From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever wanted.
User reviews:
Recent:
Mostly Positive (20 reviews) - 70% of the 20 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (622 reviews) - 78% of the 622 user reviews for this game are positive.
Release Date: Oct 1, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a full working game with lots to see and do - but it still has rough edges. There are some bugs left, some assets, effects and UI need polish - you may even stumble upon an occasional crash. We openly admit that we intend to release it right now as Early Access to give the team an adrenaline boost after years of working under the radar.

We want to make AFF even more awesome, and Early Access is a way we can re-invest in developing the game further - and let people get their hands on it who have been loyally waiting for yeeears.”

Approximately how long will this game be in Early Access?

“We would like to spend around one year refining AFF to a 1.0 standard and adding currently prototype content.”

How is the full version planned to differ from the Early Access version?

Features we're planning on adding/improving:

  • More maps!
  • More optimization!
  • More weapons and weapon mods - we made a design choice to generally keep the base weapons simple, standard FPS guns for easy learning. The weapon modifications though can explore a whole lot of crazy gameplay mechanics, from bunker-buster launchers to immobilizer nets to personal shields etc.
  • Cleaner user interface.
  • More seamless transitions between capital ship interiors and space - animated launch sequences for all fighters, all the way from the flight deck out into space.
  • More destructible elements in the maps.
  • Better particle effects.
  • Smoother vehicle handling.

What is the current state of the Early Access version?

The core of AFF gameplay is completely functional and all features we imagined for the game have been implemented. Some things are of course buggy and/or don't meet the quality standards we'd like to maintain. Here's a detailed feature list for the current version:

  • Combined-arms combat - fly starfighters and capital ships, drive vehicles and fight on foot.
  • Objective-based matches, each map features a unique scenario with an escalating set of objectives, plus a Territory Control gametype.
  • Multiplayer up to 64 players, dedicated and listen servers, with bots able to fill in for players in any role.
  • Full AI bot support - use bots to increase body count for matches with fewer players. AI understands every aspect of gameplay, including the chain of command. Offline play is possible, as well as co-op style of matches where human players face off against bots.
  • Tactical, squad-based infantry gameplay.
  • Customizable infantry, vehicle and spacecraft loadouts.
  • Infantry suit modifications to personalize the gameplay style - pick a light suit to run circles around your enemies or a heavy suit to withstand their fire.
  • A huge variety of unique infantry loadout items - weapons, mods, customizable sights, underslung launchers, deployable turrets and more.
  • Intricate gun handling, multiple firemodes per weapon, material penetration, leaning around corners, reviving teammates.
  • 16 different capital ships to take command of, defend, repair or board and sabotage from the inside.
  • Multiple fighter and bomber classes to pilot, launched from capital ships and stations.
  • Space battles in which all ships are pilotable from huge battleships to the fighters they launch, infantry combat within capital ship and station interior locations.
  • Space fighters also with customizable weapons and subsystems.
  • Planetside battles involving infantry, vehicles, aircraft and sprawling environments.
  • Vehicular ground combat in all its shock and awe glory.
  • Customizable personal or multi-crew vehicles delivered right onto the battlefield by dropships. Switch out weapons and add vehicle mods as you earn more points.
  • Commander mode - an elected commander can issue orders to squads from a tactical overview map - but if nobody feels like it, the AI commander is always ready to serve.
  • Flexible loadout points system - nothing is locked, but everything costs you points earned in battle.
  • Persistent player stats.
  • Wiki website with extensive lore describing the Angels Fall First universe.
  • Gigabytes of content created by a team of industry-moonlighting pros and talented amateurs over nearly a decade.

Will the game be priced differently during and after Early Access?

“Yes, we think it will be worth a higher price for our continued work on AFF when we decide to release as a finished game. We intend to make AFF awesome - and whatever we decide to charge, Early Access customers will own the full game - you buy it now, you got it for life.

Of course we also intend to introduce more content over the Early Access period. This will pile on the value over time.”

How are you planning on involving the Community in your development process?

“We'll listen to anybody who isn't shouting.”
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Recent updates View all (14)

May 25

May Status Update

Hey there AFF Community!

