Ultimate battle action, and the epitome of the GUILTY GEAR XX series now on Steam! Bonus soundtracks included!
User reviews:
Very Positive (407 reviews) - 91% of the 407 user reviews for this game are positive.
Release Date: May 26, 2015

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About This Game

Ultimate battle action!

Using the previous installation, "GUILTY GEAR XX ΛCORE CORE" as the base, players can perform "Gatling combos" by simply pressing attack buttons in sequence; or launch their opponents into mid-air with the overhead "Dust" attack; or cancelling their character's current motion to allow for more follow-ups with the "Roman Cancel"; keeping everything that makes a GUILTY GEAR game, while fine-tuning everything to reach optimal balance!

Full 25 characters cast!

Accent Core Plus marks the return of fan favorites Kliff Undersn and Justice, rounding out the cast of 25 playable characters. And in the latest Plus R version, they have been fine-tuned for more competitive play!

Refined skills, polished strategies

Based on the large amount of players' feedbacks on the previous installation, "GUILTY GEAR XX ΛCORE CORE", all characters have been closely examined and further tweaked for optimal battle performance! The entire cast have their core concepts revised and re-evaluated; balances are in place to bring out the most variation among the cast, with the ultimate aim to liven up the heat of every battle!
Devise new strategies with each character as you play!

Multiple game modes

All-time favorites "Survival Mode", "M.O.M. Mode", "Training Mode" and "Mission Mode" all included! In addition, you can view over 100 special illustrations in the "Gallery Mode" by various artists!

Ranked Match & Player Match Online Modes

Players can test their strength online, with the 2 network matching modes "Ranked Match" and "Player Match"!
Raise your rank with each win from the "Ranked Match" mode! Or, you can simply have fun online with your friends with the "Player Match"! Wins and losses are not recorded here, so you don't have to worry about a bad record!

System Requirements

    • OS: Windows 7 / 8 / 8.1
    • Processor: Intel Core2 Duo
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 7900 GT or better / AMD Radeon X1900 / nVidia GeForce GT 620 (Windows 8.1)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: Direct Sound
    • OS: Windows 7 / 8 / 8.1
    • Processor: Intel Core i5 / i7
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800 GT or better / AMD Radeon HD3700 / nVidia GeForce GT 650 (Windows 8.1)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: Direct Sound
Customer reviews
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Very Positive (407 reviews)
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241 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
168 of 191 people (88%) found this review helpful
8 people found this review funny
1.7 hrs on record
Posted: May 26, 2015
Guilty Gear XX accent core plus R is the definitive Guilty Gear Experience. Highly Balanced Gameplay, great visuals, tons of content and the largest roster of playabel Fighters in the series. Its fast its fluid its fighting at its greatest whats not to love. Now if we could just get Guilty gear xrd, Blazblue chronophantasma extend, and Persona 4 arena ultimax on steam aswell.
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143 of 172 people (83%) found this review helpful
115 people found this review funny
11.5 hrs on record
Posted: June 1, 2015
There's no Quit Game option in the menu.

But then again, why would you need one?
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55 of 59 people (93%) found this review helpful
7 people found this review funny
31.0 hrs on record
Posted: May 28, 2015
One of, if not, the most technically complex and refined air-dashers ever made.
Good visuals and runs on toaster.
Huge roster, alternative versions of characters, story mode and tons of unlockables.
Metal music and 90s anime artstyle.
Highly recommended.
The only downside is wishy washy netcode, so you can only bet on playing with people geographically close to you.
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53 of 57 people (93%) found this review helpful
3 people found this review funny
6.8 hrs on record
Posted: June 27, 2015
While I do recommend this game, I cannot recommend it to anyone who
A) does not already play fighting games
B) is not prepared to spend a bunch of hours learning why GGXX (and beyond) is one of the best fighters ever!

Because it offers more freedom of choice than other fighters.
For instance, in most fighting games, you're (rightfully) quite screwed if you do a bad jump. In Guilty Gear you don't stop thinking at the jump. Will the jumping character attack, air-block (or air-instant block, a sort of semi-parry) any ground normals, spend meter for blocking anti-air specials, double-jump, air-dash forward/backwards? (Not counting character specific stuff as triple jumping etc.)

The character (mechanics) design is quite extreme too, since almost every character has one or more exception from the standard game mechanics, like: triple jump, double air dash, parry, delayed wakeup on sweep, not being able to dash, being able to level up specials and supers, having a heat gauge that allows for more damaging normals but also running the risk of over-heating unless venting steam (yeah, really) and more...

