Beyond Eyes is a modern fairy tale about finding courage and friendship. Step by step, uncover an incredible world, carefully guiding Rae, a young blind girl, on a life changing journey.
User reviews:
Recent:
Mostly Positive (25 reviews) - 72% of the 25 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (333 reviews) - 77% of the 333 user reviews for this game are positive.
Release Date: Aug 11, 2015

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June 24

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Reviews

“A very clever, very beautiful visual system, promising an intriguing game of environmental and emotional discovery”
The Guardian

“One of the most visually distinct, striking games at E3 2015”
Worth Playing

“Looks stunningly beautiful”
VG24/7

About This Game

Beyond Eyes is a modern fairy tale about finding courage and friendship as you carefully guide young Rae on a life changing journey, uncovering an incredible world, step by step. Blinded as a young child, and reluctant to leave the protection of her family home, Rae’s world is once more shattered as Nani, her pet cat, goes missing. Summoning up all the courage she can muster, Rae learns to face her fears and ventures out into the world, to find her best friend.

  • Experience the world from the unique perspective of a young blind girl, as she is faced with the world outside of her parent’s home and the challenges her disability brings.
  • Immerse yourself in a uniquely painted and explorable environment, overlaid with a haunting musical score.
  • On Rae’s journey to reunite herself with her feline friend Nani, you will help Rae make sense of this unfamiliar world, changed in the years since she first lost her sight.
  • Unlock achievements to mark your progress both through the woven story, and with helping Rae grow more comfortable with her surroundings and disability.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i5-3570K @ 3.4 GHz or AMD FX-6350
    • Memory: 4 GB RAM
    • Graphics: GeForce GTS 450 / Radeon HD 6770
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: Windows Compatible Card
    • Additional Notes: Compatible controllers for Windows are Xbox 360 and Xbox One controllers. Other controllers may well work but have not been thoroughly tested.
    Minimum:
    • OS: 10.9.5 Mavericks or later
    • Processor: Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: GeForce GTS 450 / Radeon HD 6770
    • Storage: 1 GB available space
    • Additional Notes: Compatible controllers for Mac OS are the Sony Dualshock 4 controller. Other controllers may well work but have not been thoroughly tested.
    Minimum:
    • OS: Ubuntu 14.04 or later
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: GeForce GTS 450 / Radeon HD 6770
    • Storage: 1 GB available space
    • Additional Notes: Compatible controllers for Linux / Steam OS are the Sony Dualshock 4 controller. Other controllers may well work but have not been thoroughly tested.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (25 reviews)
Overall:
Mostly Positive (333 reviews)
Recently Posted
Svartvadet
2.0 hrs
Posted: August 26
Beyond Eyes review summary.
+ Great written story with suprising end.
+ Nice artistic graphic.
+ Can be a short game or a long one depending how much you want to explore, but it is linier.

- Sound effects are too few and not properly played on a surround setup.

It's a good short adventure with a unique twist that you're exploring the world around you as a blind girl. You cannot "see" further than a few meters, and you constantly stumble into things trying to find your way searching for your lost furry friend.

The idea is nice but it lacked a living enviroment. Plus the sound effects are few and not well made for a surround system. Imagine being blind in the middle of a busy traffic intersection with alot of sound all around you - that sound, that feeling is missing, something I expected in this game.

Still the game is a good short one time enjoyment. I picked it up on a sale and I can recommend it, but not for full price.
Helpful? Yes No Funny
ShamanSenpai
2.2 hrs
Posted: August 21
Although very short, Beyond Eyes is no less than beautiful. It's central mechanic, the slow reveal of the world around Rae, was used creatively.

The $15 USD pricepoint is still very high for the provided content and I would recommend waiting for a sale.
Helpful? Yes No Funny
Emblem Parade
2.1 hrs
Posted: August 20
An utterly gorgeous game: sheer delight.

Unfortunately, this stunning visual engine has not been used to deliver a good story. The narrative is thin and clumsy, delivering emotional subtlety with the delicacy of a sledgehammer.

We get it: for a young girl to become blind is sad and lonely. Is there really no other dimension the developer could have brought into this?

As others have commented, there is no significant gameplay -- it's pretty much a pure walking simulator -- and it's especially slow moving, though that slowness contributes to the delight of having the world unfurl gently before you like a watercolor painting.

