OBEY is an asymmetrical multiplayer game. We've all played games where you send commands to teammates or AI units. OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey.
User reviews:
Very Positive (106 reviews) - 93% of the 106 user reviews for this game are positive.
Release Date: May 21, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“OBEY is a multiplayer-only game.
I am a one man team putting everything I can into building something unlike any other game you have ever played. As such, the best way to guide OBEY's development is alongside it's players and community.
By purchasing Early Access to OBEY, you’re actively supporting it's development, and are invited to give your feedback and suggestions to help make it the best game possible! :)”

Approximately how long will this game be in Early Access?

“Planned release is currently around the end of 2016 / start of 2017.”

How is the full version planned to differ from the Early Access version?

“OBEY is still being balanced and new strategies are being discovered.
For specific notes on what is planned and what is being currently worked on, check out the development task list.”

What is the current state of the Early Access version?

“OBEY is fully playable, and most core game features are in place.
Refinements and finalizing of game play and mechanics, sound, GUI, and art are all in the works.

Community involvement is especially important now as game rules, achievements, alliances, and in-game social aspects (aka methods of lying, stealing, and making opponents lives miserable!) are falling into place and are being decided together with players and with players themselves continuing to figure out how they can be used and exploited to win.”

Will the game be priced differently during and after Early Access?

“The price is not planned to change after OBEY leaves early access.

Thoughts on pricing:
OBEY is designed as a multiplayer only game (even though it does have AI bots to play with).
Hence, it's price is meant to incentivize players to get a 4 pack if possible so they can enjoy it with friends: currently the 4-pack gives nearly a 50% discount off of the normal price per copy.”

How are you planning on involving the Community in your development process?

“Things are just getting started, but the community is ALREADY involved!!
OBEY is above all, a psychological and therefore social game, it requires and encourages a tight knit community. To players that really want to milk OBEY for all that it has to offer, I strongly urge you to join our community! :D
OBEY belongs to the players. For example:
-Weekly tournaments and events run by players.
-OBEY already includes some maps that were authored by players, and plenty of maps have been uploaded to Steam with the (BETA) workshop tool
-OBEY wiki (created and maintained by community members)
-OBEY on YouTube (videos recorded by players and fans)
-OBEY has been translated to over 11 languages.. I can't speak all of the languages! Different people in the community translated OBEY.
-Obey - Gehorche! O-G! (German Group)
-OBEY Hispano Steam Group
-OBEY Bosna i Hercegovina Steam Group!
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Buy OBEY 4-Pack

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Recent updates View all (26)

June 17

OBEY adds Steam Cards, Badges, Backgrounds, Emoticons!

Hi Everybody!

Just wanted to let you know that as of today, playing OBEY will now grant collectible OBEY Steam cards to your Inventory!

Matching a set of OBEY cards can be used to craft OBEY badges, emoticons, and backgrounds.
Creating them required the completion of 55 individual art assets
I made them all myself, just for YOU!

check em out:


6 comments Read more
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“The great video game OBEY is a social experiment: To what degree are players willing to act against their own will in order to prevent somebody else's victory?”
Zeit Online

“...this is a tense, fast-paced King of the Hill-type encounter where the balance of power is constantly shifting and is not always in the hands of the only person with actual weaponry.”

“Simply put, OBEY is one of, if not the best, multiplayer games I've ever had the pleasure of experiencing”

About This Game

OBEY is a highly asymmetrical multiplayer game.

We've all played games where you send commands to AI units or teammates.
OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey. It is always up to players to deal with the consequences of their decisions in the game.

You win by bribing and coercing your opponents to do things against their own self interest (and in your interest).
If you are being coerced you have only stealth, intelligence, trickery, and creativity to escape.

OBEY is sort of like Counter Strike Jailbreak Mod meets Spy Party.
OBEY's social aspects have also been compared to Trouble in Terrorist Town and Town of Salem.

To win, make more money than any one else by the end of the round.
To make the most money, take command of the giant robot (the robot player makes 10x more than the other players per second)
You take control of it by walking into a door at the base of the robot.
The player in the robot can easily destroy any player he sees trying to approach (IF he sees them).
That’s the basics – so superficially, it plays like ‘king of the hill’.

Experienced robot players will know that it is not always in their interest to simply kill approaching players.
Why not? Because he can instead coerce them to do what he wants.
and that’s where the game gets interesting…

GAMEPLAY FOOTAGE BY GDOG (Contains instructions for new players)


