This is Caromble!: A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, speedruns, superscore medals, unlockable challenges and much more.
User reviews:
Positive (12 reviews) - 83% of the 12 user reviews for this game are positive.
Release Date: Aug 27, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Watch our Early Access video explaining our intention and goals if you´re more a fan of listening than reading!

Caromble! is ready to meet gaming enthusiasts who want to take part in our development process. This is NOT yet the complete game and we motivate you to buy Caromble! in Early Access only if you like to be part of the creative process of fine tuning and polishing Caromble!. Also, you should expect occasional gameplay bugs or other issues in this phase.

We are only 5 guys working part-time on this game every Friday of every week since 2009. Now, it is time for us to step out of our developer garage - actually from our kitchen tables - and share Caromble! with the world! We would like your input to balance and improve the Caromble! experience. In this phase you can have a major impact on the development process. Your input on power-ups, boss-fights, skill-levels and anything you want to share with us will helps us tweak the difficulty and make the game challenging from beginning to end.
Furthermore, It is unlikely that we have found every bug ourselves. A community that can help us with finding the remaining bugs and technological or compatibility issues is something infinitely valuable to our small team with our limited resources.
We would love to meet you and hear what you think of Caromble and how you think it can be even better. Get your hands dirty on this work-in-progress and help us to finish Caromble! to make it the brick-breaker you’ve been waiting for!”

Approximately how long will this game be in Early Access?

“Until we and the community are happy with the game. However, as we only work on Caromble! for one day a week, it might be a bit later than we'll hope. We have already been in Early Access for a year, but we are still not ready. We will continue to work every Friday on Caromble! until it is done.

We have already created the contents of all 6 chapters, which we now want to polish, balance and tweak. We will gradually add new story and skill levels to the Early Access build.”

How is the full version planned to differ from the Early Access version?

“The final version will have more content, better performance, and provide a more stable experience. The current Early Access release contains the prologue of the story mode, three story mode chapters - containing 12 story levels - and 5 skill levels. We’ll continue to add content until all 6 story chapters are in the game, along with more challenging skill levels and backstory elements.”

What is the current state of the Early Access version?

“All core gameplay mechanics of Caromble! are in place. The current Early Access build contains the first 3 chapters, and allows the player to unlock five skill levels. This build can be finished in about 120-180 minutes depending on the player's skill. Collecting all the medals and reaching the highscores on all skill levels will take more time.

We’ve tested the build on about every machine we could get our hands on. On those machines the build was stable. But, being a small team lacking resources, it is hard for us to have access to all hardware out there. So yes, there might be bugs. We'll fix them with the highest priority, but we only have a single day every week (and an occasional night) in which we can do this.

We think the production value is close to the quality of the final build. That is, unless the community's feedback proves otherwise.”

Will the game be priced differently during and after Early Access?

“Caromble! will have the same price during Early Access as when it hits full release. In the end everyone will have the same content. Therefore, we feel that the price should not be different. The player can decide when it's Caromble! time: if you want to be a part of the development process, that time is now!”

How are you planning on involving the Community in your development process?

“Community involvement is our reason to be available in Early Access. We want the player's feedback as much as possible! We'll use Caromble's Steam forum with separate topics for bugs, features, difficulty, etc. We will create some polls about Caromble!'s gameplay features like power-ups, and we might even release the level editor to the more brave and bug-resilient members of our community.

Furthermore, after every Caromble! Friday we post an update on our steam community hub. Also we keep a development blog (updated slightly less frequently) and will respond to messages on Twitter (@Caromble) and Facebook.

We will spend as much time working with the community to finish and improve Caromble! as necessary to make it the brickbreaker game you have always dreamed of.”
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Recent updates View all (50)

October 14

Caromble! Friday #371 - Parenting

The last weeks have been extra busy because not one but two Caromble! developers became dads! So next to fathering a video game we also start to raise some little humans.


(Our little friends had some problems communicating their preferences concerning privacy so we gave them some Caromble! Censor Bars™.)

Peter and his significant other created two persons at once!

Raymond began his family expansion with one baby. Notice his bad posture that is similar to how he works on Caromble! :P Hopefully his contribution to evolution will be better than:

Happy gaming!

Crimson Owl Studios

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October 7

Caromble! Friday #370 - Tributes to Arkanoid and help from you?

