Hacknet is an immersive, terminal-based hacking simulator for PC. Dive down a rabbit hoIe as you follow the instructions of a recently deceased hacker, whose death may not have been the accident the media reports.
Recent Reviews:
Very Positive (76) - 89% of the 76 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (6,378) - 92% of the 6,378 user reviews for this game are positive.
Release Date:
Aug 12, 2015

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Packages that include this game

Buy Hacknet - Deluxe Edition

Includes 2 items: Hacknet, Hacknet Official Soundtrack

Buy Hacknet - Complete Edition

Includes 2 items: Hacknet, Hacknet - Labyrinths

Buy The Hacking Bundle BUNDLE (?)

Includes 5 items: Duskers, Hack 'n' Slash, Hacknet, TIS-100, Event[0]


Recent updates View all (32)

June 25

HackerJam Winners + v5.069 Patch Notes

There were loads of really amazing entries to HackerJam - the quality and variety of the entries blew me away. I'm so impressed by the whole community, and am excited to see what's still yet to come. Without further ado, here are the winners:

First Place:
Hacker Wars by Admiral Joshua
Once Hacker Wars hits it's stride (after a kind of slow start), it's absolutely packed with tension, intrigue and excitement. It's such a creative and interesting use of the Extensions tools to make something that feels really new and unexpected. The extensive use of Hacker scripts, the characters, and the structure of it feels totally new -it was amazing to play through. It's a convincing look at what Hacknet Multiplayer could feel like, and also doesn't require the Labyrinths expansion to run - Amazing work!

Second Place:
World.exe by Adamantite
I didn't expect anything as huge, complex and well made as World.exe to be ready by the end of the Jam, but here we are. It's a huge new expansion to the game - probably as big as Labyrinths itself, and it's incredibly well made. To have executed something this big this well, so quickly is incredible. If you're looking for 'more Hacknet' - this is for you.

Third Place:
Core by Kwiper
With a really strong original story, Core keeps a smooth difficulty curve, and makes good use of some of the new Extensions-only features. Like World.exe, it's a huge new experience that's basically a new expansion in it's own right. There were a few other extensions in the category of huge new campaigns, but World.exe and Core really stood apart as great experiences and stories.

Honorable Mentions:
There were honestly way more amazing entries than I was expecting to get for this Jam, so I thought it'd only be right to point out some of the other great Extensions here.

CODENAME : Downfall by TheLoneStryder and Jammy
This was a really close call for third place - it's an amazing re-introduction to Hacknet if you've been out of practice for a while. If you was to check out some of the extensions, but feel like you've forgotten some of your skills, play this one first!

DNET by Hydra and no_pressure_now
Another strong contender, DNET makes really good use of the new dynamic Actions system to give a good sense of teamwork. Great final mission sequence too!

Exceptional Writing:
Remote Desktop by Soup'um
This was one of my personal favorites, because it's story feels very different to Hacknet's. It uses the tools in a really interesting way, and is incredibly well written to support it. Highly recommended.

Ad Astra by Cripion101
Full of personality and charm, this one had some of the best design and narrative feel of the entire set. I'd love to see this taken even further!

Best UI Theme:
DedSecOS by Kaguya
Super stylish!

Most brain-melting Mechanics:
The Hypercluster by Lion Doge
This absolutely pushed even my Hacknet skills to their limits. Brutal and unforgiving, this Extension is a proper test at how well you know your way around a terminal, and how you perform under pressure. On the upside, if you spent most of Hacknet thinking "everything except the terminal is useless" - this is for you!

Huge thanks to everyone that participated in the jam. The Hacknet workshop has hundreds of hours of new and exciting gameplay on it now - a lot of which I never could have expected. I've also been working on a small patch to fix a few small bugs in Extensions, and add some small new features - notes for that below:

v5.069 Patch Notes

FTPSprint.exe no longer requires Labyrinths to be usable in Extensions
FTPBounce.exe runs 2 seconds faster
Added -s argument to HexClock.exe to allow execution without UI theme change
Improved the PositionNear tag for computers
Added SetLock action to show/hide and lock/unlock display modules

Other Fixes and Changes:
Fixed case in which HackerScript testing would report the wrong computer as the target
Fixed ShowNode action
Fixed some cases in HackerScripts where the player would not get an alert notification
Fixed an issue where invalid charachters would break the Intro text sequence
HackerScripts will no longer open your CD tray when you're just testing them
Fixed many issues where blank lines or spaces in the wrong places would break HackerScripts
Fixed a case where the upload command would upload to the current directory instead of the directory where it was originally run
Fixed the top bar going missing on CustomConnectDaemons
Fixed many cases in which #PLAYERNAME# and other wildcards were not supported in Daemons
The ChangeIP action now supports #RANDOM_IP# for a randomly generated IP
Fixed some small issues with ESequencer.exe spin up time

26 comments Read more

June 4

Hacknet Extensions v5.067 Patch

  • Turkish translation!
    Thankyou to Serhat Çavunt for the excellent work on this!

  • FastActionHost daemon:
    <FastActionHost /> An optimized Action host daemon - this daemon does nothing except host delayable actions - but it is much more efficient at doing that than other servers. If you have lots of actions looping or in delay at once (more than 50, say) it might be worth moving them to be delay hosted on one of these instead if you encounter performance issues.

