Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the...
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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“Early Access essentially puts us in dialogue with the community and the players. We want Besiege to be easy to access, and we would like to involve and address player feedback as the game progresses. Also, we really love to see how far everyone can push the building mechanics, and we want to be able to respond to the crazy methods people are discovering that we weren't even aware of!”

이 게임은 언제까지 앞서 해볼 수 있나요?

“We aren't entirely sure how long it will take to release the game in its finished form. A rough and cautious estimate would be 1.5 - 2 years from now until version 1.0. We don't want to say any earlier than that!”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“The full version will contain many more levels, in the form of islands to conquer. These islands will have different aesthetics and will feature objective types not found in the current Alpha, hopefully encouraging different tactics! If all goes to plan, the final game should boast more variety. As well as this, there will be more building pieces to utilise, potentially a level editor, and more expansive creation and sandbox options. The final game will also hopefully be significantly more polished than what it is currently!”

지금 앞서 해보기 버전은 어떤 상태인가요?

“The Early Access version contains 15 levels, comprising the kingdom of Ipsilon. There is a sand-box level to test creations and in any given level you can disable all limitations, allowing for experimentation. There is also a time-dilation dial, allowing the game to be viewed in slowmotion, or at 2X the normal speed. There is also a broad suite of building tools and pieces, including flying pieces, flamethrowers, cannons, contractible springs, axels, detachable joints, explosives and much more. You can also save and load machines in any given level.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“We are going to scale the price with the amount of content available. So as more features, game modes and levels are added we will add to the cost incrementally. We hope that players will feel they paid the appropriate price for the amount of content available at any given stage of the games development.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We are already being surprised by what people are constructing and discovering. It is quite amazing, and we want to expand and address features that the community finds or wants. For example, some members of the community are building an immense Siege Walker type thing – we never even realised this was possible. We want to facilitate such creativity, so we will be constantly looking toward what everyone is doing!”
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2017년 3월 7일

Development Post 07/03/2017


Hello Everyone!

We’ve got another development post today, to bring you up to date with what we’re working on and how things are going.

I touched upon this in the last Dev post but I’d like to start off by talking about the options menu re-work that we’ve been carrying out. It’s still very much work in progress and some of the options may not appear in the initial release but it’s coming along nicely.



As you can see above we’ve added an extensive list of video and audio options and we’re working on system to allow the remapping of base game controls such as; the camera, simulation start hotkey, etc.
The options menu will launch with some basic control customization, such as rebinding the camera hotkeys, with more being added as time goes on.
To the right of the options you can see a sample of game’s visuals which updates in real time as you alter the video settings. Please note that this is all still very work in progress, things are likely to change and much of it still needs a good layer of polish added to it.

I’d also like to take this opportunity to give you a sneak peek at some of the things we’ve been working on that will feature in new upcoming campaign levels.



The next level update will feature the first fortress of Valfross and for the construction of this fortress we’ve re-designed the Tolbrynd physics brick system, giving it a new aesthetic to suit the island's frozen wastelands. Pictured below is a small section of the fortress and its new brickwork system.


Please keep in mind that all of the above is still very much work in progress and at this point we’re not sure exactly which things will make it into the next update and which ones might come later, but we wanted to try taking a more open approach with you guys and talking about what we’re working on sooner than we normally would like.

We're going to be trying a different approach to releasing content for Besiege, in the past we've tried to assemble various features into a single update and have a specific focus for that update (Levels for example), but going forward we're going to try releasing individual items when we feel they're ready.

I also want to take this opportunity to thank those of you that participated in the “Favorite Levels” poll that I posted in the last article, we had a really great response and it was interesting to see which levels you all enjoyed the most!

The top five most voted for levels were as follows:
1st. The Duke’s Plea (Zone 16)
2nd. The Duke’s Dear Freighters (Zone 20)
3rd. The Martyr Knights (Zone 38)
4th. The Frozen Path (Zone 35)
5th. Aras' Refuge (Zone 34)
Honorable mentions include; The Queen’s Fodder, Scouts of Tolbrynd, Wynnfrith’s Keep & Argus’ Grounds.

We hope that this has helped wet your appetite a little and we hope to be bringing you these new features very soon.

Cheers,

Von

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2017년 1월 31일

Development Post 31/01/2017

Hello Everyone!

Today we thought we’d take a bit of time to talk about some upcoming features and get your opinions on Besiege's campaign levels!

We’d like to start by talking about a couple of useful features that we’ve been working on.

Localization (Multi-Language Support)



Something that’s been quite hotly requested in the community, particularly by our Chinese friends, is for the base game to support multiple languages. To that end we’ve been working on a system that allows you to change the in-game language to one of your choosing. The game will come with a small number of supported languages by default but it will also have workshop support, meaning that community members can upload their own translations to the game for others to use!



Options Menu Re-Work

We’ve been re-working the options menu for Besiege, providing you with substantially more customization over the game. The menu is still very much work in progress at the moment so I’m afraid we don’t have any screenshots for you today but I can tell you that it will include a variety of sound options, more detailed graphical options and the ability to customize Besiege’s base controls.

We are also very interested in what your favorite Besiege campaign levels are! Please take a few moments to vote on your favorite levels using this poll: http://directpoll.com/v?XDVhEtlXiHx5SphVzQDZ6YjJbAwWAc2
If you’re unsure which level is which you can find them all listed in this post on our forums: http://forum.spiderlinggames.co.uk/index.php?threads/what-are-your-favorite-besiege-campaign-levels.5962/

Thank you all for your support of Besiege & it’s development team, and we hope you continue to enjoy the game as we bring it closer to full release!

Cheers,

Von

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게임에 대해

Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: Windows XP (latest SP)
    • 프로세서: 2.2Ghz Dual Core
    • 메모리: 2 GB RAM
    • 그래픽: 512mb Dedicated VRAM
    • DirectX: 버전 9.0c
    • 저장공간: 1 GB 사용 가능 공간
    최소:
    • 운영체제: OSX 10+
    • 프로세서: 2.2Ghz Dual Core
    • 메모리: 2 GB RAM
    • 그래픽: OpenGL 2.0 compatible, 512 MB VRAM
    • 저장공간: 1 GB 사용 가능 공간
    최소:
    • 운영체제: Ubuntu 12.04 or higher
    • 프로세서: 2.2Ghz Dual Core
    • 메모리: 2 GB RAM
    • 그래픽: OpenGL 2.0 compatible, 512 MB VRAM
    • 저장공간: 1 GB 사용 가능 공간
    • 사운드카드: ALSA compatible
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