Albino Lullaby is a horror adventure game that doesn't rely on jump scares or gore. Escape from a surreal psychological nightmare as the world dynamically twists and contorts around you.
User reviews:
Recent:
Mostly Positive (12 reviews) - 75% of the 12 user reviews in the last 30 days are positive.
Overall:
Very Positive (216 reviews) - 83% of the 216 user reviews for this game are positive.
Release Date: Sep 15, 2015

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Recent updates View all (3)

May 30

Version 1.5.2 Update

I just posted v1.5.2 update. It is a small update that fixes rendering issue some people were having with Grandmother at the end of the game.

3 comments Read more

April 7

Mega performance update!

To coincide with the DAWN of the VR era, we'd like to announce that we've updated Albino Lullaby with a megalithic performance overhaul!

The game now runs silky smooth at 90hz in VR on req spec machines and will resonate with even MORE joy in 2D.

Both experiences are great so if you've already played in 2D I highly recommend a return in VR ! The Grandchildren are taller than you remember.

Thanks so much to the community and all your feedback! You helped us find some of our most performance heavy spots.

Keep the feedback coming, and always feel free to reach out to us at: Contact@ApeLaw.com

There are more exciting announcements coming from us in the coming months/weeks, so stay tuned!
You can add yourself to our mailing list at albinolullaby.com

Huzzah!

7 comments Read more

Reviews

“The game I’m most looking forward to playing in 2015.”
-- John Walker. Rock, Paper, Shotgun

“Part Stanley Parable and part Alfred Hitchcock... This is a sick place, full of sick allusions and sick jokes.”
-- Colin Campbell. Polygon

“Indie Gaming's Beetlejuice”
-- Stephanie Carmichael. Syfy Games, G4

About This Game

Albino Lullaby is a horror adventure game that doesn't rely on jump scares or gore. A Lynchian psychological nightmare where you play as yourself. Escape from a dark and surreal Victorian town that clings to the precipices of underground cliffs. The gamespace dynamically twists and contorts around you in real time, as you unravel an equally twisted narrative. Discover the hidden spaces haunted by 'The Grandchildren' as you uncover clues to understanding just where and what you are. Albino Lullaby is set for initial release on the PC and will be fully VR compatible.

Game Features

  • The Next Gen of Adventure Games - Player driven pacing, no cutscenes.
  • Transforming Gamespace - Mechanical mansion deconstructs around you.
  • Environmental Storytelling - Deep background of characters and events, conveyed through the gamespace.
  • Different Play Styles - Sneak or gung ho!
  • Episodic Releases - Pay as you go or get a season pass.
  • VR Ready - Built from ground up to play great on the Oculus Rift, Vive and Morpheus.

Developed by Ape Law.

To make game for to give to man! Ape Law exists to explore and experiment with games as the next great storytelling medium and was formed by Justin Pappas in the summer of 2013 in Cambridge, Mass. Justin has worked as a level designer on games like 'BioShock: Infinite' and the 'Tomb Raider' reboot and moved onto the indie scene in 2011 as the level design lead on 'Chivalry: Medieval Warfare' He is now the creative director and level builder/designer for 'Albino Lullaby'. The studio is comprised of other industry vets, who have worked on a myriad of games from 'Borderlands' to 'Lord of the Rings Online' and at studios like Warner Brothers, Hasbro and Harmonix. We are spread out over the north east coast of North America, from Toronto down to New Jersey and communicate primarily over Skype. http://apelaw.com

Gameplay Captured On

http://albinolullaby.com/digitalstorm

System Requirements

    Minimum:
    • OS: Windows 7 or Later
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 10
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7 or Later
    • Processor: quad-core Intel or AMD processor
    • Memory: 4 GB RAM
    • Graphics: DX11 compatible video card
    • DirectX: Version 11
    • Storage: 6 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (12 reviews)
Overall:
Very Positive (216 reviews)
Recently Posted
Hoyminoy
4.1 hrs
Posted: August 22
TL;DR
I don't know what I'm looking at, but I like it. Score: 7/10

Long version
Albino Lullaby is not your Amensia, or Outlast, and its not a game you'd play on halloween night with your friends to get a good spook. Albino Lullaby can be however, creepy. From the moment you escape from the cage, Albino Lullaby does an amazing presentation with well made music, Over-the-top voice acting and original artstyle. And while Albino Lullaby doesn't rely on jumpscare, imagination does the other 50%. Questions like: "Why are they collceting people?", "What do they use the prisoners?" and "Who is this Grandmother". And I love the grandchildren. Its true that they are a little less of threat with they're voices and i hate the fact that you can fend them off, but honestly, their desgin is super creative and very creepy and i love them.

