Battlefleet Gothic: Armada is the RTS videogame adaptation of Games Workshop’s classic tabletop game, pitting the Chaos, Imperium, Eldar, and Orks against each other in visceral space-battles.
User reviews:
Recent:
Mostly Positive (261 reviews) - 70% of the 261 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,080 reviews) - 73% of the 2,080 user reviews for this game are positive.
Release Date: Apr 21, 2016

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Recent updates View all (22)

June 21

Twitch Dev Session



Join us NOW for a Dev Session to celebrate the release of the Space Marines Fleet, on the Focus Home Interactive Twitch channel!

https://www.twitch.tv/focushomeinteractive

9 comments Read more

June 21

Space Marines Are Here!



Greetings admirals,

The defenders of mankind stand ready, as the Space Marines fleet blasts into battle with this latest update!

This latest patch also introduces a range of additional features including Elite Mode, preset ship behaviours and new upgrades for each of the original fleets.

Check out the patch notes below!

Features

  • Space Marines DLC is now available! The defenders of mankind are ready.
  • The Elite Mode against AI opponents is now available: Test your might against ever-stronger enemies.
  • A Newsfeed has been added. Be informed of the latest news about BFGA directly in the main menu.
  • You can now preset your ships’ behavior and auto-launches in the Docks.
  • Help and FAQ are now available through main menu and in game menu.

Bug Fix

  • Fixed a bug preventing the Permanent Critical Damage done to ships to be updated in Advanced Infos mode.
  • Fixed a crash happening if two players with two different versions of the game try to play together.
  • Wreckage fields no longer appear within deployment zones.
  • Fixed a bug that display dialogue during the campaign without the corresponding text.
  • Suppression of in game Dialogues that were repeated during some End missions’ cut scenes.
  • Fixed a bug preventing the Allied Guest of the Defender in Space Station Assault to see the Mine Area as well as the areas around the Space Station and the Defensive platforms.
  • Fixed a bug duplicating the Substitutes in the Pregame Screen.
  • Fixed a bug in the 19th Campaign mission’s loss dialogue which displayed Vandez’s face while it was Spire that talked.
  • Fixed a bug that deactivated the Escort Ships skills tooltips (Torpedoes and Pulsars).
  • Fixed a bug that kept some upgrades that weren’t relevant to the ships’ designs fitted without possibility to unfit them.
  • Fixed a bug displaying the wrong shape for the Ork Transport Ship.
  • Fixed a bug causing the Attack orders in a queue of orders to be kept even if the target became invalid in the meantime (Destruction/ Invisibility/ Disengagement).

GUI

  • The size of the “To Battle” button in the Docks is now correct.
  • Fixed a bug displaying the Micro Warp jump cooldown during the deployment phase.
  • Fixed a bug displaying the Generator critical damage icon on the rally skill rather than the Deck one.
  • Fixed a bug causing the Warp Jump to display a negative Cooldown if it was used quickly after the Micro Warp Jump.
  • The size of Tooltips has been improved to avoid visual bugs.
  • New caches for all factions in the Docks.

Graphics

  • Fixed a bug keeping the Ork Engine Fx when it should have been deactivated, causing multiple instances to overlap.
  • Ork Space Hulk Engine reworked.
  • Ork Fighta-Bommas now display their 3D Mesh correctly.
  • Fixed a bug causing the Engine explosions to stay after destruction.
  • Defence Platforms now have deployment restriction zones displayed.
  • The Rally skill now have a new FX.
  • Fixed a bug displaying a Fire FX at the wrong emplacement on the Imperial Navy Light Cruiser.
  • The reactor FX is now more or less bright depending on the speed of the ship.
  • Fixed a bug causing Imperial FX to not show when it should.
  • Chaos Lances FX has been modified.
  • Fixed a bug causing the Zzap Kannon FX to misbehave, some FX appearing far away from the target.

Optimization

  • In the Docks, the Lightning Strike Icon now changes accordingly with the selected ship’s Lightning Strike.
  • If your save is corrupted, a message is now displayed indicating that it cannot be loaded.

Gameplay

  • Imperial Navy

    A new upgrade, Imperial Assassin, which can trigger a mutiny with a Lightning Strike Assault Action, has been added to the Deck.

  • Chaos

    A new upgrade, Chaos Space Marines, which Reduces the enemy troop value on Boardings and Lightning Strikes, has been added to the Deck.

