Spellsworn is an Online Player vs. Player Arena Game. It is a place where wizards and magical creatures use their wits and spells to wage war in an everchanging arena. Prove yourself in the arena and battle with all who dare call themselves your peers.
User reviews:
Very Positive (83 reviews) - 86% of the 83 user reviews for this game are positive.
Release Date: Nov 2, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After spending more than a year and a half developing Spellworn, working our way towards the early-access, we are finally here!

Once we've setup solid matchmaking and progression we are ready to enter the beta stage, but there’s a lot more we want to see in the game before the full release. In order to stay in synch with our current development speed we will need your support throughout the early-access.

With your help we can bring new features to the game like detailed statistics, maps, match replays, tons of new spells and other cool community suggestions.

Give us feedback so that we together can shape Spellsworn into the amazing game it’s meant to be!”

Approximately how long will this game be in Early Access?

“Based on past feature completions and deadlines we feel confident that we will leave early-access within 12-18 months of full-time development. The game is already fully playable in custom games, so what we have left is solid matchmaking, statistics and player progression. We're also looking to improve the UI, work on new maps and more - not to mention adding a pretty substantial amount of spells before release.”

How is the full version planned to differ from the Early Access version?

“The Early Access version will have a rather basic matchmaking setup, which we're going to improve upon as the game furthers in development. The goal is the achieve solid Elo-pairing and fair match making.

The current amount of spells is far too modest for our taste, so we're planning on expanding the arsenal by a lot. The spell additions will be decided with help from the community (ie, public polls about what spell the community would like to see tested next).

We're aiming for a blossoming playerdriven marketplace akin to that of Counter Strike : Global Offensive's and Dota2's where random loot drops are generated based on performance and time played. These items will be sellable and tradeable. We already have items implemented into the game, but they are few in numbers. So we're going to spend time and effort into creating more skins and characters for the community to use.”

What is the current state of the Early Access version?

“The game is fully playable in custom games mode, which means a player can host a game and others can join it. We do have rudimentary support for matchmaking on dedicated servers hosted in Europe and the US, although we feel it needs a lot more work to hold up to our own standards.
There are currently more than twenty spells in the game as well as a few cosmetic items and skins which are used for customizing your player avatar.”

Will the game be priced differently during and after Early Access?

“Price is likely to increase after early access, but not during the early access period.”

How are you planning on involving the Community in your development process?

“We're going to discuss ideas and plan features with everyone whos willing to partake in the discussions. This will most likely happen on the forums over at http://www.reddit.com/r/spellsworn or in the Offical Spellsworn Group in the Steam community.

Once in a while (every two weeks) we're going to host polls on what the community would like to see next in terms of spells, balancing or other cool features, and talk about how they will be implemented with blogs and news updates.

If you have a suggestion about how we can better connect with you let us know at the forums, we're all ears!”
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Recent updates View all (46)

October 7

0.7.10 Speeding things up

Hi! Glad to see you! Today we're shaking things up a little. After some feedback and discussions we have decided to try out a rather big change to the pacing of the game.
By reducing the speed and cooldown of almost all spells (most notably the offensive category) we hope to speed things up and welcome more bating and tactics.

Apart from this there is a giant sack of smashed bugs coming along with it. So check it out and let us know what you think!

Updated Spell Cooldowns
  • Offensive
    • Fireball (8/7/6)
    • Frostbolt (8/7/6) + (2.0/2.5/3.0) duration
    • Magic Missile (10/9/8)
    • Crescent (10/9/8)
    • Homing (10/9/8)
    • Chakram (14/13/12)
    • Bouncer (14/13/12)
    • Shock (14/13/12)

    • Counter Pulse (16/14/12)
    • Energy Shield (14/13/12)
    • Phase Shift (10/9/8) + (1.0/1.5/2.0) duration
    • Rock Pillar (10/9/8)
    • Time Anchor (18/17/16)

    • Meteor (16/15/14)
    • Lightning (14/13/12)
    • Acid Pool (14/13/12) + (6/6/6) duration

    • Speed Boost (14/13/12)
    • Windwalk (14/13/12) + (3/4/5) duration
    • Chainhook (12/11/10)
    • Gravity (16/15/14)
    • Fetch (12/11/10)
    • Lockdown (12/11/10)

