22 octobre 2009 - Mise à jour ! Wargaming.net vient de mettre à disposition du contenu téléchargeable pour Order of War. Le contenu se chargera automatiquement la prochaine fois que vous relancerez le jeu.
Évaluations des utilisateurs :
Globales :
plutôt positives (219 évaluation(s)) - 76% des 219 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 22 sept 2009

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Acheter Order of War™

 

Articles

"Un jeu soufflant…" - http://gameinformer.com/games/order_of_war/b/pc/archive/2009/10/06/review.aspx (8.25 out of 10)

À propos de ce jeu

22 octobre 2009 - Mise à jour !
Wargaming.net vient de mettre à disposition du contenu téléchargeable pour Order of War. Le contenu se chargera automatiquement la prochaine fois que vous relancerez le jeu. Ce contenu téléchargeable contient tous les contenus exclusifs qui sont :
  • Escadrilles de bombardiers lourds - Le Arado allemand et le B-24 Marauder allié pour le support aérien
  • Infanterie équipée de mortiers - Addition des unités de l'infanterie équipée de mortiers
  • Artillerie lourde hors carte - Addition d'attaques d'artillerie lourd en complément du support aérien
  • Mission de survie - Nouveau mode de mission de survie où vous devez repousser les vagues ennemies tant que cela est possible
 

À propos de la guerre


Été 1944, la seconde guerre mondiale entre dans sa phase finale lorsque les Alliés lancent deux opérations cruciales destinées à repousser les armées allemandes sur les fronts ouest et est en même temps.
Leurs noms : Overlord et Bagration. Overlord, bien connu, commence avec le débarquement de juin 44 en Normandie et se termine avec la libération de Paris. Bagration, moins connu, consistait en une attaque massive par l'armée russe sur le front ouest. Si ces opérations n'avaient pas été couronnées de succès l'histoire aurait pu avoir une tout autre fin.
Order of War est le test ultime de stratégie militaire. Ce jeu vous met au défi de prendre les commandes et de gagner en jouant pour les Américains, mais également, pour le camp allemand et de repousser les forces soviétiques. A vous de changer l'histoire.

...Avez-vous ce qu'il faut pour devenir général ?

Comprend :

  • Faites l'expérience de la seconde guerre mondiale
  • Commandez jusqu'à 1000 soldats, des divisions complètes de chars, des batteries d'artillerie et des forces aériennes.
  • Les joueurs peuvent choisir entre différents modes de campagnes, missions, objectifs et environnements.
  • Faites l'expérience des caméras dynamiques qui permettent de commander les troupes et de vivre une expérience cinématographique à la fois.

Configuration requise

    Minimum :
    • Interface : Windows® XP SP2
    • Processeur : 3.0 GHz, DUO 2.0 GHz ou meilleur
    • Mémoire : 2 Go
    • Graphismes : 256Mo NVIDIA GeForce 7600 ou meilleure
    • DirectX®: DirectX® 9.0c
    • Disque dur : 10 Go d'espace disque
    • Son : Carte son
    Recommandée :
    • Interface : Windows® Vista
    • Processeur : DUO 3.2 GHz ou meilleur
    • Mémoire : 2 Go ou plus
    • Graphismes : 512Mo NVIDIA GeForce 9800 ou meilleure
    • DirectX®: DirectX® 9.0c
    • Disque dur : 10 Go d'espace disque
    • Son : Carte son
    • Note : Performance optimale sur sur Alienware Area 51® X58 Desktop
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
plutôt positives (219 évaluation(s))
Publiées récemment
PrinzEugen
( 14.9 heures en tout )
Posté le : 20 juillet
The original Order of War was released in September 2009 bij Square Enix, having been developed by Wargaming.net. It's a game typical for its age: back in 2009 the real-time strategy genre was still at its peak, with the World War 2 setting being particularily popular. The game that had started this high, Blitzkrieg, dates from 2003, and the original Company of Heroes from 2006, and it's fair to say that an impressive number of games surfed on the succes of these blockbusters, Order of War being one of them.

