Battlefleet Gothic: Armada is the RTS videogame adaptation of Games Workshop’s classic tabletop game, pitting the Chaos, Imperium, Eldar, and Orks against each other in visceral space-battles.
User reviews:
Mixed (115 reviews) - 60% of the 115 user reviews in the last 30 days are positive.
Mostly Positive (2,297 reviews) - 72% of the 2,297 user reviews for this game are positive.
Release Date: Apr 21, 2016

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Recent updates View all (30)

September 29

Tau Empire Now Available!

Greetings Admirals,

The Tau Empire DLC is available to purchase.

And we are pleased to unleash the Tau Empire DLC with an explosive trailer!

The Tau are playable in the multiplayer modes, as well as in Skirmish mode against the AI.

The alien Tau Empire has rapidly expanded across the galaxy, aided by highly advanced technology and a total dedication to the Greater Good philosophy. Their fleets excel at long range, with powerful weapons dealing massive amounts of damage from afar.

Skilled Tau admirals can eliminate the bulk of an enemy fleet before they can even get within boarding distance. The Tau have access to a wide array of upgrades and traits to improve their fleet even further.

As announced several months ago, the Tau Empire faction will be free to all Early Adopters of the game on Steam. The Early Adopter offer applies to all Steam pre-purchase owners, as well as those who bought the game on Steam during the first two months following the game's release (before June 21, 2016). Players who purchased Battlefleet Gothic: Armada after June 21 will be able to purchase the Tau Empire as DLC.

Patch Notes - Build 1.7.9962 - Tau Empire Fleet Release

New Fleet:
  • Tau Empire fleet added!

Gameplay (Tau):
Thanks to your feedback in the beta, we’ve made the following adjustments to the Tau fleet:
  • The Kauyon Warfare accuracy bonus is now applied permanently and is effective starting from a 6k range.
  • Modification of the Kroot Warsphere combustion gauge cooldown (60s -> 40s).
  • The upgrade “Energy Shield” now only affects fighter ordnances.
  • Transport ships can’t fit the upgrade “Stealth Alloy” anymore.
  • The damage of the upgrade “Seeker Missile” has been reduced to inflict 1 damage every 3 second per defensive turret on the ship.
  • The damage of the skill “Experimental Railgun” has been reduced from 100 to 90.
  • Auxiliary ships are no longer able to equip favours.

  • Integration of the proper weaponry on the Mars Imperial Battlecruiser (Heavy Macro-Battery).

Gameplay (Already included during the Tau Beta):
  • Fixed when Planetary Assault missions that wouldn’t end if the defender player lost all of his ships.

Bug Fixes:
  • Fix of the green lines that can be displayed from the ships at the docks.
  • Destroyed defence platforms and ship wreckages are no longer displayed at the edge of the map.
  • Fix of the crashed provoked when a Space Marine player reconditioned his crew after fitting and unfitting the Master of the Forge favour.
  • In 2v2, fix of the deployment zone that was wrongly displayed for the players 2 and 4.
  • Fix of the Tzeentch favour that raised the Macro-Battery reload time by 1 second.

Bug Fixes (Tau):
  • Fix of the Tau logo displayed on the mine deployment zone during a Space Station Assault mission for every faction.
  • Fix of the “High Energy Turn” tooltip which was still displayed on the Kroot Warsphere.
  • Fix of the black scene displayed when the Custodian is “Lost in Deep Space” for the first time.
  • Fix of the issue that prevented the Guest player from seeing the harvesting drones on Demiurg ships (which acts as a feedback for the reloading of the “Cutting Beam” skill).
  • Fix of the Leaderboard that won’t display the Tau Empire faction on the filter options.
  • Fix of the predefined behaviour set on the Nicassar Dhow escort ship that won’t apply for the Guest player when these ships are deployed through the “Reinforcement” skill.
  • Fix of the name in the in-game ship recap of the Tau “Emissary Sa’Cea” that displayed the “Protector” name instead of “Emissary”.
  • Fix of the Kroot Warsphere that had its combustion gauge always empty.
  • Fix of the Tau parts that displayed the Stealth FX when they were destroyed.
  • Fix of the “Experimental Railgun” Auto-Fire behaviour, it now fires when it’s aligned with a target.