  • Ork Pirates

    A new upgrade, Weirdboy Tower, which adds a Zzap weapon on the Deck, has been added to the Deck. This weapon does not take the Zzap Upgrades, and fires at 3.000 units + 3.000 Units per Point in the Weirdboy Crew Member.

  • Eldar Corsairs

    A new upgrade, Harlequin’s Masque, which Improves Troop Value while in Brace for Impact by 5, has been added to the Deck. The bonus can be improved by 5 per point in the Harlequin Crew Member.

Text

  • Various changes to the texts.
  • Fixed a bug preventing the Weapon’s tooltips range to update if the player fitted a range enhancement upgrade on the ship.
  • Fixed a bug preventing the N of “Normal” in the difficulty campaign setting to stay in lower case.
  • Fixed a bug on some battery weapons’ tooltips displaying wrong0 statistics.
  • Fixed a bug displaying the Battle Settings in the Docks To be in Lower case and capital letters. Now everything is in Lower case.
  • Fixed a bug in all languages but English that did not translated the difficulty option.

Sound

  • Fixed a bug playing the Cut scenes and ship selection sounds even if the game was muted.

61 comments Read more

Reviews

“A joy to play”
Rock Paper Shotgun

“A tubthumping tribute to the 40K universe, with perfectly grim design.”
80/100 – PC Gamer

“The best Warhammer game since Dawn of War II: Retribution”
83/100 – Gamestar

Twitch Dev Session


Watch the Replay

About This Game


Battlefleet Gothic: Armada is the RTS videogame adaptation of Games Workshop’s classic tabletop game, pitting the Chaos, Imperium, Eldar, and Orks against each other in visceral space-battles.

Developed with Unreal Engine 4, Battlefleet Gothic: Armada offers deep management of every ship composing the player’s fleet, both during and between battles. From the fastest frigates to the gigantic, miles-long battleships, the player will customize all aspects of his ships: weaponry, defense and support sub-systems, but also crew, captains, and more... each customization affecting the very performances of the ship and the special abilities available during battle. From battle to battle, the admirals and crew of surviving ships will gain experience and promotions, improving the battle-readiness of the ships for future, bigger and more dangerous battles.

Additionally an extensive multiplayer mode with persistent fleets where up to 4 players can battle simultaneously, Battlefleet Gothic: Armada also features a big story campaign, taking place during the 12th Black Crusade and putting players in the middle of the Gothic War that raged between the Imperium and Abaddon the Despoiler. Players will be at the centre of every fight, commanding fleets of gigantic ships as the Chaos unleash a sequential chain of surprise attacks on Imperium worlds – the start of 20 years of warring in the sector.



  • An expansive single-player campaign across the Gothic sector.
  • Four factions to command, each one with its own strengths and skills.
  • Tactical PVP multiplayer offering infinite replayability.
  • A huge array of authentically recreated Battlefleet Gothic ships.
  • A real-time strategy experience retaining many of the tactical Battlefleet Gothic elements.
  • A plethora of lore-abiding skills to fill the player’s arsenal.
  • Upgrade and apply skills at port Maw

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: AMD FX-4100 X4 (3,6 GHz)/Intel Core i5-2500 (3,3 GHz)
    • Memory: 4096 MB RAM
    • Graphics: 1 GB, DirectX 11, AMD Radeon HD 6850/NVIDIA GeForce GTX 560
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Internet connection required for online gaming and game activation
    Recommended:
    • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: AMD FX-8350 X8 (4,0 GHz)/Intel Core i7-3770 (3,9 GHz)
    • Memory: 8192 MB RAM
    • Graphics: 2 GB, DirectX 11, AMD Radeon R9 270X/NVIDIA GeForce GTX 760
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Internet connection required for online gaming and game activation
Customer reviews
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Recent:
Mostly Positive (261 reviews)
Overall:
Mostly Positive (2,080 reviews)
Recently Posted
Trogdor
( 5.4 hrs on record )
Posted: June 30
In my experience with the game so far has been brief, but very positive! The sky's the limit when it comes to tactics. Equally enjoyable whether you're a military genius or someone like me with as much tactical accuity as a rock. The game is easy to play, but difficult to master. The numerous options and abilities at your disposal right off the bat can be slightly overwhelming at first, but you catch on pretty quick. Overall opinion: a must-have for anyone who is a fan of 40K or looking for a strategic naval warfare expereince...IN SPACE!

