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When one gives up living and using his soul, he can’t only lose the soul but can also devote it to death… Before souls completely die they stick in The Void – an odd space between life and death. There is an outside chance to survive in The Void and even to come back from it.
Release Date: Dec 15, 2009
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About the Game

When one gives up living and using his soul, he can’t only lose
the soul but can also devote it to death…
Before souls completely die they stick in The Void – an odd space
between life and death. There is an outside chance to survive
in The Void and even to come back from it. This chance is
The Color – the only food of a dying soul wandering through
the mournful realms of The Void, governed by monstrous Brothers
and malicious Sisters, who are desperately struggling for the
last drops of it. The Color is not only the sense of life of these
mysterious creatures but also gives power and vital force to the
whole Void. The Color gives you power to do almost everything
even to get out of death clutches if you gain enough Color, but
there is a great lack of it in the arid deserts of The Void. There is
Color only for one.
Be the one, get your lost soul back!
  • The Color is the only resource in the game: it acts as the health,
    inventory, skills and perks system, armory.
  • All in-game actions are realized through drawing. You literally
    need to draw your way with your own blood.
  • Each Color can cause both harm and good. A player gets various
    advantages from getting any of The Colors, but when he draws
    with it he feeds the enemy forces of the world.
  • Fight with golems, bloodthirsty predators and other spawns
    of The Void.

System Requirements

    • OS: Windows XP SP2 / Vista
    • Processor: Pentium IV 2GHz
    • Memory: 512 MB
    • Graphics: 128 MB DirectX® 9.0c compatible video card (e.g. NVIDIA® GeForce™ FX 5600 or ATi® Radeon™ 9600)
    • DirectX®: 9.0c
    • Hard Drive: 6GB
    • Sound: DirectX® 9.0c compatible audio card
Helpful customer reviews
7 of 10 people (70%) found this review helpful
9.7 hrs on record
use console cheats and then fap to the babes
Posted: August 31
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22 of 41 people (54%) found this review helpful
48.2 hrs on record
gray is intermediary. white being all and black being none. both are extremes. passion emboldened and embodied, symbols of the absolute. seep one into the other and somehow neither dominates: becoming a state without, opposite of opposites that have all. a state coloring an emotional death; sleeping without want of waking; dreams anchored and abandoned; nightmares made flesh and disregarded. if anything belies sadness without sadness, it is a hidden strength. the strength to live an absolute death. we for whom no color grows, was it our will that sent color away? or were we ravaged internally, until there was none left? as color leaves, so does the beauty in life. not just on the surface; everything is sucked dry. the sleeper lies still. roused for what, pray tell low soul. guest, tell me, is gray a symptom or a result? if your fate is to rise and ascend, why do you only destroy? greyness permeates, undeniable indelible, shrouded misery over sumptuous deceit. the sleeper no longer sleeps. what we call sleep, if a state of unwaking, the sleeper is a name only. death to the sleeper? he sleeps no more; his color is gray; he is dead to the world.

life is a collection of voids. their limit can be reached, provided man has the strength to breakthrough. the sleeper who is not sleeping is neither awakened. his void decays of inaction. what is happening? surely, nobody knows. nobody cares. nobody cares that nobody cares. yet; whispered, some shouting, within missing time, we come to agreement: apathy. the void dies, the sleeper wakes, he does not care. gray is a lack - grey the color of uncaring. look for the signs, the colorless wake, the living of death ushers in a final age. still, nothing is happening, and nothing will happen. there is no lost purpose in void even if we find purposelessness. a stalemate caused by none. dear guest, will it be broken? is fate coincidental or planned to start? apathy’s curse is absolute, unbreakable even with fortitude in desire. casting off bonds so carelessly will destroy everything. yet the bonds must be cast. contradictions sustain order, regality, the semblance of life and the mockery of it. this order, like all, is doomed.