Bugs Fixes (Already included during the Tau Beta):
  • Fix of the Chaos missiles - they now explode instead of disappearing when they miss their target.
  • Fix of the platform counter which was reversed when Breakthrough missions were played as a defender.
  • Fix of the issue that allowed the target ship in Assassination/Recovery to be hidden at the start of the game or to become stealthy.
  • Fix of the AI fleet generation that wouldn’t happen correctly.
  • Fix of an issue on the Leaderboard that won’t automatically update the rank gauge of the player profile.
  • Fix of the pop-up window about the “Lost in Warp” consequences which was displayed on Custom Game when the player capitulated.
  • Fix of the Upgrade “More Dakka” that could be fitted on Basha ships even when it didn’t have any Gunz.
  • Fix of the random crash provoked when the player selects his admiral ship during the deployment phase.
  • Fix of an issue that prevented the tooltip of the skill “Emergency Repair” to be displayed correctly at the docks.
  • Fix of the Orks Zzap and Prow Gunz weapons texture that wouldn’t change with the favour colors.
  • Fix of the planetary assault losing condition for the Attacker: Now the attacker loses the game if he loses all of his line ships
  • Correction of the speed value for Imperial Navy, Chaos and Eldar ordnances.
  • Fix of the selection events when the player selects a ship when he already has one selected that provoke the In-game stat panel to not be displayed.
  • Fix of the Dauntless Mk2 wreckage, new mesh on the front hull.
  • Correction of the Space Marine logo displayed on the Mission selection screen of a ranked game.
  • Correction of the Imperial logo displayed on the Scorescreen of a ranked game.
  • Fix of the Space Marine Chapter Master skill which wasn’t disabled when the ship suffers a critical hit on the Deck.

Bug Fixes (Update 1.7.9074, reverted on August 10):
  • Fixed the crash provoked by the Eldar’s favors “Ulthwé” and “Saim-Hann”.
  • When changing Admiral level, the icon will be updated in real time."
  • A critical damage on the Engines on a ship fitted with the “Mezoa Pattern Drive” will no longer deny the special maneuver “Burn Retro”.
  • In custom games, the selection arrow allowing to change the game size are hidden when two players are in the same team.
  • Erasing Space Marines ranked profiles will no longer create a profiles without name in the profiles selection panel.
  • In space station assault mission, the defending player can no longer deploy mines slightly outside of the allowed area.
  • The weaponry counter on the ship stats will instantly display the correct number of weaponry when the ship suffers a critical damage.
  • Changing the resolution in the game option will no longer reset the display mode.
  • Fixed the auto-launch on the skill “Void shield transfer” that wouldn’t trigger for the ships having only 100 shield points.
  • During a custom game, the last guest joining the game will now correctly see the environmental elements on the maps when the Host click on the ready button too quickly.
  • It will no longer be possible to change the space Marine chapter during the creation of a profile.
  • Fixed an issue when replacing a ship that cancelled the refund of the renown spent in the Upgrades and skills fitted on the ship.
  • Fixed an issue that provoked some of the environmental elements to spawn upon defense platforms.
  • The ship can no longer be stuck in the corner of the map when performing a full Ahead. The ship will now automatically return to the game area.
  • Fixed the Adeptus Astartes Imperial’s favor, which did not give its +1 boarding actions bonus.
  • Fixed the issue that prevented the player from changing the settings in custom games.
  • Fixed a glitch that allowed the host player to become invisible with his flagship during the missions “Assassination” and “Data Recovery”.
  • Fixed an issue that prevented the guest player from seeing the enemy ships in gaz cloud when they are at detection range.
  • In “breakthrough”, fix of an issue that counted the destroyed defense platforms of the previous mission when the player pressed the retry button at the end of the game.
  • Fixed the issue on the Dauntless’ wreckage that won’t collide with other elements.
  • In ranked profiles, the Admiral level is not displayed anymore.
  • Fixed the issue that prevented the player from remaping the camera’s rotation.
  • Fixed the issue that made the slow from the Zzap Kanon weapon upgrade permanent if it landed during a micro-warp jump.