If you're very patient and interested in a meditative experience, you will enjoy it. However, I think the premise has attracted people like me because there seemed to be potential to use technology to tell a story. And it doesn't deliver, hence the thumbs down.

Finally, thank you, devs, for supporting Linux!
Helpful? Yes No Funny
Lea
1.9 hrs
Posted: August 11
*Review contains feelings/emotions about end-game. Possible spoiler.

-----------------------------------------------------------------------------

This game is really beautiful, sweet, and slow-paced. There were times I wished I could make her run, but that wouldn't make a ton of sense for a little blind girl that is walking around her unfamiliar town. The music is super cute and befits a little girl; even when she gets scared and the music drastically changes.

The only issue I really, actually had was the amount of tears streaming down my face after 2 hours. I was hit right in the feels. I don't think I've audibly gasped at a game in a long time.
Helpful? Yes No Funny
Double Uppercut
2.5 hrs
Posted: August 10
I've been wanting to play this game for a while. Then, when I finally got the chance to, I didn't want to anymore.

To be totally honest, I don't like I have the liberty to rat on this game... even though I already did. I hate IGN and their so-called "reviews" of Another World and Spec Ops: The Line. So when I saw them give this game a 5.5, I felt like I wanted to give this game a high review just to spite them, but I can't do that in good conscience, because I legitimately did not enjoy this game.

Now, don't get me wrong, I don't hate Beyond Eyes. There are plenty of things I both love and hate about this game. For one, the concept is pretty unique. I haven't seen a game use draw-distance so creatively since the original Silent Hill games. I also think the watercolor graphics give the game a very storybook-y feel.

I also enjoyed how the story shifts beyween expectation and reality in Rae's head, and visualizes it well for the player to understand how this blind girl percieves the world around her. The ending also makes a strong point on understand the world you live in, and growing away from assuming you know everything from what little experience you currently have.

Now, onto the things I didn't like. First and foremost, I HATE how slow Rae walks. It's unbearable, especially when you might need to backtrack, because she barely treads across the chapters you control her in. Along with that, there is some ridiculous backtracking in Beyond Eyes. There was a dog blocking my path in Chapter IV. The solution? I had to go back to Chapter III and befriend the dog that walked be into a rock and caused me to fall over. The game didn't hint at that at all. I had to personally go find a guide that told me what I did wrong. That's more than just being unintuitive. That's being flat-out stubborn with your player.

I also didn't get past the first chapter for a little bit, because I didn't realize that a green wisp around objects meant that you could interact with said objects. The game could use at least a little more text to explain how you can interact with stuff or when a dog is actually friendly (even though everything else told me he was going to bite my f***ing face off).

If what I just said didn't faze you, then go ahead and get this game. I'm sure you'l enjoy it. It certainly is a unique title, but everything else in the gameplay just keeps me from wanting to like it more than I actually do. It's slightly similar to Journal, in that regard. I'm giving it a 6/10.
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sizer99
3.8 hrs
Posted: August 8
This is a cute experience about a little girl who gains Daredevil senses from going blind (she's obviously using some form of echolocation) but is still afraid of everything.

It's quite beautiful, and always fun to watch things paint in, especially if they weren't what you were expecting.

Hints for enjoying it:
- Do not play it like a normal game. If the game gives you a path, follow the path as long as you can and don't explore. Rae moves too slowly for exhaustive exploration except in the first area. There are some achievements you can get by exploring, but this is another case of achievements ruining your experience.
- When you see cyan swirls, press the action button! This is your only way to progress.


= THIS GAME IS REALLY FLAKY WITH CONTROLLERS =

I left an earlier bad review for it because I thought Rae constantly going in circles was a feature - no, it was just a bug. That seems to have been fixed, but it randomly decides it can't see my XBox controller when I start, takes a reboot. So if your controls aren't working, just reboot the pc.
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Grinbringer
5.1 hrs
Posted: August 7
It's not really a game, more of a visual novel. Moving around is very slow. Story is not amazing, but it's okay. It's short. The concept of a blind person "seeing" the world is visually great.