My Honest complaints on this game however, is the lighting. Even in lit rooms, there were parts were the game suddently became so dark, I had trouble navigating. And on the other hand, in the first part of the game where you wake up, it was so bright, it practily blinded me. Its not like this everywhere in the game, and its the problem is its usually too dark, but again, not a major problem.

Overall, this game is worth it. Sadly, the game is pretty short (as you can see by my gametime), so if you speed through the game (without dying ofc), you could finish this game rather quickly. But I suggest you take your time, cuz they notes everywhere that you can read and its all rather intressting.


This game ended on a clif hanger, and we can only hope that ep 2-3 is coming shortly, but for ep 1 at least, its worth it.

Score: 7/10
Helpful? Yes No Funny
topolovacsimo
2.8 hrs
Posted: August 19
Its soo strandge and weard and creapy...









i like it...
Helpful? Yes No Funny
Biscoote
3.7 hrs
Posted: August 18
I don't typically write reviews, but I made an exception after the creator himself had personally asked that I leave one.

I'm not personally a fan of the "episodic genre", but after completing the game however I can easily say I would highly recommend this to anybody who is a fan of horror but might want something more than the usual asset stolen jumpscare induced unoriginality that has become a common place amoung gaming. Which is just what the game bousts! It isn't so much a scary game as much as it is a creepy game. There is always a foriegn and uneasy presence to everywhere you go and see. You truly get the feeling of a stranger in an even stranger world.

PRESENTATION:
The closest thing I could compare the game to would be something on the lines of Psychonauts. Much like Psychonauts, the game's world, it's characters, these hidden and deeper stories you uncover, they're really what makes the game what it is. I found myself wanting to keep playing because more than anything I was invested in the world. At one point I found myself escaping through the equivalent of a house attached to a hamster wheel and then the next moment falling slowly down through a series of what could best be described as the last few moments of '2001: A Space Odyssey'.
The artstyle is a colorful almost hand-drawn looking world seemingly ripped straight from something out of a kids book. Much of the dark game is hidden in bright neons that focus and highlight the beauty of the scenery. Buildings look impossible and impractical as they tower over you. It's always a very tight feeling as though the very walls you pass by are gonna cave-in. Plants, books, TVs, always located in obtuse places. Things and places always have one or another weird querk to them. It's all very alien.

GAMEPLAY:
The gameplay honestly might be the weakest element to the game. It's not entirely bad, but it's nothing engaging or new. HOWEVER, this is perfectly fine and works for the game. The gameplay consists of you getting chased by slow moving monsters and having to manouver around without getting touched. The fact that they ARE slow is nice because it allows you to soak in the world more. As I mentioned, the best element to this game is it's world and presentation. The slow moving monsters allow you to look around a bit more and appreciate the design of the places and monsters as a whole. The fact that notes are also scattered about, and these are probably your biggest clues as to the lore, just furthers the need to have a simpler approach to gameplay.
The note system is a nice touch and the fact you access them in the menu helped greatly, but I did have problems figuring out which notes were to be read in what order, and what notes I may have missed altogether. When a large portion of your lore is in the notes it can be a shame missing out on some of it and not knowing exactly what parts your missing out on.
There is also two sorta weapons you'll get as you go in farther. The first are matches which you use to light blue lamps which will slowly fade. As long as they are lit it will keep the monsters away. The early game uses them pretty well, but after getting the second weapon (which happens in a relatively short time after you get the first weapon) it seems to be forgetable. The second weapon isn't meant so much to replace your first, it's just way more effective and easy to use. I never found myself really NEEDING to come back to the matches. So then we get to the second weapon, a remote that has one charge and when clicked will knock enemies down like bowling pins. It's more than anything a last minute deus ex machina. Backed in a corncer? Just use the charge and escape freely without issues. There are some many charging points that you don't really have to worry about never having a charge on-hand.

