This is Caromble!: A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, platforming elements, speedruns, superscore medals, unlockable challenges and boss fights.
User reviews:
Positive (12 reviews) - 83% of the 12 user reviews for this game are positive.
Release Date: Aug 27, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Watch our Early Access video explaining our intention and goals if you´re more a fan of listening than reading!

Caromble! is ready to meet gaming enthusiasts who want to take part in our development process. This is NOT yet the complete game and we motivate you to buy Caromble! in Early Access only if you like to be part of the creative process of fine tuning and polishing Caromble!. Also, you should expect occasional gameplay bugs or other issues in this phase.

We are only 5 guys working part-time on this game every Friday of every week since 2009. Now, it is time for us to step out of our developer garage - actually from our kitchen tables - and share Caromble! with the world! We would like your input to balance and improve the Caromble! experience. In this phase you can have a major impact on the development process. Your input on power-ups, boss-fights, skill-levels and anything you want to share with us will helps us tweak the difficulty and make the game challenging from beginning to end.
Furthermore, It is unlikely that we have found every bug ourselves. A community that can help us with finding the remaining bugs and technological or compatibility issues is something infinitely valuable to our small team with our limited resources.
We would love to meet you and hear what you think of Caromble and how you think it can be even better. Get your hands dirty on this work-in-progress and help us to finish Caromble! to make it the brick-breaker you’ve been waiting for!”

Approximately how long will this game be in Early Access?

“Until we and the community are happy with the game. However, as we only work on Caromble! for one day a week, it might be a bit later than we'll hope. We have already been in Early Access for a year, but we are still not ready. We will continue to work every Friday on Caromble! until it is done.

We have already created the contents of all 6 chapters, which we now want to polish, balance and tweak. We will gradually add new story and skill levels to the Early Access build.”

How is the full version planned to differ from the Early Access version?

“The final version will have more content, better performance, and provide a more stable experience. The current Early Access release contains the prologue of the story mode, three story mode chapters - containing 12 story levels - and 5 skill levels. We’ll continue to add content until all 6 story chapters are in the game, along with more challenging skill levels and backstory elements.”

What is the current state of the Early Access version?

“All core gameplay mechanics of Caromble! are in place. The current Early Access build contains the first 3 chapters, and allows the player to unlock five skill levels. This build can be finished in about 120-180 minutes depending on the player's skill. Collecting all the medals and reaching the highscores on all skill levels will take more time.

We’ve tested the build on about every machine we could get our hands on. On those machines the build was stable. But, being a small team lacking resources, it is hard for us to have access to all hardware out there. So yes, there might be bugs. We'll fix them with the highest priority, but we only have a single day every week (and an occasional night) in which we can do this.

We think the production value is close to the quality of the final build. That is, unless the community's feedback proves otherwise.”

Will the game be priced differently during and after Early Access?

“Caromble! will have the same price during Early Access as when it hits full release. In the end everyone will have the same content. Therefore, we feel that the price should not be different. The player can decide when it's Caromble! time: if you want to be a part of the development process, that time is now!”

How are you planning on involving the Community in your development process?

“Community involvement is our reason to be available in Early Access. We want the player's feedback as much as possible! We'll use Caromble's Steam forum with separate topics for bugs, features, difficulty, etc. We will create some polls about Caromble!'s gameplay features like power-ups, and we might even release the level editor to the more brave and bug-resilient members of our community.

Furthermore, after every Caromble! Friday we post an update on our steam community hub. Also we keep a development blog (updated slightly less frequently) and will respond to messages on Twitter (@Caromble) and Facebook.

We will spend as much time working with the community to finish and improve Caromble! as necessary to make it the brickbreaker game you have always dreamed of.”
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Recent updates View all (69)

May 14

Caromble! Friday #393: Toyboxelate

The retro video game era inspired Caromble!'s gameplay and it's something we occasionally refer back to. One of the associations with "retro" is the lack of many of pixels. Most of our visuals don't lack those, but one of our power-downs does.. behold pixelate:

Making this effect is rather easy and you can try it out yourself! (thanks Thomas D for putting this online!)


Whilst thinking about this effect I came up with the idea to use our toybox objects to create pixelated images from normal pictures.. and aptly named it toyboxelate!


Toyboxes are one of Caromble!'s most common objects and they come in a variety of colors: red, green, blue, yellow, white and black. This raises the question: How to convert an image to our Caromble! palette? I searched the internet and found a similar question: How can I convert an image's pixels to actual LEGO colors?

In short the answer was to follow these steps:
  • Download GIMP.
  • Scale the image to an appropriate size.
  • Create the color palette you want to convert to.
  • Apply the color conversion ("Convert Image to Indexed Colors") using your custom palette.
Sidenote: I'm wondering if this is a common technique to create pixelart? I am no artist, but a programmer, maybe I should just ask our teammate Thomas S :-)


Now that the research is done. Let's create some toyboxelated art!