We'd like to give you a quick update on the state of things between patches. Work is in full swing, in spite of us spending probably way too much time slaying cyberdemons recently. We might've been running a bit silent for the last couple weeks, mostly focusing on the low-level technical aspects of the game, but many different things are slowly clicking into place:

New weapon audio is getting done, starting with infantry weapons. We now have one of the guys practically dedicating all his effort to making the guns sound like they actually pack a punch. It will take several weeks to complete but this change should also come with improvement to the general feedback. More camera movements and effects when firing the weapons, that kind of stuff.

New UI is moving from pre-production phase into actual implementation. We made mockups for pretty much every UI part there is - to avoid repeating the mistake of just cobbling it together as we go. Everything's properly planned and organized now, we have a new content pipeline for creating the UI pieces. Functionally it's starting to all come together, we'll show some screenshots when we decide on the final artstyle of the UI. We're also investigating the possibilities the new UI might enable us to do easily - like adding even more customization and maybe even a galactic-conquest-like mode.

With the help of some Community members we've also managed to identify some culprits which make the game way more CPU-intensive than it should be on some machines. Frankly fixing those issues will take a bit more time but we'll keep you posted.

And the thing closest to actually being publicly released - the netcode improvements. We've been working hard on making the netcode a lot less demanding and that's almost done now. We fully expect this change to require careful tweaking over several subsequent patches because it's extremely hard to predict every online circumstance that might be affected. But the game should immediately benefit from the changes and not fall apart under the strain of several players flying their spaceships anymore.

Of course there's also more content incoming, so here's a couple of teaser screenshots:







Thanks for your ongoing support and stay tuned for more updates.
ONWARDS AND UPWARDS!

26 comments Read more

May 5

Update 10 is live!

Hey there AFF Community!

While we're still busy implementing and testing the new spaceship netcode, here's another more general update. Mostly AI behaviour and performance improvements this time, but we also focused on improving the Steam-related functionalities:

We got rid of an annoying issue where the game would drop back to the main menu whenever the player lost connection to Steam for whatever reason. We're not obsessed with staying in sync with the Steam master server at all times, so now AFF will only display a warning instead of immediately disconnecting the player from the game server.

Joining your friend in the game through Steam should now also correctly put you in the same match, assuming he or she is playing online. If you don't have the game running at the time, Steam will launch it and connect you right away.

Changelog:

  • Improved AI commander retask frequency
  • Added and moved some ship core lockout objectives
  • Fixed some issues with destroyable spawn module appearance
  • Fixed vehicle award notifies not displaying on clients
  • Players are now able to manually select warp exit location
  • Match timer only pauses for last phase objectives in Incursion
  • Increased several projectile speeds
  • Fixed several issues with boarding modules attached to capships
  • Fixed delay in chat messages appearing on the HUD
  • Added console repair section to tutorial
  • AI should sprint backwards less
  • Buffed underslung flamethrower
  • Reduced vehicle post-destruction reoffer delays
  • Increased vehicle territories map duration
  • Shields should block radial damage better
  • Ship engine sounds modulated by throttle rather than speed
  • Hooked up "request join squad" functionality
  • Removed squad-only restriction from spawning on team capships
  • Increased number of AI that can be stolen from an AI led squad by invite to all bar squadleader
  • Fixed AI pathing issues with interior core objectives
  • Game should no longer exit to main menu when Steam drops mid-game
  • Joining a friend in game through Steam will now correctly put you in the same game as him/her
  • Fixed AI failing to retask after being kicked out of a helm seat
  • AI should fire at destroyables more consistently
  • Performance improvements

12 comments Read more
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About This Game

Angels Fall First is a first person combined-arms sci-fi wargame.

AFF focuses on team-oriented tactical gameplay and objective-based scenarios with a high degree of replayability, featuring:

  • Wide selection of weapons and tools, ground vehicles and spacecraft to fight with.
  • Diverse combat opportunities - assume point to clear a building, hunt with a frigate wolfpack as a lineship captain, issue orders from the bridge of your battleship.
  • Fully operational and pilotable capital ships with playable interiors.
  • Unique combination of spaceship and infantry combat - board spacestations, shipyards and vessels to capture or destroy them from the inside.
  • Dogfighting using space interceptors and bombers, launched from capital ships and stations.
  • Gameplay mechanics designed as a mix of modern elements (customization, loadouts, persistence) and inspirations from classic shooters (frantic, fast-paced firefights).
  • Commander mode for issuing orders to your squadmates and teammates.
  • Full AI support - all scenarios can be played both offline and online identically, supporting up to 64 players or bots filling in for the players if required.
  • Rich science fiction universe setting.