Disclaimer: I've only played against the AI so far (which on Normal offers a significant but satisfying challenge to beginners)

Regarding the races: I have played Imperial Navy, Orks, and Space Marines so far. The Navy is great for starting out; tough ships, lots of firepower, pretty forgiving if you make a mistake (lol, unlike the Imperium itself!).

Orks are always fun; they focus heavily on getting close enough for their guns to reliably connect and ramming. You can outfit your Line Ships (the medium-sized vessels that form the backbone of your fleet) to be one of four major Ork Clans (Evil Sunz, Goffs, Blood Axes, and Bad Moonz. Sorry, Death Skullz...), each giving different benefits and ablities. You can mix-and-match to create an all-inclusive WAAAGH! or one huge singular fleet and set out to prove that your Clan is the Meanest.

Don't let negative views on the Space Marines deter you. They may need some tweaking, sure, but their ships are pretty tough for their points cost and punch plenty hard. Their primary focus is boarding actions, which between Thunderhawks and standard Assaults, you can luanch multiple of at the same time to hit different targets or focus on one.

9/10

Hope they add Necrons!
Helpful? Yes No Funny
Lexis
( 140.3 hrs on record )
Posted: June 30
A great game for long hours or just in between. You don´t have to be a Warhammer fan to enjoy this.


Speaking about the multiplayer

-basically you fight on a 2D map with different ship classes from 5 different warhammer factions

-matches take between 2 and 6 minutes mostly

-different match types like convoi protection, assassination, station assault or just free fights

-you can customize your ships to mirror your enemies

-levelling happens quite fast

-destroyed ships are not destroyed but have to be repaired for 2 turns

-1v1 or 2v2 matches possible

-game is easy to learn but matches are competitive on higher levels

-active community around 1000 active players (end of june)


There is also a singleplayer based in the warhammer universe, it´s a kind of linear progression and quite large in size.

New content will be released in the next months. Game returned strong after correction of imbalance and major bugs





Helpful? Yes No Funny
Harvey Dent
( 27.5 hrs on record )
Posted: June 30
There are too many broken parts of this game to recommend. The fact that the devs are more than happy to start adding DLC without fixing these, is reason enough to not buy. While playing in skrimish (no point playing multiplayer without friends) I noticed that the enemy vessal was moving 3 times faster than it is allowed. So either the devs know about these tyoe of issues and dont care, or they did this intentinaly, it doesnt matter. The end result is the same, a game that is broken, and unplayable.
Helpful? Yes No Funny
Darth Void
( 1.3 hrs on record )
Posted: June 30
Very cool so far. Just getting started. This may be my favorite game this year!
Helpful? Yes No Funny
a.brck
( 5.2 hrs on record )
Posted: June 30
really nice :)
Helpful? Yes No Funny
GuideMYlotus
( 19.1 hrs on record )
Posted: June 29
Really good game and a game that is needed in the 40K franchise due to all the crap that is being made at the same time. The single player has a really good story and really great voice acting but it can get fraustrating at times but still enjoyable. The multiplayer is better with all the ablilty to play five factions now since they added in Space Marines. Each faction has their strengths and weaknesses. Very enjoyable game and I highly recomend it.
Helpful? Yes No Funny
Gamedrake
( 124.6 hrs on record )
Posted: June 29
Fun game, I enjoyed the campaign. Worth the buy... however it has some very frustrating things. I played Imperial mostly and some SM though I just gave up on SM skirmishes because of the stupid AI functions...

1. Your ships will stop to give way to other ships, even the enemy, and when facing Orcs, its like you stop with a big HEY RAM ME RIGHT HERE, I will hold still for you so you can hit me square! - its extremely frustrating...

2. Auto targeting - your ships will ALWAYS shoot the first enemy ship that comes into range, REGARDLESS if you have already made a ship a priority or targeted a specific ship... cannot tell you how many ships have slipped away because of this stupid annoyance... If I want to shoot a specific ship, it should only shoot that ship and not waste you volley on an escort or ship with full shields ... How dumb are these Admirals ....

3. Nova Cannons are the worst, 1 hit in 10 shots IF your lucky, go with torps, they are way more reliable. And yes I actually tried it twice, shot them 10 times, 1 direct hit with one ship, and one glancing hit with another ship in 10 shots, some games you don't even hit the whole game, not worth it and totally a waste of time, though the AI sure can hit with them but yeah go figure on that....

