Beyond Eyes is a modern fairy tale about finding courage and friendship. Step by step, uncover an incredible world, carefully guiding Rae, a young blind girl, on a life changing journey.
User reviews:
Mixed (12 reviews) - 66% of the 12 user reviews in the last 30 days are positive.
Mostly Positive (317 reviews) - 77% of the 317 user reviews for this game are positive.
Release Date: Aug 11, 2015

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“A very clever, very beautiful visual system, promising an intriguing game of environmental and emotional discovery”
The Guardian

“One of the most visually distinct, striking games at E3 2015”
Worth Playing

“Looks stunningly beautiful”

About This Game

Beyond Eyes is a modern fairy tale about finding courage and friendship as you carefully guide young Rae on a life changing journey, uncovering an incredible world, step by step. Blinded as a young child, and reluctant to leave the protection of her family home, Rae’s world is once more shattered as Nani, her pet cat, goes missing. Summoning up all the courage she can muster, Rae learns to face her fears and ventures out into the world, to find her best friend.

  • Experience the world from the unique perspective of a young blind girl, as she is faced with the world outside of her parent’s home and the challenges her disability brings.
  • Immerse yourself in a uniquely painted and explorable environment, overlaid with a haunting musical score.
  • On Rae’s journey to reunite herself with her feline friend Nani, you will help Rae make sense of this unfamiliar world, changed in the years since she first lost her sight.
  • Unlock achievements to mark your progress both through the woven story, and with helping Rae grow more comfortable with her surroundings and disability.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel Core i5-3570K @ 3.4 GHz or AMD FX-6350
    • Memory: 4 GB RAM
    • Graphics: GeForce GTS 450 / Radeon HD 6770
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: Windows Compatible Card
    • Additional Notes: Compatible controllers for Windows are Xbox 360 and Xbox One controllers. Other controllers may well work but have not been thoroughly tested.
    • OS: 10.9.5 Mavericks or later
    • Processor: Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: GeForce GTS 450 / Radeon HD 6770
    • Storage: 1 GB available space
    • Additional Notes: Compatible controllers for Mac OS are the Sony Dualshock 4 controller. Other controllers may well work but have not been thoroughly tested.
    • OS: Ubuntu 14.04 or later
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: GeForce GTS 450 / Radeon HD 6770
    • Storage: 1 GB available space
    • Additional Notes: Compatible controllers for Linux / Steam OS are the Sony Dualshock 4 controller. Other controllers may well work but have not been thoroughly tested.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (12 reviews)
Mostly Positive (317 reviews)
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171 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
7 of 9 people (78%) found this review helpful
Not Recommended
14.1 hrs on record
Posted: October 4
No xbox one controller support.
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2 of 2 people (100%) found this review helpful
Not Recommended
2.9 hrs on record
Posted: October 3
For a game that is all about being blind, Beyond Eyes surprises by being one of the most visually appealing titles I've played this year. It's not just its saturated, water-color-like graphics, although those are both charming and gorgeous. It's the "fade in" effect used to represent the protagonist's inability to "see" the world until it is within hands-reach. It's a gimmick, but one that not only stresses how lucky those of we who can see /are/, but also how beautiful the world /is/. Wandering through the world, never quite sure what is ahead of you, it makes the gameworld - and the real world - seem huge, terrifying, and still worth exploring. It is a very clever effect and it couldn't help but make me emphasize with the blind and appreciate my own eyes.

Unfortunately, that is the only thing this game has going for it. This is another "narrative game", aka a walking simulator, albeit one with almost no interaction, no characters, no puzzles, and no real story. It meanders aimlessly for about two hours as you lead the protagonist an her stroll through town and country in search of her loss kitty, before coming to a sudden and pointless conclusion. The game works hard to set up the proper mood and atmosphere, but ultimately it is all wasted: the game just ends when the girl <ROT13d for spoilers>qvfpbiref ure xvggl vf qrnq. There's no metaphor to this story, no meaning; it's a shaggy-dog tale that wastes all its set-up. Worse, the journey to that point far overstays its welcome; the first half-hour of the game is the wonderful appreciation of the visual (both the in-game graphics and the ability to see) but after that the lack of variety in gameplay and setting - it's just aimless wandering - quickly takes its toll. There is no threat, and no real sense of progression. As I said, the game did make me emphasize with the blind but that happened in the first 20% of the game; the game offered nothing new beyond that. The lack of any payoff at the end was just salt in the wound.