Another space game?

Well, we've been doing this a long time - AFF has been a rich universe of fiction and art since 2005. We made a Homeworld mod, and kept building from there. Work started on an Unreal Tournament 2004 mod, but was then ported over to UT3 in 2007, culminating in a 3rd place grand prize in 2009's MakeSomethingUnreal contest.

Angels Fall First as a standalone game is, for us, a mission to enable the player to do as much as possible in a vast environment - whilst still retaining the focussed, fun experience of match based FPS games.

Way back in the back-whens, we loved Tie Fighter. A little later on, we loved Battlefield. We waited patiently for the game which would inevitably unite the vast scale and spacefights with the close and personal firefights and thunderous vehicle battles...

But it never really appeared. Many games came close, but there was always some part missing. You couldn’t get out of your spaceship, you couldn’t get into your spaceship, you had big spaceships but you couldn’t run around in them, you could run around in your big spaceship but you couldn’t fly it and so on and so forth and gahd damMIT! Where was our spacefight groundfight game?

So, we set ourselves to work. AFF exists because it MUST exist. Only in AFF can you spawn in your crew quarters, run to the bay watching the space fight out of the windows, launch a dropship, fight through the defenders to the enemy flagship, breach the hull, run and gun your way to the bridge and SHOOT THE ENEMY CAPTAIN IN THE BACK OF THE NECK.

Calm Down!

Ok. But it's this slightly twitchy passion which has driven us to create such a monster. We grew old making this, and we got grumpy watching everyone else release their cool games or whatever. We're from a time when games were about blowing stuff up for points and glory and now FINALLY we want to go out there and share this crazy passion with all of you!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Dual Core 2ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia 400 series or later
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: Onboard sound
    Recommended:
    • OS: Windows 7 or Later
    • Processor: Quad Core 2.8ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia 600 series or later
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: Fancy Soundcard
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (20 reviews)
Overall:
Mostly Positive (622 reviews)
Recently Posted
Aedene
( 16.6 hrs on record )
Early Access Review
Posted: June 27
I very much loath using "promising" to define a game in development, so I'll say this: AFF is a game with soul. It combines the team-based gameplay of Battlefront 1 and 2 (not that god awful EA garbage), The feel of Unreal Tournament (sans being too "fraggy"), and the ground-up customization that feels unique and amazing. There are no weapon unlocks, but leveling the three traits (Combat, Support, and Command), allows you to add more to your kit. There are several jaw dropping moments when I first started playing that, as a game developer, made my jaw drop. The interior of capitol ships, for example, is instanced as what I assume to be a separate part of the map, but the windows (what I assume to be camera textures) add the convincing illusion of scale. You can stand on the bridge of a battleship and actually see the battle in real time. I don't want to spoil all the little goodies that make this gem unique, though.

But speaking of it being a gem, it might just be the roughest diamond I've ever adored. The audio is a HUGE work in progress to where all the guns sound like pea-shooters, speach is gritty and "filler-esque," and other sfx are off or of low quality (the devs have acknowleged this, and it's a minor issue). Optimization has come a long way since infant-alpha, but there are still a few hic-ups to iron out. Textures that were borrowed from UE2's stock library have almost all been replaced by nicer looking maps, but there are still some grimy clashes when new and old textures are next to one another. The HUD used to be a cluttered NIGHTMARE, but has since been brought to tollerable levels (again, the devs have acknowleged this). And while the bot AI isn't terrible, there definitely needs to be a little tweaking to make it feel more human.