I recommend getting it on sale for a price similar to a movie ticket.
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Elder Pumo
8.0 hrs
Posted: July 28
This is a one time adventure, but dont get me wrong, is the kind of adventure which you looking for when you are out there hunting for something special but in a particular way, the story is well paced and the game talks by his own.
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Jacana jacana
2.7 hrs
Posted: July 28
a young woman's revenge against mankind's oldest enemy. fireworks.



this makes up for the fact that i bought worms 4: mayhem for ps2
Helpful? Yes No Funny
smashouille
2.5 hrs
Posted: July 24
This game is definitely interesting to play.
The gameplay is new, discovering the world with the sounds and smells is an original concept.
Plus the graphics are really pretty.

Only bad point is the movements of the girl is so slow, that you have to be patient with this game.

But if you are looking for something new to play, this is worth trying !
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
2 people found this review funny
Recommended
2.7 hrs on record
Posted: July 28
a young woman's revenge against mankind's oldest enemy. fireworks.



this makes up for the fact that i bought worms 4: mayhem for ps2
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: August 20
An utterly gorgeous game: sheer delight.

Unfortunately, this stunning visual engine has not been used to deliver a good story. The narrative is thin and clumsy, delivering emotional subtlety with the delicacy of a sledgehammer.

We get it: for a young girl to become blind is sad and lonely. Is there really no other dimension the developer could have brought into this?

As others have commented, there is no significant gameplay -- it's pretty much a pure walking simulator -- and it's especially slow moving, though that slowness contributes to the delight of having the world unfurl gently before you like a watercolor painting.

If you're very patient and interested in a meditative experience, you will enjoy it. However, I think the premise has attracted people like me because there seemed to be potential to use technology to tell a story. And it doesn't deliver, hence the thumbs down.

Finally, thank you, devs, for supporting Linux!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
365 of 381 people (96%) found this review helpful
4 people found this review funny
Recommended
4.3 hrs on record
Posted: August 14, 2015
This is slow, dull game with almost no interaction, puzzle-solving, or challenge of any kind.

And I love it.

Not because it’s beautiful, not because it’s atmospheric, not even because it’s full of wonder and surprise.

I love it because it made me think differently. It made me wonder what it’s like to be someone else. It made me contemplate what I take for granted. It made me admire an ordinary person’s courage. It was a new experience, but rather than just a novelty, it felt like an experience worth having.

The game uses visuals to try and give you an idea of what it’s like to have no vision. Things only reveal themselves when they make noise, and I was stunned more than once when I finally reached a sound only to discover it was something I couldn’t have expected. I’ve never played a game that made me doubt my senses the way this one has.

The people who voted this game down are right, Rae moves very slowly. Infuriatingly slowly. Anyone who hurries to reach the end will only be aggravated. But that’s the point: she’s blind. She CAN’T hurry. Running around without being able to tell where you’re going wouldn’t make any sense, especially for a timid little girl.

If I had to criticize, I would say that the story about the cat could have been fleshed out a little more before the hunt began. I realize that it’s not really the point, but it would have been nice if there was a bit about Nani helping Rae reengage with the world after her accident or something.

All you do is walk around. There are no challenges, no failure states. The entire game is just slowly traversing an extremely simple maze, where you can only see a few feet in front of you. As a videogame, that’s terrible.

I knew I loved it when I realized that all the vibrant colors, all the lush plants and chirping birds and flowing creeks, weren’t real. My character didn’t, COULDN’T, know what any of those things looked like. That’s why the color drains from the world when she gets scared.

This is a story about a little girl, whose whole world is completely blank, and she chooses to fill it with color.

And I think that’s beautiful.
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58 of 70 people (83%) found this review helpful
1 person found this review funny
Recommended
13.7 hrs on record
Posted: August 12, 2015
Beyond Eyes
Is a game about exploration, it tells a story though the eyes of a young 10 year old blind girl called Rae.