  • When playing as robo... you are free to shoot everything that moves (and this might even work against friends or new players), but if you just use this against experienced players you will get subverted, and you will lose. You want your opponents controlled, not hidden and out to subvert you...
  • When playing as a bunny... trying to constantly subvert in the face of an experienced robo is a terrible idea: you will spend most of your game waiting to spawn. OBEY rewards using TRICKERY, STEALTH, and INTELLIGENCE. OBEY does not reward constant blind 'guns blazing' rushing to the robot. (But what did you expect? you are a baby bunny .vs an enormous mecha-canon-turret).
    REMEMBER: You will be playing against other human beings - they can not be fooled as easily as AI!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP
    • Processor: Dual Core processor
    • Memory: 1500 MB RAM
    • Graphics: 128MB GeForce 8400 / Radeon HD 4000 series or equivalent
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • Additional Notes: OBEY runs at ~30fps on the Surface Pro 3 on 'Normal' settings @ 1280 x 800px. OBEY is playable offline via LAN.
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 600 series / AMD Radeon HD 7000 series or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Microphone headset is HIGHLY recommended.
    • Processor: Dual Core processor
    • Memory: 1500 MB RAM
    • Graphics: 128MB GeForce 8400 / Radeon HD 4000 series or equivalent
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • Additional Notes: Minimum spec is a Core 2 Duo 2008 MacBook, on which OBEY is playable at 20-30 fps on 'Low' settings @ 800 x 600px. OBEY is playable offline via LAN.
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 600 series / AMD Radeon HD 7000 series or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Microphone headset is HIGHLY recommended.
    • Processor: Dual Core processor
    • Memory: 1500 MB RAM
    • Graphics: 128MB GeForce 8400 / Radeon HD 4000 series or equivalent
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • Additional Notes: OBEY is playable offline via LAN.
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 600 series / AMD Radeon HD 7000 series or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Microphone headset is HIGHLY recommended.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (106 reviews)
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90 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
44 of 52 people (85%) found this review helpful
5 people found this review funny
6.6 hrs on record
Early Access Review
Posted: May 22, 2015
Review: Obey

Footage taken ingame:

”Kneel down my fellow minions, thou shall obey to my rules and live a happy rabbit life. But those who oppose will be crushed, over and over again! Now offer me some uranium and I shall reward you with money and life. Or at least one of them. Wait! What was that? No..No! Krrchhzzz..
I am in charge now! And what I have to say is: Kneel down my fellow…”

What was that all about right now? It is about Obey, a multiplayer game, presented in plain but solid graphics, that could revolutionize the whole genre with a unique psychological approach. Do you know “Watership Down”? If not, try to imagine a bunch of small rabbits that start on the same map, trying to get control of a robot. You start as one of those small puppies, running for your life to be the first to enter it. If you succeed, you get rewarded with instant cash and the ability to operate the big guy. That means more cash and the power to control the other rabbits. Or not. If you are second, prepare to get fried by sentries...

Talking about cash. The main goal of Obey is to be the first who gains 10k Dollars. This can be achieved in multiple ways. You get money every “tick”, meaning a certain period of time, after which your money gets a constant boost. Obtaining the robot triples the amount, rabbits with collars get a bit, “nacked” rabbits get even less. The next option is the “Payout”. That means: The player who is in charge of the robot can place money on the map to gather, manipulate or reward his minions. The last option is the Food or Drop Box. Again, the player controlling the robot can set this box to autopay, cashing your bunnies for delivering special items you need to ensure your reign. These Items get dropped by a Dropship, which also spawns killed rabbits.

Instead of writing a huge text about them, I will just list the items with a small description:

List of items:
  • Uranium - The main-resource and moneymaker. Robot buys it for 100, rabbit dumps it (and earns a small auto-pay), robot gets 300 (win-win)
  • Rockets - Secondary weapon with much impact. Rabbits get hurt even if they are hiding behind obstacles.
  • Fuel - Robot needs it to charge its flamethrower. Very useful to kill nearby rabbits.
  • Batteries - Sentries surrounding the robot only work if they are activated and that costs batteries. Powerful defense.
  • Corpse - Not really a traditional item, but If a bunny dies via Sentry or Flamethrower, it leaves a corpse. Taking and throwing it into the Dropbox, makes the “ruler” lose money.
  • Sensors - activates if a bunny is nearby.
  • Collars - Robots “Main-Spy”. Collars are highlighted with yellow triangles on the map so whoever sits inside the Big Guy can easily see, where the minions are gathering. It can be used to trap the robot as well since it still works even if not worn around a neck, the robot can simply detonate every collar he wishes to. Useful for rabbits: Collars grant more money and protect from enemy sentries. If you made it that far..
  • Lights - Well, lighting an area so bunnies can be seen although Big Brother isn`t watching with his blaze
  • Mines - Bunnies can plant them, only robot sees them if they are activate and only robot can deactivate them. At least without dying.
  • Fences - Or Laser fences - Cheap defense since every bunny gets fried upon touching.

Talking about Control.You might think that being a rabbit outside of the robot is a painful and boring destiny. It is not. Politics and weaving intrigues, manipulating your teammates or even the high ruler himself. How to obey for some minutes? Getting presents in exchange for dumping items and betraying your teammates. Or team up with 2 or 3 others, kill yourself with laser fences and let them dump your corpses into the Dropbox, thus blasting rulers gold away. Losing your collar may look the best opportunity to sneak into the robot but no risk without a price. Wearing no collar means getting less money. And what about the high emperor himself? Should he act violently, showing no mercy and run into the danger of getting attacked from multiple sides? Granting a wish might be a good chance to win a follower. Like it says:”Don`t bite the hand that feeds you.”
Who needs that robot anyway. My first match was won by a guy that never entered the robot. He always played nice, never taking off his collar. Instead of taking the risk he played after the rules. But not every match is the same and your tactics should be reconsidered every minute to ensure that you are earning the 10k Dollars at first.


