Enjoy a fast and frantic arcade shmup from Triangle Service! Attack in all directions and rack up the multipliers - do you have XIIZEAL?
User reviews:
Overall:
Positive (26 reviews) - 84% of the 26 user reviews for this game are positive.
Release Date: Jun 5, 2015

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Packages that include this game

Buy Shooting Love Anniversary Edition XIIZEAL & DELTAZEAL

Includes 4 items: DELTAZEAL, DELTAZEAL Original Soundtrack, XIIZEAL, XIIZEAL Original Soundtrack

Downloadable Content For This Game

 

Recent updates View all (7)

August 26

XIIZEAL and More From Degica are Currently on Sale on the Humble Store!

XIIZEAL and several other great Degica games are currently on sale on the Humble Store!

https://www.humblebundle.com/store/promo/degicaweek/

The sale will end in a little over two days, so hurry and grab those games!

0 comments Read more

July 5

XIIZEAL Score Contest Results!

The Summer Sale is over and so is our XIIZEAL contest (rules here).
The winners are below so offer them a round of e-applause and if you enjoyed the contest or
have a suggestion or request, please feel free to leave a comment below.


Top 3 Scores
  1. Mr....ah...
  2. [unknown]
  3. m_knight

Every score has a replay, and every replay holds the secret to bigger scores: study and practice!

To the winners, please send a friend request to me so we can deliver your TRIZEAL key asap and to all participants,
we hope you enjoyed the contest and look forward to seeing you again!

4 comments Read more

About This Game

Veteran arcade developer Triangle Service brings us the classic shmup experience with XIIZEAL! Select your mode and prepare for fast and frantic action. There are many enemies, but the side shot allows you to attack even when you're surrounded! Defeat the bosses, dodge the bullets, and go for the high score!

Features:
  • Highly detailed pixel graphics - legions of tanks, planes, and robots to blow up!
  • Huge boss enemies with lots of parts to destroy! Pick them apart piece by piece to reduce their firepower!
  • Practice the stages one at a time in Score Attack Mode or play all 8 stages in Arcade Mode, the choice is up to you!
  • Fun and intuitive scoring system. Chain kills to build the multiplier, but if you miss an enemy, it will start to drop! It's easy to learn, but hard to master.
  • Adjustable difficulty settings to support all levels of player skill.
  • Support for picture rotation and vertical aspect displays - play in an authentic arcade format and get a larger picture!
  • Chase the top score on the global leaderboards! Scores are tracked for both Arcade Mode and Score Attack.
  • Use the replay function to share your best games with friends, or plan your next attack!
  • Steam achievements are supported.

System Requirements

    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Multicore CPU (Core i or Better)
    • Memory: 512 MB RAM
    • Graphics: GeForce 300 or Better
    • DirectX: Version 9.0c
    • Storage: 50 MB available space
    • Sound Card: DirectSound-compatible
    Recommended:
    • Memory: 1 GB RAM
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (26 reviews)
Recently Posted
Pendy
5.7 hrs
Posted: July 1
Don't like the waggle mechanic, but thankfully they gave us a button to make it far less annoying. Otherwise, your run of the mill RTS. If you love the genre, give it a go.
Helpful? Yes No Funny
Trizo
1.0 hrs
Posted: March 10
I liked how you could attack in all directions. I also liked being able to turn my monitor on its side in order to play the game vertically. You'll probably have to stretch the game's screen size manually in the options for it to look good. I stretched it so that it didnt show the borders at all, keeping only the arcade screen front and center. It seemed like a very solid bullethell shooter from what I played. But my God, it was difficult even on easy with me AND a friend working together. In Ikaruga when you get stuck between enemy fire coming at you from all sides I like how you can switch colors to absorb the bullets. In this game you can block enemy fire with bombs for a short amount of time. But bomb pickups were too few and far between. There were many times that no matter what we did we felt trapped and unable to dodge incoming fire. Sometimes that happens in bullethell games, understandable, but read on. I believe we reached only the 3rd zone. It's possible if we grinded at it and practiced a lot that we could have gotten to zone 4 or maybe even 5. OR, they could have just added a mode with extra continues! lol Well, that was what we wished. I do like how hard bullethell games can be, but dang, this was just too difficult for us to enjoy. In our opinion, if there's going to be many moments where you can't escape enemy fire (thus giving you an inevitable Game Over), there should be more continues. How did anyone else beat this game??? Sadly, I had to ask for a refund.
Helpful? Yes No Funny
coolRONz
6.0 hrs
Posted: March 8
really good game.... but.... only 3 credits, even on easy not that easy... as a casual gamer i dont think i will ever finish it.... just saying... but if you are up for the challenge, try and try again.
Helpful? Yes No Funny
Lost Garland 517
1.9 hrs
Posted: November 3, 2015
This is just like Touhou.
Helpful? Yes No Funny
Jeneki
2.8 hrs
Posted: October 23, 2015
I've played this on the Playstation 2, Xbox 360, and now on Steam. This is a nice port. Controller config works fine, screen tate works fine, scaling and filters are there for those who want them. No complaints there.

