This is Caromble!: A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, speedruns, superscore medals, unlockable challenges and boss fights.
User reviews:
Overall:
Positive (12 reviews) - 83% of the 12 user reviews for this game are positive.
Release Date: Aug 27, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Watch our Early Access video explaining our intention and goals if you´re more a fan of listening than reading!

Caromble! is ready to meet gaming enthusiasts who want to take part in our development process. This is NOT yet the complete game and we motivate you to buy Caromble! in Early Access only if you like to be part of the creative process of fine tuning and polishing Caromble!. Also, you should expect occasional gameplay bugs or other issues in this phase.

We are only 5 guys working part-time on this game every Friday of every week since 2009. Now, it is time for us to step out of our developer garage - actually from our kitchen tables - and share Caromble! with the world! We would like your input to balance and improve the Caromble! experience. In this phase you can have a major impact on the development process. Your input on power-ups, boss-fights, skill-levels and anything you want to share with us will helps us tweak the difficulty and make the game challenging from beginning to end.
Furthermore, It is unlikely that we have found every bug ourselves. A community that can help us with finding the remaining bugs and technological or compatibility issues is something infinitely valuable to our small team with our limited resources.
We would love to meet you and hear what you think of Caromble and how you think it can be even better. Get your hands dirty on this work-in-progress and help us to finish Caromble! to make it the brick-breaker you’ve been waiting for!”

Approximately how long will this game be in Early Access?

“Until we and the community are happy with the game. However, as we only work on Caromble! for one day a week, it might be a bit later than we'll hope. We have already been in Early Access for a year, but we are still not ready. We will continue to work every Friday on Caromble! until it is done.

We have already created the contents of all 6 chapters, which we now want to polish, balance and tweak. We will gradually add new story and skill levels to the Early Access build.”

How is the full version planned to differ from the Early Access version?

“The final version will have more content, better performance, and provide a more stable experience. The current Early Access release contains the prologue of the story mode, three story mode chapters - containing 12 story levels - and 5 skill levels. We’ll continue to add content until all 6 story chapters are in the game, along with more challenging skill levels and backstory elements.”

What is the current state of the Early Access version?

“All core gameplay mechanics of Caromble! are in place. The current Early Access build contains the first 3 chapters, and allows the player to unlock five skill levels. This build can be finished in about 120-180 minutes depending on the player's skill. Collecting all the medals and reaching the highscores on all skill levels will take more time.

We’ve tested the build on about every machine we could get our hands on. On those machines the build was stable. But, being a small team lacking resources, it is hard for us to have access to all hardware out there. So yes, there might be bugs. We'll fix them with the highest priority, but we only have a single day every week (and an occasional night) in which we can do this.

We think the production value is close to the quality of the final build. That is, unless the community's feedback proves otherwise.”

Will the game be priced differently during and after Early Access?

“Caromble! will have the same price during Early Access as when it hits full release. In the end everyone will have the same content. Therefore, we feel that the price should not be different. The player can decide when it's Caromble! time: if you want to be a part of the development process, that time is now!”

How are you planning on involving the Community in your development process?

“Community involvement is our reason to be available in Early Access. We want the player's feedback as much as possible! We'll use Caromble's Steam forum with separate topics for bugs, features, difficulty, etc. We will create some polls about Caromble!'s gameplay features like power-ups, and we might even release the level editor to the more brave and bug-resilient members of our community.

Furthermore, after every Caromble! Friday we post an update on our steam community hub. Also we keep a development blog (updated slightly less frequently) and will respond to messages on Twitter (@Caromble) and Facebook.

We will spend as much time working with the community to finish and improve Caromble! as necessary to make it the brickbreaker game you have always dreamed of.”
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Recent updates View all (67)

April 14

Caromble! Friday #389 Looking ahead (a little bit)

Sometimes you have to look at the past in order to see the future.

But before I'll explain what I mean with that, I would like to share this photo of our booth at EGX Rezzed in London. Thanks for the pictures Harriett!!



With the Chapter 4 levels being nearly game-play complete this is exactly what I did today.

The last time with touched any of the Chapter 5 levels is probably well over 2 years ago, when we were creating a second version of all levels before finalizing everything through Early Access. And to be honest I haven't given them a lot of thought lately, focussing mainly on the stuff we have already out there, or what we were about to release.

But actually, some of my personal favorite moments of the game are in Chapter 5, so I had a great time playing through those 'old' future levels. They will still take loads of work to complete, and some parts will be discarded and started anew.

It was also interesting how I remembered a lot of levels very clearly, but also managed to forget completely about some others. For instance, I had completely forgotten about this crazy bit of gameplay. It will look probably look quite different by the time we release it, or maybe it will be removed completely. But still I had to share it with you:

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March 29

Caromble! Wednesday #388: Our Heroes to EGX Rezzed in London

It was only a few weeks ago that Thomas D. and Raymond went to PC Gamer Weekender in London, but Crimson Owl Studios is again sending a delegation to London. This time we're showing Caromble! at EGX Rezzed. This is probably one of the biggest Game Event where we will be showcasing Caromble!, so it's very exciting for us! We will be represented by our heroes Thomas D. (again!) and Frank, our marketing and PR guru. They seem very ready here at the airport don't they:



You can find them on EGX Rezzed at The Leftfield Collection. As you can see on the site, we are in good company. There a lot of good games to check out!

This will be the first event of Frank where he can work his PR magic. We expect a lot from him :) Send him your best through the comments! This will help his, as we call it in the Netehrlands, baptism of fire (vuurdoop).

Meanwhile, on our kitchen tables in the Netherlands, we are working hard on the final touches on Chapter 4 levels. Also, we are working on the experience of the Prologue level. Good stuff.

Thanks for reading and... Let's get ready to Caromble!

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Reviews

“Super-Duper Breakout”
Rock Paper Shotgun

“Caromble! is the game that I’ve needed for years but had no idea I was missing.”
God Mode Mag

“.. easy to learn, but hard to master.”
9/10 – Game Review Bomb

About This Game

This is not just another brick breaker game. This is Caromble!; A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, speedruns, superscore medals, unlockable challenges and some surprises you would't expect in a brick breaker game. Brick break your way to glory and discover a world of nostalgic wonder. Let’s get ready to Caromble!


The full release of Caromble! will feature:

  • 24 levels divided over six chapters
  • Each level has multiple playable areas
  • Physics based destruction
  • Medals for speed runs and highscores
  • Numerous unlockable skill levels
  • Powerups
  • Explosions
  • Powerups that cause explosions
  • Explosions that release powerups
  • Puzzles



    The current state of the Early Access build is:
    • Buggy
    • Not fully optimized for performance
    • Contains the first 3 chapters with 12 areas
    • And 5 unlockable skill levels
    • Production quality equivalent to release quality


    Please help us improve Caromble! Report bugs. Play the game. Enjoy the mechanics. Don't like the mechanics? Tell us about it! Tell us why you think Caromble! is great. Tell us why you think it stinks. Know somebody who might enjoy Caromble!? Help us find them!


    Thank you for playing Caromble!

System Requirements

    Minimum:
    • OS: Windows Vista or higher
    • Processor: i5 second generation or equivalent
    • Memory: 2 GB RAM
    • Graphics: Geforce 8800GT or equivalent
    • DirectX: Version 10
    • Storage: 400 MB available space
    Recommended:
    • OS: Windows Vista or higher
    • Processor: i5 second generation or equivalent
    • Memory: 2 GB RAM
    • Graphics: Radeon 6900 series or equivalent
    • DirectX: Version 10
    • Storage: 400 MB available space
Customer reviews Learn More
Overall:
Positive (12 reviews)
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