So, why would I recommend this? Because it has SOUL! And if the past few months of early access is any indication, the devs are working around the clock to turn this into an indie-multiplayer jewel of a game. If you want to wait for a few more updates to see what happens in the future, then I don't blame you, but Strangely Interactive, I tip my hat to you guys. Keep doing what you're doing!!!
Helpful? Yes No Funny
Shadow Blast
( 0.9 hrs on record )
Early Access Review
Posted: June 27
Good concept, nice design, and a lot of potential. That being said, it's not that fun for the moment (for me at least), so I can't really recommend it yet. The controls are a bit wonky (and use of a gamepad is not yet implemented fully, only partially), the music is disapointing, and the instructions/directions in gameplay and tutorials is a bit confusing. Overall I can't wait for it to get it's issues worked out but for right now the trailer promises a bit more than it is supporting at the moment (at least in its functional form to where its fun for me to play yet).
Helpful? Yes No Funny
GrimsGrace
( 8.1 hrs on record )
Early Access Review
Posted: June 26
Star wars battlefront 2 :D (lets not talk about that call of duty with a star wars skin they call battlefront 3...)
Helpful? Yes No Funny
Some Call Me J
( 1.6 hrs on record )
Early Access Review
Posted: June 25
I'll have to get more into the multiplayer but this game seems a bit like a game you really have to make the most of with what you have. I love the concept and know that it is fun for players who have been at it for a while, but...

The menu and UI is god awful at best, you can barely find things, theres no reason to most of it, and even something as simple as respawning takes effort to figure out. Menus look horrid in general. The symbols, and maps are fairly useless, even finding enemies in a battle is a pop shot your first few times through.

Tried 4 times to do the tutorial only to find out it is completely broken. The voice acting and tips are about as useful as a hammer to the teeth. You arrive at the objective to find you are locked in by an invisible wall with no further prompts. Just... guns on a rack. And literally no way to progress and no instruction. The soldiers in their stations look as bored and confused as the player.

I'm sure I'll love the game once I get familiar with the combat, but you really cant recommend a game whose tutorial is broken and you have to guess repeatedly just to understand what exactly you're supposed to be doing at all times.

I cant ding the graphics, because that would be ♥♥♥♥♥♥, and the game is old. So overall it actually works with its looks.

I really do love the concept though.
Helpful? Yes No Funny
Saturated Grape
( 1.1 hrs on record )
Early Access Review
Posted: June 25
This game is very good. however the community is dead. expect to only play ageinst bots and with your friends. when I launched the game there were 6 servers and 1 of them had 4 people in it and it had over 500 ping...
Helpful? Yes No Funny
Mumbles
( 1.1 hrs on record )
Early Access Review
Posted: June 24
Gorgeous way to find out you have barophobia. I have nothing to add to the more indepth reviews, pros and cons. I do know that I got more game than I paid for. I'll keep playing if only to help with that unfortunate psychological tick.
Helpful? Yes No Funny
purefabulousity
( 0.7 hrs on record )
Early Access Review
Posted: June 24
Currently witholding judgement until I get a new laptop that can actually play this game (it's just laggy, my laptop fell and got a bit damaged, its 4 years old so I'll just get a new one in a month or so), But so far the concept seems good!
Helpful? Yes No Funny
DustMan
( 6.8 hrs on record )
Early Access Review
Posted: June 22
played the original mod back in 2007 and later on the UDK demo and loved it.
so i was overjoyed when i heard it got greenlit.. but oh boy..

9 years later and the UI is still godawful, so is the audio-feedback and the barely understandable voice-acting.
it also feels exactly as unpolished and clunky as the mod from back then, but now with more maps and additional new unbalanced weapons/gear.

so yeah, 9 years in development hell and this is what you got show for.
at this pace i have little hope for this game to ever improve on a level that makes its worth its buying price.
Helpful? Yes No Funny
Flutterrock
( 52.5 hrs on record )
Early Access Review
Posted: June 19
AFF (Angels Fall First) is one heck of a game. I have never played any FPS with nearly this level of balance and enjoyable gameplay. The fact that you can jump into a fighter, change to a capital ship, then be part of a boarding party or play a planetary invasion where you pilot fighters or tanks or just run along as a ordinary soldier adds to the experience. The graphics are fine, the movement and "feel" though, are excellent.