STORY:
The story was something really cool! I can't think of anything similar to it! Again, much like Psychonauts, it's a very unique story that isn't treaded all too often. It's nice to see a game bousting about an original concept hit that mark in all catagories. The story, while seemingly basic or bland at first, gets slowly more and more absurd in the best ways possible as you sink farther into this world with the simple goal of escaping. You find yourself picking up every note as you try to uncover what makes this world what it is, or what it became. Curiousity and wonder drives the story all the way through. By the end of the game, I found myself still wanting a bit more. Not because I didn't get enough, but because I found the story so engaging that I wasn't entirely ready to leave. The story full circles for the most part, at least more than other episodic games would besides one major cliffhanger. Overall Episode 1 felt like a complete game and expierence. I will say the ending however is quite sudden and abrupt.

SOUND:
The music is apart of the beauty that helps sell this world the most. It's a very zany, wacky, and weird choice that captures the dread and severity of the actual threat in the game while also still helping you remember that this is a bit more lighthearted than most horror games. Much like the rest of the game, I can't say I've seen much like it, and it honestly shares a lot in common yet again with the musical direction of Psychonauts.
Dialogue comes only from the monster who echo it when chasing you. Their voices are something that of a character in a fake haunted house. While silly it does show a lot of personality in their characters and doesn't diminish the fear of getting caught by them. It makes the enemies feel more real when compared to the typical monster that chase you in other horror games merely screaming, moaning, breathing, and shrieking down your neck. These voices are also some of your biggest clues as to what is happening.
The voices are also terrificly done when compared to other indie games. Not many have real voice acting or quite as well, ESPECIALLY for this small of a team.
Sounds having a very echoing feel to them. Everything you do feels void and empty in the best of ways. You feel alone and the only one of your kind. Things sound old, they sound empty. As you go deeper the echos grow louder and stronger as though you are dwelling farther and farther from your main goal. It's very suttle but you get the impression that your surrouned by darkness that is circling you more and more as you get farther.
In many cases sound design can truly make or break a game, and for horror games this is even more so true. Sound design should be one of the biggest focuses when making a horror game and this team luckily hit that mark perfectly.

VERDICT:
Albino Lullaby is unquie game that promises something new and hits that mark perfectly. You are playing more to expierence it's rich world and lore than to actually enjoy it's maybe rather simple or easy gameplay. If you're looking for something similar to the wonder and awe games like Psychonauts left you then this is a perfect fit for a more than fair price by a wonderfully talented and small team.

PERSONAL NOTES:
I had the game actually break on me at one point probably due to running Fraps when it told me not to. It became such a problem that the save was unplayable. HOWEVER, after emailing the creator he personally spent the time with me twice to send me a working save for the location I was in or the location I needed at the time.
The creator himself also actually saw my video, Liked, commented, and subscribed to my channel. The comment read "Thanks a ton for the vid, biscoote!". Maybe not a huge comment or anything all too crazy, but for a small channel like mine this means the world to me and is very humbling. Honestly, I should be saying it to him not the other way around.

I mention all this because it kinda helps show the human side of this small team and how much they love their community.

https://www.youtube.com/watch?v=2N2vHsr-Ekk&t=3s
Helpful? Yes No Funny
sonnyboy7782
0.4 hrs
Posted: August 15
i want a refund i hurled in the bathroom for 15 minutes after 10 min of gameplay never playing again unless i want to hurl up my dinner
Helpful? Yes No Funny
President Saget
2.1 hrs
Posted: August 13
I don't usually write reviews for games, but I'll make an exception for this one. Albino Lullaby was a truly spooky experience althroughout. And there wasn't any jumpscares! (besides the occasional running into people by accident) This game will make you feel spook levels that are just down right uncomfortable. Couldn't ask for more from a horror game!
Helpful? Yes No Funny
Laphin Hyena
4.0 hrs
Posted: August 11
I can't say enough about Albino Lullaby. It gives me a sense of nostalgia for all things Halloween. The color pallette, the art design, the voice acting, and the story. It's all weird and spoopy, and just gives a plethora of oddness that I absolutely love to death!!

I was very reserved about playing this game because, at first, it seemed like it was going to be just WAY too weird for me. But I played it finally, and I was just blown away. Lack of jump scare is awesome as the game relies heavily on its odd atmosphere to give you most of your emotional adventure. The colors you'll see around the environment amaze you as you make your way through the game.