GUI (Already included during the Tau Beta):
  • Change of the colour of the in-game panel for the player, its allies and the enemy.
  • Change of the colour of the in-game Critical hide-box.
  • Repositioning of the Crew panel titles.
  • Augmentation of the Crew title text box width in order to correctly display all the Crew titles in every language.
  • Integration of in-game enemy Hide-box of the combustion gauge for every faction.
  • Correct integration of the green Escape Zone on the mini-map for the player who have to reach this area with his ships (still displayed in red for the enemy).
  • Fix of the wrong position of the orders icons in the stat panel.
  • Integration of the Space Marines Admiral ranks medals.
  • Modification of the Eldar Admiral ranks medals.
  • Modification of the background of the mini-map.
  • Fix of the “High energy Turn” feedback which was shifted with the cursor position.

GUI (Tau):
  • Retake of the size and colour of the Tau heralds.
  • Retake of the colour of the Tau In-game captain’s hide-box.
  • Retake of the background size of the Tau Ordnance In-game panel.
  • In the Pre-game panel, retake of the space of the text for the Gravity Hook weaponry.
  • Integration of the hide-box for the behaviour panel on the Tau space stations, Tau defence platforms and the Kroot Warsphere.
  • The “Gravity Wave Projector” skill will now correctly display the “Generator” icon on its skill icons when the Generator suffers a critical hit.

GUI (Update 1.7.9074, reverted on August 10):
  • Fixed a shift on a text in the pregame setting panel.
  • Fixed the rank upon the "load profile" screen which could display a shifted value instead of the actual league.
  • Change of two Eldar Captains portrait that were not properly displayed in the scorescreen.
  • In space station assault mission, the weaponry range feedback of the imperial space station is now properly displayed for the guest player.
  • In the main menu, added a missing space above the leaderboard button.
  • Fixed the In-game chat that was displayed above the escape menu which prevented the player from clicking on some escape menu buttons.
  • Fixed an issue that displayed the light critical damage instead of the heavy critical damage on the engine of an Eldar ship.
  • On the Orks generated profile, the skills will no longer be represented by a white square or a blank.
  • Fixed an issue that wouldn't display the right number of weaponry for the guest when one of his ships suffered a critical damage on the prow.
  • In ranked profiles, fix of an issue that displayed the Imperial logo for the Space Marines profiles.
  • Fixed the detection range feedback that wouldn’t display for the allied ships as long as they stayed unidentified.
  • Fixed an issue for the guest that could see the icon of the special action “lock on” above Host ships when the host was using the special action “Running Silent”.
  • The “escort ship” feat has been added to the transport ships.

  • Texture optimization for every Docks of every faction.
  • Texture optimization for the GUI texture.

Optimisation (Already included during the Tau Beta):
  • Improvement of the camera in order to diminish the rumbling on the camera while the player focuses on a target.

Optimisation (Update 1.7.9074, reverted on August 10):
  • The gamma setting is now hidden when launching the game.

Graphics (Tau):
  • Integration of the Admiral colour pattern for the Tau faction (White line on the admiral ship).
  • Modification of the Emissive colour of the Kroot Warsphere from blue to Orange.

Graphics (Already included during the Tau Beta):
  • Correction of the Space Marine LOD setting on the Bombardment Turret.
  • Fix of the space between the faction cards on the faction selection panel.
  • Correction of the reactor FX attachment for the “Imperial escort ships”.
  • Correction of the reactor FX attachment for the “Eldar escort ships”.
  • Correction of the reactor FX attachment for the “Chaos escort ships”.
  • Correction of the reactor FX attachment for the “Space Marines escort ships”.
  • Correction of the reactor FX attachment for the “Ork escort ships”.
  • Fix of the Chaos Khorne favour skin which doesn’t apply on the Lance turret of the Hellbringer Mk1.

Graphics (Update 1.7.9074, reverted on August 10):
  • Fixed the favor visual issue that could be be displayed over another ship.
  • In the scorescreen of the Elite mode, fix of an artifact displayed over the continue button.
  • For the Ork faction, the buttons of the skills boarding torpedoes and torpedoes are no longer swapped between the escort ships and the line ships.
  • Fixed the Plasma Macro-Battery firing FX on the Imperial Space station.

Sound (Tau):
  • Fix of the Tau “Warp” sound that was global and didn’t take into account the sound settings.