So anyway, I always buy to support GW games, even if I don't play them, I just love 40k that much. Fun game but it has its little problems and stupid features that don't work like every game now a days does.

Enjoy!
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¥¥¥¥¥¥¥¥¥¥¥¥
( 10.7 hrs on record )
Posted: June 29
Meta meme game with plasma bomb spam
Helpful? Yes No Funny
Zuffler
( 1.8 hrs on record )
Posted: June 29
as much as I would like to recommend this game I can't get past the third mission. can I suggest you (tindalos) actually intoduce the different types of mission mode to a new player and give them a chance to enjoy some success instead of throwing them into an escort mission that's actually very difficult to beat? I have read various strategies, none of which work and to be honest, I shouldn't be having to read external forums and fan sites to glean what I am supposed to be doing. All of this should be coming via an in game advisor or tutorial. Ease your players into the game, make them feel good for the first few missions then start to layer in the complaxity and difficulty thereafter? Game Design 101!
Helpful? Yes No Funny
dihangzhang
( 16.7 hrs on record )
Posted: June 29
Look! Our enemies hide in metal boxes in space! The cowards, the fools! We...we should take away thier metal boxes in space!

This game is great!

Battlefleet Gothic is a game set in the 40k universe and is a RTS based on the actaul tabletop game. Battlefleet Gothic is quite unique as few strategy games ever focus on ships (though its spaceships in this game), bringing a welcome change. As a fervant strategy game player, I have to say I am greatly impressed by this game. Not only does it provide an interesting story with decent replayability, but the game is fairly complex and is not super easy like many other strategy games (Total War, I'm looking at you). The AI is fairly intelligent (for example, when you try to ram an Eldar ship, it will use it's solar sails to try to avoid being hit) and you will not win everytime. This game actually requires some thought from the player if you want to win, and it takes a while to get very good at this game. Battlefleet Gothic also capture the grim darkness of the 41st millenium really well too, with lines such as 'only in death does duty end', and the dark and grim apperance of the ships.

As to the negatives, I will say that I am quite disappointed in that the game is very 2D. Your ships simply move about in a grid, with absolutely no vertical movement (your ships can only move left, right or straight, but not up or down (I know such directions don't actually exist in space, but you get what I mean)). I feel that if the 3D element was added to the game it would make it a lot more dynamic and intersting. Furthermore the loading times are somewhat long, which can be annoying sometimes.

Overall I think this game is very good and definately worth you money if you enjoy strategy games of are a fan of Warhammer 40k.

If you have not bought this game yet, then you are clearly a HERETIC and a TRAITOR, and the Inquisition shall be here momentarily to PURGE you.
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Most Helpful Reviews  In the past 30 days
82 of 91 people (90%) found this review helpful
2 people found this review funny
Recommended
73.0 hrs on record
Posted: June 11
Battlefleet Gothic: Armada is the Warhammer: 40,000 game I've been asking for for years.
It is beautfully detailed, engrossing, and faithful to the lore of the universe in a way no other game has been, both in broad strokes and small details of the Gothic War.

The campaign is long, with choices you make and battles won or lost affecting the course of the story. Yes, I said 'or lost'; Armada does not force you to replay a mission over and over until you win, guiding you through the story on rails. Any battle can be lost, and can dynamically affect the progression of the story from there on.

The gameplay itself has been described as 'tall ships in space', and that is fairly accurate. Despite the lumbering appearance (and even lumbering movement) of many of the ships, combat is still fast-paced and unforgiving. Most battles you fight will likely be over in ten minutes or less, as ships on both sides are torn apart by a mix of broadsides, torpedoes, bombers, boarding actions, and other, more arcane, weapons. Or even just rammed.

With a minimum of 2 DLC's on the way (as of posting this review, 6/11/2016), this game should definitely have some staying power, and you will reliably get your money out of it. For myself, I find the combination of beloved universe, excellent gameplay, and stunningly detailed graphics to be the perfect mix. I expect this will be one of my favorite games for years to come.
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48 of 53 people (91%) found this review helpful
3 people found this review funny
Recommended
227.5 hrs on record
Posted: June 20
I will review this game from three different angles.

-As a WH40k fan.
-As a fleet action strategy game.
-As a multiplayer game.

- As a fan of the universe I must say outright that this title does WH40k very well. It is true to the universe, setting just the right atmosphere of gothic warfare between the most well-known of the universes races. It gives a good portrayal of the 12th Black Crusade, also known as the Gothic War, from the perspective of the Imperial Navy. It gives us reasonably believable characters, acceptable dialogue and excellent cinematics. Those who worked in the art department and the writers of the storyline has earned their keep. There are a few things, here and there, which could have been written or done differently, but these are minor issues.