Rae lost her eye sight as a very young girl a toddler actually, so now she must use her sensorys, like hearing and touch to find her way through the enviroments she lives in. Rae also made a friend a ginger cat called Nani.

http://steamcommunity.com/sharedfiles/filedetails/?id=498383930

In this story Rae's cat wonders of and is no where to be seen, so Rae decides to wonder of in search of her best friend. All Rae can see is white and as she progresses, the enviroment she is in starts to open up, we then see the beautifully painted enviroments painted in pastel water colours. Also remember Rae is blind so she wont be running in this game, she only walks and it is a rather a slow walking pace.

http://steamcommunity.com/sharedfiles/filedetails/?id=498465477

This game is very interesting with many surprise's to discover and also predators that are rather scary for Rae, so you have to find another way around them, as things are not always as they seem. I found an interesting article to read regarding this game : kotaku

http://steamcommunity.com/sharedfiles/filedetails/?id=498386548

While I have played and enjoyed this very unique and colourful game, it may not be for everyone's enjoyment. The game is NOT a platformer, or a shooter or any other style game. This game is solely a game about exploration, a walking simulater with a wonderful story to go with it.

The game is suitable for all age's, but Im sure the younger generations will enjoy this game quite well ;)

I think the price is fair and reasonable, but Im sure you can pick it up at some point in time much cheaper:)

http://steamcommunity.com/sharedfiles/filedetails/?id=498465318

I want to say thank you to the developer, for using your imagination and really putting your heart and sole into this little gem, it must not have been easy to make a game, through the eyes of the blind. I would love to see a guide dog added, this could be a way of making the girl walk much faster, with the help of the guide dog and us the player. ;D


Thank you for making this remarkable game. :)
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183 of 268 people (68%) found this review helpful
7 people found this review funny
Not Recommended
2.5 hrs on record
Posted: August 11, 2015
Beyond Eyes is a very beautiful looking game (ironically enough, considering who you play as), with some stunning presentation, fitting music and an interesting story. Despite all of that though, I've found it to have some flaws when it comes to the design of the game itself that really dragged it down for me. Let's get into the good stuff first though, because there really is some great things to love here!

The concept and foundation of the game, where you play as a blind girl named Rae searching for a cat, lends itself well to some good storytelling, showing the journey and emotions of Rae with strong composition and animation that does the job. The main hook of the game, where your world develops before you as you explore more of it, also tends to work very well, with some of the transitions actually looking very cool and beautiful. The music and sound design is also great, and even gets some creative use through helping you find objects in Rae's world. Anyone who's interested in more experimental video games will probably find quite a bit to love here. There's a rather sizeable bit of other stuff to find too, for those who look for it.

My biggest qualm with the game, however, is how movement works. Rae moves and turns very slowly. For a game focused on using exploration to continue the story, I found it very odd that I had to spend a couple minutes doing nothing but traversing a small patch of land, only to find I had hit a wall or missed my mark and had to turn around. Combined with how easy it can be to miss a hint the game is giving you (the hints are creative and subtle, but can also be a little too subtle), it quickly made me give up on learning about the environment and instead opt for getting to wherever the next point in the story was, since it would easily take ten to twenty minutes just to get that far. It also didn't help much in moments where you had to fetch objects for other characters, with the other character telling you to go toward a direction multiple times before you've even left their vicinity. In a game where I feel like I should be relaxed and enjoying what the game has to offer, I couldn't help but wonder why I felt very frustrated instead.

By the end, it ended up feeling less like an engaging, fulfilling adventure and more like, believe it or not, wandering around blind. I found myself even in the introduction level wishing Rae would speed up in areas I had already discovered (making backtracking a lot easier), or that I had any sort of run button (although in this case, running would be out of character for Rae). The novelty of discovering landscapes and more of the world quickly wore off once I realized most of my time was going to be spent not enjoying it, but walking over to it.

(Sherida has recently clarified that she's looking into speeding up Rae's walk in an update, so I would keep an eye out for that. It might be worth holding off on buying the game until that update is released too, but that's up to you.)

Something else that bugged me (which I don't recall being in the demo given out to backers a while ago, although I could be wrong) was the short draw distance covered by fog. Even if you had already discovered an area, it would get lost by the game not rendering everything in the level that you found. This isn't a big deal for smaller levels, since you can easily see what you've discovered no matter where you go, but in larger levels it was an annoyance for me and made it even easier to lose your bearings. I looked in the options menu to try and find some sort of setting that would turn off the fog or push the draw distance further away, but no dice.