Sound (Already included during the Tau Beta):
  • Modification of the maximal value of the sliders in the sound options panel. (Highest value provoked sound glitches).
  • Fix of a sound glitch on the Space Marines favour acknowledgements.

FX (Tau):
  • Retake of the color of the Demiurg ship shields (Now red instead of orange).

FX (Already included during the Tau Beta):
  • Fix of the firing FX on the upper Prow Gunz which was displaced on the Hull of the ship.
  • Repositioning of the “All Ahead Full” Imperial FX on the battleships that has a little offset;
  • Integration of a new textures for the new ship socle system for every races.
  • Fix of the Chaos engines FX that spawned multiple instances of the same FX.
  • Retake of the “escape areas” (i.e in the “convoy” mission) in order to change the color in red/green depending on your side and to display the correct faction’s logo.

  • Update of the game credits (Tindalos team and SIDE Tau actors).
  • Harmonization of the Data between the “Nova Kannon” Ork and the Imperial “Nova Cannon”.
  • In the Campaign, the Space Station’s World Property penalty is now correctly displayed.

Text (Tau):
  • Fix of the wrong tooltip displayed on the Heavy Macro-Battery for the Demiurg Stronghold.
  • Fix of the “Gravity Wave Projector” skill’s data in order to display in its affiliation “Generator” instead of “Prow”.

Text (Already included during the Tau Beta):
  • Modification of the disclaimer message.
  • Modification of the Tooltip display system in order to constrain them on the screen edge when they are too long.
  • Modification of the Ship Name “Transport” into “Conveyor” in order to have a ship class called “Transport” (Which can integrate Fire ship, etc…).
  • Correction of the tooltip’s data for the Chaos Weaponry “Twin-linked Battery” which displayed wrong values.
  • Fix of the wrong value displayed on the Pulsar’s data.
  • Fix of the wrong name displayed on the torpedoes launcher of the Space Marine’s ship Vanguard MK1.
  • Fix of the wrong name displayed on the torpedoes launcher of the Space Marine’s ship BattleBarge MK1.
  • Fix of the wrong name displayed on the torpedoes launcher of the Space Marine’s ship Strike Cruiser MK2.

Text (Update 1.7.9074, reverted on August 10):
  • The tooltips over the Admiral icon and the Admiral level are now properly displayed.
  • Fixed the Eldar Pulsar tooltip which displayed a wrong value (-1) instead of its correct value.
  • In “skirmish mode”, “coop” or “multiplayer”, a message is now displayed when the Host clicks on the “to Battle” / “Search button”.
  • Fixed an issue displaying the wrong name on the Ork weaponry “Turret Gunz” in game, in the "set your fleet" panel and at the docks.
  • Added the message “You have been disconnected” on the Main Menu when a player is disconnected from a Multiplayer lobby (except for the ranked match).
  • Fixed a text during the campaign mission “Negotiation” which was displaying the wrong text.

53 comments Read more

September 14

Tau Empire Beta Over

Greetings Admirals,

The Tau Empire beta is now over!

We'd like to extend a big thank you to everyone who has participated in this beta - it's proven to be a huge help for our team in preparing the Tau Empire for release.

If you haven't already given it, your feedback is much appreciated; you can leave us your thoughts via this following form.

We also welcome your discussion on the official Tau Empire beta forums.

See you in space!


48 comments Read more


“A joy to play”
Rock Paper Shotgun

“A tubthumping tribute to the 40K universe, with perfectly grim design.”
80/100 – PC Gamer

“The best Warhammer game since Dawn of War II: Retribution”
83/100 – Gamestar

Twitch Dev Session

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About This Game

Battlefleet Gothic: Armada is the RTS videogame adaptation of Games Workshop’s classic tabletop game, pitting the Chaos, Imperium, Eldar, and Orks against each other in visceral space-battles.

Developed with Unreal Engine 4, Battlefleet Gothic: Armada offers deep management of every ship composing the player’s fleet, both during and between battles. From the fastest frigates to the gigantic, miles-long battleships, the player will customize all aspects of his ships: weaponry, defense and support sub-systems, but also crew, captains, and more... each customization affecting the very performances of the ship and the special abilities available during battle. From battle to battle, the admirals and crew of surviving ships will gain experience and promotions, improving the battle-readiness of the ships for future, bigger and more dangerous battles.