Beyond Eyes is a game that had so much potential; with its charming graphics and appealing protagonist, it could have told a powerful story. Unfortunately, like many "indie games", its a half-realized gimmick that looks clever at first but ultimately proves to be a waste of time and money.
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2 of 2 people (100%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: September 30
Reading the reviews and watching the trailers, this game looks very interesting and promising. In practice it is a very tedious game. At some point I just placed something on the up key of my keyboard, because there really is no reason to ever stop walking. The overall pace of the game is so incredibly slow, I was glad it took only a couple hours to finish.
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
Posted: October 23
A game that is visually beautiful and was alot of fun to play. :)
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Most Helpful Reviews  Overall
364 of 380 people (96%) found this review helpful
4 people found this review funny
4.8 hrs on record
Posted: August 14, 2015
This is slow, dull game with almost no interaction, puzzle-solving, or challenge of any kind.

And I love it.

Not because it’s beautiful, not because it’s atmospheric, not even because it’s full of wonder and surprise.

I love it because it made me think differently. It made me wonder what it’s like to be someone else. It made me contemplate what I take for granted. It made me admire an ordinary person’s courage. It was a new experience, but rather than just a novelty, it felt like an experience worth having.

The game uses visuals to try and give you an idea of what it’s like to have no vision. Things only reveal themselves when they make noise, and I was stunned more than once when I finally reached a sound only to discover it was something I couldn’t have expected. I’ve never played a game that made me doubt my senses the way this one has.

The people who voted this game down are right, Rae moves very slowly. Infuriatingly slowly. Anyone who hurries to reach the end will only be aggravated. But that’s the point: she’s blind. She CAN’T hurry. Running around without being able to tell where you’re going wouldn’t make any sense, especially for a timid little girl.

If I had to criticize, I would say that the story about the cat could have been fleshed out a little more before the hunt began. I realize that it’s not really the point, but it would have been nice if there was a bit about Nani helping Rae reengage with the world after her accident or something.

All you do is walk around. There are no challenges, no failure states. The entire game is just slowly traversing an extremely simple maze, where you can only see a few feet in front of you. As a videogame, that’s terrible.

I knew I loved it when I realized that all the vibrant colors, all the lush plants and chirping birds and flowing creeks, weren’t real. My character didn’t, COULDN’T, know what any of those things looked like. That’s why the color drains from the world when she gets scared.

This is a story about a little girl, whose whole world is completely blank, and she chooses to fill it with color.

And I think that’s beautiful.
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183 of 266 people (69%) found this review helpful
7 people found this review funny
Not Recommended
2.5 hrs on record
Posted: August 11, 2015
Beyond Eyes is a very beautiful looking game (ironically enough, considering who you play as), with some stunning presentation, fitting music and an interesting story. Despite all of that though, I've found it to have some flaws when it comes to the design of the game itself that really dragged it down for me. Let's get into the good stuff first though, because there really is some great things to love here!

The concept and foundation of the game, where you play as a blind girl named Rae searching for a cat, lends itself well to some good storytelling, showing the journey and emotions of Rae with strong composition and animation that does the job. The main hook of the game, where your world develops before you as you explore more of it, also tends to work very well, with some of the transitions actually looking very cool and beautiful. The music and sound design is also great, and even gets some creative use through helping you find objects in Rae's world. Anyone who's interested in more experimental video games will probably find quite a bit to love here. There's a rather sizeable bit of other stuff to find too, for those who look for it.

My biggest qualm with the game, however, is how movement works. Rae moves and turns very slowly. For a game focused on using exploration to continue the story, I found it very odd that I had to spend a couple minutes doing nothing but traversing a small patch of land, only to find I had hit a wall or missed my mark and had to turn around. Combined with how easy it can be to miss a hint the game is giving you (the hints are creative and subtle, but can also be a little too subtle), it quickly made me give up on learning about the environment and instead opt for getting to wherever the next point in the story was, since it would easily take ten to twenty minutes just to get that far. It also didn't help much in moments where you had to fetch objects for other characters, with the other character telling you to go toward a direction multiple times before you've even left their vicinity. In a game where I feel like I should be relaxed and enjoying what the game has to offer, I couldn't help but wonder why I felt very frustrated instead.

By the end, it ended up feeling less like an engaging, fulfilling adventure and more like, believe it or not, wandering around blind. I found myself even in the introduction level wishing Rae would speed up in areas I had already discovered (making backtracking a lot easier), or that I had any sort of run button (although in this case, running would be out of character for Rae). The novelty of discovering landscapes and more of the world quickly wore off once I realized most of my time was going to be spent not enjoying it, but walking over to it.