So what's this game about? AGGRESSION! Getting up close and personal, point-blank killing enemies from the side or behind. Wigging back and forth sends shockwaves of death out the sides, and yes, even your engine exhaust kills stuff good. Practice and knowing when it's safe to close in are greatly rewarded. The first stage is pretty much set up as a tutorial for using these attacks.

When you hear the Twelve Rap, you know you're playing the game right.

TWEL-TW-TWEL-TWEL-TW-TW-TWEL-TWELVE

Yeah baby!
Helpful? Yes No Funny
Aulbath
3.2 hrs
Posted: October 18, 2015
Cool shmup that got infinitely more playable in this release thanks to not relying on it's original gimmicky control-scheme (waggle that stick like crazy and become the SPINMASTER) and by offering an "easy operation" setting, you can just press a button for the same effect now.

Devoid of any moe ♥♥♥♥♥♥♥t and mostly consists of waves of tanks, jets and the occasional mecha. Nice visuals, looking like pre-rendered sprites with addtional pixelart-touch-ups. Lovely oldschool atmosphere all around - very late 90ies, early 2000 in tone and feel.

Can be adjusted to be suitable for beginner players like myself, offering a decent challenge even if you are not a shmup-god. Reasonable length too and offering plenty of replay value thanks to various "branching paths" within stages depending on speed and destruction of certain enemies. Rather simplistic scoring mechanic too, which I like. Score Attack and training options are available.

The only real issue I have is the somewhat slow speed of the ship, could have been slighty faster - apart from that a really nice arcade package all around that you should check out. Recommended.
Helpful? Yes No Funny
pepsimanvsjoe
5.3 hrs
Posted: September 28, 2015
Over the years we've grown accustomed to hanging out near the bottom or the far left of the screen. Why? To dodge the 100s of 1000s of 10000000s of bullets that accost us. Naturally, numerous scoring systems all but demand that we get closer to the top (or the right side) of the screen. Still, for the most part it's easier to just stay as far away as danger as possible, and give those bullet-spreads room to...well...spread.

XIIZEAL is an oddity in many ways. First off, the level of difficulty fluctuates greatly. Normally we go through X number of stages, each one offering a steady increase in challenge over the last. Here? The first two stages are a cakewalk, the third is a sudden jump, and then the other stages are like hills and valleys (as opposed to one tall mountain). To balance this out, there are only three lives (no extends or hidden 1ups). To balance out the lack of lives, the bombs are exceptionally useful. Not only are they plentiful and offer a good bit of invulnerability, but with proper placement, they can absorb enemy bullets and you'll collect gobs of points.

Then of course there's the side-attack. The forward cannons are actually rather weak, and the enemy spawns as well as bullet-patterns don't really benefit those who just want to hang way in the back. Your best method of offense is always getting next to an enemy and "wiggling" them into oblivion. The side-attack also massively affects your score (up to a 12x bonus). Throughout the game it is repeatedly drilled into your head that you must use the side-attack, as well as the upper 2/3rds of the screen. It's a shame performing the side-attack will turn your wrists, keyboard, d-pad, and/or joystick to butter. Thankfully the weapon can also be used by holding down a button. There's no need to perform more motions than a fighting game tournament just to complete a stage.