color has returned to the void. death beckons, she beckons to you, lost soul. pick up her heart; do not fear the end. who is death but the progenitor? the new age is here, the old age is always, our time has whence and past. we will teach you discipline. the sisters shall bow before you. stay straight, my faithful warrior messenger. forget about taboos; give, you fool, or it will all be lost. it is your fate to create. such a right will be questioned, shrieking and vehemently. compromise and perish. one who stifles is no greater than the amateur who gropes. none may be given on merits of right. guest, you are a wanderer. can you feed with your blood? can you handle turgor, the state of absolute tension, which turns a man into a drawn and tightended bow? my supposition is your weakness. it’s not so much lighting tension when you must endure it. there’s no way to prepare you, guest. you will die for this.

that’s the fate of creation. what world will you make? not everything is open, stilted, fronted for graces. as we vye and compete, you are a benefactor. it is by chance that you exist here, guest. the void is as beautiful as it is cruel, yet its thorns are in you. marvel at sights as they last in shroud. we welcome and revile, these chambers are free to be acted upon, much to a current distaste. how wonderful it could be to remain still forever! destroy these bonds, that is your role. to deny it is to embrace false righteousness. those posing as protectors do the most damage. it will be difficult, even an impossibility for the warm hearted. betrayal is by fact a right; those who betray beget pureness of state. hypocrites have no fate without betrayal. do not be intimidated by their seeped doctrine, the wholeness alludes even the most devout. fated for dueling, between massive powers, at once battling a hideous, wicked, unfamiliar foe, by lies and deceit. go forth and challenge their righteousness.

obfuscation lasts long in darkness. while lit revealing should be deliverance. fragments cannot eschew perfection, while gripped infernally, such pieces left only for interpretation. eventuality takes importance as survival. survival is purpose when even left without directive. ascend, rise, higher and higher! go forth, farther and farther! such fate is fit for a wanderer. guest, it is all up to you. do not feel slighted. we are all faultless. wouldn’t you pity yourself? can’t you return what was lost? the sleeper is not dead. if amicable living can produce a forever, grasp it, hold tightly, do not relent. the one who waits, he waits for you. quell not into temptation. ultimately togetherness is feigned and watching is fruitless. which one is really yours? who really has lost you? guest, are you a wanderer, or are you sleeping? the one who listens to thee, searches for thee, and is blindly obedient, shall be answered. obvious is mistrust. the easy paths only lead down. rise! higher and higher! there’s nothing else for me here now.

ice-pick lodge followed up their masterpiece, pathologic, with another masterpiece. gaming has yet to catch up with their visions, as anapestic as they are raw and visceral. the void is about creation. it is about the pure creation, about painting and giving life. it is about the creation of new worlds and the relationship of dreams. its structure is tonal, pieceable, but brilliant. the void is the most poetic game I’ve played, concerned about interpretations and not meanings, attempting to ask huge questions, and letting the player answer them on their own. it accomplishes this without relying too much on dialogue. sentences are carefully constructed instead of colored with enough meaning to make sure even a child could understand. timeless, so in a sense, ahead of its time. the absolute pinnacle of storytelling.

it loses its brilliant layered human element pathologic balanced, instead being incredibly vague. it’s not quite as good as pathologic and that’s a real minor thing, because nothing really is. the void, however, takes the resource survival gameplay of pathologic and pushes it to absolute extremes. the depth and breadth of the gameplay in something that’s not repeated in its genre or others and its absolutely sophisticated difficulty is as astounding as the meaning of the game. top that off with the greatest dark fantasy art directive in videogames to date and a subtle, brooding, menacing, and brilliant soundtrack, the void’s quality is insufferable. if not for the really dumb glyph drawing it would be undeniably perfect. they do feel awesome during fights with brothers, but cause more frustration than anything in a game that allows for no mistakes. when I don’t make the mistakes though, it’s absolutely amazing. anyone who beats their chest about the validation and advancement of videogames and has not played either pathologic or the void should be denounced. doing so makes you simply a neophyte. videogames have long validated themselves and, doubly so, ice-pick has now created games that stand shoulders with literary giants.
Posted: April 1
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4 of 6 people (67%) found this review helpful
32.2 hrs on record
The Void reminds me of Star Control 2, which is one of my favorite childhood games. It is one of the more unique games I have played in quite some time. It is a fairly long and complex game that doesn't explain anything until hours in. Therefore you may need to start over mid way through because of your actions.

You are introduced as a lost soul who was dragged to a world that is nearly barren of life. Your goal is to escape The Void, which can be done in different ways. There is a set timeline and where different factions will seek to convert you to their cause. Be warned that there is a LOT of female 3d nudity but no genitals or sex.

