Albino Lullaby is a horror adventure game that doesn't rely on jump scares or gore. Escape from a surreal psychological nightmare as the world dynamically twists and contorts around you.
User reviews:
Overall:
Mostly Positive (183 reviews) - 75% of the 183 user reviews for this game are positive.
Release Date: Sep 15, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

 

Recent updates View all (7)

January 25

Latest hotfix / Patchnotes and upcoming support

Hello,

on 24th of January I initially added a new build to the VR testing branch (which is open to anyone wanting to opt into early updates) that I moved to the mainline branch, the patch is regarded as a hotfix and is not a new iterated build so the build number stands as 2.0.0

The hotfix includes:

A recompile that should fix the note pickup issue in VR (where the game would lose frames and flicker into the steam VR home area then back to the game).

A fix to the rooftops area in which some players could not access the tower room for one of the buttons to unlock the matchbox (as reported on the forums and by other users).

Removal of double vision causing 2D text for VR (This will later be replaced by 3D text renders for controls and objective information).

I want to thank everyone for being patient with this and posting these bugs so that I can properly investigate them, so please be sure to let us know if you're still having any issues!

As a friendly reminder there is now a VR Bug Tracking sub discussion board please relay all VR inquiries to that section so they are easier to receive.

---

In tangent to sorting bugs out I can safely say I am working on the addition of possible motion control support (HTC Vive / Steam VR) to go along with more VR complementary additions (3D menu's / additional menu options for VR).

These will be rolled out into the vr testing branch first! not into the mainline as I will be building on the functionality incrementally instead of rolling it out as one big update. This way we can hopefully get feedback as we push things out.

An announcement will be made once that begins starting out basic then as I add more functionality.

Thank you all again and for the continued support as we push to keep improving Albino Lullaby and push into the future of the universe.

3 comments Read more

December 8, 2016

Steam VR / Vive Fix and Moving forward

Hello everyone,


For the past few weeks I have been working with the HTC Vive and coordinating with other fans / supporters of the game to correct the current issue with Albino Lullaby’s current Vive and SteamVR Support.


I am excited to announce that Albino Lullaby now has proper Stereo 3D and Positional tracking implementation for Steam VR and the HTC Vive!


However not perfect the core issues are fixed, I am aware of the 3D problems of some of the UI elements (Controls / Objectives), some areas have a noticeable stutter when turning, and some collision / scale quirks. This should not detract from the overall experience however.


To further improve the Albino Lullaby VR support on steam VR and all platforms I have created a new sub discussion for VR Bugs I will ask that all discovered issues and feedback that can be given to directly help VR support for the game are posted there.


There is now a public beta testing branch called VR Testing as well that any owners of the game can opt into. This branch will be the first updated before the official release on the main platform because of this the beta branch may be unstable at times so take some discretion when opting into it.


In addition to this I want to thank the community for all the documentation and support that aided in fixing this problem, it was a long wait and I apologize for the time this took to fix however we can move forward now to continue to support Albino Lullaby as one of the best VR experiences.


I want to thank budwheizzah on steam. He offered allot support and examples toward the current VR problems, his support went a long way to getting proper VR support implemented and allowing us to move forward in making the game better for the platform.


You can check out his youtube channel here : https://www.youtube.com/channel/UCRNkWjdRQsB4XLlNqoab3Vg


Moving forward I will be looking into further improving the steam VR implementation in addition to adding an oculus launch option for those who do not own an Vive.


Thank you all.

8 comments Read more

Reviews

“The game I’m most looking forward to playing in 2015.”
-- John Walker. Rock, Paper, Shotgun

“Part Stanley Parable and part Alfred Hitchcock... This is a sick place, full of sick allusions and sick jokes.”
-- Colin Campbell. Polygon

“Indie Gaming's Beetlejuice”
-- Stephanie Carmichael. Syfy Games, G4

About This Game

Albino Lullaby is a horror adventure game that doesn't rely on jump scares or gore. A Lynchian psychological nightmare where you play as yourself. Escape from a dark and surreal Victorian town that clings to the precipices of underground cliffs. The gamespace dynamically twists and contorts around you in real time, as you unravel an equally twisted narrative. Discover the hidden spaces haunted by 'The Grandchildren' as you uncover clues to understanding just where and what you are. Albino Lullaby is set for initial release on the PC and will be fully VR compatible.

Game Features

  • The Next Gen of Adventure Games - Player driven pacing, no cutscenes.
  • Transforming Gamespace - Mechanical mansion deconstructs around you.
  • Environmental Storytelling - Deep background of characters and events, conveyed through the gamespace.
  • Different Play Styles - Sneak or gung ho!
  • Episodic Releases - Pay as you go or get a season pass.
  • VR Ready - Built from ground up to play great on the Oculus Rift, Vive and Morpheus.

Developed by Ape Law.

To make game for to give to man! Ape Law exists to explore and experiment with games as the next great storytelling medium and was formed by Justin Pappas in the summer of 2013 in Cambridge, Mass. Justin has worked as a level designer on games like 'BioShock: Infinite' and the 'Tomb Raider' reboot and moved onto the indie scene in 2011 as the level design lead on 'Chivalry: Medieval Warfare' He is now the creative director and level builder/designer for 'Albino Lullaby'. The studio is comprised of other industry vets, who have worked on a myriad of games from 'Borderlands' to 'Lord of the Rings Online' and at studios like Warner Brothers, Hasbro and Harmonix. We are spread out over the north east coast of North America, from Toronto down to New Jersey and communicate primarily over Skype. http://apelaw.com

Gameplay Captured On

http://albinolullaby.com/digitalstorm

System Requirements

    Minimum:
    • OS: Windows 7 or Later
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 10
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7 or Later
    • Processor: quad-core Intel or AMD processor
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible video card
    • DirectX: Version 11
    • Storage: 6 GB available space

What Curators Say

32 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Overall:
Mostly Positive (183 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
166 reviews match the filters above ( Mostly Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...