Beyond Eyes is a modern fairy tale about finding courage and friendship. Step by step, uncover an incredible world, carefully guiding Rae, a young blind girl, on a life changing journey.
User reviews:
Mostly Positive (14 reviews) - 78% of the 14 user reviews in the last 30 days are positive.
Mostly Positive (305 reviews) - 77% of the 305 user reviews for this game are positive.
Release Date: Aug 11, 2015

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“A very clever, very beautiful visual system, promising an intriguing game of environmental and emotional discovery”
The Guardian

“One of the most visually distinct, striking games at E3 2015”
Worth Playing

“Looks stunningly beautiful”

About This Game

Beyond Eyes is a modern fairy tale about finding courage and friendship as you carefully guide young Rae on a life changing journey, uncovering an incredible world, step by step. Blinded as a young child, and reluctant to leave the protection of her family home, Rae’s world is once more shattered as Nani, her pet cat, goes missing. Summoning up all the courage she can muster, Rae learns to face her fears and ventures out into the world, to find her best friend.

  • Experience the world from the unique perspective of a young blind girl, as she is faced with the world outside of her parent’s home and the challenges her disability brings.
  • Immerse yourself in a uniquely painted and explorable environment, overlaid with a haunting musical score.
  • On Rae’s journey to reunite herself with her feline friend Nani, you will help Rae make sense of this unfamiliar world, changed in the years since she first lost her sight.
  • Unlock achievements to mark your progress both through the woven story, and with helping Rae grow more comfortable with her surroundings and disability.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel Core i5-3570K @ 3.4 GHz or AMD FX-6350
    • Memory: 4 GB RAM
    • Graphics: GeForce GTS 450 / Radeon HD 6770
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: Windows Compatible Card
    • Additional Notes: Compatible controllers for Windows are Xbox 360 and Xbox One controllers. Other controllers may well work but have not been thoroughly tested.
    • OS: 10.9.5 Mavericks or later
    • Processor: Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: GeForce GTS 450 / Radeon HD 6770
    • Storage: 1 GB available space
    • Additional Notes: Compatible controllers for Mac OS are the Sony Dualshock 4 controller. Other controllers may well work but have not been thoroughly tested.
    • OS: Ubuntu 14.04 or later
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: GeForce GTS 450 / Radeon HD 6770
    • Storage: 1 GB available space
    • Additional Notes: Compatible controllers for Linux / Steam OS are the Sony Dualshock 4 controller. Other controllers may well work but have not been thoroughly tested.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (14 reviews)
Mostly Positive (305 reviews)
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165 reviews match the filters above ( Very Positive)
Recently Posted
0.9 hrs
Posted: September 21
Incredibly boring
Helpful? Yes No Funny
1.3 hrs
Posted: September 18
Even when the idea of the game is very interesting, it was not implemented in an effective way.
In many times you will be lost, or even worse you will not even know that you are lost. Given the slow movement of the character this is very frustrating.
Helpful? Yes No Funny
6.0 hrs
Posted: September 11
This is one of those games that has enough uniqueness to make it worth considering but not enough to make it really stand out as a must play game. It has a nice visual style, it imitates the experience of being blind by only showing the world around you when you would detect them with one of your other senses. This create a very nice effect like those children’s magic water colouring books. Occasionally things will appear to be one thing and then change once you get closer which is rather cool. The gameplay is basically wander about to you find your way through the level. The game is understandably pretty slow which is not to everyone’s taste and the story is quite straightforward. So overall this game is an interesting curiosity that may appeal to some of you.
Helpful? Yes No Funny
3.5 hrs
Posted: August 28
It was a nice relaxing kind of game. I spent a good portion of time wandering around filling in the areas. Towards the end though, I spent less time doing so and more trying to find my way to the next point. Rae moves slowly. It's understandable, what with her being blind. I wish she would have sped up a bit in spots I had already been, being more sure of what's there.

I did not like the ending. It came as a sort of wham, it's over, type thing. I was left feeling somewhat lost, like a gate had come down on my face. I was expecting more than what happened.

I'd recommend the game if you like walking around and enjoying scenery. I would not recommend it if you like action and are impatient.
Helpful? Yes No Funny
2.0 hrs
Posted: August 26
Beyond Eyes review summary.
+ Great written story with suprising end.
+ Nice artistic graphic.
+ Can be a short game or a long one depending how much you want to explore, but it is linier.

