遠い世界を探検し、形を変えよう!Astroneerは25世紀のゴールドラッシュが舞台であり、宇宙の辺境を探検するのが目的です。金持ちになるチャンスをつかむために過酷な環境で資源を活用して生き残ろう。
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リリース日:
2016年12月15日
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このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Astroneerは現在アルファ版である未完成のゲームです。

なるべく早くプレイヤーの皆様にお届けするために、Astroneerの早期アクセスをSteamにリリースする予定です。Astroneerを最高の航空宇宙と惑星探検経験にするためにも、System Eraではプレイヤーと密接に接していきたいと願っています。そのために、弊社ではこれからもAstroneerコミュニティと接していくことを重要視しております。

Astroneerは現在開発中であるため、バグ、クラッシュ、マルチプレイの不安定性やパフォーマンスの問題などが発生する可能性があります。問題の発生は開発工程の一部ですが、なるべくプレイの安定性を保つために最善を尽くすつもりです。急速な現在進行形の開発によって、更新ごとに問題が発生する場合があります。予めご了承ください。Astroneerの早期アクセスを可能にすることで、私達はプレイヤーのフィードバックに基づいてゲームを開発することが出来ます。皆様のフィードバックが将来の最終的なゲームを形作っていきます。”

このゲームは大体どのくらいの期間早期アクセスですか?

“Astroneerの早期アクセスの開始予定日はまだ未定ですが、2018年の後半にバージョン1.0をリリースできるように尽力して参ります。リリース後もゲームのアップデートとプレイヤーのサポートをさせて頂きますので、よろしくお願い致します。”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“Astroneerの最終版は、完全な宇宙航空探検ファンタジーになる予定です。

- 個性的な大気、生物群系と風景で無限に多様性が広がる世界を探検しましょう。
- 様々なデフォルメツールと機能で世界を形成していきましょう
- 気象状況、侵食性の植物や環境による影響などの様々な災害の中で生き残りましょう。
- 機能的な産業基盤を構築して管理することで銀河の経済界に偉業を残しましょう。
- すべてをカスタマイズしましょう。Astroneerの外観や基地レイアウトをお好みに変更して、特定の役割に合わせて乗り物をカスタマイズしましょう。
- ゲームで成功するにはオンラインで他のプレイヤーとコミュニケーションを取りながら協力してプレイすることは必須です。友達と遊んだり、新しいプレイヤーと出会える専用サーバーにアクセスしましょう。
- 見つけにくいレアなアイテムを検索しながら、銀河の謎をひも解いていきましょう。”

早期アクセスバージョンの現状はどうなっていますか?

“ゲーム体験に新しいシステムを組み込んでいる最中ですので、Astroneerの現在のバージョンも急速に変更していく予定です。アルファ版以前の期間中に探検やプロトタイプを行い、さらにゲームの最終版のスコーピングを行うことでコンテンツ開発をついに完成しました。アップデートごとに新機能やコンテンツをリリースします。新リリース詳細は次のアルファセクションをご参照ください!”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“「Astroneer 販売価格 $19.99米ドル。ゲームが成長し、コンテンツが増加するにつれ、ゲームの販売価格も見直される予定です。」”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“Astroneerを最高のファンタジーゲームに仕上げることを保証するために、System Eraは様々な方法でプレイヤーコミュニティと接していきます:専用掲示板、Steamコミュニティ掲示板、専用ブログ、Twitter、YoutubeとFacebook。コミュニティと等しく接し、プレイヤーが望む改善点やゲームに関する感想を理解するために、System Eraは可能な限りゲーム開発の情報を皆さんにお届けすることを目標としています。チームの作業内容を皆さんに説明するために、定期的にYoutubeにアップデートに関する動画を投稿します!

掲示板:https://forum.systemera.net/
ブログ:http://blog.astroneer.space
Twitter:www.twitter.com/astroneergame
Facebook:www.facebook.com/astroneergame
Reddit:www.reddit.com/r/astroneer
Youtube:http://www.youtube.com/c/SystemEra”
詳細を見る

ASTRONEER を購入する

ASTRONEER + Soundtrack を購入する

2 アイテムを同梱: ASTRONEER, Astroneer (Original Game Soundtrack)

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1月17日

Patch 0.5.1 Live!



