This is Caromble!: A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, speedruns, superscore medals, unlockable challenges and boss fights.
User reviews:
Positive (14 reviews) - 85% of the 14 user reviews for this game are positive.
Release Date: Aug 27, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Watch our Early Access video explaining our intention and goals if you´re more a fan of listening than reading!

Caromble! is ready to meet gaming enthusiasts who want to take part in our development process. This is NOT yet the complete game and we motivate you to buy Caromble! in Early Access only if you like to be part of the creative process of fine tuning and polishing Caromble!. Also, you should expect occasional gameplay bugs or other issues in this phase.

We are only 5 guys working part-time on this game every Friday of every week since 2009. Now, it is time for us to step out of our developer garage - actually from our kitchen tables - and share Caromble! with the world! We would like your input to balance and improve the Caromble! experience. In this phase you can have a major impact on the development process. Your input on power-ups, boss-fights, skill-levels and anything you want to share with us will helps us tweak the difficulty and make the game challenging from beginning to end.
Furthermore, It is unlikely that we have found every bug ourselves. A community that can help us with finding the remaining bugs and technological or compatibility issues is something infinitely valuable to our small team with our limited resources.
We would love to meet you and hear what you think of Caromble and how you think it can be even better. Get your hands dirty on this work-in-progress and help us to finish Caromble! to make it the brick-breaker you’ve been waiting for!”

Approximately how long will this game be in Early Access?

“Until we and the community are happy with the game. However, as we only work on Caromble! for one day a week, it might be a bit later than we'll hope. We have already been in Early Access for a year, but we are still not ready. We will continue to work every Friday on Caromble! until it is done.

We have already created the contents of all 6 chapters, which we now want to polish, balance and tweak. We will gradually add new story and skill levels to the Early Access build.”

How is the full version planned to differ from the Early Access version?

“The final version will have more content, better performance, and provide a more stable experience. The current Early Access release contains the prologue of the story mode, three story mode chapters - containing 12 story levels - and 5 skill levels. We’ll continue to add content until all 6 story chapters are in the game, along with more challenging skill levels and backstory elements.”

What is the current state of the Early Access version?

“All core gameplay mechanics of Caromble! are in place. The current Early Access build contains the first 3 chapters, and allows the player to unlock five skill levels. This build can be finished in about 120-180 minutes depending on the player's skill. Collecting all the medals and reaching the highscores on all skill levels will take more time.

We’ve tested the build on about every machine we could get our hands on. On those machines the build was stable. But, being a small team lacking resources, it is hard for us to have access to all hardware out there. So yes, there might be bugs. We'll fix them with the highest priority, but we only have a single day every week (and an occasional night) in which we can do this.

We think the production value is close to the quality of the final build. That is, unless the community's feedback proves otherwise.”

Will the game be priced differently during and after Early Access?

“Caromble! will have the same price during Early Access as when it hits full release. In the end everyone will have the same content. Therefore, we feel that the price should not be different. The player can decide when it's Caromble! time: if you want to be a part of the development process, that time is now!”

How are you planning on involving the Community in your development process?

“Community involvement is our reason to be available in Early Access. We want the player's feedback as much as possible! We'll use Caromble's Steam forum with separate topics for bugs, features, difficulty, etc. We will create some polls about Caromble!'s gameplay features like power-ups, and we might even release the level editor to the more brave and bug-resilient members of our community.

Furthermore, after every Caromble! Friday we post an update on our steam community hub. Also we keep a development blog (updated slightly less frequently) and will respond to messages on Twitter (@Caromble) and Facebook.

We will spend as much time working with the community to finish and improve Caromble! as necessary to make it the brickbreaker game you have always dreamed of.”
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Recent updates View all (58)

January 15

Caromble! Friday #378-379 - On a Sunday!

Because the title of this blog series we may have given the false impression that all blogs are written on a Friday. However we have been super busy lately, and we had to resort to writing this on a Sunday afternoon. There is so much to tell!

For instance about the Crimson Owl New years event. Our annual get together where we renew our vows to get Caromble! finished this year for really real. But also just to have a nice meal and some drinks and a good time. And also to play some Dixit. One of the following cards is describing Caromble!, can you guess which?

And also look at the fun where having:

So besides having a good time, what else have we done?

