maximum potential is a real challenge.

To list some of them
http://www.dustloop.com/wiki/index.php/Guilty_Gear_Xrd_-REVELATOR-
Offensive
-Roman cancels : spend meter for instant timestop allowing to extend combos or special setup
-0f throws + airthrows for everyone
-RISC : harassing a blocking opponent will rise his RISC level, increasing incoming damage and potentially forcing a counter hit
-Clash : perfectly timed counter allowing for an instant combo on open component
-Unblockables : certain moves can't be blocked, hence can be used in tricky setups/okis
-Instant kills : more for a cool factor since they're not practical, leads into a anime sequence

Defensive
-Dead angle attack : spend meter while blocking to knock-away the opponent (like V-reversal)
-Blitz shield : spend meter while blocking to attack opponent and put him in stagger state, open for combos. This can be countered on reaction by also spending meter.
-Instant block : timed blocking, lowers hitstun and slightly increases meter
-Faultless defense : spend a little meter while blocking. No chip dmg and RISC, more push-back/blockstun
-Burst : a separate type of meter that regens over time, work as a combo-breaker (can be blocked/whiffed). Starts full at R1 and carries to next rounds.
-Throw teching
-iframes on backstep

Balancing
-GUTS : lower incoming dmg at lower HP
-Proration : certain moves leads to lower dmg scaling combos (fast move having lower scaling)
-Negative penalty : lose all meter if you don't move/attack. No turtling around !
-Hellfire : if at <20% HP, your specials will do more dmg

I've experienced with plenty of combat systems in all type of games be it Dark Souls, Black Desert / Tera MMORPG or the obvious fighting games.
This one is the best in my books, explaining why would take pages.

A touch on difficulty and execution. The system isn't hard to understand. Take your time to go through the tutorial (which is the best period) and wiki and you'll get clear
explanations of the different mechanics. Optimal combos will have 10-15 inputs with plenty of charge moves and chaining. However you can get easily 80% dmg of a optimal combo with lower execution. A typical anti-air is 8 inputs. That doesn't make this game a hell of execution but it sets the bar high so you might want to do your daily fingering routine at the lab !
Guilty Gear relies mostly on chaining which is easier timing and more flowing, contrary to Street Fighter linking.
Also the matchup knowledge is absolutely crucial since characters are so different.

In fine : Medium difficulty to start. Very high bar on max potential. Harder to start than a Street Fighter 5 and harder to master.
But ! Don't swear by this system because it's hard, it is just the funniest and most satisfying to play.


Art
Top-notch cel shading. Some would say one of the best on the market right now. 3D characters that retain the 2D feel whilst allowing for cinematics.
Charadesign is perfect, diversified and inspired.
Same would go for backgrounds, but none of them really struck me compared to the perfect chars.
One thing that may split opinions : varied framerates elements. Post-effect is 60FPS, background/cinematics 30FPS, characters 24FPS with 12 keyframes (hand corrected).
There are clear design reasons why Arc went this way https://youtu.be/yhGjCzxJV3E?t=33m57s.
I like it except for specials cinematics (ie Elphelt Judge better half) where the 30FPS does feel off.

Audio
BGM are nothing short from perfect (Youtube link). Mostly Metal style.
Japanese VA are perfect.
Some effects and mixing were sub-bar. I'm using a Asus Xonar Essence One and Sennheiser 650 so this might be a compatibility issue due to port.
I couldn't find those issues in Revelator so hopefully it will be fixed.

Netplay
Clear frame lag display
Average 120 players at a set time are on PC Sign compared to 1200 on SF5 PC(which has crossplay).
There is no crossplay.
Good netcode (better than SF5)
Random matching will be pretty inexistent, I'd recommend getting on the dedicated Guilty Gear Steam Groups and Discord to make some pals !
Start here https://www.reddit.com/r/Guiltygear/
This being a old niche game (niche game of a niche gametype), you'll be mostly running in skilled players. So only get into this community with a good attitude as you should with every game !