Steam 'Early Access' users will receive this update today, Wednesday January 17th, 2018.

This update is a followup to the Research Update! The team took some much needed time off for the holidays and were going to hold off on updating till February, but decided to keep to the "update every month" schedule to spend time fixing some bigger crash bugs and add another feature to the Research system!

Updates
You can find these updates in 0.5.1.0, the current build of the game.

Research System now uses Multi-Phase rates
This release we've made a big update to the research system that debuted in our last update. Now every research subject contains multiple phases with different Byte values. Some items have their most valuable phase early, some much later, and some in between. So if you really want to maximize your research operations, you have lots of new decisions to make about what to research, when, and for how long. To help you make these decisions and figure out how much you want to min-max as a player, the Control Panel on the Research Chamber now shows a timeline of all the current item's phases.

If your current research subject has moved into a lower-rate phase, and want to replace it something that's higher value, you can stop the current research operation and and load in the new subject right away. But be careful, stopping a research operation early means sacrificing any uncollected points! So don't be reckless, okay?


Update to the lighting system has been implemented
In this patch we included an overhaul to the lighting system. The main goal was to get the game running using the ACES tone mapper, so we could then get the game running in HDR in a future update. That meant spending lots of time recreating the look of Astroneer in a completely new system. We aren't completely done tweaking this, but overall this approach is a huge step in the right direction.

If you want to see the other stuff that happened this month, check out our vlogs for weekly insight to what the team is doing. The most recent one shows off the new Basebuilding system:
https://youtu.be/W78XPyYHneo

FIXES

BUGS
  • [AS-1522] - Fixed a number of issues that were causing save files to be deleted when the game crashed or the application was closed. In the most common case, this occurred when very large saves took enough time to write out that the user had time to close the window before the file finished.
  • [AS-1958] - Fixed an issue causing inconsistent playback of Gas Hazard audio
  • [AS-2097] - Fixed a minor issue where the Astroneer could still walk around when scrolling through the pages of the Help screen.
  • [AS-2104] - Fixed an annoying Multiplayer bug which prevented the Client player from exiting a flipped vehicle in Multiplayer games.
  • [AS-2113] - By adjusting a few things in the engineering team’s favorite part of the code, local wind effects should now only spawn for the relevant player rather than all players in a Multiplayer game.
  • [AS-2158] - Fixed a bug where the Research platform remained in the "completed" state if it lost power while in that state.
  • [AS-2172] - Base platforms no longer have "ghost" slots on the front that store only Compound. Goodbye, secret Compound storage.
CRASHES
With automated crash reporting coming online last month, during this release cycle we focused on fixing some of our most common crashes. There are a dozen or so more, but are pretty technical so I tried to summarize them here.
  • [AS-2148] - Fixed a crash that occurred when entering the pause menu
  • [AS-2150] - Fixed a crash that occurred while printing an item
  • [AS-2153] - Fixed a crash that occurred while opening your backpack in certain situations
  • [AS-2155] - Fixed a crash that occurred while loading a save game
ROADMAP HIGHLIGHT

We just completed a comprehensive overhaul to the roadmap! Now you can see projected time frames for upcoming content, as well as our ideas for free post launch content. The following major features are continuing during development, but are not included in this release.

Dedicated Servers
We currently have a dedicated server running with a third party that we can connect to. There are plenty of bugs still yet to deal with, but we are getting closer and closer to public launch.

Basebuilding
We have already completed a couple of playtests, but this is feeling really great right now. If you watched the above vlog, you can catch some glimpses of basebuilding in action, but here is an image that Spencer made during one of our recent playtests that sums up a lot:



(none of the above art is final*)

Research - Implemented & In Progress

We just keep going! This update As with all of the new systems we are shipping, these are just base implementations that we will now work on expanding. Multi Phase items are now in, and the next steps include working on items that instantly grant you research points, and unlockable blueprints that can only be found out in the world and never be unlocked via the catalog. Expect this to keep getting more content for our next few updates.

