Enter a world of magic and battle, where your wits and reflexes will be pushed to their limits! Choose your spells, enter the ever-changing arena and prepare to obliterate all who stand in your way!
User reviews:
Overall:
Very Positive (83 reviews) - 86% of the 83 user reviews for this game are positive.
Release Date: Nov 2, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After spending more than a year and a half developing Spellworn, working our way towards the early-access, we are finally here!

Once we've setup solid matchmaking and progression we are ready to enter the beta stage, but there’s a lot more we want to see in the game before the full release. In order to stay in synch with our current development speed we will need your support throughout the early-access.

With your help we can bring new features to the game like detailed statistics, maps, match replays, tons of new spells and other cool community suggestions.

Give us feedback so that we together can shape Spellsworn into the amazing game it’s meant to be!”

Approximately how long will this game be in Early Access?

“Based on past feature completions and deadlines we feel confident that we will leave early-access within 12-18 months of full-time development. The game is already fully playable in custom games, so what we have left is solid matchmaking, statistics and player progression. We're also looking to improve the UI, work on new maps and more - not to mention adding a pretty substantial amount of spells before release.”

How is the full version planned to differ from the Early Access version?

“The Early Access version will have a rather basic matchmaking setup, which we're going to improve upon as the game furthers in development. The goal is the achieve solid Elo-pairing and fair match making.

The current amount of spells is far too modest for our taste, so we're planning on expanding the arsenal by a lot. The spell additions will be decided with help from the community (ie, public polls about what spell the community would like to see tested next).

We're aiming for a blossoming playerdriven marketplace akin to that of Counter Strike : Global Offensive's and Dota2's where random loot drops are generated based on performance and time played. These items will be sellable and tradeable. We already have items implemented into the game, but they are few in numbers. So we're going to spend time and effort into creating more skins and characters for the community to use.”

What is the current state of the Early Access version?

“The game is fully playable in custom games mode, which means a player can host a game and others can join it. We do have rudimentary support for matchmaking on dedicated servers hosted in Europe and the US, although we feel it needs a lot more work to hold up to our own standards.
There are currently more than twenty spells in the game as well as a few cosmetic items and skins which are used for customizing your player avatar.”

Will the game be priced differently during and after Early Access?

“Price is likely to increase after early access, but not during the early access period.”

How are you planning on involving the Community in your development process?

“We're going to discuss ideas and plan features with everyone whos willing to partake in the discussions. This will most likely happen on the forums over at http://www.reddit.com/r/spellsworn or in the Offical Spellsworn Group in the Steam community.

Once in a while (every two weeks) we're going to host polls on what the community would like to see next in terms of spells, balancing or other cool features, and talk about how they will be implemented with blogs and news updates.

If you have a suggestion about how we can better connect with you let us know at the forums, we're all ears!”
Read more

Buy Spellsworn

 

Recent updates View all (69)

June 22

Patch 0.0.9.1 - Spelling Change!

Hello everyone! It’s been awhile since our last update, but not without good reason!




First off, we’ve completely overhauled the spell upgrade system. Before, each spell got slightly better with each upgrade, which, while functional, wasn’t very interesting. Instead, we’ve had a lot (a LOT) of design discussions and the end result is that now, each spell gains new functionality with each upgrade!

For instance, upgrading the Chain Hook gives you the ability to hook enemies to objects instead of yourself, and upgrading Wind Walk will spawn a wizard decoy while you turn invisible! In other words, each upgrade for each spell is almost an entire new spell in itself!

Aside from that, we’ve also added a couple of new things. There’s a new spell called Side Step, we’ve added immolate as a permanent spell that every player has, and we’ve made some big changes to the spell shop to give you more information about each spell. Add hundreds of tweaks to each spell, improving some, nerfing some to account for the new upgrades, making all of them more interesting and (hopefully) more balanced, and you have this week’s update!



Spell Overhaul

General changes
  • All spells have been modified, with new features being added to their upgrades. Almost all spells have had their stats tweaked.
  • The spell descriptions have been updated to reflect these changes and you can check the new stats and descriptions for each spell in the in-game spell shop.
  • Changed Immolate into a base spell that all players have by default. This spell cannot be bought, sold or upgraded, though it can be rebound to any of the spellcasting keys.
  • Removed the Melee category.
  • Removed Punch spell due to the removal of the Melee category.