- The game as a fleet action strategy game is true to the tabletop mechanic in the sense that it is 2D, not 3D. This might be an issue for some, but I understand why they went this direction. There are already a lot of management, and potentially a lot of micro-management, without adding a third layer. Also, most of the ships of the WH40k universe have always been portrayed as broadside vessels, It makes sense. As for micro-management, that can become an issue, especially if you have a large fleet and wish to do everything yourself. Luckily most abilities can be set to trigger automatically, and the AI does so in a mostly effective manner. The game is a solid, if not excellent strategy title. Single-player also has skirmish and custum game modes; now with co-op.

- As a multiplayer game, however, the game has flaws, flaws that are not quite as apparent in single player and co-op games. Despite multiple patches the game has balance issues, some purely to do with the strength or firepower of certain ships and factions, others to do with map mechanics versus mobility, or certain faction's lack of mobility. Eldar are highly agile and fast and have a distinct advantage when it comes to maps where mobility is key. Arguably some of their ships still have too potent firepower, though equally arguably, their ships are too fragile. On the other end are Orks, who's ships are very tough, good short range firepower, but overall are slow, lacks agility and as such, seem to suffer in many cases, and are sluggish compared to not only Eldar, but also Chaos. Even the Empire can outmanouver them. These balance issues can make multiplayer frustrating.

Note: There are those that reports bugs, and crashes. I have however only encountered a few bugs and in my almost 200 hours (199,3 at time of writing) playing this game, never had a crash.

In conclusion; this game is good, but it could have been better. It is of course very easy to come with critque. The designers have done a job which must be described as solid. Are there a few bugs that needs ironing out? Yes. Is there room for improvement? Yes. Is this a bad game? No. This is a good game, which I feel deserve a better reputation than it has gotten.

Lastly; I usally give games a score, based on a die 1d6. Unlike with a die however, a 0 is possible. This would be an abysmal failure of a game. Equally well, I occasionally deal with x.5. This is in this second category. I do recommend this game to fans of WH40K and those who otherwise are fans of Space Fantasy games.
- 4.5 out of 6.
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79 of 120 people (66%) found this review helpful
10 people found this review funny
Not Recommended
30.5 hrs on record
Posted: June 9
*Updated*

BFGA at first glance is a great game; it looks good and it ably captures the feel of captaining 5 kilometer long ships in space and then blowing them apart, and its pretty much where all good things end. BFGA looks great and inviting but at the end of the day its not a very fun game to play. That despite it being published by Focus Interactive the game feels greatly Unfocused.

Having played this game on and off for the last two months I can safely conclude that the game, despite being released, is still mostly unfinished in terms of gameplay; Tindalos simply delivered a game that looks good just to make deadline and then continue to fix it as time goes on, a bad habit that is now pretty endemic in the industry . The most damning evidence to his conclusion is developer Tindalos' manic, through oft delayed, patches. Unlike most properly tested RTS of the past (aka Starcraft) where patches are mostly introduced to tweak competetive play, to fix graphical bugs and done so in small increments, Tindalos' patches radically alter the game with every iteration; broad swathes of underlying game mechanics are reworked, skills and upgrades are nerfed or outright deleted and statistics grossly altered. Point of fact the latest patch only recently delivered GUI features that would normally have been part of every game at day one. This gives the overall impression that Tindalos does not have an overall vision of its own as each patch seems to be a response to the loudest community outcry at the time or a remedial measure for something that should've been there since day one.

This is irritating on its own right as it prevents a stable and organic metagame from forming but when coupled with BFGA's pay to change anything mechanic it can be downright frustrating when your well-tuned fleet is suddenly upturned and you have to spend hours and hours grinding with a hobbled fleet to earn enough favour (the in game resource to pay for upgrades and skills) to properly restructure it only the for next patch to overturn the table gain. This is even more painful in campaign mode as you only have a limited number of turns and missions to amass enough favour to tune your fleet.