Terrain 2.0, Weather, and Hazards

This is still in a similar place as last update. Zabir is working hard on ironing out some of the last authoring tools that the art team will use to create planets, biomes, and weather. The next step here will be generating one of the existing playable planets with the new system for testing!

Also, the first versions of aggressive flora were shown off in the last vlog. We are now working on making variations that utilize some of the cool behaviors Andrew created.

Thanks for reading! Stay tuned for details of our next update, which will probably be our biggest one to date!

-joe
265 件のコメント 詳細を見る

2017年12月17日

Research Update Live!



Steam 'Early Access' users will receive this update Monday, December 18th, 2017. 

The Research Update is an entirely new way to play Astroneer. As part of our Alpha launch, we wanted to lay a solid foundation by updating our core game loop. Now, using the new Catalog and Research Chamber, players can use Bytes to unlock the blueprints they want. This update also includes our first module that uses "streaming power", as well as changes to research colors and some under the hood performance changes while we continue our ongoing effort to improve game stability. Also, as mentioned earlier, we are moving into the Alpha phase of development, which means that going forward, we will be adding content and changes to the game with every update until we reach Beta. For a list of upcoming features and expected launch windows, check the roadmap update below!

UPDATES
You can find these updates in 0.5.0.0, the current build of the game.

Complete Overhaul of the Research System
The research system has been completely changed from the ground up. This will allow us to add new items to the game on a consistent basis, while giving players direct ways to unlock the items they want. Here's how it works:

We have introduced a concept called Bytes. Bytes are the way Astroneers will unlock items in the new research system.

Getting Bytes requires researching items at the new Research Chamber. Items that are researchable include: Research Chests found in the world, and resources like Compound, Resin, etc. We will be expanding the list of researchable items in the future.

Use the backpack Catalog to unlock blueprints. After you have accumulated enough bytes to unlock the items you want, open up your Catalog in your backpack to send data to Exo Dynamics in exchange for the blueprint to create said item. 



There are a few general tips for this new system. Research Chambers require a constant flow of power to continue gathering Bytes. That means power infrastructure like Batteries, Generators, Solar panels, and Wind generators will become extremely important. You can Overclock your platforms to produce more bytes by increasing the amount of power the platforms receive. 

Added the new and improved Research Chamber
The new Research Chamber is our first platform using "streaming" power, a system we are going to move to completely in the future. Now, rather than placing a research chest on the platform and getting a random item, you research objects to accumulate data, which you can then use to unlock whatever items you would like from your backpack. These platforms all stack, so the more powered platforms with research you have going, the more Bytes you will accumulate!



You can also Overclock your Research Chamber to accumulate Bytes faster. Examine the module connected to the platform to see the rate of Bytes, and also check if you are operating at maximum efficiency. 

Players should also be aware that after you add a researchable item to the Chamber, you cannot stop the process without destroying the contents. Cancelling for any reason means you lose the Bytes left in that subject!

Added the new backpack Catalog Module
The Catalog is your central hub for unlocking printable blueprints for items. Once you have enough Bytes, open the catalog using the backpack key while the backpack is open, or just click on it when your backpack is stowed. On the top if it's screen you will see the rate of Bytes Per Minute (BPM) as well as your total accumulated Bytes, and on the bottom, you can scroll through researchable items and unlock them by clicking on the green button. To cycle through the categories of research, press the buttons with the icons above the main window. 



First Implementation of the new "streaming" power system
As the first step in getting basebuilding online, the Research Chamber uses the new streaming power system to operate. That means rather than having base modules use a power bar that has to continue refilling, modules using the new mechanic search the network for sources of power and then stay connected to them as long as the power keeps coming in. 

Implemented new resource colors
Keeping with our ideal to try and base items in our game on actual science, we worked on updating resource colors. Items like malachite should now better reflect their real world counterparts. These are still a work in progress. 

UI updates
The game now has a few usability and informational tweaks. The first is a prompt to let players know that an old save is most likely unsupported and buggy. Upon loading the older save, the game will warn you about the potential for bugs and less than ideal performance. We also added a new message of the day area on the home screen, with a link to patch notes so you can check them out anytime. 

