A teenaged girl and the vindictive ghost that's possessing her deal with cosmic mysteries and interpersonal struggles in this character-driven narrative-focused horror adventure.
User reviews:
Very Positive (194 reviews) - 91% of the 194 user reviews for this game are positive.
Release Date: May 6, 2015

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September 19

Announcing my next game... DUSK


Battle through an onslaught of mystical backwater cultists, possessed militants and even darker forces as you attempt to discover just what lurks beneath the earth in this retro FPS inspired by all your 90's favorites. Featuring a full single player campaign, endless survival mode and classic arena multiplayer. Coming 2017.

It's going to be quite a bit different than my horror games, but if you like oldschool shooters like Doom, Quake, Blood, Redneck Rampage, etc, you should definitely check it out. And don't forget to wishlist it!

1 comments Read more

May 3

'The Grandfather' has been released

The collab project between MPR Art Hallucinations and I--The Grandfather--has been released on Steam:


The Grandfather is a strange point and click adventure inspired by surrealist films such as David Lynch's Eraserhead. It follows the story of an old man who is tormented by the coldness of his wife, and wakes up one night to find that his arms, legs, and torso are missing, leaving him a disembodied floating head.

Keep in mind that The Grandfather was designed/directed by MPR Art Hallucinations (creator of The Lady) and simply programmed by me. So expect a much different (much more surreal) experience than you get in my solo horror games.

0 comments Read more


“Between its interesting duo, unconventional art-style, and absorbing story, The Music Machine is a highly recommended title...”
8/10 – Rely on Horror

“It’s when the two stories diverge from each other that they reach their peaks: the drama and the horror, separate but unyielding, pelting me with empathy and fear in unspoken agreement.”
N/A – Kill Screen Daily

“As usual for anything from this genre it’s not for everyone, it’s not jump scares and gore, but it’s a fantastic story. Unique and quietly unsettling”
9/10 – Bitparade

About This Game

Haley, an eccentric 13 year old girl, has a complicated relationship with her old friend Quintin. He's a ghost now, and he's puppeting her body with the intent of finding a satisfactory way of killing her. This dubious quest has led them to a mysterious abandoned island, where several people were recently murdered. And where, among the rotting cabins and dense trees, a strange new building hides a bizarre secret...

"He met a man an eyeless man a toothless man and he looked at the man and the man looked at him and he saw that the man was beloved and dearest of friends and the man spoke to him 'how long since you've tasted bone marrow' and he told him he told him truthfully and the man said 'come' and he came with the man and they vomited pure cold clean water into the endless eternal infinite sea and then, the end."

  • Blend of non-linear exploration, puzzle solving, and narrative, similar to The Vanishing of Ethan Carter
  • Horror based on an atmosphere and story rather than jumpscares or chase scenes
  • This is not a Unity Asset Store collection. Modeling, music, environments, and programming were done from scratch. Sound effects were manufactured from creative commons samples.
    • Rich storyline that stands on its own, but also expands on the plot of The Moon Sliver
    • Stylish monochromatic visual style that enhances the feeling of mystery and unease
    • Atmospheric original soundtrack (which can be purchased as DLC, or purchased here)
    • A short but satisfying narrative experience that can be completed in one sitting

System Requirements

    • OS: Windows XP or Higher
    • Processor: Intel i3 or equivalent
    • Memory: 1 GB RAM
    • Graphics: AMD Radeon 6870 or equivalent
    • DirectX: Version 10
    • Storage: 600 MB available space
Customer reviews
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Very Positive (194 reviews)
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Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1.9 hrs on record
Posted: October 10
Great piece of psychological horror, though I felt the ending was a bit lacking. Discovering the music machine sickens me greatly.
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: October 5
I really enjoyed this game. I went into it expecting a walking simulator and that the teenager had a ghost in her. What unfolded over the next nearly 2 hours was an engaging story (Although it voice acting couldn't have hurt it here, especially since I found myself trying to walk around and read the story at the same time). The story began to give me an eerie feel fairly early on which culminated in a moment near the end where I didn't want to move. I was terrified. And the game hadn't even thrown an enemy at me. There was, as far as I know, no way to die up till then, but the atmosphere, story, and noises made me ready to hand the controls off (Although I couldn't, foreveralone).

If you like heavy story-based games with an eerie atmoshpere, I would recommend this heartily.
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1 of 1 people (100%) found this review helpful
Most Helpful Reviews  Overall
68 of 79 people (86%) found this review helpful
1 person found this review funny
4.8 hrs on record
Posted: May 19, 2015
The Music Machine is a pyschological horror walking simulator with a heavy emphasis exploration in the forms of exploring the game world and exploring the narration of the game.

