Battlefleet Gothic: Armada is the RTS videogame adaptation of Games Workshop’s classic tabletop game, pitting the Chaos, Imperium, Eldar, and Orks against each other in visceral space-battles.
User reviews:
Mostly Positive (230 reviews) - 74% of the 230 user reviews in the last 30 days are positive.
Mostly Positive (2,043 reviews) - 73% of the 2,043 user reviews for this game are positive.
Release Date: Apr 21, 2016

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Recent updates View all (22)

June 21

Twitch Dev Session

Join us NOW for a Dev Session to celebrate the release of the Space Marines Fleet, on the Focus Home Interactive Twitch channel!

9 comments Read more

June 21

Space Marines Are Here!

Greetings admirals,

The defenders of mankind stand ready, as the Space Marines fleet blasts into battle with this latest update!

This latest patch also introduces a range of additional features including Elite Mode, preset ship behaviours and new upgrades for each of the original fleets.

Check out the patch notes below!


  • Space Marines DLC is now available! The defenders of mankind are ready.
  • The Elite Mode against AI opponents is now available: Test your might against ever-stronger enemies.
  • A Newsfeed has been added. Be informed of the latest news about BFGA directly in the main menu.
  • You can now preset your ships’ behavior and auto-launches in the Docks.
  • Help and FAQ are now available through main menu and in game menu.

Bug Fix

  • Fixed a bug preventing the Permanent Critical Damage done to ships to be updated in Advanced Infos mode.
  • Fixed a crash happening if two players with two different versions of the game try to play together.
  • Wreckage fields no longer appear within deployment zones.
  • Fixed a bug that display dialogue during the campaign without the corresponding text.
  • Suppression of in game Dialogues that were repeated during some End missions’ cut scenes.
  • Fixed a bug preventing the Allied Guest of the Defender in Space Station Assault to see the Mine Area as well as the areas around the Space Station and the Defensive platforms.
  • Fixed a bug duplicating the Substitutes in the Pregame Screen.
  • Fixed a bug in the 19th Campaign mission’s loss dialogue which displayed Vandez’s face while it was Spire that talked.
  • Fixed a bug that deactivated the Escort Ships skills tooltips (Torpedoes and Pulsars).
  • Fixed a bug that kept some upgrades that weren’t relevant to the ships’ designs fitted without possibility to unfit them.
  • Fixed a bug displaying the wrong shape for the Ork Transport Ship.
  • Fixed a bug causing the Attack orders in a queue of orders to be kept even if the target became invalid in the meantime (Destruction/ Invisibility/ Disengagement).


  • The size of the “To Battle” button in the Docks is now correct.
  • Fixed a bug displaying the Micro Warp jump cooldown during the deployment phase.
  • Fixed a bug displaying the Generator critical damage icon on the rally skill rather than the Deck one.
  • Fixed a bug causing the Warp Jump to display a negative Cooldown if it was used quickly after the Micro Warp Jump.
  • The size of Tooltips has been improved to avoid visual bugs.
  • New caches for all factions in the Docks.


  • Fixed a bug keeping the Ork Engine Fx when it should have been deactivated, causing multiple instances to overlap.
  • Ork Space Hulk Engine reworked.
  • Ork Fighta-Bommas now display their 3D Mesh correctly.
  • Fixed a bug causing the Engine explosions to stay after destruction.
  • Defence Platforms now have deployment restriction zones displayed.
  • The Rally skill now have a new FX.
  • Fixed a bug displaying a Fire FX at the wrong emplacement on the Imperial Navy Light Cruiser.
  • The reactor FX is now more or less bright depending on the speed of the ship.
  • Fixed a bug causing Imperial FX to not show when it should.
  • Chaos Lances FX has been modified.
  • Fixed a bug causing the Zzap Kannon FX to misbehave, some FX appearing far away from the target.


  • In the Docks, the Lightning Strike Icon now changes accordingly with the selected ship’s Lightning Strike.
  • If your save is corrupted, a message is now displayed indicating that it cannot be loaded.


  • Imperial Navy

    A new upgrade, Imperial Assassin, which can trigger a mutiny with a Lightning Strike Assault Action, has been added to the Deck.