Update:Obey has been in Early Access for quite some time now - and I still highly recommend it. There are six maps and the map editor, allowing players to build their very own battlefields for free, ensuring nearly infinite possibilities, depending on the community. It should be said that a microphone is expected. There is a chat available but making announcements, threats or plans with teammates does not only work better through the integrated voice chat, it is also way more funny. That said everybody should be aware of the fact that Obey is multiplayer only. Dex managed to implement decent AI that fills the open gaps. Don`t underestimate CPU-Bunnies! They can enter the robot and feel - nothing!!!

I hope lobbies get filled with more people playing since this game may be good with friends but offers a nice new psychological touch when testing your powers of persuasion with strangers. It is not a game for everybody but not only a new approach in a worn-off genre but also a great example for what indie developers can do - so please show your support!

Verdict: 9/10


Source of consideration: Dan Dez
Key erhalten von: Dan Dez
Was this review helpful? Yes No Funny
29 of 33 people (88%) found this review helpful
5 people found this review funny
241.3 hrs on record
Early Access Review
Posted: May 21, 2015
An original and very tactical game of subversion, deceit and general skullduggery.

Obey brings to the table a fresh approach to the pvp multiplayer experience. The aim of the game is to be the first to achieve a certain monetary goal (usually 10,000 cents) and the means to achieve this goal varies considerably.

At the beginning of each match each player finds themselves in control of a cute little bunny rabbit (a hamster or guinea pig perhaps?). The first player to enter the Robot doorway is the player who gets to control it, thus a race is on. Upon entering the robot the electric sentries will all power up rewarding any late comers with electrocution, there is no second place.

Players earn money in several different ways.

1. Per Tick. Controlling the robot pays the most, wearing an obedience collar pays a little, wearing nothing pays something but not much.

2. Robot Payouts - The player in the robot can drop money wherever he wants in order to reward or manipulate bunnies to obey.

3. Drop Box - The robot can set the Drop Box to autopay on deposit (25,50,75 or 100) in order to encourage the bunnies to deposit items.

Uranium - Costs 100 - Pays the Robot 300 when deposited (ie. Robot can buy it for 100, bunny can then deposit it for autopay of 100, robot and player therefore make 100 profit each).

Batteries - Provides a single charge to the sentry defences whereby the robot, upon activating said charge, will cause all nearby bunnies without a collar to be electrocuted. Bunnies can protect themselves by hiding behind wreckage they drop between themselves and the defence pylon.

Fuel - Ammunition for the the robots flamethrower which is the only weapon which can directly shoot the robot doorway.

Rockets - Ammunition for the robots multiple rocket launcher. The robot can kill bunnies hiding behind obstacles with this.

Mines - Once deployed only the robot can see where they are.

Laser Fence - A deployable fence which will instantly fry any bunny walking into it.

Pointer - Allows bunnies to temporarily mark a location on the map. These are usually used by bunnies who take upon the role of an informant on behalf of the robot against their fellow bunnies.

Sensors - Indicates when a bunny is nearby.

Lights - Keeps an area lit as the robot can generally only see where the searchlight is aimed.

Collars - Obedience collars allow the player in the robot to easily see the location of the bunny wearing it. The robot can also destroy the collar thus killing the bunny whom is wearing it. Collars grant a bunny immunity to the robots sentry defences. They also generate an increased income for the wearer.

Corpses - These are left behind when a bunny is electrocuted or burned and when deposited in the Drop Box they cause the player controlling the robot to lose money.

Players have to decide, moment by moment, how they will play the game. Should they obey the robot and make some money doing so, yet by doing so they empower the player controlling the robot? Should they spend their time trying to subvert the robot whereby they could reap huge gains yet in the meantime not be making much money? Should they inform on the other bunnies or should they perhaps try and corpse the robot? Should they cast dispersion on the other players with subtle comments? Should they tactfully try and create a certain atmosphere amongst the other players? Should they band together with the other bunnies against the player in the lead? Should they lure other players via baiting them to do certain things? The choices are ongoing and dynamic and are only really limited to our cognitive ability.

The game has fully integrated voice chat and therefore a microphone is essential to get the most out of the experience. Players reliant on keyboard only to communicate will be at a significant disadvantage in regards to their ability to influence the other players.

After having played numerous games I emphatically give this title a thumbs up and highly recommend people pick themselves up a copy. This game will definitely bring out the worst in you and at the same time bring a smile to your face as you see the worst brought out in others.

Town of Salem was good, but this is much better. :)

Brave New World + Nineteen Eighty-Four + Propaganda (Bernays) + Pavlov + Sun Tzu + Computer Code = Obey.
Was this review helpful? Yes No Funny
33 of 40 people (83%) found this review helpful
5 people found this review funny
15.3 hrs on record
Early Access Review
Posted: December 11, 2015
Obey, Obey, Obey. Yea I don't think so!

