Cradle is a sci-fi first-person-view quest designed for the player to explore the surrounding world. The story is built around the relations of the protagonist and a mechanical girl who by quirk of fate found themselves amidst the desert.
User reviews:
Mostly Positive (846 reviews) - 74% of the 846 user reviews for this game are positive.
Release Date: Jul 24, 2015

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Includes 2 items: Cradle, Cradle - Soundtrack & Artbook

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Recent updates View all (6)

August 18

Cradle on Nvidia Shield

Hello friends!

We have good news. Now you can play Cradle on NVIDIA SHIELD devices.

1 comments Read more

May 13

French and Turkish localizations

Hello everyone!

Good news: we have launched French and Turkish localizations today!

Thanks Thierry Bégaud, Gaia Habert and Stéphanie Menu from Words of Magic for the help with French translation and proofreading!

Thanks Çınar Tuncer, Alp Sezer Orak, Bedirhan Köse, Ceyhun Özgöç and Cem Filiz from Crewals for the help with Turkish translation and proofreading!

15 comments Read more


“Smart, subtle and sinister, Cradle is a wonderful work of science fiction that doesn’t quite fit inside the space Flying Cafe have designed for it.”

About This Game

Cradle is a sci-fi first-person-view quest designed for the player to explore the surrounding world. The story is built around the relations of the protagonist and a mechanical girl who by quirk of fate found themselves amidst the desert. The player’s task is to repair the mechanical body of his companion and solve the mystery of the neglected entertainment park located not far from the yurt together.

Key Features

  • Open World. Explore the mysterious and stylish world of the robotized Mongolia. Search the yurt, take a stroll down the river or head towards the entertainment park - this game has no fences you cannot overcome.
  • Interactive Environment. Interact with objects - all of them bear a part of the story and most can be used in the gameplay.
  • Living Characters. Communicate with NPCs. Owing to non-standard emotion display technology where actor eyes video is used, the NPCs in Cradle look as ‘live’ ones.
  • Deep Story. Immerse into learning the thoroughly thought-out story. Every of its detail adds to the storyline, while a short newspaper slip accidentally found in the steppe could completely change the sense of the storyline.
  • Varied Gameplay. Mix thoughtful exploration quests with bright and dynamic mini-games.
  • Excquisite Soundtrack. Engulf the atmoshpere of mystery with the enchanting soundtrack of the game. Cradle contains 90 minutes of music including the meditative ambient, synthetic tracks and vocal compositions.


Thirty years ago in the mid-2040s the sweeping development of neuroscience stirred up the common anticipation of victory over aging and death. In 2047 the scientists of the Neurocopying Institute in Cologne run the first experiments on transferring human consciousness onto an artificial carrier. In the course of experiments a weird previously unregistered phenomenon was discovered - the copies of neurotic system of the test subjects awoken in the computational device began to self-destroy by immersing in a state of deep irrational fear.

The discovery of the mysterious phenomenon induced a string of events to have completely changed the society. Dozens of years later the question of the ‘Panic Attack’ nature still remains open. We do not know how far the researchers’ thought has led them in search of the answer, but we believe it hardly ever visited this Mongolian steppe.

Year 2076, Mongolia. You wake up in a yurt amidst the boundless steppes. You neither remember your name, nor are aware of how long you had slept. Who are you? Who is this mechanical girl sitting on the table and what is the number she has on her chest? Nearby there towers the dome of a neglected entertainment park. How did it appear in these desert lands? What has happened here? Look around and try to sort things out. You are to begin on a peculiar and a touching story.

System Requirements

SteamOS + Linux
    • OS: WindowsXP SP3 or higher
    • Processor: Intel Core2 Duo or equivalent AMD
    • Memory: 2 GB RAM
    • Graphics: DirectX9c compliant card with 512MB
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • OS: WindowsXP SP3 or higher
    • Processor: Intel Core i3
    • Memory: 8 GB RAM
    • Graphics: DirectX11 compliant card with 1GB
    • DirectX: Version 11
    • Storage: 3 GB available space
    • OS: Ubuntu 12
    • Processor: Intel Core2 Duo or equivalent AMD
    • Memory: 2 GB RAM
    • Graphics: OpenGl compliant card with 512MB
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (846 reviews)
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446 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Not Recommended
6.0 hrs on record
Posted: October 9
I gave this game a thumbs down simply because its not a game I would recommend to people, its not a bad game. It is quite engaging, has an iteresting story, light puzzle elements and a well designed world.