I haven't played something quite like this in awhile and I will definitely be playing this again with my livestreamers come October as it will definitely be worth the second trip around Halloween.

Do yourself a favor and buy this game. If you have an open mind and you'd love a weird spooky haunted house experience. This is definitely a must buy!

If you'd like to watch me play a bit of the game. Take a peek at my video below:
https://www.youtube.com/watch?v=sn7h2hlQPlU
Helpful? Yes No Funny
Nope
0.5 hrs
Posted: August 9
This game was an interesting experience with HTC Vive. The first thing is that I experienced some vertigo. I muscled through it but nevertheless, after putting the head set down I had a borderline headache and mild queezyness for a short time. Still getting over it as I write this.

This brings me to the second thing, which is my opinion, I guess. This is not a true VR game. If I were to call it something, I'd call it a completely imersive 3D experience. In many ways, it is a beautiful, grotesquely macabre vision however, these visions rendered in 3D (what I can only guess was an attempt at VR) lack the "gravity" of the other VR games and experiences. I read the reviews of the this game before I purchased it and I am not upset that my experience wasn't positive. However, I can't honestly recomend this game.
Helpful? Yes No Funny
Kep
3.6 hrs
Posted: August 8
Great episode. I played for three hours, got stuck a few times. Other than that it was a fast and fun experience. A few scares and fun level design had me glued to the computer playing this game without getting bored. I definitly recommend it as a different horror game experience. Cant wait to play episode 2.
Helpful? Yes No Funny
GTB79
0.5 hrs
Posted: August 1
Caused instant motion sickness for 4 diffrent people i had try it, using vr that is
Helpful? Yes No Funny
MagmaticBee
3.6 hrs
Posted: July 31
Albino Lullaby is NOT like the other common horror games. It is colorful, imaginative, and lacking in certain horror elements (such as no jumpscares and gore).

HOWEVER, that does not mean that you should pass this game by.

First off, this game is incredibly creative, with roatating landscapes, colorful enviroments, and nice special effects. The textures give off a strange cartoon-like style, giving this game a lot more personality. Secondly, the story is very intriguing. To avoid spoiling anything, it is basically you trying to escape a strange place full of these weird worm-like creatures. The further you go, the more you learn about them. And finally, the audio is amazing! Everything from the sound effects, to the soundtrack, and to the over-the-top voice acting makes this game that much more enjoyable.

However, this game isn't perfect. Though it didn't happen often, the enviroments would be too dark or difficult to navigate. Also, many would find this and would claim that to call it a 'horror' would be questionable. Granted I was freaked out, but it was mainly because I am not as adept to horror as many other gamers are. If anything, the story and sound effects are what creeped me out the most. If you are planning to get this game for the horror, then keep in mind that it won't be as scary as games such as Outlast and Amnesia. If you want to be introduced into a horror game, then this is the best way to do it. Either way, it is a game that is great to navigate thanks to the creative design and landscapes - whether you get scared easily or not.

Overall the game is very creative and a great gem to add to your steam collection. I couldn't reccomend it enough! I look forward for the next two episodes to come out.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
3.6 hrs on record
Posted: July 31
Albino Lullaby is NOT like the other common horror games. It is colorful, imaginative, and lacking in certain horror elements (such as no jumpscares and gore).

HOWEVER, that does not mean that you should pass this game by.

First off, this game is incredibly creative, with roatating landscapes, colorful enviroments, and nice special effects. The textures give off a strange cartoon-like style, giving this game a lot more personality. Secondly, the story is very intriguing. To avoid spoiling anything, it is basically you trying to escape a strange place full of these weird worm-like creatures. The further you go, the more you learn about them. And finally, the audio is amazing! Everything from the sound effects, to the soundtrack, and to the over-the-top voice acting makes this game that much more enjoyable.

However, this game isn't perfect. Though it didn't happen often, the enviroments would be too dark or difficult to navigate. Also, many would find this and would claim that to call it a 'horror' would be questionable. Granted I was freaked out, but it was mainly because I am not as adept to horror as many other gamers are. If anything, the story and sound effects are what creeped me out the most. If you are planning to get this game for the horror, then keep in mind that it won't be as scary as games such as Outlast and Amnesia. If you want to be introduced into a horror game, then this is the best way to do it. Either way, it is a game that is great to navigate thanks to the creative design and landscapes - whether you get scared easily or not.

