A game of aerospace industry and interplanetary exploration.
User reviews:
Recent:
Mostly Positive (595 reviews) - 77% of the 595 user reviews in the last 30 days are positive.
Overall:
Very Positive (16,488 reviews) - 87% of the 16,488 user reviews for this game are positive.
Release Date: Dec 15, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Before you read, it is important that you consider this before deciding if you want to support Astroneer this early:

Astroneer is an incomplete game that is in PRE-alpha.


Astroneer will be in Early Access on Steam so that we may get the game in the hands of the players as soon as possible. Engaging with the Astroneer community early on is important to us as that we may work with them to make Astroneer the best aerospace and planetary exploration experience ever.

When it is first release, Astroneer will be in a pre-alpha state: That is to say it will have bugs, it will crash, there will be some performance issues for some players, multiplayer will be unstable for others, gameplay will be unfinished and early, and so on. This is part of the development process and we'd love your support for the game this early. Supporting Astroneer this early will ensure we're getting accurate information about the improvements it needs so that it can be the best version of itself when its finished.”

Approximately how long will this game be in Early Access?

“It is hard to estimate exactly how long Astroneer will be in Early Access, though we are aiming for a year or two.”

How is the full version planned to differ from the Early Access version?

“The full version of Astroneer will be the complete aerospace exploration fantasy:
  • Explore infinitely diverse worlds with unique atmospheres, biomes, and landscapes.
  • Shape your world with a myriad of deformation tools and features
  • Survive against a number of reality-based hazards. From weather situations, turbulent environments, and unforeseen medical crises.
  • Build and manage a working industrial base and leave your finger print of the galaxies economy.
  • Customize everything from what your Astroneer looks like, to the modules you produce, and the rovers you own.
  • Play with friends, or strangers, in an online experience that encourages communication and cooperation to succeed.
  • Unravel the mysteries of the galaxy as you search for the elusive rare items.

What is the current state of the Early Access version?

“The current version of Astroneer in Early Access explores the main pillars of the gameplay experience:
  • Discover
  • Explore
  • Research
  • Trade
  • Build
  • Expand

Will the game be priced differently during and after Early Access?

“Astroneer will launch for $19.99 USD. As the game matures and its content grows the price of the game will be reviewed.”

How are you planning on involving the Community in your development process?

“System Era will work with the community to ensure Astroneer is the best fantasy it can be through a number of ways: Our own forum, Steam Community forums, our blog, Twitter, and Facebook. System Era aims to be as transparent with the games development as possible so that its community can be as equally transparent with us with how they're feeling about the game and what improvements they'd like to see.

Forum: https://forum.systemera.net/
Blog: http://blog.astroneer.space
Twitter: www.twitter.com/astroneergame
Facebook: www.facebook.com/astroneergame
Reddit: www.reddit.com/r/astroneer
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Buy ASTRONEER

Buy ASTRONEER + Soundtrack

Includes 2 items: ASTRONEER, Astroneer (Original Game Soundtrack)

Downloadable Content For This Game

 

Recent updates View all (60)

July 13

SES Weekly Comms - 7/13/17

Greetings Astroneers!



This week at System Era, we are talking about our new test item The Worklight, showing off new animations, and continuing work on our roadmapped large boulder sized tasks related to terrain, online persistence, and controls. We have been scaling up the team most notably in the engineering department, and we are now seeing some concrete evidence of that.

First check out this weeks vlog so you can see EXACTLY what we are up to. In a totally non creepy way.
https://youtu.be/L0OXQhRfaIo
Then, watch the stream with all the details regarding our new item.
https://youtu.be/cM7hUbeP2WM?t=6m12s

The Worklight
While some of the large efforts on our roadmap are being worked on, we are going to be rolling out items like this, as well as features into the experimental branch for you all to test. This first one is a bit of a smaller piece, but we hope to flesh it out (with your help) over time to make sure it has way more functionality.