  • Chaos

    A new upgrade, Chaos Space Marines, which Reduces the enemy troop value on Boardings and Lightning Strikes, has been added to the Deck.

  • Ork Pirates

    A new upgrade, Weirdboy Tower, which adds a Zzap weapon on the Deck, has been added to the Deck. This weapon does not take the Zzap Upgrades, and fires at 3.000 units + 3.000 Units per Point in the Weirdboy Crew Member.

  • Eldar Corsairs

    A new upgrade, Harlequin’s Masque, which Improves Troop Value while in Brace for Impact by 5, has been added to the Deck. The bonus can be improved by 5 per point in the Harlequin Crew Member.


  • Various changes to the texts.
  • Fixed a bug preventing the Weapon’s tooltips range to update if the player fitted a range enhancement upgrade on the ship.
  • Fixed a bug preventing the N of “Normal” in the difficulty campaign setting to stay in lower case.
  • Fixed a bug on some battery weapons’ tooltips displaying wrong0 statistics.
  • Fixed a bug displaying the Battle Settings in the Docks To be in Lower case and capital letters. Now everything is in Lower case.
  • Fixed a bug in all languages but English that did not translated the difficulty option.


  • Fixed a bug playing the Cut scenes and ship selection sounds even if the game was muted.

58 comments Read more


“A joy to play”
Rock Paper Shotgun

“A tubthumping tribute to the 40K universe, with perfectly grim design.”
80/100 – PC Gamer

“The best Warhammer game since Dawn of War II: Retribution”
83/100 – Gamestar

Twitch Dev Session

Watch the Replay

About This Game

Battlefleet Gothic: Armada is the RTS videogame adaptation of Games Workshop’s classic tabletop game, pitting the Chaos, Imperium, Eldar, and Orks against each other in visceral space-battles.

Developed with Unreal Engine 4, Battlefleet Gothic: Armada offers deep management of every ship composing the player’s fleet, both during and between battles. From the fastest frigates to the gigantic, miles-long battleships, the player will customize all aspects of his ships: weaponry, defense and support sub-systems, but also crew, captains, and more... each customization affecting the very performances of the ship and the special abilities available during battle. From battle to battle, the admirals and crew of surviving ships will gain experience and promotions, improving the battle-readiness of the ships for future, bigger and more dangerous battles.

Additionally an extensive multiplayer mode with persistent fleets where up to 4 players can battle simultaneously, Battlefleet Gothic: Armada also features a big story campaign, taking place during the 12th Black Crusade and putting players in the middle of the Gothic War that raged between the Imperium and Abaddon the Despoiler. Players will be at the centre of every fight, commanding fleets of gigantic ships as the Chaos unleash a sequential chain of surprise attacks on Imperium worlds – the start of 20 years of warring in the sector.

  • An expansive single-player campaign across the Gothic sector.
  • Four factions to command, each one with its own strengths and skills.
  • Tactical PVP multiplayer offering infinite replayability.
  • A huge array of authentically recreated Battlefleet Gothic ships.
  • A real-time strategy experience retaining many of the tactical Battlefleet Gothic elements.
  • A plethora of lore-abiding skills to fill the player’s arsenal.
  • Upgrade and apply skills at port Maw

System Requirements

    • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: AMD FX-4100 X4 (3,6 GHz)/Intel Core i5-2500 (3,3 GHz)
    • Memory: 4096 MB RAM
    • Graphics: 1 GB, DirectX 11, AMD Radeon HD 6850/NVIDIA GeForce GTX 560
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Internet connection required for online gaming and game activation
    • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: AMD FX-8350 X8 (4,0 GHz)/Intel Core i7-3770 (3,9 GHz)
    • Memory: 8192 MB RAM
    • Graphics: 2 GB, DirectX 11, AMD Radeon R9 270X/NVIDIA GeForce GTX 760
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Internet connection required for online gaming and game activation
Customer reviews
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Mostly Positive (230 reviews)
Mostly Positive (2,043 reviews)
Recently Posted
( 26.9 hrs on record )
Posted: June 27
Fun gameplay, long solo campaign, and good upgrade mechanics.
Helpful? Yes No Funny
Khorne Flakes
( 103.0 hrs on record )
Posted: June 27
I hit 100 hours of playtime this week so I figured it was probably a good time to Review this game.