This next point is mostly a personal nitpick of mine, but the ending and the story's overall focus about finding the cat felt underwhelming and unfinished to me. I think that stemmed from my experience playing the backer demo, and believing the game would be less about Rae having one goal throughout the entire game, but more about just observing the world beyond her garden and creating adventures from what transpired.

In the end, I don't regret playing this game, nor helping to fund it years ago on Indiegogo. Regardless of the frustrations I had playing it, I feel like I still got exactly what I helped to fund: a game where you played as a blind girl who's wandered out of her element to embark on an adventure into the unknown. However, the more I think about it, the more I find it very hard to give any good recommendations for playing it to anyone who didn't back it. It's a beautiful concept bogged down by some bizarre game design decisions, and that's honestly a real shame.

It was an absolute pleasure getting to help bring Sherida's project to life in an indirect way and see her come so far as a game developer, and I look forward to seeing any other projects she's working on. Since I'm a sucker for these experimental games, I still find enough things to love about this game that make me want to keep my copy anyway. However, if you're on the fence about it, I'd say to wait until it's on a good sale and pick it up then, or if you're not a big fan of these experimental games to begin with, just stay clear entirely.
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59 of 75 people (79%) found this review helpful
3 people found this review funny
Not Recommended
2.4 hrs on record
Posted: May 12
While visually this game is phenomenal, the mechanics are frustrating enough that I don't recommend it. I loved it for a while because what it's doing with sound and perception are unique and immersive. I love the idea of it and think that the imagery and idea are well executed. It also has this storybook-like whimsical atmosphere that is beautiful. The watercolor style and text that comes up to convey the story work well together. However, the main character walks so slowly that the game becomes monotonous and painfully annoying after playing for a while. Eventually I gave up on the game and never finished it. I think if they sped up the walking a little bit they could have sustained the idea of it, her tentative walking because she is sensing her surroundings, while also making the game more playable. I don't think I'll come back to it but if they ever change it up a bit it would be worth playing, even if just the beginning, to experience it.
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33 of 35 people (94%) found this review helpful
5 people found this review funny
Recommended
4.7 hrs on record
Posted: June 28
This game moseys along at a leisurely pace, so it's not for the impatient. :V

That being said, it's pretty interesting if you ARE patient.
The graphics are facinating, like a watercolor painting come to life, and the protagonist is totally adorable.

Oh, yeah, and this game will smack you in the feels too; so if you're a weepy like I am, grab a tissue or three.
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29 of 30 people (97%) found this review helpful
Recommended
13.2 hrs on record
Posted: July 19
Beyond Eyes is an Adventure game set in a small rural town.

You are Rae, you became blind after an accident and now you sit alone on your garden all day, since you can't go out and play with other children anymore, but one day, a little cat pays you a visit, the cat keeps coming and you decide to name it Nani. But just like Nani appeared, it stopped coming. Then, you decide to look for it. But, is it safe for a little blind girl to go outside? What might be out there? Why did Nani stop coming?

Since you're blind, you see the world as you approach it and imagine how it would look like, sometimes you're right, some others wrong, also, you walk slowly, sorry DareDevil, not everybody can do it just like you do. Depending on how you feel, the world around you changes to reflect just that. This is a beautiful game, but is not a game for everyone, you have to be very patient and enjoy walking and exploring, otherwise, I'd say its not for you.

★★★★☆ | Liked it
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77 of 110 people (70%) found this review helpful
1 person found this review funny
Recommended
0.3 hrs on record
Posted: August 11, 2015
Beyond Eyes is a peaceful game that focuses on exploration. You play as Rae, a blind girl who is searching for her kitty. As you wander around, the environment changes from the white unknown to beautiful watercolor. You can only sense what's in your immediate vicinity, leaving much to be discovered.

Walking isn't the only way to "unlock" the environment. Sounds jump out to you and evoke color as well. For example, when the cat meows, a brief image of the kitty will flash onto the screen, giving Rae a sense of direction and clues on where to go. Rae uses both touch and sound to find her way.

But sometimes things aren't as they seem. Sounds can be misleading. What sounds like one thing turns into something different when Rae gets close enough to interact with it. What Rae thought was clothes drying on a clothesline turned out to be a scarecrow. The world, though beautiful, is uncertain and changing.

I've played about 17 minutes of it so far and have only unlocked 1/10 achievements. Based on that, it seems like this game won't be over relatively quickly. Gameplay will probably be a couple hours.