Added a new in-game tutorial
Players will now have an on-screen prompt upon starting new saves that explains updated mechanics and content! Press F1 on your keyboard or the "View" button on your controller to pull up these tutorials at any time. 

Automatic Crash Reporting Implemented
Now, if you crash as a result of a bug, the game will automatically send a report to us for triage. We might still ask for crashdumps from time to time, but this will help us better track crashes and how many players they effect. 

New Soundtrack Music now added to the existing soundtrack songs
Purchasers of the Astroneer soundtrack will get the new Soundtrack Volume 2 by Rutger Zuydervelt for free! If you want to purchase a physical copy, head over here! Riley also added new sounds for the Research Chamber and Catalog. 

If you want to see the other stuff that happened this month that didn't make it, check out our vlogs for weekly insight to what the team is doing. This month the team showed off some new hazard behaviors that you should be seeing in game really soon.

https://www.youtube.com/watch?v=cNg5TzjdVjk&t=114s
BUG FIXES
  • [AS-1308] - The game now auto-saves appropriately when force quitting via the window “x” in the top right corner or by pressing ALT+F4.
  • [AS-1713] - Fixed a visual issue where Client player’s dropship had no thrusters in Multiplayer games.
  • [AS-1762] - Players can no longer hold objects after death or during the re-launch animation from orbit. 
  • [AS-1816] - Fixed a few issues with quick stowing of items not interacting well with the backpack printer.
  • [AS-1829] - Fixed the Terrain Brush color ring to reflect the player color in the 'tool disabled' state (it’s no longer fuschia).
  • [AS-1832] - Fixed a few other instances of Client players getting stuck in a wheelie while driving a Rover in Multiplayer games. 
  • [AS-1834] - Fixed an issue in Multiplayer games where the soil burn-off effect on the drill did not display for Client players
  • [AS-1876] - Fixed a bug in Multiplayer games on Xbox One where the 'No Power' text and symbol were not visible on Modules to Client players 
ROADMAP HIGHLIGHT

The following major features are continuing during development, but are not included in this release. Now that we are in Alpha, you can expect to see all of these items implemented during the first half of 2018. 

Dedicated Servers - (Q2 2018)
We are currently working diligently with a 3rd party to start standing up the dedicated server experience. There are unanswered questions regarding ownership & persistence, but we expect to be shipping our first dedicated server experience during Q2 of 2018. 

Basebuilding - (Q1 2018)
Right now the team is working on some elements that will will completely change how you build your bases, and creating "tiers" of base modules that will scale up as your Astroneer starts to master the solar system. We want there to be a sense of progression when creating bases, so that your initial base looks way different than a base belonging to a seasoned Astro. That doesn't just mean bigger, that means more complex, but also more rewarding. Right now you could technically burn organic on 30 small generators to power a big base, but what if you could just upgrade your base with more powerful and automated power sources to replace them all? The initial version of basebuilding will be shipping some time in Q1 2018. 

Research 2.1* - Implemented & In Progress
The first version of this is out, but that doesn't mean we are done. As with all of the new systems we are shipping, these are just base implementations that we will now work on expanding. The next steps include working on items that instantly grant you research points, and unlockable blueprints that can only be found out in the world and never be unlocked via the catalog. Expect this to keep getting more content for our next few updates. 

Weather and Hazards - (Q1 2018)
As a part of Terrain 2.0 we will also be introducing an entirely new weather and hazard system to challenge players. You should have gotten a taste of this in last weeks vlog. Rather than just being challenged by gas bags and dust storms, we are going to implement different kinds of weather effects, and aggressive flora that will challenge your exploration of the solar system. 

Terrain 2.0 - (Q2 2018)
I will save you the technical talk and just say that creating new planets, biomes and caves has begun. There is still a long process to tweak the procedural system, but T2.0 is slowly being turned over from engineering to the art team so they can begin making much more complex planets with unique challenges to face. 

Wow this was a long one. Thanks to everyone who has been sharing, reporting bugs, and providing feedback on the current state of Astroneer. Keep it coming! The team is excited to continue updating the game on a regular basis.