(Sherida has recently clarified that she's looking into speeding up Rae's walk in an update, so I would keep an eye out for that. It might be worth holding off on buying the game until that update is released too, but that's up to you.)

Something else that bugged me (which I don't recall being in the demo given out to backers a while ago, although I could be wrong) was the short draw distance covered by fog. Even if you had already discovered an area, it would get lost by the game not rendering everything in the level that you found. This isn't a big deal for smaller levels, since you can easily see what you've discovered no matter where you go, but in larger levels it was an annoyance for me and made it even easier to lose your bearings. I looked in the options menu to try and find some sort of setting that would turn off the fog or push the draw distance further away, but no dice.

This next point is mostly a personal nitpick of mine, but the ending and the story's overall focus about finding the cat felt underwhelming and unfinished to me. I think that stemmed from my experience playing the backer demo, and believing the game would be less about Rae having one goal throughout the entire game, but more about just observing the world beyond her garden and creating adventures from what transpired.

In the end, I don't regret playing this game, nor helping to fund it years ago on Indiegogo. Regardless of the frustrations I had playing it, I feel like I still got exactly what I helped to fund: a game where you played as a blind girl who's wandered out of her element to embark on an adventure into the unknown. However, the more I think about it, the more I find it very hard to give any good recommendations for playing it to anyone who didn't back it. It's a beautiful concept bogged down by some bizarre game design decisions, and that's honestly a real shame.

It was an absolute pleasure getting to help bring Sherida's project to life in an indirect way and see her come so far as a game developer, and I look forward to seeing any other projects she's working on. Since I'm a sucker for these experimental games, I still find enough things to love about this game that make me want to keep my copy anyway. However, if you're on the fence about it, I'd say to wait until it's on a good sale and pick it up then, or if you're not a big fan of these experimental games to begin with, just stay clear entirely.
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58 of 70 people (83%) found this review helpful
1 person found this review funny
13.7 hrs on record
Posted: August 12, 2015
Beyond Eyes
Is a game about exploration, it tells a story though the eyes of a young 10 year old blind girl called Rae.

Rae lost her eye sight as a very young girl a toddler actually, so now she must use her sensorys, like hearing and touch to find her way through the enviroments she lives in. Rae also made a friend a ginger cat called Nani.

In this story Rae's cat wonders of and is no where to be seen, so Rae decides to wonder of in search of her best friend. All Rae can see is white and as she progresses, the enviroment she is in starts to open up, we then see the beautifully painted enviroments painted in pastel water colours. Also remember Rae is blind so she wont be running in this game, she only walks and it is a rather a slow walking pace.

This game is very interesting with many surprise's to discover and also predators that are rather scary for Rae, so you have to find another way around them, as things are not always as they seem. I found an interesting article to read regarding this game : kotaku

While I have played and enjoyed this very unique and colourful game, it may not be for everyone's enjoyment. The game is NOT a platformer, or a shooter or any other style game. This game is solely a game about exploration, a walking simulater with a wonderful story to go with it.

The game is suitable for all age's, but Im sure the younger generations will enjoy this game quite well ;)

I think the price is fair and reasonable, but Im sure you can pick it up at some point in time much cheaper:)

I want to say thank you to the developer, for using your imagination and really putting your heart and sole into this little gem, it must not have been easy to make a game, through the eyes of the blind. I would love to see a guide dog added, this could be a way of making the girl walk much faster, with the help of the guide dog and us the player. ;D

Thank you for making this remarkable game. :)
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59 of 75 people (79%) found this review helpful
3 people found this review funny
Not Recommended
2.4 hrs on record
Posted: May 12
While visually this game is phenomenal, the mechanics are frustrating enough that I don't recommend it. I loved it for a while because what it's doing with sound and perception are unique and immersive. I love the idea of it and think that the imagery and idea are well executed. It also has this storybook-like whimsical atmosphere that is beautiful. The watercolor style and text that comes up to convey the story work well together. However, the main character walks so slowly that the game becomes monotonous and painfully annoying after playing for a while. Eventually I gave up on the game and never finished it. I think if they sped up the walking a little bit they could have sustained the idea of it, her tentative walking because she is sensing her surroundings, while also making the game more playable. I don't think I'll come back to it but if they ever change it up a bit it would be worth playing, even if just the beginning, to experience it.
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29 of 31 people (94%) found this review helpful
13.2 hrs on record
Posted: July 19
Beyond Eyes is an Adventure game set in a small rural town.