Story and solo content
4.5h of content which I did in one go and really enjoyed !
Real lore background, topnotch jap VA, good story for a fighting game with actual characters construction !
Technical is average : 75% visual novel style with 3D chars, 25% 3D cinematics with average environment.
Characters and their VA carried it mainly for me.
A worthy story mode compared to the insulting filler crap that Capcom came up with for SF5.
Arcade and mission mode (offers some nice variety)
Getting ingame credits is easy with all different modes.

PC port quality
Max resolution 1080p (more if tweaking with GeDosato)
All good for the rest

Comparison with SF5
I am Karin gold on Street Fighter 5 350h. SF is mainly fundamentals and footsies (which isn't bad), but GG makes for a more varied intresting and fun experience with more potential.
The first thing I noticed is how active defense could be. Street Fighter defense is guesswork only and leads to terrible negative edge if you think of the 8f input lag taking reaction partially out of the game.

Content in Guilty Gear is miles ahead.
Arc/Guilty Gear does better in every aspect and love what they do !
Arc really shows they care with their production where Capcom mainly feeds their fanbase with uninspired unfinished mediocrity at high price.
Helpful? Yes No Funny
skrublordFey
28.9 hrs
Posted: August 14
Incredible game with a kickass soundtrack. The characters are actually really well written and the story is incredible. Can't wait until Revelator comes out on PC.
Helpful? Yes No Funny
Cpt. Moist Panties
129.9 hrs
Posted: August 11
Where the ♥♥♥♥ is Revelator, Arcsys?

I'll first day buy that ♥♥♥♥ just ♥♥♥♥ing release already.

I guess since I do reviews of stuff in a serious manner I might as well make this half-serious: game is good. The tiers are really, really close and tight to the point where no tier list is agreed upon, as opposed to SFV or KOF2002 whereby the tiers are pretty much set in stone. In other words: all the characters in this game are viable and no one is truly bottom tier (other than Potemkin and Slayer). This game is incredibly well-balanced, which it should be since these characters (minus the new ones) have been getting honed and worked on for close to a decade. Which makes me wonder why the SF characters that have been there since II aren't as balanced and close in terms of tier strength and viability.

There are no clone characters. Every character is unique and your skills with that person doesn't carry over to the other, precisely because they are so unique. The point is better accentuated through contrast: Gouken, Dee Jay, Ryu, Sakura, Dan, Akuma, and Sean are all different characters (with different placement on tier lists). But in many ways they are simply different takes on the same formula: they all have roughly the same inputs for specials and their differences are just that their Dp's and Tatsus are different takes on the same move. It's variations of the same principle; they are all shotos.

GG on the other hand has much more variety in characters and your skills with one won't carry over to another. Some characters have their own unique ''gimmicks'', like Sin's hunger gauge that depletes with every special used but, conversely powers up specials the fuller it is. Venom has pool balls he sets on stage he can teleport to, and all his moves launch them in different trajectories, angles hit also matter. Or Johnnys limited coins for a bout that-oh wait that's in Revelator WHERE THE FU*K IS REVELATOR ARCSYS.

The point is that because the characters are much more varied and different than SF's roster you have to dedicate yourself more to each individual character to truly master them. It took me 70 hours to get a grip on Axl and all the matchups he has; in 100 hours I mained around 8 different characters in SFIV. Granted I'm also much better at GG than SFIV so take that however you wish.

Because each character has their own unique playstyle that doesn't really carry over to any other character your matchup in GG matters more and the manner in which you approach people may drastically change. Against a Venom I know he has projectiles all over the map that hit my hurtboxes, so I rushdown and use my long range normals much more carefully and less frequently (which is REALLY FUC*ING WEIRD FOR AXL); against a KY I make use of my Rensen a lot more just as a pressure tool and don't follow up; against Sol I mind the flames on the floor and am careful with my chains since they have hurtboxes his DP can stuff. Like any fighter your general technique is the same but because there's more variety here in the roster and playstyles you'll find yourself playing much differently depending on the matchup.

I'll end the SF comparison by saying this: ♥♥♥♥ 50/50's. There's none of that bullsh*t ''will he grab or dp on my wakeup'' that some characters in SF have, and thank GOD cause if it's a literal guessing game then eff that.