Of course, my recommendation is quite biased:
I was a casual arcade game scrub since the start of the 1990s and took a liking for 2D fighting games. When I came across the console version of Guilty Gear XX #R and more importantly, people who played it seriously, GG almost became more than a game to me.

I played the game with my friends for hours on a daily basis. I went to tournaments, domestic as well as abroad. This was before there were any real prize money to speak of, meaning that VERY few (if anyone) would actually have their expenses covered. Still, I have zero regret for the time and money I have spent playing this game!
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51 of 61 people (84%) found this review helpful
8 people found this review funny
6.8 hrs on record
Posted: May 26, 2015
Finally this game comes out for steam.

I don't know how many times i dipped my chips to this game... But still got it, since its a really good fighting game...

This is the lastest version of GGXXAC series, but not GGXRD. Though its usually good news when more Japanese publishers pour games into steam!

The steam version though is pretty much like playing on PSN, 4:3 format with the 2 bars on both sides of the screen.
Not much on graphical changes since this game was on PS2 but the GGXXAC+R has its changes from the last update. It does change the game quite a bit. Brings back good memories at the arcade. SP plays just fine, MP is a lagfest but didn't expect MP to be great anyway (My expectation from PSN for MP wasn't great to begin with). Hopefully games like GGXRD will fix that... right???

Any way, I'd recommend this game for hard core fighting game fans and if you like Blazblue series, you'll like this diverse game.

If you're into SF Series, give it a try, it may surprise you. A friendly reminder, all the characters are different. Watch out for the yoyo guy. Yep i said it.

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36 of 39 people (92%) found this review helpful
1 person found this review funny
28.8 hrs on record
Posted: May 27, 2015
This review is from the standpoint of a competitive player already familiar with the game, intended for those who are also familiar with the game, but unsure about the quality of the port.

  • Offline gameplay is smooth and runs at full-speed easily.
  • Mechanically identical to the most recent arcade and console releases.
  • AC+R mode is toggled on by default. If you want to go back in time, switch to AC mode in the Game Options menu.
  • Adds arcade-only sidebars!
  • Dev team seems committed, some issues already patched out in the first 24 hours.
  • Self-published, adds a glimmer of hope for future releases.
  • Controllers and arcade sticks recognized by default, and full keyboard bindings are available as well as a separate menu.
  • Netplay allows inviting via Steam friends list.

  • Connections always read as 4-bars, and delay is significant across the board. Connections that were acceptable on PS3 are slower here. (Upside: connections are significantly smoother, no bursts of delay. Hopefully the standard delay is fixable.)
  • Not much in the way of resolution support, and playing in fullscreen has issues. (If your monitor is >60Hz, the game will read 60fps but run faster. Fullscreen also seems to add additional input delay.)
  • Windowed by default, and resolution options are limited. (Default is 1280x720, native res, good enough imo.)
  • Game reads controllers, but assigns buttons incorrectly - though prompts will read "B" to cancel, you need to press "X", for example.
  • Windows decides who is Player 1 and who is Player 2 - the game does not ask you to select a side when you start. This also leads to issues like Windows treating you as Player 2, forcing you to bind keys for that side, while netplay only uses Player 1's binds. Only a serious issue re: netplay, since every offline mode works fine as 2P.
  • Tabbing back into the game if it wasn't on top causes brief (1-2s) slowdown.

It's AC+R on PC. As things stand now, it's only good for offline play, but netplay stands a decent chance of getting fixed. Keep your expectations realistic (we won't be seeing GGPO, for example) and it's absolutely worth a purchase.
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26 of 27 people (96%) found this review helpful
2 people found this review funny
32.3 hrs on record
Posted: February 20
In fighting games, the trend has always been that a game's released, the game isn't well-balanced or very fun to play in-depth due to the unpredictable nature of meta-game evolution and a lack of understanding of the systems that were being implemented in the original release, and so the game receives update after update, refining it and adding new characters and concepts built with the understanding gained from previous releases. The updates each do worse commercially than the last, because refined things aren't as sexy as brand new things. It's hard to sell people on a better version of a thing they already have. So eventually, the carefully polished game is pushed aside for a brand new one, full of imperfections but fresh visuals and ideas.

Those final versions of those games, however, tend to remain loved by a cult following. After all, they're the result of years and years of player feedback. Sometimes close to a decade of it. Fighting games like Super Turbo, 3rd Strike, The King of Fighters '98. They're all final love letters to their most loyal fans before their respective series ventured off into brave new directions.