First off, this game is SUPER unique, I've honestly never played any game like this before.
When I first started playing this game, I went straight for the tutorial and right after to the multiplayer part.
I quickly met this super friendly guy in-game, who was eager to show and teach me how exactly this game worked and some of the aspects in the game, which the tutorial simply couldn't show you.
It turns out, this great guy was the developer of the game, he's a really friendly and nice guy.

In this game you're a cute little bunny, your mission is to first achieve a certain amount of money.
There are different ways to do this, however, you can either be an obedient bunny and do as the robot tells you or be the disobedient bunny and take control over the robot, and start controlling the obedient bunnies.
When playing as the robot, make sure to keep track of your obedient/disobedient bunnies and make deals with them. This way they'll keep OBEYing you and you'll stay in control.

+ Super great potential.
+ Extremely friendly community.
+ Great strategy game.
+ Negotiating with people. (Deny, deny, deny. If that doesn't work then just lie, lie, lie).
+ Choice between being the evil robot or the obedient/disobedient bunny.
+ Great response time from developer.
+ Nice variation in maps. (Game includes level editor)

- If you don't have a mic, this game could become a little challenging.
- Not super many players yet. (This is where you come into the picture, JUST BUY IT!).

A tip I would like to give you all, "when" you buy this game is: Start out with the tutorial and try listening closely to what it tells you. When you have done that, go for an hour or two in multiplayer to get a grasp of the game and then turn back to the tutorial. I myself felt like I didn't completely understand the game after the first tutorial attempt, a bit much information to grasp for me atleast, but when I played a bit of multiplayer and got a hang of how stuff worked, I took a quick turn back to the tutorial and it just suddenly made a whole bunch of sense.

I rate this game atleast 9/10, close to 10/10.

Would I buy this game?
Hell yea!

Would I recommend you to buy the game?
Yes, I'd even recommend you to buy a 4-pack to share with your friends!


Source of consideration: Dez
Was this review helpful? Yes No Funny
30 of 39 people (77%) found this review helpful
2 people found this review funny
13.0 hrs on record
Early Access Review
Posted: July 7, 2015
OBEY is a game with a very interesting concept which I will describe in the next paragraph. It is entirely multiplayer as interaction with other players is crucial. It's unlike any other games I've played before and its concept is very well made.
If this review is too long for you, I suggest you to only read the first paragraph about the game's content and the final verdict at the end.

What is happening in the game:
In OBEY, one player is a leader and controls all the other players from a giant robot. This robot has the ability to shoot bullets and rockets that kill the disobeying players, if the leader sees them and shoots them.
Other players, bunnies, have to listen to the leader. They have to wear tracking collars and carry weapons into the robot's feedbox. The leader pays them for that, but the point of the game is for the bunnies to sneak into the robot and take the leader's position. In other works, you have to obey until you have the chance to hide and sneak to the robot.

  • An unique idea that is not just unique, but also well executed. It's very interesting to observe how different leaders have different approaches to controlling other and how players in control respond to their manipulation.
  • Maps are well-balanced as they allow the leader to control the players, but other players are still able to take over the leadership if they play well and have good tactics.
  • This game encourages interaction between players which includes giving orders, lying, deceiving and betraying other players for money.
  • The maps and objects look great. They are simple and modern-looking. Also, the soundtrack fits in very nicely.
  • The developer is active and is constantly making new updates to the game.
  • This game is also made for Linux and MacOS powered systems.
  • There is also a tutorial which explains step by step how things work by walking the player along different objects and stages of the game.
  • In case there is a lack of players online, you can also play via LAN.
  • Low system requirements.

  • At certain hours, there might be a lack of online players. Mostly, however, you should be able to find a running game.
  • Tags on Steam also include "Includes level editor", but can't seem to be able to find it anywhere. Levels can be made using third-party software: link
  • Sometimes, it's hard to play when a leader is someone without a microphone. I don't know how the developer could fix it, though.
  • I feel like the price is a bit high, at least for the current amount of content. There should be more game modes, weapons and maybe some tools for the bunnies to handle, not only the leader. There is a 4-pack with much cheaper price per copy, however.

More players would be much appreciated, but the game is never really discounted a lot. Bringing more players would bring some energy to the community and the developer would have a much easier time getting new ideas and improving the overall impression of the game.

The final verdict:
The idea for this game is amazing and, in my opinion, it is worth supporting the developer, although the price is a bit high for the current amount of content. Interaction with other players adds a whole new level to player experience. This game is really great at making you think how to free yourself while not raising any suspicion and, when you manage to get in charge of the robot, you actually feel rewarded and accomplished.
The game is well made, still missing some options and players, but is overall in great shape. I certainly recommend it.