Additionally an extensive multiplayer mode with persistent fleets where up to 4 players can battle simultaneously, Battlefleet Gothic: Armada also features a big story campaign, taking place during the 12th Black Crusade and putting players in the middle of the Gothic War that raged between the Imperium and Abaddon the Despoiler. Players will be at the centre of every fight, commanding fleets of gigantic ships as the Chaos unleash a sequential chain of surprise attacks on Imperium worlds – the start of 20 years of warring in the sector.

  • An expansive single-player campaign across the Gothic sector.
  • Four factions to command, each one with its own strengths and skills.
  • Tactical PVP multiplayer offering infinite replayability.
  • A huge array of authentically recreated Battlefleet Gothic ships.
  • A real-time strategy experience retaining many of the tactical Battlefleet Gothic elements.
  • A plethora of lore-abiding skills to fill the player’s arsenal.
  • Upgrade and apply skills at port Maw

System Requirements

    • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: AMD FX-4100 X4 (3,6 GHz)/Intel Core i5-2500 (3,3 GHz)
    • Memory: 4096 MB RAM
    • Graphics: 1 GB, DirectX 11, AMD Radeon HD 6850/NVIDIA GeForce GTX 560
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Internet connection required for online gaming and game activation
    • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: AMD FX-8350 X8 (4,0 GHz)/Intel Core i7-3770 (3,9 GHz)
    • Memory: 8192 MB RAM
    • Graphics: 2 GB, DirectX 11, AMD Radeon R9 270X/NVIDIA GeForce GTX 760
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Internet connection required for online gaming and game activation
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (115 reviews)
Mostly Positive (2,297 reviews)
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1,706 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
84 of 91 people (92%) found this review helpful
62 people found this review funny
62.5 hrs on record
Posted: September 25
As the Emperor of Mankind, I declare that this adaptation of the table-top game "Battlefleet: Gothic" shall be graced by the approval of Humanity's eternal guardian.

This game truly captures the essence of the eternally belligerent galaxy that we reside in, a masterpiece for portraying the horrors and reality of void combat in the 41st millenium. From the spires upon the Emperor-class battleship, to the scars of the Dark Gods laid upon the abominable Chaos Navy, every crevice is laden with the detail of these dark times.

Whether you are loyal to the most indomnible species the galaxy shall ever know, a slave to your primal desires, or belong to one of the plethora of the damnable Xenos, there is a place for any and all Admirals seeking to test their mettle in the curcible of space combat in the grim darkness of the far future.

The Positives:
-The setting is truly among the best of all games set in this universe, on par with other titles such as "Space Marine"
-Accompanying the setting is a soundtrack that touches the very soul with the theme and tone of Warhammer
-A variety of mankind's best factions, and its enemies, ensure that any playstyle can be adopted for any Admiral
-Each voice rings with a passionate zeal that is well suited for Mankind's finest, and visa versa for heretics and Xenos
-Replayability is high, especially taking into consideration that many more factions are to come
-Campaign tells the tale of the war in the Gothic sector from the point of view of Admiral Spire, and does so very well
-Multiplayer can provide enjoyment for those that seek to compete with others over Terra's global communications network
-A variety of tactics can be used, even within a single faction, including but not limited to; Utilizing precious ships as makeshift battering rams, keeping the enemy at a distance with lance batteries, deploying boarding troops and squadrons to purge enemy ships, concealment via gas clouds, forcibly shoving an enemy ship into an asteroid field, and saturations of "dakka"
-Upgrades and favors from sub-factions contribute to the usage of colorful tactics as mentioned above
-Your goals are not entirely centered around the purgation of mankind's enemies; there are different missions to undertake such as the assassination of a hostile admiral, aquiring intelligence for the fleet, and more,

However, as with all mortal creations, there remain flaws with this title.