    • Blink (14/13/12)
    • Charge (14/13/12)
    • Swap (14/13/12)
    • Dimension Gate (12/11/10)

    • Immolate (6/5/4) (removed self damage)
    • Punch (2.0/1.5/1.0)

Bug fixes
  • Linux users should now have the correct version
  • Fixed Spectator taking up slots on server
  • Fixed sync on environment and arena in mid-game rejoin
  • Added new key to console prompt (the one left of "1" key)
  • Fixed crash if spectator tried to use spells
  • Fixed a bug in brace decals stretching wrong
  • Made the Chat start from the bottom
  • Shock no longer collides with gravity ball
  • Improved projectile rotation sync
  • Fixed an offset in XP bar in match summary
  • Charge no longer upsets following camera
  • The shop is no longer "click through" when you buy spells
  • Duration rings (on ex Windwalk) now show duration correctly
  • Swapball and Chainhook now go through colliding spells
  • Fixed an issue where spellcast-decal would show incorrectly

  • Added button to show/hide left scoreboard during match
  • Increased shrink rate on levels: Clearing and Codex
  • Added "Invite" button to Lobby
  • Solid objects now block Fireballs splash damage
  • Improved bot behavior in preparation for proper implementation (still needs to be added with console command "SpawnBot 0-7"

Check these places to keep yourself up-to-date with everything Spellsworn:
Homepage, Facebook, Twitter and the Discord channel.

Hope to meet up with you in the arena!
(on the hot side of a fireball)

/Anders (@CannonFood)
-Frogsong Studios

4 comments Read more

September 30

Devlog #2 What Autumn Brings

Howdy there, and welcome back!
Hope your summer was pleasant and awesome! Ours certainly was - plenty of time spent sunbathing, reading and raiding (we’re still waiting for one of our party to return from Azeroth). With League of Legends Worlds kicking off, Overwatch World Cup starting soon and some interesting releases over the past few weeks, the coming month is certainly going to be action packed.

But all of this is nothing compared to what we have in store for you wonderful spellcasters and rock-pillar enthusiasts! Here’s a break-down of our current projects and goals over the coming weeks and months!

Engine Update
We’ve been digging in under the Spellsworn hood and are currently working on updating the engine. Over the coming weeks, we’ll be updating to Unreal Engine 4.13, so keep an eye out for this!

Bug Fixes
Along with swatting mosquitoes in the jungle and dealing with the seasonal flu that decided to visit early this year, we’re also crushing some in-game bugs. We’ve a large patch with fixes prepared that should be deploying this coming week, right after we’re done sweating the illness out in the Cauldron.

We’ve begun divine deliberations with sirens, nymphs and other ethereal creatures in the hopes of procuring some musical numbers for Spellsworn. So far, it’s going well; keep your ears out for a new Cauldron track in the coming patches!

Remaking Skins
We’re bringing Spellsworn sexy back! During our break, we took the Acolyte, Jule, Vagabond and Bogwitch shopping, finding new robes and better barbers for all (not everyone can handle Jule’s magnificent, majestic and mystical beard, and we’ll only have the best!). The original skins were placeholders while we stabilized and troubleshooted the system. But rejoice, the newly refurbished skins will be joining you in game in the coming weeks! Along with bringing the characters in line with our lore, these skin updates are preparation for some future content. So, brace yourself!

Bot Support
We are also making it simpler to add automated masters of destruction (a.k.a. bots) to your games (not beating them, mind you). Since not all of us have an arcane grasp of console commands, we’re making it possible to add them to your game via the lobby. Like all great spellcasters, their names will inspire fear and be rooted in the very fibre of Spellsworn’s lore.

We're continuing to act upon the wonderful feedback we’ve received from you in our forums and comments. Based on this, we’re tweaking some of the variables in game and measuring how this impacts the player and game experience; this includes spell damage, cooldowns, movement, and many more.

Our goal is to make Spellsworn as action-packed and fun as possible, and the first iteration of this should be going out this week. We’re very interested to hear your feedback on these changes, so please leave us comments, tweet us or send fireballs telling us what you think!

On a final note, we’re also happy to announce that we’re bringing more members to the Frogsong family - we’ve just hired another programmer to help the wonderful Zacho, and we’re bringing another creative artist to help us flesh out the assets, content and marketing materials. Be sure to give them a warm and hearty welcome if you see them around - and a good rock-pillar!