SES Video
Besides the aforementioned stream & vlog, last week we also rolled out another episode of the Q&A, where we talked about the difficulties of bringing creatures into the game, audio, & plenty of other stuff. Also worth mentioning is last week’s vlog, where Zabir showed off his Terrain 2.0 prototype, which can bring all sorts of new features to the Astroneer planetary landscape, including things like volcanoes, beaches, and (POSSIBLY) water!

https://youtu.be/JtvuK7UK730
The Team
We added some new members to the Astroneer development squad! Since we last updated, Elijah O’Rear and Sam Wolpert have both joined the team! With these hires, we have effectively doubled the engineering manpower under our roof, which will greatly help us going forward. You will already get a little taste of that with the addition of the worklight when it comes out in our next update.

As always, thanks for reading, and I will be back next week with another update letting you all know what is happening over here.

-joe

84 comments Read more

June 27

ICYMI: We're vlogging Astroneer's development

Hey all, Joe here!

It's been about a month since I have joined the team, with the explicit task of being extremely transparent with you all about Astroneer's development. One of the ways I was most excited to do this was by literally just vlogging things while they happen. We are loving the feedback that has been coming in so far, and figured it was time to announce it here.

We just rolled out our new communication plan in this week's Vlog 006, which outlines where you can expect to see what we are working on.

We also posted one last Saturday, where we go over the newest controller prototype!

https://youtu.be/44mYoE5JghA

If you haven't seen any of the vlogs yet, here is the entire playlist. ;)

These are going to be the de facto way to keep up with development between updates. Within them we have shown off prototypes for modular vehicles, potential controller overhauls, new Astro suits, and a multitude of other things. Keep in mind, some of these things are a long way out, but I think it is important you see where we are in the process and offer input as these things develop over time. I hope you enjoy watching this all grow as much as I have so far. If you are digging these, make sure you subscribe to the SES youtube channel to get updated when we post.

I'll be back next week with more information about our next game update, including some possible experimental branch testing that we want you all to get your hands on.

Want even MORE Astroneer? You can follow me on twitter @staymighty, and you should follow Astroneer on Facebook, and Twitter as well!

77 comments Read more
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About This Game




Explore and reshape distant worlds! Astroneer is set during a 25th century gold rush where players must explore the frontiers of outer space, risking their lives in harsh environments for the chance of striking it rich.

On this adventure, a player’s most useful tool is their ability to shape their world, altering the terrain and extracting valuable resources from planets, and moons. Resources can be traded or crafted into new tools, vehicles, and modules to create everything from massive industrial bases to mobile rover bases.

  • Reshape terrain as though it were made of Play-Doh.
  • Survive on and explore procedurally generated planets that can be entirely deformed and traversed.
  • Build vehicles and travel to new planets and moons.
  • Snap together components and objects to create custom vehicles and modules.
  • 4 player online drop-in/drop-out co-op.





What does this mean? It means that Astroneer is still very early in to its development. We've designed Astroneer from the ground-up to be a game that is developed in Early Access. When you first play the game, you will notice that the core gameplay is there but that we have a lot of work ahead of us. In addition to the features mentioned above, here's what you can expect of a game like Astroneer that is in pre-alpha:

  • Core gameplay and features implemented (see above bullet points).
  • Bugs
  • Crashes
  • Lost save games
  • Unstable multiplayer experience

If you think our core gameplay is compelling enough to want to support Astroneer while its still in pre-alpha, we'd love to have your support. Otherwise, we recommend waiting until Astroneer is out of PRE-alpha and in an alpha state where the game is more stable and gameplay and content is further along. We're committed to making Astroneer the best it can be and including you this early in to its development is a crucial step that that.

If you're curious about the direction we're aiming to take Astroneer in, be sure to check out our road map.

System Requirements

    Minimum:
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Memory: 4 GB RAM
    • Graphics: Discrete Non Mobile GPU with 1 GB Ram
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Internet connection required for online multiplayer
    Recommended:
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Quad Core CPU, 3+ GHz
    • Memory: 8 GB RAM
    • Graphics: Discrete Non Mobile GPU with 2 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Any
Customer reviews Learn More
Recent:
Mostly Positive (595 reviews)
Overall:
Very Positive (16,488 reviews)
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