Feel the power of flying the AV8B Harrier II. A flight and naval combat simulator with mission planner & fully dynamic open ended campaign.
User reviews:
Mixed (96 reviews) - 60% of the 96 user reviews for this game are positive.
Release Date: Jun 6, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that by releasing in EA we will make a better game. EA player feedback is invaluable in that it allows us to listen to what flight simmers think and want, which is then reflected through development.”

Approximately how long will this game be in Early Access?

“Our current estimate is 9-12 months. However, our development road-map has a player reaction focus so the amount of time spent in EA largely depends on them.”

How is the full version planned to differ from the Early Access version?

“Again, development will reflect EA feedback, however the key areas being implemented during EA are:

Our intended multi-player game modes include:
- 'Fleet vs Fleet’ where you’ll have the option of playing co-op against an AI fleet or against other players.
- In campaign co-op mode, you’ll be able to take part in other players campaign missions or ask for help to complete missions in your campaign.
- You'll also be able to send a request to friends or have an open invitation.

Satellite Imagery
We intend to enhance the terrain with satellite imagery and more bespoke 3D assets. We have polished and populated certain areas of the terrain so EA players can get a feel for how the full version will feel.

Pro Voice Recordings
We are intending to add radio chatter which will massively increase the feeling of immersion. In addition, professional voice recordings will increases the quality throughout.”

What is the current state of the Early Access version?

“CAP2 is currently a single player game with fully immersive simulation and strategic gameplay. All of the listed features are present, perhaps not all 100% polished (after all its EA!) but enough to give simmers an idea of where the game is heading.

For detail on what we are working on a day to day basis please subscribe to our Dev Sit Rep discussion thread: http://steamcommunity.com/app/347170/discussions/0/154642447927175939/?ctp=6

You can also follow our Dev blog which is less frequent but provides more technical detail: http://devblog.sim155.com/

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we add new content and features.”

How are you planning on involving the Community in your development process?

“We are closely monitoring the community forums, hubs, blogs and social media channels - we cannot respond to EVERY query or bug report, we've already learnt that's impossible! But rest assured we are observing, we will answer through improving the game and communicating what we've done!

As well as our Dev Blog mentioned above we have a main bug thread and a checking in thread which the community can subscribe to. The central bug thread means everyone can stay in the loop with whats been reported.

Ultimately, we are shaping the game around EA players so come and join the crew, and if not we hope to see you back when we transition to full release!”
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Recent updates View all (32)

May 5

Communication & New Screenshots

Hey all

We are working hard to get the next update to you, and as we get closer to that we are ramping up our communication to let you know what we've been working on and what to expect.

DEV SIT REP - We have increased our activity in this discussion thread. Here are the latest posts, please subscribe to the discussion if you are interested:


SCREENSHOTS - Yesterday we captured lots of new screenshots. The Dev Sit Rep would be our preferred home for these but as Steam doesn't allow images to be posted within discussions (as far as we know!) we will be posting these through twitter and facebook, almost daily. Here is today's screenshot of the Harrier refuelling over MCAS Yuma showcasing the new satellite imagery.


Like the page to stay updated or follow us on twitter @sim155games

Thanks for your support!

3 comments Read more

April 12

A fascinating discussion about how flight simulators are designed and built.

Thanks to Tim and Pieter at Xtended (Eurpope's Premier Aerospace Radio Internet Programme) for the invitation to take part in their latest episode!

Check it out: http://aviation-xtended.co.uk/ep-68-combat-air-patrol-2/


1 comments Read more
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“It really was another one of those VR experiences that were like - wow..so this is how it always SHOULD have been!”
Beach AV8R (Mudspike)

“Man what great potential. I basically just set up some controls and went through a few of the tutorials so far. Coming from DCS this is honestly a breath of fresh air...”

About This Game

Feel the power of flying the AV8B Harrier II. A flight and naval combat simulator with mission planner and fully dynamic open ended campaign.

CAP2 uses a custom built engine that delivers a totally unique, immersive and realistic experience. Your battle-space is over 250,000km2 of beautiful and geographically accurate terrain around the Straits of Hormuz.

After initial flight and tactical training you will be pitched into an immersive scenario against aggressive ground, sea and air based enemies. Use the fully articulated cockpit, your skills as a pilot and your tactical awareness to engage in dogfights, carry out ground attacks and command your fleet to ultimately ensure the safety of your comrades and the final capitulation of the enemy.

Strategic decisions such as commanding your fleet on the tactical map and your performance in the air will affect the final outcome: Go 'gung ho' with a full out assault and the outcome will be in the balance or plan ahead and the end result will be your ultimate victory!

Key Features
  • Campaign Mode - Dynamic open ended campaign, set in the Straits of Hormuz
  • Naval Simulation - Civilian traffic transit shipping lanes, enter and leave ports
  • Control your fleet and air assets, plan your mission waypoints and target ingress/egress together with your fleet formation, route and speed
  • Training modes - Flying and deploying weapon systems
  • Air to Air Refuelling - with hose physics and four levels of refuelling help
  • Detailed 3D cockpit with selectable articulated controls.
  • 3D environmental audio
  • Over 250,000 sq km of geographically accurate terrain
  • Geographically accurate environmental lighting based on longitude, latitude, date and time and accurate star map
  • Multiple controller support: Flightstick, HOTAS, rudder and MFD panel support, gamepad mode
  • Track IR support
  • VR Support (HTC Vive and native Oculus API support)
  • Supports very wide screen aspect ratios
  • Mod-ability

    All of the listed features are present, perhaps not 100% polished (after all its EA!) but enough to give players an idea of where the game is heading. For a more detailed explanation of the current state of development please follow our dev blog: http://devblog.sim155.com/

System Requirements

    • OS: 64 bit Windows 7
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX750/AMD R7 250/AMD A10 APU
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: 2 channel audio
    • OS: 64 bit Windows 10
    • Processor: Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX970/AMD Radeon R9 280
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: 5.1 channel audio
    • Additional Notes: TrackIR and multiple controllers
Customer reviews Learn More
Mixed (96 reviews)
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