Added to this is the seeming emphasis on pigeon holing each faction with barely any room for effective customization or deviation from stereotype which was the hallmark of the tabletop game; Eldar are always hit and run glasscannons, Chaos are always carrier lance snipers, Orks are brawlers and Imperials are generalist counterpunchers. You can more or less predict your opponent's core strategy given what faction he plays because any attempt to break the mold results in an interestingly novel but ultimately doomed effort when you come up against a race specialized for it. Coupled with the fact that you only have a limited number of ship slots (8 total) means that every fleet is generally going to have specialize and accept having gaping weaknesses and extremely limited options to make for it. One shudders at how this will be balanced out once the Space Marines and the Tau hit the table.

It's also worth mentioning that the game, just like Dawn of War, has a subtle bias in favor of the Eldar. Whether or not this is intentional on the developer's part it cannot be gainsayed that the Eldar have an overwhelming advantage in three of the game's seven modes (Assassination, Data Recovery and Planetary Bombardment) due to their base movement speed and that the skills most often used to counter them, Taunt, Lightning Strike and Micro-Warp Jump, have been removed, in the case of the former, or severely nerfed in the case of the latter two in the lastest patch. It's pretty much shaping up to be Dawn of the Eldar all over again except in Space.

Finally on the multiplayer front, good luck finding a game as based on the forum commentary barely 5% of the people who bought this game are still playing.

So in conclusion; Steer Well Clear until Tindalos actually finishes the game.

Update(6/23/2016): Tindalos just released the Space Marine DLC and unfortunately, just as feared, the faction is riddled with problems; a barely workable fleet roster which has the odd quirk of being impossible to properly play in 2v2 due to point eccentricities, poor balancing, pathing issues and ship behavior issues (SM ships have a bug that predisposes them to just stand still and shoot despite being ordered to attack at a certain range). To top it off the DLC came packaged with another balance patch that strengthened the Eldar with an upgrade that protects them from a common strategy used against them while simultaneously removing upgrades that improve said strategy from other factions. Can there be any doubt that this is now Battlefleet: Eldar?

Update(6/24/2016): Patch released to address problems with Space Marine DLC; everyone gets kicked in the balls except the Eldar, again.
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20 of 26 people (77%) found this review helpful
13 people found this review funny
Recommended
14.1 hrs on record
Posted: June 24
Who this game is for:
In the Emperor's name, I consign thine blasphemy of a ship to the cleansing deluge of macro cannon fire, Xeno filth!

Who this game is not for:
Oh, is this a space RTS?

Choose wisely, or you shall incur the inquisition’s wrath.
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11 of 13 people (85%) found this review helpful
Recommended
161.4 hrs on record
Posted: June 23
Here is a revew 2 monts after relase from a dedicated multiplayer player and a real fan of Warhammer 40k.

- General impressions, lore, setting:
The game has managed to perfectly capture the Warhammer 40k universe. Everything from graphics, animations, sounds, music, interface breathes and lives Warhammer 40k. Especialy how all factions are done very close to the table top game from which it gets it's name and gameplay, and how unique their ships, captains, effects and sounds are made to fit their own interface in multiplayer. Do remember that this is an RTS and not a turn based game.

- Singleplayer
I am more of a multiplayer player in these kinds of games so I have only scratched the surface of the singleplayer. What I can say is that it's a well paced campaign with a detailed progression system that has severl options for difficulty and an Iron man mode. The AI is very competnent and will give you a good game each time.

- Multiplayer
This part has it's good and bad sides. Yes, there is a interesting progression system, no it's not well balanced for new players. Yes, it's deep and interesting with lot's of room for experimentation, no it doesn't let you win with every setup. Yes, there is 2vs2, but it's very limited by the Engine(UE4) to only 1-3 ships. 1vs1 can get up to 6 capital ships. Yes, there are skill shots, abilities, no they don't fit the gameplay that well.
Do note that the Developers have been fixing these problems from day 1. There is a higher limit on ships for 2vs2, there are less powerfull skillshots and abilities. Matchmaking is still not fully implemented as for 23.06.2016. ELO is not public, there is no ranking atm which will be coming in a free patch. Player base is around 300+ players 24/7 with peaks to over 2500 when a new faction for MP hits, 99.999% well manared, non cheater, fun to play against. In all of my MP experiance I haven't found better.
Base game offers 4 factions, with new DLC it's 5, 6th is in the works, and aditional ones are to be announced.
Balancing patches are regular and fix more problems then they create.