Note that my copy of this game was obtained for free for reviewing purposes. However, this did not affect the quality and objectivity of this review.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Was this review helpful? Yes No Funny
27 of 34 people (79%) found this review helpful
2 people found this review funny
7.6 hrs on record
Early Access Review
Posted: November 21, 2015
Early Access Review, 11/21/15

Short Version: Unusual multiplayer game featuring diplomacy and negotiation alongside stealth and strategy. Conversing with your opponents is practically required, so beware purchasing if your rig lacks a mic or you don't enjoy, you know... talking. Otherwise, have fun playing as Little Bunny FooFoo hopping through the forest, jumping into the giant killer robot of doom and extorting money and guns from all your little bunny friends via bribery and threats of flamey death!

OBEY is a remarkably strange, fascinating game with a steep learning curve. The tutorial is an absolute must, and even that doesn't cover all the tactics involved - although hopefully this will be improved before the game's final release. The game is also multiplayer only, so if you prefer sticking to single player games, you can skip this game (and the rest of this review).

Remember those "friendly"(ha!) tabletop sessions of Risk where you tried to convince good ol' Bob spread across Asia that it was completely in his own interest to invade Canada in order to wipe out Evil Overlord Fred, all while you hunkered down in Austraila peacefully hoarding billions of troops to win you the game a few turns later? Or that one game of Monopoly where you convinced your little sister that giving you a monopoly on Boardwalk and Parkplace in return for Reading Railroad would actually win HER the game in the end?

Well, OBEY is just that; a game of dirty diplomacy and friendly manipulation. In OBEY, your goal as a tiny, cute little bunny rabbit is to take control of a giant deadly robot with laser-eyes and a flamethrower, then somehow convince all the other tiny, cute - and extremely treacherous - little bunny rabbits that feeding you the money you need to win and the weapons you need to kill them dead is definitely a good idea.

The gameplay smushes together stealth, observation, strategy, and game theory into a 3D world populated by you and all your bunny rabbit friends waddling slowly around and trying to make money, along with one giant killer robot with laser eyes of doom who can make money faster than anyone. The robot can be taken over by anyone who sneaks inside, but it can also lay the smack down on any bunny who twitches their nose the wrong way -, or 'generously' pay an allowance to the bunnies who play nicely. To win, you must pay close attention to your surroundings and what every other player is up to, negotiate with - and lie to - other players , and above all not aggravate the giant robot with laser eyes of doom before you can shuffle your cuddly little bunny butt inside to kick out the current occupant and take it over.

All in all, if you have a microphone and sometimes like thinking, strategizing, and negotiating in your games instead of the usual run-n-gun, I recommend you give this quirky game a shot. However, this comes with a strong 'buyer beware': as with any multiplayer game, enjoyment depends on the people you play with, so you will need to bring friends or be OK relying on random strangers (who hopefully speak your language and have mics of their own).


Note: Due to the social nature of the game, you may want to split a 4-pack with friends. If that doesn't work for you, at least the developer seems to be quite active and doing his best to help people learn the game, so it seems likely that even games with strangers will be fun. Of course, keep in mind that OBEY is in Early Access, so it is difficult to tell how popular it will be down the line, and how easy it will be to find quality random matches. Thus, your final mileage may vary.

Note 2: The giant killer robot of doom may not actually have laser eyes. But it should.

Received a free copy for testing/reviewing purposes.
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18 of 21 people (86%) found this review helpful
1 person found this review funny
18.6 hrs on record
Early Access Review
Posted: May 21, 2015
OBEY is a unique and hectic multiplayer game where the mechanics are intentionally designed to allow any player to make up the rules, and any player may also disOBEY those rules.

The giant Robot isn't the only player in power: the bunnies can lie, haggle, and masquerade to get what they want. Anything is fair game in OBEY, taking what's not yours, pretending you're working for the Robot and then dumping all his supplies into a creek when he turns away, and even demanding payment for telling the Robot when other bunnies are misbehaving.

Every game is vastly different, as every player brings their own strategies to the table. This is a psychological war, and a struggle to maintain control in a world were everyone wants to stab you in the back.

The sole developer, Danial Dez, has been exceptionally involved in the community of his game, appearing whenever questions are asked, is very attentive to community suggestions, and even very frequently goes and rounds up players when there's a game underway. 10/10
Was this review helpful? Yes No Funny
19 of 23 people (83%) found this review helpful
2.2 hrs on record
Early Access Review
Posted: November 21, 2015
Really loved the game , I never saw anything like it "a genuine idea & concept".

Gameplay is really fun, it has multiplayer and you can play with bots , its very challenging and has variety of things you can do in a match.

I loved the music at the intro although i was hoping for more music during game play only FX sounds, oh and the rabbit sound when he jumps makes me go "awww" like a little girl :)

Game options are very simple and you can customize everything easily.

Gameplay is bug free, i didn't encounter any bugs so far.

The graphics and lights are elegant.

The Developer is very dedicated to this game.

Game still on Early Access stage but from what i've seen it looks very promising, and i'm sure more features such as music & more game modes will be available by time.