If this game has any drawback, it is the lack of a dedicated single-player mode with story elements, and the comparatively few (ground, as I prefer this aspect of the game) maps. There is a lack of people playing online (which in all honesty is not the game's fault, but the playerbase), but even this is something you can look past, because the bots that fill out the teams in single or multiplayer mode are really quite good.

The story is fascinating, the weapons are different enough to make your choices interesting, yet the game is pretty well balanced and no weapon is overpowered. The developers have (yet at least) not broken anything, just improved on everything, and they do so at a decent rate. I have faith that this game will continue to become better and better!

Why are you still here? Click that "Buy" button, this game is a solid 7.5 / 10 -worth the price!
Helpful? Yes No Funny
Archangel Biohazard
( 5.4 hrs on record )
Early Access Review
Posted: June 13
Love the game alot need to be dfone though. keep up the good work.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
18 of 18 people (100%) found this review helpful
Recommended
14.5 hrs on record
Early Access Review
Posted: May 29
This game is a gem and for $17, has more replay value and content then some AAA titles (battlefront).

AFF delivers an excellent space combat experience. The starfighters, bombers interceptors carry customizable loadouts, with each of the two factions having unique weapons. On top of the starfighters dogfighting and attacking larger vessels, drop ships can board enemy capital vessels and wreak havoc on the enemy team.

Where the selling point is at though is the capital ship warfare. Each side (depending on the gamemode) starts with one large capital ship, and as the battle progresses, depending on your teams performance, additional corvettes, frigates, and dreadnoughts can be warped in.

The combat between these large ships is unique and due to the slow maneuverability your moves must be planned ahead of time. Don't think just because the capital ship is so large and mighty that it can't be destroyed, bombers, boarding partys, and other ships make for very tense space combat.

Land/infantry combat is surprisingly just as satisfying. Fans of battlefield will feel right at home with the difference being that instead of vehicles spawned right at the onset; similar to space combat depending on your teams performance additional and stronger vehicles will drop in. This encompasses lightly armored scout vehicles, apcs, tanks, mechs, and aerial gunships.

Where I put the least attention too but had the most surprisingly enjoyable time was the infantry combat. There is a plethora of weapons and attachments to be used. The firing of each weapon feels unique and powerful. The infantry combat is hectic and at times just plain brutal. Enemies and friendlies alike are not squishy but not complete bullet sponges either. Which is good cause the sheer intensity of some battle will leave many spawning round and round.

The ai is also great. Not without issues with occasional pathfinder/reaction issues. Occasionally I'll see a vehicle or ship get stuck or enemies run right past me, however considering the complication of there tasks and the rarity of these occasions, this is easily overlooked. It's also a plus that when you play ai matches you can be given a stud of ai that will follow and aid you in the fight, it's such a cool experience to have a wing of three other fighters flyin in formation while I lead the charge on an enemy group of ships. Or having my team ready to jump out as we board the enemy vessel.

To break down my review,heres some bullet points.

Pros:
-fantastic space combat
-pilot everything from star fighters to capital ships
-surprisingly equally fantastic land warfare
-high level of customization to gear, weapons, vehicles.
-offline ai in all game modes
-intense combat both infantry land and space.
-very active devs/community

Neutral:

~ while graphics aren't bad, they aren't next gen. Imo they are still very good. The tracers and explosions create an epic feel.

~physics engine is a little dated, some land vehicles have a clunky feel, odd collisions, still encompasses rag doll, and collisions but not as dynamic, again imo not negative/easily noticeable.

~ai has some path finding/targeting issues, however when comparing to modern shooters ai and or lack thereof, and considering the complicated tasks the ai performs it's easily overlooked.

Cons:
-sometimes low server population (can't really blame the devs for that).

-It would be nice to see some gamemodes that have ships/vehicles spawn at the beginning of the match or ability to cusomtize the match to have this.
(I actually posted this idea on a thread and the devs responded and explained why this would be difficult, but did not rule this out.

To summarize why you should buy this game, simply this.

I bought Star Wars battlefront for $60

I played for 2 hours and became nauseous.