Actually, Blitzkrieg and Company of Heroes both defined a sub-category in this genre. While Company of Heroes follows the more traditional rts-approach, complete with base-building, managing resources and fine-tuning the production of your units, Blitzkrieg was more revolutional by getting rid of all that and just focusing on the combat and the strategic/tactical positioning of one's armies/units. Order of War clearly follows in the Blitzkrieg-tradition, and in doing so it irons out several problems those games had. The number of units under the player's command is reduced quite a bit, and the maps played upon are much more manageable than in the Blitzkrieg games, while still delivering a good feel of being wide and (mostly) open. Order of War also adds a nice feature known by fans of the games developed by Relic (Warhammer 40.000 & Company of Heroes 1 & 2): by controlling a number of strategic points, the amount of available resources gets bigger. Those resourses are used to call for reinforcements, which are almost always essential in succeeding in a particular mission. Deciding when to call it which kind of unit/equipment is often a game-deciding factor.

So far, so good. But despite its sound concept, Order of War fails to impress me, at least in its present form on Steam. First of all: the two campaigns, one for the Allies and one for the Germans, just feel like a number of skirmish sessions against the pc strung together without any real storyline or other feeling of continuity. Every mission starts with a new bunch of troops, so units don't get experience for fighting and there is no urge at all to keep them alive: they are just cannon fodder. There are no upgrades for your units except for some rather generic improvements in armor, firing rate etc which can be bought between the different missions.

Secondly, almost all of the missions (nine in each campaign) develop into one big grind-fest, where waves and waves of fresh troups need to be hurled at the enemy in order to succeed. Some tactical tricks like using paratroopers (if available) to capture strategic points can speed things up a bit, but especially in the later missions there are not that many different options to fulfil the objectives. On a positive note however: the game does use the well-tried stone-paper-scissor concept very well. Tanks are good against infantry and other tanks, but get slaughtered by anti-tank guns or tank destroyers, while infantry and artillery make minced meat of those AT-guns in no time, to give just a couple of examples.

But the biggest downside to the game is its current lack of multiplayer options, and a major technical issue: a nearly game-breaking memory leak. Almost in every single mission I got an "out of memory" message, so I needed to save often mid-mission in order not to loose too much progress. Actually, the presence of such a major technical problem is unforgivable, and made me give up on the game before finishing the second campaign. The lack of multiplayer is somehow to be expected for a game of this age, but a good skirmish mode which could alleviate that problem, isn't present either. There is one, but it is hardly interesting with far too less options to customize one's army and only some of the campaign-maps being recycled.

Sadly, only recommended to those who want to play every single World War 2 rts-game and who don't mind to put up with some serious technical problems.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Ethan The Warrior
( 8.0 heures en tout )
Posté le : 25 juin
This game is very good because it gives me a more tactical feel than company of heroes 1 or 2 and men of war making me feel like i am a real general commanding my men. I also think darkest hour is the best of all american missions because not only do you take the beach you have to take vierville
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Dadman
( 0.2 heures en tout )
Posté le : 30 mai
Produit reçu gratuitement
zero, a eviter. passez votre chemin.... je saigne des yeux.... arrrrggghh
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Craz_Gamer2212
( 24.2 heures en tout )
Posté le : 26 mai
The game always crashes at the end of mision 2 always but still I got to shoot a Nazi YAY! :)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
bobwood51
( 47.4 heures en tout )
Posté le : 24 mai
cool
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
SickTouch
( 38.3 heures en tout )
Posté le : 14 mai
U CANT DO ALT TAB IN THIS GAME I PLAY MISSON 3 HOURS AND IT JUST CRASH PLS FIX IT AND ADD AUTOSAVE CUZ GAME IS SUCH A BUG BUT IT IS GOOOD FFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCKKKKKKKKKKKKKKKK
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Whiteswart
( 129.3 heures en tout )
Posté le : 10 mai
With all my sincere respect for the developer of this WWII strategy game, Wargaming-dot-net studio, I'm having a hard time with actually recommending this game. At least there, on Steam, with its current unpatched state. You see, this game heavily suffers from the memory leakage bug, which ends up in crushing after every mission or even during the long ones (especially when they interrupted by videoclips). There is a cure, sure, but you have to look for it yourself, and it will not be a quick search. So I clearly understand some of the people, who wants to buy that game, but Not-On-Steam, considering the fact Steam is really, really Slow with updating non-mainstream games, even if it's obvious gems like Fallout 1&2, which was unplayable on Steam (with modern system) for several years!