- Sound effects are too few and not properly played on a surround setup.

It's a good short adventure with a unique twist that you're exploring the world around you as a blind girl. You cannot "see" further than a few meters, and you constantly stumble into things trying to find your way searching for your lost furry friend.

The idea is nice but it lacked a living enviroment. Plus the sound effects are few and not well made for a surround system. Imagine being blind in the middle of a busy traffic intersection with alot of sound all around you - that sound, that feeling is missing, something I expected in this game.

Still the game is a good short one time enjoyment. I picked it up on a sale and I can recommend it, but not for full price.
Helpful? Yes No Funny
2.2 hrs
Posted: August 21
Although very short, Beyond Eyes is no less than beautiful. It's central mechanic, the slow reveal of the world around Rae, was used creatively.

The $15 USD pricepoint is still very high for the provided content and I would recommend waiting for a sale.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: September 3
This game is absolutley beautiful! However, that doesn't not redeem it enough to make it a good game. The story is almost not there, it was incredibly frustrating at points, I felt like there was no gameplay, only wandering around. I feel like I shouldln't have wasted the couple of hours on this.
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1 of 1 people (100%) found this review helpful
Not Recommended
4.3 hrs on record
Posted: September 20
This game has an interesting concept, but is executed so poorly.. The gameplay is lackluster and boring. The main character moves so slowly I could cry, and you have to backtrack quite a bit ESPECIALLY in chapter 5.
I appreciate what they were going for but since you literally can't see, the game needs to make up with that with an abundance of other sensory experiences for the character. They had a bit, but it just needed so much more.
The achievements were so odd and the slow movement was so obnoxious, that I had to force myself to keep playing and just get them all to be done with it.

This game was AGONY to play, not enjoyable at all.
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1 of 1 people (100%) found this review helpful
0.1 hrs on record
Posted: September 23
*Disregard my time played, I finished this in Offline Mode*

I've been playing games since the Atari 2600/Intellivision were released, and never in my life has a game affected me so emotionally. My only regret is I didn't buy this game sooner.

Beyond Eyes is for the most part a third person walking simulator with a few puzzles, but the art and story are where it really shines. It takes about two hours to complete, and it's two hours well spent. In my opinion, this game tells one of the best stories I've ever had the pleasure of playing through.

I HIGHLY recommend this game, but do yourself a favor and don't read anything of the story before you play it.

10/10: Must play. Worth full price.
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2 of 4 people (50%) found this review helpful
0.3 hrs on record
Posted: August 27
A charming experience, though I can't recommend playing it with a keyboard and mouse. Presumably it's less tiresome using a gamepad, and I look forward to finding out once I get my SC on. But for now I'm a little weary of holding W all the time.

One point against the game, however, is the apparently poor surround sound implementation. Playing with 7.1 surround, it feels like the sound is designed for extremely basic stereo or even mono channel setups; I experienced trouble detecting which direction sounds were coming from. Very curious decision, and missed opportunity, for a game following a blind protagonist.
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Most Helpful Reviews  Overall
367 of 383 people (96%) found this review helpful
4 people found this review funny
4.8 hrs on record
Posted: August 14, 2015
This is slow, dull game with almost no interaction, puzzle-solving, or challenge of any kind.

And I love it.

Not because it’s beautiful, not because it’s atmospheric, not even because it’s full of wonder and surprise.

I love it because it made me think differently. It made me wonder what it’s like to be someone else. It made me contemplate what I take for granted. It made me admire an ordinary person’s courage. It was a new experience, but rather than just a novelty, it felt like an experience worth having.

The game uses visuals to try and give you an idea of what it’s like to have no vision. Things only reveal themselves when they make noise, and I was stunned more than once when I finally reached a sound only to discover it was something I couldn’t have expected. I’ve never played a game that made me doubt my senses the way this one has.

The people who voted this game down are right, Rae moves very slowly. Infuriatingly slowly. Anyone who hurries to reach the end will only be aggravated. But that’s the point: she’s blind. She CAN’T hurry. Running around without being able to tell where you’re going wouldn’t make any sense, especially for a timid little girl.