I followed the steps above and I also applied some dithering in the final step to reduce distortion and get a better result for this guy below:

Original image

Converted image

Toyboxelated image—an ingame(!) render using many toyboxes:

Disclaimer: I've should have run this through our graphics department to make it more appealing (use better lighting for example), but I am just happy with the idea that toyboxelate works programmatically and I leave it to the reader's imagination that this looks awesome! ;-)

Tip: squeeze your eyes for an even better result!

Future work

Cool, right? This toyboxelate idea isn't used in Caromble! yet. However, it was simple to implement and it might come in handy. It's a nice tool that might be used to generate level parts; I definitely would like to see this added to our level editor, especially if we decide to release it to the public. And, we can use this for performance testing. For example, I started eagerly and created an image which required thousands of objects. But my machine wasn't up for this task.. So I toned down and used smaller images. Using toyboxelate for performance testing is reserved for another post.

So that's that for this retro inspired sidequest!

Happy gaming! Ray

P.S. Can you think of any retro elements (gameplay, art, etc.) you would like to see in this game? Let us know!

1 comments Read more

May 6

Caromble! Friday #392: A new welcome and a goodbye

This week's announcement we want to use to celebrate the birth of Pascal's daughter: Elise. She is now 4 weeks old and a great addition to Earth already. Caromble! welcomes Elise onto this world and we love her already.

This is already the 4th Caromble! baby this year and as you can imagine this has some effect on the development speed. These life events, together with the fact that we only work on Fridays makes the progress a bit slower than you, and us, might have wanted. But bear with us!! Development is still going strong and we are closing in on the Chapter 4 release! We're 8 years in this project already, so it's a serious part of our lives and it will stay that way!

Unfortunately we also had to say goodbye to our latest addition to the team: Frank Meijer. Frank took care of our marketing and PR and this helped us to have more focus on the development. He found a great new job at Utomik and realized that he couldn't combine it with his efforts for Caromble!. We want to thank Frank for all of his efforts for Caromble!. Meanwhile, we realize that marketing and spreading the word is essential to find our audience.
If anyone knows someone who is interested in talking to us about marketing and PR and looking for a fun challenge, please contact us!

To share something that we are currently working on, check this video:
At EGX in London, where we were with Caromble!, Thomas encountered a strange bug in the Race level where a ramp didn't give enough force to the ball. It was very difficult to reproduce, but with this custom edited variation on the race level he finally managed to reproduce it. Now we will try and find the cause. #bughunt

Thanks for reading and keep on giving your feedback in the discussions and spreading the word on Caromble!. You know what?!
Any (positive) tweet about Caromble! that gets more than 50 retweets until next Friday receives a steam key.
That's how we roll (pun intended)!

Talk to you soon!

With Caromble! love,

The team

1 comments Read more
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“Super-Duper Breakout”
Rock Paper Shotgun

“Caromble! is the game that I’ve needed for years but had no idea I was missing.”
God Mode Mag

“.. easy to learn, but hard to master.”
9/10 – Game Review Bomb

About This Game

This is Caromble!; A fresh new take on the brick break game! Free the corrupted world and fight evil with physics-based destruction, puzzles, explosions, skill-levels, power-ups, mayhem, more explosions, further puzzles, speedruns, superscore medals, unlockable challenges and some surprises you would't expect in a brick breaker game. Brick break your way to glory and discover a world of nostalgic wonder. Let’s get ready to Caromble!

The full release of Caromble! will feature:

  • 24 levels divided over six chapters
  • Each level has multiple playable areas
  • Physics based destruction
  • Medals for speed runs and highscores
  • Numerous unlockable skill levels
  • Powerups
  • Explosions
  • Powerups that cause explosions
  • Explosions that release powerups
  • Puzzles
  • And yes... platforming elements (say what?!)

    The current state of the Early Access build is:
    • Buggy
    • Not fully optimized for performance
    • Contains the first 3 chapters with 12 areas
    • And 5 unlockable skill levels
    • Production quality equivalent to release quality
    • Very enjoyable

    Please help us improve Caromble! Report bugs. Play the game. Enjoy the mechanics. Don't like the mechanics? Tell us about it! Tell us why you think Caromble! is great. Tell us why you think it stinks. Know somebody who might enjoy Caromble!? Help us find them! We're forever in your debt.

    Thank you for playing Caromble!

System Requirements

    • OS: Windows Vista or higher
    • Processor: i5 second generation or equivalent
    • Memory: 2 GB RAM
    • Graphics: Geforce 8800GT or equivalent
    • DirectX: Version 10
    • Storage: 400 MB available space
    • OS: Windows Vista or higher
    • Processor: i5 second generation or equivalent
    • Memory: 2 GB RAM
    • Graphics: Radeon 6900 series or equivalent
    • DirectX: Version 10
    • Storage: 400 MB available space
Customer reviews Learn More
Positive (12 reviews)
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