Accent Core Plus R is that love letter for fans of Guilty Gear XX, and it's written so well that it's hard for newcomers not to swoon over it, too. It's a game literally ten years in the making. With the exception of newcomers Kliff and Justice (who had previously been included as bonus console characters with no consideration for balance), the characters as they're represented in Plus R are based on years and years of player feedback. When Xrd was released later, it turned back the clock on its returning characters in an attempt to simplify them and not overwhelm players. As Xrd continues to see updates, that'll change. But for now, most of the Guilty Gear characters' Plus R iterations are the most interesting and fun they've ever been.

That said, there are definitely problems with this package. Getting the game to run without heavy input delay requires some fiddling with settings, both in-game and via NVIDIA Inspector (though you could get away with only adjusting the in-game settings). Additionally, the netcode is bad, and makes playing online both a chore and, often, a much, much less pleasant experience than playing someone offline. Lobbies are limited to two players at a time, and there are no replays, either. Meaning there's no way to watch others play, and potentially learn from them.

Still, though. Plus R is the most fun fighting game I've ever played, and is fun enough for me to happily put up with those shortcomings. The game's an absolute joy, and if you've got people to play it with locally, then you absolutely have to at least try it. If all you've got is online play, I'd still encourage you to give it a chance! There are Steam and Discord groups specifically for trying to find opponents with good connections!
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243 of 394 people (62%) found this review helpful
571 people found this review funny
17.5 hrs on record
Posted: May 26, 2015
there's a cute blonde girl who throws yoyos around
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25 of 28 people (89%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: May 30, 2015
You should have this game.

Why? Because it's one of the best fighters on the planet that is overlooked in a world full of Zero and Vergil vs Marvel 3 and Super Fox Bros Melee 20XX.

This is the pretty much the best of the best version of Guilty Gear XX (Not to be confused with the Playstation exclusive Guilty Gear Xrd -SIGN-)

The game sadly looks a little strange at jagged playing at 1080p but considering how old this game's engine is it's to be expected.

But what it lacks in visuals easily makes up for it in years of refinement and gameplay tweaks to make one of the most fun, challenging and balanced fighting games out there, and it's only £10.99!

If you're a fan of fighting games, you should probably check this title out. If you're new to fighting games, you should probably check this out.

And no, billy, I don't care if you don't like fighting games, you should probably check this out.
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52 of 76 people (68%) found this review helpful
17 people found this review funny
7.4 hrs on record
Posted: May 26, 2015
If you can't even run it for some reason buy it for the soundtrack.
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Recently Posted
Acid Efflux
2.4 hrs
Posted: October 16
Actually has Bridget and Baiken.
Helpful? Yes No Funny
1.6 hrs
Posted: October 5
This game is great. There's 25 playable characters, a fun Arcade Mode, and an interesting story mode. The lack of a dub isn't too offputting because there are English subtitles. The game also has an awesome and rocking soundtrack with Metal and Rock tunes.

This game is fun. My mains are Ky Kiske, and Sol Badguy. I use these 2 characters a LOT during my 1st hour with this game.
In conclusion, this game was amazing. It has everything I stated, plus it has trading cards that allow me to make some of my money back that I spent on this, and a few other games.

Soo, pick it up!
Helpful? Yes No Funny
7.2 hrs
Posted: September 17
És molt raro això, però crec que m'agrada.
Helpful? Yes No Funny
16.7 hrs
Posted: August 21
*623 K*


(Best Guilty Gear, awful netcode. Yes, Sol Dustloop is still a thing but it's not as useful as j.236H)
Helpful? Yes No Funny
14 inches
3.0 hrs
Posted: July 24
Has an awesome soundtrack
Helpful? Yes No Funny
Qai @ Battlefield 1
2.5 hrs
Posted: July 21
This review is split into two parts depending on your previous experiences with the Guilty Gear franchise: 1) newcomer, or 2) existing player, but mainly familiar with Xrd.


The Guilty Gear franchise primarily focuses on providing fighting games that are inspired by animé, have a lot of gameplay options, are very nuanced, are very fast paced, are extremely “flashy” and “over-the-top”, have a very diverse cast of characters, and have an intricate universe for the characters and backstory.

What sets Accent Core Plus R (ACPR) apart from other Guilty Gear titles both past and present, and also other fighting games in general, is its extremely high ceiling of technically difficult gameplay; it is widely believed that ACPR is the most technically difficult fighting game to master. However, this does not mean that the game is unapproachable to all but those able to become masters. Rather, what this means is that the game has plenty of room allowing players to grow and really develop unique play styles in general as well as character-specific. ACPR is at the pinnacle of the previous generation of games where lots of attention to detail and bombardment of information takes precedence over accessibility and simplicity.