Today was my (Pascal here) first of 4 Caromble! Fridays where I will be working all alone . Thomas D. is traveling through Taiwan with his girlfriend. Peter and Raymond have other reasons why they are not here, but I think it's better if they tell you themselves why this is the case. @Peter and @Raymond: the announcement for next week is for you guys!

Ramp issue fixed
This week I finally found the cause of the issue where balls got stuck inside the ramps, which we mentioned previous week. It's a bit technical, but here it goes anyhow:

By removing the plane floor under the ramp, we couldn't reproduce the issue anymore which pointed us in the right direction. Turns out that our engine did something not quite right when handling collisions with multiple objects over which the ball should roll. Our code sets the speed of the ball directly in this code (overruling the physics engine). Now if the ball collides with 2 of these objects, only the second object has an influence on the ball as it overwrites the speed set by the first object. In case of colliding with both the floor and the ramp, it could be that the floor collision was handled as last, overwriting the effect of the ramp.

We now fixed this problem in the current build!

Reaching an audience
I think that this was the last bit of programming I will be doing for quite some time as we need to focus on marketing now. We are programmers (+1 artist) and we are not so much trained in the art of marketing and reaching an audience. However, it is very important to reach an audience as that will result in revenue, which in turn allows us to spend more time in making Caromble! better and perhaps even making a new game after this. Furthermore, we get happy feelings inside if people play Caromble! and enjoy it, You can make a great game, but if no one has heard of it, what's the point?

So we are focusing on reaching an audience for the coming weeks. It seems that it's a bit harder to get noticed as an Early Access game. Written press seems especially less interested in that. So we are mostly focusing on youtubers. We hope that this will result in many Let's Play videos or Twitch streams to reach players that might be interested in Caromble!.

Do you have any tips for us to reach players that would like Caromble!? Do you know curators, youtubers, blogs or individual players that are especially interested in brick breakers or Early Access games? Let us or let them know. We can use all the help we can get!

Arkanoid tribute
What was nice today is that PixelProspector has mentioned us in a list of 3 games that are tributes to Arkanoid. We are mentioned together with Wizorb and Shatter, which are nice titles to be standing next to. You could help us by retweeting this tweet.

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“Super-Duper Breakout”
Rock Paper Shotgun

“Caromble! is the game that I’ve needed for years but had no idea I was missing.”
God Mode Mag

“.. easy to learn, but hard to master.”
9/10 – Game Review Bomb

About This Game

This is not just another brick breaker game. This is Caromble!; A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, speedruns, superscore medals, unlockable challenges and some surprises you would't expect in a brick breaker game. Brick break your way to glory and discover a world of nostalgic wonder. Let’s get ready to Caromble!

The full release of Caromble! will feature:

  • 24 levels divided over six chapters
  • Each level has multiple playable areas
  • Physics based destruction
  • Medals for speed runs and highscores
  • Numerous unlockable skill levels
  • Powerups
  • Explosions
  • Powerups that cause explosions
  • Explosions that release powerups
  • Puzzles

    The current state of the Early Access build is:
    • Buggy
    • Not fully optimized for performance
    • Contains the first 2 chapters with 8 areas
    • And 4 unlockable skill levels
    • Production quality equivalent to release quality

    Please help us improve Caromble! Report bugs. Play the game. Enjoy the mechanics. Don't like the mechanics? Tell us about it! Tell us why you think Caromble! is great. Tell us why you think it stinks. Know somebody who might enjoy Caromble!? Help us find them!

    Thank you for playing Caromble!

System Requirements

    • OS: Windows Vista or higher
    • Processor: i5 second generation or equivalent
    • Memory: 2 GB RAM
    • Graphics: Geforce 8800GT or equivalent
    • DirectX: Version 10
    • Storage: 400 MB available space
    • OS: Windows Vista or higher
    • Processor: i5 second generation or equivalent
    • Memory: 2 GB RAM
    • Graphics: Radeon 6900 series or equivalent
    • DirectX: Version 10
    • Storage: 400 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Positive (12 reviews)
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9 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
22 of 28 people (79%) found this review helpful
2 people found this review funny
1.9 hrs on record
Early Access Review
Posted: August 28, 2015
Wow! two breakouts released in a day. Breakout/arkanoid games have always been one of my favorite arcade genres ever since the first one was released way back in the late 1970's. I've played hundreds of them over the years and have some particular favorites (e.g. Acky's XP Breakout, Ricochet infinity, Arcmania 2, Reaxxion, Hyperballoid 2, Arkanoid: The Virtual Isles, Incrediball:The Seven Sapphires, Magic Ball 3 aka Smash Ball 3, plus several others). All of those mentioned had something different or special about them such as a never before seen power up, a level editor, hidden levels, great level design or mini games, most of which gave them a lot of replayability. That said Caromble has an innovative addition called leap motion, which requires you to purchase the leap motion hardware that'll set you back just under 90 Euro's. I like the idea, it would go well with my Track IR, but for this game, I doubt i'll be spending a further 90 euro's.