That’s all for this week! Have a great weekend and see you at tomorrow’s playdate!

Keep up-to-date with everything Spellsworn
Homepage, Facebook, Twitter and the Discord channel.

Hope to clash with you in the arena!
(Retreating bravely from your meteors)

/Anders (@CannonFood)
-Frogsong Studios

2 comments Read more
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About This Game

Spellsworn is an Online Player vs. Player Arena Game. It is a place where wizards and magical creatures use their wits and spells to wage war in an everchanging arena. Prove yourself in the arena and battle with all who dare call themselves your peers. Victory and pride outweighs reason and diplomacy, thus any debate between wizards is indistinguishable from outright warfare. Alliances will be broken, lives will be lost and the world will crumble. Will you remain, towering over the ashes?

Spellsworn is heavily inspired by classic arena games such as DotA, League of Legends, Super Smash Bros. and traditional sumo-wrestling. Most of all however; Spellsworn is inspired by the user-created mod Warlock, made in Warcraft III.

  • Spells
Each round you, the spellsworn, will recieve some coins to fund your battle. A shop stocked full of spells will serve as your arsenal as you prepare for the next battle round. It's imperative that you choose your spells carefully, as they may be completely countered by your enemy if you're not careful. There's very little grace to be had when standing with your pants down and no way of counterattacking your enemy's barrage of destruction.

  • Game modes
There's plenty of ways to play Spellsworn. If you enjoy playing in teams and making up sick combos and rediculous plays with friends then maybe 2v2, 3v3 or 2v2v2 is for you. If you're more of a strong independent lonewolf then 1v1 is also fully supported (including all of the FFA variations, i.e 1v1v1v1 and so on). In the future we're hoping to include workshop support for your own scripted gamemodes and playstyles.

  • Matchmaking and progression
Spellsworn will definitely have a competitive side to it - which means ranked plays and matchmaking is a must. It will likely follow the Elo standard that is used in many established e-sports games today. There will be a leveling system as well which will progress as you complete matches. Stats will be recorded during each session so that you can follow your progression along and track how well you're doing compared to past games.

  • Forums
If you want to connect with us and discuss mad strats or other unrelated topics with people from the community, we do have a public forum over at http://www.reddit.com/r/spellsworn as well as the forum here on steam. Join us and give feedback. Let us know what you like and what you dislike so we can work together to make this an awesome game for everyone.

System Requirements

SteamOS + Linux
    • OS: Windows 7 (64bit)
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX Compatible
    • OS: Ubuntu 12.04 (64bit)
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 8600/9600GT (Driver v331), AMD HD 2xxx-4xxx (Driver mesa 10.5.9), AMD HD 5xxx+ (Driver mesa 10.5.9 or Catalyst 15.7), Intel HD 3000 (Driver mesa 10.6)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: OpenAL Compatible Sound Card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (83 reviews)
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59 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
24 of 32 people (75%) found this review helpful
2 people found this review funny
2.0 hrs on record
Early Access Review
Posted: November 2, 2015
After 30 mintues of playing Spellsworn, I knew I had to write a quick review:

Spellsworn is based off of a very popular WarCraft III mod
Combat takes place on an ever-shrinking circular stone field (other map's im sure will come, but i don't feel they are neccessary this early in development) that is surrounded by lava. Being in lava is similiar to standing underneath a turret on LoL or Dota. This is the main source of damage output, being able to knock your enemies into the lava. It isn't an instant kill, but it rapidly drains health, because of this, most of the spells are focused around knockbacks (quantified in game as punches i think). Others allow you to teleport, heal, reflect enemy spells, and so on(loads more spells on the way). The player starts with 100 health and is out of the match at 0, the winner being the last one standing. Most spells do some damage, but it is usually minimal.
The idea is to soften everyone up, so when the battleshield shrinks down to a heartpoundingly small size and lava is everywhere you lookandohmygodlookoutforthatmagicmissleowowowowDEAD. It is tons of fun. Its like if the towers on LoL or DOTA were invincible and slowly crept towards eachother on either side. Think of how intense that would be, thats Spellsworn.