My rating for this game : 10/10
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13 of 14 people (93%) found this review helpful
3 people found this review funny
20.3 hrs on record
Early Access Review
Posted: May 31, 2015
What an awesome game. I'll get this said early and go into more detail after.
If you like online multiplayer games and want to try one with a twist like no other.
Then OBEY is a game worth picking up immediately.
I've been playing OBEY for 6-7 months now before it arrived here on Early Access on steam.
I have 100+ hours pre-steam at least. Its been one of the most enjoyable Indie, Alpha experiences I've had.
OBEY has a one man development power house. Who is passionate about his game. He works on fixes and has been updating the game often with fixes and balances pre-steam and that trend continues here on early access. I have seen this game grow into something incredible and its great to finally see it in a place where more will have access to it.

Lets get onto the game and its mechanics.
OBEY IS an asymetrical multiplayer game. Its not skill based in the way that most multiplayer games are. Twitch reflexes wont help you here. Its more about working out your enemies strategies, their game plans while also working to control your opponents to make them obey you to help you win the game.
I'll break it down more simply.
It works best 4-8 players in my opinion.
Its in a sense free for all. (altho an alliance system is planned for the future)
So you all start out as cute little bunnies. The goal of the game is to reach $10000
As a bunny it is difficult to earn money. Thats ok because there is a appartment block sized robot in the map armed with a minigun the size of a school bus.
Now as the robot, which you can enter by walking in a door at its base you will earn money more quickly.
You can call a drop ship. Which will allow you to buy supplies to help you earn more money and defend yourself with ammunition and other items to help you keep control of the robot. The robot is only able to drop these supplies on the map. He has to get the other players to feed him these items. Which will take good leadership and control. A happy bunny is a less likely to subvert you. Now as a bunny. You can choose to either OBEY you're leader or Subvert him.

I have done some videos which will give you a better idea oh how this works.


But yes if you wanna label an number score on it, It'd be 10/10 / 100% / 2 Thumbs Up.
Indie Game of The Year Contender.
This is even better with friends. 4 Packs are available and recommended in my opinion.
It works really well with strangers also. Its interesting working different people's strategies out.

There is a detailed wiki and an active ever growing community.
Join us.
I OBEY you to.

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14 of 16 people (88%) found this review helpful
1 person found this review funny
36.1 hrs on record
Early Access Review
Posted: May 30, 2015
OBEY is simply one of the best games i have played and it is only in Alpha. Words can't do justice for this game because you can't truly describe the simplistic complexity or bringing items from the drop off to the feed box. Regardless of where your standing is there is always an undercurrent of tension as you don't truly know who is winning until someone does. On top of the in general fear of the robo there is a fear of teamwork. You can make plans with someone just to have them stab you in the back for extra money. Likewise any comment made during the game could be truthful or a lie to try and get ahead. They could be warning you that someone is going to take control, or they could just be trying to distract you in order to make you lose. One game I decided I would respond to people pretending i was someone else. i ended up confusing the robo so much that on 9 different occasions he killed the player he thought was me and i ended up just getting farther ahead. This game has a somewhat steep learning curve but the entire community is incredibly helpful and new players are quickly acclimated to the sometimes hour long continuous power struggle that is OBEY.

P.S. If you're worried about the developer ditching the game, don't. Dez regularly plays online and he is constantly updating different aspects in order to keep the incredibly unbalanced game, balanced
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13 of 15 people (87%) found this review helpful
1 person found this review funny
23.6 hrs on record
Early Access Review
Posted: May 22, 2015
This is my first impression with the EA beta of the game, and I may update it once it's easier to find full matches after Steam release.

OBEY is very fun and unique multiplayer PvP game about oppression, obedience, subversion, deception, bribery, and all the other fun things you can never have in real life! ;-) It's highly based on communication, and the social interaction makes every round a unique experience. I strongly (!) recommend using a headset/mic to get the full experience.

Each player in the game controls a cute llittle nameless bunny, and to win the round you must earn money faster than your competitors.
Per default, the earning rate is the same for everyone, except the one bunny controlling the giant, armed-to-the-teeth robot gorilla in the middle of the map, who earns like 10 times!

So will you instantly go for the robot and try to rule them all? To secure your reign, you will have to spend the bigger part of your earnings to buy weapons and resources and then bribe your competitors into feeding those items into your feedbox, and set up defences.

Be a merciless and punishing ruler, killing everyone who disobeys the slightest, and you risk a revolution...
Be a mild and generous sovereign, and you will be used and manipulated into ultimately losing money faster than your clever subordinates earn, only to be pushed from the throne in a second of inattention by simply walking through the robot's front door.

And then there's of course always the subversive ones, constantly trying to manipulate, sneaking around, outright lying or stealing your money by hiding your purchases or dropping dead bunnies in your feedbox....

I had a lot of fun in the few matches I had so far, and I can highly recommend the game to everyone who wants to experience "something different", esp. if you have some close friends to play with.
Plus the dev Dez is a great guy, constantly present in the chatroom, trying to set up matches and coaching noobs like me or just having a nice talk!
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Recently Posted
16.8 hrs
Early Access Review
Posted: October 2
Great game, just need more players.
Helpful? Yes No Funny
[MeFi] Bowflex Stairmaster
17.5 hrs
Early Access Review
Posted: September 11
Of the many games I've played in my life, OBEY has to be one of the most unique and interesting. It's an experience that's substantially different from any other game I've played. It is a ton of fun.