Items requiring oversight by the Adeptus Mechanicus:
-I damn the Eldar and their accursed fleet. Their capabilities are far beyond that of the Eldar in our realm.
-Competition with others in the Multiplayer can sometimes be a steep learning curve, as well as a material impediment as more experienced admirals will overrun those who have less rank
-Other than the vain Eldar, general balance must be returned to all fleets so as to ensure more fair and enjoyable matches
-The restrictions on the size of fleets can be a minor nuisance for those who desire a properly sized fleet, not a mere flotilla
-Though humorous, impacting a Greenskin Krooza only to watch it fly unnaturally quick through the void is one of a few glitches that should be addressed
-The User's Interface requires more thorough examination and repair.
-The production team would do well to heed the words of their Emperor; "Communication bears the fruit of improvement."

I give this title a 9/10. Would most certainly play with a fragmented soul.
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23 of 26 people (88%) found this review helpful
2.3 hrs on record
Posted: September 23
I ♥♥♥♥ing love this game!

I would go as far to say it is one of the best space battle RTS out there.

The combat feels like 40k ships going at it.

Eldar ships are fragile but very fast.
Chaos Ships are frail but rely on long ranged weapons to slaughter in the name of the dark gods!
Imperial Ships are strong overall but lack any reliable ranged weapons like what chaos has (The Nova Cannon is powerful but aint that reliable)
Orks are Orks, they ram you and if that dont work they shoot you with rocks or shards of scrap. Very durable ships though.

Raming feels like raming, it hits hard but it's risky
Heavily customisable ships (only complaint is that you cant customise the apperance without aligning with a sub-faction)
The ships maneuver like ships, dont expect them to go anywhere quickly (unless they arer eldar)

However there are a few things which weigh it down...
The 2D plain which the ships are contrained to, if it were real 40k ship combat, ships would b eable to maneuver in all directions. (I understand why it's 2D and its honestly just a minor gripe)
The abilities are not that effective or intresting... When is a chaos ship gonna get close enough to deal damage with the mark of nurgle?
I also find it repeatative with the objective types... Most of the time it will either be kill the enemy or kill the convoy.
The size of the fleet also disgruntles me... I want a true sized armada with multiple battleships and plenty of cruisers... Like the naval battles in the books. A true black crusade consists of more than a few cruisers and a battleship.

Would be intresting to see what the devs do after the tau if anything at all... Would be intresting to see how tyranid hive fleets would fight aswell as the necrons...
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16 of 17 people (94%) found this review helpful
471.9 hrs on record
Posted: September 25
It's a very fun and beautiful game, with cool mechanics. And the different factions are amazing with their own unique abilites, weapons, and favors. And all have different strengths and weaknesses. Good at doing different things, such as, the Chaos are excellent at long range, with the Lance Battery, so they can take on the Orks and Space Marines relatively easily. But if they get to close then they are probably dead. And as stated previously the Orks and Space Marines are great at short range, but also are great at boarding. The Imperial Fleet are good at almost every thing. And the Eldar are great at 'Hit and Run' tactics. Overall a really good RTS. Even for someone (like me) who knew NOTHING of the Warhammer 40k Universe.
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8 of 10 people (80%) found this review helpful
72.9 hrs on record
Posted: September 29
Overall I would def recommend this game. The single player can be slightly reptitive but its very much worth going through, specially on a harder difficulty. The fleets do play differently which also helps extend the life of the game.
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8 of 10 people (80%) found this review helpful
276.5 hrs on record
Posted: September 24
Having watched this game from when it was announced... I loved almost every second of it! It's my imagination come true. While just finishing the campaign... I demand when all fleets come into the game that a new campaign for the 13th black crusade come in! Are there bugs still in the game? Yes. Is there imbalance still showing.. yes. Could alot be improved on, yes. Though I'm huge into 40K and BFG This game does have a solid campaign, and I do enjoy the skirmish playing. Multiplayer has a bit missing especially in terms of the match maker. It does it a good fix.

I do hope to see a sequel with massive improvement at some point.. I really do!

My other thought... when all fleets come out.. if you don't intend on putting more ships in.. as there are plenty.. I hope to see mod tools be released so the fans can complete the fleets and add their own custom 40k ship in. I look forward to more Tinderlos!
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5 of 5 people (100%) found this review helpful
52.9 hrs on record
Posted: September 29
I don't do this often but I feel as if I need to for this game. Battlefleet Gothic is an amazing game, it's something that warhammer 40k fans such as myself deeply enjoy which is the mystery of 40k void combat. It allows you to play as multiple factions in which they have added 2 more since release and each one is unique in their own way.