I Bought AFF for $17

I have been playing for almost 14 hours

I could have saved $43.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
52.5 hrs on record
Early Access Review
Posted: June 19
AFF (Angels Fall First) is one heck of a game. I have never played any FPS with nearly this level of balance and enjoyable gameplay. The fact that you can jump into a fighter, change to a capital ship, then be part of a boarding party or play a planetary invasion where you pilot fighters or tanks or just run along as a ordinary soldier adds to the experience. The graphics are fine, the movement and "feel" though, are excellent.

If this game has any drawback, it is the lack of a dedicated single-player mode with story elements, and the comparatively few (ground, as I prefer this aspect of the game) maps. There is a lack of people playing online (which in all honesty is not the game's fault, but the playerbase), but even this is something you can look past, because the bots that fill out the teams in single or multiplayer mode are really quite good.

The story is fascinating, the weapons are different enough to make your choices interesting, yet the game is pretty well balanced and no weapon is overpowered. The developers have (yet at least) not broken anything, just improved on everything, and they do so at a decent rate. I have faith that this game will continue to become better and better!

Why are you still here? Click that "Buy" button, this game is a solid 7.5 / 10 -worth the price!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
1.1 hrs on record
Early Access Review
Posted: June 25
This game is very good. however the community is dead. expect to only play ageinst bots and with your friends. when I launched the game there were 6 servers and 1 of them had 4 people in it and it had over 500 ping...
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.1 hrs on record
Early Access Review
Posted: June 26
Star wars battlefront 2 :D (lets not talk about that call of duty with a star wars skin they call battlefront 3...)
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
1.6 hrs on record
Early Access Review
Posted: June 25
I'll have to get more into the multiplayer but this game seems a bit like a game you really have to make the most of with what you have. I love the concept and know that it is fun for players who have been at it for a while, but...

The menu and UI is god awful at best, you can barely find things, theres no reason to most of it, and even something as simple as respawning takes effort to figure out. Menus look horrid in general. The symbols, and maps are fairly useless, even finding enemies in a battle is a pop shot your first few times through.

Tried 4 times to do the tutorial only to find out it is completely broken. The voice acting and tips are about as useful as a hammer to the teeth. You arrive at the objective to find you are locked in by an invisible wall with no further prompts. Just... guns on a rack. And literally no way to progress and no instruction. The soldiers in their stations look as bored and confused as the player.

I'm sure I'll love the game once I get familiar with the combat, but you really cant recommend a game whose tutorial is broken and you have to guess repeatedly just to understand what exactly you're supposed to be doing at all times.

I cant ding the graphics, because that would be ♥♥♥♥♥♥, and the game is old. So overall it actually works with its looks.

I really do love the concept though.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
171 of 177 people (97%) found this review helpful
11 people found this review funny
Recommended
151.0 hrs on record
Early Access Review
Posted: November 27, 2015
Do you want a FPS game in space with huge capital ships and tiny fighters, 64-player multiplayer support and multiple highly asymmetric roles? A game which takes on mechanical challenges that the big studios have run away from?
Then Angels Fall First is the game for you.

Do you want a super-polished conventional FPS experience? Then you should probably look elsewhere; there are lots of good ones out there, but that's not the strength of AFF.

Angels Fall First is a combined arms FPS featuring both space combat with battleships, destroyers, dropships, bombers, fighters, space stations and infantry; as well as ground combat with vehicles, infantry and static defenses. It has a heavy multiplayer focus: single-player is just multiplayer against bots. The game supports up to 64 players/bots, but it doesn't need that many to start a game - really just one, as the bots can fill in all essential roles.

Pros:
- Scope: While the ground combat is fairly solid, the aspect that most strikes me about this game is the scope of the space battles. This game includes everything I want in a huge fleet battle - like you might see in the movies. You've got Battleships duking it out with giant beam weapons and missiles, escorted by destroyers and corvettes; at the same time, fighters and dropships are launching off those battleships to get space superiority and land infantry on the enemy battleship; finally, you have infantry boarding the enemy ships, defending your own ships and repairing all of the stuff that is on fire because of the giant lasers. To sum it up, it's an epic experience.