This game can appeal to a wide audience. If you're a cat lover, you'll like this game. If you like casual exploration, this is the game for you. If you enjoy peaceful sounds from nature and soft, beautiful graphics, you'll appreciate Beyond Eyes.

https://www.youtube.com/watch?v=Sn2S83SdvJk
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29 of 31 people (94%) found this review helpful
2 people found this review funny
Recommended
17.6 hrs on record
Posted: January 19
When I caught wind of Sherida Halatoe’s debut commercial release, Beyond Eyes, I was immediately hooked. I was attracted to the idea of exploring a world from the unique perspective of a young, blind girl—one who also did not possess special abilities like Daredevil or Zatoichi. Furthermore, the game appeared to possess a profound visual aesthetic that effectively communicated this experience in a markedly beautiful way. And my two experiences seeing the game in development left me still thirsty for more. However, once I finally sat down and played the game, which lasts less than two hours, I realized that I did not possess the same unbridled excitement I held once before.

Your brief interlude begins with a short story sequence featuring our protagonist, Rae. During a celebration, sparks fly from a fireworks blast into her eyes, leaving her blind. Depressed about her disability, Rae becomes reclusive, spending much of her time alone in her garden while children play without her. During this time, she meets a stray cat, whom she names Nani, and for a brief while, she is happy. But when the cat disappears for longer than usual, Rae ventures out on her own to find out what happened.

As Rae explores the world around her, it slowly takes form around her, with pathways, fences, flora, and objects elegantly appearing into view. The effect is something like Okami’s blooming effect tearing across the white landscape of The Unfinished Swan. Unlike either, Rae’s world grows just as she walks around. I make the distinction that this environment belongs to her because as far as we know, it could be entirely different. Given that she used to see, she forms her own image of the world around her based on sounds, touch, and even smell, but these are based on her own memories. In some areas, her memories fool her, such as when a distant fountain turns out to be a leaking drainpipe up close.

Besides walking around, Rae has very minimal interaction with the environment. Objects she can touch or hold are denoted by green wisps encircling them, such as fences she can hop over or a piece of bread she can break off a loaf. Although she is given a rather large amount of open space, each area’s sprawl is restrained by fences, bushes, and trees to keep players from losing themselves. Also, Rae will occasionally encounter scary noises, typically from crows or dogs, who are surrounded by swirling black wisps, which act as barriers. In some cases, she’ll need to walk around them, but in others, these are gates she’ll need to “unlock” by performing other actions in the environment.

I do recommend, though, that you take a moment now and again to look behind you at the path you’ve traced through the blank page. The visual experience is always lovely and engaging. But later levels, which wash out your path with rain, challenge your ability to do just that or even to get a sense of direction, though not in a frustrating way. Either way, even against the stark white background, the game is always pleasing and somewhat calming for the eyes.

Rae’s pace is decidedly plodding, not that I blame her or the designer for it. There is an understandable need for her to be cautious about every step. But for that slow pace, I expected more rewarding stops more frequently—something interesting in every corner, if you will. There are very few real story points, and the overall plot is rather simple, though pleasingly bittersweet. Yet a few chapters are strung along by Rae either hearing a faraway noise she tries to follow or imagining a space Nani may have traversed, causing her to divert her path.

Approaching this project with some childish glee, I imagined that Rae would really go on an adventure. She’s a young, blind girl on a mission, and she’s both imaginative and rather capable. And although there are several people she passes on her way to the end, only one of them interacts with her, making an impact. I thought she’d go farther, do more, run a full gamut of emotions, and both learn about life and teach us jaded players something in the process. Instead, the succinct experience lends itself more to a young child’s storybook, though a really lovely one at that.

Maybe it’s petty to lay into a game for what it could’ve been, but this game, though unique, charming, and well-executed, feels like an appetizer when I really wanted a meal. Although the story doesn’t feel cut off, it just feels too brief overall. I’d have preferred a game that ended when I wanted it to end. Still, I’m impressed with the job Tiger & Squid did with Team17’s faithful help. It is at least a solid, unfettered artist’s vision, not sullied by AAA expectations and producer’s interjections. For that, I’ll take this short trip any day.
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