Obligatory 10/10 would burn again
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27 of 39 people (69%) found this review helpful
4 people found this review funny
7.4 hrs on record
Early Access Review
Posted: November 2, 2015
Spellsworn is a online breathtaking competitive arena game, where we take place as a wizard to prove other players who's got the mighty skill to be worth feared.

Spellsworn is one of those intense arena games, where we are locked in different areas which fades in shorter space to pull fear in the player while being dominated by other wizards. Yet that Spellsworn is running on a stunning UE4 engine, then we aswell has a smooth experience. We also have a large amount of spells to manipulate and blast our enemies in pieaces with, and yet that this game is keyboard only, we have options to re-bind our keys for the ultimate setup. Currently this game has two maps, but within those maps we are allowed to play player vs player, or team vs team by choosing our color's in lobbys. Fear not the low map content, since they also planning custimzation of characters, weapons, banners and emotes.

According to player hosting, every player has a option to host the game them self from the in-game host option. This includes password protection and LAN hosting. Each map you play counts your in-game activity for every kill or death.

Talking about release, this one smashes all of them with a smooth experience and intense gameplay. If you have a wizard in your stomach, fear not to show everyone that you are one in the games. Besides their plan of 12-18 month development, we have much to see forward too, which not only marks this game highly recommended for everyone.

Here is a demo:
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21 of 31 people (68%) found this review helpful
1 person found this review funny
17.5 hrs on record
Early Access Review
Posted: November 2, 2015
One of the best competetive experiences out there, perfect for playing during lunch break!

Instant buy, 10/10
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9 of 9 people (100%) found this review helpful
6.7 hrs on record
Early Access Review
Posted: April 10
Spellsworn is warlocks from the WC3 mod, and turned into its own game. This seems familiar... oh yeah dota 2! That turned out great, and Spellsworn will too.

- Unreal engine, so it looks good, feels good, runs good, works good, IS GOOD.
- Gameplay is responsive and controls feel tight, which make for very skillful gameplay
- Has enough spells in its current state to keep you interested, and there are lots more being added overtime!

All it needs is more players! And maybe dedicated servers, but that is only feasible if the playerbase is big enough :]. I hope Spellsworn takes off because it deserves to.

Grab this with a group of friends and you'll have a blast!
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12 of 17 people (71%) found this review helpful
1.3 hrs on record
Early Access Review
Posted: November 5, 2015
I was supplied with this key by the developer, this however did not affect the review. All my developer sponsored reviews are positive because I pick the good ones.

NOTE: this is a review of the pre-alpha early access version, every problem with the game at this stage can, and most of them will likely, be addressed and improved.

This is a MOBA that shares alot of similarities to Magicka: wizard wars, but adds elements from the other typical MOBAs. you play as a wizard fighting other wizards using a variety of spells. The spells are bought in the match, through the shop, only for that match. a single match is composed of 5 rounds, and before each round starts, the players get to access the shop to buy new spells or upgrade already owned ones with the points given to them before rounds. the spells are catagorized and have varius effects. to win a round, your team must be the last ones standing. the most common way of killing a person is to hit them with your spells and push them into the lava, or purple fluid thing, depending on the map you are playing on.



easy to learn, hard to master
spell variety
shop rounds between rounds adds an element of adabtability were you have to evolve according to your enemies tactics
gameplay is fun and intense
charecter selection, progression, and skins (all those are currently place holders at this stage, hopefully they will be filled in in later builds)

graphics are what you expect for a ~200 MB game
animations feel stiff and slow, even though that helps in the final frantic moments of a round
matches long, and players joining in on a running match go into spectator mode for a looooooong time, then get kicked back to the main menu after the match is over
no practice mode, or even bot games for you to try the different spells at your own pace
at this stage, the player base is small, and will be hard to get into matchs at times (it is an early access alpha)

its a MOBA that revolves around adaptability and forward planning, it is not as competitive as LoL nor has the complixty and learning curve of magicka. instead, it learns and adapts a bit of the good from both. fun, easy to learn, rough around the edges.