I'll let other reviews explain the mechanics of the game. What I want to focus on is the strategy and drama that unfolds between the human players.

When you're in command, it's like being an evil dictator of a third-world country. You have to keep your workers in line through power, but also through cunning. Your citizens may ostensibly be helping you, but they'll betray you at any moment if you let your guard down.

When you're not in command, it's like being a citizen of an evil dictatorship. You want to rebel and take control, but you can't be too obvious about it or you'll be quickly punished. If you do rebel, you'll need to work covertly until the perfect moment to strike. Or you can cozy up to the dictator and actually earn a meager living in his shadow.

Things you'll do if you're crafty enough (when you're in command):
  • Keep close track of all your workers (other players), to see if they are subtlely undermining you, or trying to escape.
  • Set and enforce rules to keep your workers in line (not too strict or they will openly rebel, but not too lenient or they will take advantage of you.)
  • Use your charisma to make the workers prefer you to another commander.
  • Convince your loyal workers to betray the rebels in their midsts for a reward.
  • Blow disloyal bunnies to smithereens, but then offer to forgive them so they might still go back to being in your workforce.

Things you'll do if you're crafty enough, (when you're NOT in command):
  • Pretend to be stupid and make "mistakes" to undermine the commander.
  • Secretly damage the commander's goals while he isn't looking, or do things to cause society itself to fall into chaos.
  • Threaten to stop working unless pay is increased.
  • Cause a distraction so your allies can escape.
  • Take advantage of chaos to make your own escape, and slowly lurk up to the command center to take control (or die trying.)
  • Betray your fellow workers' secret plot for a reward.
  • Lie about the location of rebels to distract the commander.
  • Give up the true location of a rebel that is about to take power for themselves.
  • Convince the commander to let you do things that put you in a better position (like build things a little too close to the commander to "help" him.)
  • Win by actually being loyal to your commander.
  • Organize coordinated rebellions or "jail breaks".

All of the above involves using various aspects of the game's mechanics to your advantage, but also involves social engineering of the other players in order to succeed. It is possible to play without speaking to your fellow players, but voice chat is vital to getting the most out of OBEY.

OBEY gives you both an amazing sense of power, and also the delight of subverting that power. If you're looking for an experience that's likely different from anything you've played before, give OBEY a shot.
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6.8 hrs
Early Access Review
Posted: August 19
The game although rather fun lack a lot and simply not worth the time or money. Obey is a game where you as the player are a bunny trying to get to the center of the map so that you may control a giant robot. It sounds easy and simple at first, yet the robot is controlled by a player that is bound to kill you upon nearing the giant robot that has miniguns and rockets. You must then OBEY the player in dire hopes that you don't go up in flames or get blown up with rockets. Now the game and it's concept is indeed fun, yet the game is hard to learn and the in-game tutorial teaches you little about the actual game upon entering multiplayer. You will end up in a either a empty server or a server with one or two people and you will find it rather difficult to understand the game at first, yet if you do manage to understand the difficulty in learning the game then you will meet another obstacle. Sometimes you will find players in the robot that will constantly kill you whether or not your following orders, and at that point the game becomes Hide and Seek Killer Robot Edition. Sometimes you may be in the robot, and no one will follow your orders at all even though your trying to give easy orders. Those two things simply ruin the enjoyable aspect of the game and makes it into something so pointless. If you do manage to find some players that will play your game then congrats! You will have a few minutes of enertainment until the players leave via boredom/rage. The game after a while becomes pointless and quite repetitive as you work, plot, and either execute or fail your plot (rinse and repeat). Finally, the ONE MAJOR FACTOR IN THIS GAME is that you NEED a MICOPHONE! I cannont stress this enough! If you do not have a microphone then be prepared to lose over and over again as the bunnies steal your robot while you type a order (or they simply ignore you cause you do not have a microphone). I thankfully have a microphone to dish out pointless orders to rebeilous players that never listen. I would only reccomend this game if is on sale, you plan to play with friends, or you have a microphone and need something to waste money & time on. Obey gets 4/10 burning bunny corpses in my books
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2.6 hrs
Early Access Review
Posted: August 9
An amazingly original game that really needs more players. Incredibly fun and deep!
Helpful? Yes No Funny
24.9 hrs
Early Access Review
Posted: July 12
This game is all about finding the right balance between trust and mistrust. There's a lot of pointing fingers and blaming going on which is extra funny because every player has exactly the same visual appearance and you cannot distinguish one player from another. It's also a lot about being unpredictable so that other player's don't understand which strategy you follow until it's too late.

This game is very original in concept so let be explain what it is about in more detail:

Everyone is a bunny. A white cuddly cute bunny that has no possiblity of harming anyone with his bunny body. BUT: There is a gigantic robot in the area that can be used to exert dominance over the other bunnies. So it is a good idea to head towards the robot, take control over it and start commanding around the other players. If they do not obey, you can very easily annihilate them with your robot guns. You are now a tyrant and the other bunnies will try to overthrow you by invading the robot themselves. So be vigilant and shoot any bunny that comes too close to your robot.