Its got something and it also lacks something. For me the two most offputting factors were the controls and the cube puzzles.

The controls feel a little awkward. I found myself pressing the wrong button often because the game doesnt play the way you expect it to and the cube puzzles were just not enjoyable.

I think the cube puzzles are the meat of why I would not recommend this game. They could have elevated this game to something special, they should have been the hook, the part I enjoyed most, but instead i found myself deliberately failing them just because the game gives you the option to skip them once you fail them once. without them gameplay is essentially a series of fetch quests and the game doesnt give a good indication as to what you are supposed to do, so i found myself using the clue option to tell me what to do next.

So in conclusion, not a bad game, i will finish it......but its no talos principle..... and the cube puzzles really needed to be talos principle good to elevate this whole game to be somthing to get excited about.
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1 of 1 people (100%) found this review helpful
8.1 hrs on record
Posted: October 11
Beautiful game with a cool sci-fi story concept (with some mysticism thrown in) that has an abrupt and ambiguous ending and occasional mini games that don't seem to fit with the rest of the game although there is a narrative reason for their existence. Not for everyone but I definitely enjoyed it despite not fully getting the whole story. This game deserves a better review than this, but I don't feel like writing it at the moment. The world is very detailed and fleshed out despite the limited number of areas you can explore.
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2 of 3 people (67%) found this review helpful
8.2 hrs on record
Posted: October 6
Cradle is a very interesting game that features a distopic future with a lot of interesting ideas. The plot has incredibly deep meanings and implications. If you love twists and mistery I'd definitely recommend this game.
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3 of 5 people (60%) found this review helpful
Not Recommended
6.8 hrs on record
Posted: October 2
I feel like this was a bit bait and switch. I expected an adventure game. This is really a poorly implemented Mincecraft-stlye block stacking game. Some puzzles while exploring are nice, but this is full-on arcade gameplay that's dominating the experience. ...and there isn't much exploring to do.
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Most Helpful Reviews  Overall
189 of 207 people (91%) found this review helpful
12 people found this review funny
6.2 hrs on record
Posted: July 25, 2015
No real spoilers, but perhaps some hope will be spoiled/grounded in reality.

I found myself in awe at times while playing this game, it really does some amazing things. I was thinking things like.... more games need to do this... holy crap this is, game of the year ideas... and other impressed-sounding taglines... etc

Great story setup, graphics are nice and the overall atmosphere etc is great. This game had me so excited at some points, but I guess somewhere at the back of my mind was the low pricetag and the assumption it was all going to end too soon, and I guess for me it did. I don't mean 'it was short, and Í am not happy with short games'. Thats not me. Short is good if its complete. A game could be 100 hours long and be too short if the story needed 150 to play out. What I mean is it just sorta stops right as you are really getting into it.

Also - I really disliked the block puzzles sections. Really disliked being forced to do them, and really disliked doing them. It just felt like filler for a game that knew it was already too short. Like the short kid wearing platform shoes and not thinking anyone would notice, but I noticed. I give this section 2 thumbs down. Really detracted from the immersion and the story. I get that they werer part of the story, but they didnt need to be part of the game narrative itself.

I would hands down recommend this game for the 13 dollars worth that you get, they have done some very cool things here; but would also warn that you will wish you had spent 20, maybe 40, if it meant it had the rest of the story fleshed out or more juicy information. It feels like I just bought a cool sci-fi book from a second hand bookstore only to find out the last 3 chapters are missing and someone put a post-it note saying 'its all good' and a picture of fireworks there to replace it. Play it, maybe what I am trying to say will make sense, maybe it wont. Perhaps you will race here after playing to write yet another 100% positive review, we need about 50000 more of those. I just feel people might want to know the downs, even if it is only 13 dollars.

The trouble I have is it just felt like they ran out of money or ideas and without spoiling anything, I was left feeling unsatisfied in a big way. For a game to reach so many highs to fall flat on its face was for the biggest twist of all.

Its hard to be this blown away by something and at the same time so utterly disapppointed.
THEY DID SO MANY COOL THINGS THOUGH. There I said it. So cool on so many levels. But....come on... what happened?