Now, when I said that, let's get on with an actual review. Order of War is an interesting approach on the field of modern strategies, when everyone knows one-two games, three at most. So, generally, no, it is not like the Company of Heroes, totally another scale, more like in the Total War... quite different in details, but close at feeling out of the game session.
For many people, Order of War is looking like World in Conflict... well, yeah, there are some common points, like lack of many core elements of "classic" strategies, like building units, push-pull struggle for resources and other "micromanagement" - all gone. You have some regiments under your command, and for successful operations, you'll be gaining some "points" to upgrade your troops (for better attack, defence etc.) Sometimes there will be small tasks like to conquer 2-3 AA-guns or bunkers, and 1-2 squads for you, and sometimes you'll be ordering full front assault for dozens of tanks, managing large scale army successes. And all that according to history books: paratroopers landing and storming the coasts in Northern France, stalemate at Bulge, and all other noticable operations - all there. I've seen some whinings from people who trying to play for Nazies, like "upgrades costs too much, there are less reinforcements and resources for Germans, that's not fair!" Oh, yeah, it's fair. Here's a short morale lesson: it is always easier on Bad side at first, and miles-harder at finish. And in the year 1944 it was almost the end end of Nazi conquest, their numbers were greatly diminished at East, their productions were at pieces thanks to Allies bombardments... no doubt it is Hard to play for Germans at 1944! Well, think of it as of challenge: a hardest level of it. Save every soldier possible, maneuver like Mars himself, and fight like Leonidas to secure the borders of Vaterland... and postpone the unevitable.

Other than disbalance between sides (which Was really nerfed in skirmishes, BTW), the only real blame I've seen from people about Order of War is that by terms of gameplay you just gotta send your troops straight on frontal assault, every time. That remark shows really how far those critics moved into the game... as that tactic works in first mission, and partly in second. They are kind of tutorial, see - so the player get the flow, such as effective distance of fire, grenade throws, effectiveness and weak points of artilliry and tanks... First mission is forgiving the errors, but if you can't catch the drift, you'll be lost very quickly (maybe the easy setting is different, but who's playing strategies on easy?)

Okay, in the end, I recommend Order of War to all people who have any interest in real-time strategies. There are not enough of them now, as you know... This game provides real battlefields of WWII, with realistic maps of battlefields and ability to resize the view from very close one, where you notice projectiles flying over the ground, to the mile-high-observation post, to see the whole town at once - and your units sieging it from all sides, for example. Also, there are quite enough background info to sink in, as usual in the games from Wargaming, so think of it as of history discourse of sort. The level of challenge is raising from mission to mission, so, even when you see all the map from the start of mission, that certainly doesn't mean you see all on it. That means the game is not simple as it seems at start, when you don't notice "fog of war" and shouldn't count the reinforcements. It's all comes later, when you presumably learned the basics.

The only real downside is that that game has no particular reason to buy it through Steam. If you'll find another source, where you'll be knowing that memory leak problem is already taken care of - maybe it would be better choise to get it there.
Mark 7.2/10.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Meto_[TR]
( 12.5 heures en tout )
Posté le : 17 avril
One of the best strategy game about II.WW Easy to play. Nice graphics.Dozensof different type of units to control.
10/7
Ofc everytime i say .W8 4 Sales to buy...
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
greens8
( 82.6 heures en tout )
Posté le : 8 avril
This i an amazing game with great graphics and a good campain, the only problem is the german tanks aren't better than the american tanks other than that its a great game i recommend it!
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cbunce322
( 25.8 heures en tout )
Posté le : 8 avril
an outstanding game I enjoy it very much because you can play it and replay it
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Évaluations les plus pertinentes  Dans les 30 derniers jours
15 personne(s) sur 15 (100%) ont trouvé cette évaluation utile
Non recommandé
14.9 heures en tout
Posté le : 20 juillet
The original Order of War was released in September 2009 bij Square Enix, having been developed by Wargaming.net. It's a game typical for its age: back in 2009 the real-time strategy genre was still at its peak, with the World War 2 setting being particularily popular. The game that had started this high, Blitzkrieg, dates from 2003, and the original Company of Heroes from 2006, and it's fair to say that an impressive number of games surfed on the succes of these blockbusters, Order of War being one of them.

