A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
User reviews:
Very Positive (321 reviews) - 93% of the 321 user reviews in the last 30 days are positive.
Overwhelmingly Positive (1,492 reviews) - 97% of the 1,492 user reviews for this game are positive.
Release Date: May 15, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“An extensive demo of CrossCode was released back in 2015 and we’re currently working full-time to complete the game. For players, Early Access is an opportunity to get access to new content as early as possible and to further support development of CrossCode. For us, it’s also a great source of feedback.”

Approximately how long will this game be in Early Access?

“Early Access will continue until the game is completed. Until then, we plan to release updates on a regular basis (usually around every two month). We target a final release for Early 2018.”

How is the full version planned to differ from the Early Access version?

“The full game will complete the story of CrossCode with a playtime of about 20-25 hours (or 40-60 hours including all optional content). The past updates have focused mostly on adding more content like new areas and dungeons. With version 0.9.5 we will release the another big story update, beyond that any remaining story will only be released with the full version 1.0. In between we will release several smaller updates adding more content like side quests and new locations and few more gameplay additions, like more combat skills. The goal is to release the majority of the story content with the last version so players can enjoy it without painful cliffhangers.”

What is the current state of the Early Access version?

“The current version comes with most core mechanics completed and polished, including movement, physics, combat, puzzles, menu systems, NPC etc. It also features 70-80% of the planned areas and about 30-40% of the story. Quickly playing through the incomplete story will result of a playtime of around 6-10 hours. If you take your time exploring the environment, beating the dungeons not integrated into the story yet, and solving quest, you can reach a playtime of up to 40-50 hours with the current version already. Note that playing beyond the current "end of the story" will not break your save. You can still continue the story later on but you will keep your level, items and dungeon progress. The only downside of this is that your character might be overpowered so playing the story might be less challenging and enjoyable. We recommend you keep a save at the current end of the story!”

Will the game be priced differently during and after Early Access?

“The price for the early access version will likely stay the same when the final game is released.
We previously considered lowering the price when released, but seeing that CrossCode will offer a long playtime when released, we thought the current price is justified.”

How are you planning on involving the Community in your development process?

“The community can give us feedback to any available content of the game, such as enemies, attack skills, puzzles and plot developments. We will use this feedback to create a well balanced and fun experience for as many players as possible. We may also consider suggestions for new enemy types, skills, equipment among other things.

Additionally we often hold "Defeat the Boss" contests whenever we release new versions.”
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Recent updates View all (50)

May 30

2 Years Early Access + Release Schedule Update

Woah, has it really been 2 years already? Indeed: CrossCode started Early Access back in May 2015. To celebrate the occasion we have a Daily Deal today on Steam!

Now before some of you might be tempted to take the offer we thought it would be fair to talk about the ever-so-important question:
When is CrossCode finally finished?

Back in 2016 we posted our release schedule and at that time, we estimated the final release for June-September 2017. We're now very close at this date and unfortunately see that there is still too much left to do. Yes, most major locations and dungeons have been finished and you can already gather all 4 elements. The only major thing that is now missing is the story. And story is difficult. It's important to us that the plot will leave enough space for character development, will be able to surprise you and most important of all: will have a satisfying conclusion. All of this unfortunately takes time, more than we estimated.

The only way we could release on time would be by cutting content, making the game shorter than intended. This will of course leave the final product lacking and we really want to avoid this.

The good news is: financially we can afford to develop the game until it reaches the intended conclusion. That of course means we have to postpone the release. We fully understand that some of you might be angry about that. But we also believe that, in the end, nobody wins when we release an incomplete game on time. We owe it to you to give this game a satisfying conclusion and we believe this is what most of you want us to do as well.

With all that being said, we now target a release of CrossCode in Early 2018. Yes, this is big step, but this should give us enough time to finish the story and make sure it reaches a satisfying conclusion. It will hopefully be the last time we have to postpone the release to such an extend.

Since it will be another half a year, we plan to add a few more releases in-between with more content to play.

New Release Schedule

CrossCode 0.9.5
Release Date: June 2017

This update will finally extend the story! By quite a bit as well. It will slightly expand locations around Maroon Valley, Rookie Harbor and Autumn's Fall, include several smaller boss battles and plenty of interesting plot developments. It may also be leaving you wanting more story, so be warned.

  • More Story
  • More Quests

CrossCode 0.9.7
Release Date: Autumn 2017

This release will add the new area Sapphire Ridge with new enemies and puzzles included. You may recognize the area from another part of the game you've already played.
We'll also finally work on all those backer perks we promised back during our Indiegogo campaign.

