A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Recent Reviews:
Very Positive (54) - 87% of the 54 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (1,824) - 97% of the 1,824 user reviews for this game are positive.
Release Date:
May 15, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“An extensive demo of CrossCode was released back in 2015 and we’re currently working full-time to complete the game. For players, Early Access is an opportunity to get access to new content as early as possible and to further support development of CrossCode. For us, it’s also a great source of feedback.”

Approximately how long will this game be in Early Access?

“Early Access will continue until the game is completed. Until then, we plan to release updates on a regular basis (usually around every two month). We target a final release for Early 2018.”

How is the full version planned to differ from the Early Access version?

“The full game will complete the story of CrossCode with a playtime of about 20-25 hours (or 40-60 hours including all optional content). The past updates have focused mostly on adding more content like new areas and dungeons. With version 0.9.5 we will release the another big story update, beyond that any remaining story will only be released with the full version 1.0. In between we will release several smaller updates adding more content like side quests and new locations and few more gameplay additions, like more combat skills. The goal is to release the majority of the story content with the last version so players can enjoy it without painful cliffhangers.”

What is the current state of the Early Access version?

“The current version comes with most core mechanics completed and polished, including movement, physics, combat, puzzles, menu systems, NPC etc. It also features 70-80% of the planned areas and about 30-40% of the story. Quickly playing through the incomplete story will result of a playtime of around 6-10 hours. If you take your time exploring the environment, beating the dungeons not integrated into the story yet, and solving quest, you can reach a playtime of up to 40-50 hours with the current version already. Note that playing beyond the current "end of the story" will not break your save. You can still continue the story later on but you will keep your level, items and dungeon progress. The only downside of this is that your character might be overpowered so playing the story might be less challenging and enjoyable. We recommend you keep a save at the current end of the story!”

Will the game be priced differently during and after Early Access?

“The price for the early access version will likely stay the same when the final game is released.
We previously considered lowering the price when released, but seeing that CrossCode will offer a long playtime when released, we thought the current price is justified.”

How are you planning on involving the Community in your development process?

“The community can give us feedback to any available content of the game, such as enemies, attack skills, puzzles and plot developments. We will use this feedback to create a well balanced and fun experience for as many players as possible. We may also consider suggestions for new enemy types, skills, equipment among other things.

Additionally we often hold "Defeat the Boss" contests whenever we release new versions.”
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Recent updates View all (57)

October 19

CrossCode now with Steam Cloud Support!



Good news everyone: We finally implemented support for Steam Cloud!

That means that your CrossCode saves can now be backed up in the Cloud and shared for all CrossCode installations. It even should work cross platform. Hopefully.

If you don't want your saves to be synchronized, you can disable Steam Cloud for CrossCode. (Right click the game, select "Properties", then the "UPDATES" tab and uncheck "Enable Steam Cloud synchronization for CrossCode").

Important: Note that we don't support a proper merging of save states. That means if you have two different sets of saves on two machines and want to use Steam Cloud, you will have to replace one set of saves with the others. Steam should give you a warning in that case and an option to select which saves you want to keep.

If there are any issues with save synchronization, please let us now!

And that's all!
32 comments Read more

October 13

CrossCode 0.9.7 - The Last Area!


It's due time for another update! Today we finally release CrossCode Version 0.9.7 with a bunch of new content and features!

New Area: Sapphire Ridge


With Sapphire Ridge we now added the final outdoor area of CrossCode!


It's a medium sized area, comparable to Autumn's Fall, but stuffed with lots of caves and crazy environment puzzles!


You will also find a total of 4 new enemies, ready to be fought! Including new bugs. Be warned, Emilie.


Sapphire Ridge also includes the Cave Inn - it's not a full fledged town or village, but still a fairly large building.


Inside you'll find a lot of new offers for equipment and more!

Of course, Sapphire Ridge still isn't entirely finished. We still plan to tweak things and add more quests and NPCs to the area in future versions. But otherwise it's ready for exploration!

Trophies



With this version we finally release Trophies, which are essentially achievements! You find a list of all the trophies within the Synopsis menu.

You get Trophies for reaching certain points in the game, defeating certain enemies, mastering certain feats and more! Currently there are a total of 171 trophies that can be collected... at least partly!

Note: Trophies are currently not connected to Steam Achievements, but we plan to do so in the future (at least for some trophies). Once it's done, your trophies will automatically synchronize with Steam achievements. So getting the Trophies now means you'll get the Steam Achievement in the future!

Second Note: Some of the Trophies might still be buggy and might not correctly synchronize with old saves. Sometimes, doing certain things in the game might trigger an evaluation so you'll get the trophies at that point. Otherwise, you can report those issues and we'll see how we can fix it.

More Quests
As always, there are more quests! This time we have 3 new quests for you that you can find in Rookie Harbor and Ba'kii Kum. Each of them features unique gameplay mechanics or even boss fights! So make sure to check them out!

Here some impressions:


A very unique quest featuring a floating "ball" in Autumn's Fall!


Fighting Turrets. Again. This time on the ocean.


A boss fight featuring the most popular type of enemies: Sharksters.

Upgraded Portraits

With this version we finally got around upgrading a lot of the portraits from older versions, including Captain Jet, that Blue Avatar, and Satoshi:





Additionally, we improved all the dark shaded portraits of generic NPCs, adding more details and variations to more closely match the NPC:





We still plan to add more variations in the future.

More Stuff



This update features a couple more smaller changes:

  • The info/nerd hub in Rookie Harbor has been overhauled and features new NPCs to explain all the things to you!
  • Lots of sound improvements especially for enemies. Try fighting the Faj'ro Temple boss again!
  • Improved German Translation extended - all main story dialogues until Temple Mine have been overhauled!
  • You can finally enter the Pub in Rookie Harbor right next to the teleporter at the sea.
  • You can now adjust some new graphic settings in the video options section. Those include toggling particle effects, weather and lighting.
  • More map pins variants have been added for arrows. Also the padding between pins has been decreased.
  • Various map adjustments to Autumn's Rise.

More Stuff... but HIDDEN!
Just in case you wonder why this update is relatively small: we've been working on a lot more content in the background. Content that's relevant to the final plot. Since we don't want to release any more story until version 1.0, the current update turned out rather small. The same will be true for the next update to version 0.9.9. However, in turn you can expect a huge update once we release the complete story. That way, you can enjoy the rest of the story in one go!

In other words: Sorry for the small update, but hopefully it will all pay off once we release version 1.0!

And that's all for this update! We hope you have fun with CrossCode version 0.9.7!

And now let the bug hunt commence!
You know... the one in Sapphire Ridge... and the one in the code. x_x
98 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“It is, by far, the best demo I've played for a currently-crowdfunding project.”
Rock Paper Shotgun

“CrossCode is a beautiful 16-bit ball-filled adventure.”
Destructoid

“I can’t say enough superlatives about it to be honest.”
Fextralife

About This Game

This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.

CrossCode is all about how it plays! That's why there is a free Steam demo! Go give it a try!

Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.

Check the Reviews to see who loves the game. We're sure you will, too!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • OS: Windows 7/8
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Minimum:
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Minimum:
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
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