The bosses are a bit more traditional. They're large, take a little bit of punishment, and will throw a great many bullets on the screen. However, they can be easily defeated if you have a nice stack of bombs. Throw a bomb, mash the side-attack, repeat. Hell, for the most part you likely won't have to repeat much, because the bosses can be destroyed very quickly. However, in the interest of scoring, you'll probably want to use those spare bombs to milk the boss for awhile.

In a lot of ways, XIIZEAL was designed to be the antithesis to what we take for granted in a shmup. After awhile all these bullet-hell/danmaku titles start to blend together, and it makes the genre seem a bit stale. Triangle Service opted to create something different, and in that regard they succeeded. However, these ideas, while intriguing, might not be palatable for most 2D-shooter fans. Other concept-driven games (like Ikaruga) have a high level of depth to them. Each stage is very different from one another, and problems can have multiple solutions, or players develop slightly different tactics. With this game it's like a concept still in the early stages of development. There's the side-attack, knowing when to throw out a bomb, and that's about the extent of it. On the other hand, XIIZEAL isn't nearly as demanding (I forgot how many times I replayed the first stage in Ikaruga just to get a piddly A rank), and there's still enough of an incentive to keep playing for score.

I believe this is a worthwhile entry in the genre. The concept doesn't get quite the exploration it deserves, but there's enough merit in replaying stages to capture that hi-score. Mechanically it's a solid little game, and offers some interesting ideas. There is also a certain (masochistic?) satisfaction in mashing the stick to perform the side-attack. I suppose this dates back to the time when gamers actually had to press the button repeatedly if they wanted rapid-fire. Back when I played Darius Gaiden on the Saturn, I mapped the fire button to A & C, and would get a higher rate of fire by alternating between the two. Part 2D shooter, part track & field videogame? Okay now I'm just rambling.
Helpful? Yes No Funny
Stirkovic
2.3 hrs
Posted: August 19, 2015
Twelve! twelve! twelve! tw-tw-tw-twelve! tw-tw-tw-tw-tw-twelve!
Helpful? Yes No Funny
iaspis
6.9 hrs
Posted: July 13, 2015
Classic shmup featuring 4 attacks: shot, side, exhaust and bomb. The graphics and music are good, but where the game stands out is the gameplay. Your mission will take you through 8 levels full of various enemy craft and tough bosses. This Steam version features autofire buttons for shot and side attack, which makes the game somewhat easier - though you can play using normal fire buttons if you desire so. There are also some modern goodies implemented, like leaderboards and TATE mode. Recommended!
Helpful? Yes No Funny
dreamprobe
0.8 hrs
Posted: July 11, 2015
Review based off the Japan-only Xbox 360 version.

XIIZEAL (also known as XIISTAG on arcade/PS2) may be considered something of a gaiden entry to the Raiden Fighters series, since it shares a similar playstyle and the same lead sprite artist. Like the Raiden Fighters series, the game encourages "stuntman" tactics by providing you with a powerful weapon that can only hit enemies from your sides. You also have a standard forward shot, but good players will avoid using it as much as possible, as it confers no score bonuses. Your bomb is merely defensive when used on its own, though it's designed with your side shot in mind as it creates a large field of invincibility for you to go crazy inside and ride on top of bosses. There's no selectable ships, and other than these mechanics there isn't a whole lot to the game. It's made to be a razor-sharp, laser-focused scoring game without any extraneous stuff to get in the way of that. Considering its humble status, XIIZEAL has great production values and no real rough spots to speak of.

Recommended to genre fans with the experience and taste to appreciate the game for what it is and keep their expectations reined in. Triangle Service's other game DeltaZeal is hitting Steam soon, and I'd advise buying them as a pair to switch back and forth between.

Note that the original arcade version forced players to rapidly jerk the stick side to side to use the special shot effectively, which earned it a reputation for being brutally rough on controllers. This version has an auto-side shot button, which lowers the technical barrier to perform well but saves wear and tear on your stick.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
40 of 48 people (83%) found this review helpful
3 people found this review funny
Recommended
1.2 hrs on record
Posted: June 5, 2015
Note: the review that spurred this (very short) review has since been taken down, presumably out of shame.

I don't write reviews anymore (I once did that for a living) but I'm leaving this one to balance out the absolutely atrocious one that's dragging this fine game into the gutter on its launch day.

So...