- Stability, patching, servers
After two months after release there are no major problems. Game runs excellently with no fps drops if set to your PCs proper limit. You can play vs other players from all over the world, while you can also chose which areas you want to play in, so if you are in US and don't want to play vs players in Asia, for the fear of high ping, you can chose not to. Patching has been fast and slow at the same time. Some weeks bring 3 patches others 0. But what is most important Developers are listening 100% and take and implement all good player requested features.

- Closing thoughs
This is one of those games that gives more then it charges for, especially if you are a fan of the setting amd lore. RTS players who like no base building RTS games are going to love the game. The game and it's features have more to offer, I haven't even covered the vs AI custom battles or Co-Op vs AI. And more are betting added to the game so if you are reading this review check what new features this game has today.
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19 of 28 people (68%) found this review helpful
Recommended
26.0 hrs on record
Posted: June 11
I recommend this game to people wanting a short, shallow experience.
The graphics are lovely, the ship design and combat is fun. The first few hours are genuinely enjoyable.
But it is soooo repetative. How would you like to do the same map and same mode over and over and over again?
Once you remove the Eldar and Orks from the campaign, you're left fighting the same Chaos enemy repeatedly.

While I found the convoy missions interesting for the first few missions, after a while I avoided them. Convoy missions against the Eldar? Don't even bother, you have a 10% chance of winning as the attacker. As the defender, however, I found a neat little trick. I'd put all my convoy ships in the corner of the map and surround them with my cruisers/battleships, forming a shield against the incoming Eldar attack. The Eldar AI freaked out and they just floated around my stationary forces until they died.

I enjoyed the scripted missions, but those are few and far between. So all you're really left with are the same few skirmish missions to play 1000 times.

I'm on 15 hours play time now and I still haven't finished the main campaign, but once I do, I doubt I'll play this game much. Great idea, but somehow there just isn't enough variety.
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12 of 17 people (71%) found this review helpful
15 people found this review funny
Recommended
273.5 hrs on record
Posted: June 23
IN vs Eldar is like trying to hit a pulsar armed fly with a sledgehammer.
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13 of 19 people (68%) found this review helpful
1 person found this review funny
Recommended
52.5 hrs on record
Posted: June 2
Dark and brooding Naval ship battle simulator. Gameplay is both satisfying and atmospheric.
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17 of 27 people (63%) found this review helpful
4 people found this review funny
Not Recommended
88.4 hrs on record
Posted: June 26
Honestly I enjoy anything 40k, and to be fair thats the only reason I could enjoy this game for a while, because its 40k.

-Mission varieties just add frustration to play and more acute imbalances between factions
-If you have faster ships and randomed defender simply refuse to fight, ever. Play keep-away for 20 minutes.
-Or sit in a gas cloud and just shoot torpedoes all game.
-Current system of having ships damaged or lost in warp forces you to fight some battles you dont even want to, or with suboptimal choices.
-Game encourages you to adopt boring as hell tactics or delay the game needlessly.

The issue with this game is that theres nothing fun or enjoyable in playing each battle. For example, play Orks against Eldar and they have literally only one way to play. Your ork ships will try to move towards them at snail speed while they spend 20 minutes outside your range playing keep-away and firing torpedoes hoping that it *might* hurt you. The winner? Whoever randomed defender, unless you enjoy watching your slow-♥♥♥ ships attempt to catch eldar ships (which is impossible) mind you if you did catch any ships they would die, but you're not going to, no matter what, so do you really want to waste 20 minutes?
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8 of 12 people (67%) found this review helpful
Recommended
40.7 hrs on record
Posted: June 21
ADEPTUS ASTARTES

Praise the Emperor! - They have arrived!

Five Space Marine Chapters are included: Space Wolves, Blood Angels, Ultramarines, Imperial Fists and dark Angels.

Generally the power armoured warriors' fleets are short ranged and very expensive - But, up close they can be devastating and their boarding actions are something to be feared. For favours, four unique personages can be added to the fleet, the Master of sactity, The Master Librarian, the Master of the Forge and the Chapter Master himself.

Initial investigation shows that they have three support ships (not including the transport), the Hunter Destroyer and the Nova and Gladius Frigates (all have a standard 5000 detection range).

The smallest ship of the line is the Vanguard Light Cruiser that is available in three versions, Mark I to Mark III, all have Ordinance bays and the Mark III is equiped with Bombardment Cannon - Armour Piercing weapons that do extreme critical damage.

I'll be trying them out and posting some battle on my the SpaceBadgerLP channel very soon...

I think that the arrival of the Adeptus Astartes will be a very welcome addition to the Gothic Sector
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