Actually, Blitzkrieg and Company of Heroes both defined a sub-category in this genre. While Company of Heroes follows the more traditional rts-approach, complete with base-building, managing resources and fine-tuning the production of your units, Blitzkrieg was more revolutional by getting rid of all that and just focusing on the combat and the strategic/tactical positioning of one's armies/units. Order of War clearly follows in the Blitzkrieg-tradition, and in doing so it irons out several problems those games had. The number of units under the player's command is reduced quite a bit, and the maps played upon are much more manageable than in the Blitzkrieg games, while still delivering a good feel of being wide and (mostly) open. Order of War also adds a nice feature known by fans of the games developed by Relic (Warhammer 40.000 & Company of Heroes 1 & 2): by controlling a number of strategic points, the amount of available resources gets bigger. Those resourses are used to call for reinforcements, which are almost always essential in succeeding in a particular mission. Deciding when to call it which kind of unit/equipment is often a game-deciding factor.

So far, so good. But despite its sound concept, Order of War fails to impress me, at least in its present form on Steam. First of all: the two campaigns, one for the Allies and one for the Germans, just feel like a number of skirmish sessions against the pc strung together without any real storyline or other feeling of continuity. Every mission starts with a new bunch of troops, so units don't get experience for fighting and there is no urge at all to keep them alive: they are just cannon fodder. There are no upgrades for your units except for some rather generic improvements in armor, firing rate etc which can be bought between the different missions.

Secondly, almost all of the missions (nine in each campaign) develop into one big grind-fest, where waves and waves of fresh troups need to be hurled at the enemy in order to succeed. Some tactical tricks like using paratroopers (if available) to capture strategic points can speed things up a bit, but especially in the later missions there are not that many different options to fulfil the objectives. On a positive note however: the game does use the well-tried stone-paper-scissor concept very well. Tanks are good against infantry and other tanks, but get slaughtered by anti-tank guns or tank destroyers, while infantry and artillery make minced meat of those AT-guns in no time, to give just a couple of examples.

But the biggest downside to the game is its current lack of multiplayer options, and a major technical issue: a nearly game-breaking memory leak. Almost in every single mission I got an "out of memory" message, so I needed to save often mid-mission in order not to loose too much progress. Actually, the presence of such a major technical problem is unforgivable, and made me give up on the game before finishing the second campaign. The lack of multiplayer is somehow to be expected for a game of this age, but a good skirmish mode which could alleviate that problem, isn't present either. There is one, but it is hardly interesting with far too less options to customize one's army and only some of the campaign-maps being recycled.

