Defy gravity and traverse a twisted 3D labyrinth as a chosen priestess cast with the important job of naming the stars. However, when the night sky goes dark, only the maze remains.
User reviews:
Positive (26 reviews) - 80% of the 26 user reviews for this game are positive.
Release Date: Jul 24, 2015

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Buy Starchaser: Priestess of the Night Sky


About This Game

Tonight is the Rite of Starchasing, a ceremony handed down in the village. Kineto was chosen as the priestess by pure coincidence. She is dressed in the priestess's clothing, and at the end of the ceremony, she recites the names of the stars. That was supposed to be all she needed to do. When she looked up, though, her groggy eyes saw a pitch black sky. The stars she was supposed to be naming were nowhere in sight.

"...Where am I? Are these...giant dice?"

Kineto came back to her senses and found herself in the middle of a giant labyrinth.

Welcome to Starchaser

Priestess of the Night Sky is a 3D action game with gravity in every direction, where you have to jump, leap, shoot, and dodge traps littered about the maze. A wall might be your floor a moment later in this "Omnidirectional Gravity Space."

There is no concept of up or down in Starchaser: Priestess of the Nightsky. If you get close to a Gravity Floor , you can stand on any surface, and seemingly impossible routes become traversable if you switch the direction of gravity.

In The Starchasing Priestess, you will come up against enemies that block your way, such as the labyrinth's residents and lords, but the concept of using gravity to your advantage is even more important.

Take a good look at your surroundings. The path will reveal itself to you--all you must do is think.

System Requirements

    • OS: Windows Vista
    • Processor: CPU Celeron over 2.0GHz
    • Memory: 1 GB RAM
    • Graphics: Monitor: over 24bit color, resolution over 800 x 600 px
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Graphics: GPU or Graphic card are recommended
Customer reviews
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Positive (26 reviews)
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15 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
16 of 18 people (89%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: July 25, 2015
This game is unique and very fun, gravity plays a major role in the game and the puzzles in each level change dramatically so you must be prepared for anything.

Graphically it seems a little simple and unpolished, but it has it's charm as you go with it.

I truly recommend this game if you want to experience a nice platformer game with a lot of twist and surprises, anime style of course.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: March 25
simple relaxing puzzle platformer. its not deep nor exciting, its actually quite relaxing. looks plays and feels like japanese freeware, except its in english. i personally liked the cheery soundtrack and voice overs. she doesnt say much tho, just simple oh's. its a simple yet effective story, doesnt make much sense but it doesnt have to since the main protaganist doesnt remember much anyways, so you can both learn along the way. makes good use of my Xinput controller. i would suggest a buy if on sale. got mine for 60% of and its fair for the price.
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12 of 21 people (57%) found this review helpful
3 people found this review funny
2.0 hrs on record
Posted: July 27, 2015
Full Video Review with Gameplay:

Starchaser: Priestess of the Night Sky is an action puzzle adventure about a little girl who gets trapped inside invisible dice after a creepy old guy drugs her... or at least that's what I got from it. If you can get passed the 30 minute tutorial and wonky controls the game is actually a lot of fun!

- the combat is awesome
- boss fights were some of best I've played
- some of the puzzles were interesting and fun to solve
- some of the action sequences felt really good
- there's just the right amount of story
- the difficult arc felt right

- the controls felt horrible
- controller support helped only minimaly
- can't change key bindings
- camera movement didn't help
- hard to keep track of where you are
- hard to keep track of where enemies are

Even with its faults I had a lot of fun and am excited to play more. Hopefully they can patch in the ability to change key binding and camera controls.
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7 of 12 people (58%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: May 2
This feels like a student's Unity demo. No configuration inside the game (just the Unity default on-launch config screen), awful default gamepad controls, poor checkpointing, and frustrating platforming mechanics (jumps only fire after you *release* the button, unlike in basically every other platformer, to allow for a fairly daft "charge jump" mechanic) -- there are lots of flaws on display right from the start. I only finished the awkward, slow tutorial stages and a couple further levels, but I feel like the 20 minutes I spent was more than enough.
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1 of 1 people (100%) found this review helpful
5.4 hrs on record
Posted: May 21
A fairly decent, laid-back puzzle game with one real flaw: the developers didn't play to the game's strengths. If this game were almost entirely logic puzzles with the odd bit of combat it would be better than what it is. It gets bogged down with a bit too much combat and some "agility" sections that don't really fit. One level required me to jump and free-fall onto the end level marker far below but aiming the camera straight down doesn't work so you're fighting the spastic camera more than you are aiming skillfully toward the mark. As for the combat, half the enemies are these target dummy bunnies that don't even fight back which could just as well have been switches but instead the pace of the game is killed when you suddenly have to kill 6 or so of them to progress.

Aside from those points, though, the puzzle design is pretty good and the combat with bosses, while sometimes not perfect, is enjoyable. All of the labyrinths rely on the gravity mechanic where you rotate the level by jumping onto walls with a checkerboard pattern. Each labyrinth also has it's own theme which ties into the puzzles like the Pisces labyrinth having a lot of water tiles that push you in a certain direction, for example. The puzzles are the real strength of the game, as I said, and while they're not very difficult, it's still fun in a laid-back sort of way.

On the technical side of things, this game does have all the shortcomings of your average Japanese indie game: it has a pitiful set of options that are only accessible from the launcher, it defaults to a low-res window and max res isn't very high (1400x1050 or something odd like that), the audio is absurdly loud and needs to be lower via the volume mixer instead of in-game, the controls are not rebindable, etc. This is all pretty common for Japanese indie games but it would still be nice if they could step up the settings a bit.

Ultimately, I wouldn't advise against getting this game but I can't give it a strong recommendation, either. Pick it up if it really piques your interest but only if that. I would say it's around a 6/10, maybe lower if I wanted to be harsh about the lack of proper settings.
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1 of 1 people (100%) found this review helpful
0.8 hrs on record
Posted: May 14
Interesting game, not completely what I expected. I like it.
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1 of 2 people (50%) found this review helpful
0.6 hrs on record
Posted: April 12
I bought this game on a whim and gameplay although the default button mapping is weird feels unique, its a cool game if you want somthing different in your library
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2 of 4 people (50%) found this review helpful
13.0 hrs on record
Posted: March 22
If Super Mario Galaxy had a younger cousin it would be this game.
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2 of 5 people (40%) found this review helpful
0.5 hrs on record
Posted: November 22, 2015
Nothing too fancy but it's still a pretty good game,fans of 3d platformer puzzles will love it.
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2 of 6 people (33%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: April 22
After half of the tutorial, I figured out that remapping the horrible default controls is only possible when one starts the game. Then I had to redo the 10 level tutorial. Interest was waning after annoying combat two labyrinths down the line. Giving it another try later, I learned the game did not find it appropiate to save after 11 levels - so I could redo the tutorial a fourth time or ... I could just not do that, forget this game and ignore it in my library. The bland levels, dumb camera (I thought we had that down after Super Mario 64), annoying vocalisation sounds, weired story bits and ugly anime "cut scenes" do not make this propasal any more difficult. Good bye, I mean good riddance.
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Recently Posted
5.2 hrs
Posted: August 25
The game threw me into a 4D matrix
The gate is on the other side of the matrix
I can see the way to get there, but it really long way to go
*Walked to an edge and jump
*Move on to the next stage
10/10 would go shortcut again.
Helpful? Yes No Funny
6.1 hrs
Posted: July 19
Helpful? Yes No Funny