Přidáno: 19. října 2014
Before i start - keep in mind that many reviews have been posted before Multiplayer was abandoned by the developers. Anyway:
Order of War is a game of deloying units and taking flags - there is no base building.
It has some good features:
*There is a certain level of tactical gameplay. This is pretty much simply decision-making about which reinforcements will be needed to counter your enemy's deployments.
*The units have a solid WW2 feel if not a little aged in graphical quality.
*There is a good variety of units with various infantry, motorised and armoured units to choose from. Adding to this there is a limited selection of air units available that can be countered by anti-air units.
*There is satisfaction to be had from breaking through the enemy front line and advancing to the next objective (objective meaning 'flag' because the game is essentially 'capture the flag').
Order of War however also has some issues that in my opinion stop this 2/5 game being rated maybe a 3/5 or 4/5.
*There is no Multiplayer any longer. By lack of Multiplayer I also mean no LAN either. This is a major show-stopper as the game seems almost geared towards Multiplayer than Single player. I can see the potential that Multiplayer would turn the routine flag stealing from a tactically-naive AI into an epic struggle of egos.
* The campaign feels a bit routine and by the numbers. It is a fairly monotone experience of basically capturing and defending flags.
*So with no Multiplayer at all and a join-the-dots campaign we need a good skirmish experience to compensate.
The Skirmish option allows some limited customisation but simply borrows campaign maps, uses them as a blank canvas and asks you to capture all the flags - a victory theme we are getting a little too used to in this game. And to limit things even further the developers offer you only a handful of maps.
Don't get me wrong. If you like WW2 RTS games you will still have some fun with elements of this game, but it will only be a temporary distraction from games with more replayability.
I would highly recommend the game if the developers simply:
Added more skirmish maps and make skirmish more customisable.
& Re-implemented LAN and/or MP capability. Why, when developers shut down servers, do they not replace online Multiplay with LAN is beyond me.
It's thumbs down until they restore at least LAN to the game and add some more content. The game feels half-baked.