OBEY is an asymmetrical multiplayer game. We've all played games where you send commands to teammates or AI units. OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey.
User reviews:
Overall:
Very Positive (109 reviews) - 92% of the 109 user reviews for this game are positive.
Release Date: May 21, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“OBEY is a multiplayer-only game.
I am a one man team putting everything I can into building something unlike any other game you have ever played. As such, the best way to guide OBEY's development is alongside it's players and community.
By purchasing Early Access to OBEY, you’re actively supporting it's development, and are invited to give your feedback and suggestions to help make it the best game possible! :)”

Approximately how long will this game be in Early Access?

“Planned release is currently around the end of 2016 / start of 2017.”

How is the full version planned to differ from the Early Access version?

“OBEY is still being balanced and new strategies are being discovered.
For specific notes on what is planned and what is being currently worked on, check out the development task list.”

What is the current state of the Early Access version?

“OBEY is fully playable, and most core game features are in place.
Refinements and finalizing of game play and mechanics, sound, GUI, and art are all in the works.

Community involvement is especially important now as game rules, achievements, alliances, and in-game social aspects (aka methods of lying, stealing, and making opponents lives miserable!) are falling into place and are being decided together with players and with players themselves continuing to figure out how they can be used and exploited to win.”

Will the game be priced differently during and after Early Access?

“The price is not planned to change after OBEY leaves early access.

Thoughts on pricing:
OBEY is designed as a multiplayer only game (even though it does have AI bots to play with).
Hence, it's price is meant to incentivize players to get a 4 pack if possible so they can enjoy it with friends: currently the 4-pack gives nearly a 50% discount off of the normal price per copy.”

How are you planning on involving the Community in your development process?

“Things are just getting started, but the community is ALREADY involved!!
OBEY is above all, a psychological and therefore social game, it requires and encourages a tight knit community. To players that really want to milk OBEY for all that it has to offer, I strongly urge you to join our community! :D
OBEY belongs to the players. For example:
-Weekly tournaments and events run by players.
-OBEY already includes some maps that were authored by players, and plenty of maps have been uploaded to Steam with the (BETA) workshop tool
-OBEY wiki (created and maintained by community members)
-OBEY on YouTube (videos recorded by players and fans)
-OBEY has been translated to over 11 languages.. I can't speak all of the languages! Different people in the community translated OBEY.
-Obey - Gehorche! O-G! (German Group)
-OBEY Hispano Steam Group
-OBEY Bosna i Hercegovina Steam Group!
COME JOIN!! :D”
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Recent updates View all (27)

December 23, 2016

Big Update!!

Hey everybody !!

So some big updates are just in! 
Both the dropship code and the way sounds are handled in OBEY have been largely rewritten:

The main dropship change is that it no longer relies on the 30 second mark. IT CAN NOW LITERALLY BE CRASHED AT ANY TIME!
Yes, it is even possible to crash it just before it lands as it hovers over the drop area (this is very difficult to do, though). Take a look below:



The dropship monitor shows 3 things:
- the time until drop
- the chance of a normal delivery
- the "weight imbalance"

To be able to crash at any moment, the dropship 'rolls a dice' every 2 seconds to see if it should crash. The "weight imbalance" shows the chance to crash each tick. The 'chance of normal delivery' is that chance, calculated over how many ticks are left until landing.

Another big change to the dropship is that what the robot buys now spawns behind this area here:

The key to this is that anything that is behind that area counts towards the BALANCE of the ship! This area is not easy for the bunnies to reach, and therefore robo can try to counter imbalance caused by bunnies by buying more things!

Some other important changes include major optimizations in sound effects, and also that autopay can now be set up to 200

To help make clear how much a directive is worth, green means 25-100, and cyan means 125 - 200. Finally, their size helps distinguish their value (bigger = higher value);


Here is a comprehensive list of the changes:

  • The dropship can now be crashed at any time if it exists (no more 30 second time limit).
  • Items bought by robo are now protected behind a barrier, and serve to BALANCE the dropship.
  • increased weight of bunnies (was 2, now 4)
  • dropship monitor now displays "chance to successfully deliver" and "weight imbalance".
  • robo's dropship timer now turns red if the chance to deliver is less than 70% (used to be red for < 30 secs)
  • removed text indicator for bunnies to know if dropship was purchased by robo.
  • money directives can now be worth up to 200¢
  • money directives now bigger if worth more, smaller if worth less.
  • money directives that are green are worth between 25-100, cyan are worth 125-200
  • feedbox can now be set to pay up to 200¢
  • major rework & optimization to audio. Having many sounds play should have much less fps impact
  • added roboWeightBias server setting, a weight modifier for things in the balance area (default .4)
  • added bunnyWeight server setting. It is now possible to set the weight of bunnies (default 4).
  • added dropshipChanceToCrashMod server setting. Higher number = more difficult to crash dropship (default 7000)
  • slightly extended dropship time over the drop area by .5 secs
  • getting subverted now plays a deactivation sfx
  • fixed divide by zero bug in AI calculations
  • updated loading screen tip related to crashing the ship
  • numerous minor tweaks

enjoy

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Reviews

“The great video game OBEY is a social experiment: To what degree are players willing to act against their own will in order to prevent somebody else's victory?”
Zeit Online

“...this is a tense, fast-paced King of the Hill-type encounter where the balance of power is constantly shifting and is not always in the hands of the only person with actual weaponry.”
Hardcoregamer

“Simply put, OBEY is one of, if not the best, multiplayer games I've ever had the pleasure of experiencing”
Indiegames

About This Game

OBEY is a highly asymmetrical multiplayer game.

We've all played games where you send commands to AI units or teammates.
OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey. It is always up to players to deal with the consequences of their decisions in the game.

You win by bribing and coercing your opponents to do things against their own self interest (and in your interest).
If you are being coerced you have only stealth, intelligence, trickery, and creativity to escape.

OBEY is sort of like Counter Strike Jailbreak Mod meets Spy Party.
OBEY's social aspects have also been compared to Trouble in Terrorist Town and Town of Salem.

To win, make more money than any one else by the end of the round.
To make the most money, take command of the giant robot (the robot player makes 10x more than the other players per second)
You take control of it by walking into a door at the base of the robot.
The player in the robot can easily destroy any player he sees trying to approach (IF he sees them).
That’s the basics – so superficially, it plays like ‘king of the hill’.

However...
Experienced robot players will know that it is not always in their interest to simply kill approaching players.
Why not? Because he can instead coerce them to do what he wants.
and that’s where the game gets interesting…

GAMEPLAY FOOTAGE BY GDOG (Contains instructions for new players)
GAMEPLAY FOOTAGE BY FRAGMIX with inset by GEIN
GAMEPLAY FOOTAGE OF A TOURNAMENT GAME (experienced players)
BUNNY GUARD AT WORK!

NOTES ABOUT GAMEPLAY:

  • When playing as robo... you are free to shoot everything that moves (and this might even work against friends or new players), but if you just use this against experienced players you will get subverted, and you will lose. You want your opponents controlled, not hidden and out to subvert you...
  • When playing as a bunny... trying to constantly subvert in the face of an experienced robo is a terrible idea: you will spend most of your game waiting to spawn. OBEY rewards using TRICKERY, STEALTH, and INTELLIGENCE. OBEY does not reward constant blind 'guns blazing' rushing to the robot. (But what did you expect? you are a baby bunny .vs an enormous mecha-canon-turret).
    REMEMBER: You will be playing against other human beings - they can not be fooled as easily as AI!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: Dual Core processor
    • Memory: 1500 MB RAM
    • Graphics: 128MB GeForce 8400 / Radeon HD 4000 series or equivalent
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • Additional Notes: OBEY runs at ~30fps on the Surface Pro 3 on 'Normal' settings @ 1280 x 800px. OBEY is playable offline via LAN.
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 600 series / AMD Radeon HD 7000 series or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Microphone headset is HIGHLY recommended.
    Minimum:
    • Processor: Dual Core processor
    • Memory: 1500 MB RAM
    • Graphics: 128MB GeForce 8400 / Radeon HD 4000 series or equivalent
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • Additional Notes: Minimum spec is a Core 2 Duo 2008 MacBook, on which OBEY is playable at 20-30 fps on 'Low' settings @ 800 x 600px. OBEY is playable offline via LAN.
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 600 series / AMD Radeon HD 7000 series or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Microphone headset is HIGHLY recommended.
    Minimum:
    • Processor: Dual Core processor
    • Memory: 1500 MB RAM
    • Graphics: 128MB GeForce 8400 / Radeon HD 4000 series or equivalent
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • Additional Notes: OBEY is playable offline via LAN.
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 600 series / AMD Radeon HD 7000 series or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Microphone headset is HIGHLY recommended.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Very Positive (109 reviews)
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