This is Caromble!: A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, platforming elements, speedruns, superscore medals, unlockable challenges and boss fights.
User reviews:
Overall:
Positive (12 reviews) - 83% of the 12 user reviews for this game are positive.
Release Date: Aug 27, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Watch our Early Access video explaining our intention and goals if you´re more a fan of listening than reading!

Caromble! is ready to meet gaming enthusiasts who want to take part in our development process. This is NOT yet the complete game and we motivate you to buy Caromble! in Early Access only if you like to be part of the creative process of fine tuning and polishing Caromble!. Also, you should expect occasional gameplay bugs or other issues in this phase.

We are only 5 guys working part-time on this game every Friday of every week since 2009. Now, it is time for us to step out of our developer garage - actually from our kitchen tables - and share Caromble! with the world! We would like your input to balance and improve the Caromble! experience. In this phase you can have a major impact on the development process. Your input on power-ups, boss-fights, skill-levels and anything you want to share with us will helps us tweak the difficulty and make the game challenging from beginning to end.
Furthermore, It is unlikely that we have found every bug ourselves. A community that can help us with finding the remaining bugs and technological or compatibility issues is something infinitely valuable to our small team with our limited resources.
We would love to meet you and hear what you think of Caromble and how you think it can be even better. Get your hands dirty on this work-in-progress and help us to finish Caromble! to make it the brick-breaker you’ve been waiting for!”

Approximately how long will this game be in Early Access?

“Until we and the community are happy with the game. However, as we only work on Caromble! for one day a week, it might be a bit later than we'll hope. We have already been in Early Access for a year, but we are still not ready. We will continue to work every Friday on Caromble! until it is done.

We have already created the contents of all 6 chapters, which we now want to polish, balance and tweak. We will gradually add new story and skill levels to the Early Access build.”

How is the full version planned to differ from the Early Access version?

“The final version will have more content, better performance, and provide a more stable experience. The current Early Access release contains the prologue of the story mode, three story mode chapters - containing 12 story levels - and 5 skill levels. We’ll continue to add content until all 6 story chapters are in the game, along with more challenging skill levels and backstory elements.”

What is the current state of the Early Access version?

“All core gameplay mechanics of Caromble! are in place. The current Early Access build contains the first 3 chapters, and allows the player to unlock five skill levels. This build can be finished in about 120-180 minutes depending on the player's skill. Collecting all the medals and reaching the highscores on all skill levels will take more time.

We’ve tested the build on about every machine we could get our hands on. On those machines the build was stable. But, being a small team lacking resources, it is hard for us to have access to all hardware out there. So yes, there might be bugs. We'll fix them with the highest priority, but we only have a single day every week (and an occasional night) in which we can do this.

We think the production value is close to the quality of the final build. That is, unless the community's feedback proves otherwise.”

Will the game be priced differently during and after Early Access?

“Caromble! will have the same price during Early Access as when it hits full release. In the end everyone will have the same content. Therefore, we feel that the price should not be different. The player can decide when it's Caromble! time: if you want to be a part of the development process, that time is now!”

How are you planning on involving the Community in your development process?

“Community involvement is our reason to be available in Early Access. We want the player's feedback as much as possible! We'll use Caromble's Steam forum with separate topics for bugs, features, difficulty, etc. We will create some polls about Caromble!'s gameplay features like power-ups, and we might even release the level editor to the more brave and bug-resilient members of our community.

Furthermore, after every Caromble! Friday we post an update on our steam community hub. Also we keep a development blog (updated slightly less frequently) and will respond to messages on Twitter (@Caromble) and Facebook.

We will spend as much time working with the community to finish and improve Caromble! as necessary to make it the brickbreaker game you have always dreamed of.”
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Recent updates View all (73)

June 24

Caromble! Friday #399: Proof of Life #2

After a short hiatus, the last few weeks turned out to be rather productive. Of course, the little fellows are unplugging my laptop's power plug as we speak, be compared to a few weeks ago that's a minor issue.

Since I knew I was probably sailing into calmer waters, I decided to take on one of the larger projects we had planned for coming release: Steam Leaderboards!

It proved to be a lot more work than I'd hoped for but I can proudly say that the majority of the work is done! The biggest issue left is that you guys like to have all sorts of emoticons and special characters in your steam names and our font rendering doesn't like that very much... But I'm already working on a solution and it seems I'll be able to smooth things out pretty soon.

So here it is, my second proof of life!


In the final version you'll be able to compare your times/scores with your friends or the rest of the world!

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June 17

Caromble! Friday #398: Flowing to Git

Like every other software development team we use version control software to manage changes in our source code and other computer files. For years we have been using Subversion (SVN) as our version control system. In recent times we transitioned to working remotely; as was mentioned in our previous post. Because of this change in the way we work, we figured it's better to switch to Git as our version control system.

Workflow

In real life we could sit next to each other for code reviews and working in parallel was easy because communication was easy. Using SVN worked fine. Today, we have to orchestrate this source control workflow a bit more and our experience with Git is that it's better up for this task. The flow with "branching" (changes that happen in parallel along multiple branches) and "merging" (integrate these changes) feels more natural. See this example of a Git branching and merging workflow (a.k.a. Gitflow) where each node represents a set of changes:


Source: A successful Git branching model by Vincent Driessen.

GitLab

We chose GitLab as our Git hosting service because it's free and it offers a nice web interface, especially for remote code reviews (through the "merge request" feature) to easily manage our changes and keep up the quality of our work.

Migration

To migrate from SVN to Git we followed this nice tutorial from Atlassian: Migrate to Git from SVN. It took two days to migrate our Caromble! project, but we're glad we did this! We're back in a better flow.

Happy gaming!

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Reviews

“Super-Duper Breakout”
Rock Paper Shotgun

“Caromble! is the game that I’ve needed for years but had no idea I was missing.”
God Mode Mag

“.. easy to learn, but hard to master.”
9/10 – Game Review Bomb

About This Game

This is Caromble!; A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, speedruns, superscore medals, unlockable challenges and some surprises you would't expect in a brick breaker game. Brick break your way to glory and discover a world of nostalgic wonder. Let’s get ready to Caromble!


The full release of Caromble! will feature:

  • 24 levels divided over six chapters
  • Each level has multiple playable areas
  • Physics based destruction
  • Medals for speed runs and highscores
  • Numerous unlockable skill levels
  • Powerups
  • Explosions
  • Powerups that cause explosions
  • Explosions that release powerups
  • Puzzles
  • And yes... platforming elements (say what?!)



    The current state of the Early Access build is:
    • Buggy
    • Not fully optimized for performance
    • Contains the first 3 chapters with 12 areas
    • And 5 unlockable skill levels
    • Production quality equivalent to release quality
    • Very enjoyable


    Please help us improve Caromble! Report bugs. Play the game. Enjoy the mechanics. Don't like the mechanics? Tell us about it! Tell us why you think Caromble! is great. Tell us why you think it stinks. Know somebody who might enjoy Caromble!? Help us find them! We're forever in your debt.


    Thank you for playing Caromble!

System Requirements

    Minimum:
    • OS: Windows Vista or higher
    • Processor: i5 second generation or equivalent
    • Memory: 2 GB RAM
    • Graphics: Geforce 8800GT or equivalent
    • DirectX: Version 10
    • Storage: 400 MB available space
    Recommended:
    • OS: Windows Vista or higher
    • Processor: i5 second generation or equivalent
    • Memory: 2 GB RAM
    • Graphics: Radeon 6900 series or equivalent
    • DirectX: Version 10
    • Storage: 400 MB available space
Customer reviews Learn More
Overall:
Positive (12 reviews)
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