Enter a world of magic and battle, where your wits and reflexes will be pushed to their limits! Choose your spells, enter the ever-changing arena and prepare to obliterate all who stand in your way!
User reviews:
Overall:
Very Positive (82 reviews) - 86% of the 82 user reviews for this game are positive.
Release Date: Nov 2, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After spending more than a year and a half developing Spellworn, working our way towards the early-access, we are finally here!

Once we've setup solid matchmaking and progression we are ready to enter the beta stage, but there’s a lot more we want to see in the game before the full release. In order to stay in synch with our current development speed we will need your support throughout the early-access.

With your help we can bring new features to the game like detailed statistics, maps, match replays, tons of new spells and other cool community suggestions.

Give us feedback so that we together can shape Spellsworn into the amazing game it’s meant to be!”

Approximately how long will this game be in Early Access?

“Based on past feature completions and deadlines we feel confident that we will leave early-access within 12-18 months of full-time development. The game is already fully playable in custom games, so what we have left is solid matchmaking, statistics and player progression. We're also looking to improve the UI, work on new maps and more - not to mention adding a pretty substantial amount of spells before release.”

How is the full version planned to differ from the Early Access version?

“The Early Access version will have a rather basic matchmaking setup, which we're going to improve upon as the game furthers in development. The goal is the achieve solid Elo-pairing and fair match making.

The current amount of spells is far too modest for our taste, so we're planning on expanding the arsenal by a lot. The spell additions will be decided with help from the community (ie, public polls about what spell the community would like to see tested next).

We're aiming for a blossoming playerdriven marketplace akin to that of Counter Strike : Global Offensive's and Dota2's where random loot drops are generated based on performance and time played. These items will be sellable and tradeable. We already have items implemented into the game, but they are few in numbers. So we're going to spend time and effort into creating more skins and characters for the community to use.”

What is the current state of the Early Access version?

“The game is fully playable in custom games mode, which means a player can host a game and others can join it. We do have rudimentary support for matchmaking on dedicated servers hosted in Europe and the US, although we feel it needs a lot more work to hold up to our own standards.
There are currently more than twenty spells in the game as well as a few cosmetic items and skins which are used for customizing your player avatar.”

Will the game be priced differently during and after Early Access?

“Price is likely to increase after early access, but not during the early access period.”

How are you planning on involving the Community in your development process?

“We're going to discuss ideas and plan features with everyone whos willing to partake in the discussions. This will most likely happen on the forums over at http://www.reddit.com/r/spellsworn or in the Offical Spellsworn Group in the Steam community.

Once in a while (every two weeks) we're going to host polls on what the community would like to see next in terms of spells, balancing or other cool features, and talk about how they will be implemented with blogs and news updates.

If you have a suggestion about how we can better connect with you let us know at the forums, we're all ears!”
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Recent updates View all (67)

March 30

Patch 0.9 - Refactoring!



Hello there!

Great to see you again! With most of our artists captured on other projects, this update is mostly some programming magic, from optimizing old code for future implementations, small tweaks and bug fixes. We hope you find the changes spellbinding!



Change Log

Features
  • Scoreboard has been polished and should now be more distinct in Team Mode.
  • Added a Recent Players button to the main menu and lobby menu.
  • Password prompt is now default in focus, so you can enter it in immediately.
  • Updated Bots behaviour to sidestep chain hooks.
  • Anti-speedhack.

Fixes
  • You no longer spawn too far above ground when replacing bots in the shop phase.
  • Scoreboard should now correctly sort the teams during Team Mode matches.
  • You no longer get both a Kill and an Assist on solo kills.
  • Main menu and Lobby FPS are no longer uncapped when you apply any graphics setting.
  • Password no longer gets cleared if it is set via the host screen and not from the lobby settings screen.
  • You can no longer see a "Next Level" higher than the current maximum level in the Match Summary Screen.
  • Resolved bug causing Player to Player knockback sometimes setting both the character's speed to zero.
  • Resolved issue causing Player to Player knockback not rotating the knocked target.
  • Resolved issue causing some characters to hover in the match summary screen

Under The Hood
  • Cleaned up networking system to make it easier to implement new networked features



In general Frogsong news, things are chugging along. We have very exciting things in the pipes and opportunities in our sights. We are also very excited for the upcoming release of “Little Nightmares” since Mattias has spent a significant amount of time working on it!
Thank you everyone for your patience and support! You are literally making dreams come true!