What there IS here is an EXTREME emphasis on okizeme and mixups/rushdown. This might as well be called, ''okizeme: The Fighting Game''. For those unfamiliar: oki just means your tactics on the enemies wakeup. So after a hard knockdown, what comes next? That's when your pressure game and your mixups come into play; your oki game. This game has a larger emphasis on hard knockdowns and pressure than any other. What this means is that if you're new at this you're gonna get perfected 10 times over; if this game teaches ANYTHING it's how to EFFIN BLOCK.

But if you think turtling all game is great; it's not. Your super gauge (called tension in this game) is completed depleted if you're just holding back all the time. You're penalized for turtling by having your entire gauge erased and by taking even MORE damage from the next hit that connects and isn't blocked.

So not only does this game want you to learn how to block, but it also wants you to do as little of that as possible and to look for holes in offense and counter attack. This makes for fights as hype as MvsC3 fights, except without the touch of death combos due to perforation (reduced damage as the combo continues) and the myriad of defensive options this game has.

You can parry for 1/4'th your tension gauge. You can have your tension gauge slowly deplete if you activate blitz shield, which negates all chip damage. You have Dead Angle Attack, which is essentially a dp for half your gauge (usefulness varies by character). And you can Just Defend, which builds up tension as you block, by blocking at the proper timing (think of it as SFIII parries, except you press back). There's also Burst, which can be used offensively or defensively. It builds slowly over a match; faster if you're taking damage, but you start with it full at each fights start. Your character jumps up negating all hit or block stun and lets our a burst, hitting your opponent. This can be used to get out of pressure or offensively to gain 100% tension. Whether you need tension more than the defensive option it provides depends on matchup and how confident you feel.

Finally there's roman cancels. You have three roman cancels, which use different amounts of tension but all do the same thing: cancel what you're doing right away. It's SFIV's FADC; only more intuitive and much more central to play. You can do X and roman cancel; you can stand still and roman cancel; you can roman cancel the recovery, but it all costs tension. Depending on the matchup and your character you may need to roman cancel your approach with a projectile of some sort, or you may do a mixup and roman cancel for a continuation. Axl, for example, has a command grab that has range; you can roman cancel it on the enemie's wakeup when they jump to use your anti air chains, so you're essentially doing an unblockable if timed right. But the enemy can jump and roman cancel in the air (roman cancels slow down time slightly), and dash forward with the extra time gained.

So roman cancels are central and can lead to mind games, as well as the creation of space and some cheeky cheeky cheeky plays. In many cases your tension is better put to use with roman cancels rather than supers, although some characters have really good supers that can be used as reversals and are useful in particular matchups (ramlethal can use hers to close the gap with Axl and get up close for a hard knockdown, but she doesn't need it against, say, a Sol).

it's a fantastic anime fighter with a lot of depth to it that makes it fast, hype, but also deep and tactical. It's like MvsC3 or Skullgirls but fast and with a lot of tools and complexity. The online is still alive; albeit GG is nowhere near as popular as the mainstream fighter (since there's really only one) Street Fighter. Mainly because it's much harder to get into any individual character and generally more complex in...everything.

Oh and it brings a 6 hour movie. GG has an assload of lore and story to it that I keep telling myself I'm gonna get into but never do. The music is also incredible, the presentation is fantastic, the designs and art are great. It's pretty much the best anime fighter and, in my opinion, 2D fighter on the market at the moment. Now WHERE THE FUC* IS REVELATOR I WANNA PLAY JOHNNY ALREADY.
Helpful? Yes No Funny
アクマル
7.9 hrs
Posted: August 10
Bought the ps4 first. A great departure from before and still is the best game to play in terms of fighting genre. Flawless in every way, and a great way to render sprite using the unreal engine.