All considered, a solid 8/10.

What I liked.

Out of all the 40k games I've played this one has been the one that I think best captures the atmosphere of the far future and the Warhammer universe. The game is dark and moodily lit, the lighting accentuated with the deep base hum of engines and background noise and the voice acting characterful, but not annoyingly repetative. Despite the flashing of lazers and the bright lights and colours of 'void war', it still manages not to feel flashy or cartoony, even when your ships are beating the snot out of each other at clsoe range the visuals are chunky and visceral, capturing the scale well.

Zooming on on fighters might lack the cinermatic elegance of Sins of a Solar Empire, but I can forgive that. Overall the ships (especially the imperial and marine capital classes) really feel bulky and robust to handle with the simple interface. I think there is good variety in the ships and factions too, with plenty of scope for additions int he future and the UI and automatic functions are fairly sensible. Only the Eldar seem to me to be a 'one trick pony'.

The campaign is detailed and in my opinion, just the right length, being neither too long, nor too short.

What I didn't like.

Perhaps my only complaint at the moment is that it lacks the same scale and flexibility two player co-op. You can only play sharing the 700 point fleet limit betwene two. 300 and 350 point does not feel enough to play about with and I and my friends found this too limited. The difefrent factions are at the most disctinctive in the higher points brackets.
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The Common Humanoid
( 8.1 hrs on record )
Posted: June 27
What the thick-headed fools with their broken corpse of an Emperor fail to understand is that not only can they never defeat us, but they can not hide or flee or shield themselves from the triumph of Chaos. They are finite and we are unbound, undivided. They must not err, or they fall to heresy. All who fall join our cause. Every Imperial fool who dares to open his eyes is a willing recruit. They strive merely to hold back our fury and might, and it consumes them. Thus you can see Chaos is inevitable. We lurk not only beyond their grasp and at their gates; we lurk within the darkness of their souls, on the tip of their tongues, in their tortured dreams. We are them, but freed from the shackles of ignorance. We are them, grown strong… evolved. We are them, but so much more!
Helpful? Yes No Funny
( 2.1 hrs on record )
Posted: June 27
Very fun. Old school feel.
Helpful? Yes No Funny
( 40.6 hrs on record )
Posted: June 27
a very good game. am very happy with it
Helpful? Yes No Funny
( 44.2 hrs on record )
Posted: June 27
cost way to much to repair
Helpful? Yes No Funny
( 72.6 hrs on record )
Posted: June 26
I thoroughly enjoy this game, and I do recommend it to folks who enjoy strategy games and/or WH40k. It feels good to control your fleet and hammer away at the enemy. There's enough strategy here that a player with strong tactics can wipe out an enemy with weak tactics. The different races all feel different enough to be compelling.

The game is a little rough around the edges, however.

The single player is little more than a large series of normal battles with a slight story added to the them. The multiplayer is a mixed bag, in that there isn't much of a matchmaking system. Multiplayer balance is spotty, with some things being blantly overpowered or underpowered, and there being a small variety of viable options against good opponents.

All in all, if you like spaceships and tactical combat, odds are good you will like this game.
Helpful? Yes No Funny
L1beros Legatus
( 4.7 hrs on record )
Posted: June 26
As a self-proclaimed "fanatic" of the Warhammer 40K universe, I must say that this game is unforgiving compared to the other W40K strategy games I've previously played (the Dawn of War series.)

The game's all about using your ships' abilities wisely and positioning them accordingly. Turn your ship's back toward the opponent or unleash a Nova cannon blast too early and you'll get zogged. Emphasis on things like these are rarely found in other strategy games.

But yeah, so far my complaints for each race are,
Chaos: too reliant on long range attacks.
Imperium: ...
Orks: how many guns do these ♥♥♥♥♥♥♥s have equipped on their ships? Gah, they're too powerful.
Eldar: where the feth did my ship go?

