OBEY is an asymmetrical multiplayer game. We've all played games where you send commands to teammates or AI units. OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey.
User reviews:
Overall:
Very Positive (118 reviews) - 84% of the 118 user reviews for this game are positive.
Release Date: May 21, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“OBEY is a multiplayer-only game.
I am a one man team putting everything I can into building something unlike any other game you have ever played. As such, the best way to guide OBEY's development is alongside it's players and community.
By purchasing Early Access to OBEY, you’re actively supporting it's development, and are invited to give your feedback and suggestions to help make it the best game possible! :)”

Approximately how long will this game be in Early Access?

“Currently, release is planned for Q4 of 2017.”

How is the full version planned to differ from the Early Access version?

“OBEY is still being balanced and new strategies are being discovered.
For specific notes on what is planned and what is being currently worked on, check out the development task list.”

What is the current state of the Early Access version?

“OBEY is fully playable, and most core game features are in place.
Refinements and finalizing of game play and mechanics, sound, GUI, and art are all in the works.

Community involvement is especially important now as game rules, achievements, alliances, and in-game social aspects (aka methods of lying, stealing, and making opponents lives miserable!) are falling into place and are being decided together with players and with players themselves continuing to figure out how they can be used and exploited to win.”

Will the game be priced differently during and after Early Access?

“The price is not planned to change after OBEY leaves early access.

Thoughts on pricing:
OBEY is designed as a multiplayer only game (even though it does have AI bots to play with).
Hence, it's price is meant to incentivize players to get a 4 pack if possible so they can enjoy it with friends: currently the 4-pack gives nearly a 50% discount off of the normal price per copy.”

How are you planning on involving the Community in your development process?

“Things are just getting started, but the community is ALREADY involved!!
OBEY is above all, a psychological and therefore social game, it requires and encourages a tight knit community. To players that really want to milk OBEY for all that it has to offer, I strongly urge you to join our community! :D
OBEY belongs to the players. For example:
-Weekly tournaments and events
-OBEY already includes some maps that were authored by players, and plenty of maps have been uploaded to Steam with the workshop tool
-OBEY wiki (created and maintained by community members)
-OBEY on YouTube (videos recorded by players and fans)
-OBEY has been translated to 13 languages.. I can't speak all of the languages! Different people in the community translated OBEY.
-Obey - Gehorche! O-G! (German Group)
-OBEY Hispano Steam Group
-OBEY Bosna i Hercegovina Steam Group!
COME JOIN!! :D”
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Recent updates View all (30)

March 3

OBEY adds "Watchtowers"!

Something has been missing in OBEY: a viable way to win as a snitch!
Enter the watchtower! Watchtowers are a way that robo can reliably pay a snitch to stay put and watch for attackers. It simply drops the given autopay every 37 seconds. So now there is a way for a snitch to earn a reliable income, and possibly win if he plays his hand right.

NOTE to newer players:
Sometimes new players get frustrated when a a different player plays as a snitch, making it seemingly impossible to subvert. There are ways to counter a snitch:

  • Obtain a pointer before making a break for it. If the snitch sees you and starts pointing you out, make your own arrows in wrong places to throw robo off.
  • Subvert from behind or the side of robo, grabbing items on your way to climb robo and drop down in front of the door for an instant subvert
  • Trick robo into thinking that the snitch is about to win, and get him to kill or remove/reduce the snitch's autopay.
  • Whisper to the snitch that you will give him major cash if he lets you subvert (use /w to type a whisper)

Other significant changes include:
  • Robo's HUD now displays what buttons you can press when you hover over anything
  • A/D no longer change autopay directly. You have to LOOK at the feedbox you want to change, or the watchtower. Hence, you can also set different autopay on different feedboxes if a map has more than 1.
  • Added Polish and Dutch languages
  • Permanent "trophies" that will show by your name if you place in tournaments! (past winners let the me or the mods know so we can mark you with some :) )
  • Tons of bug fixes and improvements!


Comprehensive changelist (v .44r0):
  • added 'watchtower' map element. It can be used to pay snitches, and draw them to a location.
  • added context menus for robo to help know at all times what keys do what
  • added autopay can no longer just be set with a/d, robo must now look at feedbox/watchtower and press a/d to set it
  • added different feedboxes (and watchtowers) can now have their autopay set individually
  • added reduced sensitivity/increased precision to robo mouse during zoom (feels more comfy now to zoom + look)
  • added reduced sensitivity/increased precision to pointer as you look down it's reticle
  • added directional indicator to pointer arrows for robo, robo will now clearly see where a snitch indicates
  • added directional indicator to watchtowers for robo
  • added watchtower to all maps (note: all watchtower positions subject to balancing changes or removal)
  • added minerals to official maps
  • added cover in tributary near obeying areas & inreased feedbox distance to make it slightly easier to escape
  • added sound effects to main menu chat so you can hear if humans are typing or mentioning your name
  • added in-game hint "You have turned off the robot's passive income!" if you press the powerplant button
  • added in-game hint "Autopay above 4 gives bunnies higher profit than you." the first time you set > 100 autopay
  • added in-game hint "Your reign ended." on subversion
  • added when dropship is crashing, the interior sound pitch of the engines now slowly rises
  • added when you are in a dropship and it crashes, your screen will flash white
  • added Polish language! Thank you Milord!!! ^_^
  • added Dutch language! Thank you Dannyiscool4! ^_^
  • added /scores command. It can be used to get the final score tally from a past match
  • added /tourney command. It can be used to get tallied score totals from past matches
  • added /playerid command. Prints your playerID (stored in playerPrefs.txt which is used to track your stats)
  • added /trophy mod command. It can be used to assign a special public rankings to players
  • added /ptt # mod command. A moderator can now force a client into push to talk mode
  • added /allmute # mod command. A moderator can now mute a player for everyone
  • added /allunmute # mod command. A moderator can now unmute a player for everyone
  • added /clear command. It clears the log text on the left of the screen
  • added better feedback to map author if they forget to add spawn points
  • feedboxes/powerplants no longer need to be associated to a robo. If association is not specified, nearest is used.
  • reduced default dropshipChanceToCrashMod to 8000, to make it a little easier to crash
  • fixed bug where it was possible to put emplacements on map elements like feedbox/powerplant etc
  • fixed bug where locked/passworded servers would not display correctly in the server list
  • fixed no ambient sound in tutorial
  • fixed rare bug where it was possible to have a recurring overtime with the money goal crazily rising
  • fixed bug in the tutorial where messages would stop popping up if you esc or tab out.
  • fixed bug where a server running a long time would spam the master server
  • fixed visual bug that if you put your camera inside robo it looks less broken now.
  • fixed visual bug where ghost placement indicators would sometimes not scroll at the correct speed
  • fixed bug where ghost placement indicators could show in the dropship
  • fixed bug where robo gun windup and winddown sounds would not play
  • fixed minor error generation on smoke and spark particle random seed
  • fixed minor visual bug in mine, light, and sensor placement indicators
  • fixed minor visual bug in dropship lights
  • fixed minor visual tweak on spark particles
  • fixed minor excessive flare update logging in game and tutorial
  • updated Unity to 5.5.1f1
  • updated NGUI ver to 3.11.2
  • lowered main menu music volume