- Customization: Apart from the capital ships themselves, everything in the game can be customized as you see fit. There are many different infantry weapons available, from SMGs to MGs and Sniper Rifles, as well as a wide range of support items. You can also choose whether you want more armor or more speed, and in either case the choice makes a big difference to your combat style. Fighters can be tricked out with 5 different main weapons, 5 choices of missiles and 3 choices of defenses, as well as tweaking the armor/speed balance. Ground vehicles also have various choices for extra equipment.

- Diverse Roles: Very important in a multiplayer game, I feel, as not everyone wants to rely on thier lightning teenage reflexes. Thankfully for the slower-paced gamers among us, it doesn't take much reflexes to pilot a lumbering battleship that needs 30 seconds to turn around anyway. If a friend isn't into piloting a spaceship, there's often fighting to be done either on your ship/space station or that of the enemy. And if your friend doesn't like fighting at all, you'll be really glad to have him on board when your main gun gets shot to bits in the middle of a fight.

- Feel: This is hard to explain, but I'll try. Things just feel like they're the way they ought to be in this game. Firing your fighter's main gun at a battleship does... nothing, as you'd expect (though with the right missiles you can put a serious dent in its hull). Trying to hit an interceptor with a battleship gun is like swatting insects - hitting is rare, but when you do, the target is gone. In heavy armor you can take a whole clip and keep on coming; in light armor you can run rings around the opponent.

- Dev Team Responsiveness: The dev team is small, but highly active. They've fixed many bugs and responded well to suggestions and feedback from players, which bodes well for the future. The patch schedule is reasonable and there's typically a lot in each patch.

NEEDS MOAR:
- Space Maps: There are functionally only three space maps right now: two versions each of two different maps, but one version of one (Meudeverre Incursion) is bugged as of this writing (Patch 5). Admittedly this does get a little same-y after 100 hours or so. The devs have said that there are more maps in the pipeline; however, their focus right now is on bugfixing and performance.

- Players: Unfortunately due to inexplicable circumstances *cough* Fallout 4 *cough* the servers are pretty empty at the moment. That's fine if you enjoy a good comp stomp, but sometimes you want more of a challenge than bots can really provide. Not much anyone can do about this - except, get on the official servers already!

Could be better:
- AI: While the AI is in generally pretty competent, it would certainly not get its pilot licence. Bots driving vehicles are very prone to getting stuck, often requiring some human troubleshooting to get out. This is especially noticeable on Meudeverre Territories, which is a cramped map with many, many chunks of ice to crash into.

- UI: Actually, I really don't mind having a massive red marker telling me where my target is. This isn't Where's Wally after all. However, I seem to be decidedly in the minority here. Many other forumers have said the UI needs to improve and the devs have said its on their list.

- Ground Combat: So, I haven't mentioned the ground combat much. That's not to say it's not good, but you can probably find a more polished and functionally similar experience elsewhere. I rarely play ground maps anymore, to the point of usually hopping on the official space maps server.

Cons:
- Bugs: Well, this is EA for you. However, with Patch 5 I really don't think there's anything game-breaking left. As a mentioned before, Meudeverre Incursion (in particular, the defenders' main spawn point) is badly bugged. There's also some other weirdness with vehicle clipping, etc. Some bugs can be worked around by deleting certain config files and letting the game regenerate them from scratch. The game performs just fine on my $600 desktop, at 1600x900 with moderate settings. As for lag, I haven't seen a hair of it since Patch 5 hit, even playing on EU servers from West NA.

- Learning Curve: There's no denying it - this game is tough to get into. The tutorial is not the game's strongest point, and the UI and controls certainly take a bit of getting used to (I highly recommend using custom controls anyway). My advice in the beginning is to pick the role that appeals to you most and stick with it.

- Progression System: Right when you start playing, you usually can't put everything you want in your loadout. There's a limit based on your XP, and at the start you can basically afford one gun plus a few mods and armor. That's it. Later on you can carry plenty. While it's not a huge unbalancing factor, I really don't think it's necessary. You can work around this by starting out with a cap ship, which doesn't use the loadout system at all, although that's not the easiest thing to fly.