Well, first of all we are still working really hard on getting Chapter 4 out there as soon as we can. So a lot of time is going into making new art, and new levels. We have made good progress and most of the levels are gameplay complete right now, except for some tweaking and gameplay testing. On the technical side, we have been working on our Mac and Linux support.

And apart from that we thought it was time to get out and actually meet some of you! So in the coming months we have planned two events:

The first is January 29 in Tilburg, the Netherlands: Retro Game Beurs Tilburg. It looks like it is going to be a great event for people who get a bit nostalgic when they think about video games. If you get curious about chapter 4, and can't wait until the release of the next chapter, Tilburg would be a good place to play some of the stuff we are working on.

And if traveling to the Netherlands isn't your thing, no worries. We actually do get out of the country from time to time, and February 18 and 19 we will put Caromble! on a plane, and fly it all the way to... London! We will exhibit Caromble! on PCGamer Weekender It is an exiting show for us to be at, and meet some people who might enjoy our game but don't live in the Netherlands.

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December 30, 2016

Caromble! Friday #377 - Happy New Year!

Hi Caromblers! This is my (Frank) first time writing a Steam Announcement, so please be gentle ;).

It's been a month now since I joined the team to work on Caromble!. I've mostly been focusing my attention to get our Twitter and Facebook a little more active with more frequent posts and gifs. I'm also looking at other social media platforms to get the word out to people about Caromble!. It would be very helpful to hear what you, our players, are most active on and would like to hear about Caromble!?

In the meantime Pascal has been working hard on level 3 of Chapter 4. We're happy to say that level 3 is now gameplay complete! That means the biggest part of the level is done, what remains is dressing it up nicely and tweaking it to get the right feel. Check some of the level in the screenshot below!

Thomas D has been fixing bugs (and also creating a funny one that you can see in action at the bottom of this post) and made some preliminary sketches of a new screen to showcase your score and time at the end of each level. We're looking at a nice way of showing your score/time and compare it to your (Steam) friends and a global leaderboard.

Raymond is working on a new skill level that's going to be added to the game with the upcoming release of Chapter 4. It's almost at a playable state, so we're going to have some internal playtesting for it soon. Obviously that also means it's a showdown between the team members to settle who's at the top of the leaderboard. Bring it on guys!

Hope everybody had a great year and played wonderful games! We'll be back in the new year, aka next week, with more updates on Caromble!.

Happy New Year from the Caromble! team!

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“Super-Duper Breakout”
Rock Paper Shotgun

“Caromble! is the game that I’ve needed for years but had no idea I was missing.”
God Mode Mag

“.. easy to learn, but hard to master.”
9/10 – Game Review Bomb

About This Game

This is not just another brick breaker game. This is Caromble!; A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, speedruns, superscore medals, unlockable challenges and some surprises you would't expect in a brick breaker game. Brick break your way to glory and discover a world of nostalgic wonder. Let’s get ready to Caromble!

The full release of Caromble! will feature:

  • 24 levels divided over six chapters
  • Each level has multiple playable areas
  • Physics based destruction
  • Medals for speed runs and highscores
  • Numerous unlockable skill levels
  • Powerups
  • Explosions
  • Powerups that cause explosions
  • Explosions that release powerups
  • Puzzles

    The current state of the Early Access build is:
    • Buggy
    • Not fully optimized for performance
    • Contains the first 2 chapters with 8 areas
    • And 4 unlockable skill levels
    • Production quality equivalent to release quality

    Please help us improve Caromble! Report bugs. Play the game. Enjoy the mechanics. Don't like the mechanics? Tell us about it! Tell us why you think Caromble! is great. Tell us why you think it stinks. Know somebody who might enjoy Caromble!? Help us find them!

    Thank you for playing Caromble!

System Requirements

    • OS: Windows Vista or higher
    • Processor: i5 second generation or equivalent
    • Memory: 2 GB RAM
    • Graphics: Geforce 8800GT or equivalent
    • DirectX: Version 10
    • Storage: 400 MB available space
    • OS: Windows Vista or higher
    • Processor: i5 second generation or equivalent
    • Memory: 2 GB RAM
    • Graphics: Radeon 6900 series or equivalent
    • DirectX: Version 10
    • Storage: 400 MB available space

What Curators Say

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Positive (14 reviews)
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