A game of aerospace industry and interplanetary exploration.
User reviews:
Mostly Positive (564 reviews) - 76% of the 564 user reviews in the last 30 days are positive.
Very Positive (15,649 reviews) - 88% of the 15,649 user reviews for this game are positive.
Release Date: Dec 15, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Before you read, it is important that you consider this before deciding if you want to support Astroneer this early:

Astroneer is an incomplete game that is in PRE-alpha.

Astroneer will be in Early Access on Steam so that we may get the game in the hands of the players as soon as possible. Engaging with the Astroneer community early on is important to us as that we may work with them to make Astroneer the best aerospace and planetary exploration experience ever.

When it is first release, Astroneer will be in a pre-alpha state: That is to say it will have bugs, it will crash, there will be some performance issues for some players, multiplayer will be unstable for others, gameplay will be unfinished and early, and so on. This is part of the development process and we'd love your support for the game this early. Supporting Astroneer this early will ensure we're getting accurate information about the improvements it needs so that it can be the best version of itself when its finished.”

Approximately how long will this game be in Early Access?

“It is hard to estimate exactly how long Astroneer will be in Early Access, though we are aiming for a year or two.”

How is the full version planned to differ from the Early Access version?

“The full version of Astroneer will be the complete aerospace exploration fantasy:
  • Explore infinitely diverse worlds with unique atmospheres, biomes, and landscapes.
  • Shape your world with a myriad of deformation tools and features
  • Survive against a number of reality-based hazards. From weather situations, turbulent environments, and unforeseen medical crises.
  • Build and manage a working industrial base and leave your finger print of the galaxies economy.
  • Customize everything from what your Astroneer looks like, to the modules you produce, and the rovers you own.
  • Play with friends, or strangers, in an online experience that encourages communication and cooperation to succeed.
  • Unravel the mysteries of the galaxy as you search for the elusive rare items.

What is the current state of the Early Access version?

“The current version of Astroneer in Early Access explores the main pillars of the gameplay experience:
  • Discover
  • Explore
  • Research
  • Trade
  • Build
  • Expand

Will the game be priced differently during and after Early Access?

“Astroneer will launch for $19.99 USD. As the game matures and its content grows the price of the game will be reviewed.”

How are you planning on involving the Community in your development process?

“System Era will work with the community to ensure Astroneer is the best fantasy it can be through a number of ways: Our own forum, Steam Community forums, our blog, Twitter, and Facebook. System Era aims to be as transparent with the games development as possible so that its community can be as equally transparent with us with how they're feeling about the game and what improvements they'd like to see.

Forum: https://forum.systemera.net/
Blog: http://blog.astroneer.space
Twitter: www.twitter.com/astroneergame
Facebook: www.facebook.com/astroneergame
Reddit: www.reddit.com/r/astroneer
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Buy ASTRONEER + Soundtrack

Includes 2 items: ASTRONEER, Astroneer (Original Game Soundtrack)

Downloadable Content For This Game


Recent updates View all (55)

May 26

Patch 182 released!

Astroneer's Pre-Alpha Early Access version has just been updated to 0.3.10182.0 (Patch "182"). 

Steam 'Early Access' users will receive this update immediately. 

This patch primarily focuses on a number of user-reported bugs and issues for Astroneer's pre-alpha. The team would like to thank everyone who is supporting Astroneer this early on and especially to those sharing bugs, crashes, ideas, and stories with us and the rest of the community.

Next week Veronica will share and discuss updates coming to the road map of Astroneer's development. Our team has nearly doubled in size since we launched on early access back in December '16. Since our team has grown so much we wanted to ensure the Road Map best reflected our teams goals and we can't wait to share that with you. 