-joe
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このゲームについて

遠い世界を探検し、形を変えましょう!Astroneerは25世紀のゴールドラッシュが舞台であり、宇宙の辺境を探検するのが目的です。金持ちになるチャンスをつかむために過酷な環境で資源を活用して生き残りましょう。

この冒険では、プレイヤーは最も役立つツールを使って世界の形を変える能力で地形を変更し、惑星や衛星から価値の高い資源を抽出します。資源は交換したり、新しいツール、乗り物やモジュールを作る材料にもなります。これらのツールやモジュールからさらに巨大な工業基地やモバイルローバー基地を作ることができます。

● プレイドウのように地形を変形しましょう。
● 完全に形を歪めることができ、さらに横断できる手順的に生成された惑星で生き残り、また探検しましょう。
● 宇宙船を作って新しい惑星と衛星へと旅をしましょう。
● コンポーネンツやオブジェクトを組み合わせてカスタムの乗り物やモジュールを作成しましょう。
● 4プレイヤーオンラインドロップイン/ドロップアウトコープ。

Astroneerは開発がアルファ段階にある早期アクセスタイトルです。ゲームプレイのコアはすでに確立されており、それが変更される可能性は低いですが、ゲーム開発者が思い描く世界観を完成させるにはこれからも開発を続行する必要があります。アルファ版に移行したため、これから数カ月間は次のコンテンツがリリースされる予定です:

基地の作成:このシステムによっていつでも移動したり変更できる、完全にカスタマイズ可能な基地レイアウトを作成できます。(Q1 2018)

電源リファクター:新しいゲームプレイ体験として電源管理が出来るようになりました。基地のインフラをお望みのままに柔軟に変更できます。太陽の光を活用したいけれど、地上の過酷な気象の影響がない、隠された地下層に基地を作成したいですか?ソーラーファームを作成して、ケーブルで地下の基地に接続させましょう。(Q1 2018)

地形2.0:パフォーマンスが向上した新しい手続き地形システムでさらに強固な惑星を作成することが出来ます。新しい惑星はさらに多様な生物群系、土地の性質や地下の洞窟システムなどが追加されます。(Q2 2018)

気象と災害:探検中も基地にいる時もプレイヤーの腕を試すまったく新しいシステム。環境エフェクトが発生しているときは比較的に安全な基地に避難したり、侵食性の高い植物を知恵比べで負かせて惑星を探検したりしましょう。(Q1 2018)

専用のサーバーサポート:(Q2 2018)

上記の機能以外にも、Astroneerアルファ版に次の問題が発生する可能性があります:

バグ
クラッシュ
セーブデータの紛失
不安定なマルチプレイヤー体験

早期アクセスの段階でもAstroneerのコアゲームプレイをお気に入り頂けたなら、ぜひサポートしてください。アルファ版では満足できないと言う方は、ゲームが安定し、ゲームプレイやコンテンツが追加された完成版をプレイすることをおすすめします。私達はAstroneerを最高のゲームに仕上げることを目標としており、それを達成するためにも開発中の早期アクセスを皆さんにリリースすることは重要なステップです。

Astroneerのこれからの方向性に興味をお持ちの方は毎月二回更新される私達のロードマップや開発ブイログをぜひチェックしてください。

システム要件

    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 7 (64 Bit のみ), Windows 8 (64 Bit のみ), Windows 10 (64 Bit のみ)
    • プロセッサー: X64 Dual Core CPU、2+ GHz
    • メモリー: 4 GB RAM
    • グラフィック: 1 GB VRAM搭載のディスクリートGPU
    • DirectX: Version 11
    • ストレージ: 2 GB 利用可能
    • サウンドカード: Any
    • 追記事項: Internet connection required for online multiplayer
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 7 (64 Bit のみ), Windows 8 (64 Bit のみ), Windows 10 (64 Bit のみ)
    • プロセッサー: X64 Quad Core CPU、3+ GHz
    • メモリー: 8 GB RAM
    • グラフィック: 2 GB VRAM搭載のディスクリートGPU
    • DirectX: Version 11
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 4 GB 利用可能
    • サウンドカード: Any
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