7 comments Read more

January 30

OBEY 33% off for one week!

Hi! Do you have friends that you always wanted to play OBEY with, but they just don't have the game? Well, now's the time! Tell them to grab it now, because it's only going to be on sale for a week!

3 comments Read more
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Reviews

“The great video game OBEY is a social experiment: To what degree are players willing to act against their own will in order to prevent somebody else's victory?”
Zeit Online

“...this is a tense, fast-paced King of the Hill-type encounter where the balance of power is constantly shifting and is not always in the hands of the only person with actual weaponry.”
Hardcoregamer

“Simply put, OBEY is one of, if not the best, multiplayer games I've ever had the pleasure of experiencing”
Indiegames

About This Game

OBEY is a highly asymmetrical multiplayer game.

We've all played games where you send commands to AI units or teammates.
OBEY instead puts you in the position to command your enemies (human opponents), and to be commanded by them. Players are always free to obey/disobey. It is always up to players to deal with the consequences of their decisions in the game.

You win by bribing and coercing your opponents to do things against their own self interest (and in your interest).
If you are being coerced you have only stealth, intelligence, trickery, and creativity to escape.

OBEY is sort of like Counter Strike Jailbreak Mod meets Spy Party.
OBEY's social aspects have also been compared to Trouble in Terrorist Town and Town of Salem.

To win, make more money than any one else by the end of the round.
To make the most money, take command of the giant robot (the robot player makes 10x more than the other players per second)
You take control of it by walking into a door at the base of the robot.
The player in the robot can easily destroy any player he sees trying to approach (IF he sees them).
That’s the basics – so superficially, it plays like ‘king of the hill’.

However...
Experienced robot players will know that it is not always in their interest to simply kill approaching players.
Why not? Because he can instead coerce them to do what he wants.
and that’s where the game gets interesting…

GAMEPLAY FOOTAGE BY GDOG (Contains instructions for new players)
GAMEPLAY FOOTAGE BY FRAGMIX with inset by GEIN
GAMEPLAY FOOTAGE OF A TOURNAMENT GAME (experienced players)
BUNNY GUARD AT WORK!

NOTES ABOUT GAMEPLAY:

  • When playing as robo... you are free to shoot everything that moves (and this might even work against friends or new players), but if you just use this against experienced players you will get subverted, and you will lose. You want your opponents controlled, not hidden and out to subvert you...
  • When playing as a bunny... trying to constantly subvert in the face of an experienced robo is a terrible idea: you will spend most of your game waiting to spawn. OBEY rewards using TRICKERY, STEALTH, and INTELLIGENCE. OBEY does not reward constant blind 'guns blazing' rushing to the robot. (But what did you expect? you are a baby bunny .vs an enormous mecha-canon-turret).
    REMEMBER: You will be playing against other human beings - they can not be fooled as easily as AI!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: Dual Core processor
    • Memory: 1500 MB RAM
    • Graphics: 128MB GeForce 8400 / Radeon HD 4000 series or equivalent
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • Additional Notes: OBEY runs at ~30fps on the Surface Pro 3 on 'Normal' settings @ 1280 x 800px. OBEY is playable offline via LAN.
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 600 series / AMD Radeon HD 7000 series or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Microphone headset is HIGHLY recommended.
    Minimum:
    • Processor: Dual Core processor
    • Memory: 1500 MB RAM
    • Graphics: 128MB GeForce 8400 / Radeon HD 4000 series or equivalent
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • Additional Notes: Minimum spec is a Core 2 Duo 2008 MacBook, on which OBEY is playable at 20-30 fps on 'Low' settings @ 800 x 600px. OBEY is playable offline via LAN.
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 600 series / AMD Radeon HD 7000 series or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Microphone headset is HIGHLY recommended.
    Minimum:
    • Processor: Dual Core processor
    • Memory: 1500 MB RAM
    • Graphics: 128MB GeForce 8400 / Radeon HD 4000 series or equivalent
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • Additional Notes: OBEY is playable offline via LAN.
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 600 series / AMD Radeon HD 7000 series or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Microphone headset is HIGHLY recommended.
Customer reviews Learn More
Overall:
Very Positive (118 reviews)
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