EDIT
(AND IT PLAYS WELL ON MY SURFACE PRO 4 i5 4gbram, sustaining 60 fps on full screen with performance optimize)

I was quite shocked. Think this should be a must game for me to play on the go.
Helpful? Yes No Funny
dhamster
41.2 hrs
Posted: August 9
PSA: IF YOU ARE HAVING TROUBLE FINDING A MATCH ONLINE: Don't play ranked, join a lobby (Player Match)


Anyway, this is probably the best current-gen 2D fighter on PC right now. A lot lof love and polish went into this game, and it shows. Hopefully Revelator comes to PC before long.
Helpful? Yes No Funny
EKZ.
193.1 hrs
Posted: August 9
Amazing Fighting Game. Newbie-Friendly.
Played GGX with friends. Saw this on console. I prayed they will port it to PC.
They did. I forgot to wishlist. Times flies. Saw this on sale. Bought it.
I sit on chair, grab my keyboard and play with it. Such a keyboard warrior.
Heard rumour flying that XRD Revelator will be release Q4 2016 or something.
Browsing the resources everyday and stalking ArcSys Official Twitter Account.
10/10 games, would wait the Revelator and stalking ArcSys Twitter.

#ArcSysRevelatorPlease #PortItToPC #WeNeedItMoreThanConsolePeasantLUL
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
17 of 19 people (89%) found this review helpful
2 people found this review funny
Recommended
10.1 hrs on record
Posted: August 1
Revalator plox
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
13.0 hrs on record
Posted: July 30
I've only played this for a little bit and I'm in love. Buy it. Taste it. Enjoy it. Bring REVELATOR to PC!!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
37.3 hrs on record
Posted: August 17
ギルティギアは完璧です
PC/Playstation一緒に遊びます
売る -REVELATOR- PC
私たちはあなたを愛してます!

https://youtu.be/F577tB8JvOc
Fighting aspects
EVO 2016 Grand finals Youtube
Plenty of offensive and defensive mechanics lead to a fast and varied gameplay that is both hectic and fun ! Fun, there's nothing else to describe it.

Combat system allows for real self-expression.
Characters have really different gameplays (coming from SF5, characters feel a lot more diversified).
Movement is fast and has a strong air component with its air-dashing. No sitting around here like Street Fighter.
Optimal combos are lenghty (10skills/inputs) and never fall boring.
Lots of oki chars.
Keyframes are clear and consistent.
One of best input lag <3f
There are tight tiers list (Sin/Johny being top), but every character is fun to play and feel special.
Real anti-air potential that leads to dmg (not like SF5).

Good ressource explainng all characters technicality and focus (link)
I can't list everything since I'm no master. What I can say however is that this system is amazingly balanced. There is strong offense but there are plenty of defensive options, this is really much more than footsies/neutral. Taking every aspect of it to its maximum potential is a real challenge.

To list some of them
http://www.dustloop.com/wiki/index.php/Guilty_Gear_Xrd_-REVELATOR-
Offensive
-Roman cancels : spend meter for instant timestop allowing to extend combos or special setup
-0f throws + airthrows for everyone
-RISC : harassing a blocking opponent will rise his RISC level, increasing incoming damage and potentially forcing a counter hit
-Clash : perfectly timed counter allowing for an instant combo on open component
-Unblockables : certain moves can't be blocked, hence can be used in tricky setups/okis
-Instant kills : more for a cool factor since they're not practical, leads into a anime sequence

Defensive
-Dead angle attack : spend meter while blocking to knock-away the opponent (like V-reversal)
-Blitz shield : spend meter while blocking to attack opponent and put him in stagger state, open for combos. This can be countered on reaction by also spending meter.
-Instant block : timed blocking, lowers hitstun and slightly increases meter
-Faultless defense : spend a little meter while blocking. No chip dmg and RISC, more push-back/blockstun
-Burst : a separate type of meter that regens over time, work as a combo-breaker (can be blocked/whiffed). Starts full at R1 and carries to next rounds.
-Throw teching
-iframes on backstep

Balancing
-GUTS : lower incoming dmg at lower HP
-Proration : certain moves leads to lower dmg scaling combos (fast move having lower scaling)
-Negative penalty : lose all meter if you don't move/attack. No turtling around !
-Hellfire : if at <20% HP, your specials will do more dmg

I've experienced with plenty of combat systems in all type of games be it Dark Souls, Black Desert / Tera MMORPG or the obvious fighting games.
This one is the best in my books, explaining why would take pages.