Maybe it's just me though, I don't think I'll ever get used to playing as the eldar, like, ever.
Helpful? Yes No Funny
( 6.0 hrs on record )
Posted: June 26
Gameplay is great! able to control and upgrade ships you can also zoom in and out to see the details and battles. The battles can go longer or shorter depending on gameplay. Some of the bottons are too small and overall rating is 9/10

Okay so heres the deal if you want to play this game you must have at least a decent pc. I am currently using a prebuilt pc which is probably around 5 plus years and the graphics card is around 6 to 7 years old with 4G RAM with an AMD FX Quad Core Processor with Win7. Gameplay on medium setting is very sluggish and becomes smoother once in the lowest setting. The load time the longest i waited is around 5 minutes so if you want to play this game get at least a DECENT PC.

After Purchase and Download.
I had some major issues at first after multiple tries the game would only stay on the loading screen and would even crashed the final try it finally worked. (My PC Issues)

Helpful? Yes No Funny
( 13.7 hrs on record )
Posted: June 26
This game suffers from serous balence issues and A.I. difficulty just this side of insane. Not worth the money since it is just about unplayable.
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Most Helpful Reviews  In the past 30 days
56 of 62 people (90%) found this review helpful
1 person found this review funny
73.0 hrs on record
Posted: June 11
Battlefleet Gothic: Armada is the Warhammer: 40,000 game I've been asking for for years.
It is beautfully detailed, engrossing, and faithful to the lore of the universe in a way no other game has been, both in broad strokes and small details of the Gothic War.

The campaign is long, with choices you make and battles won or lost affecting the course of the story. Yes, I said 'or lost'; Armada does not force you to replay a mission over and over until you win, guiding you through the story on rails. Any battle can be lost, and can dynamically affect the progression of the story from there on.

The gameplay itself has been described as 'tall ships in space', and that is fairly accurate. Despite the lumbering appearance (and even lumbering movement) of many of the ships, combat is still fast-paced and unforgiving. Most battles you fight will likely be over in ten minutes or less, as ships on both sides are torn apart by a mix of broadsides, torpedoes, bombers, boarding actions, and other, more arcane, weapons. Or even just rammed.

With a minimum of 2 DLC's on the way (as of posting this review, 6/11/2016), this game should definitely have some staying power, and you will reliably get your money out of it. For myself, I find the combination of beloved universe, excellent gameplay, and stunningly detailed graphics to be the perfect mix. I expect this will be one of my favorite games for years to come.
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26 of 30 people (87%) found this review helpful
1 person found this review funny
225.9 hrs on record
Posted: June 20
I will review this game from three different angles.

-As a WH40k fan.
-As a fleet action strategy game.
-As a multiplayer game.

- As a fan of the universe I must say outright that this title does WH40k very well. It is true to the universe, setting just the right atmosphere of gothic warfare between the most well-known of the universes races. It gives a good portrayal of the 12th Black Crusade, also known as the Gothic War, from the perspective of the Imperial Navy. It gives us reasonably believable characters, acceptable dialogue and excellent cinematics. Those who worked in the art department and the writers of the storyline has earned their keep. There are a few things, here and there, which could have been written or done differently, but these are minor issues.

- The game as a fleet action strategy game is true to the tabletop mechanic in the sense that it is 2D, not 3D. This might be an issue for some, but I understand why they went this direction. There are already a lot of management, and potentially a lot of micro-management, without adding a third layer. Also, most of the ships of the WH40k universe have always been portrayed as broadside vessels, It makes sense. As for micro-management, that can become an issue, especially if you have a large fleet and wish to do everything yourself. Luckily most abilities can be set to trigger automatically, and the AI does so in a mostly effective manner. The game is a solid, if not excellent strategy title. Single-player also has skirmish and custum game modes; now with co-op.

- As a multiplayer game, however, the game has flaws, flaws that are not quite as apparent in single player and co-op games. Despite multiple patches the game has balance issues, some purely to do with the strength or firepower of certain ships and factions, others to do with map mechanics versus mobility, or certain faction's lack of mobility. Eldar are highly agile and fast and have a distinct advantage when it comes to maps where mobility is key. Arguably some of their ships still have too potent firepower, though equally arguably, their ships are too fragile. On the other end are Orks, who's ships are very tough, good short range firepower, but overall are slow, lacks agility and as such, seem to suffer in many cases, and are sluggish compared to not only Eldar, but also Chaos. Even the Empire can outmanouver them. These balance issues can make multiplayer frustrating.