Overall the game is very creative and a great gem to add to your steam collection. I couldn't reccomend it enough! I look forward for the next two episodes to come out.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.7 hrs on record
Posted: August 18
I don't typically write reviews, but I made an exception after the creator himself had personally asked that I leave one.

I'm not personally a fan of the "episodic genre", but after completing the game however I can easily say I would highly recommend this to anybody who is a fan of horror but might want something more than the usual asset stolen jumpscare induced unoriginality that has become a common place amoung gaming. Which is just what the game bousts! It isn't so much a scary game as much as it is a creepy game. There is always a foriegn and uneasy presence to everywhere you go and see. You truly get the feeling of a stranger in an even stranger world.

PRESENTATION:
The closest thing I could compare the game to would be something on the lines of Psychonauts. Much like Psychonauts, the game's world, it's characters, these hidden and deeper stories you uncover, they're really what makes the game what it is. I found myself wanting to keep playing because more than anything I was invested in the world. At one point I found myself escaping through the equivalent of a house attached to a hamster wheel and then the next moment falling slowly down through a series of what could best be described as the last few moments of '2001: A Space Odyssey'.
The artstyle is a colorful almost hand-drawn looking world seemingly ripped straight from something out of a kids book. Much of the dark game is hidden in bright neons that focus and highlight the beauty of the scenery. Buildings look impossible and impractical as they tower over you. It's always a very tight feeling as though the very walls you pass by are gonna cave-in. Plants, books, TVs, always located in obtuse places. Things and places always have one or another weird querk to them. It's all very alien.

GAMEPLAY:
The gameplay honestly might be the weakest element to the game. It's not entirely bad, but it's nothing engaging or new. HOWEVER, this is perfectly fine and works for the game. The gameplay consists of you getting chased by slow moving monsters and having to manouver around without getting touched. The fact that they ARE slow is nice because it allows you to soak in the world more. As I mentioned, the best element to this game is it's world and presentation. The slow moving monsters allow you to look around a bit more and appreciate the design of the places and monsters as a whole. The fact that notes are also scattered about, and these are probably your biggest clues as to the lore, just furthers the need to have a simpler approach to gameplay.
The note system is a nice touch and the fact you access them in the menu helped greatly, but I did have problems figuring out which notes were to be read in what order, and what notes I may have missed altogether. When a large portion of your lore is in the notes it can be a shame missing out on some of it and not knowing exactly what parts your missing out on.
There is also two sorta weapons you'll get as you go in farther. The first are matches which you use to light blue lamps which will slowly fade. As long as they are lit it will keep the monsters away. The early game uses them pretty well, but after getting the second weapon (which happens in a relatively short time after you get the first weapon) it seems to be forgetable. The second weapon isn't meant so much to replace your first, it's just way more effective and easy to use. I never found myself really NEEDING to come back to the matches. So then we get to the second weapon, a remote that has one charge and when clicked will knock enemies down like bowling pins. It's more than anything a last minute deus ex machina. Backed in a corncer? Just use the charge and escape freely without issues. There are some many charging points that you don't really have to worry about never having a charge on-hand.

STORY:
The story was something really cool! I can't think of anything similar to it! Again, much like Psychonauts, it's a very unique story that isn't treaded all too often. It's nice to see a game bousting about an original concept hit that mark in all catagories. The story, while seemingly basic or bland at first, gets slowly more and more absurd in the best ways possible as you sink farther into this world with the simple goal of escaping. You find yourself picking up every note as you try to uncover what makes this world what it is, or what it became. Curiousity and wonder drives the story all the way through. By the end of the game, I found myself still wanting a bit more. Not because I didn't get enough, but because I found the story so engaging that I wasn't entirely ready to leave. The story full circles for the most part, at least more than other episodic games would besides one major cliffhanger. Overall Episode 1 felt like a complete game and expierence. I will say the ending however is quite sudden and abrupt.