The game revolves around a limited resource known as "Color" in order to survive and accomplish tasks. Color is extracted by collecting flowers, planting and harvesting trees, mining rocks, catching critters, and defeating some enemies. It is initially harvested as a health that is temporarily used to boost stats. Over time it is converted into mana that is used for casting spells. The game hides a lot of information about the use of Color until late in the game. Therefore, it may be helpful to know that casting too many spells in the same area will cause problems for you and determines what endings are available to you.
Posted: June 27
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4 of 6 people (67%) found this review helpful
26.1 hrs on record
This is easily one of the most player-unfriendly games I have ever encountered. This is basically a resource/adventure game, and you WILL have to restart a couple times after playing a couple hours each time, because the game is purposely vague and unforgiving with resources in the beginning. It is also a game which requires a good amount of micromanagement and reloading. The resource system is fairly complex, so I won't bother trying to explain it (it also SOUNDS really ridiculous).

The environment and storytelling is also confusing, but also compelling. The world is mostly black, grey, and white, and you are in constant search of color, which you require in your body in order to survive. The girls look like alluring goddesses and the guys are grotesque monstrosities, and it creates this really weird environment which is a mix of horror and sort-of-existential "WTF".

It's also a bit buggy, and crashes for no reason every once in a while.

This is not a "fun" game, but it could be worth a look for the environments, storytelling, and resource system. It is HARD though, so if you're easily frustrated stay away.
Posted: September 2
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7 of 12 people (58%) found this review helpful
38.9 hrs on record
I have seen this game a few months ago and watched the trailer provided from Steam. I got interested in it because it showed worlds that are unique and very artistic. I felt like purchasing this game but what stopped me was it was made by a developer that I never heard of before, and I have read a lot of reviews that had mixed feelings and never really came to the conclusion of recommending it or not. I also seen some reviews that are more negative saying it is too difficult; but lack in detail why.

I found this game on sale for only 99 cents, so I thought it wouldn't hurt to buy it now while it was that cheap. I did not regret my purchase at all. I was hooked to it until I finished it.


The plot is based on my interpretation, so everyone can be right or wrong. There are some holes because I do not fully understand it myself.

The plot as all about death; the protagonist is a spirit of the person who died. His soul happens to enter "The Void". The Void is a "place" where a soul can come back to be reclaimed by the holder (not every person who loses his soul enters The Void, instead the soul goes into "absolute death"). In The Void, the protagonist, the sisters, the brothers, and other creatures are both dead and alive; they all just exist.

He begins with nothing. A sister named "Death" aka "Nameless" gives him colour (in this game colour is a material that gives life) to help him survive, and tells him what is going on and prepares him to do what he is destined to. She tells him that if he doesn't have enough colour, he will go to absolute death. She teaches him how to revive trees by giving them colour so that they can give him more colour later on.

Sisters are women who are beautiful. They need his help on survival.

The protagonist has to be very careful when using colour because once he uses it, it is gone. In the void, everyone is deprived of colour. She tells him there are other sisters he can feed, so that he can ascend them into the world above where life is plentiful. Nameless warns him that there are brothers who are owned by each sister, who are mutilated, terrifying people who came from the "Nightmare" (from what I think, they ascended from absolute death) where colour is non-existent.

The brothers feel that The Void is a heaven, and they must preserve it. To preserve The Void, the brothers must feed the sisters colour to help maintain their realms (each sister has a realm of their own). The problem is, each colour is incompatible, and work against one another. Every time colour is used for anything, a realm that had colour used in it becomes damaged thus making predators (dangerous creatures) come. So the brothers only collect and feed the sisters as little as possible while keeping them “alive”, but the sisters are suffering because of this.

The sisters depend on the brothers and the brothers depend on the sisters to stay alive, but they also hate each other.

Only he has the ability to give colour to plants. The brothers become angry because they feel the protagonist is a parasite in The Void (which he is damaging The Void as he feeds the sisters and produce more colour). Some brothers tell the protagonist that he can help them by not feeding the sisters too much. A brother will attempt to kill the protagonist if he feeds a sister too much. Some brothers will attack you mercilessly if he does not do what they ask. Some sisters tell him to pick one to ascend, while others say he should decide to ascend yourself or one of the sisters. He can ascend only one sister, because he needs to get all colour in The Void to help her achieve that, thus killing everything, including the protagonist.