I give this 1 thumb up 1 thumb down.
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384 of 487 people (79%) found this review helpful
3 people found this review funny
Not Recommended
5.2 hrs on record
Posted: July 25, 2015
Love the journey, hate the sudden ending

I've got severely mixed feelings about this game. Heck, given the option, I'd give it a neutral recommendation. But we don't have that, we need to pick either a thumbs up icon, or a thumbs down icon, and as much as it pains me to do so, I went with the one pointing downward.

Allow me to explain why.

First, I was really excited about it - the premise looked solid - this is what sold me on the game in the first place. "Androids" with eyes displayed for emotions? Awesome! A futuristic yet retro tram? Yes please!

And you know what? That premise IS in fact in the game. It's a great combination of new and old, wrapped in very pretty visuals (even if there are a few technical hiccups, but these can overlooked). The story starts off on the confusing side, then gets interesting, and then...

Well, then comes the kicker.

It then ends. I've played, and finished, the game in 5 hours - and that's including that at one point I think I left the game on to get myself some tea and chat with my girlfriend.

Don't get me wrong - I don't mind short games when they offer a complete experience. Like, say, Thomas Was Alone. But Cradle just kind of ends - it feels like it ends right in the middle of something far greater. What's even more frustrating is that it ends with the words "I'll explain everything" and then does the exact opposite (a short video during the credits places even more questions). If the answers are buried in the piles of randomly discarded newspaper clippings in the game world, then that's not a fun way to tell a story. :/

All in all, I enjoyed the journey, but the sudden end left me angry and dissapointed and with that, I sadly cannot recommend the game. Perhaps if it were a lot cheaper*?

*- No, I don't mean free! ~50% off, and while I would still dislike the sudden ending, I wouldn't feel as cheated on the length.
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230 of 281 people (82%) found this review helpful
13 people found this review funny
9.7 hrs on record
Posted: July 24, 2015
Absolutely amazing. You are dropped into the game with little explanation. You slowly learn about the world, and yourself as you solve puzzles that have some very fun interactivity. If you find yourself frustrated, there is a hint button which tells you what you could try next.

If you're curious, you can check out the first 15 minutes of the game:

Almost everything can be interacted with. This helps bring the beautiful world to life.
The interior of every single drawer is unique, and every small piece of paper can be read.

The characters look fantastic. I love the designs, and the dialogue. It's done in such a way that the world seems very eerie, yet wonderful at the same time.

The ending (No spoilers) left me wanting more, in the sense that the game was a tad bit short, but I really loved the world I was put in, and wanted to play more.

Verdict: If you like exploration, unique & desolate worlds, give this a try.

In case you can't tell. I really like this game.
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185 of 230 people (80%) found this review helpful
23 people found this review funny
4.4 hrs on record
Posted: July 26, 2015
This is only worth playing once. It lasts roughly 5 hours or less, unless you're exploring a lot - though, I don't think it's exciting enough to.

The voice acting for the main character is pretty rough. They should redub it immediately. I volunteer as tribute.

The graphics are amazing.

The actual puzzles are easy.

Half of the gameplay is a minecraft-esque, out of place, joke.

However, the story, the music, and the overall atmosphere make this game worthwhile at a reduced price. I would hold off on a sale, and pick it up if you're looking for a weekend experience.
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89 of 97 people (92%) found this review helpful
3 people found this review funny
9.9 hrs on record
Posted: September 20, 2015
Cradle is an interesting game along the lines of Gone Home or Dear Esther - you are unfolding a story as you progress. You will solve some not overly complicated puzzles to advance the story.

The atmosphere in the game world is hauntingly beautiful. The lighting, music, dialogue - everything is perfectly honed to create a sense of eerie sadness and mystery. I personally loved the slower pace of the game, it was fun for me to try to uncover information as to what has happened in this world.

The mini games were ok, a little tedious and you can skip them if you fail with no repercussions on the storyline.

Keen Stalker fans will recognize some similar themes here, experiments on conciousness and contaminated zones, you can see the loose influence the Stalker franchise has had here, having some ex-Stalker devs working on it.

The ending may seem abrupt but if you pay attention to the dialogue throughout, and the clues scattered around your home, it makes more sense than if you skip through a lot of the details.

This game was right up my street but if you prefer more action orientated games it may not be for you.
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155 of 194 people (80%) found this review helpful
Not Recommended
6.5 hrs on record
Posted: August 6, 2015
Why the thumbs down? Several critical issues really annoyed me while playing the game.