In this game you play as a 13 year old girl named Hayley, who is currently posessed by the ghost of an older man named Quintin, who is trying to find a satisfactory way to kill Hayley for causing his untimely death. You start on an island where multiple people have been murdered recently, banter back and forth for a while, and then explore and uncover the secrets of the island, as well as uncover the secrets that lay beyond the island.

To be honest, I didn't know what I would expect from this game and throughout the game I was surprised by quite a lot of things. I experienced a lot of feelings of discomfort, tension, and the sense of unsettlement... and at times was creeped out and overwhelmed by how intensely I felt these feelings. I was also surprised at the fact the game explores the issue of the damage that false accusations can cause. At one point, I didnt know if I would be able to keep playing because of the feelings I felt. This, to me, is a lot better than the other genres of horror games, to me this is REAL horror.

+The two tone colorization of the graphics add a lot of this unsettling, almost bleak aura that permeates throughout the entire game. However, is also adds a lot of frustration when trying to identify items of interest.

+The Music Machine has a very beautiful, but haunting soundtrack, that when mixed with the subject of the game, and the style of graphics, adds a lot more depth to the game. The music itself is not overpowering in any way and helps add immersion for me.

+This "walking simulator" has a sprint button. I state this because movement at times can be very slow, and the sprint option gives this a step up from other walking simulator style games.

+The game has a save feature, that while being clunky at best, is another step up from previous titles by the developer. I would like to note that towards the end of the game the save feature would not function properly for me. However, you can easilly get by with not saving the game due to its length.

+The premise and subject of the game, to me, are very unique. The subject of false accusations is something that is not touched often, and this game explores that subject in such a way that it makes you think for a while.

+The game has puzzles, and though they aren't challenging, are very fun and work well with the game. It is very refreshing to see a game developer to blend two game types and execute it in a way that functions very well.

-There are some minor grammar and spelling errors that I saw right away in the opening dialogue. This to me was very disappointing, since this is a narrative driven game.
-There is no voiced commentary, you are stuck reading everything. While this isn't particularly important to me, I know that some people do not enjoy reading as much as I do.
-I didn't feel a strong emotional connection to the two characters right away, and at times I thought their relationship was very odd, and not in a good way. I only started feeling a stronger connection to them as characters as the game progressed. I also feel that their backgrounds could have been expanded upon more, as there were quite a few things I found interesting about them.

This game is very short, taking such little time to complete, depending on how much the person explores. However, I feel the price for this game is very agreeable because it has some of replay potential in it and it is such a unique game that has not been disappointing to me.

Final Thoughts
This game has been a very pleasant surprise to me, and while it has some minor flaws, has been one of the best psychological horror games that I have played in a very long time. It has a very interesting premise, graphics and an atmosphere that stand out from other games within the genre, and was clearly made with care. I would have no problem recommending this to anyone who enjoyed horror AND walking simulator games. I am rating this an 8/10.
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52 of 56 people (93%) found this review helpful
3.0 hrs on record
Posted: October 12, 2015
"'I know what is true' says Hector, and what is truth besides? Merely the whim of rulers." - Roger

"Loneliness is growing up and listing your barber as an emergency contact." - Quintin

The Music Machine is the sibling game to go alongside with The Moon Sliver, David Szymanski's previous game. Combined together, they form a most beautiful, sorrowful yet elegant story. When I finished The Moon Sliver, I felt a bit blinded to a deeper truth behind the happenings of the game. After I played The Music Machine, everything falls into its intended place to portray a scene that I won't soon forget.

As the game starts, our "characters" arrive a forested island on a day break. We meet Haley and Quintin, the 13 year old girl and the 34 year old vengeful ghost that possessed Haley's body to find a satisfactory method of killing her. We soon find out that Quintin dragged Haley there to go after a murderer with conflicting ideas in mind. We start exploring the island while witnessing their exchanged dialogues. The more we explore, the more we learn about them, and the truth of this beautiful yet uncanny island. Suffice to say - to avoid major spoilers - something's really off, maybe something beyond human comprehension.

The whole game is designed in Unity engine, with the sole usage of monochromatic scenes: the contrast of a single lush color over black shadows, and voila! I present you the most beautiful, strong and eerie atmosphere ever! Forged with a fleetingly eerie narrative and accompanied with thrilling background sounds and music, The Music Machine promises a sublime experience for 2 hours. The scenes that we encounter feel right out of a strong acid trip, with cosmological symbolisms under. Details within worlds are crafted to be wondrously allegoric, as mental associations of the human mind with an alien interpretation. If this is not art, I do not know what it could be.