Conclusion:
You actually read the whole review? Mad props. I hope this helped you make your decision. Happy flying!
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217 of 235 people (92%) found this review helpful
251 people found this review funny
Recommended
36.1 hrs on record
Early Access Review
Posted: October 17, 2015
While me and my 7 year old son were playing, I told him to stay on the burning ship and pilot It until daddy escaped from one of the fighter class ships. I heard him scream and broke Into tears when It blew up with him on It.
10/10
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152 of 164 people (93%) found this review helpful
3 people found this review funny
Recommended
5.4 hrs on record
Early Access Review
Posted: October 1, 2015
If you want a new Battlefront game, but didn't really like the newly announced Battlefront 3, then this is a game you should look in to.

Here are some of the pros and cons of the game so far:

+A large variety of maps featuring space, ground and infantry combat (there are a lot of maps, really).

+A good amount of loadouts for infantry/vehicles, rockets, rayguns, miniguns, sticky grenades... basically most of the popular gun archetypes are covered in the game.

+Dedicated servers! That you can customise! Yay! Being able to host a server is a rarity these days for some reason.

+LAN mode.

+Offline play is also included, you can play on all of the maps available with bots, you can also play online in co-op with people against bots (or with bots against people, your choice really).

+Space battles! Yeah, the game has a really fun space combat thing going on where you can get in to dog fights and blow up infantry transports.

+This one is a bit subjective, but the game has a pretty good artstyle in my opinion, the maps even have an optional mission briefing that's been fully voiced.

Now... let's get to the "cons" section.

-The ironsights are a bit ♥♥♥♥, sometimes it's just easier to use the hip fire, though that may make you lose some accuracy. (After playing for a while longer, I found out that you can change the ironsights in the weapons loadout and some of them are not entirely ♥♥♥♥! :D, though some work is still needed)

-There seem to be some optimisation issues for some people, I have a 290X and there are times when the game tanks below 60 when there are a lot of bots on the screen, lowering the amount of bots seems to fix that.

-The interface can be very confusing, a better tutorial for the commander mode (and the general interface) would be appreciated. The loadout screen can also be a bit confusing since you have to manage point bars in order to equip different things.

~This one is more of a personal opinion, but I feel like the default TTK (time to kill) is a bit high for infantry units, a 1v1 firefight can take a bit too long sometimes.

Still, overall this is a solid game for all of the Battlefield/Battlefront fans out there and most of the current problems seem to be easily fixable. Aside from a single crash I had the game is also very stable (so far at least), so already it's better than some of the recent AAA games on release lol
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117 of 125 people (94%) found this review helpful
55 people found this review funny
Recommended
11.3 hrs on record
Early Access Review
Posted: February 7
Has more content than star wars battlefront 3
Has more gun customization than rainbow 6 siege
Priced 19,99 (i suspect the devs were high, look at the AAA stuff, its crap compared to this)
Has better space battles than star wars battlefron 2
Has more guns than Arma 3
Has huge massive maps battlefield style
The only problem i see is some optimization issues and perhaps for the more elitist about the graphics an upgrade in graphics.
do you see the problem here?
If you havent then let me point it out.
This is early access.
EARLY ACCESS, this damm game is early access and has alredy more content that most AAA games out there and costs less than half.
Im going to tell everyone i know about it.
My family
My friends
Then ill teach my dog to speak so i can tell him about this game.
10/10 would indoctrinate family, friends and dog again
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109 of 118 people (92%) found this review helpful
2 people found this review funny
Recommended
5.2 hrs on record
Early Access Review
Posted: October 1, 2015
Angels Fall First feels like Battlefront II and looks like Titanfall.

Battlefront II came out 10 years ago and we all dreamed about how cool those battles would look in future games. The thing is that the future is here, but these AAA games are more limited than ever. Angels Fall First wants to fill this space, offering everything you want from a sci-fi shooter for a good price.

Pros:

The dev team. They made the game they wanted to play.
The price.
Infantry battles with lots of vehicles and loadout customization.
Space battles with a variety of ships, all with customizable loadout.
You can pilot huge spaceships, and you can board them too.
Dedicated servers with 64 players.
You hate people? Play with bots.


Cons:

Most of the official servers are EU right now (day one). Expect high ping.
Optimization can be a problem.
Very few people playing, if you're reading this please show this game to your friends.
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