The game is presented as having an open world. The reality is there are two buildings; the rest of the area is barren with an occasional to object to look at.

You can't . . . can not, save your game when you wish. There is a checkpoint system for the story. At least you can load a specific moment in the story.

The mini-games I found frustrating. With the limited FOV ( not changeable ) I kept falling and having to restart. Maybe I was just crap at the game, but the game movement was difficult to land accurately.

The game advertises a high level of interactivity, which is true, but only applies to the hut you start in. After spending a good hour reading and opening things, you never get that freedom back again.

The game ends pretty abrupt, relying on a short FMV, and taking you out of the game.

Sad that I can't recommend it, as the writing and technological concepts are brilliant. When I was reading, and listening to a particular "M-Body" I was enjoying the game, but maybe that kind of experience would be better served in a book.
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Recently Posted
Grawn Castillio
1.6 hrs
Posted: October 24
I like cyber chicks and scifi things and puzzles unlike shooters, I love this game, i hope theres a sequal to this i hope yall guys make this happen i like myst games or puzzle games, i was thinking about buying the witness.
Helpful? Yes No Funny
10.0 hrs
Posted: September 25
i think in the end, i am going to recommend this game, but only with some caveats.

a) this game initially gave me some remarkable motion sickness. changing the FOV in the settings and being careful not to move the mouse/camera around too quickly seemed to solve my problem.

b) it is rather short. my play through clocked in at 10 hours, and i feel like that was a bit on the long side of the average - i have no sense of direction, and got lost several times while doing the outdoor puzzles.

c) the ending is ... not exactly rushed, but more like, abrupt? yeah. if you enjoy endings that require you to sit back and think about them, and perhaps puzzle them over with others on a forum somewhere, than you will like this ending. if you're someone (like myself, i admit) who prefers that the game put a bit of a tighter wrapping on the package for you, this ending might leave you disappointed. the answer is definitely there, and it is solvable, but you'll have to solve it yourself, the game's not going to spoon-feed you.

however, this game is beautiful, and the setting is extremely detailed and well thought out. there aren't but two "locations," with some gorgeous Mongolian Steppe and a few tram stops thrown in, but they are beautifully rendered, and detailed in a logical, real-world way, i.e. your first puzzle is recipe-based, and you'll find the kitchen knives and the spices in the kitchen. the weather is beautiful, the music is subtle by affecting. the main character's voice acting leaves a bit to be desired, although it's up for debate whether that might not be on purpose, but the whopping two other characters you meet are well-done and vibrant, if not excatly sensible at first.

overall, i feel like this is a game where the developers left so many Clues and gave so few Hints that it's going to take two or three play throughs to find everything they put in and get some closure. if you like thorough settings and you don't mind puzzling endings, you'll like Cradle.
Helpful? Yes No Funny
5.0 hrs
Posted: September 24
Short but sweet. There's a bunch of cube minigames that feel out of place, they aren't very fun. If you fail them once, you can skip them which is nice.

The voice acting is just fine. The graphics are nice if you can get a stable framerate. I had more fun rummaging around the house than playing those lame cube puzzles.
Helpful? Yes No Funny
16.5 hrs
Posted: September 19
I thought this game was just ok; I liked how it was a walking simulator with a sci-fi twist. However, the exploration got repetitive because there were only three places to explore: the yurt, the dome, and some of the surrounding fields. Also, the fact you kept having to go back to the same place to win nearly the same cube puzzle over and over got old very quickly. The story had a lot of potential to be explored in better ways than simply telling us what had happened. Many things were unclear or too loose to be coherent. The visuals were neat, and yet I missed getting really immersed into the story by way of flashback, POV, and more story-telling tools. There was so much potential for that yet all we got was a bunch of dialogue and text. Also, the game lags in FPS a lot. I think if the makers had a bigger budget they would have truly filled out the game.
Helpful? Yes No Funny
10.4 hrs
Posted: September 17
Game not as advertised. No controller support. Using Debian → Steam link with steam controller. Pointer wheels to the top of the screen.
Helpful? Yes No Funny
6.7 hrs
Posted: September 14
Amazing lovely game. Listen well and read all the letters. This games story is akin to some of the great science fiction novels....Just lovely
Helpful? Yes No Funny