Offensive
  • Bouncer - At rank 3, bouncer will now target Static objects if no valid player target was found.
  • Chakram - At rank 2 and 3, this spell will refund cooldown based on the number of bounces left if caught by the player.
  • Crescent - At rank 1, Crescent now only has 180 degrees flight, rank 2 has 360 degrees and rank 3 now shoots 2 birds instead of 1.
  • Fireball - At rank 2 and 3, this spell will now grow over its flight increasing AOE, Knockback, and Damage.
  • Frostbolt - At rank 2, Frostbolt now leaves a patch of ice on hit that continues to slow players inside of it. Rank 3 now also leaves a trail of frost in its flight path.
  • Homing - At rank 2 and 3 Homing Missiles will now stop and explode after a short duration if they reaches their max flight distance.
  • Magic Missile - Rank 2 and 3 now have increased charges, letting the player shoot a barrage of Magic Missiles.
  • Shock - At rank 2 and 3, shock now pierces objects (does not pierce players) hitting players behind them, but with a damage and knockback reduction for each object pierced.

Defensive
  • Counter Pulse - You can no longer aim at rank 1, rank 2 is now aimable, rank 3 now increases the projectile speed when rebounded.
  • Energy Shield - Rank 1 shield size has been reduced and Energy Shield increases in width depending on the spell rank.
  • Phase Shift - Rank 2 and 3 refund cooldown based on the duration left of the spell if it is canceled early.
  • Rock Pillar - Rank 2 and 3 can now be recast within 5 seconds to spawn baby pillars.
  • Time Anchor - Rank 1 is now visible for all players, rank 2 is now hidden for all enemy players, At rank 3, Time Anchor can be retriggered to instantly return to the anchor position before the spell ends.
  • Windwalk - This spell is now moved to the Defensive Category. Rank 2 now spawns a decoy of the player and, at rank 3, the decoy will continue running instead of standing still. It is instantly destroyed when hit with a spell.
  • Lockdown - This spell is now moved to the Defensive Category. This spell now gives you 100% knockback immunity instead of having chains holding you to the ground. At rank 2 and 3, you can now slowly move during the spell.

Area
  • Lighting Strike - Rank 2 now fires an additional projectile. At rank 3, the second projectile will try to automatically hit a nearby enemy.
  • Meteor - Rank 2 and 3 will now spawn Shrapnel shooting out of the meteor’s side after ground impact, damaging nearby enemies on hit.
  • Acid Pool - At rank 2 and 3, Acid Pool will now grow during the spell's duration.

Utility
  • Chain Hook - Now breaks if the target is damaged, rank 2 chain hook can be reactivated to attach it to the ground instead of yourself. At rank 3, you can throw the attachment a short distance.
  • Dimension Gate - Reworked and moved to the Utility Category. Only projectiles can pass through the Dimension Gate now. Rank 3 Dimension Gates duplicates the spells instead of teleports them.
  • Gravity - Rank 2 and 3 can be reactivated with a small reactivation cooldown to temporarily increase the pull area and strength for a short duration.
  • Speed Boost - Rank 2 and 3 will now get faster depending on how much damage the caster takes during the speed boost.
  • Fetch - Rank 2 now covers a larger area, Rank 3 now slows everything within this area before the teleportation.

Travel
  • Blink - Rank 2 and 3 gives the player a knockback reduction buff for a short period after the blink.
  • Charge - Rank 2 will no longer get destroyed after hitting a player but keep on going, Rank 3 will now also pierce static objects making travel a lot easier to do.
  • Swapball - Rank 1 will now swap on projectile hit, rank 2 will now ignore projectile collision, rank 3 will no longer get destroyed on player hit (but still swap!)
  • Added new spell: Side Step - Using several small dashes, you move across the battlefield.

New Spell: Side Step!

Features
  • Added Main Menu button to the Match Summary screen
  • Players connecting via hotjoin should no longer have duplicated old particles and decals on the ground
  • Added more stats to the Match Summary screen.
    The Item Reward window in the Match Summary no longer automatically closes.
  • Added new icons for all spells that have a retrigger effect.
  • New music to the Main Menu & Lobby screens.
  • Updated shop UI by centering all the spells.
  • Updated casting decals for all the spells in the game.
  • [Bots now care about Line of Sight when shooting.
  • Updated the particle effects on almost all of the reworked spells.
  • Updated the tooltips to be visually easier to read with the new rank specific changes.
  • Updated spell tooltips for all the spells.