If I had to criticize, I would say that the story about the cat could have been fleshed out a little more before the hunt began. I realize that it’s not really the point, but it would have been nice if there was a bit about Nani helping Rae reengage with the world after her accident or something.

All you do is walk around. There are no challenges, no failure states. The entire game is just slowly traversing an extremely simple maze, where you can only see a few feet in front of you. As a videogame, that’s terrible.

I knew I loved it when I realized that all the vibrant colors, all the lush plants and chirping birds and flowing creeks, weren’t real. My character didn’t, COULDN’T, know what any of those things looked like. That’s why the color drains from the world when she gets scared.

This is a story about a little girl, whose whole world is completely blank, and she chooses to fill it with color.

And I think that’s beautiful.
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58 of 70 people (83%) found this review helpful
1 person found this review funny
13.7 hrs on record
Posted: August 12, 2015
Beyond Eyes
Is a game about exploration, it tells a story though the eyes of a young 10 year old blind girl called Rae.

Rae lost her eye sight as a very young girl a toddler actually, so now she must use her sensorys, like hearing and touch to find her way through the enviroments she lives in. Rae also made a friend a ginger cat called Nani.

In this story Rae's cat wonders of and is no where to be seen, so Rae decides to wonder of in search of her best friend. All Rae can see is white and as she progresses, the enviroment she is in starts to open up, we then see the beautifully painted enviroments painted in pastel water colours. Also remember Rae is blind so she wont be running in this game, she only walks and it is a rather a slow walking pace.

This game is very interesting with many surprise's to discover and also predators that are rather scary for Rae, so you have to find another way around them, as things are not always as they seem. I found an interesting article to read regarding this game : kotaku

While I have played and enjoyed this very unique and colourful game, it may not be for everyone's enjoyment. The game is NOT a platformer, or a shooter or any other style game. This game is solely a game about exploration, a walking simulater with a wonderful story to go with it.

The game is suitable for all age's, but Im sure the younger generations will enjoy this game quite well ;)

I think the price is fair and reasonable, but Im sure you can pick it up at some point in time much cheaper:)

I want to say thank you to the developer, for using your imagination and really putting your heart and sole into this little gem, it must not have been easy to make a game, through the eyes of the blind. I would love to see a guide dog added, this could be a way of making the girl walk much faster, with the help of the guide dog and us the player. ;D

Thank you for making this remarkable game. :)
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183 of 268 people (68%) found this review helpful
7 people found this review funny
Not Recommended
2.5 hrs on record
Posted: August 11, 2015
Beyond Eyes is a very beautiful looking game (ironically enough, considering who you play as), with some stunning presentation, fitting music and an interesting story. Despite all of that though, I've found it to have some flaws when it comes to the design of the game itself that really dragged it down for me. Let's get into the good stuff first though, because there really is some great things to love here!

The concept and foundation of the game, where you play as a blind girl named Rae searching for a cat, lends itself well to some good storytelling, showing the journey and emotions of Rae with strong composition and animation that does the job. The main hook of the game, where your world develops before you as you explore more of it, also tends to work very well, with some of the transitions actually looking very cool and beautiful. The music and sound design is also great, and even gets some creative use through helping you find objects in Rae's world. Anyone who's interested in more experimental video games will probably find quite a bit to love here. There's a rather sizeable bit of other stuff to find too, for those who look for it.

My biggest qualm with the game, however, is how movement works. Rae moves and turns very slowly. For a game focused on using exploration to continue the story, I found it very odd that I had to spend a couple minutes doing nothing but traversing a small patch of land, only to find I had hit a wall or missed my mark and had to turn around. Combined with how easy it can be to miss a hint the game is giving you (the hints are creative and subtle, but can also be a little too subtle), it quickly made me give up on learning about the environment and instead opt for getting to wherever the next point in the story was, since it would easily take ten to twenty minutes just to get that far. It also didn't help much in moments where you had to fetch objects for other characters, with the other character telling you to go toward a direction multiple times before you've even left their vicinity. In a game where I feel like I should be relaxed and enjoying what the game has to offer, I couldn't help but wonder why I felt very frustrated instead.