The character contrasts between Haley and Quintin are done masterfully, if I may say. Their perceptions, expectations and world view are presented as sharp conflicts in written dialogue with nuances so tender, even though there is neither voice acting, nor visual character design - since this is a first person camera game - they come alive as characters. This is incredibly hard to accomplish since there is nothing else beside a written narrative to enact them. You suddenly find yourself worrying for Haley, or wishing the best for Quintin.

Let's talk about the gameplay. It takes the tried tradition of WASD and your mouse, nothing complicated. There are some very basic puzzles and a story for you to witness. There is no actual combat element common in horror games. Only an elaborate narrative and exploration, so yes, it can be categorized as a walking simulation with some adventure elements. The horror of the game is carefully crafted with an atmospheric expectancy of "something ominous about to happen", and yes, the ominous happens... Don't worry, the game saves your progress automatically when you quit.

For 2 hours, The Music Machine invites you to take seat, and ask questions. Ask about religion, about society, about morality, about dynamics of power for men, and creatures beyond. What is creation? What is beauty? What means to be alive? I bet you already have your own ideas anyhow, but you might get surprised on what this gem has to offer you.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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77 of 97 people (79%) found this review helpful
2 people found this review funny
3.8 hrs on record
Posted: June 29, 2015
So the title may confuse you because in fact it's a horror adventure not a music game. We discover lands of some mystery island and we are not alone in here. I don't want to spoil to much, but actually there are 2 persons, at first it seems strange, but every new conversation gives a little bit explanation to the whole storyline. The visual style is unique - it uses 2 colors only. Surreal atmosphere and decent story make this a nice horror like adventure.
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23 of 26 people (88%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: May 28, 2015
One Sentence Summary:
A visually unique first-person adventure with excellent atmosphere, though a bit rough around the edges.

+ Striking monochromatic visual design and thematic use of colors works well and is very fitting within the context of the narrative

+ Excellent atmosphere with several spine-tingling moments that will engage those with strong imaginations

+ Refreshingly original relationship dynamic and interplay between the two main characters

+ Minimalist ambient music is nicely incorporated and pairs well with the tone of the game

- The pacing and direction of the game is a bit uneven, especially in the beginning where one may feel lost/frustrated about game mechanics and purpose

- Some areas of the game interface and controls could use a bit more polish, such as:

- The inventory menu is ugly and feels roughed-in

- The user must hold down the left-click button in order to see if an object is interactable or not, which makes it easy to miss things

- The "add item to inventory" sound effect is too loud and as such feels incongruent with the rest of the game's atmosphere

- Standard save feature with slots is missing, and quitting the game without using the in-game menu option causes progress to be lost. (at the time of this review, the developer has said they will look into implementing a more robust save feature)

~ Some small animations and dynamic lighting like the tree leaves swaying in the wind and the sunshine when outdoors are nice subtle touches making the place feel more alive. Some of the other areas could have used a little more dynamism like this to make the game really shine.

~ A run button is included, which I feel is important to have in exploratory first-person adventures, but I think she could run a little faster. :)
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18 of 20 people (90%) found this review helpful
5.3 hrs on record
Posted: August 11, 2015
Well, this is the third game by the developer of Fingerbone and The Moon Sliver, definitely set in the same world as the latter based on the religious scripts found in game regarding the worlds mythos. This was by far the best effort yet. The story itself was engaging and had two obvious layers (the possessed girl and the worlds mythos itself) with a lot of subtext regarding forgiveness and redemption.

The world was beautiful. Stunning even. Talk about maximizing the effect through minimalism! The colors and the images were truly evocative.

The gameplay was similar to the prior two games in that you move around using the mouse and WASD, and interact via mouseclicks, but with the added feature of actually being able to use a couple items within the scope of the game.

The story was stellar IMO. Again, a minimalist approach thhat really spurs the imagination.

All told, I think it took me about two actual hours to complete the game, including going back to check out the Easter Egg that was presented in the end game credits, which was very nice.

9 portals leading to realms of false creation out of 10
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30 of 42 people (71%) found this review helpful
2 people found this review funny
2.8 hrs on record
Posted: May 6, 2015
Thrown into a monochromatic-like world and seemingly stranded on a deserted island, you get introduced a young girl named Hailey and the voice in her head, a 33yo man seeking both knowledge and revenge. The Music Machine is not a game for everyone. Some might call it a 'walking sim' but it does tell an interesting and rather confronting story that touches base on family matters, religion and philosophy.
Game is quite short but really up to the player how much time they spend exploring. A full playthrough could be done in around an hour but personally I loaded the game straight back up after finishing and found several areas I had missed which expanded upon my first run and tied up some loose ends. Will not go into the details as that would spoil all the fun. If you are familiar with the developers previous work 'The Moon Sliver' you should know what to expect, stark imagery, atmospheric soundtrack and slowly unravelling plotline. With that said it is more directed with less reading involved and far better visuals imo.