Bugfixes
  • Fixed a crash when accessing your inventory with bad timing.
  • Fixed scoreboard sorting bug.
  • Fixed crash for people connecting while someone's Windwalk effect was ending at the same time.
  • Fixed client spell animation bugs
  • Fixed issue causing bots to stop upgrading their spells.
  • Bugfix to chat scrolling
  • Bugfix for gravity for clients that have a poor connection to the server.
  • Fixed issue with temporary effects like frostbolt slow not being removed properly.
  • Fixed another crash in Windwalk
  • Fixed bug where players would receive the incorrect score for killing an enemy player.
  • Fixed bug where a player could get visually stuck in windwalk for other players.
  • Fixed bug where fetch could place a player slightly under the floor.



Studio News

Outside of the game, we’ve also had a busy time: we’ve got our first office! We’ve been accepted to the Malmö-based game incubator program MINC Game, and through their program, we’ve got a small office and a lot of professional assistance for our studio management! Currently, they’re helping us put together a roadmap for Spellsworn and looking into possible investors and publishers, as well as ways to get more players, and whether Spellsworn should be Free-to-Play (with exclusive bonuses for those who purchased the game prior to release) leaving Early Access.

So, as you can see, there’s been much going on and we’ve a long road still ahead. That said, we’re super excited about what’s to come and are delighted to be bringing this extensive patch to you!

Thanks as always for your patience, kind words, and support and let us know what you think of the new changes in the comments below and on Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!



Peace!
Jonathan Gard
Artist and Founder of Frogsong Studios

0 comments Read more

June 20

Patch notes 0.0.9.1

An announcement of our thoughts and additional information regarding this patch will be broadcasted this thursday. Stay tuned!

Patch notes
Mechanic and meta changes
  • Changed Immolate into a base spell that all players have by default. This spell cannot be bought, sold or upgraded.
  • Removed the melee category.
  • Removed Punch spell due to the removal of the melee category.
  • Upgraded the entire spell arsenal. Each spell now evolves as it upgrades.
Spell notes
  • Bouncer - At rank 3 bouncer will now target Static objects if no valid player target was found.

  • Chakram - At rank 2 and 3 this spell will refund cooldown based on the number of bounces left if caught by the player.

  • Crescent - Level 1 now only has 180 degrees flight. Level 2 has 360 degrees, Level 3 now shoots 2 birds in opposite direction instead of 1.

  • Fireball - Level 2 and 3 this spell will now grow over its flight increasing AOE, Knockback and Damage. (subject to change)

  • Frostbolt - Level 2 now leaves a patch of ice on hit that continues to slow players inside of it. Level 3 now also leaves a trail of frost under the frostbolt during its flight.

  • Homing - Level 2 and 3 homing missiles will now stop and explode after a short duration if it reaches its max flight distance.

  • Magic Missile - Level 2 and 3 now have increased charges letting the player shoot a barrage of Magic Missiles.

  • Shock - Level 2 and 3 now pierces, making it able to penetrate and hit targets behind the affected object. A damage and knockback reduction will follow for each object pierced.

  • Counter Pulse - You can no longer aim the incoming spell at Level 1, Level 2 is aimable, Level 3 now increases the projectile speed.

  • Energy Shield - Level 1 shield size has been reduced. This spell now increases in width depending on rank.

  • Phase Shift - Level 2 and 3 now refunds cooldown based on the duration left on the spell if canceled early.

  • Rock Pillar - Level 2 and 3 can now be recast within 5 seconds to spawn baby pillars

  • Time Anchor - Level 1 is now visible for all players, Level 2 is now hidden for all enemy players, Level 3 can now be activated again to cancel the effect early.

  • Windwalk - This spell has been moved to the Defensive Category. Level 2 now spawns a decoy of the player, Level 3 decoy will continue running instead of standing still.

  • Lockdown - This spell has been moved to the Defensive Category. This spell now gives you 100% knockback immunity instead of having chains holding you to the ground. At Level 2 and 3 you can now slowly move during the spell.

  • Lighting Strike - Level 2 now fires an additional projectile. At level 3 the second projectile will try to automatically hit a nearby enemy.

  • Meteor - Level 2 and 3 will now spawn Shrapnel shooting out of the meteors side after explosion damaging nearby enemies on hit.

  • Acid Pool - Level 2 and 3 will now grow during the spell's duration.

  • Chain Hook - Now breaks if the target gets damaged, Level 2 chain hook can be reactivated to attach it to the ground instead of yourself. Level 3 you can throw the attachment a short distance.