By the end, it ended up feeling less like an engaging, fulfilling adventure and more like, believe it or not, wandering around blind. I found myself even in the introduction level wishing Rae would speed up in areas I had already discovered (making backtracking a lot easier), or that I had any sort of run button (although in this case, running would be out of character for Rae). The novelty of discovering landscapes and more of the world quickly wore off once I realized most of my time was going to be spent not enjoying it, but walking over to it.

(Sherida has recently clarified that she's looking into speeding up Rae's walk in an update, so I would keep an eye out for that. It might be worth holding off on buying the game until that update is released too, but that's up to you.)

Something else that bugged me (which I don't recall being in the demo given out to backers a while ago, although I could be wrong) was the short draw distance covered by fog. Even if you had already discovered an area, it would get lost by the game not rendering everything in the level that you found. This isn't a big deal for smaller levels, since you can easily see what you've discovered no matter where you go, but in larger levels it was an annoyance for me and made it even easier to lose your bearings. I looked in the options menu to try and find some sort of setting that would turn off the fog or push the draw distance further away, but no dice.

This next point is mostly a personal nitpick of mine, but the ending and the story's overall focus about finding the cat felt underwhelming and unfinished to me. I think that stemmed from my experience playing the backer demo, and believing the game would be less about Rae having one goal throughout the entire game, but more about just observing the world beyond her garden and creating adventures from what transpired.

In the end, I don't regret playing this game, nor helping to fund it years ago on Indiegogo. Regardless of the frustrations I had playing it, I feel like I still got exactly what I helped to fund: a game where you played as a blind girl who's wandered out of her element to embark on an adventure into the unknown. However, the more I think about it, the more I find it very hard to give any good recommendations for playing it to anyone who didn't back it. It's a beautiful concept bogged down by some bizarre game design decisions, and that's honestly a real shame.

It was an absolute pleasure getting to help bring Sherida's project to life in an indirect way and see her come so far as a game developer, and I look forward to seeing any other projects she's working on. Since I'm a sucker for these experimental games, I still find enough things to love about this game that make me want to keep my copy anyway. However, if you're on the fence about it, I'd say to wait until it's on a good sale and pick it up then, or if you're not a big fan of these experimental games to begin with, just stay clear entirely.
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59 of 75 people (79%) found this review helpful
3 people found this review funny
Not Recommended
2.4 hrs on record
Posted: May 12
While visually this game is phenomenal, the mechanics are frustrating enough that I don't recommend it. I loved it for a while because what it's doing with sound and perception are unique and immersive. I love the idea of it and think that the imagery and idea are well executed. It also has this storybook-like whimsical atmosphere that is beautiful. The watercolor style and text that comes up to convey the story work well together. However, the main character walks so slowly that the game becomes monotonous and painfully annoying after playing for a while. Eventually I gave up on the game and never finished it. I think if they sped up the walking a little bit they could have sustained the idea of it, her tentative walking because she is sensing her surroundings, while also making the game more playable. I don't think I'll come back to it but if they ever change it up a bit it would be worth playing, even if just the beginning, to experience it.
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33 of 35 people (94%) found this review helpful
5 people found this review funny
4.7 hrs on record
Posted: June 28
This game moseys along at a leisurely pace, so it's not for the impatient. :V

That being said, it's pretty interesting if you ARE patient.
The graphics are facinating, like a watercolor painting come to life, and the protagonist is totally adorable.

Oh, yeah, and this game will smack you in the feels too; so if you're a weepy like I am, grab a tissue or three.
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29 of 30 people (97%) found this review helpful
13.2 hrs on record
Posted: July 19
Beyond Eyes is an Adventure game set in a small rural town.

You are Rae, you became blind after an accident and now you sit alone on your garden all day, since you can't go out and play with other children anymore, but one day, a little cat pays you a visit, the cat keeps coming and you decide to name it Nani. But just like Nani appeared, it stopped coming. Then, you decide to look for it. But, is it safe for a little blind girl to go outside? What might be out there? Why did Nani stop coming?

Since you're blind, you see the world as you approach it and imagine how it would look like, sometimes you're right, some others wrong, also, you walk slowly, sorry DareDevil, not everybody can do it just like you do. Depending on how you feel, the world around you changes to reflect just that. This is a beautiful game, but is not a game for everyone, you have to be very patient and enjoy walking and exploring, otherwise, I'd say its not for you.

★★★★☆ | Liked it
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