Enter a world of magic and battle, where your wits and reflexes will be pushed to their limits! Choose your spells, enter the ever-changing arena and prepare to obliterate all who stand in your way!
User reviews:
Very Positive (86 reviews) - 86% of the 86 user reviews for this game are positive.
Release Date: Nov 2, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After spending more than a year and a half developing Spellworn, working our way towards the early-access, we are finally here!

Once we've setup solid matchmaking and progression we are ready to enter the beta stage, but there’s a lot more we want to see in the game before the full release. In order to stay in synch with our current development speed we will need your support throughout the early-access.

With your help we can bring new features to the game like detailed statistics, maps, match replays, tons of new spells and other cool community suggestions.

Give us feedback so that we together can shape Spellsworn into the amazing game it’s meant to be!”

Approximately how long will this game be in Early Access?

“Based on past feature completions and deadlines we feel confident that we will leave early-access within 12-18 months of full-time development. The game is already fully playable in custom games, so what we have left is solid matchmaking, statistics and player progression. We're also looking to improve the UI, work on new maps and more - not to mention adding a pretty substantial amount of spells before release.”

How is the full version planned to differ from the Early Access version?

“The Early Access version will have a rather basic matchmaking setup, which we're going to improve upon as the game furthers in development. The goal is the achieve solid Elo-pairing and fair match making.

The current amount of spells is far too modest for our taste, so we're planning on expanding the arsenal by a lot. The spell additions will be decided with help from the community (ie, public polls about what spell the community would like to see tested next).

We're aiming for a blossoming playerdriven marketplace akin to that of Counter Strike : Global Offensive's and Dota2's where random loot drops are generated based on performance and time played. These items will be sellable and tradeable. We already have items implemented into the game, but they are few in numbers. So we're going to spend time and effort into creating more skins and characters for the community to use.”

What is the current state of the Early Access version?

“The game is fully playable in custom games mode, which means a player can host a game and others can join it. We do have rudimentary support for matchmaking on dedicated servers hosted in Europe and the US, although we feel it needs a lot more work to hold up to our own standards.
There are currently more than twenty spells in the game as well as a few cosmetic items and skins which are used for customizing your player avatar.”

Will the game be priced differently during and after Early Access?

“Price is likely to increase after early access, but not during the early access period.”

How are you planning on involving the Community in your development process?

“We're going to discuss ideas and plan features with everyone whos willing to partake in the discussions. This will most likely happen on the forums over at http://www.reddit.com/r/spellsworn or in the Offical Spellsworn Group in the Steam community.

Once in a while (every two weeks) we're going to host polls on what the community would like to see next in terms of spells, balancing or other cool features, and talk about how they will be implemented with blogs and news updates.

If you have a suggestion about how we can better connect with you let us know at the forums, we're all ears!”
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Recent updates View all (71)

August 14

Patch Notes -

Hey everyone!

Hope the summer has been going well for you!

We've just rolled out a new patch for Spellsworn, bringing some more Spell tweaks and some changes to the progression system in game. Here's the full changelog.


  • Gravity cooldown indicator no longer has an excessive amount of decimals displayed.
  • The shop spell icons should be correctly positioned when opening the shop during the first shop phase.
  • Meteor shrapnel should no longer have zones at the middle of some maps where it cannot be destroyed.
  • Fixed crash occuring when loading Steam avatars.
  • Fixed issue with the lobby menu map settings not being synced to joining players.
  • Frostbolt no longer uses the old ground decals as it should only use the snowstorm effect on rank 2 and 3.
  • Fixed issue causing the end game stats screen to sometimes not load any stats.
  • Death animation should now be properly played on death.