The level designs are nice and I like the color scheme, which reminds me of the colors used in Borderland and Borderland 2. There's nothing spectacular about the game play, in fact I found it a little tedious, though there are some nice features; for example,

i) ... A request window pops up for suggestions and feedback when you close the game down (this will probably disappear once the game comes out of early access),

ii) ... Level navigation is simple

iii) ... You can avoid the last few awkard to get bricks by hitting the portal at the top of the arena, that appears when there are only a few bricks left.

iv) ... The way you can curve the ball by slicing the ball as it hits the bat.

v) ... The end of stage bosses.

vi) ...

Unfortunately I don't think the overall ball physics are good, and the bat seems a little sluggish. I've been playing breakouts frequently for over 30 years and consider myself an experienced player, yet I missed quite a few balls in the first 10 or so minutes due to the bat sluggishness. It's nothing major and changing the sensitivity of your mouse can sort the problem somewhat.

Suggestions to the developer:

It would be nice if there was a count down indicator showing how long there was left of any power-ups captured and I'd love to see a level editor. I'd also like to be able to select or deselect power ups. I've only ever seen this functionality in a few breakouts and it added a lot of replayability. Also some idea's for new power-ups include ball shape changes and bat shape changes to add to the randomness of ball flight.

I will return to this review to update it once I've added a few hours of game play and when its out of early access. Hopefully we will see lots of updates and additions. Overall I give this a thumbs up.

You can see a couple of videos of game play HERE and HERE

Check out Xaxtor99's review and video available HERE. I will be updating my review with a more positive feel to my feedback once I've played the game a little more.
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15 of 19 people (79%) found this review helpful
1 person found this review funny
1.9 hrs on record
Early Access Review
Posted: August 28, 2015
Having played for half an hour I got to the 4th level of the 1st chapter. My experience so far:

  • This is a game that is easy to learn, but very hard to master: the levels are easy, but the challenges are hard.
  • The physicsengine in this game works very well and adds to the overall feeling of destruction. Seeing contructions tumbling down and sending the supercharged ball through it feels very satisfying.
  • The artstyle and level design give off a steampunk Borderlands-feel by having thick black edges and iron everywhere.

Since it's still in Early Acces some options and features are not present in this build (V-sync, controller support), only basic ones like volume and resolution setting are present at the moment.

The first level alone adds interesting and new mechanics and to the classic Breakout mechanic, so I'm very excited to see what future updates bring to this game.
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7 of 7 people (100%) found this review helpful
15.2 hrs on record
Early Access Review
Posted: August 20
Absolutely stunningly good !!!

The fact it's an EAG shows that if you are a genuine, serious and trustworthy dev you CAN release a game which is already superb instead of some half-baked garbage which will never achieve anything close to its stated goal.

The fact that it's an EAG and it's already this amazing bodes incredibly well for the future. Frankly it already runs amazingly well. It has great ballistic physics, destructible environments, well balanced gameplay with excellent up/down grades and plays like an Arkanoid lovers wet dream.

I've loved this genre since spending far too many 10p's back in the arcades of my youth. There are some other great exponents of the genre on Steam - notably Shatter - but this is already better and it's being actively developed.

SERIOUSLY, if you enjoy the genre then this game is amazing (ALREADY).

10/10 so far and I can't wait for further improvements on what is already genre par excellence.
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6 of 6 people (100%) found this review helpful
1 person found this review funny
1.3 hrs on record
Early Access Review
Posted: September 5
Caromble is Arkanoid with a physics engine and insane powerups for your paddle, set in a kind of corrupted mechanical world. The storyline takes you from mission to mission and even includes mad bossfights.

The game is definitely in early access, there are some weird bugs and occasionally the ball tends to get stuck. The tutorial is also rather useless in its current form. But this is a very promising start and the game is definitely already fun.
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8 of 10 people (80%) found this review helpful
4.5 hrs on record
Early Access Review
Posted: August 28, 2015
Caromble!, is a casual arcade game that brings up a Ping Pong feeling in your stomach, while facing speedruns and physics-based challenges.