Sadly, only recommended to those who want to play every single World War 2 rts-game and who don't mind to put up with some serious technical problems.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
8.0 heures en tout
Posté le : 25 juin
This game is very good because it gives me a more tactical feel than company of heroes 1 or 2 and men of war making me feel like i am a real general commanding my men. I also think darkest hour is the best of all american missions because not only do you take the beach you have to take vierville
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
19 personne(s) sur 19 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
47.1 heures en tout
Posté le : 22 décembre 2013
En ce moment je refais un tour de tous les jeux de tactique temps reel sur la seconde guerre mondiale, des Blitzkrieg, World in Conflict, Company of Heroes...
Order Of War est innovant par son echelle spectaculaire (dizaines de tanks centaines de soldats) et surtout c'est le seul jeu a ma connaissance qui se consacre aussi bien aux manoeuvres militaires.
Dans la plupart des jeux cites plus haut, l'utilisation du brouillard de guerre influe radicalement sur le gameplay. Blitzkrieg, World In Conflict, Company of Heroes sont des jeux de tactique qui reproduisent l'avancee en territoire inconnu, la reconnaissance est primordiale; une unite qui tombe par surprise sous le feu d'un ennemi trop puissant est anihilee dans les quelques secondes qui suivent; l'aspect pierre-feuille-ciseaux est de ce fait tres important.
Order Of War est completement different, beaucoup plus proche d'un Total War consacre a la seconde guerre mondiale. Il n'y a pas de brouillard de guerre et donc on peut analyser la situation d'ensemble, ou sont les canons anti-tank et anti-aeriens, les nids de mitrailleuses, l'infanterie ennemie retranchee, et mettre au point un plan en plusieurs etapes.
C'est a ma connaissance le seul jeu ou faire une retraite ordonnee pour attirer l'ennemi et reorganiser le front a son avantage fonctionne. Le tempo des attaques, contre-attaques est aussi crucial.
Le jeu est ultra simple a prendre en main, mais pourtant tres profond tactiquement. On peut gagner un engagement avec moitie moins de forces que l'adversaire et il faut vraiment bien jouer pour obtenir la meilleure note sur les missions.
En plus je trouve l'AI redoutable. Elle ne triche pas contrairement aux jeux qui ont du brouillard de guerre... elle defend ses drapeaux, bat en retraite, masse ses renforts avant d'attaquer sur deux axes en meme temps.
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1 personne(s) sur 6 (17%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
9.4 heures en tout
Évaluation avant sortie
Posté le : 15 décembre 2013
Square Enix a souvent vu juste dans ces jeux, particulièrement pour la série Final Fantasy, mais Order of War est loin de lui faire honneur. Jeu de stratégie en temps réel basé sur la seconde guerre mondiale, il ne réinvente pas la roue, et se trouve même bien loin des ténors du genre en termes de plaisir de jeu.

Conçu par Wargaming.net, Order of War offre au joueur de participer à l'un des trois camps principaux de ce chapitre historique, soit les américains, les allemands ou les russes. L'action étant presque constante, il faut une certaine rapidité d'exécution pour survivre aux attaques successives de l'ennemi, qui font rage un peu partout sur la carte. Heureusement, la fonction pause permet d'arrêter le jeu et de donner de nouveaux ordres aux troupes. Comme pour les jeux de la trempe de Blitzkrieg ou Sudden Strike, il y a aucune ressource à exploiter et aucune base militaire à construire. Pour recevoir des renforts ou pour lancer une frappe aérienne, les concepteurs ont instaurés un système de points de contrôle qui doivent être capturés. Le terrain est aussi un aspect pris en considération pour les stratégies, selon l'unité sélectionnée. Les troupes peuvent se cacher dans une tranchée ou se cacher dans les bois ou les immeubles, tandis que les chars, pour une meilleure frappe, n'hésiteront pas à contourner l'ennemi pour le prendre de dos. Fait amusant, le jeu est doté d'une fonction cinématographique qui, une fois actionnée, permet au joueur de visualiser l'action de près. À la fin d'une mission, selon les décorations et les points obtenus, il est possible d'améliorer les capacités de l'infanterie, de l'artillerie et des chars, un ajout peu anodin qui améliore son allégresse.

En jeu, les graphiques sont très bien, mais encore là, tout n'est que du déjà vu. La vue du champ de bataille est superbe, mais de loin. En effet, si le joueur zoom, il constatera rapidement plusieurs petites erreurs de textures et d'animation. Rien qui affecte le jeu en tant que tel, mais qui peut nous déconcentrer, à l'occasion. Les cinématiques, qui mélangent habilement des images d'archives et des éléments 3D, demeurent attrayantes mais ne suffisent pas à combler les autres défauts du jeu. Non seulement on nous ressert encore la recette de la Seconde Guerre mondiale, mais il s'agit en plus des sempiternelles mêmes missions, déjà jouées et rejouées dans toutes les sauces. L'innovation, à ce chapitre, est un cuisant échec. De plus, il est possible de passer d'un objectif à un autre sans même que le joueur ait passé le premier, ou encore sans en avoir reçu l'ordre d'un supérieur. À cela s'ajoute quelques soucis audio, banals certes, mais tout de même présents. Un autre point plutôt lassant et inutile, vient du fait que, pour chaque nouveau objectif, il y a un temps relativement long de chargement. Pourtant, c'est exactement la même carte avec sensiblement les mêmes troupes.

