60 Seconds! is a dark comedy atomic adventure of scavenge and survival. Collect supplies and rescue your family before the nuke hits. Stay alive in your fallout shelter. Make difficult decisions, ration food and hunt mutant cockroaches. And maybe survive. Or not.
User reviews:
Mixed (55 reviews) - 67% of the 55 user reviews in the last 30 days are positive.
Mostly Positive (2,627 reviews) - 78% of the 2,627 user reviews for this game are positive.
Release Date: May 25, 2015

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May 25

60 Seconds! - Anniversary

Here we are today, celebrating the first anniversary of the release of 60 Seconds!. Although Robot Gentleman has been around for a few years, it is fair to say that we really came to be only after publishing our first title. It also allowed us to continue operating as a fully independent studio, pursuing the kind of projects that we find enticing. We are hoping this is only the beginning of our exciting journey and that further adventures await.

All of that was possible thanks to all of you - our dedicated players. Thank you for supporting us and venturing into the atomic wasteland every day for the past 12 months.

On this special day, we decided to share a brief story of how 60 Seconds! came to be. If you are interested in finding out more about the development of 60 Seconds! - follow our blog or feel free to ask us about it on Steam forums.

Till next time, Wastelanders!

34 comments Read more

May 24

Oh those bandits! Version 1.164

Bug fixes, come get your bug fixes!

Just a quick patch to resolve two issues that arrived with yesterday's update - the survival black screen and non-responsive gamepads - thank you for reporting them to us!

Remember, if you run into any trouble with 60 Seconds! please report it on the Steam forums or drop us an e-mail at support@robotgentleman.com.

24/05/2016 1.164 Blitz bug fixes

- fixed black screen with bandits kidnapping the last remaining survivor
- fixed a problem with gamepads not accepting interaction input

21 comments Read more


“Think of this game as Fallout’s little indie brother.”

“The great graphics and minimalistic music give the game an authentic feeling and the gameplay is something that is a superb combination between text-based survival and the action filled scavenging part.”
3rd Strike

“Fallout Fun.”
Epic Brew

About This Game

As Ted, a responsible citizen and a family man, you are faced with a slight disturbance to your happy, suburban lifestyle. THE NUCLEAR APOCALYPSE.

With only 60 seconds left to impact, guide Ted in a mad, intense and action packed dash through his house in search of his family and useful supplies. Everything will be against you - time, your very own furniture, the house that's different every time you play and the fundamental question - what to take with you and who to leave behind?

Reaching the fallout shelter in time and alive is only the beginning. Whatever you scavenged and whoever you saved will play a vital role in your survival. Each survival story will be different, with every day surprising you with unexpected events. Will all of these stories end well? It's up to you. Ration food and water, make best use of your supplies, face difficult choices and even venture into the wasteland.

Good luck.


    the suburbian nightmare of a nuke dropping down on your neighbourhood in this atomic, dark comedy set in 1950s.


    any supplies, you will need to survive, and family members in a 60 second rush through your procedurally generated house.


    for the worst. Don’t just grab arbitrary items, plan your survival and follow helpful tips from emergency broadcasts!


    in a fallout shelter with whatever you brought with you. How many days will you last? Will everyone make it out alive?


    what to do, when the post-apocalyptic world pushes you to the corner. Will you risk going outside? Who is not eating dinner, when barely any food is left? How do you deal with a mutant cockroach infestation?

System Requirements

Mac OS X
    • OS: Windows XP SP3 (32/64 bit) or later
    • Processor: Intel Core™ 2 Duo 2.0+ GHz or an equivalent AMD CPU
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800 GT or AMD Radeon HD2900 XT (with 512MB VRAM)
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Additional Notes: Keyboard and mouse required, Microsoft Xbox 360 controller optional
    • OS: Mac OS X 10.6 or above
    • Processor: Intel Core™ 2 Duo 2.0+ GHz
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card with 512MB VRAM
    • Storage: 3 GB available space
    • Additional Notes: 32-bit RAM - 3 GB, Keyboard and mouse required
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (55 reviews)
Mostly Positive (2,627 reviews)
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1,234 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
2.0 hrs on record
Posted: October 15
I would love it more if I got the soundtrack I payed $9.99 for
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: October 20
This game is a really fun game and i would recommend this game
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
3.0 hrs on record
Posted: October 22
Good game, fun to play. Needs some patience because it is pretty slow. Had good time playing with my friend.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: October 25
I have so many questions!!