While bringing destruction with you, then you face 4 areas with 3 steps on each, and two unlockable skill levels. The fantastic mechanics will justify your feeling while using your powerups, to destory multiply boxes, which also drops different powerups like, extra health, speed, extra ball etc. Every destroyed box will drop different points which can be, red, green, yellow etc. where each colour has it own point for your highscore.

Besides that the incredible physics-based destructions, you fight your way through either with keyboard, mouse or controller to beat the evil at the final boss rounds. The game surely has a offering when we talk about challenges, since every area is designed differently.

If you enjoy a fresh brick break game, with a fast Ping Pong mechanic, then this game is for you.

Here is a demo:
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2 of 2 people (100%) found this review helpful
19.4 hrs on record
Early Access Review
Posted: January 13
Damn this game is difficult! But even though I can't get passed the 3rd level of the first stage Im not ragequitting this one. First off, I really like the graphics. Things are exploding and particles are flying. The fact that they build it with their own engine makes it even more awesome (I thought it was UE4). The sfx is surprisingly relaxed and layback for such a destructive game but fits in well. The gameplay could use some tweaks. As it is very punishing for dying. There are no save points in levels, only between them. This makes me stop playing after dying twice just before the end of a level. You could say it is challenging and in a way it is, but a little too much for me :). I had some hours of fun with this game for 13,- so I'd reccommend it. I'll keep a lookout for the release.
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8 of 14 people (57%) found this review helpful
1 person found this review funny
3.8 hrs on record
Early Access Review
Posted: September 12, 2015
Caromble! - Mixture of Brick Braker and Pong on steroids.

Graphic; Is awesome, cool looking textures and design, along with destroying/explosion and abilities animations.
Sound; have good tension and action music followed with great sound effects.
Gameplay; is really fun for casual playing, brings real refreshment in sea of new indie games. Lots of unique levels with great boss fights+ some unlockable challenges that I didnt try ^^.

However I do find lacking at least co-op, It should be really fun playing it trough with friend.

Game is fun, its good looking, you can see that lot of effort and knowledge are invested in this game, but at this point without any multiplayer or co-op, I would recommend buying this game to anyone, only on sale for at least 40% off.
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1 of 1 people (100%) found this review helpful
4 people found this review funny
2.0 hrs on record
Early Access Review
Posted: August 28
IRL Arkanoid with an electroball, pipes & boxcrates, and a Chevy bumper on the rooftops across Pandora.

There Is A God/10

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4 of 7 people (57%) found this review helpful
0.6 hrs on record
Early Access Review
Posted: August 28, 2015
Great mix of old-school brick-breaking mechanics and new features like the 3D world. Some slight technical hitches here and there but it's understandable for an Early Access title
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7 of 13 people (54%) found this review helpful
1 person found this review funny
3.3 hrs on record
Early Access Review
Posted: August 29, 2015
Do you enjoy arcade action games that are simple to learn but difficult to master?
...More specifically, do you enjoy the classic style break-out games like I do?

If you answered "yes" to either, then you are looking at one helluva nice choice for your gaming dollar with Caromble!

Watch my First Play & Review when this game hit early access here if you need more persuasion to jump in!

Caromble represents what any true Indie game fan should absolutely love. This game oozes with over-flowing passion from a development team that shows their devotion to making a great break-out style game! Caromble is "their baby" and already in early access, it shows they care about delivering a fantastic and epic fun arcade style game!

I look forward to seeing the final product and it's progression to that point after playing my first time!

Caromble is gaming at it's most innermost raw and true core...

Caromble beats the heart of it's passionate development team...

Caromble is a joy to both play and watch in action!

Caromble is quite simply the classic break-out style game so many gamers from the 80s and 90s loved brought into modern day gaming with both style, unique & fresh ideas, and a ton-of-fun gameplay within!

Great job Crimson Owl Studios! You've made a fan of me with your game.

You should all be very proud of "Caromble"!

- Zaxx
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Recently Posted
0.2 hrs
Early Access Review
Posted: September 28
Product received for free
Someone gave me a cd key for this game and its not bad at all, fun and simple.
Helpful? Yes No Funny
5.3 hrs
Early Access Review
Posted: September 4, 2015
Amazing game!!
Helpful? Yes No Funny