However, this isn't the only reason why I am writing this review. I like to take a moment of my time to personally thank the developers. They treated EA backers with respect and kindness by acknowledging our support by granting us 2 free content packs as well as having the game priced nicely at 35$.

I only say this because as of late it is rare to find developers that actually see their EA backers not only as testers for their game but also as supporters for making this game come true with our money and reward them as such.

Will I buy deathwing their next game coming soon in november? Yes, I will indeed if they keep up their good work and good faith with their supporters.
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6 of 7 people (86%) found this review helpful
69.0 hrs on record
Posted: October 1
An absolutely stunning game every 40k fan MUST have.

a)graphics. The game uses UE4 and is doing it good. Game looks great and is well optimized.
b)sound. Sound in this game is absolutely stunning in my opinion. It definetely has the most fitting and atmospheric 40k soundtrack.
c)gameplay. Gameplay is fun. Cant realy evaluate on this. Its something pretty unique and you cant compare it to anything else. I can only say, that developers actualy care about the game and changled alot of things we missed on the start for more comfortable gameplay. Like for example: the game didnt have shortcut key written on ability buttons, so you kinda had to memorize them from the options. Couple of patches and this has changed, now they written on the HuD. Also worth mentioning is the fact, that since release devs have added 2 factions to the multiplayer and AS PROMISED, those who pre-ordered got them for free.

In coclusion it can be said that - the game is great, and devs are working with their hearts on it to bring the best possible experience to their players. I absolutely recommend this to both 40k fans and not.
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4 of 4 people (100%) found this review helpful
44.3 hrs on record
Posted: October 7
I'm a warhammer fan. I own all of the Dawn of Wars. I've been wishing for space warfare for a LONG time. This game is EXACTLY what I wanted in a space RTS. Great game, I'm not disapointed.

It is hard. and the learning curve is pretty steep. But keep playing and you'll get the hang of it!
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3 of 3 people (100%) found this review helpful
85.1 hrs on record
Posted: October 1
If you are a fan of the Warhammer universe, this is a ♥♥♥♥ing awesome purchase. every audio and visual effect is tailored to the universe and it makes for an amazing light show.

Also i like the game as well, but this is more for a certain kind of player.
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3 of 3 people (100%) found this review helpful
196.1 hrs on record
Posted: October 11
- Campaign: Well written and excecuted if a bit difficult to get acheivments at times (looking at you Captian asshat).
Overall 9/10 Would fight Black Crusade again.

- Custom Games: Iz tel ya wat ya grot gitz, dis iz da bestest Kustom game I eva seenz wit me eyez.

- Skimish: Great for achievment and messing around without having to do multplayer

-Multiplayer: It's multiplayer

Imperium - Well Rounded with mobility, protection, and firepower. Variety of weapons and favors.

Chaos - It's not a phase mom! GAWD. Longer rance ships with lances and launch bays and macro cannons so pathetic they actually go "pew pew". Favors from the 4 gods, spikey ships, Ebola ridden ships, ♥♥♥♥♥ ships, and floaty tower ships.

Orks - We gotz lotsa gunz, da bigezt gunz, da best gunz! We iz gunna build a WAAAAAAAAAAAAAAGGGGGGGGHHHHHH!

Eldar- Hit and run like the fruitbowls they are.

Speess Mehress- Bombardment cannons can have a 22.5% crit chance max, use and abuse it, same with homing boarding torps and thunderhawk transports. Board them and wreck all the subsystems

Tau- Remember that guy in battlefield who sits in the back of the map sniping all match? That's these guys. Close quarters fighting them is like fighting a 98 year old crippled man in a wheelchair who only has a water gun to defend himself while you have a chainsaw.

Necrons- Not here, still sleeping in, come back later.

That's all.

Good fun, have luck, and praise dat emps.
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Recently Posted
ZalesGon [G.E.W.P.]
88.3 hrs
Posted: October 22
I really love this game. Gothic spaceships that i've almost dreamed of. This inspires me to design spaceships. I love the fact that it is a gothic space themed that I love. The music is uplifting and I love the chorals. Games Workshop, you have done more than well done to create this game. I thank you. Especially, I love the ships from the imperium, Chaos and Eldar. But my favourite is the Chaos, because of its powerful lance batteries and their aerodynamic ships. The campaign mode was so thrilling, I cannot dismiss the joy inside me. However, the ork ships are a bit hard to defeat, but the rest are a Well done.