Check these places to keep yourself up-to-date with everything Spellsworn
Facebook, Twitter and the Discord channel.

See you soon friends!
(Losing to Bots no longer killing themselves with chainhook)

/Anders (@CannonFood)
-Frogsong Studios

0 comments Read more

March 9

Patch 0.8.9 - Moving along



Greetings traveler!

Our fates once again intertwine, the stars align, and another patch is born. This time the focus has been mostly on network and movement optimization. This patch improves the general movement feel and reduces stuttering when playing with a ping of up to about 150. Fluid motion is no longer the sole luxury of the host!



Change Log

Features
  • Improved movement networking to work better on high ping servers
  • Smoother movement

Fixes
  • Bot names & titles in lobby screen are now fixed
  • Gravity orb has a smoother pull effect
  • Lobby settings menu no longer has an apply button (settings apply automatically when changed)
  • Fetch is now properly despawned if the user dies
  • Starting Spellsworn no longer starts Steam VR, if a VR-headset is connected
  • Improved network sync for props when joining mid game.
  • Lobby gold settings now change with increments of 5; max value is now 180
  • Players can no longer get more score than intended for a kill
  • Scoreboard has been reworked to contain more information & provide a nicer visual look
  • Intro splashscreen now has a lower volume
  • Bugfix for replacing bots if “Drop In Replace Bots” is on
  • Drop in is now turned on by default for all servers
  • General network optimizations
  • Added flavour texts for the arenas in the lobby settings screen
  • Tooltips on spellbar no longer has the wrong offset



In general Frogsong news, I have donned my big-boy pants and taken on some contract work at Tarsier studios (The creators of Little Nightmares (!)). This means there’ll be less art for Spellsworn for the upcoming updates. But games don’t need art to be good, right?! And we already have a rock pillar in the game, what more could you want?!
But it’s not all doom and gloom - we have some BIG stuff planned for the coming months, so get hyped!

Check these places to keep yourself up-to-date with everything Spellsworn
Facebook, Twitter and the Discord channel.

Until next time, friends!
(Drawing fanart of rock pillars)

/Anders (@CannonFood)
-Frogsong Studios

2 comments Read more
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About This Game

Inspired by arena and player vs. player classics, such as League of Legends, Super Smash Brothers, and the Warcraft 3 Mod, Warlocks, Spellsworn is a PvP arena game in which you must use magic and quick reflexes to outsmart and obliterate your opponent. Set in a world gripped by a war of magic, you and other spellcasters fight for control over 5 rounds of battle in areas of power.

Using a limited amount of currency that increases throughout the game, you must determine the best spells for the job from your varied arsenal and defeat your enemies by reducing their health to 0. Will you focus on Offensive spells such as Fireball and Meteor, or will you Windwalk your way through your opponent’s attacks and Counter Pulse their spells back at them? With an ever-changing environment that poses as much of a threat as your opponent, adaptation is just as important as a quick hand and mind. In such a brutal and chaotic world, only the skilled and strong will be victorious.

So, don your robes, banish your summoned Rock Pillars, and prepare to do battle in the arena of Spellsworn!

  • Test your wits and reflexes in spell-filled multiplayer combat, either alone or in teams - supports up to 8 players.
  • Choose your loadout from over 40 spells across 6 different disciplines - Offensive, Defensive, Area, Utility, Travel, and Melee
  • Engage in battle across 3 unique arenas, each with their own dangers and demands
  • Gain experience through battle, earning skins, weapons and more as you level up

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7 (64bit)
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX Compatible
    Minimum:
    • OS: Ubuntu 12.04 (64bit)
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 8600/9600GT (Driver v331), AMD HD 2xxx-4xxx (Driver mesa 10.5.9), AMD HD 5xxx+ (Driver mesa 10.5.9 or Catalyst 15.7), Intel HD 3000 (Driver mesa 10.6)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: OpenAL Compatible Sound Card
Customer reviews Learn More
Overall:
Very Positive (82 reviews)
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