Note: There are those that reports bugs, and crashes. I have however only encountered a few bugs and in my almost 200 hours (199,3 at time of writing) playing this game, never had a crash.

In conclusion; this game is good, but it could have been better. It is of course very easy to come with critque. The designers have done a job which must be described as solid. Are there a few bugs that needs ironing out? Yes. Is there room for improvement? Yes. Is this a bad game? No. This is a good game, which I feel deserve a better reputation than it has gotten.

Lastly; I usally give games a score, based on a die 1d6. Unlike with a die however, a 0 is possible. This would be an abysmal failure of a game. Equally well, I occasionally deal with x.5. This is in this second category. I do recommend this game to fans of WH40K and those who otherwise are fans of Space Fantasy games.
- 4.5 out of 6.
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30 of 42 people (71%) found this review helpful
6 people found this review funny
Not Recommended
30.5 hrs on record
Posted: June 9

BFGA at first glance is a great game; it looks good and it ably captures the feel of captaining 5 kilometer long ships in space and then blowing them apart, and its pretty much where all good things end. BFGA looks great and inviting but at the end of the day its not a very fun game to play. That despite it being published by Focus Interactive the game feels greatly Unfocused.

Having played this game on and off for the last two months I can safely conclude that the game, despite being released, is still mostly unfinished in terms of gameplay; Tindalos simply delivered a game that looks good just to make deadline and then continue to fix it as time goes on, a bad habit that is now pretty endemic in the industry . The most damning evidence to his conclusion is developer Tindalos' manic, through oft delayed, patches. Unlike most properly tested RTS of the past (aka Starcraft) where patches are mostly introduced to tweak competetive play, to fix graphical bugs and done so in small increments, Tindalos' patches radically alter the game with every iteration; broad swathes of underlying game mechanics are reworked, skills and upgrades are nerfed or outright deleted and statistics grossly altered. Point of fact the latest patch only recently delivered GUI features that would normally have been part of every game at day one. This gives the overall impression that Tindalos does not have an overall vision of its own as each patch seems to be a response to the loudest community outcry at the time or a remedial measure for something that should've been there since day one.

This is irritating on its own right as it prevents a stable and organic metagame from forming but when coupled with BFGA's pay to change anything mechanic it can be downright frustrating when your well-tuned fleet is suddenly upturned and you have to spend hours and hours grinding with a hobbled fleet to earn enough favour (the in game resource to pay for upgrades and skills) to properly restructure it only the for next patch to overturn the table gain. This is even more painful in campaign mode as you only have a limited number of turns and missions to amass enough favour to tune your fleet.

Added to this is the seeming emphasis on pigeon holing each faction with barely any room for effective customization or deviation from stereotype which was the hallmark of the tabletop game; Eldar are always hit and run glasscannons, Chaos are always carrier lance snipers, Orks are brawlers and Imperials are generalist counterpunchers. You can more or less predict your opponent's core strategy given what faction he plays because any attempt to break the mold results in an interestingly novel but ultimately doomed effort when you come up against a race specialized for it. Coupled with the fact that you only have a limited number of ship slots (8 total) means that every fleet is generally going to have specialize and accept having gaping weaknesses and extremely limited options to make for it. One shudders at how this will be balanced out once the Space Marines and the Tau hit the table.

It's also worth mentioning that the game, just like Dawn of War, has a subtle bias in favor of the Eldar. Whether or not this is intentional on the developer's part it cannot be gainsayed that the Eldar have an overwhelming advantage in three of the game's seven modes (Assassination, Data Recovery and Planetary Bombardment) due to their base movement speed and that the skills most often used to counter them, Taunt, Lightning Strike and Micro-Warp Jump, have been removed, in the case of the former, or severely nerfed in the case of the latter two in the lastest patch. It's pretty much shaping up to be Dawn of the Eldar all over again except in Space.

