Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the...
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リリース日:
2015年1月28日
開発元:
パブリッシャー:

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Early Access essentially puts us in dialogue with the community and the players. We want Besiege to be easy to access, and we would like to involve and address player feedback as the game progresses. Also, we really love to see how far everyone can push the building mechanics, and we want to be able to respond to the crazy methods people are discovering that we weren't even aware of!”

このゲームは大体どのくらいの期間早期アクセスですか?

“We aren't entirely sure how long it will take to release the game, our initial estimate put the release between 1.5 and 2 years but due to the success of Besiege we’ve been able to greatly expand the scope of the game with far more ambitious features than were initially possible. We are currently two years in and we’re estimating another year of development until release.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The full version will contain more levels, in a variety of environments, as well as more blocks, building tools and other larger scale features that we’re not quite ready to talk about just yet!”

早期アクセスバージョンの現状はどうなっていますか?

“The Early Access version contains 38 levels, comprising the kingdoms of Ipsilon, Tolbrynd & Valfross. There are three sand-box levels to test creations and in any given level you can disable all limitations, allowing for experimentation. There is also a time-dilation dial, allowing the game to be viewed in slowmotion, or at 2X the normal speed. The game contains a broad suite of building tools and pieces, including flying pieces, flamethrowers, cannons, contractible springs, axles, detachable joints, explosives and much more. You can also save and load machines in any given level, as well as share them online via the Steam Workshop.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“We are going to scale the price with the amount of content available. So as more features, game modes and levels are added we will add to the cost incrementally. We hope that players will feel they paid the appropriate price for the amount of content available at any given stage of the games development.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We are already being surprised by what people are constructing and discovering. It is quite amazing, and we want to expand and address features that the community finds or wants. For example, some members of the community are building an immense Siege Walker type thing – we never even realised this was possible. We want to facilitate such creativity, so we will be constantly looking toward what everyone is doing!”
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最新の更新 全て表示(35)

12月15日

Update V0.6.0-6437 - Multiverse Bugfixes


Hello Everyone!

Today we’ve got a small update for you that fixes a few of the most common bugs that have appeared since the launch of the Multiverse last week, as well as some small UI improvements to help with navigation of the update’s features.

We’ve been absolutely amazed by the amount quantity of positive feedback we’ve had from the community since the launch. It’s wonderful to finally get to see you all playing about with the tools we’ve been developing these past months.
We know there’s still a lot of room for improvement and you can expect to see regular updates containing bug fixes and other improvements as development continues.

From myself and everyone on the development team, we’d like to thank you for your patience during the updates development and for the positive feedback we’ve received from you guys!

Thank you!

PS: If anyone is having a resolution error appear on launch or only gets a black screen when launching, you should try setting your game resolution manually in the game's launch options.
Right click on Besiege in your Steam library, properties, set launch options and input the following (changing the values to your desktop resolution): -h1920 -w1080

Changelog:

Changes:
- Added Arrows to Timeslider when FPS is low, indicating it should be reduced. (30fps)

Bug Fixes:

- Fixed issue T1177 Error caused by Rotating blocks in Sandbox
- Fixed issue T1176 When evaluating UseSelf, it shouldn't assume there are any targets
- Fixed issue T1175 TriggerActivate shouldn't be called on the clients
- Fixed issue T1174 Fixed BraceCode.RemoveBrace error
- Fixed issue T1167 Can not connect over IP but can over Steam invite
- Fixed issue T1169 Reset Event will not run in some cases.
- Fixed issue T1170 Sometimes players can't switch teams in playlist mode when machine modification is off
- Fixed issue T1171 Bounding boxes don't always fade correctly
- Fixed issue T1166 Low FPS caused by IPHostEntry errors (Mac)
- Fixed issue T1162 Translate (and Rotate) Machine is still available in Playlist mode if it was active before switching
- Fixed issue T1185 Joining players are visible, even if they enter the wrong password
- Fixed issue T1180 Move into buildzone arrow does not disappear when hovering over it while entering sim
- Fixed issue T1173 Hashtags in machine/level filename result in very odd behaviour
- Fixed issue T1172 Mirror tool visual breaks when pressing Alt
- Fixed issue T1158 Spelling Error In Server Management(edited)
- Fixed issue Fixed Machine, Level and Folder images not being shown correctly
- Fixed issue T1196 Physics Tiles break's to easily in MP
- Fixed issue T1207 Balloon strings are getting out of order
- Fixed issue T1203 Reload Player wont work if there is a wait event before it is activated.
- Fixed issue T1195 Zones 15 and 34 say Next Zone instead of Next Island
- Fixed issue T1194 Flags on campaign map have transparent backgrounds
- Fixed issue T1190 Triggers with 'hide visuals' off are still invisible in Playlist mode
- Fixed issue T1186 Red Tents in Zone 24 can't be destroyed with fire.
- Fixed issue T1187 Tents in Zone 9 can't be destroyed by fire.
- Fixed issue T1208 Some Blood stays visible
- Fixed issue T1191 Resetting AI after death doesn't initialize behaviour
- Fixed issue T1193 NPCs in Sandbox can't be set on fire or killed by arrows
- Fixed issue T1205 Joining another game while hosting causes occasional crash
- Fixed Mac crashing on startup
- Fixed nre from walls and wind.
- Fixed next zone button not working
- Fixed blood z-fighting
- Fixed case where rotating host machine sporadically would cause a slight desync in machine rotation
- Fixed OnDeactivate not running correctly in relation to wait and TransformEvents
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12月8日

Besiege Multiplayer and Level Editor Released!



Hello Everyone!

Today we’ve released Besiege’s biggest update, the Multiverse Alpha!

Put your war machines to the test and face off in custom battles against your friends, Co-operate to lay waste to your own custom fortresses and annihilate armies of unfortunate knights, and show off your creative genius in the new level editor!

https://www.youtube.com/watch?v=tTLPXPrNucs
The level editor is a powerful tool with a whole bunch of features that will allow you to create fun and interesting levels with your own custom objectives. We realize that it may be a little daunting at first glance so we’ve created an introductory guide for the editor which should hopefully help you get to grips with it: http://forum.spiderlinggames.co.uk/index.php?threads/introduction-to-the-level-editor.6467/

Developing the massive update to Besiege has proven a long journey but we’re pleased to finally be giving you guys a chance to sink your teeth into it! Besiege is very much still in an Alpha state so there are likely to be bugs but we’ll be working hard to fix them.

Thank you all for your patience during this process and we hope that it brings you many hours of fun!

Everyone here at Spiderling wishes you a Merry Christmas!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Useful Information and Links:

Join the Forums & Community Discord and find others to play with:
Forum - http://forum.spiderlinggames.co.uk/index.php
Discord - https://discord.gg/besiege

Check out these tips on how to get the most out of the Multiverse:
http://forum.spiderlinggames.co.uk/index.php?threads/getting-the-most-out-of-the-multiverse.6468/

Guide to Playing Multiplayer Without Steam:
http://forum.spiderlinggames.co.uk/index.php?threads/playing-multiplayer-without-steam.6469/

If you'd like to downgrade to the previous Besiege version to use mods, then you can do so by right clicking on Besiege in your library, going to properties, then the Beta tab and selecting "previousbuild" from the dropdown menu.

If you’re having trouble getting the update, try verifying your game cache or restarting Steam.
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このゲームについて

Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows XP (latest SP)
    • プロセッサー: 2.2Ghz Dual Core
    • メモリー: 2 GB RAM
    • グラフィック: 512mb Dedicated VRAM
    • DirectX: Version 9.0c
    • ストレージ: 1 GB 利用可能
    最低:
    • OS: OSX 10+
    • プロセッサー: 2.2Ghz Dual Core
    • メモリー: 2 GB RAM
    • グラフィック: OpenGL 2.0 compatible, 512 MB VRAM
    • ストレージ: 1 GB 利用可能
    最低:
    • OS: Ubuntu 12.04 or higher
    • プロセッサー: 2.2Ghz Dual Core
    • メモリー: 2 GB RAM
    • グラフィック: OpenGL 2.0 compatible, 512 MB VRAM
    • ストレージ: 1 GB 利用可能
    • サウンドカード: ALSA compatible
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