1.) For starters why would someone build a Fallout Shelter in their house; then decide not to fill it at all.
2.) Why doesn't Ted's family get their lazy asses up and grab stuff with me
3.) How does a cockroach mutate after only 8 days of radiation, (I thought that Cockroachs were suppost to live through Nukes.)
4.) How come no one decides to ever load the gun if we have ammo and a Rifle?
5.) Why does rodant killer heal wounds in this game?
6.) Why do random cavemen drawings show up on the sides of my shelter?
7.) So Ted decided to put all that furnature down there, (chairs, Shelves, etc.), but no supplies at all?
8.) How does a can of soup last EXACTLY 737 years according to this game?
9.) Why do you need a suit case to carry more than one item on your journey?
10.) Finally, and most importantly, why do the dead bodies of my family keep their hair?!?!

Someone please explain!!
Was this review helpful? Yes No Funny
1 of 3 people (33%) found this review helpful
1 person found this review funny
Not Recommended
1.4 hrs on record
Posted: October 16
The struggle of getting as many supplies in your fallout shelter in 60 seconds, is challenging, exciting and engaging in.

Waiting 2 minutes, when you fail, to try again, as it shows who made it, that your dead, and the wasteland before it goes back to the main menu ruins the speed of the game. If they can fix that, it would be much more enjoyable.
Was this review helpful? Yes No Funny
1 of 11 people (9%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: October 6
game crashes in mac after you go to the shelter
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Most Helpful Reviews  Overall
247 of 279 people (89%) found this review helpful
25 people found this review funny
4.7 hrs on record
Posted: June 4, 2015
60 Seconds! is a combination of an action game and a text-based survival game. You play as Ted, the air raid siren has just sounded and you have 60 seconds to grab supplies and family members and get down to your fallout shelter before the bombs hit. Once in your shelter you begin a fight for survival as you ration food, try to make contact with help and venture out into the radioactive wastes.

+Great art style, really feels like it's in the 1950's
+The 60 seconds portion of the game is rather unique
+Each run has a different story but it's always interesting
+Early on in your run it's a real struggle to survive and the game provides you with a good challenge
+As well as food and water you have a number of other resources to manage which can be used in certain situations
+Some situations have rather amusing outcomes while others have outcomes which threaten the survival of the family
+The appearance of the family members changes as the longer they stay in the bunker and appearances also change when they become ill or similar
+Most situations can be approached in different ways, for example if there's a dark, unexplored room you can use a flashlight to see what's in there or use your gun to scare off possible hostiles
+If, like me, you aren't so keen on the 60 seconds part you can start from the bunker and you'll be given a random selection of resources and family members making it feel like a rogue-like
+The writing, until it gets repetitive, is great
+Great humour
+Great tutorial

-The controls for the 60 seconds in the house aren't great, they're very insensitive and sometimes the control for picking up an item doesn't work even when you're standing next to it which is very frustrating
-After around Day 60 it just becomes a case of clicking through the text to get to the next day without doing anything
-Sometimes the game presents you with situations you can't actually do due to you not having the right item which is also quite frustrating
-The writing gets repetitive quite quickly, in my first run I got to Day 78 (before my save got corrupted) and I saw some situations four or five times

Worth Purchasing (7.5/10)

An interesting idea combined with great text-based survival with a great art style, interesting stories, good humour and good writing.

El K.
Was this review helpful? Yes No Funny
370 of 471 people (79%) found this review helpful
1,085 people found this review funny
5.9 hrs on record
Posted: July 17, 2015
This game teaches ONE very valuable lesson.

A can of soup is infinitely more valuable than your children.

Was this review helpful? Yes No Funny
190 of 236 people (81%) found this review helpful
67 people found this review funny
0.9 hrs on record
Pre-Release Review
Posted: June 27, 2015
Gone in 60 Seconds

There’s not a lot you can do in 60 seconds.
Boil a kettle, nuke something in the microwave, maybe have a wee, of course if you’re Nicolas Cage then could hot wire a car, but that’s Hollywood for you.
But what if your future and that of your family depended on the decisions you made over one short pressure filled minute?

Busy Doing Nothing

Imagine a situation where you’re sitting at home.
Glancing around you can see all sorts of junk begging to be tidied away; maybe if you leave it long enough your wife and kids (who are around the house somewhere) might get around to doing it.
As you idly wonder who left a crate of bottled water in the corner of the living room a screeching noise shatters the silence.

You’re filled with dread as you realise that it’s the sound of the early warning system wailing outside.
We knew politicians would be the death of us and it seems that day has finally come.
The bombers must already be on their way, carrying their payloads of nuclear Armageddon,
The world is about to end...