Finally on the multiplayer front, good luck finding a game as based on the forum commentary barely 5% of the people who bought this game are still playing.

So in conclusion; Steer Well Clear until Tindalos actually finishes the game.

Update(6/23/2016): Tindalos just released the Space Marine DLC and unfortunately, just as feared, the faction is riddled with problems; a barely workable fleet roster which has the odd quirk of being impossible to properly play in 2v2 due to point eccentricities, poor balancing, pathing issues and ship behavior issues (SM ships have a bug that predisposes them to just stand still and shoot despite being ordered to attack at a certain range). To top it off the DLC came packaged with another balance patch that strengthened the Eldar with an upgrade that protects them from a common strategy used against them while simultaneously removing upgrades that improve said strategy from other factions. Can there be any doubt that this is now Battlefleet: Eldar?

Update(6/24/2016): Patch released to address problems with Space Marine DLC; everyone gets kicked in the balls except the Eldar, again.
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14 of 20 people (70%) found this review helpful
25.6 hrs on record
Posted: June 11
I recommend this game to people wanting a short, shallow experience.
The graphics are lovely, the ship design and combat is fun. The first few hours are genuinely enjoyable.
But it is soooo repetative. How would you like to do the same map and same mode over and over and over again?
Once you remove the Eldar and Orks from the campaign, you're left fighting the same Chaos enemy repeatedly.

While I found the convoy missions interesting for the first few missions, after a while I avoided them. Convoy missions against the Eldar? Don't even bother, you have a 10% chance of winning as the attacker. As the defender, however, I found a neat little trick. I'd put all my convoy ships in the corner of the map and surround them with my cruisers/battleships, forming a shield against the incoming Eldar attack. The Eldar AI freaked out and they just floated around my stationary forces until they died.

I enjoyed the scripted missions, but those are few and far between. So all you're really left with are the same few skirmish missions to play 1000 times.

I'm on 15 hours play time now and I still haven't finished the main campaign, but once I do, I doubt I'll play this game much. Great idea, but somehow there just isn't enough variety.
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46 of 81 people (57%) found this review helpful
2 people found this review funny
Not Recommended
57.9 hrs on record
Posted: June 12
The game is a major disapointment, and for the price cannot be recommended.

The campaign is short, and will see you mostly replaying the same types of missions, sometimes with a bit of dialauge to make it relevent to the plot, but you won't really see any unique story-driven missions.

The AI in the campaign, at least on harder difficulties, seems to always know where you are, even if you're hidden in gas clouds or using running silent. They'll send in probes and spam bombs and lance weaponry. You'll often find yourself completely outnumbered or outgunned, no matter how much you upgrade your ships, making it artificially difficult.

There are also many bugs in the campaign missions. You can find yourself randomly completing objectives at the very start of the mission, ending in a random victory after seconds. Or, sometimes you'll randomly lose the mission for no reason. This largely happens with the planetary bombardment missions. There are also weird technical faults like dialauge or cinematics replaying over and over, getting stuck in menus, graphical glitches, the camera wanting to go where it wants when you alt-tab etc. etc.

Graphically the game can be impressive at times, but far from what was shown in promotional screenshots and videos, Many assets seem half-♥♥♥♥♥, with clipping meshes, low quality textures, low-poly models etc.

Some of the voice acting is OK, some of it is so infuriating that the Devs must have done it on purpose, like the Comissar shouting angrily for no reason or some capatains having weird snively voices.

Overall this game feels unfinished, it feels like it's still in Beta at best with lots of missing content. Multyplayer balance is still way off and I'm not sure if the devs or listening.

I'd avoide this game untill its seen some major updates or is on sale.
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8 of 10 people (80%) found this review helpful
5 people found this review funny
14.1 hrs on record
Posted: June 24
Who this game is for:
In the Emperor's name, I consign thine blasphemy of a ship to the cleansing deluge of macro cannon fire, Xeno filth!

Who this game is not for:
Oh, is this a space RTS?

