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As a Ghost Warrior, an elite sniper in a highly trained special ops unit, your unique skills in the art of stalking, target detection, surveillance and shooting accuracy will determine mission success.
Release Date: 24 Jun 2010
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Packages that include this game

Buy Sniper Ghost Warrior Gold Edition

The Gold Edition includes the Map Pack and Second Strike DLC.

Buy Sniper: Ghost Warrior Trilogy

Includes 6 items: Sniper: Ghost Warrior, Sniper: Ghost Warrior - Map Pack, Sniper: Ghost Warrior - Second Strike, Sniper: Ghost Warrior 2, Sniper Ghost Warrior 2: Digital Extras, Sniper Art of Victory

Reviews

“…hugely satisfying, especially for gamers that enjoy sniping in first-person shooters.”
–IGN.com Editorial
“In game terms, stealth is a big part of Sniper's challenge. Because many of the missions take place in the Amazon jungle, there will often be plenty of thick vegetation to hide in.”
– Gamespot.com
“I can see appeal to both ways of playing Sniper: one for its increased sense of satisfaction for hitting the shot -- complete with bullet chase cam to the perfect strike; the other for its simple pleasure of hitting a steady stream of headshots.”
– ShackNews.com Editorial
“The great thing about Sniper: Ghost Warrior is that the “vision cone” of the game is insanely huge, so even though you might be hundreds of feet away from an enemy, they are more than capable of seeing you through a crack in a fence, or from across a canyon. It's a weird little element of the game that I found to be very impressive, something that was oddly realistic.”
– Destructoid.com

About the Game

When the democratic government of Isla Trueno is overthrown, an aggressive and hostile military command rises to power. A highly trained special ops unit is sent in to help the rebels accomplish objectives that only a sniper can handle. In addition to intense sniper missions, players will also take part in a variety of assault scenarios where their prowess with weapons will be a huge help to the undermanned rebels. Sniper: Ghost Warrior seeks to challenge players in new ways so that the game is both demanding and entertaining.
Developed by City Interactive’s dedicated next-gen games studio, Sniper: Ghost Warrior delivers an impressive visual and technological gaming experience and features a realistic ballistics system that measures bullet trajectory, bullet drop and environmental effects such as wind, fog & rain. Encompassing a wide array of single and multiplayer levels, players will encounter a variety of challenging terrain. Players take on the role of a Ghost Warrior, an elite sniper in a highly trained special ops unit, whose unique skills in the art of stalking, target detection, surveillance and shooting accuracy will determine mission success. Covert missions force players to operate undetected as they attempt to eliminate hostile enemies one head shot at a time.

Key Features:

  • The most realistic sniping experience in a video game ever, right down to managing your breathing for increased accuracy of sniper shots.
  • Enjoy a fully realistic ballistic system that accounts for bullet trajectory, including bullet drop and environmental effects such as wind, fog & rain.
  • Pull off the perfect headshot and watch your bullet strike the enemy with pin-point accuracy in Bullet Cam mode.
  • 4 types of sniping rifles: AS50, MSG90, SR25 & SVD Dragunov
  • A variety of mission types ranging from sniper vs. sniper elimination, real-time tactical assault and fixed machine gun combat.
  • Play as two separate characters: the sniper and the spotter.

System Requirements

    Minimum:
    • OS: Windows® XP (SP3) / Vista™ (SP1) / 7
    • Processor: Intel Pentium 4 3,2 GHz, Intel Pentium D 2,66 GHz, AMD Athlon 64 3500+
    • Memory: 1GB for XP / 2GB for Vista and 7
    • Graphics: 256 MB RAM compatible with DX10.0 or DX9.0c, Shader Model 3.0
    • Cards: GeForce ( 6800/7600-7950/8600-8800/9600-9800/GTX 260-280 ) or Radeon (X1650-1950/ HD2400-2900 / 3650
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 6.5GB
    • Sound: Compatible with DirectX® 9.0c
Helpful customer reviews
17 of 21 people (81%) found this review helpful
363 products in account
148 reviews
4.6 hrs on record
The first Sniper experience is a very bad one. Make no mistake: the game looks decent and there's a lot of emphasis on the sniping action which feels a lot of fun. The features section of the game's store page highlights the importance of weather, wind and how the bullet trajectory / drop can be affected by them. It's all good but just not enough to result in a good game.

Campaign is short and extremely difficult. While sniping is fun you are told exactly where to go and what to do. It is so heavily scripted that under no circumstances do you feel you should try it again. From time to time you are in the shoes of a soldier only allowed to handle rifles or SMGs. Fighting with these is very difficult. It has nothing to do with how these weapons work: the enemy can just easily spot you and shoot you down. This switching back and forth from the easy sniping and the very hard gunning sequences just makes the game unplayable.

In addition to this, I was unable to find any games online. Not that after the horrible single player I wanted any. Sniper Ghost Warrior is an original game: its creators knew a lot of people liked sniping so they developed a game with that in mind. It was just not executed properly. If they had taken the time to refine the campaign and completely get rid of the non-sniper weapons this would have easily been on top of the list of my favourite games.
Posted: 14 June 2014
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13 of 16 people (81%) found this review helpful
88 products in account
4 reviews
6.9 hrs on record
Besides the graphics, there's not much else whats good about the game.
- Enemies shoot you with their normal guns from "miles" away with a perfect aiming.
- The sniper gets a puls of over 120 from just walking a few meters while crouching.
- The AI is stupid. If an enemy shoots at you, the others might hear it, but they don't think about checking why.
- Some parts of the game are quite difficult. May it because you can only run on the scripted path, or just because there's no way of sneaking around the place.
- Your in combat with a normal gun (no sniper) and your team mates just don't deal any damage. You have to kill almost every enemy on your own.
- There are cars with mounted guns, but you can't use any of them. You have to stick with your crappy gun.
- The sniper has quite a delay while shooting at enemys far away, which makes it almost impossible to shoot running players.
- Very poor ending.
- Playtime only about 7 hours. (no rush, many retrys due to bugs)
- ....