If you like solid, pixel art-based, non-bullet hell, classic-style* shooters w/ an interesting 'wiggle' mechanic, grab this.

(The only real downside is one that plagues a great many modern-day shooters: if you're using autofire, it doesn't filter out the scores into two separate tables, so those that use the crutch will, in all likelihood, vastly outscore all but the absolute cream of the crop who put in the time and effort to "git gud".)

If, however, you want a 3D, over-the-top, procedurally-generated, rogue-like like, 4K-a-thon, riddled with enough bullet curtains to take down your GPU, look elsewhere.

In summation: good graphics, great soundtrack, and lots of input lag-free fun, just like the earlier 360 release, only Now on Steam!(TM) and cheaper.

*That is to say: *not* bullet hell, but something more akin to the 16-bit era of arcade and console shooters, before danmaku turned the genre into a ghetto for the elite.

(Mind you, I'm sorta in that elite, but that doesn't mean I wanted the entire bloody genre to turn into a completely inaccessible--except to that elite--sub-sub-genre.)
Was this review helpful? Yes No Funny
16 of 18 people (89%) found this review helpful
Recommended
2.8 hrs on record
Posted: June 6, 2015
I don't even know where to start. I'm extremely happy that this game has come to steam. This is a really really really good shmup by Triangle Service a company that makes these games as a labor of love more than anything.

To me this is by far the best shmup on steam, it's full of cool secrets that you'll take forever to discover and have fun doing so. The game isn't particularly punishing which is encouraging for newer players as well. The scoring mechanics on a chain multiplier are fun and easy to adapt to.

The soundtrack though, dear lord NAOTO is a god for composing something like this on hardware as bad as he did back when this was in arcades. It's absolutely incredibly and fits the atmosphere of each level perfectly.

I've played tons and tons of hours of this in its Xbox 360 iteration and I'd be happy to do so again on steam.
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
Recommended
6.9 hrs on record
Posted: July 13, 2015
Classic shmup featuring 4 attacks: shot, side, exhaust and bomb. The graphics and music are good, but where the game stands out is the gameplay. Your mission will take you through 8 levels full of various enemy craft and tough bosses. This Steam version features autofire buttons for shot and side attack, which makes the game somewhat easier - though you can play using normal fire buttons if you desire so. There are also some modern goodies implemented, like leaderboards and TATE mode. Recommended!
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
Recommended
5.8 hrs on record
Posted: June 7, 2015
I played this game back in the PlayStation 2 era. I liked it alot, and still do. For anyone who wanna play old school shmup and don't like those "bullet hell" games this is a must. This is small game, but there is no ♥♥♥♥♥♥♥t. Great throw back to late 1990s and early 2000s arcade games (Well this is arcade game, after all).
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
Recommended
5.3 hrs on record
Posted: September 28, 2015
Over the years we've grown accustomed to hanging out near the bottom or the far left of the screen. Why? To dodge the 100s of 1000s of 10000000s of bullets that accost us. Naturally, numerous scoring systems all but demand that we get closer to the top (or the right side) of the screen. Still, for the most part it's easier to just stay as far away as danger as possible, and give those bullet-spreads room to...well...spread.

XIIZEAL is an oddity in many ways. First off, the level of difficulty fluctuates greatly. Normally we go through X number of stages, each one offering a steady increase in challenge over the last. Here? The first two stages are a cakewalk, the third is a sudden jump, and then the other stages are like hills and valleys (as opposed to one tall mountain). To balance this out, there are only three lives (no extends or hidden 1ups). To balance out the lack of lives, the bombs are exceptionally useful. Not only are they plentiful and offer a good bit of invulnerability, but with proper placement, they can absorb enemy bullets and you'll collect gobs of points.

Then of course there's the side-attack. The forward cannons are actually rather weak, and the enemy spawns as well as bullet-patterns don't really benefit those who just want to hang way in the back. Your best method of offense is always getting next to an enemy and "wiggling" them into oblivion. The side-attack also massively affects your score (up to a 12x bonus). Throughout the game it is repeatedly drilled into your head that you must use the side-attack, as well as the upper 2/3rds of the screen. It's a shame performing the side-attack will turn your wrists, keyboard, d-pad, and/or joystick to butter. Thankfully the weapon can also be used by holding down a button. There's no need to perform more motions than a fighting game tournament just to complete a stage.