SOUND:
The music is apart of the beauty that helps sell this world the most. It's a very zany, wacky, and weird choice that captures the dread and severity of the actual threat in the game while also still helping you remember that this is a bit more lighthearted than most horror games. Much like the rest of the game, I can't say I've seen much like it, and it honestly shares a lot in common yet again with the musical direction of Psychonauts.
Dialogue comes only from the monster who echo it when chasing you. Their voices are something that of a character in a fake haunted house. While silly it does show a lot of personality in their characters and doesn't diminish the fear of getting caught by them. It makes the enemies feel more real when compared to the typical monster that chase you in other horror games merely screaming, moaning, breathing, and shrieking down your neck. These voices are also some of your biggest clues as to what is happening.
The voices are also terrificly done when compared to other indie games. Not many have real voice acting or quite as well, ESPECIALLY for this small of a team.
Sounds having a very echoing feel to them. Everything you do feels void and empty in the best of ways. You feel alone and the only one of your kind. Things sound old, they sound empty. As you go deeper the echos grow louder and stronger as though you are dwelling farther and farther from your main goal. It's very suttle but you get the impression that your surrouned by darkness that is circling you more and more as you get farther.
In many cases sound design can truly make or break a game, and for horror games this is even more so true. Sound design should be one of the biggest focuses when making a horror game and this team luckily hit that mark perfectly.

VERDICT:
Albino Lullaby is unquie game that promises something new and hits that mark perfectly. You are playing more to expierence it's rich world and lore than to actually enjoy it's maybe rather simple or easy gameplay. If you're looking for something similar to the wonder and awe games like Psychonauts left you then this is a perfect fit for a more than fair price by a wonderfully talented and small team.

PERSONAL NOTES:
I had the game actually break on me at one point probably due to running Fraps when it told me not to. It became such a problem that the save was unplayable. HOWEVER, after emailing the creator he personally spent the time with me twice to send me a working save for the location I was in or the location I needed at the time.
The creator himself also actually saw my video, Liked, commented, and subscribed to my channel. The comment read "Thanks a ton for the vid, biscoote!". Maybe not a huge comment or anything all too crazy, but for a small channel like mine this means the world to me and is very humbling. Honestly, I should be saying it to him not the other way around.

I mention all this because it kinda helps show the human side of this small team and how much they love their community.

https://www.youtube.com/watch?v=2N2vHsr-Ekk&t=3s
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
4.0 hrs on record
Posted: August 11
I can't say enough about Albino Lullaby. It gives me a sense of nostalgia for all things Halloween. The color pallette, the art design, the voice acting, and the story. It's all weird and spoopy, and just gives a plethora of oddness that I absolutely love to death!!

I was very reserved about playing this game because, at first, it seemed like it was going to be just WAY too weird for me. But I played it finally, and I was just blown away. Lack of jump scare is awesome as the game relies heavily on its odd atmosphere to give you most of your emotional adventure. The colors you'll see around the environment amaze you as you make your way through the game.

I haven't played something quite like this in awhile and I will definitely be playing this again with my livestreamers come October as it will definitely be worth the second trip around Halloween.

Do yourself a favor and buy this game. If you have an open mind and you'd love a weird spooky haunted house experience. This is definitely a must buy!

If you'd like to watch me play a bit of the game. Take a peek at my video below:
https://www.youtube.com/watch?v=sn7h2hlQPlU
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: August 9
This game was an interesting experience with HTC Vive. The first thing is that I experienced some vertigo. I muscled through it but nevertheless, after putting the head set down I had a borderline headache and mild queezyness for a short time. Still getting over it as I write this.

This brings me to the second thing, which is my opinion, I guess. This is not a true VR game. If I were to call it something, I'd call it a completely imersive 3D experience. In many ways, it is a beautiful, grotesquely macabre vision however, these visions rendered in 3D (what I can only guess was an attempt at VR) lack the "gravity" of the other VR games and experiences. I read the reviews of the this game before I purchased it and I am not upset that my experience wasn't positive. However, I can't honestly recomend this game.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
2.1 hrs on record
Posted: August 13
I don't usually write reviews for games, but I'll make an exception for this one. Albino Lullaby was a truly spooky experience althroughout. And there wasn't any jumpscares! (besides the occasional running into people by accident) This game will make you feel spook levels that are just down right uncomfortable. Couldn't ask for more from a horror game!
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
2.3 hrs on record
Posted: July 31
From Episode 1, it does have potential to be a interesting horror/adventure game. I had fun with what I had and the ending was satisfying, but I had two issues with the game. In the part where your on a lift with a constantly turning wheel of rooms, you have to find one room that's really dark and stay in it for a bit. I did not know this and there was no implication towards it. Another issue I had was that I never saw Grandmother (I don't know if the point is your not suppose to see her or not, but the lighting was dark around her so all I saw was a jittery black thing) I will say the game is original with nice pieces of music, but most of the time, I had no idea what the Grandchildren were saying. I do recommend the game, but I don't know what many of the voiced dialouge was because I couldn't hear it, or I couldn't make it out.