Don’t Worry, Be Happy

... But don’t worry, you’ve prepared, unlike most of the other saps who are about to take a crash course in nuclear fission you had the foresight to install a nuclear bunker under your house!
You smile smugly to yourself, all that time playing fallout was well spent after all and in a few seconds you’ll be sitting safely in your cosy vault as the world above you turns into a radioactive wasteland.

Tick Tock

Moving for the shelter your eyes again drift to the crate of bottled water and an awful realisation washes all traces of smugness away.
You might have had the foresight to build a fallout shelter, but you never did get around to filling it with supplies did you?
Cursing your laziness you look desperately around the room, what items are you going to need in your shelter?
Food, Water, maybe the wife and kids to keep you company?
The alarms are still wailing outside, how much warning do they give you?
60 seconds?
Dashing towards the bottled water you trip over a can of soup, stumble and crash into a chair, if only your house wasn’t in such a mess!
Which room are the kids in anyway?
... tick... tock...


This is the premise behind the first part “60 Seconds” a unique little survival title developed by Robot Gentleman Studios.
I say the first part, because “60 Seconds” is split into two very distinct yet connected games.
The first part of the game is a quick and frantic “treasure hunt” around your house.
You’ll control your character as he runs and stumbles through the various rooms searching for supplies to take down into the bunker.
You’re given a few short seconds to explore your surroundings before the sirens blare and the countdown begins, this time is vital to quickly scan around the layout of your house and look for the locations of useful items. (This changes every time you play!)

Supermarket Sweep

Before you’ve had chance to complete your stock take the countdown will begin, it’s time to start grabbing those supplies and dropping them down the hatch into your vault.
It’s not as simple as grabbing everything in one go either, you can only carry so much at a time, this leads to a frantic dash through the various rooms with armfuls of tinned food or bottled water.
This is 60 seconds of sandbox physics mayhem.

Furniture will go flying, objects will get in your way and you’ll be looking for one thing and get distracted by something else.
A radio might be useful to keep in touch with the outside world, maybe a good book would help stave off the boredom, there must be a first aid kit somewhere, etc.
These are the thoughts that will go through your head as you crash passed tables and fall over chairs in the rush.
It’s an ultra intense supermarket sweep and it’s as fun as it is frustrating!

Take Shelter

This is just the beginning, after diving into the bunker yourself, you’ll get to experience vault life and ration out those precious supplies to prolong your existence (and that of your family if you got around to saving them) for as long as possible.

Of course, if you got distracted by something shiny and didn’t make it into the shelter in time then you’ll be dead and need to start a new game, so let’s assume you did make it, because it’s in the shelter that the real fun starts.


The game changes pace in the shelter and becomes a short tongue in cheek survival adventure.
You’ll spend the remainder of the game looking at a static screen of yourself and any rescued family members sitting in the vault along with whatever supplies you managed to scavenge.

Each day this screen will be updated to reflect any changes in your little vault, including the ever dwindling supplies sitting on the shelf behind you.
Your food and water will almost certainly require rationing if you’re to last until help arrives, keep someone hungry or thirsty for too long though and they’ll get sick and die.

Other items you threw into the shelter could well prove useful too, you see, strange things happen when you’re cooped up in a vault.
A board game might be enough to stave off madness and a can of bug spray might be handy if you don’t want to share your bunker with some new scuttling friends.

Dear Diary

Like a post apocalyptic Adrian Mole, you keep a diary in the vault, but there’s more to write about than the dwindling water supplies.
Vault life is more eventful than you might think, random events happen every day and it’s these events that drive the narrative forward.
Each day you will go through food and water rationing, deciding who (if anyone) gets something to eat or drink that day.You’ll then read through the vault diary,
it’ll cover the health and moods of your surviving family members and report on any interesting events that occurred that day.

Kevin Costner or Mad Max?

Mutants, bandits, a nice game of scrabble, anything could happen as you wait out the apocalypse and most of these events will require you to make a decision which will impact the narrative as the days progress.

There’s a banging on the vault door, It could be a post apocalyptic mailman delivering some goodies, or it could just as likely be a gang of bandits fresh from the set of Mad Max, do you answer it? Well that’s up to you.

Valued in the Vault

The outcome of many of these events will depend on the salvaged items from the first part of the game.
If a radioactive bug bites a family member, you’d better hope you bought a first aid kit with you or the consequences might prove surprising.

Your first play through will give you an idea of the importance of the various items you ignored whilst foraging for cans of soup to bring down into the vault.
This game will quickly teach you that no matter how innocuous an item seems, it could well prove useful in the vault.