However, just being agressive will not suffice to be victorious. The objective of every player is to gain 10,000 dollars (or some other currency). Every player has a passive income. The player sitting in the robot has a passive income that is ten times as much as the income of the bunnies outside the robot. Every player can invest his money on items that might give them an advantage ingame. If done correctly, you can win the game, even if you are not in control of the robot.

The interesting thing is: Collaborating players have an advantage. But in the end there will always be only one winner and everyone else loses. So you cannot collaborate at all costs. At some point you have to fight on your own and try to get the lead.

Collaboration can happen between non-robot bunnies and the bunny in the robot. The robot can bribe/reward bunnies that bring him material to the feed box. The feed box is a box on the map where items can be placed. Some items give money or ammunition to the robot. When a bunny delivers an item to the feedbox, the robot may decide to reward him with money, so that it is a win-win situation for both players. But it is stil in the interest of every individual player that no other player has more money than himself.

The controls of the game are simple and sufficient to navigate the terrain and to control the robot. No complaints there.

This game is also fully playable at this moment, even though it is still early access. It is well balanced and it's fun to use the game mechanics to screw over other players. For example, if a bunny dies in a fire, the corpse can be collected and placed in the feed box. When this happens, the player in the robots loses 1000 dollars which is a lot of money. But getting the corpse to the feed box might be a real challenge because the player in the robot will try to monitor all traffic in the map and if he spots you carrying a corpse you have to run for your life.

I think the tutorial does a decent job at explaining the game mechanics.

The only downside of this game is that you need other players to have the best experience. The game has bots that you can play against but this is a game about betrayal and bots are obviously pretty bad at this. But they are still helpful to fill up a lobby. Remember: Every player looks the same. So you cannot even tell if you are looking at a bot or at a real player. And even though the bots are stupid, they do a pretty good job at being hard to distinguish from human players.

You can "follow" this game on Steam to receive notifications when there is a tournament. This way you will know when there are enough players online to have an interesting game.
Helpful? Yes No Funny
10.8 hrs
Early Access Review
Posted: June 24
Extremely interesting game, with a great game mechanism ! To be played with some friends.
Helpful? Yes No Funny
15.0 hrs
Early Access Review
Posted: June 24
Nice original game.
Very interesting but only if you can play with friends on it.
Helpful? Yes No Funny
5.9 hrs
Early Access Review
Posted: June 19
Very fun Game, I love When Everyone Hides and such then The Robo Lord Freaks out

The Only Problem is that the multiPlayer is dead, At max during 12:00 in the Afternoon there atmost 7 or 8 people Playing the game.

20/10 Game, It Just needs more player's.
Helpful? Yes No Funny
glub ♥Linux
0.7 hrs
Early Access Review
Posted: May 15
✓ Original and clever game mechanics, truly neat concept
✓ The work of mostly just one genius developer
✓ Online multiplayer
✓ DRM-free build exists! (Humble Store)
✓ GNU/Linux support!

You might need to bring along some friends and your own VOIP medium in order to really enjoy the game.
Helpful? Yes No Funny
8.0 hrs
Early Access Review
Posted: May 2
Review Written on Monday, May 2nd, 2016


OBEY é um jogo de estratégia em tempo real com interacção social entre jogadores, num mapa em 3D, onde para vencer temos de convencer os outros a fazer tarefas que muitas vezes contrariam os seus próprios objectivos, em troca de alguma outra vantagem, ganhando no final do tempo de jogo o jogador que tiver mais dinheiro acumulado.

O tutorial podia ser mais completo, dar um exemplo de uma estratégia para vencer e não limitar-se a descrever os comandos e a utilidade de cada objecto. Contudo, é de saudar a vontade do criador (developer) em ajudar quem quer aprender a jogar, convidando pessoalmente os interessados no steam, pelo menos nesta fase de desenvolvimento do jogo, com o objectivo de melhorar o tutorial.

Apesar de não ser adepto de jogos exclusivamente multiplayer, reconheço que este jogo tem potencial. Realçe para o facto do jogo estar ainda inacabado.




  1. Conceito original
  2. Localização em diversas linguas, entre as quais o português de Portugal
  3. Controlos totalmente redefiníveis
  4. Fluidez de jogo.

  1. Há poucos servidores em funcionamento
  2. Ausência de história / campanha single-player.

Hardware Information

Hardware Type
Monitor Samsung Syncmaster LCD 215
Headphones Sony
Keyboard NGS 102 keys standard
Controller None
Mouse Logitech
Microphone None
Motherboard ASRock G31M-GS R20 Socket775
CPU Intel Core Duo E8200 266GHz
GPU nVidia GeForce 8600 GT 512Mb
RAM 4 Gb
OS Windows 7 Ultimate 32bit service pack 1
HDD 2 HDD Seagate 750GB and 2TB


Source of consideration: Dan Dez
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