Can't wait for Episode 2 though! :D but subtitles would be nice XD
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
106 of 146 people (73%) found this review helpful
3 people found this review funny
Recommended
4.9 hrs on record
Posted: September 14, 2015
*Review for episode 1*

What a ride.


Albino Lullaby is a game that truly nails how to set an atmosphere. You find yourself thrown into this strange world and everything is so strange and off-putting. Notes scattered all over the place give you an insight into it's strange inhabitants thoughts, which only adds to the creepyness. In this surreal Victorian town you meet some weird creatures that are somehow both goofy in appearance, yet oddly offputting and creepy at the same time. Several of them have dialogue that exposes some of their creepy culture and odd society. They consider you a "worm" that must be caught, and you will need to avoid them by any means necessary and escape this place.

For this, you have at your disposal several gameplay mechanics, which are introduced in a fairly gradual way.You will need to use stealth to avoid these creatures and progress, initially. You can use special lamps scattered throughout the level to make "safe spots" the creatures can't go to, but only for some seconds. And then one of the best features of the game, the switching and activating of various traps that transform the level layout itselft. The world is full of moving parts that work very well together to make various death traps that will both challenge you and help you by manipulating them to your needs.
There's also some sections where you need to run and evade the creatures as fast as possible, and you also get a device that helps you make the creatures dissapear for a bit so you can progress (this device can sometimes take away a bit of the tension of being chased, but I think it's used sparringly enough).
Do mind that the game isn't really what someone would normally call "scary". You will not find the usual scares that would appear on your average horror game. It goes for unsettling and surreal imagery and sound design that always make you consider this world such a creepy and off-putting one. I think this where the game shines, by being atmospheric rather than outright scary. You will also find some disturbing more disturbing imagery and refrences that while won't scare you, they will creep the hell out of you.

Coupled with great world building, I really have to mention the sound design of the game- It's legit one of the most professional crafting of sound i've ever seen(or rather, heard) in a indie game. The sound-mixing is really top-notch, and it really contributes to the atmosphere. Doors opening, floor creaking, pieces and gears moving, sound cues of enemies, all feels very well placed and of great quality. If you have a good audio system you will really appreciate all of this as well as the great audio positioning.
To add to that, I have to say that there's also great voice acting, coupled with good use of voice modulation. The voices fit the characters perfectly and constitue a big part of their creepyness.
The soundtrack is also of note, with themes that are both soothing and calm while at same time feeding into the whole surreal vibe.



While I really enjoyed, that is of course not say that I didn't have some issues. The game does have a few flaws. My biggest pet-peeve is a certain section of the game(won't spoil much, but involves luring a creature) that breaks the pacing the game a bit and wasn't particularly creepy or added nothing of substance to the game in that particular area. The game does recover after that and gets the pace up again.
There's a few sections where the game doesn't seem to direct you to progress, and you may find yourself lost or even stuck sometimes. Biggest offender was a place where I was apparently(though I could have missed something, fair enough, although I did explore quite a bit the area) supposed to use the logic of a map exploiter and jump on a fence at a certain angle to be able to access the area. Nothing on this area suggests that's the way to take or hint a it in the slightest.

I've also run into a few bugs:

- Sometimes, when you respawn, the enemy spawns can get messed up(this only appears to happen in one area however). Specifically, there will be more enemies each time you respawn, sometimes spawning upwards of 30/40 enemies where normally would have been 15 or less, and can actively make your progress impossible as the sheer number of them will be enough to block you. This bug can be "fixed" by restarting the game.