Games Workshop, You have done more than well to develop this game. You have cheered me up after I played this apalling and raging Game called robocraft, a typical robot building game. Tindalos, you have done more than well too.

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26.6 hrs
Posted: October 22
6 months from release, 2 DLC out, but co-op skirmish still not working. Take your guess where I am pointing.....
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68.0 hrs
Posted: October 22
I loved the tabletop version of BfGothic, totally satisfied with the way this game worked out :3
and I can't wait for the remaining fleets to be released ^^

The Tau are a dream!

Hoping for Tyrranids next :3
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132.6 hrs
Posted: October 22
Was impressed how the graffics improved after i got 4k monitor! EVERY little thingie on the ship is now wisible! Detalisation level is mindblowing.
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Atum Hadu
8.0 hrs
Posted: October 21
I really want to like this game. I've never played any of the Warhammer tabletop games, but I do like some of the grittier art that the franchise produces, and I love me some epic space battles between huge capital ships.

This game promised those epic space battles, in an RTS format. I read the other reviews complaining about small fleet size, and even that didn't dissuade me. The game looks awesome and gameplay videos looked like fun. And the ships are glorious.

Unfortunately, it's not fun. Not really. For an RTS-style game where you only control a handful of units, there are surprisingly few abilities to use, especially at first, and relatively long cooldown times. This means you're spending a considerable amount of time watching your ships do nothing but auto-fire while circling enemies, waiting for the next Lightning Strike or Reload cooldown to become available.

Upgrades come relatively slowly, with points issued one at a time between battles as your ships level up. But the upgrades are linear and focused specifically on one thing each. For example, if you want to upgrade your ship's direct offensive capabilities, your only option is to put your points into Gunner, which unimaginatively increases your DPS by a percentage. Likewise, direct ship upgrades are very limited.

But probably the most annoying thing is that the matches come down to numbers too often. With so few in-battle choices to make and the cooldowns involved, there's only so much you can do to optimize your fleet, and the rest is up to level and upgrades. In other words, skill only goes so far.

This game lacks the depth of older games like Sins of a Solar Empire, and I don't get the thrill from battles in Armada the same way I have from Sins.

Sadly, the awesomeness of the ships is kind of wasted as well, since you're not gonna spend much time zoomed 100% in to admire your righteous Imperial ship broadsiding an enemy. In a situation like that, it really would make sense to lose some of the detail in favor of larger fleets. The game might not feel so awfully slow-paced either if you've got 30 ships under your command instead of five.

And finally, the story: Not much to speak of. Lots of British stage actors putting on their best Roman Empire voices and making grand proclamations about the dieselness of the Empire, and how star systems must not fall to the Orcs.

At this point I don't think the game is going to undergo any fundamental restructuring, and it probably shouldn't. It is what it is. But I can't really recommend it.
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14.9 hrs
Posted: October 19
really fun i will say that playing against the ork. balancing sucks
plus i would love the next faction to be Necrons
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22.4 hrs
Posted: October 19
Product received for free
For a turn based table top game its fairly true to its roots as an RTS. the slowmo helps when playing big battles to make all those mico commands
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1.8 hrs
Posted: October 18
Hey look, abaddon did something for once.
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130.5 hrs
Posted: October 18
Excellently done job of transfering tabletop rules to real time. Solid storyline campaign that faithfully follows the cannon lore. Two free dlc's that added factions to the multiplayer game. Devs did a great job.
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122.8 hrs
Posted: October 17
ever wanted to play whit lvl 1 ships agains a max level player ? now u can buy gothic armarda the game whit the most broken matchmaking ever created !

balancing ? pah that is somthing for other games...youst play tau and use the massively overpowerd ships on longrange and blow evryone else to hell and back whitout getting a scratch

the singelplayer is fun thou but u got only one campain whit imperial (no space marines chaos orc tau or eldar playable) ..... the game can be good but multiplayer is broken as ♥♥♥♥ so get it when its cheap wait for summersale or somthing
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