ACPR was never really intended to attract new people to the game. It is merely the culmination of previous iterations of Guilty Gear XX with more content added, gameplay tweaks, and balance changes. As such, it wasn't considered a "new" entry in the Guilty Gear franchise. The long road to ACPR started with Guilty Gear XX -> XX #Reload -> XX Slash -> XX Accent Core -> XX Accent Core Plus -> XX Accent Core Plus R, i.e. ACPR. The iterations also span generations of consoles going all the way back to 2002 and the PlayStation 2 and Xbox era right up to 2012 and the PlayStation 3 and Xbox 360.

People who desire lots of options and freedom in a fighting game will do well to pick up ACPR. However, those who want a more streamlined entry into the series and a thriving community should instead consider starting with the latest iteration in the Xrd sub-series available on Steam (currently Xrd -SIGN-). Those preferring the latter approach will likely not notice any technical differences between the two games until much later.


If you are familiar with Guilty Gear titles only prior to ACPR, then it suffices to say that ACPR is simply the culmination of previous iterations having more added content, gameplay tweaks, and balance changes. It faithfully preserves what is expected of a 'Guilty Gear' title.

ACPR is the pinnacle of technical difficulty in the Guilty Gear franchise. The latest Xrd sub-series, which come after ACPR, serve to make 'Guilty Gear' more accessible to a wider audience with the specific effort to attract new players while at the same time retaining the previous player base. What this means is not necessarily a “dumbing down” of ACPR, but rather to allow players to become proficient at the game at a faster rate. Ultimately, though, Xrd does have a lower technical ceiling than ACPR. Nonetheless, Xrd is still a game that requires a high degree of proficiency to master - it’s just not as high as ACPR. People who have plateued in Xrd and want to take their Guilty Gear game to the next level for personal satisfaction will thrive in ACPR.

The creator of Guilty Gear, Daisuke Ishiwatari, gave an excellent interview explaining the design choices of Xrd and how they differ from ACPR in order to make the game “milder”:


- Less emphasis on individual pride in being able to pull off highly technical combos;
- Now accepts buffered inputs in a number of situations; and
- Reworking of Roman Cancel (can cancel most attacks on whiff and can visually confirm more easily when comboing).

Additionally, not mentioned in the above article, is the removal from ACPR of Force Roman Cancels, Slashbacks, and Force Breaks. You can find more information on these mechanics from the following pages:

Force Roman Cancels


Force Breaks

An exhaustive explanation of ACPR can be found on Dustloop:


Personally, ACPR is my favourite entry in the Guilty Gear series. For me it’s not so much the technical prowess it requires (I’m actually very terrible at the game and nowhere near what would be considered “proficient”), but rather the freedom it gives me to accentuate my own play style into something unique so that it’s me playing through Ky Kiske rather than Ky Kiske being played (terribly) by me.
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Neko Ayakashi
118.2 hrs
Posted: July 19
A very awesome, mega fun, and amazing 2D fighter game. I've been a huge fan of of Guilty Gear series since the first Guilty Gear game from early days of the series ( well I also have the GOG versions of both Guilty Gear X2 Reload and Guilty Gear Isuka ), and Guilty Gear Accent Core happens to be among one of the best and most fun games that I've ever bought on Steam. The soundtrack for Guilty Gear Guilty Gear Accent Core is also fantastic, and the anime artwork is also fantastic. There are plenty of modes for both offline single-player and online multiplayer with lots of nonstop never ending fun.

10/10 A fantastic, mega fun, and amazing arcade anime fighter game.
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Baller's Gait
77.3 hrs
Posted: July 19
I don't usually play a lot of fighting games, but this is by far the best of the ones I have played. Enough to make me want to finally get a controller.
Just about everything about it is fantastic, beyond, as I've heard, the netcode. The voice samples are late-ninties quality, but they fit.
I'm looking forward to finally being able to play a fighter with something other than a keyboard, and getting my friends to do some local fights.
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Earth, Wind & Flyer
22.3 hrs
Posted: July 18



10/10 would Pilebunker loop again
Helpful? Yes No Funny
70.1 hrs
Posted: July 16
the 40+ hours i have in this game are all spent in survival mode because arcsys netcode sux MASSIVE dyck lmao
also clean hit is a mechanic that shouldn't exist but it also technically doesn't happen so who cares
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