A touch on difficulty and execution. The system isn't hard to understand. Take your time to go through the tutorial (which is the best period) and wiki and you'll get clear
explanations of the different mechanics. Optimal combos will have 10-15 inputs with plenty of charge moves and chaining. However you can get easily 80% dmg of a optimal combo with lower execution. A typical anti-air is 8 inputs. That doesn't make this game a hell of execution but it sets the bar high so you might want to do your daily fingering routine at the lab !
Guilty Gear relies mostly on chaining which is easier timing and more flowing, contrary to Street Fighter linking.
Also the matchup knowledge is absolutely crucial since characters are so different.

In fine : Medium difficulty to start. Very high bar on max potential. Harder to start than a Street Fighter 5 and harder to master.
But ! Don't swear by this system because it's hard, it is just the funniest and most satisfying to play.


Art
Top-notch cel shading. Some would say one of the best on the market right now. 3D characters that retain the 2D feel whilst allowing for cinematics.
Charadesign is perfect, diversified and inspired.
Same would go for backgrounds, but none of them really struck me compared to the perfect chars.
One thing that may split opinions : varied framerates elements. Post-effect is 60FPS, background/cinematics 30FPS, characters 24FPS with 12 keyframes (hand corrected).
There are clear design reasons why Arc went this way https://youtu.be/yhGjCzxJV3E?t=33m57s.
I like it except for specials cinematics (ie Elphelt Judge better half) where the 30FPS does feel off.

Audio
BGM are nothing short from perfect (Youtube link). Mostly Metal style.
Japanese VA are perfect.
Some effects and mixing were sub-bar. I'm using a Asus Xonar Essence One and Sennheiser 650 so this might be a compatibility issue due to port.
I couldn't find those issues in Revelator so hopefully it will be fixed.

Netplay
Clear frame lag display
Average 120 players at a set time are on PC Sign compared to 1200 on SF5 PC(which has crossplay).
There is no crossplay.
Good netcode (better than SF5)
Random matching will be pretty inexistent, I'd recommend getting on the dedicated Guilty Gear Steam Groups and Discord to make some pals !
Start here https://www.reddit.com/r/Guiltygear/
This being a old niche game (niche game of a niche gametype), you'll be mostly running in skilled players. So only get into this community with a good attitude as you should with every game !

Story and solo content
4.5h of content which I did in one go and really enjoyed !
Real lore background, topnotch jap VA, good story for a fighting game with actual characters construction !
Technical is average : 75% visual novel style with 3D chars, 25% 3D cinematics with average environment.
Characters and their VA carried it mainly for me.
A worthy story mode compared to the insulting filler crap that Capcom came up with for SF5.
Arcade and mission mode (offers some nice variety)
Getting ingame credits is easy with all different modes.

PC port quality
Max resolution 1080p (more if tweaking with GeDosato)
All good for the rest

Comparison with SF5
I am Karin gold on Street Fighter 5 350h. SF is mainly fundamentals and footsies (which isn't bad), but GG makes for a more varied intresting and fun experience with more potential.
The first thing I noticed is how active defense could be. Street Fighter defense is guesswork only and leads to terrible negative edge if you think of the 8f input lag taking reaction partially out of the game.

Content in Guilty Gear is miles ahead.
Arc/Guilty Gear does better in every aspect and love what they do !
Arc really shows they care with their production where Capcom mainly feeds their fanbase with uninspired unfinished mediocrity at high price.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
193.1 hrs on record
Posted: August 9
Amazing Fighting Game. Newbie-Friendly.
Played GGX with friends. Saw this on console. I prayed they will port it to PC.
They did. I forgot to wishlist. Times flies. Saw this on sale. Bought it.
I sit on chair, grab my keyboard and play with it. Such a keyboard warrior.
Heard rumour flying that XRD Revelator will be release Q4 2016 or something.
Browsing the resources everyday and stalking ArcSys Official Twitter Account.
10/10 games, would wait the Revelator and stalking ArcSys Twitter.