For more recommendations by LL's Game Giveaways and Reviews on quality indie games or ones with high potential follow our group curtations here!
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10 of 14 people (71%) found this review helpful
6.3 hrs on record
Early Access Review
Posted: November 15, 2015
Intense gameplay. Easy to pick up, but difficult to master. This game is definitly worth the price tag even in this early access. Help the developers out and spread the word. Maybe more people will play :)
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6 of 7 people (86%) found this review helpful
12.7 hrs on record
Early Access Review
Posted: April 10
Very good game, recomend multple friends to play with.
For newbies a good combo would be all ofensive with Fireball, Ice, and homing with teleport as travel
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12 of 19 people (63%) found this review helpful
3 people found this review funny
Not Recommended
1.4 hrs on record
Early Access Review
Posted: November 17, 2015
This game has great potential and it could be very fun, but at the moment population is lacking and the only people on the game are people who have played the game or something similar. This means that those people can just destroy any new player, which they will due to the low playerbase. I feel its a good game, but the good players prevent me from becoming better and push me away from playing the game. The game also feels a little bit laggy, but that is just because it is early access and probably will be improved. Once this game becomes more known and there is a system to help new players learn the game instead of queueing into already good players, then the game will be worth playing if you are new to these types of games like me.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
42.7 hrs on record
Early Access Review
Posted: April 2
i love this game it is warlocks from frozen throne
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
1 person found this review funny
5.3 hrs on record
Early Access Review
Posted: June 23
The game is perfect. Warcraft 3 players who loved Warlock map should really get this game. If you haven't played Warcraft 3, the game it is really funny you should now.
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Recently Posted
3.2 hrs
Early Access Review
Posted: October 1
No one plays, but that doesn't make the game bad.
Giving negative reviews will only keep the future playerbase farther away from this awesome game.
Either if you played Warlocks or not, this game is worth your time.
Helpful? Yes No Funny
Alerta de Furduncio!
3.6 hrs
Early Access Review
Posted: October 1
This game is bullet and fire, but why?
well, because :
>get charge
>get melee skill
>100% win

but seriously its a good game and recommended for $10 bucks! xD
Helpful? Yes No Funny
8.9 hrs
Early Access Review
Posted: August 30
Just get some Buddies and have fun!
Helpful? Yes No Funny
3.4 hrs
Early Access Review
Posted: August 6
Product received for free
Pretty fun, Wc3 Warlocks was fairly difficult for me but spellsworn's UI simplifies stuff a bit.
Helpful? Yes No Funny
49.1 hrs
Early Access Review
Posted: June 11
Product received for free
Spellsworn sometimes feels like the ♥♥♥♥♥♥♥ child of Smash Bros and the MOBA genre. You and a number of other players fight in an ever-shrinking arena, trying to push each other into the surrounding lava. You control a single character (Your spellsworn) much like a MOBA, and use various spells to knock your opponents around. Spells range from the basic Fireball to the Chakram (A spinning disc that can orbit you to protect you from other spells and damage opponents) and Counter Pulse (Instantly reflects anything within a short distance, perfect for countering opponents attacks).

Hilarities ensue, as the game can both lead to absurd situations like getting thrown out by gimmicky, but highly powerful combos, or getting caught up between 5 people slinging fireballs at each other. You can also end up with highly skill-intensive 1v1's where every pixel of movement and second of cooldown matters, as the arena grows too small for comfort.

The game currently (June 2016) suffers from a small population, meaning there won't always be people to play with, but there are Steam groups for that, and the devs regularly host playdates.

Overall a great game with some of the most fun gameplay I've ever had, that is only getting better. See you in the ring!
Helpful? Yes No Funny
『 Pan 』
2.5 hrs
Early Access Review
Posted: June 9
Good game, hope more people start playing it in the future.
Helpful? Yes No Funny
0.1 hrs
Early Access Review
Posted: May 18
Anyone still play this game now?
Helpful? Yes No Funny
0.4 hrs
Early Access Review
Posted: May 16
I don't usually write negative reviews, (if any reviews for that matter) and I must say, if you have recieved a coupon for this game and bought it, then refund it. Not worth $1.00, espicially not worth $10 for something a highschool teacher made since he had nothing better to do.

Once launching in, firstly only 3 other players were online and did not act very nicely towards me. Secondly, even though it does say it's an early access game, its still in pre-alpha. Not even alpha, *PRE*

TLDR; Spent $1.00 on a highschool project that is meant to be in 48 hour game jam for ~FREE~
Helpful? Yes No Funny
1.0 hrs
Early Access Review
Posted: May 14
There is literally no online playerbase. So stay clear of this unless you plan on playing it with your friends.
Helpful? Yes No Funny