Would like to mention it's not a horror game with jump scares, nonstop action or much that would probably shock you but it is somewhat thought provoking and you can tell it's a Iabour of love. Enjoyed my time spent playing and I can recommend checking it out if you take into consideration what I mentioned above. Cheers folks. :)
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16 of 18 people (89%) found this review helpful
2.3 hrs on record
Posted: May 9
Stylish, atmospheric, wouldn't call it spooky, but it's quite depressing though
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Recently Posted
0.8 hrs
Posted: October 24
This Game Is Much Fun To Play!
Helpful? Yes No Funny
3.0 hrs
Posted: October 20
Product received for free
i didn't understand anything
Helpful? Yes No Funny
0.7 hrs
Posted: October 20
Product received for free
I'd give this game an 8/10 ---- I really like the art style but the story is very confusing and I'm not a fan of the vulgar language. If you like mysterious games (and the art style), I recommend you check it out.
Helpful? Yes No Funny
1.9 hrs
Posted: October 18
This is not... well... a game with a good story. This is a good story hidden inside the game.
And this "game" totaly should be play so everyone could find, what is that Music Machine...
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SonicBomber (Youtube Channel)
2.1 hrs
Posted: October 18
A great game, pretty short, but is very immersive if you are into it.
You need to read it carefully and explore.
Overall short game, but immersive athmosphere!
Helpful? Yes No Funny
2.1 hrs
Posted: September 13
What can I say about David Szymanski that hasn't already been said?
His writing is fantastic, his music is sublime, and his lack of experience in 3d modelling is made up for by innovative, abstract design choices.

He is hands-down the single most underrated indie horror developer out there. And The Music Machine is arguably his best work.

Dripping with atmosphere, tension, and sublime character development for its short 1-2 hour runtime, The Music Machine is simply in a class of its own. What better complement to the almost as great if not just as great The Moon Sliver.

(The two games work independently, but if you play this first, a lot of The Moon Sliver makes sense afterwards. They excel individually but even more so together!)
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Dark Blue Monkey
2.3 hrs
Posted: September 3
The Music Machine has to be one of the wierdest games I've ever played. As you'll find from most other reviews it's a narrative story. You walk around, click things, and read dialog. There's a puzzle element to it which you can solve by brute force, or exploration, and a short (very easy) FPS segment which isn't meant to be taxing, but demonstrate a choice that you make. The game itself is quite short: If you bump into the right things in the right order, you can easily finish the game in about 20 minutes. However, playing to explore can let it spin out into a few hours.

The other thing you'll read about is the 'art style', which you can see from the screenshots consists of a very heavy binarizing shader and a colour tint. I gotta say, I was dubious at first, but the style really works. There is a point in the game where the 'style' is altered, and the change is beautiful and shocking. In some ways, I wanted to go back to the orange forest, and don't ask me why... The game does that to you; you just don't know why you feel the way you do.

Playing through this gave me a serious sense of nostalgia for the 'old days' of gaming. Back in the old days of Freescape(tm) games (Kids, you have no idea how lucky you are to have graphics cards, haha), there were game makers such as "The 3d game construction kit", and they made games that were essentially 'worlds' made up of a very limited palette of geometric shapes and simple primary colours, with very rudimentary shading. To get from one 'map' to another, you generally clicked or 'ran into' a black rectangle, which teleported you to another 'map'. the maps tended to be smallish square 'rooms', or sometimes large open spaces with buildings in them. Think "30 flights of loving", but without the texture maps..

This game feels very much like it was made with something like that, but heavily buffed up with some modern shading, and if it weren't for the nice music and interesting sunbeam effects in the woodlands, I'd have guessed it harked from mid-1987 or 1988. The lovely atmospheric music, and the interesting (if slightly weird) story combine to make for a strange, poignant, playthrough which leaves you with a bitter-sweet taste in your mouth. It has the benefit of not needing to explain too much before or after, so it can be as weird as it wants to be. It's particular weirdness is in the 'relationship' between the two protagonists, and what transpires to be the reason why you're on this island in the first place (why is it always islands?!).

I really enjoyed playing this game, and went back to find the other 'endings' (although there's only really two, there are a few ways to get to one of them). It's not to everyone's tastes, that's for sure. It ain't a AAA game, and although there is some 'action', it's not a heavy shooter or RPG. But for an indie game, it's as satisfying as they come. If you like weird narrative stories and 'experiences' more than AAA shooters, this could be for you.
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