#ArcSysRevelatorPlease #PortItToPC #WeNeedItMoreThanConsolePeasantLUL
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3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
104.3 hrs on record
Posted: August 5
TIME TO REALIZE, I DONT WANNA HEAR YOU WORDS ANYMORE
DEADMAN SYMPATHIZE HERE IM LIVING UNDER THE DARKEST SKY
RIDE THE FIRE, BORN TO END EVERY LIFE
GUNS AND STEEL THATS WHAT I AM
RIDE THE FIRE, BORN TO END ALL YOUR KIND
TIME HAS COME, SO HOW YOU WANT IT DONE
READY OR NOT, THAT IS YOUR CIRCUMSTANCE, SO HERE I COME
READY OR NOT, THATS THE PRICE YOU PAY
OK SAY YOUR PRAYERS NOW

TIME TO RECOGNIZE I SHALL SIT HERE AND WATCH YOU DIE IN PAIN
HERE I SYMPATHIZE FOR YOU LIVING IN A DEADEND MAZE
RIDE THE FIRE, BORN TO END EVERY LIFE
CORRUPTED SUN, YEAH THATS MY NAME
RIDE THE FIRE, BORN TO END ALL YOUR KIND
THE TIME IS NOW, THERES NOTHING YOU CAN DO
READY OR NOT, MAKE YOUR SACRIFICE COUNT TO 3
READY OR NOT, HERES THE CHANCE YOU TAKE
OK SHUT YOUR MOUTH AND DRAW
HE CAME FROM ANOTHER WORLD THAT WEVE NEVER
SEEN NEVER HEARD NEVER DREAMED.
WE WILL BE DAMNED IN HELL BURNED TO ASHES
HOW DID IT END THIS WAY
CHOOSE YOUR PATH NOW CHOOSE YOUR PATH NOW
CHOOSE YOUR PATH NOW CHOOSE YOUR PATH NOW
RIDE THE FIRE, BORN TO END EVERY LIFE
GUNS AND STEEL THATS WHAT I AM
RIDE THE FIRE, BORN TO END ALL YOUR KIND
THE TIME IS NOW THERES NOTHING YOU CAN DO
READY OR NOT, THAT IS YOUR CIRCUMSTANCE, HERE I COME
READY OR NOT, THAT IS THE PRICE YOU PAY

OH NOTHING STOPS ME NOW
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1 of 1 people (100%) found this review helpful
Recommended
0.7 hrs on record
Posted: July 30
Guilty Gear series seems to be never tired of getting quality bar rised. This game is a tsunami of awesomness breaking in your face. The music, animations, graphics and game mechanics is top notch, I find myself smiling while playing it because of enjoyment.

Refined network multiplayer lobby system deserves special mention and dithyramb to developer team, since it reflects their attitude to community needs.

The only questionable solution about this game I could find is Unreal Engine 4. No doubts that the game look gorgeous, you can find details (on polycount) about how dev team operates game engine - obviously a huge job and thinking out of the box all the way, but still UE4 is being greedy for harware resources. My resolution is 10\10, even despite the fact I am unable to have 60fps on my hardware atm.
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2 of 3 people (67%) found this review helpful
Recommended
41.2 hrs on record
Posted: August 9
PSA: IF YOU ARE HAVING TROUBLE FINDING A MATCH ONLINE: Don't play ranked, join a lobby (Player Match)


Anyway, this is probably the best current-gen 2D fighter on PC right now. A lot lof love and polish went into this game, and it shows. Hopefully Revelator comes to PC before long.
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2 of 3 people (67%) found this review helpful
Recommended
10.4 hrs on record
Posted: August 24
REVELATOR Please.Take it to me.
And interconnected with PS console.
I will buy it every versions from now.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
10.0 hrs on record
Posted: August 21
Put your SFV & MKX ♥♥♥♥ down and pick up a real ♥♥♥♥ing fighting game.

Metal / 10.
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1 of 2 people (50%) found this review helpful
Recommended
10.2 hrs on record
Posted: August 7
totally would buy REVELATOR
10/10
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