A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Recent Reviews:
Very Positive (69) - 92% of the 69 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (2,196) - 96% of the 2,196 user reviews for this game are positive.
Release Date:
May 15, 2015
Developer:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“An extensive demo of CrossCode was released back in 2015 and we’re currently working full-time to complete the game. For players, Early Access is an opportunity to get access to new content as early as possible and to further support development of CrossCode. For us, it’s also a great source of feedback.”

Approximately how long will this game be in Early Access?

“Early Access will continue until the game is completed. Until then, we plan to release updates on a regular basis (usually around every two month). We target a final release for Mid 2018.”

How is the full version planned to differ from the Early Access version?

“The full game will complete the story of CrossCode with a playtime of about 20-25 hours (or 40-60 hours including all optional content). The past updates have focused mostly on adding more content like new areas and dungeons. With version 0.9.5 we will release the another big story update, beyond that any remaining story will only be released with the full version 1.0. In between we will release several smaller updates adding more content like side quests and new locations and few more gameplay additions, like more combat skills. The goal is to release the majority of the story content with the last version so players can enjoy it without painful cliffhangers.”

What is the current state of the Early Access version?

“The current version comes with most core mechanics completed and polished, including movement, physics, combat, puzzles, menu systems, NPC etc. It also features 70-80% of the planned areas and about 30-40% of the story. Quickly playing through the incomplete story will result of a playtime of around 6-10 hours. If you take your time exploring the environment, beating the dungeons not integrated into the story yet, and solving quest, you can reach a playtime of up to 40-50 hours with the current version already. Note that playing beyond the current "end of the story" will not break your save. You can still continue the story later on but you will keep your level, items and dungeon progress. The only downside of this is that your character might be overpowered so playing the story might be less challenging and enjoyable. We recommend you keep a save at the current end of the story!”

Will the game be priced differently during and after Early Access?

“The price for the early access version will likely stay the same when the final game is released.
We previously considered lowering the price when released, but seeing that CrossCode will offer a long playtime when released, we thought the current price is justified.”

How are you planning on involving the Community in your development process?

“The community can give us feedback to any available content of the game, such as enemies, attack skills, puzzles and plot developments. We will use this feedback to create a well balanced and fun experience for as many players as possible. We may also consider suggestions for new enemy types, skills, equipment among other things.

Additionally we often hold "Defeat the Boss" contests whenever we release new versions.”
Read more

Buy CrossCode

 

Recent updates View all (61)

February 5

CrossCode: Steering straight for 1.0!



Hello everyball!

We collected your votes and here are the results:

English Poll Results
Chinese Poll Results
Japanese Poll Results
Korean Poll Results

As you can see, the clear majority voted to focus on a 1.0 release! And that is what we will do now! In order to accelerate development we will skip version 0.9.9 and head straight for 1.0!

That also means there won't be any version update for a fairly long time. However, we will make sure to update the Final To Do List on a regular basis (at least every month) to keep you updated on how things are moving forward!

Thanks a lot for the participation in the polls and for being such a patient and awesome community in general!

90 comments Read more

January 31

CrossCode: Getting closer to 1.0



Hello everyball!

Now that we safely entered the year 2018, a lot of you will probably ask the same question: 1.0 Release when? Today we want to talk about recent development and how close we really are to finally leaving Early Access.

Recent development and 1.0 Release Date

After the (sort of expected) drought over the holidays, things have been kicking up again in January and we made a lot of progress, especially with story development!

We still don't want to show anything of that because... well... spoilers.



Instead, here is a more abstract list of things we did over the last few month (also in parallel to the recent releases):

  • Finished the probably most story-intense part of the game (almost fully playable)
  • Fully planned out most remaining story-details
  • Created written drafts for almost all major dialogues of the main story
  • Mostly finished the Main Story Quests for Gaia's Garden
  • Started development of quests for Basin Keep

We're getting close... but we're not quite there yet. Things again took longer than expected (yes, we know, it's getting old). It's now early 2018 but we still can't properly fix a release date.

With the way things are going right now, we hope to finish CrossCode sometime around mid 2018.

Still, we ARE really close! So close in fact that we can exactly count the amount of content that is still missing. And since we can't show a lot of screenshots and gifs of recent development due to spoilers we had a little idea:

We'll share with you our Final To-Do List!

This to-do list is made in way to keep things very abstract so it shouldn't spoil a lot of content. Still, it will give you a rough impression of how much content is left and if you want to have the full surprise, you may want to avoid looking at it. So tl;dr: Minor Spoiler Warning!

We plan to update this to-do list over the next few month. That way, you get an impression of how much progress we make over time and how close we really are to a 1.0 release!



Click here for the Final To-Do List!


With this list we can hopefully show you that things are moving forward and towards a conclusion. We are, once again, very sorry that things are taking longer than expected.

About releasing version 0.9.9



In our previous schedule we planned to release version 0.9.9 before end of 2017, which would include All level 3 combat arts and Rhombus Square. We managed to release all level 3 combat arts with version 0.9.8 still in time, but Rhombus Square isn't quite ready yet. That's why we planned to release version 0.9.9 sometime soon, featuring Rhombus Square and additional Quests, but still no more story.

However, now that we focus on developing the remaining story content there is one thing we realize: releasing another version before 1.0 will be difficult. That is mostly because we really want to avoid leaking story content that will be hidden in all kind of assets of the game (we know that some players will read this). That means we have to take extra care to remove that content prior to the release. All of this costs extra time, of course.

That's why we're considering skipping the release of version 0.9.9 in order to reach version 1.0 faster. However, the flipside is: there won't be any new update for a rather long time that way. Of course, we'll try our best to keep you updated on how development is progressing (that's why we released the to-do list). Still, we understand that some of you might prefer to have the 0.9.9 release to bridge the rather long wait.

That's why we decided to make a simple poll about this:

CLICK HERE to vote!

If the majority still wants to have version 0.9.9, we will release it (probably around March-April). Otherwise, we'll focus on finishing version 1.0.
We'll decide on this by the end of this week!

Aaaand... that's all! Sorry for the lack of actual image material this time! We promise there is a lot of stuff happening, we just don't want to ruin the surprise!

Until then! And once again, sorry for the delay.
104 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“It is, by far, the best demo I've played for a currently-crowdfunding project.”
Rock Paper Shotgun

“CrossCode is a beautiful 16-bit ball-filled adventure.”
Destructoid

“I can’t say enough superlatives about it to be honest.”
Fextralife

About This Game

This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.

CrossCode is all about how it plays! That's why there is a free Steam demo! Go give it a try!

Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.

Check the Reviews to see who loves the game. We're sure you will, too!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • OS: Windows 7/8
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Minimum:
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Minimum:
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...