Choose wisely, or you shall incur the inquisition’s wrath.
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6 of 7 people (86%) found this review helpful
157.2 hrs on record
Posted: June 23
Here is a revew 2 monts after relase from a dedicated multiplayer player and a real fan of Warhammer 40k.

- General impressions, lore, setting:
The game has managed to perfectly capture the Warhammer 40k universe. Everything from graphics, animations, sounds, music, interface breathes and lives Warhammer 40k. Especialy how all factions are done very close to the table top game from which it gets it's name and gameplay, and how unique their ships, captains, effects and sounds are made to fit their own interface in multiplayer. Do remember that this is an RTS and not a turn based game.

- Singleplayer
I am more of a multiplayer player in these kinds of games so I have only scratched the surface of the singleplayer. What I can say is that it's a well paced campaign with a detailed progression system that has severl options for difficulty and an Iron man mode. The AI is very competnent and will give you a good game each time.

- Multiplayer
This part has it's good and bad sides. Yes, there is a interesting progression system, no it's not well balanced for new players. Yes, it's deep and interesting with lot's of room for experimentation, no it doesn't let you win with every setup. Yes, there is 2vs2, but it's very limited by the Engine(UE4) to only 1-3 ships. 1vs1 can get up to 6 capital ships. Yes, there are skill shots, abilities, no they don't fit the gameplay that well.
Do note that the Developers have been fixing these problems from day 1. There is a higher limit on ships for 2vs2, there are less powerfull skillshots and abilities. Matchmaking is still not fully implemented as for 23.06.2016. ELO is not public, there is no ranking atm which will be coming in a free patch. Player base is around 300+ players 24/7 with peaks to over 2500 when a new faction for MP hits, 99.999% well manared, non cheater, fun to play against. In all of my MP experiance I haven't found better.
Base game offers 4 factions, with new DLC it's 5, 6th is in the works, and aditional ones are to be announced.
Balancing patches are regular and fix more problems then they create.

- Stability, patching, servers
After two months after release there are no major problems. Game runs excellently with no fps drops if set to your PCs proper limit. You can play vs other players from all over the world, while you can also chose which areas you want to play in, so if you are in US and don't want to play vs players in Asia, for the fear of high ping, you can chose not to. Patching has been fast and slow at the same time. Some weeks bring 3 patches others 0. But what is most important Developers are listening 100% and take and implement all good player requested features.

- Closing thoughs
This is one of those games that gives more then it charges for, especially if you are a fan of the setting amd lore. RTS players who like no base building RTS games are going to love the game. The game and it's features have more to offer, I haven't even covered the vs AI custom battles or Co-Op vs AI. And more are betting added to the game so if you are reading this review check what new features this game has today.
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10 of 15 people (67%) found this review helpful
1 person found this review funny
52.5 hrs on record
Posted: June 2
Dark and brooding Naval ship battle simulator. Gameplay is both satisfying and atmospheric.
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5 of 6 people (83%) found this review helpful
5 people found this review funny
267.0 hrs on record
Posted: June 23
IN vs Eldar is like trying to hit a pulsar armed fly with a sledgehammer.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
Not Recommended
78.5 hrs on record
Posted: June 26
Honestly I enjoy anything 40k, and to be fair thats the only reason I could enjoy this game for a while, because its 40k.

-Mission varieties just add frustration to play and more acute imbalances between factions
-If you have faster ships and randomed defender simply refuse to fight, ever. Play keep-away for 20 minutes.
-Or sit in a gas cloud and just shoot torpedoes all game.
-Current system of having ships damaged or lost in warp forces you to fight some battles you dont even want to, or with suboptimal choices.
-Game encourages you to adopt boring as hell tactics or delay the game needlessly.

The issue with this game is that theres nothing fun or enjoyable in playing each battle. For example, play Orks against Eldar and they have literally only one way to play. Your ork ships will try to move towards them at snail speed while they spend 20 minutes outside your range playing keep-away and firing torpedoes hoping that it *might* hurt you. The winner? Whoever randomed defender, unless you enjoy watching your slow-♥♥♥ ships attempt to catch eldar ships (which is impossible) mind you if you did catch any ships they would die, but you're not going to, no matter what, so do you really want to waste 20 minutes?
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