My Experience:

I have to warn you, there is an inescapable amount of nudity in the game (sisters).

I started the game and did what I was directed to in the game. At first the game was somewhat awkward because the way the brothers and sisters speak to you, but it eventually flows very well (mostly it feels awkward with the sisters). I walk to a sister who is clothed. I draw some colour have her speak to me. The screen fades out and back into another (dimension?) environment. The sister is completely nude and chained (each sister has different coloured chains). I feed the sister, the chains fall off. These are the times when they can talk to you, but they can talk to you when you are away. The times you see a brother is when you get interrupted travelling around the map of The Void by having the screen fading out and back again, and when you fight one. Brothers can also speak to you while you are walking around realms.

The gameplay mechanics is completely original. I never played a game that I draw on the screen with my mouse to interact with the environment and creatures. I love playing a game that is so different but so good. The gameplay is slow, but it is very weighty. What you do may hurt you tremendously later on (or game over). This game is not forgiving like almost every modern game. I had to plan ahead and compare very many variables to make a decision.

There are some glitches that are not a big deal, but there is one game-breaking issue when I mine for colour, sometimes the colour veins on rock is invisible. On the Developer's forum, it is a technical issue and the developers say you need to open the in-game console to activate wireframes if you ever encounter invisible veins. I had to do this because I experienced this. I had to back track a little because it screwed me up.

There are few boss battles that are a pain and I feel are not necessary because they require long waiting rather than using any skill.

The visuals are very artistic and creative; they are outstanding. I end up walking around in the game looking at the environments as I play. The developers are very creative for creating the brothers. There are some graphical hitches that really do hurt the atmosphere, but not many.

The music tracks in the game are outstanding. Completely intensifies the feel of the environments. There are a couple that do sound off though.

The voice acting is perfect. I loved all the dialogs and the voices of every character. All voices are unique, and many dialogs are poetic (most of the dialogs are easy to understand).

Almost every character says different things about other characters. Every character tells you the truth but lie about something else or tell you what they believe. So it is really hard to determine what is true and what is not true. Which I felt really made this game good.

What really disappointed me was all the endings are nearly identical, which really hurt replay value.

The game does not tell you how to play it the best right away, which is what I dislike about this game.


I really enjoyed this game. The issues said above are overlookable (except for the invisible veins). I spent 38 hours on my initial playthrough. I love the story. I give this an 8/10. I highly recommend this game to everyone. I do not recommend this to people who do not think and have poor decision making skills. I am saying this because this game does not hold your hand.

This game deserves the $10.00 it asks for.


I think this game should be remastered. If all of the issues said above were fixed and rethought, it would be a perfect game. I think the game will be so much better if the protagonist was given a voice and had the ability to make arguments like in Deus Ex: Human Revolution. That would be amazing. Giving variety to the endings will greatly increase the replay value as well.

Some people may become offended because of the portrayal of women in the game.

I played this game with some assistance of a guide because I was afraid of restarting a new game many times that could make the experience stale.

The guide is here: http://www.gamefaqs.com/pc/970707-the-void/faqs/62846

I give credit to the creator(s) of the guide.
Posted: March 23
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135 of 147 people (92%) found this review helpful
32.5 hrs on record
It's easy to call a game beautiful, but when I say that about The Void I really, really mean it.

The Void is striking in its visuals--featuring stark and dreary landscapes contrasted with splashes of vibrant color and otherworldly architecture and characters--but it's more than just visually beautiful.

The Void is a game about death, and never before have I played a game where everything--and I mean EVERYTHING is so effectively tied together to serve the purpose of its themes. An oppressive, haunting atmosphere combined with a grim narrative and brutal mechanics that slowly drain you of all your resources combine together to create an equal parts harrowing and euphoric journey that wil dig its claws into you and not let go if you let it do so.

That being said, it's not exactly fun and it's incredibly difficult, but I highly recommend it if you're looking for something different.
Posted: November 25, 2013
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