There are many more flaws, if i didn't get the game for less than 1 $, i wouldn't have bought / played it.
Posted: 22 March 2014
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8 of 9 people (89%) found this review helpful
39 products in account
8 reviews
8.7 hrs on record
This game is dead. The storyline was bad, the AI could see you 500m away with the naked eye while hiding in a bush at night, suppressors do not work, you need to stab yourself in the eye with a needle to regenerate health, every mission is basically repeated, physics are shiet and u cnt 360 claymore switch ladder stall FaZe noscope.
Posted: 6 July 2014
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13 of 19 people (68%) found this review helpful
108 products in account
8 reviews
0.7 hrs on record
Worst purchase I have ever made. This game is what made me start reading game reviews. Not going to waste my time saying why it is horrible and neither should you read through it.
Posted: 15 April 2014
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5 of 5 people (100%) found this review helpful
6 products in account
1 review
6.8 hrs on record
The gameplay is not too bad, but I don't like, that you can't really choose your own way. At some point you hit an invisible wall.
For an Open-World-Game this is a NO GO!
Posted: 6 June 2014
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85 of 99 people (86%) found this review helpful
433 products in account
5 reviews
7.2 hrs on record
A serious sniping game. Lurking in the bush, finding a good position and placing one single, perfect shot, only to sneak away unseen and leaving not a trace. Like the shadow of a ghost in the jungle. Sniper: Ghost Warrior is just about as far from this ideal as it is possible to come.

As a sniper, your primary tool lies simply in not being seen. This would typically entail you wanting to stay off roads, footpaths and other places where people usually travel. In S:GW, you can only dream of this. The area in which you can move is so narrow, you'd get claustrophobia if it weren't for the fact that it looks relatively pretty. The catch is, there are so many invisible walls, idiotically placed fences (which you cannot jump over, of course), stupid fishing nets across the creek (which you cannot cut, even though you're carrying a knife), columns that just happened to have fallen just so, etc. etc.

The whole game is pretty much based on railroading of the highest order: You have to go there, to that exact rock shelf, before the victim decides to stroll out of his cabin. At one point, you are actually told to place a claymore on the path "in case there's a chase". (Three guesses what happens just after you take the shot ...)

Sight adjustments though. At least they have that down, right? As if ... you're left relying on Kentucky Windage. Because the game is actually simulating wind. You even have a wind gauge that is visible in the scope, to help you place your shots properly. That would be handy, if it hadn't been for the fact that the wind is completely random. But they've solved that problem for you as well: You see, you have a tiny red circle travelling around the crosshairs, which tells you precisely where your bullet will hit. All so you don't have to worry about boring things like finding the range or elevation relative to your target. Because who would want that in a sniper game. Oh, and is that magic circle moving too fast for you? Don't worry, you can just press shift to go into bullet-time. /facepalm

But they do have bullet-drop, so they have at least modelled ballistics to some degree. Yay.

So, you know where you'll hit before you fire your shots. Or so you would think. Well, you'll just have to hope that the chain-link fence through which you're shooting, is of the type that bullet's can actually penetrate. Because not everything is as it seems in this game. You can shoot through (some) walls, but not through all chain-link fences. You can jump up on a ledge only to meet an invisible wall 10 cm further in, etc. etc.

With so many things about which to be annoyed, it seems almost banal to point out that the level design is hopelessly bad (e.g. the obvious railroading) and that the scenarios are completely unrealistic. For example: you're asked to sneak into the middle of a military installation carrying a weapon whose optimum range is >300m. Luckily, the AI is so ♥♥♥♥♥ic, it doesn't really matter: You can be lying on the other side of a river, taking out infantry in a village chock full of them, and they won't bat an eyelid when their friend mysteriously decides to start the siesta 8 hours prematurely. 2 meters away from them. The loud bang immediately following is obviously completely unrelated. But don't try to walk up-right behind an enemy instead of crouching like you've learned, because then they've suddenly got superman-hearing and flash-reflexes and you're dead before you even have time to jump.

At some point in time, I think the developers realized that they weren't really working on the worlds greatest sniper game, because in the middle of the game you suddenly change roles and run around like a regular infantryman with an M16 or similar rifle. And if the game is lousy as a sniper game, it really sucks as a standard "run & gun". Everything is still just as fricking scripted: The enemies come running only once you walk through the gate (which is of course your only choice of route) and your allies faithfully wait for you to be a pointman and advance the battle. Meanwhile, they're busy, locked in an eternal gunfight with the AI, none of whom seem to be able to hit the broad side of a barn. So it is in fact an illusion that you have helpers in the grunt scenarios. In reality, you're just as alone there as you are in the forest. The only difference is you're playing an abysmal infantry game instead of a boring sniper game.

Small blessings and everything, but I'm so glad I followed my gut feeling and didn't fork out for this game at full price, but waited for the infamous holiday sale. But even at todays low, low price, this game isn't worth it.
Posted: 23 January 2014
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