- I've had severe performance issues in the final area. Until this area, I was running the game comfortably @2880x1620 without a hitch. However, upon reaching this area, it immediately dropped to lower 20s. Scaled back to 1080p and while better, it still struggles to hold 30 fps and will be in the mid-twenties a lot throughout most the level. However, there's one specific room in this are where the issues the most drastic: upon this room "spawning" the game will imeddiately drop to 15-17fps, and if you further venture into it will get even lower, not even managing 10 fps and if you go some specific places it will even go as low as 2 FPS. My rig is a 4690k with a GTX 970, so It doesn't seem to be an issue with my build. I hope this gets patched quickly as it can really sour the enjoyment of a otherwise great performing game.

Overall, I think it's a very promissing game based on this episode, and manages to keep the gameplay somewhat fresh throughout the episode, never having really a boring moment to speak of. I'd really recommend keeping a eye on this game, which as the potential to be really, really good in the following episodes.

7.5/10(easily a 8 after the issues are fixed)
+ Great artstyle, coupled with wonderful atmosphere and world building
+ Creepyness oozes throughout everything and always keeps you on your toes
+ Gameplay that feels fresh through the whole episode
+ Amazing sound design

- Bugs that can affect progress
- Performance issues in the final area
- Level design sometimes does not lead the player properly

Disclaimer:Key was provided by the devs for the purpose of reviewing.
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66 of 91 people (73%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: April 9
This game may very well be good, and I may very well someday try to play it... on a monitor. The VR implementation of it is in a word, awful. With my new Vive in hand, I've been looking for some horror games to sink my teeth into, and decided to try this one because it looks different.

The VR implementation is braindead. It should never have been released like this. There is no movement of neck and body, your head is on a pivot. Leaning over will not move you an inch, but it sure will make you sick. Just as bad, the scale of the world is completely wrong. I feel like a giant running through and even more giant house, and turning with everything this big makes me even more sick. I do not get Sim-sickness easily, but this is one of the few first person games that has managed to make me ill. Not as bad as Town of Light, but still so bad it ruins the fun.

If the devs ever fix the game up to work with VR PROPERLY, I will revisit this review. For now though, do NOT buy this game for VR, it is easily the worst experience I've had so far on the Vive.
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65 of 92 people (71%) found this review helpful
8 people found this review funny
Recommended
8.4 hrs on record
Posted: September 15, 2015
Albino Lullaby has a very unique atmosphere, with creepy and cool enemy designs
https://www.youtube.com/watch?v=6pO5zbuYnHg
There isn't much in terms of gameplay, but that's not exactly a bad thing.
The game focuses on exploration, and atmosphere build up. You go around, read some notes, explore a unique and beautiful looking environment. All is good, until you meet them. Until you hear them. Oh God.

The enemies in this game are incredibly grotesque, and I absolutely love it. Their gargling voices, and the things they say makes you feel so uneasy. You can't fight back. You just try to avoid them stealthily, or run away if they've noticed you.
The game makes you scared, without any lame tactics like overdone gore, or jumpscares.

Lastly, the music is fantastic.

I love everything about this world, and I think you should give it a try.
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28 of 31 people (90%) found this review helpful
2 people found this review funny
Recommended
3.9 hrs on record
Posted: September 21, 2015
A sublime mix of influences seeming to comprise Pink Floyd, Guillermo Del Toro and Terry Gillian, Albino Lullaby:Episode 1 manages to stand out among the plethora of recent horror games by it's atmosphere alone. Creepy and claustrophobic in some places and nightmarish and adrenaline pumped in others.
The graphics seem a little basic and underwhelming at first, until you start to get into the game and the realization hits that you no longer see them as a negative, but they fit the atmosphere perfectly.
The sound and music are absolutely spot-on. The music plinks and plonks spookily in the background but swells to fever-pitch when you get spotted. The voice acting is probably some of the best and worst I've seen in recent years, you can tell the voice actors put their all into the work. The problem is that, again, it all fits together perfectly, both the good and the bad.
The gameplay is probably the hardest to review as the game seems to change it up from time to time, first it's an exploration game as you look around to try to find out who? what? where? and why? Then it turns into a stealth
game, then it's a chase game as you run away from the enemies, then it's a puzzle game, then all combined.
All in all, yet again, it fits together well.

I would say if you enjoy horror games, or just fancy something a little different give it a try.
Grandmother would be very dissapointed in if you don't...
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