Keep Taking the Tablets

60 Seconds is a refreshing and quirky little game but It definitely feels like a tablet conversion.
It’s quick to play and immediately addictive which is great, unfortunately, like most mobile gaming ports, it can feel a little shallow and become repetitive pretty quickly.
Having said that, it’s priced to reflect this short term appeal and there is no denying the hours of entertainment you’ll get out of playing it.

60 seconds isn’t looking for a relationship, it’s looking for a fling.
Its fun whilst it lasts, you’re going to enjoy it but you probably won’t remember it in the morning.
It’s the one night stand of post apocalyptic gaming!

If you enjoyed this review you can find the full version and many others HERE
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101 of 119 people (85%) found this review helpful
4 people found this review funny
43.4 hrs on record
Posted: June 26, 2015
I have played this game more than all the reviewers listed on the front store page combined at this writing.

I give this game a thumbs sideways -- theming and setting are good, gameplay is not.

The majority of gameplay consists of quickly paging past daily status updates of who hungry or thirsty, and assigning rations accordingly. With only rare exceptions, it is a foregone conclusion how to assign rations, it usually doesn't feel like you are actually making a decision that you might have done differently to result in a different outcome. So most of what you are doing in this game is a kind of mindless make-work to see the next random result.

You might have a person who is sick or wounded -- but usually you will not have a medikit available to do anything about it, and if you do you will almost certainly use it right away. Again, it's almost as if there is no true decision to be made that will change the result.

Perhaps once a week you might send the healthiest out to explore and find supplies. You only choose who to send, not where they go or what they focus on finding. It's random where they go and what they bring back. If you need a medikit or radio you can't focus on finding one, you just have to hope you get the random event result that makes it happen. This can be frustrating when you have someone dying of starvation or disease as your explorer comes back with a discovered flashlight.

Also once a week you might have a decision of consequence -- for at least half of these you quickly figure out which choice is best and it no longer feels like a real decision in future attempts.

There is a fatigue system which can affect your characters, but there is nothing the player can do to avoid fatigue or mitigate it other than hoping for different random results. So how interesting is it to read status reports about how fatigued each character is when you have no control over it whatsoever? You can't assign them rest, and according to the devs exploring and rations have no effect on it.

Ultimately, the game feels like a random result generator.
Some of the events and outcomes are interesting and amusing enough that you want to play more to see more of them.
And you do sometimes learn over time which decisions are better for certain events.

But for the most part the game doesn't feel like one where you have significant effect over the outcome.

Maybe that's actually realistic in an odd way, when you've got a family in a bomb shelter and starving neighbors, there is an awful lot that is out of your control.

It doesn't make for compelling gameplay however.

The devs promise to add a lot more event content in the future.
I hope as the game evolves the players feel like they have more of an impact on the outcome.
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Recently Posted
1.0 hrs
Posted: October 26
Product received for free
genrally it puts you in a real life event that could of happened
Helpful? Yes No Funny
Generic Crate Scammer
0.5 hrs
Posted: October 25
it's too laggy and gets boring fast
Helpful? Yes No Funny
Big Boss
0.6 hrs
Posted: October 17
so since i have so many games i decided that i should start doing something at least partly useful with my life. so starting from now i will make a review on every single game i ever bought. lets begin with the first one i have: 60 seconds

60 seconds is a fun game you can waste time on every now and then when you are bored. its basically a cold era nuclear apocalypse simulator with pretty basic easy to use UI.

the game starts with you peacefully walking around your own house checking where everything is around the house and BOOM! an alarm goes off! in 45 seconds nukes will start raining down and as the father your role is to grab all the useful stuff you can before the bombs start dropping. that includes soup some more soup water a rifle a radio and even your lovely wife your disposable son and your useless daughter that only eats food and doesnt do anything.

then when you go in the your bunker you start to manage food water and medicine for when ♥♥♥♥ goes down. after a while you also get the chance to send someone out to grab supplies and all you can do is hope they dont return empty handed radiated or dont return at all. i never made it to the end of the game but you i believe you just get to an extraction zone with info you get from your radio.

id reccomend this game to you if you like strategerizing and stuff. but if you want action you may have to go somewhere else for that.
Helpful? Yes No Funny
8.7 hrs
Posted: October 16
this game is pretty sweet,PLAY IT!!!!
Helpful? Yes No Funny
2.1 hrs
Posted: October 16
AMAZING time waster Fun to just play alone when your friend is not online!
Helpful? Yes No Funny
2.4 hrs
Posted: October 16
I like it.
Helpful? Yes No Funny