Order of War offre les trois modes habituels; escarmouche, campagne et en ligne. Bien qu'il est plaisant de jouer avec différents joueurs, les modes escarmouches et en ligne ne sont guère différents l'un de l'autre et les cartes offertes sont, une fois de plus, banales et sans véritables défis. Chaque joueur débute à un endroit donné, à la vue de tous, et parfois les combats s'éterniseront un peu trop, ce qui en démotivera plusieurs. La campagne offre au moins l'avantage d'avoir des objectifs à atteindre, mais là aussi, la routine s'installera vite et l'intérêt du jeu sera rapidement perdu. Il est donc préférable de jouer moins longtemps par session, mais de jouer plus souvent. Cela évitera peut-être de laisser le jeu amasser la poussière trop rapidement. Le jeu n'apporte strictement rien de nouveau par rapport à la concurrence, et le contexte historique demeure surexploité. Bien qu'il offre un très mince plaisir limité, Order of War fera surtout plaisir à ceux qui n'auraient jamais effleurés un jeu stratégique de guerre en temps réel.
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83 personne(s) sur 116 (72%) ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
Non recommandé
28.3 heures en tout
Posté le : 19 octobre 2014
Before i start - keep in mind that many reviews have been posted before Multiplayer was abandoned by the developers. Anyway:

Order of War is a game of deloying units and taking flags - there is no base building.

It has some good features:

*There is a certain level of tactical gameplay. This is pretty much simply decision-making about which reinforcements will be needed to counter your enemy's deployments.
*The units have a solid WW2 feel if not a little aged in graphical quality.
*There is a good variety of units with various infantry, motorised and armoured units to choose from. Adding to this there is a limited selection of air units available that can be countered by anti-air units.
*There is satisfaction to be had from breaking through the enemy front line and advancing to the next objective (objective meaning 'flag' because the game is essentially 'capture the flag').

Order of War however also has some issues that in my opinion stop this 2/5 game being rated maybe a 3/5 or 4/5.

*There is no Multiplayer any longer. By lack of Multiplayer I also mean no LAN either. This is a major show-stopper as the game seems almost geared towards Multiplayer than Single player. I can see the potential that Multiplayer would turn the routine flag stealing from a tactically-naive AI into an epic struggle of egos.
* The campaign feels a bit routine and by the numbers. It is a fairly monotone experience of basically capturing and defending flags.
*So with no Multiplayer at all and a join-the-dots campaign we need a good skirmish experience to compensate.
The Skirmish option allows some limited customisation but simply borrows campaign maps, uses them as a blank canvas and asks you to capture all the flags - a victory theme we are getting a little too used to in this game. And to limit things even further the developers offer you only a handful of maps.

Don't get me wrong. If you like WW2 RTS games you will still have some fun with elements of this game, but it will only be a temporary distraction from games with more replayability.

I would highly recommend the game if the developers simply:

Added more skirmish maps and make skirmish more customisable.
& Re-implemented LAN and/or MP capability. Why, when developers shut down servers, do they not replace online Multiplay with LAN is beyond me.

It's thumbs down until they restore at least LAN to the game and add some more content. The game feels half-baked.
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23 personne(s) sur 24 (96%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
129.3 heures en tout
Posté le : 10 mai
With all my sincere respect for the developer of this WWII strategy game, Wargaming-dot-net studio, I'm having a hard time with actually recommending this game. At least there, on Steam, with its current unpatched state. You see, this game heavily suffers from the memory leakage bug, which ends up in crushing after every mission or even during the long ones (especially when they interrupted by videoclips). There is a cure, sure, but you have to look for it yourself, and it will not be a quick search. So I clearly understand some of the people, who wants to buy that game, but Not-On-Steam, considering the fact Steam is really, really Slow with updating non-mainstream games, even if it's obvious gems like Fallout 1&2, which was unplayable on Steam (with modern system) for several years!