You can find these updates in 182, the current build of the game.
  • [AS-1018] - Steam now automatically uploads crash logs.
  • [AS-1078] - Backpack visual design has been updated and new animations applied.
  • [AS-1080] - Item names have been updated to better reflect their size. (e.g. Medium Rover, Large Rover, etc.).
The following bugs are now fixed. Thank you to everyone in the community who had reported and shared details with us on these issues.
  • [AS-864] - Fixed input inconsistencies in the Control Menu.
  • [AS-866] - When exiting a Shuttle docked at the Vehicle Bay, the Astroneer should no longer become stuck.
  • [AS-913] - Fixed an issue where certain objects were still appeared gray after a saved game was reloaded.
  • [AS-943] - Fixed an issue with solar panels failing to charge after loading a previously saved game. 
  • [AS-978] - Fixed a minor art overlap with the Research module hologram and research chests.
  • [AS-979] - Even more rocks now despawn after being dug up.
  • [AS-998] - Decorators no longer spawn on deformed terrain.
  • [AS-999] - Vehicles no longer automatically eject Astroneers.
  • [AS-1003] - Decorators now clean up appropriately when a module is built on top of them. 
  • [AS-1007] - Fixed an intermittent issue where space station launch buttons would stop working.
  • [AS-1008] - Fixed an issue where Dropships would remain on a planet if a player's game crashes mid-travel.
  • [AS-1013] - Fixed an issue where deform tools would be left behind in saved games that were generated in Multiplayer.
  • [AS-1022] - Smelters no longer generate partial resources.
  • [AS-1029] - Fixed an issue with objects floating as a player moves away from them.
  • [AS-1032] - Gas Bag explosions audio now plays correctly in Multiplayer.
  • [AS-1040] - Fixed issues with the Drill Head that prevented terrain deformation. 
  • [AS-1075] - Fixed an issue where Seats printed by the Vehicle Bay could not be removed from Rovers.
  • [AS-1100] - Fixed minor audio issue with the Backpack printer.
  • [AS-1105] - Items ejected from Backpacks can once again be picked up by players in Multiplayer.
  • [AS-1116] - Fixed Winch cable issues in Multiplayer.  
  • Fixed crashing issues caused by broken landing zones in Multiplayer. 
  • Fixed several issues where item input indicators were missing in Multiplayer.
  • Fix an issue where player color differentiation did not persist after loading a saved game.
  • Gas bags in caves now despawn after being destroyed.

63 comments Read more

May 25

+1 to Team

Photographer, videographer, media author, and fan; Joe has joined our team this week.

Being transparent and open about Astroneer's development and the team building it is an important goal our team has set for itself. Joe joins the team this week to head up Communications and help us reach that goal.

Welcome, Joe!

52 comments Read more
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About This Game

Explore and reshape distant worlds! Astroneer is set during a 25th century gold rush where players must explore the frontiers of outer space, risking their lives in harsh environments for the chance of striking it rich.

On this adventure, a player’s most useful tool is their ability to shape their world, altering the terrain and extracting valuable resources from planets, and moons. Resources can be traded or crafted into new tools, vehicles, and modules to create everything from massive industrial bases to mobile rover bases.

  • Reshape terrain as though it were made of Play-Doh.
  • Survive on and explore procedurally generated planets that can be entirely deformed and traversed.
  • Build vehicles and travel to new planets and moons.
  • Snap together components and objects to create custom vehicles and modules.
  • 4 player online drop-in/drop-out co-op.

What does this mean? It means that Astroneer is still very early in to its development. We've designed Astroneer from the ground-up to be a game that is developed in Early Access. When you first play the game, you will notice that the core gameplay is there but that we have a lot of work ahead of us. In addition to the features mentioned above, here's what you can expect of a game like Astroneer that is in pre-alpha:

  • Core gameplay and features implemented (see above bullet points).
  • Bugs
  • Crashes
  • Lost save games
  • Unstable multiplayer experience

If you think our core gameplay is compelling enough to want to support Astroneer while its still in pre-alpha, we'd love to have your support. Otherwise, we recommend waiting until Astroneer is out of PRE-alpha and in an alpha state where the game is more stable and gameplay and content is further along. We're committed to making Astroneer the best it can be and including you this early in to its development is a crucial step that that.

If you're curious about the direction we're aiming to take Astroneer in, be sure to check out our road map.

System Requirements

    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Memory: 4 GB RAM
    • Graphics: Discrete Non Mobile GPU with 1 GB Ram
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Internet connection required for online multiplayer
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Quad Core CPU, 3+ GHz
    • Memory: 8 GB RAM
    • Graphics: Discrete Non Mobile GPU with 2 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Any
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