  • Energy Shield rework:
    - The shield now has the same size on all levels.
    - Level 2: The shield is now attached to the player
    - Level 3: The shield is now aimed towards the mouse.
  • Chain Hook rework:
    - Level 1: Destroyed at max distance
    - Level 2: Returns towards the player instead of destroyed
    - Level 3: Retrigger attaches hook to ground instead of being destroyed.
  • Meteor max range has been reduced to 1600 to be more in line with the range of the other spells.
  • When winning, your character stops running and the camera zooms in on you.
  • Added sound notification to chat message.
  • Homing is now colored based upon its current owner’s team.
  • Bouncer is now colored based upon its current owners team.
  • Baby-Pillars now uses a new mesh instead of just looking like a smaller Rock-Pillar.
  • Frostbolt no longer explodes when reaching the clicked position on level 1.
  • Acid pool now fades out over half a second instead of disappearing instantly after spell has ended.
  • Counterpulse is now always on smartcast on level 1 (as it cannot be aimed at this level).
  • Added experience award for each round played in a game.
  • Slightly buffed other experience awards.
  • Changed the player experience curve to increase over 22 levels where it flattens and stays with the same experience required.
  • Added paragon levels above the current maximum level that go on forever.

On a closing note, myself and our Marketing Coordinator, Chris, will be attending Gamescom from August 22nd to August 24th along with the Swedish Game Arena! If you're there, be sure to stop over and say hi!

As always, let us know what you think of the new changes in the comments below and on Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!

See ya!
Stefan Jonnson
Designer and Founder of Frogsong Studios
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June 27

Patch notes

  • Increased speed gain for Speed Boost level 2/3 from 40/20 to 20/10.
  • Lockdown now works against Chain Hook and Gravity.
  • Fixed errors in the Counter Pulse tooltip.
  • Doubled the Meteor shrapnel explosion radius.
  • Homing level 2 and 3 explosion sound lowered.
  • Bouncer now prioritizes static objects with the same priority as friendly units on level 3.
  • Autobuy now works again if you have not bought any spells before the round begins.
  • Hotjoin should now place the joining player into the correct team.
  • Tooltips should no longer randomly get stuck.
  • Fixed bug causing Dimension Gate to get a white spell icon.
  • Fixed reflect bug with Shock and Energy Shield.
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About This Game

Inspired by arena and player vs. player classics, such as League of Legends, Super Smash Brothers, and the Warcraft 3 Mod, Warlocks, Spellsworn is a PvP arena game in which you must use magic and quick reflexes to outsmart and obliterate your opponent. Set in a world gripped by a war of magic, you and other spellcasters fight for control over 5 rounds of battle in areas of power.

Using a limited amount of currency that increases throughout the game, you must determine the best spells for the job from your varied arsenal and defeat your enemies by reducing their health to 0. Will you focus on Offensive spells such as Fireball and Meteor, or will you Windwalk your way through your opponent’s attacks and Counter Pulse their spells back at them? With an ever-changing environment that poses as much of a threat as your opponent, adaptation is just as important as a quick hand and mind. In such a brutal and chaotic world, only the skilled and strong will be victorious.

So, don your robes, banish your summoned Rock Pillars, and prepare to do battle in the arena of Spellsworn!

  • Test your wits and reflexes in spell-filled multiplayer combat, either alone or in teams - supports up to 8 players.
  • Choose your loadout from over 40 spells across 6 different disciplines - Offensive, Defensive, Area, Utility, Travel, and Melee
  • Engage in battle across 3 unique arenas, each with their own dangers and demands
  • Gain experience through battle, earning skins, weapons and more as you level up

System Requirements

SteamOS + Linux
    • OS: Windows 7 (64bit)
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX Compatible
    • OS: Ubuntu 12.04 (64bit)
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia Geforce 8600/9600GT (Driver v331), AMD HD 2xxx-4xxx (Driver mesa 10.5.9), AMD HD 5xxx+ (Driver mesa 10.5.9 or Catalyst 15.7), Intel HD 3000 (Driver mesa 10.6)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: OpenAL Compatible Sound Card
Customer reviews Learn More
Very Positive (86 reviews)
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