  • Dimension Gate - Reworked and moved to the Utility Category. Only projectiles can pass through the Dimension Gate now. Level 3 Dimension Gates duplicates the spells instead of teleports them.

  • Gravity - Level 2 and 3 can be reactivated with a small reactivation cooldown to increase the pull area and strength for a short duration.

  • Speed Boost - Level 2 and 3 will now get faster depending on how much damage the caster takes during the speed boost.

  • Fetch - Level 2 now covers a larger area, Level 3 now slows everything within this area before the teleportation.

  • Blink - Level 2 and 3 gives the player a knockback reduction buff for a short period after the blink.

  • Charge - Level 2 will no longer get destroyed after hitting a player but keep on going, Level 3 will now also pierce static objects making travel a lot easier to do.

  • Swapball - Level 1 will now swap on projectile hit, Level 2 will now ignore projectile collision, Level 3 will no longer get destroyed on player hit (but still swap!)

  • NEW SPELL: Side Step - Using several small dashes you move across the battlefield.

Tweaks
During the spell overhaul almost all spells have had their stats tweaked. You can check those out in the ingame spell shop.

New features and bugfixes

Features
  • Added MainMenu button in the Match Summary screen
  • Players connecting via hotjoin should no longer have duplicated old particles and decals on the ground
  • Added more stats to the Match Summary screen.
  • The Item Reward window in the match summary no longer automatically closes.
  • Added new icons for all spells that has an retrigger effect.
  • New music to the Main Menu & Lobby screens.
  • Updated shop UI by centering all the spells.
  • Updated casting decals for all the spells in the game.
  • Bots now cares about Line of Sight when shooting
  • Updated the particle effects on almost all the reworked spells.
  • Updated the tooltips to be visually easier to read with all the new rank specific changes.
  • Updated spell tooltips for all the spells.

Bugfixes
  • Fixed a crash when accessing your inventory with bad timing.
  • Fixed scoreboard sorting bug.
  • Fixed crash for people connecting while someone's Windwalk effect was running out at the same time.
  • Fixed client spell animation bugs
  • Fixed issue causing bots to stop upgrading their spells.
  • Bugfix to chat scrolling
  • Bugfix for gravity for clients that had a really bad connection to the server.
  • Fixed issue with temporary effects like frostbolt slow not being removed properly.
  • Fixed another crash in Windwalk
  • Fixed bug where you would get the incorrect score for killing an enemy player.
  • Fixed bug where a player could get visually stuck in windwalk for other players.
  • Fixed bug where fetch could place a player slightly under the floor.

Please don't hesitate provide feedback, it's very much appreciated and we're always listening!

0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Inspired by arena and player vs. player classics, such as League of Legends, Super Smash Brothers, and the Warcraft 3 Mod, Warlocks, Spellsworn is a PvP arena game in which you must use magic and quick reflexes to outsmart and obliterate your opponent. Set in a world gripped by a war of magic, you and other spellcasters fight for control over 5 rounds of battle in areas of power.

Using a limited amount of currency that increases throughout the game, you must determine the best spells for the job from your varied arsenal and defeat your enemies by reducing their health to 0. Will you focus on Offensive spells such as Fireball and Meteor, or will you Windwalk your way through your opponent’s attacks and Counter Pulse their spells back at them? With an ever-changing environment that poses as much of a threat as your opponent, adaptation is just as important as a quick hand and mind. In such a brutal and chaotic world, only the skilled and strong will be victorious.

So, don your robes, banish your summoned Rock Pillars, and prepare to do battle in the arena of Spellsworn!

  • Test your wits and reflexes in spell-filled multiplayer combat, either alone or in teams - supports up to 8 players.
  • Choose your loadout from over 40 spells across 6 different disciplines - Offensive, Defensive, Area, Utility, Travel, and Melee
  • Engage in battle across 3 unique arenas, each with their own dangers and demands
  • Gain experience through battle, earning skins, weapons and more as you level up

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7 (64bit)
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX Compatible
    Minimum:
    • OS: Ubuntu 12.04 (64bit)
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 8600/9600GT (Driver v331), AMD HD 2xxx-4xxx (Driver mesa 10.5.9), AMD HD 5xxx+ (Driver mesa 10.5.9 or Catalyst 15.7), Intel HD 3000 (Driver mesa 10.6)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: OpenAL Compatible Sound Card
Customer reviews Learn More
Overall:
Very Positive (83 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
61 reviews match the filters above ( Very Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...