Now, when I said that, let's get on with an actual review. Order of War is an interesting approach on the field of modern strategies, when everyone knows one-two games, three at most. So, generally, no, it is not like the Company of Heroes, totally another scale, more like in the Total War... quite different in details, but close at feeling out of the game session.
For many people, Order of War is looking like World in Conflict... well, yeah, there are some common points, like lack of many core elements of "classic" strategies, like building units, push-pull struggle for resources and other "micromanagement" - all gone. You have some regiments under your command, and for successful operations, you'll be gaining some "points" to upgrade your troops (for better attack, defence etc.) Sometimes there will be small tasks like to conquer 2-3 AA-guns or bunkers, and 1-2 squads for you, and sometimes you'll be ordering full front assault for dozens of tanks, managing large scale army successes. And all that according to history books: paratroopers landing and storming the coasts in Northern France, stalemate at Bulge, and all other noticable operations - all there. I've seen some whinings from people who trying to play for Nazies, like "upgrades costs too much, there are less reinforcements and resources for Germans, that's not fair!" Oh, yeah, it's fair. Here's a short morale lesson: it is always easier on Bad side at first, and miles-harder at finish. And in the year 1944 it was almost the end end of Nazi conquest, their numbers were greatly diminished at East, their productions were at pieces thanks to Allies bombardments... no doubt it is Hard to play for Germans at 1944! Well, think of it as of challenge: a hardest level of it. Save every soldier possible, maneuver like Mars himself, and fight like Leonidas to secure the borders of Vaterland... and postpone the unevitable.

Other than disbalance between sides (which Was really nerfed in skirmishes, BTW), the only real blame I've seen from people about Order of War is that by terms of gameplay you just gotta send your troops straight on frontal assault, every time. That remark shows really how far those critics moved into the game... as that tactic works in first mission, and partly in second. They are kind of tutorial, see - so the player get the flow, such as effective distance of fire, grenade throws, effectiveness and weak points of artilliry and tanks... First mission is forgiving the errors, but if you can't catch the drift, you'll be lost very quickly (maybe the easy setting is different, but who's playing strategies on easy?)

Okay, in the end, I recommend Order of War to all people who have any interest in real-time strategies. There are not enough of them now, as you know... This game provides real battlefields of WWII, with realistic maps of battlefields and ability to resize the view from very close one, where you notice projectiles flying over the ground, to the mile-high-observation post, to see the whole town at once - and your units sieging it from all sides, for example. Also, there are quite enough background info to sink in, as usual in the games from Wargaming, so think of it as of history discourse of sort. The level of challenge is raising from mission to mission, so, even when you see all the map from the start of mission, that certainly doesn't mean you see all on it. That means the game is not simple as it seems at start, when you don't notice "fog of war" and shouldn't count the reinforcements. It's all comes later, when you presumably learned the basics.

The only real downside is that that game has no particular reason to buy it through Steam. If you'll find another source, where you'll be knowing that memory leak problem is already taken care of - maybe it would be better choise to get it there.
Mark 7.2/10.
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24 personne(s) sur 31 (77%) ont trouvé cette évaluation utile
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52.8 heures en tout
Posté le : 19 janvier 2014
Order of War is an awesome WWII strategy game, it has decent graphics giving you a better feel for the game. This game puts you in command of the American, Soviet and Nazi German war machines. Its simular to the Company of Heroes series but in a wider scale. Its a real test for your skills in strategy and over all its an awesome game which I definetly recommend!
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6.1 heures en tout
Posté le : 29 novembre 2013
Great game the graphics are really good and the terrain on the battfield gets all torn up one of the better strategy games ive played
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40.7 heures en tout
Posté le : 27 septembre 2015
Played it long ago, good and bad game. Was considered a flop by companies but most still held it as a fun time killer. Good graphics for a old game and fun units, annoying slow painful turtling through the entire game. Your units sit around and get shot at when they try to fight and make NO effort to evade.
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11.2 heures en tout
Posté le : 8 octobre 2014
I like it so far, Ive only played skirmishes so far and they are very good I love the huge infantry-tank charges. To bad its not multiplayer anymore. But I recommend it to people who like Massive warfare, but you may think it looks complex but its really not if you've played any Total War games, or Men of War, or Company or Heros, Ect...
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