The bosses are a bit more traditional. They're large, take a little bit of punishment, and will throw a great many bullets on the screen. However, they can be easily defeated if you have a nice stack of bombs. Throw a bomb, mash the side-attack, repeat. Hell, for the most part you likely won't have to repeat much, because the bosses can be destroyed very quickly. However, in the interest of scoring, you'll probably want to use those spare bombs to milk the boss for awhile.

In a lot of ways, XIIZEAL was designed to be the antithesis to what we take for granted in a shmup. After awhile all these bullet-hell/danmaku titles start to blend together, and it makes the genre seem a bit stale. Triangle Service opted to create something different, and in that regard they succeeded. However, these ideas, while intriguing, might not be palatable for most 2D-shooter fans. Other concept-driven games (like Ikaruga) have a high level of depth to them. Each stage is very different from one another, and problems can have multiple solutions, or players develop slightly different tactics. With this game it's like a concept still in the early stages of development. There's the side-attack, knowing when to throw out a bomb, and that's about the extent of it. On the other hand, XIIZEAL isn't nearly as demanding (I forgot how many times I replayed the first stage in Ikaruga just to get a piddly A rank), and there's still enough of an incentive to keep playing for score.

I believe this is a worthwhile entry in the genre. The concept doesn't get quite the exploration it deserves, but there's enough merit in replaying stages to capture that hi-score. Mechanically it's a solid little game, and offers some interesting ideas. There is also a certain (masochistic?) satisfaction in mashing the stick to perform the side-attack. I suppose this dates back to the time when gamers actually had to press the button repeatedly if they wanted rapid-fire. Back when I played Darius Gaiden on the Saturn, I mapped the fire button to A & C, and would get a higher rate of fire by alternating between the two. Part 2D shooter, part track & field videogame? Okay now I'm just rambling.
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23 of 36 people (64%) found this review helpful
9 people found this review funny
Recommended
1.7 hrs on record
Posted: June 5, 2015
Exactly like Dark Souls: You die a lot, there's a ton of arcane secrets, and rolling is super OP.

(Remember - ABW: Always Be Wiggling.)
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6 of 7 people (86%) found this review helpful
Recommended
4.7 hrs on record
Posted: June 7, 2015
This is a 2002 popular arcade vertical scrolling shooter game of the PC version of the transplantation and its weapon system is very interesting, I always liked the game, whether it is a version of the PS2\PPC, in addition it support replay convenient video playback and global ranking, screen resolution adjusted and difficulty, the arcade game player is a good!
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4 of 4 people (100%) found this review helpful
Recommended
3.2 hrs on record
Posted: October 18, 2015
Cool shmup that got infinitely more playable in this release thanks to not relying on it's original gimmicky control-scheme (waggle that stick like crazy and become the SPINMASTER) and by offering an "easy operation" setting, you can just press a button for the same effect now.

Devoid of any moe ♥♥♥♥♥♥♥t and mostly consists of waves of tanks, jets and the occasional mecha. Nice visuals, looking like pre-rendered sprites with addtional pixelart-touch-ups. Lovely oldschool atmosphere all around - very late 90ies, early 2000 in tone and feel.

Can be adjusted to be suitable for beginner players like myself, offering a decent challenge even if you are not a shmup-god. Reasonable length too and offering plenty of replay value thanks to various "branching paths" within stages depending on speed and destruction of certain enemies. Rather simplistic scoring mechanic too, which I like. Score Attack and training options are available.

The only real issue I have is the somewhat slow speed of the ship, could have been slighty faster - apart from that a really nice arcade package all around that you should check out. Recommended.
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3 of 3 people (100%) found this review helpful
2 people found this review funny
Recommended
6.0 hrs on record
Posted: March 8
really good game.... but.... only 3 credits, even on easy not that easy... as a casual gamer i dont think i will ever finish it.... just saying... but if you are up for the challenge, try and try again.
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3 of 3 people (100%) found this review helpful
Recommended
18.7 hrs on record
Posted: June 17, 2015
I wrote an extremely detailed review for this game, but it seems to be too long to post on steam, so here's a pastebin
link to it: http://pastebin.com/MAq1B8C7
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