  • Custom ISP Servers are now supported, but adding a computer with the ID "ispComp"

  • HackerScirpts now support delete * commands to delete everything in a folder:

  • Added a scroll functionality to the Extensions list for people with more than a page of Extensions installed.

  • Added support for the * wildcard in the scp command to download all files in a folder.
    scp *

  • Added better error reporting, recovery and automated tests for common extension errors.

  • Added HideAllNodes Action
    <HideAllNodes DelayHost="advExamplePC" Delay="21.5"/> Un-reveals all visible nodes from the netmap

  • Added ShowNode Action
    <ShowNode DelayHost="advExamplePC" Delay="21.5" Target="advExamplePC" /> Reveals a node on the netmap

  • Added addRankSilent mission function:
    Same as AddRank, but it won't send a faction update report email

  • Added needsMissionComplete check to the Instantly action condition.

  • MessageBoard threads now support wildcards like #PLAYERNAME#

  • Fixed Custom Admin accounts not having the same full permissions as normal admin accounts.
  • Fixed non-email alert icons not correctly showing alerts for @#PLAYERNAME# and @Channel notifications.
  • Fixed descriptions in non-English languages not working correctly.
  • Fixed HackerScripts interacting with whitelists being affected by the player's whitelist status.
  • Fixed some cases where crashing during a screenbleed sequence would keep that effect.
  • Incoming Connection alert will now only display on a connect command from a Hacker Script targeting the player, instead of whenever one was launched.
  • Fixed non-standard characters not rendering in HackerScripts
  • Fixed some errors with whitelist servers managed by a remote server not correctly checking their own system status.
  • IRC and DLCHub daemons now support #PLAYERNAME# and other wildcards in IRC mesages and names.
  • Fixed Sequencer ignoring the given spin up time and always using the default.
  • Fixed the reboot command in Hackerscripts targeting the plaeyr instead of the intended target in some cases
  • Fixed a crash that could occur when a HackerScript tried to delete a file that wasn't there
23 comments Read more


“It’s the closest thing to a real life hacking sim I’ve ever seen”

“The idea itself owes a lot to the likes of Uplink. But it’s the execution that makes Hacknet great”
Rock, Paper, Shotgun

“Probably the coolest game I'll play all year. Not even kidding.”
Digital Chumps



Join a small team of elite hackers pulling off a complex series of data heists in Hacknet Labyrinths, a major expansion for critically acclaimed terminal-based hacking simulator, Hacknet.

Adding a new 3-4 hour chapter to the game, Hacknet Labyrinths sees you recruited by the mysterious Kaguya to join a small team of elite hackers on the hunt for powerful new tools and programs.

Hacknet Extensions Mod Tools

Hacknet Extensions, a free suite of mod tools for Hacknet and Hacknet Labyrinths is now available.

You can access Hacknet Extensions via the main menu and use it to create Hacknet campaigns, system networks, nodes, themes, music and story missions. Share your creations with other players through Steam Workshop.

An interactive tutorial has been included in Extensions. This will step you through the process of creating a mod.

There is an extensive guide in the community hub: http://steamcommunity.com/sharedfiles/filedetails/?id=914587661
and you can connect, collaborate and discuss with other modders in the Hacknet Extensions Discord https://discord.gg/7cHhVT9.

About This Game

Hacknet is an immersive, terminal-based hacking simulator for PC. Dive down a rabbit hoIe as you follow the instructions of a recently deceased hacker, whose death may not have been the accident the media reports. Using old school command prompts and real hacking processes, you’ll solve the mystery with minimal hand-holding and a rich world full of secrets to explore.

Bit, a hacker responsible for creating the most invasive security system on the planet, is dead. When he fails to reconnect to his system for 14 days, his failsafe kicks in, sending instructions in automated emails to a lone user. As that user, it’s up to you to unravel the mystery and ensure that Hacknet-OS doesn't fall into the wrong hands.

Exploring the volatile nature of personal privacy, the prevalence of corporate greed, and the hidden powers of hackers on the internet, Hacknet delivers a true hacking simulation, while offering a support system that allows total beginners get a grasp of the real-world applications and commands found throughout the game.


Real Hacking
Based on actual UNIX commands, Hacknet focuses on real hacking, not the Hollywood-style version of it. This creates a truly immersive experience and puts players right in the thick of trying to break through the firewalls.

Unlock the mystery of Bit
A hacker is dead and the media reports don’t add up. When you are contacted by his “ghost” - an automated failsafe system - you’re drawn into the dark and murky world of underground hackers.

Full immersion
You are thrust into a persistent virtual world with no “levels” or obvious game elements to break the illusion. Follow the guidance of the emails from Bit or just dive down the rabbit hole, chasing down clues and snippets of information you find as you explore different systems.

Accessible but uncompromising
Whilst not holding your hand or dumbing down, the design of the game and the learning curve enables those with no prior terminal experience to enjoy it whilst delighting those in the know.

Killer tunes
Hack to the beat of a soundtrack featuring underground artists including Carpenter Brut (Hotline Miami) and Remi Gallego (AKA The Algorithm).
Soundtrack produced in association with The Otherworld Agency.

Hack your own adventures
Create your own campaigns, system networks, nodes, themes, music and story missions using the Hacknet Extensions mod tools. Share them with other players through Steam Workshop.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 500 MB available space
    • OS: OSX 13.04
    • Processor: 2.0 GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 500 MB available space
    • OS: Ubuntu 13.4 LTS
    • Processor: 2.0 GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 500 MB available space
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