You are Rae, you became blind after an accident and now you sit alone on your garden all day, since you can't go out and play with other children anymore, but one day, a little cat pays you a visit, the cat keeps coming and you decide to name it Nani. But just like Nani appeared, it stopped coming. Then, you decide to look for it. But, is it safe for a little blind girl to go outside? What might be out there? Why did Nani stop coming?

Since you're blind, you see the world as you approach it and imagine how it would look like, sometimes you're right, some others wrong, also, you walk slowly, sorry DareDevil, not everybody can do it just like you do. Depending on how you feel, the world around you changes to reflect just that. This is a beautiful game, but is not a game for everyone, you have to be very patient and enjoy walking and exploring, otherwise, I'd say its not for you.

★★★★☆ | Liked it
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29 of 31 people (94%) found this review helpful
5 people found this review funny
4.7 hrs on record
Posted: June 28
This game moseys along at a leisurely pace, so it's not for the impatient. :V

That being said, it's pretty interesting if you ARE patient.
The graphics are facinating, like a watercolor painting come to life, and the protagonist is totally adorable.

Oh, yeah, and this game will smack you in the feels too; so if you're a weepy like I am, grab a tissue or three.
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Recently Posted
5.2 hrs
Posted: October 24
Visually beautiful.
Helpful? Yes No Funny
4.3 hrs
Posted: October 22
I recommend this game to people who love the artstyle and games who focus mroe on the story than on gameplay.
However because of the short playtime I would buy it when it's on a sale.

So I finished this game today.
And I'm honestly still baffled by it.
The art is beautiful and stunning.

The gameplay is like a walking simulator, but since you cannot always see what's ahead it is interesting none the less.
Sometimes the game get's a bit slow, because Rae is not able to walk that fast, or finding a way around a problem takes a while.
But I personally think this does not make this game less recommendable.
Lastly and most importantly.

The story.
I instantly fell in love with the little girl Rae and her cat friend.
It was fascinating to see how she experienced the world and help her overcome any obstacles on her search and experience new and exciting things.
The bravery that she shows while searching for her cat is motivational.
And the ending is bitterweet.

All in all a wonderful story.
With around 3-4 hours of playtime.

I cried at the end.
It was wonderful.
I recommend it whole heartedly.
Helpful? Yes No Funny
Friday the Thirteenth
0.5 hrs
Posted: October 15
You remember Fuschia City Gym? That is basically how this game plays. Granted what you can see looks good, but you don't really get to see much. And because your character pseudo-navigates via sound, there is no BGM. Granted this is still a better game than Gone Home, but I still can't recommend it unless you like that kind of thing, but don't let it un-sell you on a bundle if it becomes part of one again.
Helpful? Yes No Funny
1.5 hrs
Posted: October 13
A walking simulator with an interesting concept and visuals. Gameplay is limited but has a nice little story though the slow pace can be frustrating at times.

Not something you are likely to play multiple times but worth a single play through. Short and sweat.
Helpful? Yes No Funny
3.5 hrs
Posted: October 7
At its simplest Beyond Eyes is what people sometimes cynically refer to as a "Walking Simulator", but the game deals with exploration in a creative and beautiful way. As the main character is blind she uses her other senses to "fill in" information about the world around her. She can hear and smell things before they are "filled in" by touch. The game mechanics and the concept puzzles themselves are generally simple: Rae needs to get from point A to point B and you must either use her senses to find the right path, or find an object that will allow you to remove an obstacle.

Word of warning: This game is a story about dealing with loss and it will emotionally destroy you towards the end.
Helpful? Yes No Funny
3.6 hrs
Posted: September 23
*Disregard my time played, I finished this in Offline Mode*

I've been playing games since the Atari 2600/Intellivision were released, and never in my life has a game affected me so emotionally. My only regret is I didn't buy this game sooner.

Beyond Eyes is for the most part a third person walking simulator with a few puzzles, but the art and story are where it really shines. It takes about two hours to complete, and it's two hours well spent. In my opinion, this game tells one of the best stories I've ever had the pleasure of playing through.

I HIGHLY recommend this game, but do yourself a favor and don't read anything of the story before you play it.

10/10: Must play. Worth full price.
Helpful? Yes No Funny