  • New Area: Sapphire Ridge
  • More Quests
  • First Backer Food / NPCs / Quests / Enemies

CrossCode 0.9.9
Release Date: End of 2017

This release will implement the new level 3 combat arts so you can try those out and give us feedback for balancing!
You will also, for the first time, be able to enter Rhombus Square. You might only be able to enter certain parts of the city in the beginning, but we intend to expand the place over time, even beyond the 1.0 release.

  • Level 3 Combat Arts
  • New City: Rhombus Square
  • More Quests
  • More Backer Food / NPCs / Quest / Enemies

CrossCode 1.0
Release Date: Early 2018

This will be the big release of the full version! It will include a (hopefully) satisfying conclusion to the story.

  • Full Story
  • Complete Skill Tree
  • Indiegogo Backer Food / NPCs / Quest / Enemies (maybe not complete)
  • More Quests

Note that versions 0.9.7 and 0.9.9 will have less content compared to previous releases. That's because a lot of content for the final version will be developed in parallel to those versions but only released with the full game.

Post Release Content

Of course we still plan to develop the game beyond it's final release adding more post-game content and remaining backer perks we didn't manage to implement on time.

This includes:
  • New Game+
  • All remaining Indiegogo Backer Content
  • A Battle Arena in Rhombus Square with a lot of different challenges
  • More Quests

And this is our new schedule! Again we're very sorry we have to postpone the release once again, but we really hope that all the wait will be worth it in the end!


Two weeks ago, we released the Chinese Localization with help of our partner WhisperGames.

We are now also happy to announce that we're working on a Japanese Localization with our new partner Dangen Entertainment to be released sometime during Early Access, possibly with version 0.9.7.

Now many of you asked for translation into other languages, be it Russian, Spanish, French etc. We're still in the process of looking for potential partners for some of these languages, but if nothing comes up, we do plan to involve the community to help up translate CrossCode to other languages. However, we plan to start those community translations later once we're closer to the version 1.0. This is mostly because working with more people to translate the game early on may further distract us from developing the game itself and we really don't want to keep postponing the release!

Back from BitSummit

We're back from BitSummit in Kyoto, Japan and man... what an event.

We met a lot of other cool developers including Konjak (Iconoclast), Bomb Service (Momodora), Kayin (Brave Earth: Prologue), and Stellar Jockeys (Brigador) among many others!

Our CrossCode booth got a lot of visitors by all kind of folks... and also the press!

And now you we nice articles by IGN Japan and IGN USA! There was also a Famitsu articles that disappeared... but maybe it'll show up again!

Traveling all the way to Japan was quite exhausting and so was standing at the booth all day long, but overall it was definitely worth it and we'd gladly do it again next year!
We also want to say thanks to Dangen Entertainment for organizing a great deal of the whole thing and taking good care of us in general!

See you at Dokomi!

This Saturday and Sunday we'll be at Dokomi in Düsseldorf, Germany presenting CrossCode! You'll find us in Hall 4, Booth L12! If you're there, feel free to drop by, say "Hi!" and get a sticker!

And that's all folks. Until then!

172 comments Read more

May 16

CrossCode 0.9.2 with Chinese Localization + Faster Startup!

We got a small little update for you! CrossCode version 0.9.2 now features a complete Chinese translation done by WhisperGames!

Chinese on the title screen. Such nice characters.

Chinese dialogs. I can't read anything.

Chinese menus. Yupp. This reminds me of old times when I tried to play imported RPGs.

...So yeah! Let's hope that WhisperGames does a good job with the localization! It's not like we can check it! :D

Another change: CrossCode should now start much faster. Previously, all game assets have been shipped in an archive that had to be fully extracted before the game could start. Not only did this take long it also spammed your hard drives with the extracted files over and over again. Yeah, that was a bad idea. Sorry for that! Anyway, this is a thing of the past and from now on CrossCode should start right away without any archive extraction!

Oh... and in case you're wondering about other localizations: we're about to fly to Kyoto, Japan to attend BitSummit so maybe you can guess what other translation we're currently working on...

And that's all! Now let's wrap up this post with Lea wearing a cheongsam!


190 comments Read more
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“It is, by far, the best demo I've played for a currently-crowdfunding project.”
Rock Paper Shotgun

“CrossCode is a beautiful 16-bit ball-filled adventure.”

“I can’t say enough superlatives about it to be honest.”

About This Game

This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.

CrossCode is all about how it plays! That's why there is a free Steam demo! Go give it a try!

Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.

Check the Reviews to see who loves the game. We're sure you will, too!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    • OS: Windows 7/8
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
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Very Positive (321 reviews)
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